Informe - Ingles - Listo
Informe - Ingles - Listo
ACCOUNTING SCHOOL
Design Thinking
COURSE:
Project management
AUTHOR:
Mundaca Flores, Kelvin (orcid.org/0000-0002-5334-0821)
TEACHER
CPC. Lozano Ríos, Marco Antonio (orcid.org/0000-0002-5397-1885)
CICLO VIII
MOYOBAMBA-PERÚ
2024
INDICE
I. INTRODUCTION. ................................................................................................................ 1
II. DEVELOPMENT. ................................................................................................................ 2
III. BIBLIOGRAPHIC REFERENCE. ..................................................................................... 8
I. INTRODUCTION.
One of the first people to write about design thinking was John E. Arnold, a
Stanford mechanical engineering professor. Arnold wrote about four main
areas of design thinking in his book “Creative Engineering” in 1959. His work
later became a subject of study at Stanford's Hasso-Plattner Institute of
Design (also known as “d.school”). , a design institute that pioneered the
Design Thinking process.
This eventually led Nobel Prize winner Herbert Simon to outline one of the
first iterations of the design thinking process in his 1969 book, “The Sciences
of the Artificial.” While there are many different variations of the Design
Thinking process, “The Sciences of the Artificial” is often considered the
foundation of this method.
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you might discover a new problem that didn't arise during any of the previous
stages. You may learn more about your target profiles during the final testing
phase, or discover that your initial problem statement can help solve even
more problems, so you should redefine the statement to include them as well.
II. DEVELOPMENT.
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Through mind maps and other visual tools, it is possible for team
members to identify, organize, gather and prioritize information.
2. The Design Thinking method also serves to solve problems in an
innovative way. It is a very effective tool and used in many social
innovation projects.
3. Redesign business processes or design new business models.
Design Thinking techniques have also been used for innovation in the
creation of business models. This methodology allows managers to
question the different parts of the value chain and explore more
imaginative and creative tactics.
4. The Design Thinking methodology is also used to create and
undertake and is a method widely used by startups of all types.
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During the process, techniques with great visual and plastic content are
developed. This makes us put both our creative and analytical minds to work,
resulting in innovative yet feasible solutions.
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TRAITS OF A DESIGN THINKING
According to Tim Brown, a Design Thinker (a person actively participating in
the Design Thinking process) must have the following personality traits:
EMPATHY: imagine the world from different perspectives, put yourself in the
shoes of others and see problems or inconveniences with their eyes, to
discover explicit or latent needs.
INTEGRATIVE THINKING:identify the relevant characteristics or salient
aspects of a complex problem, establish the interrelationship between them,
give them meaning, create a general mental model and provide a solution
based on reasoning.
OPTIMISM:No matter the limitations and difficulty of a problem, you must
have the conviction that a possible solution is always better than nothing and
work for it.
EXPERIMENTATION:ask questions and explore the limitations of the
problem creatively in search of entirely new solutions.
COLLABORATION:teamwork, interdisciplinary group working cordially and
collaboratively
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significant). Problems whose solutions will be vital to achieve an innovative
result will be identified.
DEVISE: The Ideation stage aims to generate endless options. We should
not stick with the first idea that comes to mind. In this phase, the activities
favor expansive thinking and we must eliminate value judgments. Sometimes
the most outlandish ideas are the ones that generate visionary solutions.
This is where the design process and the generation of multiple ideas begins.
This stage provides the concepts and resources to prototype and create
innovative solutions. All ideas are valid and everything is combined from
unconscious and conscious thinking, rational thoughts and imagination. At
this stage a large number of ideas are conceived that give many alternatives
to choose from as possible solutions instead of finding a single best solution.
You can also work with methods such as sketches, mindmaps, prototypes
and storyboards to explain the idea in the best way. But using all of them
does not mean success and can even be worse. At the same time, it is also
necessary to separate the idea generation area from the idea evaluation
area.
PROTOTYPE: It is the generation of informative elements such as drawings,
artifacts and objects with the intention of answering questions that bring us
closer to the final solution. That is, it does not necessarily have to be an object
but rather anything that can be interacted with. It can be a post-it, a folded
cardboard or an activity and even a storyboard. Ideally it should be something
the user can work with and experiment with.
It is an improvement process, that is, in the initial phases of each project it
can be a bit extensive and the prototyping must be quick and cheap to do but
that can provide a topic to debate and receive feedback from users and
colleagues. This process is refined as the project progresses and the
prototypes show more features such as
ASSESS: Evaluating is an essential step and with this step feedback is
sought from users, clients and members of the design team, since a
prototype, far from being finished, is open and admits contributions and
modifications. It doesn't matter how many times it has to be improved,
changed and tested. Furthermore, at this stage it is a great opportunity to
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strengthen or gain empathy from users or clients, refining solutions and
improving them. This phase does not seek a qualification as a result, but
rather learning, showing the user a possible solution and confronting it, to
learn and generate a better prototype. In this space, the rule of “always make
a prototype believing that we are right, but we must evaluate thinking that we
are wrong” should be applied. It is important to evaluate and test in the user's
own context. You have to understand your environment and your motivations,
seeing to what extent a proposed solution has ramifications that do not end
in the mere use or consumption of that product as it also presents implications
that sometimes become social.
ADVANTAGES:
The Design Thinking process is not the most intuitive way to solve a problem,
but the results that come from it are worth it. Here are some other reasons
why it is worth implementing the Design Thinking process on your team.
CONCLUSIONS:
✓ Design Thinking is a guide to doing things, where the results depend 100% on
the people participating in the process, their attitude of search, experimentation,
curiosity, empathy. Its results are not the result of a department or area, but of
the entire organization, which is why it is important to involve everyone in the
process.
✓ Design Thinking is a process that gives us various tools with a customer-
centered approach. But it must be considered that, although it is an iterative
process, care must be taken to establish limits to the process.
✓ Although innovation is something that has always existed, Design Thinking
provides a framework and process to implement innovation profitably within a
company or project.
✓ It is an attractive, dynamic and fun methodology since it uses visual techniques
✓ It is a way to solve problems by reducing risks and increasing the chances of
success.
✓ It is an open methodology, tested by large companies and whose results have
been proven.
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III. BIBLIOGRAPHIC REFERENCE.
http://scielo.sld.cu/pdf/rii/v35n3/rii06314.pdf
http://www.cyta.com.ar/biblioteca/bddoc/bdlibros/design_thinking_micitt.pdf
https://proagilist.es/blog/gestion-de-la-innovacion/design-thinking-y-scrum-compatibles-
y-complementarios/
https://www.linkedin.com/pulse/20140928113152-33658917-design-thinking-vs-lean-
startup
https://www.shiftseven.co/diferencias-entre-design-thinking-y-design-sprint
https://www.bbva.com/wp-content/uploads/2017/10/ebook-cibbva-design-
thinking_es_1.pdf