Innovative Teaching Methods Project Management in Practice
Innovative Teaching Methods Project Management in Practice
Innovative Teaching Methods Project Management in Practice
TEACHING
METHODS
Project Management in Practice
edited by
Lidia Pokrzycka
competitive and inclusive Europe. There are two overall objectives: reduction of economic and social
disparities in Europe, and to strengthen bilateral relations between the donor countries and 15 EU
countries in Central and Southern Europe and the Baltics. The three donor countries cooperate closely
with the EU through the Agreement on the European Economic Area (EEA). The donors have provided
€ 3.3 billion through consecutive grant schemes between 1994 and 2014. For the period 2014–2021,
the EEA Grants amount to € 1.55 billion. The priorities for this period are:
The EEA Grants are jointly financed by Iceland, Liechtenstein and Norway, whose contributions are
based on their GDP. Eligibility for the Grants mirror the criteria set for the EU Cohesion Fund aimed at
member countries where the Gross National Income (GNI) per inhabitant is less than 90% of the EU
average.
The project “Modern methods of teaching and project management” benefits from a € 8,600 grant
from Iceland, Liechtenstein and Norway through the EEA Grants. The aim of the project is to raise the
competences of the participants of the visit in the field of innovative teaching methods (ITM) and project
management through the exchange of experiences and establishing cooperation in the implementation
edited by
Lidia Pokrzycka
Editor
Krystian Kami ski
Technical editor
Agnieszka Muchowska
Typesetting
Jarosław Bielecki
ISBN 978-83-227-9637-5
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Table of Contents
5
Introduction Introduction
7
Introduction
Lidia Pokrzycka
8
LIDIA POKRZYCKA I
E-learning in Norway:
A Case Study of Oslo Metropolitan University
ABSTR ACT
The article describes modern methods of education and approaches to education at Oslo
Metropolitan University, which the author got acquainted with during a study visit in April
2022. In addition, the publication was enriched with a survey conducted among Norwegian
students in the field of social sciences. The effectiveness of applying innovative methods of
education and e-learning in practice was examined.
Introduction
9
Lidia Pokrzycka
Benefits of e-learning
10
E-learning in Norway: A Case Study of Oslo Metropolitan University
11
Lidia Pokrzycka
In Oslo, e-learning has been used for many years and developed on a regular
basis. A university newsletter is published, promoting good practices and distin-
guished work of lecturers, so that university teachers are able to upgrade their
qualifications in innovative teaching methods on an ongoing basis. Departments
which support distance learning are in close contact with university teachers
and engage them in additional activities, the aim of which is improvement in
education quality and involvement in international projects on e-learning im-
plementation (also outside higher education institutions). Furthermore, training
12
university teachers are able to upgrade their qualifications in innovative teaching methods on
an ongoing basis. Departments which support distance learning are in close contact with
university teachers
E-learning and engage
in Norway: A Casethem in of
Study additional activities, theUniversity
Oslo Metropolitan aim of which is improvement
in education quality and involvement in international projects on e-learning implementation
(also outside
courses higher education
are organized, institutions).
presenting Furthermore,
e.g., new trainingofcourses
functionalities are organized,
particular apps.
A networke.g.,
presenting of relations is built between
new functionalities lecturers
of particular apps. Aso that they
network are able
of relations to share
is built between
their knowledge.
lecturers so that theyRegular
are ablemeetings concerning
to share their good
knowledge. practices
Regular meetingsareconcerning
organizedgood
on Zoom platform, e.g., to discuss students’ involvement in distance learning
practices are organized on Zoom platform, e.g., to discuss students’ involvement in distance
or effective management of educational projects online.
learning or effective management of educational projects online.
Figure 1.
Figure 1.Zoom
ZoomininOsloMet
OsloMet(main pagepage
(main of Cava)
of Canvas)
Source: http://student.oslomet.no/canvas (retrieved: May 25, 2022).
Source: http://student.oslomet.no/canvas (retrieved May 25, 2022).
13
Lidia Pokrzycka
by teachers are only a part of course completion. Peer and group assessment
of work is crucial, as well as self-evaluation. What is important, a student can
change the evaluation of his or her work on their own and upload his or her
project to the system once again (following discussion in a group).
OsloMet uses Canvas e-learning platform which is financed by the universi-
ty. However, some lecturers break out of this system and pay subscription1 on
their own for other, more useful platforms, such as Eduflow which has more
interactive opportunities for cooperation with students.
Figure 3.3.Sample
Figure Samplepage of of
page a course as part
a course as of a bachelor’s
part degrees degree
of a bachelor’ programprogram
Source: http://student.oslomet.no/bachelor-ergoterapi (retrieved: May 25, 2022).
Source: http://student.oslomet.no/bachelor-ergoterapi (retrieved May 25, 2022).
Figure 3. Sample page of a course as part of a bachelor’s degree program
Journalism
Symbolic amountstudents must
of a few be per
euros ablemonth
to write well, therefore lecturers emphasize that active
May 25, (with
2022). very high earnings of academic lecturers
1
Source: http://student.oslomet.no/bachelor-ergoterapi (retrieved:
in Norway,
participation inmany times
classes higher than
is essential, andineven
Poland).
more so: drawing conclusions, critical thinking,
Journalism students
reading must be ableand
comprehension to write well,
writing therefore
essays lecturers
summing emphasize
up the classes.that active tools, such a
Interactive
14 classes is essential,
participation inNorwegian andare
app Kahoot, even more
often so:during
used drawing conclusions,
classes critical thinking,
and for monitoring their effectiveness.
reading comprehension and many
Quite writingcourses
essaysatsumming
OsloMetuparetheconnected
classes. Interactive tools, such
with the business a or have been
sector
Norwegian appdesigned
Kahoot, in
arecooperation
often used with
during classesstakeholders.
external and for monitoring their effectiveness.
In this respect, apps which introduce virtual
E-learning in Norway: A Case Study of Oslo Metropolitan University
Figure
Figure4.4.Main
Main page of the
page Kitely
of the application
Kitely application
Source: http://kitely.com (retrieved: May 25, 2022).
Source: http://kitely.com (retrieved May 25, 2022).
What is characteristic of OsloMet is that each course is based on practical issues and
What
learners areisencouraged
characteristic ofon
to work OsloMet is that
their own, each
analyse course
case studiesisand
based on practical
participate in online
issues and learners are encouraged to work on their own, analyse case studies
conferences (this refers particularly to Master’s and PhD courses). In the practice of teaching
and participate in online conferences (this refers particularly to Master’s and
higher years of students, such apps as Slack, Brightspace, Blackboard, Socrative, Jamboard and
PhD courses). In the practice of teaching higher years of students, such apps as
Pitch2peer are used. In
Slack, Brightspace, the case of Socrative,
Blackboard, the last app, interactive
Jamboard andclasses are taught,
Pitch2peer are direct
used. peer
In
assessment
the case ofisthe
possible, the app
last app, cooperatesclasses
interactive e.g., with
areMoodle
taught,and Canvas,
direct peerandassessment
interactive work
is
possible, the app cooperates e.g., with Moodle and Canvas, and interactive work
groups can be organized. Pitch2Peer is a web platform which can easily be connected to a digital
groups environment
learning can be organized. Pitch2Peer
(Blackboard, Canvas,is a web platform
Brightspace whichcan
etc.). Learners canbeeasily
askedbe con-
to submit
nected to a digital learning environment (Blackboard, Canvas, Brightspace etc.).
creative film, blogs and presentations, and can be allowed to review each other’s works.
As OsloMet lecturers say, there is a need for constant innovation, flexibility, discovery
15
of something new, adaptation of young people and senior lecturers to the new conditions of
work, cooperation in groups, but also tangible work of students and lecturers that will lead to
fulfilment of the formal requirements for course completion. A network of people, ideas and
Lidia Pokrzycka
Learners can be asked to submit creative film, blogs and presentations, and can
be allowed to review each other’s works.
As OsloMet lecturers say, there is a need for constant innovation, flexibility,
discovery of something new, adaptation of young people and senior lecturers
to the new conditions of work, cooperation in groups, but also tangible work of
students and lecturers that will lead to fulfilment of the formal requirements for
course completion. A network of people, ideas and resources must be created
to stimulate staff and students to changes and innovations. Teaching should be
convergent with the research carried out at the university and be useful for both
internal and external purposes (for external stakeholders). Teaching effects can
provide a chance to transfer experiences and share knowledge also with entities
which are not directly related to students’ progress. Significant issues are values
and results which will foster long-term development of the university and the
cooperating companies; close relations between university authorities, external
stakeholders and lecturers; participation in innovative projects; joint discovery
of interactive tools (by university teachers and students); and development of
a network of connections between the university and external environment.
There must be organisations within the university’s structure which promote
its development and modern teaching methods.
Erika Gubrium, professor of Social Work, Child Welfare and Social Policy,
claims that, although e-learning at OsloMet is based on Canvas, there is also
considerable emphasis on support and dialogue between students and teachers
also via other apps. Furthermore, clear and practical individual and group tasks
are assigned, there is regular feedback – solutions to research problems are
sought; students learn critical thinking, self-evaluation and peer assessment.
Another important element is a research project summing up the semester.
The Padlet application is often used during practical classes that require
group work. Below are some examples of the use of this program during the
classes.
In addition, Padlet is often used: it contains plans of classes, order of topics
to be discussed, case studies, exercises, information sources, guides with hints
and project templates. During remote classes, students also learn how to carry
out in-depth interviews and how to construct scientific papers and publications.
Practical discussion of the outcomes of students’ works takes place in groups
after the works have been given individual peer assessment. The best projects
are presented at a group forum as a kind of case studies.
After correction, the works can be sent for peer reassessment. At the end
of the classes taught by Erika Gubrium, students choose one grade given by
16
research problems are sought; students learn critical thinking, self-evaluation and peer
assessment. Another important element is a research project summing up the semester.
The Padlet application is often used during practical classes that require group work.
E-learning in Norway: A Case Study of Oslo Metropolitan University
Below are some examples of the use of this program during the classes.
Figure
Figure5.5.Sample
Samplecontent of the
content of Padlet table board
the Padlet
Source: Erika Gubrium archives.
Source: Erika Gubrium archives.
17
construct scientific papers and publications. Practical discussion of the outcomes of students’
works takes place in groups after the works have been given individual peer assessment. The
best projects are presented at a group forum as a kind of case studies.
Lidia Pokrzycka
Table 1. Question 1. What factors could most encourage you to participate in didactic classes
conducted via the Internet? (Select any number of answers.)
18
E-learning in Norway: A Case Study of Oslo Metropolitan University
Table 2. Question 3. What form of didactic classes, in your opinion, is suitable for teaching via
the internet? (Select any number of answers.)
lectures 20 votes
seminars 14 votes
practical classes exercises 12 votes
laboratories –
Source: Author’s own research.
The next questions were linked with each other due to the time of the pan-
demic. Students were asked which forms of activity on the e-learning platform
were the most useful – question 4 – and how the respondents rated the quality
of online classes – question 5.
It turns out, therefore, that the most useful activities on the e-learning plat-
form are related to requests, the possibility of posting files with documents and
participation in discussion forms. The option to post links to external websites
was the least popular.
19
Lidia Pokrzycka
Table 3. Question 4. Which forms of activity on the e-learning platform are the most useful?
(Select any number of answers.)
Request 20 votes
Discussion forums 15 votes
Files with documents 20 votes
Website (links) 5 votes
Others –
Source: Author’s own research.
The answers to question 5 were quite similar. Eighteen people assessed the
teaching in remote form as good. It was emphasised that it was important to
have flexibility in the forms of such teaching, the lack of costs related to travel to
classes, as well as the possibility of self-acquiring knowledge in a timely manner.
Two people wrote: “I rate it low. Lecturers often stressed and not concentrated.
Level of the education was low” and “I think it was one of the best solutions, to
have a hybrid. We wrote our name on a list if we wanted to attend. Myself, I get
a bit tired of being in classes a whole week, so it was perfect for me to attend
2–3 times classes at school, and also stay at home sometimes”.
The next question was about what learners liked about e-leaning platforms.
Sixteen people emphasized that they like very much the fact that all materials
related to the classes are placed in one place, additionally synchronous connec-
tions are also possible, as well as ensured interactivity, also through discussion
forums. Three people particularly appreciated the fact that important events in
the course were recorded in the calendar posted on the platform. One person
wrote: “I like it, but it can be boring or messy if we are doing it for too long”.
Question number 7 was formulated as follows: “I do not like in the e-learn-
ing platform...”. In this case, the voices were quite divided. Some emphasised
that they were disturbed by technical problems (12 people), the teachers use
it in different ways, so it’s not that good system with every teacher (3 people);
no breaks to talk about loose things with colleagues from the group and the
lecturer, no direct contact (3 people); learning on the platform is tiring when
it exceeds an hour (2 people).
Question number 8 concerned the respondents’ possible plans to learn in
the e-learning or blend-learning system in the future. The results of the survey
are shown in Table 4. The respondents added that e-learning was very good
for improving qualifications in other universities around the world, new de-
velopment prospects are opening up, 3 people prefer teaching in the form of
20
E-learning in Norway: A Case Study of Oslo Metropolitan University
blended learning, which seems to be more effective. One person indicated that
he would not participate in future e-learning classes due to insufficient contact
between students and the teacher.
Table 4. Question 8. In the future, do you plan to learn in a remote e-learning / blended learning
system? Why yes/no?
YES 19 votes
NO 1 vote
Source: Author’s own research.
21
Lidia Pokrzycka
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Clark, R.C., Mayer, R.E. (2016). E-learning and the Science of Instruction. Proven and De-
signers of Multimedia Learning. New Jersey: John Wiley & Sons. DOI: https://doi.
org/10.1002/9781119239086.
Delgado, H., Delgado, M., & Hilton III, J. (2019). On the Efficacy of Open Educational Resources:
Parametric and Nonparametric Analyses of a University Calculus Class. The International
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org/10.19173/irrodl.v20i1.3892.
Fisher, M. (2003). Designing Courses and Teaching on the Web. A “How To” Guide to Proven.
Innovative Strategies. Oxford: Scarecrow Education Toronto.
Hasani, L.M., Santoso, H.B., & Junus, K. (2022). Designing Asynchronous Online Discussion
Forum Interface and Interaction Based on the Community of Inquiry Framework. The
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https://doi.org/10.19173/irrodl.v23i2.6016.
Horton, W. (2006). E-learning by Design. San Francisco: Pfeiffer.
Laurillard, D. (2012). Teaching as a Design Science. Building Pedagogical Patterns for Learning
and Technology. New York: Routledge.
Marciniak, R., & Cáliz Rivera, C. (2021). A System of Indicators for the Quality Assessment of
Didactic Materials in Online Education. The International Review of Research in Open and
Distributed Learning, 22(1), 180–198. DOI: https://doi.org/10.19173/irrodl.v22i1.5069.
22
EWA BULISZ II
ABSTR ACT
The aim of the article is to present selected e-learning tools used at Oslo Metropolitan
University. The research focuses on tools that use visual and interactive communication
between the tutor and the student. The article is educational in nature and proposes the use
of innovative teaching methods in undergraduate, graduate and doctoral studies.
Introduction
23
Ewa Bulisz
The invention of print, the advent of the press, radio, telephone and television
were all seen as advances in spreading communication. Today, a new commu-
nication revolution is taking place which uses new technologies to combine
words, sounds and images as well as create simulated and virtual reality. The
digitization of all media and the possibility of creating imaginary entities helps
in the development of abstract and creative thinking and, above all, encourages
critical thinking. These skills are especially valued in the dynamically changing
labor market (Mateńko, 2017). The gap between skills the students learn and
the ones they will need after graduation is becoming more and more notice-
able. The current teaching methods are not able to prepare for work, which is
dominated by new technologies.
Education in Oslo Metropolitan University (OsloMet) is part of the 21st Cen-
tury Skills recommended in the 2016 report prepared by the Word Economic
Forum, according to which 10 most important skills for the future include:
1. Analytical thinking and innovation
2. Activ learning and learning design
3. Complex problem solving
4. Chritical thinking and analysis
5. Creativity, originality and initiative
6. Leadership and social influence
7. Technology use, monitoring and control
8. Technology design and programming
9. Resilience, stress tolerance and flexibility
10. Reasoning, problem solving and ideation2.
Innovative teaching methods are necessary in order to develop such broad
range of skills. That is why e-learning in OlsoMet is based on 4 actions: ac-
1
The article is based on a study visit at Oslo Metropolitan University April 25–29, 2022.
“Innovative Teaching Methods. Project Management in Practice”.
2
https://oslomet.instructure.com/courses/23452/pages/21th-century-skills?module_item_
id=399410 (retrieved April, 26, 2022).
24
The Use of Visual and Interactive Communication
3
https://oslomet.instructure.com/courses23452/pages/21th-century-skills?module_item_
id=39941 (retrieved April 26, 2022).
25
Ewa Bulisz
With the advent of the multimedia era, the interest in visual communication has
increased (Osińska et al., 2017). Today it is a broad discipline covering various
visual materials, both static and dynamic images, such as drawings, photos
(Szylko-Kwas, 2013), graphics, videos (Duszyk, 2013), mind maps, charts, memes,
infographics (Płaneta, 2003), instructions (Hopfinger, 2013). Communication by
means of images is an important educational method. The use of the visuality
strategy in didactics increases the effectiveness of teaching (Stradomska, 2022),
empathy.
generates They make itinvolvement,
greater easier to demonstrate a design,
helps to process,complex
understand operation,and
explain an exercise.
complicated
messages,films
Moreover, suchcanasbenumerical data, typologies
a source of research and categorisations,
material: statements, todiscussions.
lectures, debates, compile,
organize and compare various results.
At OsloMet, teachers receive the following short instruction to help them understand step-
by-step howistoespecially
Video attractive
design a class and effective
using visual in education.
communication: Film materials,
identify current by
topics, identify
combining theory with practice, can increase students’ engagement. They attract
important researcher and others who can shed light on the topic, identify focus area or person,
more attention with their dynamics, movement and colours. As a result, it is
search
easierfor
tovideos by using
assimilate, keywords, names
understand or filters, make
and remember an overview
various of current
elements. Videosmaterial,
can
choose
evoke the best (preferably
greater emotionsshortest) video4.
and additionally develop empathy. They make it easier
Figure
Figure1.1.Presentation
Presentationof Technology – enhanced
of Technology teaching and
– enhanced learning
teaching in higher
and education
learning by Wilfried
in higher Admiraal
education by
Source:
WilfriedPhoto of the presentation slide by Ewa Bulisz (retrieved April 28, 2022).
Admiraal
Source: Photo of the presentation slide by Ewa Bulisz (retrieved April 28, 2022).
ogy5. The official ThingLink website offers an online course preparing for the
creation of teaching and business materials.
After creating an account and logging in to www.thinglink.com, the user can
proceed to creating an interactive composition. Its purpose is to integrate vari-
ous text, audio and visual materials into one image, which can take the shape of
a photo, movie, 3D model, 360° image or 360° movie. Then, any number of tags
(icons) can be added to it, referring to information in various files: text notes,
voice recordings, music fragments, podcasts, graphic elements, photo reports,
infographics, video clips, galleries, animations, maps, tables, charts, various
websites/portals, such as Wikipedia, Google Map, blogs and other social media,
such as YouTube, Facebook, official websites of companies, organizations, in-
etc. The iconsfoundations,
stitutions, take the form etc.
of hyperlinks
The icons thattake
leadthe
the form
user toofthehyperlinks
relevant information.
that leadAfter
the
user toall
placing thetherelevant
planned information. After
icons, the creator placing
saves all thewhich
the project, planned can icons,
then bethe creator
shared with
saves the
students viaproject,
a QR code which
or sentcan
as athen
link be shared
ready with students
to be posted on a blog orviaonasocial
QR code or sent
media.
as a link ready to be posted on a blog or on social media.
Figure 3. Presentation of “Use of technology in teaching and learning at OsloMet. How DIGIN supports faculty
Figure
in 3. Presentation
preparing of “Use
for student active of through
learning technology
digitalin teaching
tools” and
by Irene learning
Lona at OsloMet.
and Camilla How DIGIN
Foss, OsloMet
Source:
supportsPhoto of the in
faculty presentation
preparing slide
forbystudent
Ewa Bulisz (retrieved
active Aprilthrough
learning 27, 2022).digital tools” by Irene Lona
and Camilla Foss, OsloMet
Source: Photo of the presentation slide by Ewa Bulisz (retrieved April 27, 2022).
An important advantage of ThingLink is adaptation to the needs of the disabled, i.e., the
functions of listening to the text being read (setting the reading rate, volume level, and even
choosing a male or female voice), editing the text font (size, colour, shape). In addition,
5
ThingLink
ThingLink also contains photos
has practical of the most
functions important
such as worldtranslation
the automatic heritage sites.
of texts into more than
one hundred languages.
28
Figure 3. Presentation of “Use of technology in teaching and learning at OsloMet. How DIGIN supports faculty
in preparing for student active learning through digital tools” by Irene Lona and Camilla Foss, OsloMet
Source: Photo of the presentation slide by Ewa Bulisz (retrieved April 27, 2022).
The Use of Visual and Interactive Communication
An important advantage of ThingLink is adaptation to the needs of the disabled, i.e., the
An important advantage of ThingLink is adaptation to the needs of the dis-
functions of listening to the text being read (setting the reading rate, volume level, and even
abled, i.e., the functions of listening to the text being read (setting the reading
choosing a male or female voice), editing the text font (size, colour, shape). In addition,
rate, volume level, and even choosing a male or female voice), editing the text
ThingLink also
font (size, has practical
colour, shape). functions such as
In addition, the automatic
ThingLink alsotranslation of texts
has practical into more
functions than
such
oneashundred
the automatic translation of texts into more than one hundred languages.
languages.
Figure 4. Type
Figure of interactive
4. Type of interactive
Source: https://www.thinglink.com/user/1592684327001391105?ownerId=1592684327001391105&-
modal=create (retrieved August 22, 2022).
29
audio files in MP4 and MP3 format, and 360° photos should be saved in JPG format and
maximum resolution 8,192 x 4,096. However, the company is constantly evolving and promises
that all formats will be supported in the future. Ewa Bulisz
Figure5.5.Presentation
Figure Presentation of “Use
of “Use technology
of technology in teaching
in teaching and learning
and learning at How
at OsloMet. OsloMet.
DIGINHow DIGIN
supports faculty
in preparingfaculty
supports for student active learning
in preparing for through
studentdigital
activetools” by Irene
learning Lona and
through Camilla
digital Foss, by
tools” OsloMet
Irene Lona
Source: Photo of the presentation slide by Ewa Bulisz (retrieved April 27, 2022).
and Camilla Foss, OsloMet
Source: Photo of the presentation slide by Ewa Bulisz (retrieved April 27, 2022).
The ThingLink dashboard makes it possible to organise visual assets into folders,
move, copy, download and delete them. The teaching materials created can be saved as private
ThingLink is integrated with Canva – a comprehensive tool that allows to
or publicand
create resources. In addition,
edit images ThingLink 2022).
(Stradomska, has the option - Statistics,
It makes whichtoallows
it possible createtheinter-
teacher
active images or modify ready-made templates, adjusting them to the content
being taught. Both Canva and ThingLink have their own visual databases, so
teachers do not have to build visual assets from scratch. In addition, ThingLink is
compatible with Google+, Pixabay, Shutterstock, Photoshop, Pinterest, Facebook,
Twitter, YouTube. Saved interactive compositions can be edited at any time or
made available to students, e.g., to supplement them with new content. A very
interesting solution is the use of digital photos showing real places. Thanks to
this, students can move around the virtual environment of their future work
without disrupting the employees. ThingLink allows to create virtual scientific
journeys, which makes it possible for students to explore their knowledge on
a specific topic in a creative, attractive, flexible and effective way. At OsloMet,
new students can get to know the university through the Escape Room created
in ThingLink. The task is to solve the puzzle and find the exit route, which is
also a virtual 360° photo of the real campus of the university.
Teaching materials prepared in ThingLink give students the opportunity to
find different information on their own. Students can create interactive images
themselves, which increases the involvement in the teaching process (Jóźwik, 2017).
30
The Use of Visual and Interactive Communication
Figure 6. Presentation of “Use of technology in teaching and learning at OsloMet. How DIGIN supports faculty
Figure
in 6. Presentation
preparing oflearning
for student active “Use technology in tools”
through digital teaching andLona
by Irene learning at OsloMet.
and Camilla How DIGIN
Foss, OsloMet
supports
Source: faculty
Photo of the in preparing
presentation forbystudent
slide active
Ewa Bulisz learning
(retreieved through
April digital tools” by Irene Lona
27, 2022).
and Camilla Foss, OsloMet
Source:During thethelearning
Photo of process,
presentation slidestudents can decide
by Ewa Bulisz if they
(retreieved need
April 27, to learn more by discovering
2022).
more tags. In addition, the variety of codes (text, sound and visual) allows them to choose the
During the learning process, students can decide if they need to learn more
best learning method for their current purposes. ThingLink makes it possible to independently
by discovering more tags. In addition, the variety of codes (text, sound and
decide
visual)about the pace
allows themand to sequence
choose theof the acquired
best material.
learning The student
method is able
for their to navigate
current pur-
through the content that involves large amount of text and graphics.
poses. ThingLink makes it possible to independently decide about the pace and
sequence of the acquired material. The student is able to navigate through the
content that involves large amount of text and graphics.
In ThingLink, the created interactive compositions can be shared and used
by others However, it is important to make students aware of the importance
of copyright when using photography on the Internet (Zakrzewska, 2013). The
programme works like a virtual global school.
31
Ewa Bulisz
Figure 7.7.Type
Figure of tags
Types of tags
Source: https://www.thinglink.com/scene/1606329927903215617/editor (retrieved August 22, 2022).
32
In ThingLink,
However, the created
it is important to makeinteractive compositions
students aware can be shared
of the importance and usedwhen
of copyright by others
using
However, it isonimportant
photography to make
the Internet students 2013).
(Zakrzewska, aware of
Thetheprogramme
importanceworks
of copyright when global
like a virtual using
photography
school. on the Internet (Zakrzewska, 2013). The programme works like a virtual global
The Use of Visual and Interactive Communication
school.
33
Ewa Bulisz
Figure
Figure 10.10. 360°
360° Library
Library collection
collection Thing Thing
Link Link
Source: https://www.thinglink.com/library
Source: https://www.thinglink.com/library(retrieved August
(retrieved 22, 2022).
August 22, 2022).
Feedback
Feedback Fruits
Fruits
In the teaching process, student feedback is particularly important as it allows teachers to obtain
In the teaching process, student feedback is particularly important as it allows
better learning outcomes. For this purpose, OsloMet uses Feedback Fruits. It is an interactive
teachers to obtain better learning outcomes. For this purpose, OsloMet uses
tool integratedFruits.
Feedback with Canvas
It is anthat includes many
interactive tool activating
integrated exercises for students.
with Canvas that The tool is
includes
available free of charge
many activating to higher
exercises foreducation
students.institutions
The toolupon application.
is available freeItsofpurpose
chargeistoto
higherstudents’
identify education
needsinstitutions
and to provideupon
moreapplication.
feedback on theItslearning
purpose is to identify
process. stu-
In addition, the
dents’ needs and to provide more feedback on the learning process. In addition,
tool allows for peer review among students, thus increasing the activation and effectiveness of
the tool allows for peer review among students, thus increasing the activation
teaching.
and effectiveness of teaching.
Contrary to the traditional one-way lectures in which information comes
only from the lecturer and students are often passive in the reception of con-
34
The Use of Visual and Interactive Communication
6
https://feedbackfruits.com/peer-review (retrieved April 27, 2022).
35
Ewa Bulisz
36
The Use of Visual and Interactive Communication
REFERENCES
Bibliography
Duszyk, K. (2013). Wideoklip jako komunikat medialny. Wartość estetyczna i funkcja. In: K. Wol-
ny-Zmorzyński, W. Furman, J. Snopek, & K. Groń (eds.). Komunikacja wizualna w prasie
i mediach elektronicznych, (pp. 179–197). Warszawa: Wydawnictwo Poltext.
Hopfinger, M. (2013). Czy obraz wypiera słowo?, In: K. Wolny-Zmorzyński, W. Furman, J. Snopek
& K. Groń (eds.). Komunikacja wizualna w prasie i w mediach elektronicznych, (pp. 11–14).
Warszawa: Wydawnictwo Poltext.
Jamieson, G.H. (2007). Visual Communication. More than Meet the Eye. The University of Chicago
Press. Chicago: The University of Chicago Press.
Jóźwik, K. (2017). Myślenie wizualne 2.0. Skuteczna komunikacja. Warszawa: MT biznes.
Mateńko, A. (2017). Znaczenie innowacyjnych metod szkolenia pracowników we współczesnych
organizacjach. In: J. Bieńkowska (ed.). Kreatywność w praktyce biznesowej, (pp. 123–136).
Łódź: Wydawnictwo Uniwersytetu Łódzkiego, DOI: https://doi.org/10.18778/8088-
614-8.11.
Osińska, V., Malak, P., & Bednarek-Michalska, B. (2017). Rozwój badań nad wizualizacją infor-
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Pertinentia, 14, 58–76, DOI: https://doi.org/10.24917/20811861.14.4.
Płaneta, P. (2013). Infografika w prasie: między przejrzystą informacją a jałową estetyką. In:
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i mediach elektronicznych, (pp. 45–58). Warszawa: Wydawnictwo Poltext.
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Wydawnicza ASPRA.
Pokrzycka, L. (2019). Efektywność e-nauczania w szkolnictwie wyższym. Studia przypad-
ków. Zarządzanie Mediami, 7(1), 15–27, DOI: https://doi.org/10.4467/23540214
ZM.19.002.10773.
Pokrzycka, L. (2021). Rola aplikacji dydaktycznych w nauczaniu zdalnym. e-mentor, 1(88),
30–36, DOI: https://doi.org/10.15219/em88.1500.
Stradomska, M. (2022). Visual Thinking (VT) in Educational Issues. In: L. Pokrzycka, R. Wallace
Vaagan (eds.). Innovative Teaching Methods. Project Management, (pp. 39–54). Lublin:
Wydawnictwo UMCS.
Szylko-Kwas, J. (2013). Fotograficzny przegląd tygodnika – fotografia w tygodnikach opinii.
In: K. Wolny-Zmorzyński, W. Furman, J. Snopek, & K. Groń (eds.). Komunikacja wizualna
w prasie i mediach elektronicznych, (pp. 75–85). Warszawa: Wydawnictwo Poltext.
37
Ewa Bulisz
Williams, R., & Newton, J.H. (2009). Visual Communication. Integrating Media, Art, and
Science. Mahwah, New Jersey: Lawrence Erlbum Associates, DOI: https://doi.
org/10.4324/9780203874998.
Wojtak, M. (2006), Interakcyjny styl komunikowania w prasie kobiecej. In: J. Mazur, M. Rze-
szutko-Iwan (eds.). Teksty kultury. Oblicza komunikacji XXI wieku, (pp. 115-128). Lublin:
Wydawnictwo UMCS.
Zakrzewska, A. (2013). Aspekty prawne wykorzystania fotografii w internecie. In: K. Wol-
ny-Zmorzyński, W. Furman, J. Snopek, & K. Groń (eds.). Komunikacja wizualna w reklamie,
public relations i w prawie, (pp. 254–263). Warszawa: Wydawnictwo Poltext.
Netography
https://oslomet.instructure.com/courses/23452/pages/21th-century-skills?module_item_
id=399410
https://oslomet.instructure.com/courses/23452/pages/video-stories-in-education?mod-
ule_item_id=399795
https://www.thinglink.com
https://feedbackfruits.com/peer-review
https://www.thinglink.com/scene/728044362788765696
https://www.thinglink.com/user/1592684327001391105?ownerId=1592684327001391105&-
modal=create
https://www.thinglink.com/scene/1606329927903215617/editor
https://www.thinglink.com/library
https://www.facebook.com/FeedbackFruits/photos/a.122223924617431/1405397382966739
38
MARLENA STRADOMSKA III
ABSTR ACT
This article is a theoretical work on issues related to motivation in teaching. The article
presents issues related to two different ways of implementing the teaching process. The
teacher also has an influence on what the process looks like and what can be achieved in
this aspect. The categories of “teacher-leader” and “teacher-boss” will be discussed. The first
one focuses on the development of students in an interdisciplinary approach. The second
conveys knowledge, regardless of whether the method of communication is adequate and
understandable. The article provides ideas for building student’s motivation and contains
recommendations for people responsible the education process.
Introduction
39
Marlena Stradomska
better results than other students; the main source of pride is to do better
than others; other students are an obstacle to success; the teacher or school
system is the judge; the mistakes are treated as a sign of stupidity. In this case,
selected ideas have been cited, however this list is not exhaustive (Stradomska
& Barłóg, 2020).
What is more, situations in which self-improvement, creativity, curiosity,
taking up new intellectual tasks, marking the “game of equal opportunities”
are rewarded. Another way of equality rules is to experience the satisfaction of
learning when students have made the effort to improve something, to complete
a specific task at a higher level. It should be emphasized that satisfaction with
a successfully completed task strongly supports possibility and strengthens
self-esteem (Stradomska & Barłóg, 2017).
This also applies to situations when others have completed the task faster
and more efficiently. The game of equal opportunities involves offering the
student various motivations to learn, taking into account their personal needs.
It is difficult to describe unequivocally which model will be more effective
when it comes to the students’ future. It is important, however, that it should
not cause the young person not to be willing to participate in the education
process at all (Stradomska, 2020).
40
literature, it is possible to find various approaches to the problem of the origin and construction
of motivation.
are physiological needs (e.g. sleep, food), followed by security needs (e.g. lack of fear), then
affiliation needs (love, belonging), then the needs of respect (achievement, prestige), and the
needs of self-realization (creative expression, curiosity satisfaction) are the highest. Translating
this hierarchy of needs into school situations shows that, for example, a hungry child will find
it difficult
Figure to focus
1. Intensity of on learning
needs and assimilating
and extent thedevelopment
of personal material (Cywińska, 2012).
Figure 1. Intensity
Source: of needs and extent of personal development(retrieved June 18, 2022).
https://stevenrsouthard.com/tag/abraham-maslow/
Source: https://stevenrsouthard.com/tag/abraham-maslow/ (retrieved June 18, 2022).
Figure
Figure 2.2.Maslow’
Maslow’ss hierarchy
hierarchy of of
needs
needs
Source: Simplypsychology, https://www.simplypsychology.org/maslow.html (retrieved June 18, 2022).
Source: Simplypsychology, https://www.simplypsychology.org/maslow.html (retrieved June 18, 2022).
Among the cognitive models of motivation, the concept of motivation by Joseph Nuttin,
school situations
in which the authorshows
presentsthat, for example,
a relational definitiona of
hungry
needs, child
seems will
to be find
worthitmentioning
difficult to
focus on learning and assimilating the material (Cywińska, 2012).
(Cywińska, 2012). Joseph Nuttin was a scholar and an author. He was active in the fields of
Amongmotivation,
learning, the cognitive models (Tokarz,
and personality of motivation, the concept
1995a). Researcher of motivation
distinguishes two basicby
Joseph
dynamisms of human activity. One, directed “towards the subject”, is focused on theofactivity
Nuttin, in which the author presents a relational definition needs,
seems to be worth mentioning (Cywińska, 2012). Joseph Nuttin was a scholar
related to one’s own development, the other, directed “towards the objects”, reflects the
and an author. He was active in the fields of learning, motivation, and person-
individual’s focus on contacts with social, cognitive and things objects. According to Nuttin,
motivation results from the individual construction of a world in which cognitive needs play an
important role, including the pursuit of growth and development, exceeding the already
41
achieved level of development (Tokarz, 1995b).
In other theories of motivation, the driving factor that determines the direction of an
Marlena Stradomska
42
“The Teacher-Leader” and “The Teacher-Boss”
43
Marlena Stradomska
FigureFigure
4. Theories of motivation
4. Theories of motivation
Source:Source: https://expertprogrammanagement.com/2019/06/theories-of-motivation/ (retrieved (retrieved
https://expertprogrammanagement.com/2019/06/theories-of-motivation/ June 18, 2022).
June 18, 2022).
44
“The Teacher-Leader” and “The Teacher-Boss”
45
Marlena Stradomska
Didactic community
46
“The Teacher-Leader” and “The Teacher-Boss”
Summary
Summary
Summarizing, the acquisition of new knowledge and skills is an important aspect in an
interdisciplinary perspective. Therefore, shaping student’s motivation to learn as a disposition
Summarizing, thethe
and state from acquisition of new
earliest stage knowledge
of life anda skills
seems to be is an
valuable important
value. aspectthe
Undoubtedly,
in an interdisciplinary
relationship between theperspective.
student-teacherTherefore,
will have ashaping student’s
significant motivation
impact on this process.
to learn as a disposition and state from the earliest stage of life seems to be
Importantly, a “teacher-boss” or “teacher-leader” can bring a number of important values into
the student’s life. For many people, a matter-of-fact, clear approach will be more motivating,
47
but sometimes showing passion and practical skills may also be valuable in implementing
further developmental aspects – social, professional or personal.
Marlena Stradomska
48
“The Teacher-Leader” and “The Teacher-Boss”
1. Attention should be paid to the student’s abilities and the real requirements
should be analyzed.
2. Teachers should consider which group they will best work with – there are
many options and levels – from schools to universities.
3. There should not be total emphasis on competition, as many people thus
give up scientific activity due to the pressures.
4. Inadequate strategies in the long term may cause a number of negative
consequences for health and life – chronic stress, cardiovascular diseases.
5. Lack of appropriate prophylaxis may lead to a lack of impulse control and
the emergence of mental difficulties.
6. Lack of appropriate countermeasures may lead to burnout, which in the
future may be related to apathy among employees.
7. Paying attention to the fact that the school situation, motivation, and obtain-
ing gratifications may have further consequences in social and professional
life.
8. Searching for developmental values important for the individual – hobbies,
passion, interests.
9. Paying attention to the individual differences of both the teacher and the
student.
10. Try different strategies of action in an interdisciplinary dimension – addi-
tional activities, school, ways of communicating with other people.
REFERENCES
Bibliography
Cywińska, M. (2012). Rozwijanie motywacji uczniów do nauki. Studia edukacyjne, 20, 154–164.
Ford M. (1992). Motivating humans: Goals, emotions, and personal agency beliefs. Sage:
Newbury Park. DOI: https://doi.org/10.4135/9781483325361.
Stradomska, M. (2020). Komunikacja w sytuacji kryzysu suicydalnego: relacja pacjent – wolontar-
iusz w placówce psychiatrycznej. In: K. Plutecka, A. Gagat-Matuła (eds.). Komunikowanie się
społeczne osób zagrożonych marginalizacją konteksty teoretyczne i praktyczne rozwiązania,
(pp. 245–262). Kraków: Wydawnictwo Naukowe UP.
Stradomska, M., & Barłóg, M. (2017). Samoocena i inteligencja emocjonalna jako indywidualne
predykatory gotowości do tworzenia rodziny zastępczej, rodziny adopcyjnej oraz postawy
względem pomocy społecznej. Kwartalnik Naukowy Fides et ratio, 1(29), 279–289.
49
Marlena Stradomska
Stradomska, M., & Barłóg, M. (2020). New Technologies in Teaching – Challenges and Individual,
Group or Educational Development Opportunities. In: R. Majka, M. Różalska, A. Treska-Si-
woń (eds.). Social Responsibility of Institutions In/Ex clusions, (pp. 201–223). Kraków:
Wydawnictwo Copernicus Center PRESS.
Szmigielska B. (1995). Społeczno-uczeniowa teoria osobowości Juliana B. Rottera. In: A. Gałdowa
(ed.). Współczesne koncepcje osobowości, (pp. 9–24). Kraków: Uniwersytet Jagielloński.
Tokarz A. (1995a). Od potrzeb do projektu działania – koncepcja motywacji Josepha Nuttina. In:
A. Gałdowa (ed.). Wybrane zagadnienia z psychologii osobowości II, (pp. 88–102). Kraków:
Uniwersytet Jagielloński.
Tokarz A. (1995b). Motywacja samoistna i samoukierunkowanie – koncepcja Deciego i Ryana.
In: A. Gałdowa (ed.). Wybrane zagadnienia z psychologii osobowości II, (pp.144–161).
Kraków: Uniwersytet Jagielloński.
Witkin G. (2000). Stres dziecięcy. Poznań: Dom Wydawniczy Rebis.
Netography
Simplypsychology, https://www.simplypsychology.org/maslow.html (retrieved June 18, 2022).
Stevenrsouthard, https://stevenrsouthard.com/tag/abraham-maslow/ (retrieved June 18, 2022).
Motivation factors, https://www.mbaskool.com/business-concepts/human-resourc-
es-hr-terms/7312-motivation.html (retrieved June 18, 2022).
Theories of motivation, https://expertprogrammanagement.com/2019/06/theories-of-moti-
vation/ (retrieved June 18, 2022).
Kohlberg’s Pyramid of Stages, https://studiousguy.com/kohlberg-moral-development-theory/
(retrieved June 18, 2022).
50
KATARZYNA HAŁAS IV
ABSTR ACT
Student motivation is one of the key factors determining the effectiveness of education.
The nature of remote learning and indirect communication, anonymity and psychological
barriers it entails, pose new challenges for academic teachers, also in terms of encouraging
students to acquire and broaden knowledge during their studies. It seems that the basic tool
used to motivate students is evaluation. In the article tries to answer the question whether,
is this thesis reflected in reality? The aim of the article is to present the factors determining
the level of motivation in e-students, on the basis of the survey results. The paper is also
an attempt to present recommendations on tools, techniques, and methods that motivate
students and make their educational process more attractive.
Introduction
51
Katarzyna Hałas
52
Motivating Students in E-learning
53
Katarzyna Hałas
In academic literature (Hyła, 2005; Szabłowski, 2009; Madej et al., 2016) it can
be noticed that the meaning of e-learning seems a little fuzzy. Ways of defining
this term are diverse and often cause a lot of confusion. Synonymous terms,
such as distance learning, e-education, virtual education, rapid-learning appear
in scientific studies. The common denominator of the discussed concepts is the
reference to modern information technology. It is necessary to explain how
the terminology is understood in this article. For the purposes of this paper,
e-learning is defined as one of the forms of education in which electronic media
are used. The electronic form of didactic classes is a course, defined as a form
of education performed with IT tools. It contains multimedia forms of teaching
and various e-activities of students and teachers. It may be carried out, among
others, with a use of a website (Szabłowski, 2009).
This trend in education has its enthusiasts as well as its fervent opponents.
Lack of physical contact with the teacher may lead to a shift in the perception of
knowledge. Face-to-face contact facilitates obtaining contextual information and
creating rapport between the parties to the didactic process. Another strength is
the sense of self-governing one’s own development, which is crucial in the context
of motivation. Learning new skills is another factor in favor of e-learning. The
ability to select information, reflect and assess them seems essential to the infor-
mation society. Another argument put forward by the supporters of e-learning
is to make the didactic process more attractive through the interactivity of the
material and stimulating creativity (Madej et. al., 2016). One more benefit is the
removal of time and place barriers, which enables an easy access to educational
materials at every time and place, according to one’s own pace and needs. This is
of particular importance for social groups that may be excluded from the tradi-
tional learning process due to disability or place of residence (Madej et. al., 2016).
There are some limitations to the implementation of this form of education.
E-learning is associated with network dependence. It is important that teachers
are aware of such constraints. Lack of access to a computer and the insufficient
level of digital competences, although being of a paramount importance, are
often overlooked. This applies not only to lecturers, but also to students (Madej
et. al., 2016).
54
Motivating Students in E-learning
The survey was conducted among 27 students of Journalism and Social Com-
munication at Maria Curie-Skłodowska University in Lublin. It was carried
out electronically and consisted of 5 closed-ended questions, 3 open-ended
questions and a report card. The aim of the study was to identify factors moti-
vating students to study and attend e-learning classes. The questionnaire was
prepared in Polish. The statements of the students were translated into English
by the author.
In the first question, the students indicated the factors that motivate them
to participate in the classes. The answers are presented in Figure 11.
Friendly atmosphere 14
Desire to develop 8
The lecturer 9
0 2 4 6 8 10 12 14 16
Number of respondents
0 5 10 15 20 25 30
Number of respondents
it may also be expressed in another form of reward, e.g. additional points that
will contribute to passing the course. In this way, the students feel appreciated
and distinguished, which may be a motivating factor.
In question 3, respondents were asked to tell what motivated them to study.
The results are shown in Figure 33.
0 5 10 15 20
Number of respondents
57
4
Based on questionnaires no. 4
5
Based on questionnaires no. 1–27
Katarzyna Hałas
Pressure of family 4
I am a goal-oriented person 12
0 2 4 6 8 10 12 14
Number of respondents
Figure
Figure4.4.Answer
Answertoto
question no. 4no. 4
question
Source: Author’s own elabortaion.
Source: Author’s own elabortaion.
There were two open answers: “I just want to do my best to get as much knowledge out
There were two open answers: “I just want to do my best to get as much 7
of the class as possible and translate it into practical skills”6; “I am developing my passions ”
knowledge out of the class as possible and translate it into practical skills”6;
Appropriate my
“I am developing salary after graduation
passions 7
”. is an external motivator for many students. The
amount of earningssalary
Appropriate depends to a graduation
after large extent on theexternal
is an attractiveness of the job
motivator for offer.
manyTherefore,
stu-
dents.
the The amount
respondents want toofacquire
earnings depends
knowledge andtoskills
a large extent
during theiron the attractiveness
studies, which will translate
of the
into job offer. Therefore,
competitiveness themarket
on the labour respondents want to acquire
and an appropriate standard knowledge
of living in theandfuture,
skills during their studies, which will translate into competitiveness on the
as well as financial independence. Setting goals, on the other hand, makes it easier for to control
labour market and an appropriate standard of living in the future, as well as
the responsibilities.
financial Setting aSetting
independence. goal helps to organize
goals, the actions
on the other hand,taken and it
makes gives themfor
easier meaning.
to
controlThethenext question was open-ended.
responsibilities. Students
Setting a goal helpsdescribed ways of
to organize therewarding themselves
actions taken
and gives them meaning. 8
for passing an exam. Almost one third of the respondents (nine people) bought material objects
as part of the reward. Eight students9 confessed, that they drank alcohol to celebrate. Five
5
Based on questionnaires no. 1–27
10
people
6
Baseddeclared to relax with
on questionnaires good food. Three students11 mentioned going to a party. Two
no. 9
7
Based on
respondents12 questionnaires no. 14
admitted that they like going on a trip after the exams.
Self-rewarding makes the process of achieving the goal more pleasant, supports
58
perseverance, but above all, helps to appreciate oneself. For some people, achieving the goal is
6
Based on questionnaires no. 9
Motivating Students in E-learning
The lecturers 1
0 2 4 6 8 10 12 14
Number of respondents
8 Theon
Based respondents’ open
questionnaires no.answers
2–4, 8, 9,are
11,also very21important: “Approach of the lecturers to
12, 13,
9
Based onclasses
the students, questionnaires no.the
for which 5–6, 15, 16, 19,
lecturers do 20,
not 22, 23 or do not make any effort - so why
prepare
10
Based on questionnaires no. 6, 7, 10, 14, 23
14
11 the student expected to do so? ”; “the need to have a well-functioning equipment, e.g. a
are Based on questionnaires no. 7, 11, 18
12
Based
laptop, a on questionnaires
microphone”; no. 8, students’
“other 17 nonchalant approach to the subject, technical
13
Based on questionnaires no. 1–27
problems15”.
59
It seems that motivating a student to participate in online classes is more difficult than
in the case of traditional classes, where an additional motivator may be a meeting their peers
within the university walls. It is not surprising that the respondents primarily appreciate contact
Katarzyna Hałas
The respondents’ open answers are also very important: “Approach of the
lecturers to the students, classes for which the lecturers do not prepare or do
not make any effort - so why are the student expected to do so?14”; “the need to
have a well-functioning equipment, e.g. a laptop, a microphone”; “other students’
nonchalant approach to the subject, technical problems15”.
It seems that motivating a student to participate in online classes is more
difficult than in the case of traditional classes, where an additional motivator
may be a meeting their peers within the university walls. It is not surprising
that the respondents primarily appreciate contact with their peers, which is
frequently treated as the essence of student life. Relationships acquired at
university can become a long-term bond of friendship in the future. Scientific
circles, student organizations, often non-functioning during online education,
constitute an environment that makes it possible to build a network of con-
tacts and overcome numerous barriers. Lack of contact with peers may be
a drawback of e-learning. In the case of online classes, it is difficult to ensure
unfettered contact between the parties to the educational process. When it
comes to videoconferencing tools, in order for students to contact one anoth-
er independently, it is necessary to create separate sessions, so-called rooms.
Among the respondents, there is a concern related to technical issues. Although
it seems that the current generation is proficient in Internet navigation and in
using the of technology, anyone may face difficulties. The view that distance
education is of a lower quality than face-to-face education can be applied pri-
marily to laboratory classes requiring the use of specific equipment or, in the
case of journalism, to classes using media infrastructure, e.g. a camera.
In the next question, the respondents answered whether they had a favorite
teacher, and then provided an open answer on the characteristics that a teach-
er should have in order to encourage them to participate in the classes. What
matters most are such features as: engagement understood as readiness for
discussion, preparation for classes, interest in the subject taught, willingness
to transfer knowledge, encouraging to participate. Students value the teacher’s
respect for the student very highly, which they define as: facilitating partner
discussion, lack of self-aggrandizement, discussing topics beyond the subject
of classes. The respondents willingly participate in classes during which the
instructor is kind, approachable and understanding. An important motivating
factor is the establishment of clear credit conditions and compliance with
14
Based on questionnaires no. 6
15
Based on questionnaires no. 13
60
Motivating Students in E-learning
these rules. A friendly atmosphere during classes and the ability to evoke cu-
riosity with a given subject, as well as transferring knowledge in a simple and
accessible way are also motivating. An important aspect of e-learning is the
use of activating methods. While within the university walls, the lecturer can
discipline students, during online classes it is difficult to determine whether
students are listening and focusing on the content discussed. Linear content
transmission may not be sufficient. A form that attracts attention and requires
the involvement of listeners is necessary16.
The eight question examines how students perceive ideal teaching activities.
The question was: Did you have your favorite classes during your studies? If
so, please explain why. It turns out that the lecturer is of special importance.
In the opinion of the respondents, he should be friendly, communicative, kind,
encourage unhampered expression of opinion and activity17. Interesting topic
of tasks and tasks stimulating creativity are also important18. The respondents
also appreciate the demanding classes. The following statement should be
quoted: “Favorite with the professor, who was very demanding, but led very
interesting”19. Not surprisingly, the respondents like to be appreciated and
noticed. This is reflected in the following response: “There are such classes in
each year. The main reason was the leading woman who noticed my talent and
knowledge that stood out from the crowd and scored it in some way, for exam-
ple, she allowed me to record a radio broadcast”20. The pragmatic approach is
reflected in the sentence “Yes, I do not remember what the subject is, but it was
generally nice, relaxed atmosphere and easy to pass, practically a formality, as
long as someone prepared it on time”21. It is also important for the respondents
to combine theoretical knowledge with practical exercises22.
Summary
16
Based on questionnaires no. 1–27
17
Based on questionnaires no. 4–9, 11, 13–14, 16–17, 21
18
Based on questionnaires no. 2, 15, 18–19, 22–24
19
Based on questionnaires no. 3
20
Based on questionnaires no. 12
21
Based on questionnaires no. 6
22
Based on questionnaires no. 11
61
Katarzyna Hałas
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Chaiprasurt, C., & Esichaikul, V. (2013). Enhancing motivation in online courses with mobile
communication tool support: A comparative study. The International Review of Research in
Open and Distributed Learning, 14(3), 377–401, DOI: https://doi.org/10.19173/irrodl.
v14i3.1416.
Górska, D. (2016). E-learning in Higher Education. The Person and the Challenges, 2, 35–43,
DOI: http://dx.doi.org/10.15633/pch.1868.
Hyła, M. (2005). Przewodnik po e-learningu. Kraków: Oficyna Ekonomiczna. Oddział Polskich
Wydawnictw Profesjonalnych.
Kozłowski, W. (2020). Motywowanie pracowników w organizacji. Warszawa: CeDeWu.
Madej, M., Faron A., & Maciejewski, W. (2016). E-learning w dydaktyce szkoły wyższej – założenia,
doświadczenia, rekomendacje. Wrocław: Wyższa Szkoła Handlowa.
Ordon, U., & Sołtysiak W. (2017). Media społecznościowe w e-learningu akademickim. Edukacja
– Technika – Informatyka, 1, 216–221, DOI: https://doi.org/10.15584/eti.2017.1.29.
Pilkington, C. (2018). A Playful Approach to Fostering Motivation in a Distance Education Com-
puter Programming Course: Behaviour Change and Student Perceptions. The International
Review of Research in Open and Distributed Learning, 19(3), 282-298, DOI: https://doi.
org/10.19173/irrodl.v19i3.3664.
Pokrzycka, L. (2019). Efektywność e-nauczania w szkolnictwie wyższym. Studia przypad-
ków. Zarządzanie mediami, 1, 15–27, DOI: https://doi.org/10.4467/23540214
ZM.18.019.10571.
62
Motivating Students in E-learning
63
MICHALINA IGNACIUK V
ABSTR ACT
The aim of this paper is to review and analyze educational applications in virtual reality, to
investigate the issue of availability of VR headsets in Polish schools and to study the opinions
of teachers and specialists working in educational institutions in Poland on the potential of
learning with virtual reality. The first part provides a brief history and definition of virtual
reality and the most common typology of VR in relevant literature due to the immersion
level. Then, the way in which VR technology can positively influence the learning process
was described, referring to the literature and already available research results on this issue.
Learning with VR was set in a broader socio-cultural context by referring to Generation Z and
Alpha, i.e. people who have been navigating the world of modern technology almost since
birth. It was shown that learning with traditional, instructional methods is less effective than
learning through experience, which VR allows. The next part of the paper presents a review
of games and educational applications by individual subjects/school areas and the results of
the research consisted of a quantitative study, using a survey technique.
Introduction
65
Michalina Ignaciuk
66
The Educational Potential of Virtual Reality in Polish Schools
real than the computer-generated ones. Consequently, 360°VR has been labeled
as a “middle ground” between VR and existing screen-based video technolo-
gies (Kittel et al., 2020). Results from the Interactive Technologies Lab at the
Information Processing Center1 (Bohdanowicz et al, 2021) show that younger
participants (7–12 years old) rated better those applications that featured high
interactivity, thus it can be inferred that immersive devices will be of greater
interest to students. Morton Heilig (1926–1997) is called the father or fore-
runner of virtual reality for his creation in 1962 of the prototype of today’s VR,
the Sensorama (Conte, 2017). At the very beginning of the development of this
technology, he proposes, in addition to entertainment, its use in the educational
process for children (Stasieńko & Dytman-Stasieńko, 2020) Currently, VR finds
its application, among others, in medicine (Coulter et al., 2007), in rehabilita-
tion (Boone et al., 2019), in psychological or psychotherapeutic therapy, such
as treatment of claustrophobia or pain therapy (Pourmand et al., 2018) and for
the training of learners with special learning needs (Li et al., 2019). The advan-
tages of using VR for people with learning difficulties are worth mentioning:
VR creates a safe space in which participants can make as many mistakes as
they want without suffering physical consequences; this space can be created
and modified according to pedagogical needs for the learner and adjusted to
their abilities; educational content is provided through different channels,
engaging multiple senses, which increases learner engagement (Cromby et al.,
1996). VR technology is beginning to appear at a higher level of education in
Poland – students have the opportunity to learn with VR at the Wrocław School
of Banking for logistics classes and at the Leon Kozminski Academy for forensic
science classes (Mikołajczyk, 2019).
1
Laboratorium Interaktywnych Technologii w Ośrodku Przetwarzania Informacji.
67
Michalina Ignaciuk
p. 7) writes about “the end of the age of media and the beginning of the age
of reality” which means that teaching methods involving the transmission of
content through various media will be replaced by participation. It seems that
the challenge for modern education is to create a culture of participation, i.e.
students engaged in the learning process.
VR makes it possible to be in places and at times (e.g., the depths of the
ocean) where the users would not be able to be (participate) in the real world.
This, in turn, affects emotional reaction and, consequently, better memorization.
As research results show, memorizing content using VR is more effective than
using screen-based technologies such as a computer or tablet (Krokos et al.,
2018; Dragani 2019). On the other hand, other studies show that in a lesson
using VR, students were more interested in the topic discussed and participated
with more engagement than in a lesson taught using traditional, presentational
teaching methods (Aubrey et al., 2018, p. 18). Therefore, it is worth asking wheth-
er the school as a place of teaching (and learning) for the current generations,
namely Z and Alpha, is using the most effective and appropriate educational
tools possible. Generation Z is the term for those born after 1995 (Fister Gale,
2015), (the cut-off date is still up for debate) and Generation Alpha includes
those born after 2010 (McCrindle, 2010). For the purpose of this paper, it is
worth noting especially that these are individuals who have been surrounded
by modern technologies since birth (or almost). Thus, in order to increase the
effectiveness of teaching when working with these persons, it is necessary to
keep in mind the role that modern technologies play in their lives and the way
they learn. As the author of the publication points out, it may be a good idea
to converge learning objectives, i.e. to use students’ digital competencies while
pursuing other educational goals. Following the words of Albert Einstein “I nev-
er teach my pupils, I only attempt to provide the conditions in which they can
learn” – it is the teacher’s job to create the best possible conditions for learning
(Stunża, 2017, pp. 91–92).
According to Brzezińska (2020, p. 8), “the era of media is coming to an
end and the era of reality is beginning”, which means that teaching methods
involving the transmission of content through various media will be replaced
by participation unlimited by time or space. Although VR will not solve all the
problems of modern education, as has been shown, well and skillfully used, it
can be a modern educational tool, adapted to the ways of acquiring knowledge
and skills of generations Z and Alpha, which will help students actively partic-
ipate in the learning process.
68
The Educational Potential of Virtual Reality in Polish Schools
2
It was originally a headset model from Facebook, but with the name change to Meta, the
headsets were also renamed and are now only produced under the Meta name. In the text,
I will be using “Meta Oculus Quest 2” which is still in the public space. Read more: https://
store.facebook.com/pl/quest/products/quest-2.
3
Read more: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Sur-
vey-Welcome-to-Steam (retrieved May 22, 2022).
69
Michalina Ignaciuk
Languages
Application Japanese in a nutshell Lost Recipes Mondly
Description “Get a glimpse of “You will cook for “You’ll get instant
Japanese through ghosts from Greek, feedback on your
this unique learning Chinese, and Maya pronunciation, sugges-
experience. Explore civilizations who long tions that enrich your
the challenges and to pass on the tradi- vocabulary, and sur-
activities crafted for tional recipes of their prises that transform
you to engage in each favorite dishes.” language practice with
topic.” Mondly VR into a one-
of-a-kind experience.”
Genres Educational Educational, Food, Educational, Produc-
Simulation tivity, Casual
Price USD 3.00 USD 14.99 USD 9.99
Humanities
Application Surrealist Persistence Anne Frank House Virtual Gallery of Art
of Memory VR
Description “Immersive Painting “Travel back to the “The VR Gallery
in a Surrealist World years of the Second includes 140 pieces by
inspired by Dali.” World War. Immerse Zygmunt Niewiadoms-
yourself in Anne’s ki, reconstructed by
thoughts on the power photogrammetry. Au-
of VR.” dio and text in Polish.”
Genres Educational, Explora- Documentary & Histo- Educational
tion ry, Educational, Movie
Price USD 3.00 free free
Science subjects
Application Mission: ISS: Quest Math World VR Faraday’s Magnets
Description “Take a trip into orbit “It’s an educational “Transport yourself
and experience life on math game that is jam back in time to 1855
board the Internation- packed with fun mini- into the lecture hall of
al Space Station!” games with challeng- Michael Faraday, the
ing math problems for experimental physicist
the whole family to who made vital discov-
enjoy!” eries.”
Genres Educational, Explora- Educational, Arcade Documentary &
tion Space/Universe History, Educational,
Simulation
Price free USD 9.99 USD 9.99
70
The Educational Potential of Virtual Reality in Polish Schools
Natural sciences
Application 3D Organon VR Anat- Ocean Rift Star Chart
omy
Description “You can now visualize “Explore a vivid un- “Explore our Solar
the skeletal system, derwater world full of System, view constel-
muscles, vessels, life including dolphins, lations and meteor
nerves, and other sharks, turtles, sea showers in your
organs in 3D. The app snakes, rays, whales, night sky, stand in the
features an extensive manatees, sea lions footsteps of Neil Arm-
knowledgebase of ana- and even prehistoric strong & Buzz Aldrin
tomical definitions.” animals!” on the Moon, explore
Mars with the Curiosi-
ty Rover!”
Genres Educational, Medicine Educational, Explora- Documentary &
tion Travel History, Educational,
Simulation
Price demo for free USD 9.99 USD 9.99
Physical education
Application ZenVR The Climb All-In-One Sports VR
Description “With an instructor-led “Experience the “A variety of sports
classroom experience, adrenaline rush as you titles experiences -
ZenVR will teach you ascend to epic heights, Baseball, Archery,
real meditation be- explore caves. Race Ping Pong, Basketball,
yond relaxation.” against your friends’ Bowling, Badminton,
routes to compete.” Golf, Dart, Billiard,
Boxing, Tennis.”
Genres Educational, Relax- Exploration, Sports, Casual, Sports, Simu-
ation, Meditation Arcade lation
Price USD 19.99 USD USD 29.99 USD 19.99
Interest clubs
Application VRtuos Speed Cube Chess Club
Description “Just calibrate your “Learn how to solve “Select a stunning
real piano and press a cube, practice your environment and
play! It’s really easy to skills, and compete challenge your friends,
learn how to play any with others to become our AI, or one of the
song pretty fast.” the fastest cuber!” millions of Chess fans
around the world.”
Genres Educational, Music, Educational, Puzzle, Strategy
Art/Creativity Casual
Price free USD 4.99 USD 14.99
71
Michalina Ignaciuk
On the other hand, the approach of some developers, who emphasize that
a given application was created in collaboration with specialists in a given field
(e.g. Enhance), is encouraging. Many of the games mentioned already in their
descriptions indicate that they are immersive – Virtual Gallery of Art (Figure 1)
or Anne Frank House. Instead of reading about the history of Anne Frank from
a textbook or tablet, we move to the time of the Second World War and together
we learn about her history and participate in it. The creators focus primarily on
experiencing and performing specific actions, simulating them in safe conditions.
A wide range of games and applications is also faced by specialists – special
educators, psychologists or pedagogical therapists. Students with special edu-
cational needs can practice: social skills such as communication during a public
speech in the application Virtual Speech (e.g. people with autism spectrum
disorder), cognitive functions such as memory or attention in the application
Enhance (e.g. people with intellectual disabilities) or visual perception and spa-
tial imagination in the application Cubism (Figure 2) (e.g. pedagogical therapy).
It is obvious that the possibilities of using these exemplary games are wide.
Ultimately, the type of application used depends on the needs and abilities of
the student and therapeutic goals set. This in turn requires the teacher to have
at least a basic understanding of the games and applications available in a given
category. Another issue is that even the most difficult topic, e.g. physical phe-
nomena such as Michael Faraday’s concept of electromagnetism, thanks to VR
become interesting and accessible to understand, as well as engaging to play
and make positive associations with this often difficult topic.
72
The Educational Potential of Virtual Reality in Polish Schools
A wide range of games and applications is also faced by specialists – special educator
psychologists or pedagogical therapists. Students with special educational needs can practic
social skills such as communication during a public speech in the application Virtual Speec
(e.g. people with autism spectrum disorder), cognitive functions such as memory or attentio
in the application Enhance (e.g. people with intellectual disabilities) or visual perception an
spatial imagination in the application Cubism (Figure 2) (e.g. pedagogical therapy). It
obvious that the possibilities of using these exemplary games are wide. Ultimately, the type
application used depends on the needs and abilities of the student and therapeutic goals se
This in turn requires the teacher to have at least a basic understanding of the games an
applications available in a given category. Another issue is that even the most difficult topi
Figure 2. Solving 3D puzzles in the Cubism application
e.g. physical
Figure
Source: phenomena
2.Author’s
Solving 3D puzzles
own insuch
elaboration. as Michael
the Cubism Faraday’s concept of electromagnetism, thanks to V
application
Source: Author’s own elaboration.
become interesting and accessible to understand, as well as engaging to play and make positiv
The VR participant learning a foreign language does not read the definitions of
associations with this often difficult topic.
The
individualVRwords
participant learning
but interacts a foreign
with objects language does not
or other people read thetheir
practicing definitions
skills, receiving
of individual words but interacts with objects or other people practicing their
quick feedback on the correctness of performed tasks (Mondly, Figure 3) or learns human
skills, receiving quick feedback on the correctness of performed tasks (Mondly,
anatomy on a detailed skeleton in the 3D Organon VR Anatomy application (Figure 4).
73
The VR participant learning a foreign language does not read the definition
individual words but interacts with objects or other people practicing their skills, rece
Michalina Ignaciuk
quick feedback on the correctness of performed tasks (Mondly, Figure 3) or learns hu
anatomy
Figure 3) on
or alearns
detailed skeleton
human in the
anatomy on3D Organon
a detailed VR Anatomy
skeleton application
in the 3D Organon (Figure 4).
VR Anatomy application (Figure 4).
Figure 3. Mondly
Figure 3. Mondly
Source: https://store.steampowered.com/app/1141930/Mondly_Learn_Languages_in_VR/?l=polish (retriev
Source:
May 26, https://store.steampowered.com/app/1141930/Mondly_Learn_Languages_in_VR/?l=polish
2022). (re-
trieved May 26, 2022).
Figure
Figure 4.4. Human
Humannervous
nervoussystem
systemin the 3D 3D
in the Organon VR Anatomy
Organon application
VR Anatomy application
Source: Author’s own elaboration.
Source: Author’s own elaboration.
75
were avatars from all over the world, united by a “virtual conference room,” common inter
and the desire to share knowledge and experience with others. Despite the different nationali
of the participants, the common language turned out to be English.
Michalina Ignaciuk
Figure 5. Speed
Figure 5. SpeedCube
Cube
Source: https://sidequestvr.com/app/1249/speed-cube (retrieved May 26, 2022).
Source: https://sidequestvr.com/app/1249/speed-cube (retrieved May 26, 2022).
Figure
Figure6.6. Meeting
Meeting of
of aa group
group of people interested
of people interested in
in the
the subject
subject of
of neurodiversity
neurodiversityininthe
theAltspaceVR
Altspace- application
Source: Author’s own elaboration.
VR application
Source: Author’s own elaboration.
Methodology
The second stage of the research process, i.e. after reviewing the games and applications on
VR, was to conduct quantitative research. A survey technique was used with a survey
76 questionnaire as the research tool, consisting of closed questions with closed or closed-ended
questions and one open-ended question (Sztumski, 2005). The research tool was constructed
independently based on the literature analysis and the identified research questions. The study
The Educational Potential of Virtual Reality in Polish Schools
Methodology
The second stage of the research process, i.e. after reviewing the games and
applications on VR, was to conduct quantitative research. A survey technique
was used with a survey questionnaire as the research tool, consisting of closed
questions with closed or closed-ended questions and one open-ended question
(Sztumski, 2005). The research tool was constructed independently based on
the literature analysis and the identified research questions. The study was
conducted in Polish language and then translated. The research was conducted
online, through social networking sites such as Facebook and Instagram, using
various groups for teachers. This provided an opportunity to reach respon-
dents from all over Poland. The respondents’ anonymity was maintained at
every research stage (Sztumski, 2005). Selection of the research sample was
purposeful (Sztumski, 2005), and the criterion for selection was based on
employment in an educational institution as a teacher or specialist in Poland.
The questionnaire was filled out by 129 teachers, including 107 females and
22 males. The age of most respondents was within two ranges: 26–35 years
(33.3%) and 36–45 years (38%), individuals under 25 years of age were only
1.6% of the respondents. The most numerous group of respondents (45.7%)
are those whose work experience as teachers is between 6–15 years, while the
least numerous group of respondents is those who have been working for less
than 5 years (13.2%).
The aim of surveys conducted was to find out the opinions of teachers and
specialists on the use of virtual reality in teaching. The research focused on
three main issues:
1. Availability of VR headsets in educational institutions in Poland.
2. Assessment of the possibility of using virtual reality technology in the classes
of various school subjects.
3. Assessment of the VR potential as an educational tool.
77
2. Assessment of the possibility of using virtual reality technology in the classes of various
school subjects.
3. Assessment of the VR potential as an educational tool. Michalina Ignaciuk
(Sztumski, 2005), the responses were classified into five groups due to the
problem issues that emerged from the responses.
(1) Amount, availability and quality of hardware and apps.
“Very cool way to learn therapy, but expensive and not very accessible.”
“Have a better chance if education has access to good apps (quality, near-real-
life images, pixels, ability to experience, not just watch).” “No. High price. Lack
of training.”
(2) Preference for traditional teaching methods and digital competency
gaps.
“Teachers prefer traditional methods and don’t waste time on the attraction
of classes related to VR.” “The educational system is ossified and teachers are
not motivated enough to use VR in their lessons.” “No, because nothing can
replace learning through books.” “First we have to change the whole education
system unfortunately.” “VR gives a lot of possibilities and can indeed speed up
the process of acquiring knowledge and certain skills, but it certainly cannot
replace traditional classroom learning.” “I prefer traditions, but I know that the
introduction of VR is just a matter of time!!!” “Although I feel quite knowledge-
able and competent in the use of ‘modern’ technologies, in this case – it seems
to me that the use of this one is complicated and tiring.”
(3) New quality in teaching.
“Yes, it allows you to see and touch what you can’t show kids in regular
lessons.” “Immersion definitely enables a better educational and therapeutic
process.” “Yes, because it increases the chances for young people to engage in
learning.” “It’s primarily a move away from paper and flat images, being able to
see objects, characters, animals, their insides in 3D. Developing logical thinking
without the expense of paper teaching aids. An empty classroom, VR headsets
and the learning begins!” “Yes, because it is a tool with which we can support
the learning process in an interesting and attractive way at every stage of edu-
cation.” “Of course it is the future of education, it is a very interesting solution
and attractive to the audience.”
(4) VR as a technological gadget.
“No, VR is a gadget.” “I see it more as a form of ‘curio’ – to be used once in
a while in class.” “It can be an interesting addition, a tool that will enrich the
classes and allow us to convey new content in an unusual way.” “VR elements
in education in the future, yes, but as an enrichment of the form of learning,
not a replacement.”
79
Michalina Ignaciuk
The paper focused on the use of VR in particular school subjects in the opinion
of teachers, as well as on the availability of VR headsets in Polish schools, an
assessment of the potential of VR as an educational tool and a review of games
and educational applications. The results of this study showed that teachers
perceive great potential in the use of this technology in individual school subjects
(especially in classes such as interest clubs and for natural sciences), despite
the fact that only 27.1% of the surveyed teachers declared that there is VR in
their schools. Perhaps this means that teachers have a basic knowledge of this
technology and are aware of what benefits using it can bring to teaching and/or
are open and ready for modern teaching methods. This is confirmed by the fact
that although the majority of the surveyed teachers (55%) have not yet used
VR technology, at the same time the vast majority (72.9%) would recommend
learning through VR to their students knowing that it would be more effective
than traditional teaching methods.
The respondents also recognized problem areas in the context of using
VR in Polish schools – they pointed out “the division of teachers focused on
development and self-improvement and those who have been conveying knowl-
edge to students from the same notes for years” (Buchner & Wierzbicka, 2020,
p. 40), the digital exclusion of schools (e.g., low-quality Internet connection),
high cost of equipment, and the need to independently search for educational
80
The Educational Potential of Virtual Reality in Polish Schools
content adapted to the age and abilities of students from among the many avail-
able applications, often paid and of uncertain quality (Mikołajczyk, 2019). The
conducted review of games and apps showed that there is indeed a great deal
of educational content, while some of it is paid, unavailable in the language or
of uncertain quality. The teacher should know what aspects to pay attention to
when choosing an app, e.g. PEGI, taking care to preserve the safety of students
and not to expose them to inappropriate content for their age. It is worth men-
tioning that despite the division into subjects/lesson areas made, the proposed
VR applications still leave many creative options in their use for educational
purposes. Interestingly, the weaknesses of the Polish education system in the
context of VR, as noted by the teachers, are very similar to those that were
mentioned in the report “Remote Education in Time of Pandemic” (Buchner
& Wierzbicka, 2020) regarding remote education. The authors of the report
noted that in the era of remote education, teacher self-help was significant, e.g.,
community groups on Facebook (often at the expense of their own free time).
In the context of VR in education also appeared such self-help groups, which
include people who want to gain or deepen knowledge about the use of VR in
education, receive content support, information on training, as well as share
their own experience and inspire each other (e.g., the Facebook group “AR and
VR in education”).
As rightly noted by the respondents, teaching methods should be selected
adequately to the needs of current students, i.e. the Z and Alpha generations. VR
as an educational tool increases the involvement of students in the course and
interest in the topic as well as allows for active participation in the educational
process, rather than just reproductive assimilation of knowledge. Interesting
research results on this issue are presented by Peng et al. (2020) indicating
that older people, strongly associated with the traditional concept of teaching,
are less willing to introduce technological innovations.
The presented research results and conclusions can be the basis for further
research exploration in this topic. Another in-depth research could be conduct-
ed among students, i.e. individuals from Z and Alpha generations, who use this
technology in school activities and their evaluation on the use of VR in education.
81
Michalina Ignaciuk
REFERENCES
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-change-learn-teach/.
Brzezińska, A. (2020). Od mediów do rzeczywistości. Warszawa: Fundacja Centrum Cyfrowe.
Bohdanowicz, Z., Kowalski, J., & Kobyliński, P. (2021). Laboratorium Interaktywnych Technologii
w Ośrodku Przetwarzania Informacji. Retrieved May 22, 2022, from: https://opi.org.pl/
ruszyla-akademia-opi-pib.
Buchner, A., & Wierzbicka, M. (2020). Edukacja zdalna w czasie pandemii. Edycja. II. Warszawa:
Centrum Cyfrowe
Boone, A.E., Wolf, J.T., & Engsberg R.J. (2019). Combining Virtual Reality Motor Rehabilitation
With Cognitive Strategy Use in Chronic Stroke. The American Journal of Occupational The-
rapy, 73(4). DOI: https://doi.org/10.5014/ajot.2019.030130.
Choudhary, S.P., & Raj, R. (2022). Virtual Reality in treating mental illnesses. International
Journal of Environmental Research and Public Health, 19, 2–14.
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nology help?. Sports Technology, 6, 161–169. DOI: https://doi.org/10.1080/1934618
2.2013.855224.
Conte, J. (2017). Virtual Reality. New York: University at Buffalo, The State University of New York.
Coulter, R., Saland, L., Caudell, T., Goldsmith, T.E., & Alverson, D. (2007). The effect of degree of
immersion upon learning performance in virtual reality simulations for medical education.
Medicine Meets Virtual Reality, 15, 125–155.
Cromby, J.J., Standen, P.J. & Brown, D.J. (1996). The potentials of virtual environments in the
education and training of people with learning disabilities, Journal of Intellectual Disability
Research, 40(6), 489–501. DOI: https://doi.org/10.1111/j.1365-2788.1996.tb00659.x.
Dragani, R. (2019, July 23). Brain science: Why VR is so effective for learning. Verizon News
Archives. https://www.verizon.com/about/our-company/fourth-industrial-revolution/
brain-science-why-vr-so-effective-learning.
Fister Gale, S. (2015). Forget Millennials: Are You Ready for Generation Z?. Chief Learning
Officer, 14(7), pp. 38–48.
Kittel, A., Larkin, P., Cunningham, I., & Spittle, M. (2020). 360° Virtual Reality: A SWOT Analysis
in Comparison to Virtual Reality. Movement Science and Sport Psychology, 11, 2–6. DOI:
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82
The Educational Potential of Virtual Reality in Polish Schools
Application Sources
VRtuos – https://www.oculus.com/experiences/quest/3827275690649134/?utm_
source=sidequest
Math World VR – https://www.oculus.com/experiences/quest/4923914040997217/?utm_
source=sidequest
Organon 3D – https://www.oculus.com/experiences/quest/6218475558223281/?utm_
source=sidequest
83
Michalina Ignaciuk
84
PAULINA NIEDZIÓŁKA VI
ABSTR ACT
Introduction
What stands in the way? The most serious limitation in the development
of e-learning is the high cost.
Methodology
As part of this work, the author wants to present good e-learning practices that
the author has observed in two large companies in Poland: PZU and mBank. PZU
SA is one of the largest Polish insurance companies, while mBank SA is one of
the main consumer banks. Both companies are publicly listed companies and
86
The Characteristics of E-learning in Corporation
therefore are required to report regularly. The annual reports of both companies
contain a lot of information, including financial results, number of employees,
but also the average number of training hours, good training practices. Both
companies employ over 8,000 employees in parent companies alone. A deci-
sion was made to conduct a case study based on these two companies due to
the fact that: (a) both companies are market leaders in their sectors; (b) have
a similar number of employees in the major companies and significant financial
capital, enabling a large budget to be located to training; (c) operate in sectors
where employees have to do a lot of training (anti-corruption, data security,
etc.); (d) most of the data on these companies is provided in annual reports;
and (e) in annual reports and social media, companies boast about their digital
education practices.
First, the author presented the process of creating an e-learning training
based on Marta Machalska’s book “Digital Learning. From e-learning to shar-
ing knowledge” (2019), supplementing the theoretical content with examples.
As we read from the cover of Marta Machalska’s book (2019), “the study is
intended for managers of all levels, people employed in human resources and
administration departments, interested in employee development in the con-
text of implementation and new challenges in line with the implementation of
the company’s business goals”. So this means that the book focuses heavily on
corporate e-learning.
In the next step, the characteristics of corporate e-learning were described
on the basis of materials from two companies: PZU and mBank. The cast study
method was used based on existing materials: reports and content on compa-
nies’ websites. On the basis of these materials and personal experience, the
author prepared the characteristics of e-learning in the corporation. The article
contains quotes written in Polish, which the author translated into English.
The final section on e-learning in university is based on the observation
of the participating author, because since 2017 she’s been a student at the
University of Warsaw.
87
Paulina Niedziółka
“The analysis stage requires the determination of the target group of the de-
signed materials”, it is necessary to determine who will teach whom and what
(Machalska, 2019). The training team determines what needs in the organization
are to be answered by the training and set goals for the training to achieve. This
is an important point, because the form and content of the training should fit
the purpose. The training goals allow you to plan the teaching process as well
as evaluate the effectiveness of the training at the end.
Example
The current situation in the company: We conducted a survey and found out that
65% of employees complained of back and neck pain. Workers indicated that,
in their opinion, the pain was caused by poor body posture at work.
The OHS team carried out an expert opinion on workplaces and no short-
comings in the workplace equipment were found – desks, chairs, monitors, etc.
are adapted to office work. It has been shown that the problem is incorrect body
posture of employees. Employees do not know how to adjust the height of the
chair, how far away from the monitor you should sit, etc.
Goal: To show employees how to adopt the correct desk posture and enable
them to practice it.
One month after the training, a test will be carried out to show whether the
employees know how to adopt the correct body posture. We will also check if
fewer people will complain of pain.
We set our goals as follows: (a) to make 60% of employees know how to
adopt the correct posture at the desk after the training; (b) to reduce the group
of employees complaining of pain (to a maximum of 50% of employees).
It is important to set realistic goals for yourself – it is impossible for all
employees to stop complaining of back pain. Pain that manifests itself at work
may, for example, be a consequence of a person’s biological conditions.
88
The Characteristics of E-learning in Corporation
Project
After the analysis is completed, a project should be created that specifies, among
others: the production team, budget, schedule, assumptions, training concept
(Machalska, 2019). The production team includes: a trainer or expert providing
training content, methodologists (a person who knows how to create training
courses), game designer, proofreader, graphic designer, 2D and 3D animator,
programmer, tester (Machalska 2019). All these roles do not have to be filled
by the company’s employees. It may also be that the company employs content
experts and a training team, but the technical work on the training will be carried
out by the company that will be commissioned for this project.
Production
The production team knows what, how and with what it will be achieved. The
training concept should include the training structure, goals, method of achiev-
ing goals, training methods. The production team collects substantive materials
and then divides the content into important, additional and irrelevant. This
division allows you to better prepare the training. Important content should
be emphasized so that the training participant focuses his attention on it. Addi-
tional content can be described as a fun fact, and if something is irrelevant – it
can be completely skipped.
The production team has to choose the form suited to the purpose, topic and
target group. In the case of large corporations, the range of e-learning forms
to choose from is very large, including screen training, animations, interactive
documents, gamification, webinars, podcasts, movies, VR/AR, 360 movies.
Moreover, often various forms are included in one course. You can also combine
classroom training with e-learning elements.
Example
The training is to familiarize employees with the correct body posture at a desk,
and then to have them practice hands-on. We can familiarize employees with
the correct posture at the desk with an educational video showing step by
step how to adopt the correct posture. And the practical part of the training,
enabling the employee to practice adopting the correct posture, can be carried
out using VR technology, where the employee will have to properly sit at the
desk in virtual reality, and if he does not do so – the technology will guide him
step by step through this process.
89
Paulina Niedziółka
When the training is ready, the company has to make the training available
to employees, i.e. recipients. An important point is the promotion of training.
Marketing team tries to present the recipients with the benefits of partici-
pating in the training. Employees should know why this training has been
prepared and what goals it achieves. Often, in the case of e-learning training,
companies promote not only a single training, but also digital education in
general, emphasizing the advantages of this solution. Keep in mind that solu-
tions such as VR are still new. Employees may have concerns about the use of
such training, so describe in detail what this training is about and why this
technology was used.
Feedback
When the participant completes the training, the training team collects feed-
back from them. Sometime after making the training available to employees,
they conduct an overall assessment of the effectiveness of the training based
on the collected data. If necessary – they introduce corrections to the training.
Example
We launched the training on proper posture in the workplace on June 1. Em-
ployees have time until June 30 to complete the training during working hours.
After completing the training, each employee receives a questionnaire where
they provide feedback. In such a survey, the employee can right after the training
indicate what he liked, what was missing, how he assesses the usefulness of
the training, form and content.
90
The Characteristics of E-learning in Corporation
At the beginning of July, we collect all the answers and prepare a report
that presents the overall assessment of the training. We collect all comments
from employees and, if necessary, improve the training so that the next users
receive the improved version of the training.
To check whether the training has achieved its initial goals, at the end of July,
the company organizes a survey in which it checks whether employees know
how to adopt the correct posture at the desk and whether they still complain
about body aches.
Needs analysis
As a student, I rarely come across asking students about their needs regarding
both individual courses and digital education in general within the university.
First of all, there is no need for research within the university. Sometimes it
is the lecturers who take the initiative and ask the participants of the course
about their needs.
Often the substantive scope of courses at the university is wide. There is a lot
of information in the class and important information is not listed.
Online courses at college mostly consist of reading texts, podcasts or short vid-
eos. Of course, this is associated with limited resources, because the university
does not have a sufficiently large budget for the development of e-learning.
91
Paulina Niedziółka
Promotion
Due to the lack of resources (money and time), the promotion of training and
courses at universities is limited. The University assumes that students want
to develop and will find motivation to develop. The promotion of digital edu-
cation at universities is slowly growing, as exemplified by the activities of the
Digital Competence Center of the University of Warsaw. An interesting form
of promotion of individual classes is used by the Faculty of Sociology of the
University of Warsaw, adding information about the classes on the faculty’s
fanpage on Facebook.
Assessment of effectiveness
92
The Characteristics of E-learning in Corporation
93
damage caused by constant exposure to new technologies” (PZU, 2020). During the conference,
participants could listen to the speeches of experts (Radosław Kotarski, Karol Stryja, Rafał Żak,
Kamil Śliwowski), but also ask a question or share their experience in theNiedziółka
Paulina chat.
Figure 1. PZU conference banner with the title “Technology is for us”
Figure 1. PZU conference banner with the title “Technology is for us”
Source: LinkedIn of PZU, https://www.linkedin.com/posts/pzu_takapracamasens-kliknarozwoj-activity-
6808334570644148224-utSN?utm_source=linkedin_share&utm_medium=member_desktop_web (retrieved
Source: LinkedIn of PZU, https://www.linkedin.com/posts/pzu_takapracamasens-kliknarozwoj-activi-
August 01, 2022).
ty-6808334570644148224-utSN?utm_source=linkedin_share&utm_medium=member_desktop_web
(retrieved August 01, 2022).
94 Another example of development events for employees are mBank’s initiatives such as
“Piątki z rozwojem” (Friday with development) and “Zaloguj się do rozwoju” (Log in to
development). As part of the “Zaloguj się do rozwoju” initiative, employees have access to a
The Characteristics of E-learning in Corporation
The form of the educational material should be matched to the subject, purpose
and target group. In large companies, various forms of e-learning are used:
screen training, animations, interactive documents, gamification, webinars,
podcasts, films, VR/AR, 360 films. Moreover, various forms are often used within
one course. You can also combine classroom training with e-learning elements.
Modern e-learning solutions such as gamification, VR/AR or 360 movies
deserve special attention. Large companies can afford these expensive solutions
due to having sufficient financial capital.
A good example of the use of modern e-learning solutions is the gamification
used at mBank. MBank moved employees from several locations to the new
headquarters. It was a large undertaking in which the company wanted to (a)
show employees the new building, (b) indicate the hybrid principles, (c) pres-
ent good practices regarding efficiency in the hybrid model. The whole game
was set in the new mBank building, thanks to which employees could see the
interior of the new headquarters even before the move.
As part of gamification, participants could use infographics, e-books, knowl-
edge tests, films, and interactive tasks. According to the creators, the platform
was visited by 591 employees who spent 1,251 hours in the game and completed
2,261 tasks (Westhill Company, 2022).
Another example of using new and diverse forms in e-learning is the use
of VR. PZU Zdrowie organizes first aid training in VR technology for facility
employees. Training participants learn in practice how to ensure safety at the
scene of an accident; when and how to call for help; how to correctly conduct
95
Paulina Niedziółka
Figure 3. A screenshot of the gamification prepared for mBank, showing the hall of the new head office
Figure 3.Source:
A screenshot of the gamification prepared for mBank, showing the hall of the new
Westhill; https://www.westhill.pl/case-study/hybrydowy-model-pracy-gamifikacja-przeprowadzki-dla-
mbank/ (retrieved August 01, 2022).
head office
Source: Westhill;As
https://www.westhill.pl/case-study/hybrydowy-model-pracy-gamifikacja-przeprowadz-
part of gamification, participants could use infographics, e-books, knowledge tests,
ki-dla-mbank/ (retrieved August 01, 2022).
films, and interactive tasks. According to the creators, the platform was visited by 591
employees who spent 1,251 hours in the game and completed 2,261 tasks (Westhill Company,
2022).
Figure 4. A screenshot of the gamification prepared for mBank, showing the bank’s new head office from the
Figure 4. outside
A screenshot of the gamification prepared for mBank, showing the bank’s new head
Source: Westhill, https://www.westhill.pl/case-study/hybrydowy-model-pracy-gamifikacja-przeprowadzki-dla-
office from the(retrieved
mbank/ outsideAugust 01, 2022)
Source: Westhill, https://www.westhill.pl/case-study/hybrydowy-model-pracy-gamifikacja-przeprowadz-
Another example
ki-dla-mbank/ (retrieved of using
August 01, 2022)new and diverse forms in e-learning is the use of VR. PZU
Zdrowie organizes first aid training in VR technology for facility employees. Training
participants learn in practice how to ensure safety at the scene of an accident; when and how to
96 call for help; how to correctly conduct cardiopulmonary resuscitation; how to use an automated
external defibrillator in CPR. Thanks to VR technology, the participant can fully focus on what
is happening in the game. The user puts on goggles and has to give someone first aid. The
The Characteristics of E-learning in Corporation
Figure 5. Screenshot from PZU Zdrowie marketing material, showing a fragment of a VR game
Figure
about first 5.
aidScreenshot from PZU Zdrowie marketing material, showing a fragment of a VR game about first ai
Source: LinkedIn of PZU Zdrowie, https://www.linkedin.com/posts/pzuzdrowie_szkolenia-z-pierwszej-pomocy
Source: LinkedIn of PZU Zdrowie, https://www.linkedin.com/posts/pzuzdrowie_szkolenia-z-pierwszej-pom-
w-technologii-activity-6919906947542519808-
ocy-w-technologii-activity-6919906947542519808-KrPs?utm_source=linkedin_share&utm_medium=mem-
KrPs?utm_source=linkedin_share&utm_medium=member_desktop_web (retrieved August 01, 2022).
ber_desktop_web (retrieved August 01, 2022).
AccessAccess to various
to various e-learning
e-learning formsemployees
forms helps helps employees remember
remember substantive content
substantive
buildsbuilds
content, commitment and interest.
commitment and interest.
Corporations are willing to work with a variety of third parties to create edu-
cational content for employees.
Various e-learning platforms for learning foreign languages such as eTutor,
Tutlo, SuperMemo, Ella are very popular on the market. Large companies, such
as mBank or PZU, which employ a large number of employees, eagerly use such
solutions. The implementation of such a platform has many advantages, first
of all it is cheaper than organizing foreign language classes for employees on
their own. In addition, employees can use the platforms anytime, anywhere. The
platforms are created by specialists in the field of teaching foreign languages,
which allows for quick and effective implementation of language learning in
large companies. There are also e-learning platforms on the market that devel-
op leadership, interpersonal and similar competences, such as ICAN, LinkedIn
Learning or Leanovatica. These types of platforms offer training in many areas,
incl. in finance, law, management, marketing, public speaking.
Another form of cooperation with external entities is inviting external experts
to co-create educational materials for employees, e.g. to participate in films,
webinars and conferences. The company does not have to employ specialists
in every field. Inviting experts from other organizations to cooperate allows
you to broaden your perspective and exchange experiences.
Often, cooperation with external entities is undertaken in the long term, e.g.
in the case of e-learning training, large corporations willingly cooperate with
companies dealing strictly with screen training, VR, films, etc. Service provid-
ers, thanks to their experience and knowledge, can quickly and professionally
make a product for clients.
On the mBank website you can find information that the company has its
own internal e-learning platform, but it also gives employees access to other
video and platform resources, incl. to the LinkedIn Learning database, the
Legimi library, the eTutor application for learning English and to the archive
of business publications of Harvard Business Review Polska (mBank, 2020b).
98
The Characteristics of E-learning in Corporation
Summary
99
Paulina Niedziółka
REFERENCES
Chen, E.T. (2008). Successful E-Learning in Corporations. Communications of the IIMA, 2(8), 45-
53. Retrieved June 30, 2022, from: https://scholarworks.lib.csusb.edu/ciima/vol8/iss2/5.
Gregorczyk, S. (2010). E-learning a przewaga konkurencyjna szkoły wyższej. E-mentor, 5(37).
Retrieved June 30, 2022, from: https://www.e-mentor.edu.pl/mobi/artykul/index/num-
er/37/id/787.
Machalska, M. (2019). Digital Learning. Od e-learningu do dzielenia się wiedzą. Warszawa:
Wolters Kluwer Polska.
mBank. (2018). Raport roczny mBank. Retrieved June 30, 2022, from: https://www.mbank.
pl/raport-roczny/2018/interesariusze/zaangazowani-pracownicy-2/zaangazowani-pra-
cownicy/.
mBank. (2020b). Raport zintegrowany mBank. Retrieved June 30, 2022, from: https://www.
mbank.pl/raport-roczny/2020/wp-content/uploads/2021/07/mBank-Raport-zintegrow-
any-2020.pdf.
PZU. (2020). Raport roczny PZU. Retrieved June 30, 2022, from: https://raportroczny2020.
pzu.pl/pl/rozwoj-pracowników.
Westhill Company. (2022). Hybrydowy model pracy gamifikacja przeprowadzki dla mBank.
Retrieved July 10, 2022, from: https://www.westhill.pl/case-study/hybrydowy-model-pra-
cy-gamifikacja-przeprowadzki-dla-mbank/.
100
MAGDALENA KOZAK-SIEMIŃSKA VII
Television Workshops
as a Media Skills Training Method
ABSTR ACT
The aim of the article is to show the specificity of media classes concerning television pro-
duction. It contains the author’s experience from many years of her work in the media. It
describes the way of carrying out the workshops and the training cycle in the field of televi-
sion journalism and audio-visual production for various audiences. The article presents the
basic workshops (lasting 2–3 hours), specialist classes (in the amount of 6 hours) and the
30-hour training cycle. The activities were also presented, which, according to the author’s
assessment, give the highest effectiveness. The basic terms concerning television were also
explained and training games were quoted. The author also demonstrated that classes of
such kind constitute a perfect method of training media skills, making the participants
sensitive to image, sound and film narration, incite them to discover their passion, show
how to overcome difficulties and allow them to acquire knowledge better and gain skills. The
aim of these workshops is, in the case of more advanced participants, to transfer knowledge
and teach them the basic skills useful in the media sector, mainly television journalism and
rudiments of the television art. The participants also acquire knowledge and skills concerning
public speaking, auto-presentation, interpersonal communication, as well as the principles of
building relationships with the media. As to the younger participants, the TV workshops are
mainly encouraging them to learn about the world of the media and expressing their own
creative expression. For everyone they are an opportunity for a creative play, discovering
and stimulating the creative potential. They can also discover their own passion and career
development path.
101
Magdalena Kozak-Siemińska
Introduction
I was accompanied by these two sayings during many years of my work for TV.
They indicate that, firstly, it is the image that is the most important thing in
TV and that it governs everything. Without understanding this relationship no
success can be achieved in the audio-visual sector. Secondly, everything can be
mastered, provided that we develop appropriate habits. Charles Duhigg (2014)
explains in a quite straightforward way, how one can bring about far-reaching
changes in one’s life, focusing on change or cultivating the key habits. The
methods he describes can be successfully used when working to overcome stage
fright during “live” interviews and in numerous stressful situations connected
with the reporter’s job. Besides, like the proverbs quoted above, they help to
encourage students to commence their own activities in the audiovisual domain.
One of the most important things that can be done for the participants of classes
about the media (except teaching techniques that are useful in this profession)
is to create a creative space for them. A space where they can demonstrate their
creativity and learn on their own mistakes, as well as acquire, in the conditions
of a play, the canon of values that are obligatory for a journalist and a TV author.
The article is focused on the activities, which make the classes the most ef-
fective. It also discusses the schemes of various workshops and training cycles.
It was also demonstrated that classes of such kind constitute a perfect method
of training media skills, making the participants sensitive to image, sound and
film narration. Besides, they stimulate them to discover their passions, show
how to overcome difficulties and allow them to acquire knowledge better, as
well as to gain skills. Simultaneously they teach that a TV journalist is neither
a judge passing sentences, nor a star – and the success of a program or an in-
terview consists of the work of the whole team.
102
Television Workshops as a Media Skills Training Method
There are as many scripts and ideas for media workshops as there are TV au-
thors. A film director’s classes are different from those conducted by a feature
writer, reporter or presenter. Still different will be the workshops prepared by
a vision implementer, camera or image operator, or an editor or post-production
specialist. However, they are also connected by the will to transfer knowledge
and skills from a point of view of a practician.
I have been conducting workshops and classes in television art and broadly
understood media production, as well as communication, self-presentation and
public speaking. The participants are school students of different ages (from early
years of primary school to final secondary school forms), as well as university
students, including those cooperating with the Academic Television TV UMCS.
Not only Poles take part in the workshops, but also foreigners e.g. from Ukraine
or Belarus. Separate training courses are arranged for English-speaking students,
in television techniques. I also run training courses for the representatives of
other communities, including local government officials. Though the form of
classes themselves varies significantly, depending on the listeners’ age, their
needs, expectations, level of knowledge, training cycle, project or place – however,
every single time the basic elements of training remain constant. Such kinds
of activating classes are always fully packed and enjoy substantial popularity.
When planning media training courses, we cannot always find out about
the needs of participants or determine their profiles in advance. It happens so
especially when the workshop is open in its form, e.g. during Open Day of Uni-
versity or Lublin Science Festival. That is why I always have alternative scenarios
and games ready, which can be proposed, if needed. When preparing training
courses, I take many factors into consideration, improving the effectiveness of
classes, facilitating the participants’ transfer of acquired knowledge and skills.
Appreciating the role of the oldest teaching method – lecture, modifying it, using
it as an introduction to problems or as a summary of exercises and practical
activities. If the group is not too numerous, a lecture on, for example the basic
journalist genres in television, reporter’s workshop or types of interviews,
assumes an interactive form. Frequently I start with an anecdote or case study.
Another method that seems handy, regardless of the age and degree of partic-
ipant’s skills, is role-playing (simulation of a real interview where one person
acts out the role of the journalist and the other – that of an “interviewee”).
Positive feedback is the key thing here (the so-called “sandwich” feedback),
which is mentioned in a greater detail here. This is significant mainly because
103
Magdalena Kozak-Siemińska
interviews take place in front of the camera and undergo public assessment.
According to Sławomir Jarmuż and Tomasz Witkowski (2004) “role-playing is
social exposition, and the camera multiplies it. This makes us focus on ourselves
very strongly and we feel under threat”. That is why they suggest the following
procedure should be assumed:
• emphasizing that the analysis concerns BEHAVIOR, not the PEOPLE playing
roles,
• focusing on positive behaviors of persons taking part in the exercise,
• indicating their own mistakes by the “actors” themselves, practicing through
the question: “What would you change in your behavior, if you could repeat
this scene?”
• analyzing mistakes, but simultaneously indicating of appropriate ways of
responding.
Experienced trainers also advise to focus on one’s own observations and
not on drawing conclusions, make descriptions, not assessments, share ideas
and information instead of giving advice. Besides, they suggest describing be-
havior in the categories of “less” or “more”, and not “yes” or “no” and focusing
on benefits that could be given to the recipient by feedback (Łaski, 2008).
During twenty-five years of my work in media and at the university I most often
has been using the following formats of television workshops prepared by myself:
• in the amount of 2 full hours (120 minutes) without a break (or 3 lesson
hours, 45 minutes each) carried out in a TV studio for persons usually in-
experienced in media sector (school students, participants of projects) or
for new cooperators with TV UMCS;
• for students of journalism/media production/ young journalists in the
amount of 6 lesson (45-minute) hours (or during one day);
• workshops within the training cycle planned for 30 lesson hours for students
of journalist courses, public relations and similar ones.
These classes, due to their specificity, should be held in real time. In the cycle
of training planned for 30 hours some elements of training can be conducted
online, if the circumstances (most often the situation of pandemic) require so.
What is especially meant here, is the lecture and all kinds of exercises related to
teamwork not requiring operation of TV equipment. If, however, the training is
to bring real results – it should be connected with the occasion to get acquainted
104
Television Workshops as a Media Skills Training Method
with the equipment in the studio or some other implementation room and to
train the participants’ skills in such conditions.
Practical media education of students, trainees and school students is an
important part of educational activity carried out by the Academic Television
TV UMCS that has existed since December 1st, 2015. What is meant here, is
the cyclical, specialist training courses and taking part in different projects
(such as the Open Doors of UMCS, Lublin Science Festival, Enterprising Kids,
Enterprising Youth, Stage Adventure with Chatka Żaka, workshops for UMCS
partner schools and others). Training sessions in TV UMCS were also prizes
for the winners of competitions, such as the Unia Film Festival. The classes
described here are most often held in the television studio and the video
directors compartment of the UMCS Academic Culture and Media Center
Chatka Żaka (TV UMCS is included in the structure of that unit), sometimes
also in the small performance hall and in the editing room and generally –
inside Chatka Żaka.
The media workshops, run by me in cooperation with camera operators,
introducing the basic issues of television journalism and lasting 120 minutes,
are dedicated to groups of 12–16 persons. Participants will get to know,
among others features and structure of news, types of interviews and basic
concepts in the field of television terminology. They can get acquainted with
the relationship between the image and the word, journalist information
sources and find out how work in the newsroom is organized. They can try
their strength in front of and behind the camera. The scheme of classes is
usually the following:
• introduction and the first activating, “ice-breaking” game, initiating the
subjects concerning public speaking (articulation, diction, pronunciation
intonation, pace, volume and learning to breathe);
• passing on to stage fright, its physical and mental symptoms, as well as the
ways of coping with it;
• training basic TV terms in a quiz with rewards;
• training behavior in front of the camera (first impression, appropriate
posture, gestures, eyesight, attire);
• discussing kinds of questions (open, closed, suggesting and others – their
role and examples), as well as critical situations in the work of a reporter;
• dividing the group into the journalist and the technical team, as well as
individual work supervised by the trainers;
105
Magdalena Kozak-Siemińska
Due to the restricted class time and mobility of the group, some elements
can be treated more briefly for the benefit of practical exercises with the use of
equipment. The key parts are interviews conducted by the participants them-
selves, discussing types of interviews and kinds of questions is equally important.
Simultaneously, the methods of reporter’s work are introduced. Referring to
situations from my reporter’s practice, I present, among others, ways to deal
with crisis situations. An important element of a longer class is discussing the
sources of journalists’ information and newsroom work organization. Obviously,
a training session of such kind does not exhaust the subject and will not teach
the participants the “TV behaviors”. It may, however, become a good introduction
to subsequent activities, such as gaining experience in academic television or
other editorial offices. Regardless of their age and level of skills, the participants
are very eager to take part in such types of classes, provided that for them it is
connected with entertainment and the sense of unleashed creative expression.
Hence, the biggest effort of the trainer involves suggesting exercises fit for most
persons from groups that, obviously, are not homogenous. Another version of
such a class for more advanced participants is a young filmmaker’s workshop,
concerning building film narration and rudimentary storytelling schemes, using
film sets (movie plans), frames and perspectives. Then one of basic exercises
involves using a currently easily available tool, which is the mobile telephone,
to build a photo or video story – for instance in five shots.
Quite a big organizational challenge is to organize TV workshops for the
youngest children (aged 6–10 years old). A good activating exercise, introducing
some order in the class and always liked by the participants is dividing them
into pairs and conducting interviews about their favorite animals. Children
also willingly act out the roles of weather forecast presenters with the use of
a portable green screen. An attraction (even in the groups of older school stu-
dents, aged 11–13 years old), is playing “catching images” displayed on a green
screen from popular cartoons.
Besides such kind of exercises, TV UMCS also offers specialist individual
training courses for operators, including learning basic operation of video and
photo cameras (mainly Canon 5D) with explanation of terms indispensable for
106
rudimentary storytelling schemes, using film sets (movie plans), frames and perspectives. Then
one of basic exercises involves using a currently easily available tool, which is the mobile
telephone, to build a photo or video story – for instance in five shots.
Television Workshops as a Media Skills Training Method
Figure 2. Technical
Figure Technicalequipment
equipmentused
usedduring
duringthe
the workshops
workshops
Source: Author’s
Source: Author’ own
s own elaboration,
elaboration, photophoto by Tomir
by Tomir Jędrejek.
Jędrejek.
Besides such kind of exercises, TV UMCS also offers specialist individual training 107
courses for operators, including learning basic operation of video and photo cameras (mainly
Canon 5D) with explanation of terms indispensable for video recording and taking
Magdalena Kozak-Siemińska
video recording and taking photographs, (such as: iris, snapshot, ISO, whiteness
balance, etc.) and information concerning movie plans, frames etc.
We also have training courses in sound editing (including, i.e. learning to
operate different kinds of audio recorders and basic knowledge concerning
characteristics of directional and condenser microphones). Students take part
in workshops in editing and post-production of images, as well as production
management. Each of the training stages ends with a test of gained knowledge
and skills.
The above class schemes were carried out, as it has already been mentioned, at TV UMCS. I
haveThe
also above class
conducted schemes
classes were
for other carried out,
organizations andas it has
units. already
A draft been of
(scenario) mentioned,
a specialist
at TV UMCS. I have also conducted classes for other organizations and
class – a 6-hour training session for young journalists concerning the art of conducting a TV
units.
A draft (scenario) of a specialist class – a 6-hour training session for young
interview is presented below:
journalists concerning the art of conducting a TV interview is presented below:
1. 1. Interview as
Interview asaamanner
manner of presentation:
of presentation:
• anan exercise(an
exercise (an“icebreaker”)
“icebreaker”) introducing into into
introducing the module: the participants
the module: interview
the participants
interview
each other each other
in pairs. Theyindopairs. They
not take notesdo not focus
– they take onnotes
their–interlocutors
they focus’ utterances
on their
interlocutors’ utterances and then they present them to the group (according
and then they present them to the group (according to the key interests and talents), a
to the key interests and talents), a joint summary of most frequent questions
joint summary of most frequent questions and answers. The participants themselves
create a definition of interview (activation through teamwork).
2. Good interview criteria and interview types:
108
preliminary discussion of ways to create strategy, structure, system, team, style and skill
teaching,
Television Workshops as a Media Skills Training Method
109
Magdalena Kozak-Siemińska
Figure 4. (Workshops
Figure 4. (Workshopsininediting
editingand
andpost-production
post-productionof
ofimage
image
Source: Author’s elaboration, photo by Jan Jeżak.
Source: Author’s elaboration, photo by Jan Jeżak.
The scenario for students within the 15-hour training cycle – 2 lesson (45 minute) hours
The scenario for students within the 15-hour training cycle – 2 lesson
each, which is 30 lesson hours in total concerns the comprehensive knowledge and skills within
(45 minute) hours each, which is 30 lesson hours in total concerns the compre-
the scope of television journalism. Among others, it includes:
hensive knowledge and skills within the scope of television journalism. Among
rudiments
others, itofincludes:
television techniques and film directing (terminology, word-image relationship,
film and production
• rudiments standards, including
of television techniques movie
andplans and frames,(terminology,
film directing edition and sound correct
word-im-
age relationship,
TV studio film and
production system, production
set and standards, including movie plans and
other aspects),
frames,ofedition
organization and sound
an audiovisual correct TV
work production studio
process and production system, set and
the work in newsroom,
other aspects),
discussing basic journalist genres in TV, as well as sources of information. A substantial part
• organization of an audiovisual work production process and the work in
of the course is devoted to the language of journalist utterance, rudiments of TV rhetoric, as
newsroom,
well as to the workshop
• discussing of reporter, genres
basic journalist presenter,ininformation
TV, as wellprogram editor of
as sources andinformation.
feature writer
(publicist). There is a part
A substantial lot of of
practice in front of
the course is and behind to
devoted thethe
camera, as well of
language as in the course
journalist
room,utterance, rudiments
self-presentation and stageof TV rhetoric,
fright managing asexercises,
well as to the workshop
writing of report-
reporting texts, working
er, presenter, information program editor and feature writer
with a team of reporters, creating one’s own information program, analyzing selected TV (publicist).
There is a lot of practice in front of and behind the camera, as well as in the
shows and visiting different editorial offices. A substantial part of the course is devoted to
course room, self-presentation and stage fright managing exercises, writ-
situations of crisis and program strategies. The participants also learn about press law and
ing reporting texts, working with a team of reporters, creating one’s own
copyright, international
information program, codesanalyzing
and principles
selectedthatTV journalists
shows andmust observe,
visiting press
different
110
Television Workshops as a Media Skills Training Method
In every training session, first impression made by the trainer (coach) is ex-
tremely important, as is establishing the principles for everyone to observe, as
well as introducing an exercise, which is to help establish personal relationships
within the group. The introductory exercises have three aims to fulfil:
• participants integration,
• general assessment of the group (looking at the participants’ attitudes,
knowledge and experience),
• stimulating active attitude and involving the participants into the class
(Silberman & Auerbach, 2006).
During my classes I use both ready-made sets and the materials prepared
by myself.
Due to restricted time during two-hour workshops, an “ice breaker” some-
times is reciting tongue twister sentences together that help master careful
pronunciation. “Czy trzy cytrzystki grają na cytrze, czy jedna tańczy a druga
łzy trze?” (Are three zither players playing the zither, or is one of them dancing
and is the other wiping her tears off?); “Szczenię szczeka w szczawiu.” (A puppy
is barking in the sorrel.); and „To co, że ze Szwecji?” (From Sweden, so what?)
– these are a few examples of phrases, which are very difficult to pronounce
quickly and clearly, even for Poles, due to the specificity of the Polish language.
They always make the participants burst out with laughter. They serve relaxation
and introduce the issues of diction, breathing and the manner of articulation.
They are used not only during media workshops, but also in public speaking
training. Such exercises are done in a circle, in the middle of the hall or room, all
the participants are invited to join in, and it usually gets a very good response.
Another exercise, involving the group and introducing some rivalry, is a game
connected with guessing terms from the TV jargon. Thanks to this we can
smoothly pass on to the next part of class. The participants are usually divided
111
Magdalena Kozak-Siemińska
into a few groups, each of them draws a set of questions with riddles and after
a few minutes the group representative presents the answers. When it is dif-
ficult, everybody tries to find solutions. Prizes are small, usually promotional,
gadgets. This game can be freely modified, depending on the time and age of
the participants.
Another exercise is conducting interviews. If the class lasts two hours, this is
preceded by a short introduction about what is an interview, what are the crucial
strategies, interview types and kinds of questions. In longer training sessions
these elements are appropriately extended (the six-hour session discussed in the
article is entirely devoted to interviews). The key part of this exercise is dividing
the participants into 2 groups: the journalists and the technical managers. Then,
if the class takes place in a TV studio, camera operators and vision implementers
work with the technical group, while I support the team of journalists. In the
group of journalists, the participants draw or choose descriptions of reporting
situations. Then they form pairs: journalist-spokesperson, next they swap their
roles. In the technical group the participants gather around 2 or 3 studio cam-
eras and, supervised by experienced camera operators, they work on frames
and film sets. Next the “live” type reporting situation is initiated, which is a few
minutes of a “live entry” of the reporter who is interviewing a guest. We have
to add that all the reporting situations used in this exercise are real and they
come from the author’s archives. It is worth remarking here that nobody can
be forced to do such an exercise, because we might involuntarily breach some-
body’s private space and the effect can be quite contrary to what was intended.
Depending on the time of class, it can be enriched with additional exercises,
e.g. those concerning language correctness. A quiz related to the language of
journalists’ utterances can be conducted in the form of play in a circle in the
middle of the room, which is not very stressful for the participants.
Television terminology
Some of the most important television terms, which are frequently classified
as jargon, were explained below. Most of them are of English origin, but some-
times they mean something different from the original words. In the foregoing
presentation I used both my own experience and the English-Polish Dictionary
of Basic Television Terms and Expressions (Kidybińska, 1998) as well as other
sources (Boyd, 2006; Adams & Hicks 2007).
112
Television Workshops as a Media Skills Training Method
One of the most important terms used in television is DIRECT SOUND (100%
–“SETKA”), which is one hundred percent of image and sound. It strengthens
the report credibility and provides emotions. It is an utterance of a person
visible in the frame (recorded with good sound level). This is related to the
term TIME CODE (electronically generated time code, giving hours, minutes,
seconds and frames, useful in recording and editing). Unlike the direct sound,
EFFECT SOUND is the sound whose source cannot be seen, or which can be
heard in the background.
Another term that needs explanation is STAND UP. In the information pro-
gram, it is a journalist’s comment, said directly to the camera, often at the end
of a piece of news. Stand up gives the report an original trait, it is also used
when an occurrence must be told about, because it cannot be shown. Stand up
can also be bridge or bridging one (e.g. in the middle of a news report, joining
two plots – though a piece of news should principally consist of one, extended
plot) or introducing (at the beginning of the report). This convention also in-
cludes a LIVE, that is an original live report (the term LIVE also refers to a “live”
program transmitted while it lasts, without delays and without editing).
Here we cannot fail to mention the form known as NEWS. It is the basic
journalistic information on TV, answering the question: who, what, when,
where, why, how and what results from it. In many television transmissions
the basic assumption – that news is information, not opinion- is deliberately
disregarded. However, the comment is only acceptable in the form known as
stand up. In accordance with KIS (keep it simple) principle, a bit of news should
be short (2–3 minutes), topical (concerning current events taking place nearby),
as well as significant (affecting the recipients’ lives, revenues and emotions),
interesting, sometimes also dramatic and, in a sense, entertaining (Boyd, 2006).
Here it is worth remarking that a simplified form of news is VOICE or VOICE
OVER, which exactly means “voice recorded out of vision” (Kidybińska, 1998),
however, basically, it is a short report with a text read by a presenter from the
studio during a “live” program.
FORSZPAN (TRAILER), corresponding to HEADLINES – is a short preview
of the most important information in the program. It is placed at the beginning,
often before the presenter appears, structured so that the viewer’s curiosity
is stimulated. INFOTAINMENT, in turn, is a digest of information, put more or
less in the middle of the program – about what more interesting things can be
seen there.
There is a game connected with TV terms, which is used at the beginning
of most workshops (except those dedicated to the youngest children). In the
113
Magdalena Kozak-Siemińska
workshops it is also used other television terms, which were omitted in the
article, as they are not of crucial importance for the reader. It is also worth
explaining the meaning of two terms that might be encountered by all recipi-
ents of the media. PRZEBITKA (SHORT) – is a shot included in a TV material,
whereas ANIMATION in this context means overlapping of similar images, i.e.
a type of editing error (which, for instance, occurs when the interlocutors in two
subsequent direct sounds look to the same side). Animation can be covered by
a short. Obviously, all the principles of editing can be disregarded on purpose,
however, you must know what for.
Summary
The article presented the specificity of media classes concerning television, es-
pecially informative, journalism, as well as audiovisual production. The classes
were presented in their basic and advanced version, as well as the activities
enhancing their effectiveness. It was demonstrated that television workshops
create a valuable and creative method of working with young people facing
the choice of future career path. They can be a supplement of academic or
school education, as well as an impulse to undertake individual effort aiming
at broadening one’s own competence in the field of the media and audio-vi-
sual technology. They help to get acquainted with the rudiments of television
techniques and gain reporter’s, publicist’s or presenter’s skills. They are also
useful in developing critical thinking, conscious analysis of TV programs and
understanding the mechanisms governing the media world. The participants
can also gain the rudiments of the knowledge about public speeches, auto-pre-
sentation or interpersonal communication. The workshops help to discover and
awakening one’s own potential, creativity and expression. They also give the
opportunity for creative, frequently transforming, play.
114
Television Workshops as a Media Skills Training Method
REFERENCES
Adams, S., & Hicks, W. (2007). Interviewing for Journalists. Kraków: Wydawnictwo Uniwersytetu
Jagiellońskiego.
Boyd, A. (2006). Broadcast Journalism. Techniques of Radio and Television News, Kraków: Wy-
dawnictwo Uniwersytetu Jagiellońskiego.
Duhigg, C. (2014). The power of habit. Warszawa: Wydawnictwo Lekarskie Sp. z o.o.
Jarmuż, S., & Witkowski, T. (2004). Podręcznik trenera. Praktyka prowadzenia szkoleń,
(pp. 135–136), Warszawa: Moderator.
Kidybińska, I. (1998). Angielsko-polski słownik podstawowych zwrotów i wyrażeń telewizyjnych.
Warszawa: Ośrodek Szkolenia i Analiz Programowych TVP S. A.
Kirby, A. (2002). Games for trainers. Kraków: Oficyna Ekonomiczna, Oddział Polskich Wydaw-
nictw Profesjonalnych sp. z o.o.
Łaski, K. (2008). Komunikacja interpersonalna. Lublin: Lecha Consulting sp. z o.o.
Siberman, M., & Auerbach, C. (2006). Metody aktywizujące w szkoleniach. Kraków: Wydawnictwo
Wolters Kluwer, Oficyna Ekonomiczna.
115
JOLANTA DYNDUR, MARLENA STRADOMSKA VIII
ABSTR ACT
Many universities aspire to have Monoprofile Medical Simulation Centres on their premises.
Therefore, institutions are trying to obtain funding from the European Social Fund and re-
lated programs. The creation of a Monoprofile Medical Simulation Centre with appropriate
infrastructure and trained academic staff in the field of conducting practical classes is valuable
in the 21st century. The indicated simulation method will result in a better student’s mastery
of practical skills and social competences and in sensitising students to such a very import-
ant aspect in the patients’ disease states, which is empathy, and thus better performance
of the profession of a nurse in the future. Students learn appropriate medical procedures,
interviewing, research and other medical elements using new technologies.
Introduction
117
Jolanta Dyndur, Marlena Stradomska
in the process of practical education for many students – not only in nursing
(Kalemba-Dróżdż, 2019).
An example here is one of the educational institutions located in the Great-
er Poland region. The State Higher Vocational School in Konin has applied for
funding for the project called “The establishment of the Monoprofile Medical
Simulation Centre for the faculty of Nursing at the State Higher Vocational School
in Konin” from the European Social Fund under the Operational Programme
Knowledge Education Development.
The aim of the project is to significantly increase the practical skills of nursing
graduates at the State Higher Vocational School in Konin by conducting additional
classes for 72 students in the Monoprofile Medical Simulation Centre (MMSC)
created within the project, based on the developed development programme
and resulting scenarios for simulation classes. The project implementation
period is from April 1, 2020 till December 31, 20221.
As a result of the project, it is planned to create a Single-Profile Medical Sim-
ulation Centre equipped with modern equipment enabling simulation teaching
in the field of Nursing at the State Higher Vocational School in Konin. As part
of this task, the following will be created: Simulation Room, which includes:
adult simulation station, child simulation station, open incubator simulation
station; equipment washing and segregation room, simulation equipment ware-
house. Other elements will include the control room, server room, examination
room and others. The tasks planned to be implemented under the project will
include the adaptation of rooms in the teaching building through renovation
and construction works, the purchase of equipment for the Centre, the devel-
opment of a university development program for the Faculty of Nursing and
scenarios for simulation classes. In addition, students will be familiarised with
the work of specialist clinics operating in the hospital, staff training, training in
the functioning of the IT program for patient service, training students in the
rules of evacuation or conducting training and classes for students in prepared
and equipped rooms2.
There are many examples of implementation from all over Poland. One of
them, which is nearly finalised, may also be a facility located in the capital city.
On the website of Cardinal Stefan Wyszyński University in Warsaw, one can
find detailed information on this subject. The aim of this project is to increase
1
https://www.ans.konin.pl/aktualnoscieu/8373-monoprofilowe-centrum-symulacji-me-
dycznych
2
https://www.ans.konin.pl/aktualnoscieu/8373-monoprofilowe-centrum-symulacji-me-
dycznych
118
Monoprofile Medical Simulation Centres – Selected Issues
Figure 1. Equipment Monoprofile Medical Simulation Centre- Phantom – male Ambu company
Figure 1. Equipment Monoprofile Medical Simulation Centre – Phantom – male Ambu company
Source:
https://www.medyczny.pl/media/products/c97935612ecb4c98b2b9d45827895932/images/thumbnail/big_airway.
Source: https://www.medyczny.pl/media/products/c97935612ecb4c98b2b9d45827895932/images/thumb-
png?lm=1653924007 (retrieved June 25,
nail/big_airway.png?lm=1653924007 2022). June 25, 2022).
(retrieved
In relation to the specific products presented, it is worth looking at the direct actions of
3
https://wmcm.uksw.edu.pl/monoprofilowe-centrum-symulacji-medycznych-dla-
medical simulation. Nowadays educational challenges and technological advances have
kierunku-pielegniarstwo-uksw/
increased the use of medical simulation in education as an innovative method of teaching high
quality, consistent and repeatable clinical experiences. 119
Jolanta Dyndur, Marlena Stradomska
120
Monoprofile Medical Simulation Centres – Selected Issues
It is important to note that there are 400,000 preventable deaths per year in
the United States, and 3.5 million Americans experience complications during
treatment. More than 100 years have passed since the Flexner Report, which
identified one of the causes of this situation: educational difficulties at medical
universities. Instead of long hours in lecture halls, it was proposed to learn by
doing, including to enable problem-solving (Duffy, 2011)
The first attempts to use simulation in medicine have been recorded since
the days of Link Trainer used in aviation, but the development of this method
was hampered by technical limitations, high costs, lack of standardisation and
widespread acceptance of this method of teaching in the medical community.
In the early 1960s, Peter Safar, father of CPR principles and the ABC regimen,
persuaded Norwegian doll manufacturer Ausmund Laerdal to develop the
first mouth-to-mouth ventilation simulator. Laerdal took another advice from
Peter Safar - he equipped the ventilator manikin with a spring in the torso to
enable chest compressions to be performed. ResusciAnne became an icon of
CPR teaching in the second half of the 20th century and the most widely used
medical simulator of all time. The first heart simulator, Harvey, was introduced
in 1968 at the AHA Scientific Sessions by Michael Gordon. Harvey simulated
changing blood pressure, heart rate and sounds, central heart rate and breath-
4
https://www.medyczny.pl/fantom-ambuman-airway-wireless-tors-284-427-000.html
121
Jolanta Dyndur, Marlena Stradomska
ing. ResusciAnne and Harvey have been milestones in simulation teaching for
over 50 years
In 1964, neurology resident Howard Barrows described the use of healthy
individuals to present disease symptoms in a standardised manner during stu-
dent teaching. The search for the best means of simulation education continued,
involving, among others, the Apple Macintosh to produce the computer program
“Surgeon” in 1986. The program perfectly replicated aortic aneurysm surgery5.
Anaesthesiology was the first field of medicine to identify its own actions
as a source of medical errors. Since 1978, Harvard University has investigated
the possibility of using airborne critical event analysis to explain anaesthesia
failures. In 1985, the American Society of Anaesthesiologists established the
Anaesthesia Patient Safety Foundation with the primary mission of ensuring
that no patient will be harmed by anaesthesia.
In 2004, the Society for Simulation in Healthcare was established, whose
main task is to standardise simulation teaching in medicine. SSH also conducts
5
https://csm.pum.edu.pl/o-nas/symulacja-medyczna
122
Monoprofile Medical Simulation Centres – Selected Issues
scientific research using medical simulation and certifies instructors. The CAE
METIman simulator started the era of advanced medical simulation in Poland
in 2009 at the Medical University of Warsaw. In the following years, medical ac-
ademic Centres in Poznań, Białystok and Katowice launched medical simulation
Centres in order to best prepare future specialists to work with the patient6.
The ability to learn different medical aspects affects many age groups, from
children to the elderly.
Dealing with difficult and crisis situations can affect the quality of the actions
performed. Practice is important in medical science, sometimes it is easier to
work with a mannequin and check these issues on the apparatus than to work
with a real patient who is in pain.
6
https://csm.pum.edu.pl/o-nas/symulacja-medyczna
123
Jolanta Dyndur, Marlena Stradomska
High-fidelity simulation
Intermediate-fidelity simulation
Low-fidelity simulation
124
Monoprofile Medical Simulation Centres – Selected Issues
Training devices
Advanced training devices are also used in medical education, allowing for
immediate assessment of the skills performed, e.g. a device for intramuscular
injections that signals the wrong place of injection. The use of training devices
is more common during the initial preparation for performing medical actions,
for mastering a given skill, as well as for conducting examinations.
The teacher who conducts the activities in the simulation room can elicit an
appropriate response to the medications given, the treatment administered, or
the actions taken by the students. This allows students to see the immediate
consequences of their actions and experience the consequences for which they
must be held accountable in real life. Improving the functions and capabilities
of phantoms makes them more and more realistically reflect the physiological
and pathological states of patients. The many possibilities of advanced phan-
toms include: photosensitive pupils, the ability to auscultate the circulatory,
respiratory and digestive systems.
The student’s task is to assess the patient’s condition, often with very real
phantom reactions such as bleeding, crying, and urination. Procedures that can
be performed include intubation, alternative airway therapy, defibrillation, IV
and IO access, and many other invasive procedures that most students would
not experience in their education. Additionally, simulation gives the possibility
to present complex or rare clinical conditions. Cases such as subarachnoid hae-
morrhage, spleen rupture, cardiac tamponade are some of the life-threatening
emergencies that can be practised with simulators. The use of simulators allows
students to frequently repeat and improve basic manual skills – specialist.
125
Jolanta Dyndur, Marlena Stradomska
Computer simulation
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Jolanta Dyndur, Marlena Stradomska
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Monoprofile Medical Simulation Centres – Selected Issues
Summary
To sum up, the advantages of medical simulation include such aspects as:
increased control over the accuracy of performed activities, the use of real
medical equipment in simulated conditions, or practical training in invasive
procedures. It is also important to constantly repeat practical skills, as well as
their assessment and analysis. The important thing is that it is done with a view
to your future professional career. Such classes may also be more interesting
for the recipient than those focused only on the theoretical aspect. Valuable
elements include allowing for errors and presenting their consequences under
simulated conditions. All activities contribute to avoiding any danger to patients
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Jolanta Dyndur, Marlena Stradomska
and students. The significant aspect is the implementation of the same scenario
by all students and the planning of clinical education based on the needs and
curriculum of the students, not patient availability or exposure to rare and
complex clinical situations. In the educational process, it is also important to
draw conclusions and summarise immediately after the debriefing session. In
order to enable new learning opportunities, it is important to be able to create
training scenarios that are very close to real situations, so that the learner can
easily transfer the acquired training experience from theoretical conditions
into a real-life situation in the future.
Simulation is a technique that reflects real-life experiences. An important
issue is the possibility of working through real medical situations in safe con-
ditions. It allows you to interactively recreate important aspects of the real
world. In ancient times, clay and stone were used to build models of the hu-
man body to demonstrate the clinical symptoms of disease. This is not a new
issue, as early as the 18th century in Paris, a “phantom” obstetrician manikin
containing a human pelvis and a foetus was created to train obstetricians in
birthing techniques. These types of issues resulted in lower maternal and child
mortality rates. Since the Middle Ages, animals have been used to improve sur-
gical techniques. However, the origins of modern medical simulation stem from
aviation. This issue is developing and will continue to develop in the future to
prepare for the challenges of the 21st century even better.
REFERENCES
Bibliography
Kalemba-Dróżdż, M. (2019). Otwarcie Monoprofilowego Centrum Symulacji Medycznej, Państwo
i Społeczeństwo, 19, 117–120.
Duffy, T.P. (2011). The Flexner Report – 100 years later. Yale Journal of Biology and Medicine,
84, 3, 269–276.
Netography
Akademia Górnośląska, https://www.gwsh.pl/csm/monoprofilowe-centrum-symulacji-me-
dycznych.html (retrieved June 25, 2022).
Centrum Symulacji Medycznej Pomorskiego Uniwersytetu Medycznego w Szczecinie, https://
csm.pum.edu.pl/o-nas/symulacja-medyczna (retrieved June 25, 2022).
Computer simulation, https://www.mpo-mag.com/contents/view_breaking-news/2016-09-
-01/a-computer-simulation-to-spare-children-from-heart-surgery (retrieved June 25, 2022).
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Monoprofile Medical Simulation Centres – Selected Issues
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Author biographies Author biographies
JOLANTA DYNDUR, DHSc – Doctor of Health Sciences, assistant professor at the Fac-
ulty of Social Sciences and Humanities at the State Higher Vocational School Memorial
of Prof. Stanislaw Tarnowski in Tarnobrzeg, where she conducts classes in the field
of medical sciences and health sciences. Lecturer of such subjects as: public health,
community psychiatry, health and hygiene in the family, oncological nursing. Super-
visor of bachelor’s theses and graduate studies. A graduate of postgraduate studies:
Administration and Management for Security Health Managers at the Faculty of Law
and Administration of Maria Curie-Skłodowska University in Lublin, and Management
Quality in organizations according to the ISO 9001 standard at the Jagiellonian Uni-
versity in Kraków. Member of the University Children’s Hospital in Lublin, internal
auditor, specialist in the field of surgical nursing, program coordinator health education
for parents and caregivers in the field of Nursing and how to deal with the child after
surgery for scoliosis and Congenital hip dysplasia and dislocation. Member of the
Science Committee, Training and Professional Development of Nurses and Midwives
at the District Council of Nurses and Midwives in Lublin.
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Author biographies
134
Author biographies
135
The book is a collection of articles devoted to innovative teaching forms, the impor-
tance of which in modern education cannot be overestimated. All texts are based
upon the authors’ scientific or professional experience and provide valuable tips for
teachers, including easy-to-understand ideas of useful educational platforms and
programmes. I recommend it to all teachers who are looking for new solutions in
their work.
Prof. Lucyna Harmon, Ph.D.