(K-ROSET) - (How To Make Paint Package Cell Project) - (E)
(K-ROSET) - (How To Make Paint Package Cell Project) - (E)
(K-ROSET) - (How To Make Paint Package Cell Project) - (E)
90210-1437DEB
Safety 2
1 Summary 3
Summary of table synchronous 3
Activation 6
Plug-in Setting 7
Creating projects 8
Adding workpieces 19
Adding obstacles 27
Teaching 31
Simulation 60
3 Various setting 73
Interface panel 73
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Introduction
This manual describes frequently used operating instructions for explosion-proof painting of K-ROSET. This manual
should be read with careful review of the related manuals such as Kawasaki robot, Controller and Controller options.
Once the contents of all the manuals are thoroughly read and understood, the robot can be used.
Safety Manual
Installation and Connection Manual for Arm
Installation and Connection Manual for Controller
External I/O Manual (for connecting with peripheral devices)
Inspection and Maintenance Manual
AS Language Manual
Servo Tombow Manual
Should any unexplained questions or problems arise during robot operation, please contact Kawasaki Robot Service
(former Kawasaki Machine Systems). Refer to the contact information listed on the rear cover of this manual for
the nearest Kawasaki Robot Service office.
The explanations in this manual include information on optional functions, but depending on the specification of each
unit, not every optional function detailed here may be included with the robot. Also, note that figures given here
may differ partially from actual screens.
1 This manual does not constitute a guarantee of the systems in which the robot is utilized.
Accordingly, Kawasaki is not responsible for any accidents, damage, and/or problems
relating to industrial property rights as a result of using the system.
5 Store this manual with care and keep it available for use at any time. If the robot is
reinstalled or moved to a different side or sold off to a different use, attach this manual to the
robot without fail. In the event the manual is lost or damaged severely, contact Kawasaki.
Copyright © 2021 Kawasaki Heavy Industries, Ltd. All rights reserved.
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Safety
The items that require special attention in this manual are designated with the following symbols.
Ensure proper and safe operation of the robot and prevent physical injury or property damage by complying with the
safety matters given in the boxes with these symbols.
WARNING
Failure to comply with indicated matters may possibly lead to injury or death.
[ NOTE ]
Denotes precautions regarding robot specification, handling,
teaching, operation and maintenance.
WARNING
1. The accuracy and effectiveness of the diagrams, procedures, and detail explanations
given in this manual cannot be confirmed with absolute certainty. Should any
unexplained questions or problems arise, please contact Kawasaki Robot Service.
2. Safety related contents described in this manual apply to each individual work and not
to all robot work. In order to perform every work in safety, read and fully
understand the safety manual, all pertinent laws, regulations and related materials as
well as all the safety explanations described in each chapter, and prepare safety
measures suitable for actual work.
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1 Summary
This manual shows servo tombow of K-ROSET explosion-proof painting robot as an example, and explains how to
use paint package cell and operating precaution. There are four systems which combined robot and servo tombow.
Among them, this manual is to describe operations with table synchronous-interlocking mode.
For functions of robot itself or servo tombow, please refer to the robot operating manual.
When playing back, robot automatically follows up with painting workpieces on the table and paints. This function is
called synchronous function.
For teaching, following instructions need to be added unlike lines (such as tact line) painting in stationary condition
of workpieces.
Wait rotation[TBL_WAIT]
With this instruction, robot waits until appointed time by rotation instruction.
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Memo
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2 Procedure to Create Project
This chapter explains how to simulate table synchronous of explosion-proof painting robot in K-ROSET.
★ Use robot KF121 with servo tombow function and install wall-mounted.
★ Attach to J8 and layout to let hanger and workpieces rotate.
★ Use spray gun as tool.
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2.2 Activation
This chapter explains how to activate K-ROSET.
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2.3 Plug-in Setting
This chapter explains how to appoint required plug-in for explosion-proof painting servo tombow
Plug-in activates.
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2.4 Creating projects
This chapter explains how to create projects
3 Type project name. Type project explanation in comment section and click [OK] button.
New project with appointed name is created.
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2.5 Adding robot and pedestal
This chapter explains how to add robot and obstacle (Pedestal).
Items to be selected
Application Painting
Controller E controller
Series KF series
Product Code KF121-A001-
Specification Tombow 1000mm 20kg
AS version 8000001E
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Position dialogue box is displayed.
4 Set following values as each coordinate value and click [OK] button.
6 Set reference frame as WORLD and set following values as each coordinate value. Click [OK] button.
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2.5.2 Adding robot pedestal
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5 Select [Pedestal_1000_1000_3010.stl] file and click [OPEN] button.
Obstacle 1 is added in layout. Robot pedestal of height 3010mm is added.
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The name will be set.
9 Set following values as each coordinate value and click [OK] button.
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2.6 Adding painting spray gun
This chapter explains how to add painting spray gun. This explanation is the way to read painting spray gun already
registered.
2 Click [Tool]-[Load].
File selection dialogue box is displayed.
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When select files that registered as tools, thumbnail is displayed and “T” is displayed on the thumbnail.
Paint pattern
When tool is already stored, that stored tool will be cancelled and the read tool will be loaded.
This paint spray gun originally has a paint pattern of gun distance 200mm.
6 Set following values as each coordinate value and click [OK] button.
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8 Set following values as each coordinate value and click [OK] but-90ton.
Make sure to operate synchronous right after adding paint spray gun to layout or after changing tool
transformation values. Implement synchronous of layout <- controller on synchronous dialogue box.
9 Click Robot R01 [C01] tab on controller tab and click Synchronize button on R01 [C01] tab.
Synchronous operation dialogue box is displayed.
10 Place a checkmark in the check box for “Controller Settings” and select [K-ROSET-> Controller] then
click on “Start”.
A confirmation dialog will appear.
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11 Click “Yes”.
The settings will be synchronized to controller.
When linear interpolation steps or converted values variable are added to a program, they are stored based on
tool transformation values of loaded tool as of adding moment. In order to forward this program to controller
and run, tool transformation values of loaded tool need to be set in controller.
In case several tools are stored, please be careful enough to run the program with reloaded tool.
Therefore, we recommend operating synchronous of K-ROSET-> controller on synchronous dialogue box after
loading tool or after changing tool transformation values.
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2.7 Adding workpieces
This chapter explains how to add workpieces.
2 Click [Add]-[Environment]-[Work].
Selection dialogue box of configuration file is displayed.
3 Click the KHlibraries folder icon on the left of the screen and select
KHIlibraries¥Envs¥Equipment¥Others folder.
The selected folder is opened.
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4 Select HangerServoJig.stl file and click [Open] button.
Model is read on J8 HOME. Work1 icon [ ] is added under J8 on layout.
8 Set following values as each coordinate value and click [OK] button.
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Hanger is allocated to the appointed position.
9 Add workpiece to be painted to the hanger. Right-click hanger icon then click
[Add]-[Environment]-[Work]
Selection dialogue box of configuration file is displayed.
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11 Select [Grille.stl] file and click [Open] button.
Model is loaded on hanger home. Work1 icon [ ] is added under hanger.
13 Set following values as each coordinate value and click [OK] button.
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Instead of left-double click workpiece icon, position dialogue box can be displayed by double-click
workpiece model on the view, or select [Position]-[Change] from workpiece menu.
This chapter describes how to add workpiece to the opposite side of the axis.
1 Right-click on the robot in the layout and select [Show Axis on Group Status].
Display of the axis will change to group.
2 Expand the Robot tree in the layout and right-click on the “Shaft” then select [Add]-[Environment]
-[Workpiece].
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Shape file chooser dialog will appear.
3 Choose the jig to use. Click on the KHIlibraries folder icon on the left side of the screen.
The selected jig will move to the KHIlibraries folder.
This section describes how to add obstacles from the KHI library to the project. To add your own parts, specify the
location of the file.
Select KHIlibraries¥Envs¥Equipment¥Others folder.
*Select C:¥Program Files¥Kawasaki¥Hisui¥KHIlibraries folder using chooser dialog when you do not have
KHIlibraries icon.
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6 Enter “Hanger” and press “Enter”.
The item is renamed.
9 Add workpiece for paint to the hanger. Right-click on the “Hanger” icon and select
[Add]-[Environment]-[Workpiece].
Shape file chooser dialog will appear.
10 Click the KHIlibraries folder icon on the left side of the screen and select KHIlibraries¥Envs¥CarParts
folder.
The item will move to the selected folder.
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The selected model will be loaded to the hanger origin. Icon [ ] will appear as “workpiece” underneath the “Hanger”
icon in the layout.
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2.8 Adding obstacles
This chapter explains how to add obstacles.
2 Click [Add]-[Environment]-[Obstacle].
Selection dialogue box of configuration file is displayed.
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5 Change name. Left-click Obstacle1 on layout.
It enables you to rename the item.
9 Set following values as each coordinate value and click [OK] button.
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Select [KHIlibraries¥Envs¥Equipment¥Controllers] folder.
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2.9 Teaching
This chapter explains how to teach with teaching panel. Preliminary operation is required.
By floating teaching panel, it is deviated from right task panel. It allows easier operation since you can check
program dialogue box and teaching panel at the same time. Please skip this chapter in case this function is not
necessary.
Restart of K-ROSET is required to validate floating setting. When project is open, make sure to save
project before this operation.
2 Fill check mark in floating section of teaching panel and click [OK] button.
Confirmation dialogue box is displayed. Click [OK] button.
3 Restart K-ROSET.
Teaching panel is displayed in floating condition from right task panel. Since it is separated from the program,
program step can be created while changing robot postures.
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2.9.2 Setting collision pairs
In teaching operation, models can be displayed in different colors in case robot and workpiece/ obstacle collide.
This operation needs setting of collision pairs between models. Please skip this chapter in case this function is not
necessary.
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Create necessary collision pairs
Here, set following collision pairs that is likely to collide with this system.
J2-J6 Hanger/Workpiece 1
Pedestal
Tool Hanger/Workpiece 1
Pedestal
2 Expand left robot tree and select [J2]. Click [Hanger] on right tree. Click [Add] button.
Pairs are added to the collision pair list. When appointed parent, all following children are added to pairs list.
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5 Select J2 to J6, pedestal and add a pair. Also add tool and pedestal.
J2 through J6 and pedestal will be added to the Interference pair list.
When create tool pairs, pattern of tool children are also registered as collision pair as per below
dialogue box. Since pattern is for painting, please basically eliminate it from collision objective.
6 Eliminate tool pattern from collision pair. Select pattern on left tree. Select project on right tree. Object
pair is blue-inverted
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2.9.3 Setting motion range
Set robot motion range of each axis. Actual system requires mechanical stopper and user limit of fluctuate motion in
order to prevent collision to wall when robot JT1 rotates.
With K-ROSET, user limit of fluctuate motion can be set. Please skip this chapter if this function is not necessary.
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5 After selecting [UP-LIM], left-click …icon on right edge of value input section.
Dialogue box for setting motion upper/lower limit is displayed. Set upper and lower limit.
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7 Click [OK] button, then return to dialogue box for setting upper/lower limit.
8 Click [Apply] button, then confirmation message for restart controller is displayed.
Click [YES] button, and then set values of layout is reflected on the controller.
Robot system data can be set with Arm setting. In order to reflect changes with this dialogue box to
virtual controller, reflection to controller after restart is required.
9 Click [Controller each axis limit value] button on option dialogue box of teaching panel.
Button is faded and description becomes ON.
When operate robot by teaching panel with this option ON, robot does not move beyond each axis
fluctuation limit.
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2.10 Creating teaching points
This chapter explains how to teach by creating teaching points on workpieces.
First of all, please note about sites to be painted this time. Please refer to below drawing 2.10.1.
Blue line roughly indicates robot motion. Red dots are painted tracks. Arrows in red or green are teaching points.
Create points to be nearly in a straight line toward longer direction of workpiece. This time, create teaching points 1-6
as route 1 (painting path) and regard it as basis to create subsequent teaching programs.
(Besides, create TP7 in order to copy teaching point.)
Spray painting basically teach gun to be vertically toward to painting surface. Thus, K-ROSET regards creating
teaching points vertically on clicked sites as default.
2.10.1 Front
2.10.1 Back
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2.10.1 Top
Drawing shows created teaching points with dots but they can be shown with lines.
Create teaching points with teaching panel. Create home and save position.
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3 Change name. Left-click TP 1[ ] on layout.
Type “Home” and fix by Enter key.
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2 Click [Click Teach] button on option dialogue box of teaching panel.
Button is faded and description becomes ON. Click teaching becomes valid.
Subsequent left clicks on the view model add teaching points.
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4 Move robot to TP1. Left-click created [TP1] icon on layout.
Move robot and tool arrows to be same coordinates with TP1. This is called as JUMP. If it does not move, robot
cannot take that teaching point posture.
In order to let robot take that posture, move direction of teaching point adequately or put workpiece closer to robot.
5 In case robot cannot take posture, change direction of teaching point. Double-click [TP1] on layout.
Position dialogue box is displayed.
Let reference frame to be local then increase and decrease T value. X and Y axis rotate on Z axis (blue arrow
rotation) of teaching point. By increasing T value, rotate clockwise toward workpiece surface as per below blue
arrow.
Increase and decrease several 0. Fix by Apply button on position dialogue box.
Once again, click TP1 on layout and check whether robot jumps.
If not, try to repeat procedure 7 until it moves.
Letting Y axis of teaching point (green arrow) head to robot enables robot to take posture easily but it is
not versatile.
6 Create 6 teaching points on each surface referring to front, back and top drawing in chapter 2.10.1 and
also below drawing.
Create 6 points roughly by clicking workpiece. Create teaching points 1-6 to be nearly on the same path.
7 If robot cannot take posture, change direction of teaching point. Select [TP2] and then select [TP6] while
pressing Shift key. Double-click [TP6] while pressing Shift key.
Position dialogue is displayed. Change T value in order to let robot jump to added teaching point position.
Please refer to the drawing below that shows only teaching points.
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Front
Back
Top
TP1 and 6 need to be fixed on little bit beyond workpiece, not on workpiece. Otherwise, coating material is not
painted evenly on workpiece edge.
After that, let robot jump between points one by one and check whether robot moves properly.
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Point 1 and point 6 are points little bit beyond workpiece
1 Move the mouse cursor to meet either the TP1 point or one of the arrows and then right-double-click on
it.
Context menu will popup.
Zoom in the view if the view is too small to be the mouse cursor to meet the TP1 point or either of the arrows.
Position dialogue box can be displayed by left-double-click TP1 on layout. However, in case robot can
jump, gun tip moves to TP1 and it encumber edit of teaching point position.
With above example way, edit position is easier since robot does not move.
3 Reference frame to be local. Move approximately 100mm toward X axis positive direction (red arrow)
and click [Apply] button.
Move 100mm along with teaching point arrow.
4 In the same way, create point 6 beyond workpiece. Expand view size to click TP6 ball or coordinate
arrow.
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5 Right-double-click ball or arrow of TP6.
Menu is displayed.
7 Set coordinate system to be local. Move approximately 100mm toward X axis negative direction (reverse
direction of red arrow) and click [Apply] button.
Position moved 100mm along with teaching point arrows.
8 Repeat 2 - 7 procedures and move teaching points on back side to be beyond workpieces.
Using Create Painting Program (Copy) function, copy teaching points 1 - 6 and register them as direction to create
second path.
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3 Right-double-click [Workpiece 1] on view and display menu.
5 Right-click teaching point copied on layout and select [Position]-[Change] from menu.
Position dialogue box is displayed.
Position dialogue box can be displayed by left-double-click on layout. However, robot jumps and it
encumber operation. It is recommended to open from menu.
6 Select [World] in reference frame. Move 100mm toward Y positive direction and press Enter key.
Confirm position moved 100mm to point and fix by [Apply] button.
7 Click each teaching point on layout and confirm robot jumps to click teaching points.
In case it does not move, robot cannot take posture of that teaching point. Edit position and direction of teaching
point adequately in order to take that posture.
When robot jumps, confirming wrist direction with gage display of teaching panel is useful to make sure
wrist not to rotate too much.
8 Repeat 1 - 7 procedures and create teaching points for direction of automatic program creation on back.
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2.10.4 Copy teaching points
So far teaching points for 1 path are created. Next step is to copy these teaching points.
Use Create Painting Program (Copy) function. Please refer to the operation manual for details.
1 Add groups under Work1 to use copy function. Right-click [Workpiece 1].
Menu is displayed.
3 Select TP1 then select TP7 while pushing shift key. Left-click TP7 while pushing shift key, drag and drop
on group 1.
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Input as follows in setting section of teaching point automatic creation.
The name of currently selected robot on layout is displayed.
When group is selected, default program name is automatically input as “group name_copy.”
With group reference, select group 1 from list box.
The name “group1_copy” is automatically input as program name.
Pitch is 80mm
Repeat 4 times
Select reverse direction. (With reverse direction, teaching points are created by return in second and subsequent path.)
This function creates not only teaching points but also programs. Please utilize the function.
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Move toward world Z positive direction and adjust painting position.
8 Click teaching points 8 - 31 and confirm that robot can take postures.
In case robot cannot take postures, move teaching points as follows in order to take postures.
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Move teaching points 20 and 31 100mm toward X negative direction. Move teaching points 25 and 26 100mm
toward X positive direction.
9 Repeat 1 - 8 procedure and create teaching points on back by automatic program creation.
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2.11 Creating teaching programs
This chapter explains how to create teaching programs.
Teaching program is divided into two main groups: move instruction and subsidiary instruction. Move instruction is
created based on previously created teaching positions.
Use interface panel to operate paint package cell. Program names are Pg1 -Pg999 that can use in
program selection of interface. Please be careful since Pg001 is invalid.
3 Drag and drop all teaching points in group 1_copy and create linear interpolation move instruction.
Confirm following things in advance.
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5 Select motion instruction from D&D additional setting and select “LMOVE”
Fix by [Apply] button.
6 Click on “Cancel”.
Settings dialog will close.
7 Left click TP8 of group 1_copy and select TP31 while pushing shift key.
All teaching points are selected.
8 Drag TP31 while pushing shift key, and drop on program node on program dialogue box.
+mark is displayed by putting mouse cursor on program name, then get off of mouse button there.
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Linear move instruction of explosion-proof painting instruction is created. Make sure that J7 and J8 axis values are
filled in after 6 axis instruction.
10 Push down arrow key of keyboard from selected move instruction(also called as STEP).
By transferring to the next move instruction, it jumps to that move destination. By moving lines with up and down
key, robot takes appointed posture.
11 Repeat 5 - 9 procedures and add linear move instruction from teaching points on back and top.
Set J8 axis value to be 180deg with teaching panel.
1 Select Program instruction tab from task panel on K-ROSET dialogue box.
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Click initial step of move instruction for back painting on program.
Move instruction tab is automatically selected as Program instruction tab. Position and posture of selected move
instruction are displayed.
1 Select Program instruction tab from task panel on K-ROSET dialogue box.
Click initial move instruction in program.
Move instruction tab is automatically selected as Program instruction tab. Position and posture of selected move
instruction is displayed.
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2 Make move instruction of Program instruction tab to be axis interpolation motion.
Each axis posture of that position is displayed.
7 Select initial each axis instruction and right-click. Click [Edit] then [Copy] from menu.
Instruction is copied.
8 Right-click the bottom line of move instruction of this program. Click [Edit] then [Paste] on menu.
Each axis instruction is copied on the bottom line.
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Creation of move instruction is completed.
This chapter explains how to add instructions concerning speed and table motion.
5 Select table instruction tab and select table synchronous stop instruction. Click [insert] button.
Table synchronous stop instruction is inserted in previous line of each axis move instruction.
2 Select speed instruction tab and select air cut tip speed. Input 800 and click [insert] button.
Air cut tip speed instruction is inserted.
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3 Select speed instruction tab and select painting tip speed. Input 900 and click [Insert] button.
Painting tip speed instruction is inserted.
4 Select speed instruction tab and select air cut each axis speed Input 100 and click [Insert] button.
Air cut each axis speed instruction is inserted.
5 Select smooth/time instruction tab on painting instruction dialogue box and select smooth range. Input
30 and click [Insert] button.
Smooth range instruction is inserted.
1 Click move step where start painting on program dialogue box Pg1.
Move instruction tab is automatically selected on painting instruction dialogue box.
3 Select spray and input 1 in spray number section. Select ON in signal section. Click [Insert] button.
Spray ON instruction is inserted in previous line of move instruction where start spraying.
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Spray instruction needs to be inserted after move instruction to be performed.
4 Drag line of spray number 1 ON instruction and move mouse cursor to after move instruction where
start spraying, and then drop.
When move mouse cursor while dragging, black line is displayed between the lines. This shows line space of drop.
5 On Pg 1 of program dialogue box, click move instruction followed by painting stop move instruction.
Move instruction tab is automatically selected on painting instruction dialogue box.
7 Select spray and input 1 in spray number section. Select OFF in signal section. Click [Insert] button.
Spray OFF instruction is inserted after move instruction line where stop spraying.
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With this operation, spray instruction is inserted after move instruction line to stop. There is no need to
transfer instruction line.
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2.12 Simulation
This chapter explains how to run project while displaying painting track with virtual teach pendant.
This chapter explains how to attach painting track that displays accordingly spray ON/OFF instruction to workpiece.
By attaching, workpiece rotates with table move.
3 Select painting line (workpiece) drawing from function list. Click [Add] button.
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Painting line setting dialogue box is displayed.
4 Select object robot and object workpiece to be painted and click [OK] button.
Item set in painting line setting is added. Painting line is created under object workpiece on layout.
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5 Click [Cancel] button.
Action dialog will close.
This chapter explains how to register reply starting position when rewound at simulation.
1 Click each axis move instruction on the top of Pg1 on program dialogue box.
Robot jumps to posture of appointed step position.
3 Select robot on home setting dialogue box and select 1HOME and click [Current Joint] button then click
[Apply] button.
Each axis value of robot is loaded and this position is registered.
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Click [close] button to close dialogue box.
So far, preparation for playback is completed. K-ROSET has several animation effects when playing back. Confirm
setting of each effect here.
Effects are setting of playback speed, painting path display, painting pattern ON/OFF, cycle time and collision check.
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2.12.4.1 Playback speed
While playing back, added painting pattern can be displayed/non-displayed at tool tip in conjunction with spray
ON/OFF signal.
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2 Confirm pattern is attached to loaded tool.
2 Confirm check mark is filled in [Show Cycle Time when Simulation stops] on quick setting on controller
dialogue box.
Collision result is displayed in case set collision pair model collides when playing back.
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Also, it is possible to stop playback at collision point.
1 Confirm check mark is filled in [collision check] on plug-in setting dialogue box.
Check mark in collision log if you would like to display collision log.
2 Confirm check mark is filled in [Enable collision detection] on quick setting on controller dialogue box.
Every time change and reflect check mark status, click apply button at right side of that dialogue box.
3 In order to stop robot at the time of collision, confirm check mark is filled in [Stop the robot when
collision is detected] on quick setting on controller dialogue box.
With this setting valid and if robot stops due to collision, it cannot be resumed.
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2.12.5 Playback
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Click program box and select [List Select zmain by and on panel.
display].
5 Click operation dialogue box on pendant then click [I/F panel] from menu.
Change it to I/F panel.
->
->
7 Click [DUET/SOLO].
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Set whether rotate arm when operating.
Internal signal 2505 is allocated for Work Set completed signal. It is possible to start playback with other
signal ON.
Play Pause
Rewind Sto
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After playing back, painted sites are displayed with dots. They are painting line that set in action.
By right-click painting line, menu related to painting path is displayed. It is possible to change track dots into lines or
change track color and dot size.
Yellow dots are teaching point group [Pg1] on layout and shows program step positions. As well as painting path,
color and dot size can be changed.
Cycle time is not displayed until cycle lamp turns OFF with emergency stop.
Cycle time includes time from turning cycle lamp ON to clicking Work Set, and time from ending program to turning
cycle lamp OFF.
Operation time needs to be calculated as follows.
26.08(Total time till last operation step) - 4.864(Total time till start step) = 21.216[s]
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Memo
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3 Various setting
This chapter explains frequently used various setting.
For details of robot functions, please refer to robot operation manual.
Take servo tombow controller as an example and operate manually by interface panel of virtual teach pendant.
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Arm indexing
Click [ARM INDEXING] then arm is inverted. Arm can be moved only when table indexing lamp is ON.
Table indexing
Every click [TABLE INDEXING] let table rotate from current position and stop by 90degunit.
It can be operated only when arm indexing lamp is ON.
Stop rotation
Above three rotations are stop by click [STOP ROTATION].
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4 FAQ and Troubleshooting
Q1. Executing simulation of the program with table synchronize instruction does not cause an error, however, model
does not move.
A1. Currently we do not support this trouble. Please note that Kawasaki is not responsible for this operation.
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