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A Research Presented to
In Partial Fulfillment
By
MARCH 2024
Acknowledgement
The completion of this research could not have been accomplished without
the participation and cooperation of so many people whose names may not all be
enumerated. Their contributions are sincerely appreciated and gratefully
acknowledge. Researcher would like to express her outmost gratitude particularly
to the following:
To Mrs. Leila E. Arsenal, class adviser, for her professional assistance and
patience for helping her students as respondents in this study.
To the Researcher’s beloved Family, beloved one and friends, for their
unending financial, emotional and spiritual support to accomplish this study.
And most especially, the researcher owes a special thanks to our Almighty
God for giving strength and guidance for every step we take and for making the
impossible to possible.
Abstract
This study examines the effectiveness of using a game-based learning in
improving students’ numeracy skills of 41 ninth-grade students in Radius section during
their mathematics time. Titled “Game-Based Learning: An Intervention to Enhance the
Basic Numeracy Skills Among Grade 9 Students,” the study employs pre-test and post-
test assessments to measure the levels of students’ basic numeracy skills before and
after the intervention, thus the researcher adopted survey instruments from other related
studies to gather the data needed for this study. Quantitative Statistics, particularly mean
& standard deviation were utilized to determine the level of basic numeracy skills and to
determine if there is significant difference between before and after the intervention,
Paired T-test were utilized by the researcher.
Results showed that, even with having a time limit in answering the four
fundamental operations in mathematics, most of the respondents found out that they
can answer the said test with no less than three minutes, that is why results showed that
mostly of their level of basic numeracy skills after integrating the game-based learning
is Advanced. Thus, these findings underscore the effectiveness of integrating Game-
Based Learning Strategy in enhancing the basic numeracy skills among the students.
furthermore, the researchers recommended collaboration between the school
administrators and teachers especially mathematics teacher that could be done to
support them in developing a collaborative learning environment.
INTRODUCTION
Moreover, math drill practice can improve mastery of the fundamental processes,
and as mastery grows, a student will be able to apply it to even the most basic home
and professional settings Manalaysay, J. (2021). Instructional methods are essential to
the teaching and learning process. It improves students’ memory capacity and adds
excitement to the teaching and learning process. Intervention activities such as game-
based learning or drills are currently high valued as instruments for improving students’
academic performance and improving classroom discussions in the Philippine
Educational System. Furthermore, the use of drill can add intrigue and motivation to the
opening of every discussion. It’s crucial that students learn the fundamentals during their
early childhood years. Once they have mastered these fundamental number
relationships, they will be considerably more equipped to take on more difficult problems
in higher mathematics. Thus, the purpose of this action research is to determine the
effectiveness of using a game-based learning in improving students’ numeracy skills.
The study would be significant tool in promoting the level of basic numeracy skills.
Generally, the following group were also benefited from this study:
1. The results of this study will help students to improve their numeracy skills.
2. This study will help teachers to apply this intervention as their basis for the
development of their teaching strategy in having an interactive learning
environment in mathematics class.
3. This study would be significant to all future researchers out there; this will give
them an idea on where to focus on improving students’ numeracy skills. This will
also serve as their avenue to conduct further research of the things that
researcher forgot to address at the end of this action research.
Manalaysay (2021) on the other hand, stated that the purpose of her study was
to demonstrate how regular math practice can affect students’ numeracy abilities of
students in basic grades. It has been noted that using students-centered methods to
teach mathematics produces exam results comparable and occasionally even better. As
the said approaches, these are frequently used in teams or small groups of students,
but they can also be used by individuals. From the findings of this study, learners’
interactions with the exposure to math drill used the casual style of discourse, had
noticeably superior numeracy recall, and attained the lesson’s mastery level right away.
Moreover, Chavez (2019) stated that, young people today are seen as vibrant,
individual people have distinct distinctions in their cultural backgrounds, cognitive talents
and physical attributes. The mathematics quarterly results demonstrated clearly that
students must be taught in a variety way, both in terms of learning and teaching methods,
in order to accommodate their diversity. From the findings of this study, differentiated
instruction had a significant impact to students’ mathematics performance. In terms of
preparation, interest and learning profile, the experimental group and the control group
both perform at a nearly equal level. On the other hand, when students received
differentiated training, the experimental group outperformed the control group in terms
of performance. Flexible grouping was the teachers’ most successful method among
experimental group while using differentiated teaching. This demonstrates that working
together with peers or students at the same academic level has a positive effect on the
development of learners’ mathematical skills.
CHAPTER 3
RESEARCH METHODOLOGY
A. Research Design
The researcher of PHINMA Cagayan de Oro College conducted the study
utilizing an Experimental Research Design. This research is based on a pre-
experimental design. It carries out to see how effective the game-based
learning is in enhancing the students’ basic numeracy skills. Thus, this action
research uses the quantitative research method to obtain the data needed to
assist the researchers to make a better judgement.
B. Research Participants
This study consisted of Forty (40) grade 9 students in Kauswagan National
High School. These respondents attended grade eight classes during the
previous school year and proceed to the grade nine level.
C. Research Instrument
The research instrument in this study is a standardized test. In terms of
pre-test and post-test, researcher adapted the questions from RUNT or
Regional Unified Numeracy Test (2019) from Department of Education. All
instrument will be disseminated through printed questionnaires.
F. Data Analysis
This study used measures of central tendency to analyzed the gathered
data among grade 9 students specifically section Radius in Kauswagan
National High School, particularly the mean, the standard deviation and
paired T-test thus, the results are interpreted using the table of
interpretation for the average score (mean) to get the level of grade 9
section radius students with their basic numeracy skills and to see if there
was a significant difference with their basic numeracy skills the researcher
will used a paired T-test with 0.05 significance level..
Table 1: Table of Interpretation of Average Scores
35-40 Advanced
Chapter 4
DISCUSSION OF RESULTS
This part provides a discussion of the results and a reflection on the study. The
data presented in this part follows the structure of the questions set forth in the Action
Research Questions.
1. What is the level of students’ numeracy skills BEFORE the intervention?
MEAN 37
STANDARD DEVIATION 3.585
INTERPRETATION ADVANCED
From the table 1 shown above, in the pre-test result of Grade 9 Radius in
Numeracy prior to the implementation of Game-Based Learning, the average score
of the students is less than of the total score which indicates that majority of the
learners did not have an ample amount of knowledge in Numeracy (specifically in
the multiplication and division operation in mathematics) it is also because they are
pressured with the time limit. However, their level in numeracy skills is Advanced.
2. What is the level of students’ numeracy skills AFTER the intervention?
CHAPTER 5
SUMMARY
The findings are strongly supported in the study of Hui and Mahmud (2023) on
their influence of game-based learning in mathematics education on the students’
cognitive and affective domain. Their findings indicate how game-based learning helped
students arithmetic learning. Where it consists of five categories of affective domain
namely; achievement, attitude, motivation, interest and engagement) as well as the two
types of cognitive domain namely; knowledge and mathematical skills. thus, they
recommended that using GBL in the classrooms effectively were appropriate to assist
both the teachers and students in improving their numeracy skills.
CONCLUSIONS
On the light of the findings, the following conclusions are drawn.
1. The numeracy level of the students in pre-test is described as Advanced however,
there are some students who are still struggling most especially in the
multiplication and division operations in mathematics, also because it has a time
limit which is they are given only three minutes to answer the 40 items. Thus, the
numeracy level of students in post-test is also Advanced, where the researcher
sees differences with their average scores. Thus, implementing the different
Game Based learning developed and utilized improved grade nine student’s
numeracy skills.
2. The Game-based learning that were developed passed the expert validation.
3. There were significant differences in the pre-tests and post-tests of the students
using different game-based learning strategy.
RECOMMENDATIONS
Based on the conclusions, the following recommendations are made.
1. Teachers teaching the mathematics subject may provide activities and exercises
to help develop the knowledge and skills of the students most especially their
numeracy skills.
2. Mathematics teachers may assess basic numeracy skills of their students
regularly for providing mastery with students’ numeracy skills most especially in
the multiplication & division operation in mathematics.
3. GBL that were developed by the researcher may be adopted and utilized by other
mathematics teachers to improve the numeracy skills of the students.
4. Collaboration between the school administrators and teachers especially
mathematics teacher may be done to support them in developing collaborative
learning.
5. The DepEd may create policies and guidelines as basis for the schools in
developing GBL (Game-based Learning).
6. Future researchers who would like to pursue the same topic may further
make improvements with the study by having numeracy skills correlated to
other factors.
REFERENCES
Cagiltay, N.E., Ozcelik, E. & Ozcelik, N.S. (2015). The effect of Competition On Learning
in Games. Computers & Education 87, 35-41.
https://dxdoi.org/10.1016/j.compedu.2015.04.001
Chavez, R.A (2019). Improving the Numeracy Skills of Grade Five Pupils Through
Differentiated Instruction in Duhat Elementary School S.Y. 2017-2018.
Ascendens Asia Pte. Ltd. NLB Singapore-Registered Publisher.
https://ojs.aaresearchindex.com/index.php/AAJMRA/article/view/11259?fbclid=I
wAR18Nx5pjwQp5oBVberHznfyTaKZHh6FBMGCyrMZJUWhDFurLiTTxs1m1
Department of Education (2019). Regional Unified Numeracy Test 2019 (RUNT).
Scribd.com
Wardono, S.M (2018). The Analysis of Mathematics Literacy on PMRI Learning with
media schoology of Junior High School Students. Journal of Physics: Conference
Series, 983, 012107. https://doi/10.1088.1742-6596/983/1/012107.
White, K. & McCoy, L. (2019). “Effects of Game-Based Learning on Attitude and
Achievement in Elementary Mathematics,” Networks: An Online Journal for
Teacher Research: Vol. 21: Iss.1. https://doi.org/10.4148/2470-6353.1259
APPENDIX
A. Letter Request and CBAR Consent Form
B. Standardized Pre- test and Post-test
Dear Respondents:
The Researchers