Exame1 2023 EN
Exame1 2023 EN
Nome: Nº Mec:
Duração do Teste :1h:45m
1- The HSB (Hue, Saturation, Blue) color model is a complementary model to the RGB model,
but intended for non-light emitting products and devices such as printers.
3- Mapping the point (x=200, y=900) on a scale of 0-1000 (on both 2D axes), corresponds to the
point (x=64, y=400) on a 640x480 screen or PC monitor.
4- During the Graphic Pipeline of presentation of a 3D image on a graphic card, in the following
image: A= Rasterization, B= Pixelization, C= Assembly.
5- The traditional algorithm for displaying a 256-color image on a 16-color device involves
finding the degree of luminosity of each color using the formula: R*0. 3 + G*0. 59 +B*0. 11
6- During the search for an algorithm capable of representing parametric curves from vertices,
Chaikin-type curves were used to generate simple curves to estimate, passing the curve through
the control points.
7- If a 2D (x,y) point P=[-1,-2] scaled (2,1), and rotated around the origin, at an angle of 270º
clockwise, its coordinates will become P´[ 0 ,-2].
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9- The presented figure refers to the Ambient reflection, where the vector N (normal of a face)
parallel to the face of the object, together with the location and intensity of the light, determines
its reflection on the surface of the face.
10- In the RGB color model, a grayscale color is identified when its R, G, and B components are
equal to 0 or equal to 255.
a) Present the transformation applied to the triangle to obtain a rotation of 180º over the point
1’. Present the entire graphical explanation of the process using calculations with the
associated matrix(es). Give values to the vertices to exemplify the process. (If more complex
calculations result, you can simply present the formula(s)).
2. 2. Draw the 3D solid object represented by the following octree using the cube perspective.
(Tip - take advantage of the cube that identifies the order, to frame the drawing of the new solid)
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3. Solid modeling is an area of CG that has several alternatives and application techniques. Look at
the 3D model below, and indicate the simplest process to build it. Say what technique(s) you
used and how. Present a graphical representation of the steps of the entire process.
1. In CG, which algorithm(s) would you use and how, to decipher exactly in which of the polygons
presented (I-VII), the point A would be located. Explain graphically the whole process.
2. Explain the application of the Bézier curve algorithm from the points presented.
- Mandatorily draw guiding lines and intermediate points (demonstrate the calculation of the x,y
value for the 75% point between P1 and P2), to obtain a precise Bézier curve, between the 4
points in the following order: P1(-8,-8), P2(9,8), P3(-9,8), P4(8,-5)
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Answers (Group 2 and 3):
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