Thesis... Research Sample
Thesis... Research Sample
Chapter I
Introduction
is focused on quality not quantity. The students from senior high school must be
equipped with skills before they will go to college proper. This new set in the
government will ensure more productive and competitive graduates equipped with
full knowledge as they go on the proper application of their chosen career but still
it’s not enough to reach the expected result; the mastery level. Despite the fact
that our government prioritizing a bigger allocation of budget for the Educational
Agency like Department of Education our educational system is still in the process
of improving its goal to excellence factors that contribute in the deterioration of our
educational system are the teachers benefit having low salaries, ineffective
spite of these challenges, the government is optimistic, that these problems can
materials that fit on the learning abilities of the learners who belong to their classes.
Anent to this DepEd Order No. 13, series of 2012 referring to the guidelines
Instructional materials are the tools teachers use to teach their students.
Excellent instructional material has a big impact on the students learning since
students learn most by doing. Together with the excellent instructional materials
are its adequate numbers of units in proportion with the number of students.
Engaging in hands on activities gives the learners idea on how this experience can
be applied in a real life situation. This instructional material serves as an aid for
instruction. Through this, the teacher will be able to make his/her strategies in
teaching more effective and meaningful. It is much easier also for students to learn
and understand their lesson as well as acquire the skills necessary in the field.
materials used by the teachers are made by them and are based on the needs and
interest of the students. One basic problem on the educational sectors particularly
3
particularly in Araling Panlipunan. Students have the natural to dislike the subject.
Children who need remedial that help typically have not responded to the
problems.
Teachers are provided with modules and teaching guide for Grade 7, 8 and 9 for
exploratory but are of limited contents. Modules and textbooks for Grade 10 for
specialization are not yet sufficient. Lacking of references on this grade level in
research on the internet to avail teaching materials that would meet the needs of
would really be required to find ways to avail the needed materials to meet the
one low performance. The division, school, administrator, and principal seek to
determine the weak point of the subject. Based on my informal interviews to the
because it is the only subject in the basic education curriculum that explicitly
4
teaches geography, history, current events, culture and heritage of the Philippines.
subject is the way the concepts are being presented by the teachers, lacking of
modules and other references particularly in grade 10 might be also a factor with
that problem. Since Technology is ruling the modern world Electronic World Wide
Web has spread its tentacles far and wide and there is hardly anybody who has
been left untouched by it and the technological advancements have made society
take a leap toward success. Every technological reform is a small step towards
progress of mankind. Centuries ago, hardly anyone would have even dreamed of
imagined being able to communicate with people on the other side of the globe.
But there were some intelligent minds dared to dream of such revolutionary
Kaur, Navpreet et al., (2013) Since the modern youth is so driven by it that
the day is not far when problem of drug abuse will be replaced by electronic abuse.
These devices are the boon and the bane of society since the students now a day
exposed with cellphone the researcher will develop a similar instructional material
that help the teacher to teach as well to the students learning by using Virtual
mobile phone.
5
(Goksu & Atici, 2013).The use of mobile phone more frequently when
compared with the computer , because access is easier and popular as Facebook,
YouTube , and Twitter indicating that the media are potentially used in learning.
education, where student can learn the matter anywhere and (Adegbija & Bola.
(2012), can bring about motivation in language classrooms; therefore, the use of
CALL computer-assisted language learning (CALL) has shifted from seeing the
flexibility, and also contribute to reducing the gap between theory and practice. In
schools in the division of Antipolo City. The researcher believes that the output of
this study would be great help in the teacher in teaching the subject as well as it
well help the students to understand the topic easier and it will enhance the
Selected Public Secondary in the Division of Antipolo City These schools include
National High School, Dela Paz National High School and Bagong Nayon II
National High School. This study will focus only on selected Grade 10 Students
and Araling Panlipunan 10, ICT Teachers of Selected schools in the Division of
The present study aimed to develop and Evaluate Visual Interactive Comics
1.4. Customizability
perceived by the teachers and students with the above mentioned variables?
Panlipunan 10?
perceived by the teachers and students with the above mentioned variables.
Theoretical Framework
This study will anchor on the learning occurs as a result of experience that
becomes meaningful to the individual. Since the learner will be the focus of reform
innovative. Creativity and innovation will make students successful in their career
and life. Classroom Technologies help students & teachers in the process of
In view of constructivist, it is based on the premise that students learn best when
the subject matter is meaningful and related to their interest and experiences. The
Learning can use different practices. Teachers are always using different
visual aids to stimulate the interest of the students to attain the higher goals of
learning. Recently studies shows that using computers in the form of instructional
Constructivist Construction
theory by
Taber
Validation and
9
Developed
Virtual Interactive
Comics as
Instructional
Material in Araling
Panlipunan 10
FEEDBACK
Conceptual Framework
10
The first is frame is represents learning theory which the researcher based his
study, profile of the respondents and the questionnaire checklist made by the
and the last frame represents the output of the study the Developed Visual
The line from the output frame processes and input presents feedback. This
means that the system is a continuous process which does not stop after the output
was achieved and also feedback transmits whatever reception it may get from the
Definition of Terms
The following terms are defined operationally in the study to clarify and
Interactive Comics.
Comics. In the study it refers to the materials which the respondents will be
evaluated.
Evaluate- this refers to the process how the teachers and students assess
Overall Interface- it refers to the design wherein the basis of the evaluator
instructional material
teachers as respondents.
Chapter 2
This chapter presents the variables and the corresponding review of foreign
and local literatures and studies quoted statements and topics for the purpose of
Related Literature
Multimedia Design
our physical and virtual worlds, it is imperative that artists and designers grapple
with these tools and methods capitalized within the military, industrial, and
entertainment complexes. Artists and designers who can utilize and invent within
the technological landscape are critical to the ongoing humanism with which
technology must be fused. It is essential that artists test, deconstruct, play, and
repurpose the technologies of our rapidly changing world. New Media Futures: The
Rise of Women in the Digital Art is not only a testament to a group of artists,
Miller D, Zhao A (2017) Opening the classroom with the use of screencast,
screencast are in essence, video lecture their digital format carries all the benefits
of the medium the ability of the students to learn in distance , the ability of the
students to learn asynchronously and the ability to scale the classroom, in this
sense, the author are using the word open” in a somewhat different fashion that it
is use elsewhere rather than speaking about open licensing or remixing material
Caliva (2010) Stated that with the integration of computer in the classroom
students world of technology and the quality of education and also the chances for
further utilize their educational tools by computer based tools because change
researcher have discovered common ground combining the traditional and virtual
classroom.
only the text, but also elements that are able to draw attention to important terms
and also continuously motivate the learner and retain his attention by pictures,
videos, sound recordings etc. It consists therefore of hypertext and other elements
such as blocks notes, definitions and examples that are implemented directly into
elements prepared in the form of files and web destinations. Multimedia elements
are typically stored as objects in a local store and then included into the text of the
e-learning material
Han (2010) Emphasized that the utilization of multimedia and internet in the
reading instruction provide tools and rich environment for foreign language learner
and rich environment for foreign language learner and its becoming wider and
more efficient. This teaching reform is good way to carry out the quality oriented
Another factor is the resources that should be readily available in the classroom
discovering new and innovative methods of teaching. Bulk researches showed that
there are teaching methodologies and approaches that effectively enhance the
techniques to classes can benefit both the teachers and students. Teacher’s ability
to visualize the concepts with a goal of mastery can definitely facilitate learning in
experience. Even technologies that can be found inside the classroom can be used
in teaching. For instance, teachers may assign projects to its students like
multimedia such as video, films and audio and asking them to explore on these.
Interface
Briones,B. (2017) the use of ICT in teaching Physics and the students’
performance in Physics-8. Findings of the study revealed that: (1) The ICT
competency level of the Grade-8 Physics Teachers is proficient. The teachers are
in the basic level both in Pedagogy and Organization and Administration domains;
15
Physics which were categorized into three themes such as (1) lesson preparation,
(2) lesson implementation, and (c) collaboration; (3) There is a moderate positive
correlation that exists the between the teachers’ level of competency in the use of
significant; (4) The teachers perceived that the use of ICT; helped improve
the teaching and learning process, and provides teacher the opportunity to be
innovative in delivering the lesson. The teachers also enumerated the top five most
connection, lack of seminars and trainings in ICT, lack of technical support, lack of
time to plan and prepare lessons using ICT, and unavailability of ICT tools and
advancement of the competency level of the teachers in the use of ICT for a more
of different teaching methodologies and strategies. This knowledge will help them
matched with the different instructional materials to make the lessons concrete for
the learners. Attention and interests were fully caught leading to the attainment of
objectives.
16
instructional materials impose a high cognitive load upon learners that may exceed
objectives, task and activities, and assessments. Most of teachers now create their
own module to motivate students and to enhance their ability in acquiring deep
intellectual content that by designed served as a major tool for assisting in the
unbound, kit or package form and may consist of hard backed or soft backed
and a computer courseware or software. The term does not include electronic or
computer hardware even if such hardware is bundled with software or the other
education in the paper Technology and Education: Computers, Software, and the
education are commonly divided into three categories; general investments in ICT
will mainly focus on the second form of investment, which is currently the biggest
trend within educational policy. However, we will first present some studies on
tracking studies from 2005 to 2014 were selected from the Social Science Citation
Index (SSCI) database for review. Through a literature analysis program, CATA,
and in-depth content analysis of the research methods and findings, five research
theme clusters were abstracted from the selected papers, namely, cognitive
platforms. Based on the results of the in-depth theme analyses, it is suggested that
the design of e-learning instruction should consider placing related text and
graphics in adjacent areas, using one verbal mode at a time, and providing explicit
and clear verbal explanations. When using animations, instructors need to explain
carefully the goals and contents of the animations to reduce the extraneous
necessary for students to become familiar with the new environment. Finally,
multimedia material that discussed various forms of alienation was developed and
evaluated. The computer program was based on research findings and proven
awareness.
resource defined for the purposes of this research as ‘digital multimedia learning
and guiding the cognitive processes of learners’. DLOs exist in a myriad of forms
instances, but students do not do these in schools. Instead, they prefer working on
the activities during their free time in internet cafés available in the school vicinity.
This means additional effort and expenses on the part of both teachers and
students.
relatively new concept in the Philippines and still in its embryonic stage. The
applicable to many Filipinos. The design of good formula to suit the Filipino
preferences will open the opportunity for growth in e-learning in the Philippines. It
will benefit individuals who place high value on education and the desire to
succeed.
Customization
to translate new customer demands into new products and services. To achieve
that, a culture that emphasizes knowledge creation and distribution across the
dynamic networks. These factors have direct practical implications. First, they
corroborate the idea that MC is not every company's best strategy, for it must
conform to specific market and customer types. Second, they assert the complexity
organizational structure.
Sanders, C. Vail, A, (2008) the only thing about social relationships, social
structures, and other elements of social life that doesn’t change is that they are
constantly changing. The perpetual emergence of social worlds is the rule rather
20
than the exception and the worlds that Customizing the Body addressed in the late
concerned with a sociology of the body and its modification, and the tattoo world—
have been especially active sites of social change, development, and evolution.
are as follows:
trigger function. Wherein, teachers and students can navigate or manipulate the
of media in learning. This has to do with careful selection and matching of media
re-think and re-engineer the nature of our teaching and learning practices. A major
part of this re-engineering process includes shifts in the roles of teachers from
approach to education.
21
Luciano (2013) explained that modules are increasing being used in many
course books are now structured on the basis of “module” rather than “units”, and
most teachers, when faced with this innovation, wonder this is really a new
development, opening up new paths for learning and teaching or whether it might
not just be “old wins in new bottles”. The concept on “module is strictly linked to
the idea of a flexible language curriculum, which should provide all those
concerned with education (primarily learners and teachers, but also parents and
realistic language learning objectives. Modules are not limited to the “core”
Miami School Board (2011) in its policy of writing indicated that instructional
materials, including textbook, educational media (library media print, non-print, and
The board explained the criteria for selection of instructional materials as:
for students, enrich and support the curriculum, and be consisted with the Florida
perspective, content goes with the alignment with curriculum; level of treatment;
instruction; guidance and support; active participation of students; ease of use and
durability of materials.
materials like modules are one of the key components of educational technology.
From the general didactic aspect, educational materials can be defined as the
didactically adapted materials that the teacher can use during the teaching process
as teaching materials; for the students who are acquiring or revising their
knowledge with the help of the materials, these materials are learning materials or
a way that help the teacher with quality planning and carrying out of the teaching
process and students with their independent learning, that is, gaining, revising,
reflecting on, valuing and using knowledge. Educational materials consist of books,
encyclopedia, atlases, dictionaries, textbooks, etc. that is, mostly written materials,
online). Both printed and electronic educational materials are indispensable in the
23
teaching process activities an important source for students. But what does the
decisive impact on their didactic quality, effectiveness and functionally during the
processes of teaching and learning? To answer this, the first part defines the
main criteria according to which the didactic quality of educational materials can
be assessed, then empirical study in order to find out what level of importance is
to reflect the users’ priorities, selecting topics of interest, or altering colors or other
Related Studies
learning. Today, in some schools, netbooks have replaced notebooks and some
in the United States found that more than six in 10 college students and high school
seniors agree that they study more efficiently by using tablets. A study conducted
by Houghton Mifflin Harcourt in California also showed that students using iPads
Another study at Oklahoma State University found that 75 percent of students said
the use of gadgets enhanced their learning experience. Despite the fears of
parents and some teachers that gadgets may distract students, surveys and
studies have shown that generally, these technological tools are a big help in
learning. The United States had invested heavily by providing computers for
students in public schools. Reports say the federal government spends more than
$3 billion a year on digital content alone. The US has also launched a massive
program to make high-speed Internet and free online teaching resources available
to remote schools. This year, more states administered tests for the elementary
and middle grades through the Internet, discarding the use of pen and paper. The
technology. The ethical and responsible use of computers, tablets, cellphones and
other devices can greatly enhance the learning capability of students, for it has
been shown through studies that children (and adults for that matter) can better
grasp and understand their lessons in a more relaxed environment, without the
through the use of typography, photography and illustration. The field is considered
combine symbols, images and text to form visual representations of ideas and
messages. They use typography, visual arts, and page layout techniques to create
(Wikipedia)
learning tools( e-learning tools) has been proposed to provide students self-
directed and flexible opportunities to keep the students engaged and up to date
with content.
on the importance of the use of instructional technology. Both agree that they are
afraid to use new technology though they have high level of enjoyment and strong
motivation in using it. Thus, teachers and students positively view the use of
Arinto, P. (2013) use of Web tools and resources relates to the importance
that they give to independent learning and collaborative learning. However, the
26
study also found that academics hold orientations to teaching and learning with
Web technologies that do not necessarily conform with the extremes identified in
to take into account, and address tensions among, a range of design factors,
traditional pre- and post-test, a retrospective survey was used to determine the
effectiveness of the instructional module. Findings showed that for those with little
introduction to get started with implementation. For some, the information was a
little too broad. Request for additional specificity by both beginners and advanced
users indicated that the inclusion of additional resources was necessary to address
their varying deficiencies. Though it would take time to identify and present the
27
added information, the web-based platform utilized for this module could easily
increase in the number of real life implementations presented would have helped
their courses. Flipped classrooms have the opportunity to cause a significant shift
in the way instruction is delivered. Using technology, teachers are now able to
blended learning method that combines the benefits of direct instruction and active
Rodriguez (2017) the students perform better after being exposed to the
learning accessibility and flexibility, students benefit from social interactivity and
connective learning process which will also foster students' performance and
based on the following criteria: (a) The course is provided by institutions of higher
education; (b) the course should include instructional design components. The
results revealed that all courses scored notably higher means on Content
Chunking and Objective and Content Structure. However, all courses were rated
results revealed that all courses scored notably higher means on one of the
learning framework which is Customization and were rated low mean scores on
the Conversation attribute. The overall conclusion of this study is that the selected
Recommendations are provided for turning mundane courses into dynamic, user-
Muldong (2013) found out that both the students and instructors very much
completely and descriptively worded, contents are very logical and coherent, very
well focused, stated very clear lay, activities are appropriate: style and presentation
organized.
that the use of tablet devices in the classroom setting has an impact on both
teaching and learning practices. The results suggest that teachers can be divided
into two categories: the innovative teachers and the instrumental teachers.
accordance with the advantages tablet computers can offer. Instrumental teachers
seem to use the device as a ‘book behind glasses. The distinction between the two
groups has consequences for both the way courses are given and how students
experience them. In general, the introduction of tablet devices entails a shift in the
29
way students learn, as the devices provide interactive, media-rich, and exciting
new environments. The results of this study indicate that policy makers should
teachers’ and students’ understanding of the full potential of this kind of technology
in education.
applications. We have built several systems to demonstrate and validate this idea
in domains like searching documentation, GUI automation and testing, and cross-
Script enables users to programmatically control GUIs without support from the
underlying applications. Sikuli Test lets GUI developers and testers create test
(2012) ha applying comic based activity is impractical due to time and internet
utilized in authoring tools plus learning the software itself also contribute to this
control remains a challenge when storytelling applications limit to pre-fixed plot and
consumers seek to customize offerings to their own preferences. In this article, the
influence (1) the product configuration favored, (2) the degree of decision difficulty
in product customization, (3) the degree of satisfaction with the customized option,
and (4) the degree of willingness to purchase. The authors examine these
customize a product using the by-attribute method than when using the by-
to purchase the customized option than the by-alternative method. Finally, the
solely due to the reduction in information consideration but also due to less explicit
contents can be approached through them for the teaching of Social Sciences
gathering (data collection grid) and analysis (category system) were designed. The
31
different contents of a social nature are analyzed according to the study categories
and in turn from the areas of social issues detected in them. we present a working
proposal for the use of videogames in the classroom on the basis of resolution of
relevant problems, determining which are the issues that we consider relevant,
what questions the pupils can be asked to approach through videogames and what
the characteristics, benefits and obstacles are in the use of these resources in the
instruction with its text and animations in a graphical form for the preschoolers to
learn interactively with the lessons that are presented with facts and able to have
a recap on what they have just learned by taking the interactive quizzes. This can
provide the student with a more flexible, creative and entertaining environment for
their learning experiences with the implementation of a Visual basic format and
Macromedia Flash.
technology like computer, learners can absorb more information and take less time
process of living and learning and many studies proving how students who have
been exposed in ICT, performed better in school but computer could never replace
teacher.
organization, creativity and evaluation. On the other hand, they evaluated the
Collins (2008), Collins, et. Al (2008), Vernadakis, et. al are also relevant to
the present study since it also focused on the effectiveness of computer – aided
Montrieux H., Vanderlinde R., Etal (2015) teacher have changed their
computers can offer. Instrumental teachers seem to use the device as a ‘book
behind glass’. The distinction between the two groups has consequences for both
the way courses are given and how students experience them. In general, the
introduction of tablet devices entails a shift in the way students learn, as the
Chapter 3
Method of Research
The characteristics used to describe the situation or populations are usually some
factual, accurate and systematic data that can be used in average, frequencies
schools in the Division of Antipolo City. These schools include Dalig National High
Dela Paz National High School and Bagong Nayon II National High School during
the school year 2018-2019 The school offers Grade 7 to Grade 10 Junior High
School and Senior High School education to students except Mambugan and
Bagong Nayon II National High School; this is located at Antipolo City, Province of
Figure 2
The study which aim to Develop and Evaluate Virtual Interactive Comics as
students of selected secondary public schools in Antipolo City and 25 ICT teachers
and Araling Panlipunan 10 teachers. The Grade 10 students will be ask to evaluate
use fishbowl technique that will represent the group. The respondents will evaluate
teachers in selected School in Antipolo City. They will be requested to evaluate the
information and customizability. They will also be asked about their suggestions
the developed instructional materials after its evaluation. The researcher wishes
After the submission of three proposed titles the researcher pursues the title
at hand which approved during his title defense. The researcher then collated
different reference materials and also browsed the internet for the preparation of
chapters 1, 2 and 3. Through the reference materials and internet, the researcher
compiled different literature and studies, both foreign and local to support the
conduct of the study then the colloquium follows. Then the researcher prepared
the developed instructional material .For the conduct of the study, the researcher
will accomplish different request letters on the permission of the floating of her
research instrument. After its retrieval the gathered data will be tabulated, analyzed
and interpreted. Then the construction of chapters 4, 5 and 6 will follow then the
All comments and suggestions provided during the final oral defense will be
the reconstructed research the research will hard bind the thesis and reproduce
Sources of Data
researcher will make is the exclusions of some categories which are not necessary
To interpret the answer of the respondents the following scale will be used:
To gather the data necessary on attaining the objectives of the study the
also be asked and compiled for proper documentation of important issued that
materials.
treatments.
Statistical Treatment
responses to an item.
𝑓
% = 𝑁 𝑥100
Where:
% = percentage
f = frequency
∑𝑓𝑖𝑥𝑖
×= 𝑁
Where:
X = weighted mean
∑ = summation
fi = frequency
xi = weighted scale
N = number of respondents
Virtual Interactive Comics , the five point likert’s scale was used to interpret ratings
of respondents.
𝑋
𝑀𝑃𝑆 = 𝑥100
𝑁
Where:
X = Mean
N = Number of Items
X1 – X2
t = -----------------
√ S12+ S22
N1 N1
Where:
Chapter 4
This chapter gives the results and discussion of the data gathered to answer
the problems stated in previous chapters. The data and statistical findings are
Table 1 show the mean and verbal interpretation on the Evaluation of the
Table 1
respect to Multi Media Designs, the respondents; most perceived item is “Media
elements are of sufficiency high quality.” With the highest mean of 4.51, followed
means of 4.28, and “Appropriate forms of media are used to enhance presentation
Last two in ranks are items, “The multimedia presentations have a coherent
layout, design and background ” and “All images are accompanied by a detailed
explanatory caption that the user can access easily” with means of 4.11and 4.07,all
as Excellent.
It is noted that all items are interpreted as Excellent, hence this leads to an
implication that the Multi Media Design set developed material are approved by
the respondents.
using animations, instructors need to explain carefully the goals and contents of
the animations to reduce the extraneous cognitive load. In the dynamic learning
Table 2 show the mean and verbal interpretation on the Evaluation of the
Table 2
that the overall interface are “The design is visually appealing” as it obtain the
highest mean of 4.51, interpreted as Excellent. The next perceived items “The
design is simple, i.e. not cluttered with irrelevant devices and information,” with
means of 4.11 and “The user is always made aware of what to do next” with the
For them the last three perceived items are “Labels, buttons, menus, text,
and general layout of the resource are consistent and visually distinct,” “The user
is informed of their position in the resource relative to its beginning and end” with
similar means of 3.81 and “The user is informed when a new window (such as a
browser window, tab or pop up) will be displayed” with a means of 3.61.The
as a major tool for assisting in the instruction of a subject or a course. These items
may be available inbound, unbound, kit or package form and may consist of hard
Table 3
As indicated in the table, rank no. 1 is “Clear visual indicators are used to
display the position of the cursor on the screen,” was rated “Very Satisfactory,”
with a composite weighted mean of 4.10. Rank no. 2 is “The cursor changes shape
to indicate its function and provide information to the user,” and “Menus, buttons
and other familiar controls use the same or similar formats and appearances
throughout the resource was rated “Very Satisfactory,” with a similar mean of 3.75
interpreted as “Very Satisfactory “ rank no.4 “The resource responds obviously and
appropriately to learners’ actions” with a 3.74 followed by “A control that has been
selected indicates to the user that the selected event has been recognized” with a
mean of 3.72, “, “Icons that can be selected are designed to suggest their intended
use” and “Controls found in many parts of the resource (menus, buttons, and so
on) that serve similar functions throughout the resource are placed in similar
locations in all displays” and “A control that can be selected provides dynamic
information to the user about the specific function (e.g. the mouse cursor changes
appropriately and/or the control changes its visual appearance in some way)” with
of “Very Satisfactory”
The findings of the study is similar to the study of Collins (2008) that the
currently available applications are easy to integrate into the student’s in class
experience. The paper also reports on the impact that using CAI has on student
Table 4
As referred in the table, rank no. 1 is “The user can return to a previous
state of the system and repeat from there,” was rated “Very Satisfactory,” with a
through mouse only,” was rated “Satisfactory,” with a composite weighted mean of
3.35. Rank no. 3 is “The user can control the pace at which he/she moves through
the material,” was rated “Satisfactory,” with a composite weighted mean of 3.34.the
last four perceived are “Methods to support navigation are clear and consistent
functionality is accessible by the use of the mouse and or keyboard’,” The user can
adjust the magnification of displayed materials”, and “The user can adjust the size
of the font for displayed text” with a composite mean of 3.29,3.28,3.27 and 3.21
The result shows that the lowest mean obtain on the developed material as
Preferences.
The findings counterpart with the study of Da Salviera G., Borenstein D.,and
dynamic strategy and depends on the ability to translate new customer demands
into new products and services. To achieve that, a culture that emphasizes
knowledge creation and distribution across the value chain must be pursued by
have direct practical implications. First, they corroborate the idea that MC is not
every company's best strategy, for it must conform to specific market and customer
configuration, value chain network, process and information technology, and the
Table 5
“Excellent,” with a weighted mean of 4.24. Rank no. 2 is “Overall Interface,” with a
weighted mean of 3.96 and “Behavior of Controls & System Information “Rank no.3
with a weighted mean 3.73 with a “ Very Satisfactory, “ interpretation and Rank
interpreted as “Satisfactory “
design. Several tools were used in this study in determining the impact of office
Capitol. Different office types present inside the said institution were first
recognized, and seven office types were identified as follows: individual office,
shared room, small open plan, medium open plan, large open plan, cubicle, and
determine what office design elements should be given priority per office type. To
management should focus on the office design elements that fall on the second
Table 6
.70 and .66 with a probability values .487 and .509 respectively. Thus, the
findings failed to reject the null hypothesis, that there is no significant difference
significant because the probability values are greater than the 0.05 levels.
Controls & System Information” obtained t-values of 0.30 and 0.26 with significant
values of 0.762 and 0.799 respectively. Since the probability values are all greater
than the 0.05 level of significance, the null hypothesis was failed to reject due to
the fact that there is no sufficient evidence to show that there is significant
difference on the evaluation of the teachers and students on the developed visual
Chapter 5
Summary of Findings
customizability
multimedia design, the Overall interface and behavior of control are Very
variables.
Conclusions
1. The teachers and students find the developed visual interactive comics as
interface and behavior of control are Very satisfactory and the customizability
is satisfactory.
Recommendations
1. The developed material needs to be reviewed to find out some parts which
need adjustment and revision to make it more suitable and effective for the
font size emphasizing important topic and separate chapter per chapter.
of the study.
56
3. The teachers must find time to explore the Virtual interactive teaching
BIBLIOGRAPHY
A. Books
57
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of mobile technologies for learning in selected Universities in Kwara State, Nigeria.
Procedia Social Behavioral Sciences 176 (2015) 352- 356
Goksu, I and Atici, B. (2013). Need for mobile learning: technologies and
opportunities. Procedia-Social Behavioral Sciences 103 (2013) 685-694.
Sanders, C.Vail, D. (2008): Customizing the Body: The Art and Culture of
Tattooing
Zumbach Joerg, Schrangl Gerhard, Mortensen Chad and Moser Stephanie (2016)
: RETRACTED: Evaluation of Intercultural Instructional Multimedia Material on
58
B. Periodicals/Journals
C. Unpublished Materials
D. Internet Sources
https://en.wikipedia.org/wiki/Media_naturalness_theory
https://www.nngroup.com/articles/customization-
personalization/?lm=customization&pt=article
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APPENDIX B
Directions: Please put a check mark (√) on the appropriate column that best
describe your answer to evaluate the Developed Instructional
Material in Araling Panlipunan 10. Use the following scale as guide
to your evaluation.
A Multimedia Design 5 4 3 2 1
1 Media elements are of sufficiency high quality
2 Clear and precise instructions are provided in
accessing multimedia
3 Appropriate forms of media are used to enhance
presentation .
4 The multimedia presentations have a coherent
layout, design and background.
5 All images are accompanied by a detailed
explanatory caption that the user can access easily
B Overall Interface 5 4 3 2 1
1 The design is visually appealing.
2 The design is simple, i.e. not cluttered with irrelevant
devices and information.
3 The design is consistent throughout successive
displays.
4 Contains sufficient information and directions for the
user to use the resource.
5 The ways to navigate through the material are clear.
6 Labels, buttons, menus, text, and general layout of
the resource are consistent and visually distinct
7 Fonts are readable in terms of size, color and
contrast between the background and the text
8 The user is always made aware of what to do next.
9 The user is informed of their position in the resource
relative to its beginning and end.
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CURRICULUM VITAE