Human Computer Interaction
Human Computer Interaction
Human Computer Interaction
Cre Maximum
Hours/Week
Course Code Category dits Marks
Contact Classes:50
Tutorial Classes: Practical Classes: Nil Total Classes:50
Prerequisite:
Course Objectives:
To gain an overview of Human-Computer Interaction (HCI), with an understanding
of user interface design in general, and alternatives to traditional "keyboard and
mouse" computing; become familiar with the vocabulary associated with sensory
and cognitive systems as relevant to task performance by humans; be able to apply
models from cognitive psychology to predicting user performance in various human-
computer interaction tasks and recognize the limits of human performance as they
apply to computer operation; appreciate the importance of a design and evaluation
methodology that begins with and maintains a focus on the user; be familiar with a
variety of both conventional and non-traditional user interface paradigms, the latter
including virtual and augmented reality, mobile and wearable computing, and
ubiquitous computing; and understand the social implications of technology and
their ethical responsibilities as engineers in the design of technological systems.
Finally, working in small groups on a product design from start to finish will provide
you with invaluable team-work experience
Course Outcomes:
1. Ability to apply HCI and principles to interaction design.
2. Ability to design certain tools for blind or PH people.
Unit - 1 Introduction No. of Classes: 09
HCI in the software process, The software life cycle Usability engineering
Iterative design and prototyping Design Focus: Prototyping in practice Design
rationale Design rules Principles to support usability Standards Golden rules
and heuristics HCI patterns Evaluation techniques, Goals of evaluation,
Evaluation through expert analysis, Evaluation through user participation,
Choosing an evaluation method. Universal design, Universal design principles
Multi-modal interaction.
Unit - 5 Cognitive models Goal and task No. of Classes: 12
hierarchies Design Focus
Cognitive models Goal and task hierarchies Design Focus: GOMS saves money
Linguistic models The challenge of display-based systems Physical and device
models Cognitive architectures Ubiquitous computing and augmented realities
Ubiquitous computing applications research Design Focus: Ambient.
Wood augmenting the physical Virtual and augmented reality Design Focus:
Shared experience Design Focus: Applications of augmented reality Information and
data visualization Design Focus: Getting the size right.
Text Books:
1. The essential guide to user interface design, Wilbert O Galitz, Wiley Dream Tech.
Units 1, 2, 3
2. Human Computer Interaction. Alan Dix, Janet Fincay, Gre Goryd, Abowd,
Russell Bealg, Pearson Education Units 4,5
Reference Books:
1. Designing the user interface. 3rd Edition Ben Shneidermann, Pearson Education
Asia.
Web References:
https://nptel.ac.in/courses/106/103/106103115/
https://nptel.ac.in/courses/106/106/106106177/
E-Text Books:
http://192.168.8.214/ACE%20INTRANET/E-Books/CSE%20BOOKS/
http://www.ittoday.info/Excerpts/HCI.pdf
https://paragnachaliya.in/wp-content/uploads/2017/08/HCI_Alan_Dix.pdf
https://cse.iitkgp.ac.in/~dsamanta/courses/archive/hci/LectureSlides/01_HCIcou
rseOverview.pdf