Platoon #1: (Armies of Germany Page 19)

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Order Dice: 8 Total Points: 1000


PLATOON #1
German rule book units only
OFFICER
Second Lieutenant (Armies of Germany page 19) Regular 60
Qty Weapons Range Shots Pen Special
1 Second Lieutenant
with Rifle 24" 1 n/a
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with Assault rifle 18" 2 n/a Assault
1 Infantry (equipped as modeled) - -
INFANTRY SQUAD
Wehrmacht Infantry squad (Armies of Germany page 156) full strength Regular 173
Qty Weapons Range Shots Pen Special
4 Infantry with Rifle 24" 1 n/a
1 Infantry with Submachine gun 12" 2 n/a Assault
1 NCO with Assault rifle 18" 2 n/a Assault
2 Infantry with Assault rifle 18" 2 n/a Assault
2 Infantry with Light Machine gun (requires loader) 36" 5 n/a
3 men have Panzerfaust in addtion to other weapons 12" 1 +6 One-shot, Shaped Charge
Waffen-SS, Fallschirmjäger, Veteran squad (Armies of Germany page 156) full strength 220
Veteran
Qty Weapons Range Shots Pen Special
2 Infantry with Rifle 24" 1 n/a
1 NCO with Assault rifle 18" 2 n/a Assault
5 Infantry with Assault rifle 18" 2 n/a Assault
2 Infantry with Light Machine gun (requires loader) 36" 5 n/a
4 men have Panzerfaust in addtion to other weapons 12" 1 +6 One-shot, Shaped Charge
INFANTRY
Wehrmacht Infantry squad (Armies of Germany page 156) full strength Regular 140
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
7 Infantry with Rifle 24" 1 n/a
2 Infantry with Light Machine gun (requires loader) 36" 5 n/a
Volkssturm, Osttruppen, Inexperienced squad (Armies of Germany page 157) Inexperienced 28
Qty Weapons Range Shots Pen Special
4 Infantry with Rifle 24" 1 n/a
1 NCO with Submachine gun 12" 2 n/a Assault
1 men have Panzerfaust in addtion to other weapons 12" 1 +6 One-shot, Shaped Charge
Entire squad are Shirkers Shirkers

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MORTAR
Medium Mortar team (Armies of Germany page 36) Regular 60
Qty Weapons Range Shots Pen Special
1 Medium Mortar team 12"-60" 1 HE Team (3 men), Fixed, Indirect fire, HE (2")
Spotter Spotter
TANKS AND SP GUNS
Panzer IV (Armies of Germany page 160) Regular 235
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzer IV
Tracked - 9+
Turret-mounted heavy anti-tank gun 72" 1 +6 HE (2")
Co-axial MMG 36" 6 n/a
Hull-mounted MMG 36" 6 n/a Front arc
TRANSPORTS
SdKfz 251/1 half-track (Armies of Germany page 165) Regular 84
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 SdKfz 251/1 half-track
Half-track 12 7+ Open-topped
Tow: light, medium or heavy anti-tank gun; light or medium howitzer; light anti-aircraft gun
Front pintle-mounted MMG 36" 6 n/a Front arc, Flak

Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an
assault weapon count as tough fighters (page 91). When a tough fighter scores a casualty in close quarters against
infantry or artillery, it can immediately make a second damage roll.

Fixed
(p66) When given Advance order, fixed weapons can rotate on the spot suffering a -1 to-hit penalty. Non-artillery
Fixed can move normal 12" when given Run order.

Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range,
regardless of whether they have already taken an action or not that turn. Flak fire does not require an action. Line of
site ignored. Rolls to hit aircraft are always at a -2 penalty. Friendly flak units must test to hold their fire (page 67)

HE (2")
(p68) PEN: +2, PIN: D3 (D6 if in building) - Infantry and artillery can go down to halve the hits taken

Indirect fire
(p71)

One-shot
(p72) This is a disposable weapon that can be fired only once per game. Once fired replace the model with another

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model that does not carry the disposable weapon

Open-topped
(p118) Pinned by hits from small arms in the same way as soft-skins and infantry. If assaulted by infantry open-
topped armoured vehicles are destroyed automatically if the vehicle is damaged, in the same way as for soft-skins.
If hit by indirect fire then add +1 to the damage result roll. Note that all hits upon the upper surface of armoured
vehicles count +1 penetration regardless of whether the target is open or not - so open-topped armoured vehicles
suffer a double penalty: +1 penetration and +1 damage result

Shaped Charge
(p73) Never suffer the -1 penetration modifier for firing at long range.

Shirkers
(p91) Shirkers must always take an order test when given an order, even where they are not pinned, and always
count pinned markers as double.

Spotter
Spotters rules on page 71. Inexperienced Spotters cannot spot for inexperienced indirect fire weapon. Errata: Note
that spotters are always ignored for the purpose of victory conditions (e.g. they cannot capture/control/hold
objectives and areas of the table, move out of the table to score points, etc).

Team (3 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man
remains then the weapon suffers a -1 to hit penalty, and (p42) -1 penalty to its morale. For squad-based team
weapons, loader must remain within 1" or weapon suffers the -1 to-hit penalty.

PickList
German Infantry (equipped as modeled) 1
German Infantry with Assault rifle 7
German Infantry with Light Machine gun (requires loader) 6
German Infantry with Rifle 17
German Infantry with Submachine gun 1
German Medium Mortar team 1
German men have Panzerfaust in addtion to other weapons 8
German NCO with Assault rifle 2
German NCO with Rifle 1
German NCO with Submachine gun 1
German Panzer IV 1
German SdKfz 251/1 half-track 1
German Second Lieutenant 1
German Spotter 1

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