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Solidworks 1

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0% found this document useful (0 votes)
24 views21 pages

Solidworks 1

Uploaded by

luongnguyendinh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Radius spinner.

5. Select the edges of the model, as shown in Figure 7­120. Right­click and then
choose OK from the shortcut menu to complete the feature creation. The
model after adding the second fillet feature is shown in Figure 7­121.

Figure 7­120 Edges to be selected

Figure 7­121 Second fillet added to the model


Note
You can also create two fillets in a single step by selecting the Multiple radius
check box in the Fillet PropertyManager and specifying the appropriate radius.
Creating the Shell Feature
It is evident from Figures 7­115 and 7­116 that you need to create a thin­
walled structure. This will be created using the Shell tool. As discussed
earlier, the Shell tool is used to scoop out the material from the model, leaving
behind a thin­walled hollow part.

1. Choose the Shell button from the Features CommandManager; the


Shell1 PropertyManager is displayed and you are prompted to select the
faces to be removed.

2. Rotate the model and select the faces to be removed, as shown in Figure 7­
122; the names of the selected faces are displayed in the Faces to Remove
selection box.

3. Set the value to 2 in the Thickness spinner and choose the OK button from
the Shell1 PropertyManager.

The model after creating the shell feature is shown in Figure 7­123.

Figure 7­122 Faces selected to be removed

Figure 7­123 Model after creating the shell feature

Creating the Extruded Feature The next feature that you need to create
is an extruded feature. Before creating this feature, you need to create
a reference plane at an offset distance from the top planar face of the
base feature.

1. Invoke the Plane PropertyManager, select the top planar face of the base
feature as the first reference, and create a plane at an offset distance of 15 mm.
You need to select the Flip check box from the Plane PropertyManager to
reverse the direction of plane creation. Choose the OK button from the Plane
PropertyManager to close it.

2. Invoke the Extruded Boss/Base tool, select the newly created plane as the
sketching plane, and create the sketch using the standard sketching tools. The
sketch consists of two circles of 6 mm diameter. For other dimensions, refer to
Figure 7­117.

3. Exit the sketching environment and extrude the sketch using the Up To Next
option and activate the Draft on/off button. Next, add an outward draft of 5­
degree in the Draft Angle edit box. Choose the OK button from the Boss­
Extrude PropertyManager to close it. Also, hide the reference plane.

Figure 7­124 shows the rotated model after creating the extruded feature with
draft and hiding the reference plane.
Figure 7­124 Model after creating the extruded feature

Adding the Countersink Hole Using the Hole Wizard Tool The next
feature that you need to create is a countersink hole, refer to Figure 7­
116. In SOLIDWORKS, you are provided with one of the largest
standard hole­generating tools known as Hole Wizard. You can use
the Hole Wizard tool to add standard holes to the model so that the
holes can accommodate standard fasteners.

1. Choose the Hole Wizard button in Hole Wizard flyout from the Features
CommandManager; the Hole Specification PropertyManager is displayed.

2. Choose the Countersink button from the Hole Type rollout. Now, set the
parameters to define the standard hole.
3. Select the ANSI Metric option from the Standard drop­down list.

4. Select the Flat Head Screw ­ ANSI B18.6.7M option from the Type drop­
down list.

5. Select the M3.5 option from the Size drop­down list and the Normal option
from the Fit drop­down list in the Hole Specifications rollout.

6. Select the Through All option from the End Condition rollout.

7. Choose the Positions tab from the Hole Specification PropertyManager;


you are prompted to select the face to place the hole.

8. Move the point cursor on the top planar face and select the planar face; the
select cursor is replaced by the point cursor. Also, you are prompted to use the
dimensions and other sketching tools to position the hole.

9. Specify a point for the placement of the left countersink hole. Similarly,
specify one more point for the placement of the right countersink hole.

If you place the points anywhere in the top planar face, you need to add the
required relations and dimensions to define the location of these points. Before
doing that, you need to change the model display from Shaded With Edges to
Hidden Lines Visible for a better visibility.

10. Right­click in the drawing area and choose the Select option.

11. Choose the Hidden Lines Visible button from the Display Style flyout in
the View (Heads­Up) toolbar to display the model with the hidden lines
visible.

12. Right­click again and choose the Add Relation option from the shortcut
menu to display the Add Relations PropertyManager.

13. Select the left placement point and then select the upper left hidden circle.
Choose the Concentric button from the Add Relations rollout.
14. Right­click in the drawing area and choose Clear Selections from the
shortcut menu. Select the right placement point and the upper right hidden
circle. Choose the Concentric button from the Add Relations rollout. Now,
choose OK from the confirmation corner.

15. Choose the OK button from the Hole Position PropertyManager. Next,
choose the Shaded With Edges button from the View toolbar.

The isometric view of the model after adding the hole feature is shown in
Figure 7­125.

Adding a Fillet to the Model Now, you need to add the fillet to the
edges of the extruded feature with the draft that was created earlier.

1. Rotate the model and choose the Fillet button; the Fillet PropertyManager is
displayed.

2. Choose the FilletXpert button; the FilletXpert PropertyManager is


displayed with the Add tab chosen by default.

3. Select one of the edges of the draft, as shown in Figure 7­126, and do not
move the mouse; a pop­up toolbar is displayed. Remember that if you move
the cursor away from the edge after selecting it, the pop­up toolbar will
disappear.

Figure 7­125 Model after adding the hole feature using the Hole Wizard tool
Figure 7­126 Edges to be selected

4. Move the cursor on the All internal loops of right face, 1 Edge button in the
pop­up toolbar; the edge of the other draft that has to be filleted is highlighted,
refer to Figure 7­126.

5. Choose the All internal loops of right face, 1 Edge button to select the edge;
the name of the edge is displayed in the selection box in the Items To Fillet
rollout.

6. Set the value of the Radius spinner to 1 and choose the OK button to end the
feature creation. The model after adding the fillet is shown in Figure 7­127.
Figure 7­127 Model after adding the fillet

Adding a Lip to the Model


The last feature that you need to add to the model is a lip. It is created by
extruding the open sketch.

1. Invoke the Extruded Boss/Base tool and select the bottom face of the base
feature as the sketching plane.

2. Select any one of the inner edges of the model on the current sketching plane
using the Select tool and then right­click to display a shortcut menu. Now,
choose the Select Tangency option from the shortcut menu.

If you need to create a sketch similar to that of an existing entity, it is


recommended to convert the existing entity to a sketch by invoking the
Convert Entities tool.

3. Choose the Convert Entities button from the Sketch CommandManager;


the selected edges are converted into the sketched entities.

4. Exit the Convert Entities PropertyManager and the sketching environment;


the Boss­Extrude PropertyManager is displayed and the Thin Feature
rollout is invoked automatically because you are extruding an open sketch.

5. In the Direction 1 rollout, set the value to 1 in the Depth as well as the
Thickness spinners of the Thin Feature rollout.

6. Choose the OK button from the Boss­Extrude PropertyManager. The


rotated view of the final model is shown in Figure 7­128.
Figure 7­128 Rotated model displaying maximum features
Saving the Model
1. Save the part document with the name c07_tut02 at the following location:
\Documents\SOLIDWORKS\c07\

2. Choose File > Close from the SOLIDWORKS menus to close the document.

Tutorial 3
In this tutorial, you will create the model shown in Figure 7­129. For a better
understanding, the section view of the model is shown in Figure 7­130. The
views and dimensions of the model are shown in Figure 7­131. The model has a
uniform shell thickness of 1 mm. You also need to add fillet features of radius 2
mm and 1 mm to the model by using the FilletXpert tool. (Expected time: 45
min)
The following steps are required to complete this tutorial:
a. Create the sketch of the model on the default plane and apply the required
relations and dimensions to it, refer to Figure 7­132.
b. Invoke the Extruded Boss/Base tool and extrude the selected contour, refer to
Figures 7­133 and 7­134.
c. Select the other set of contours and extrude them to the required distance, refer
to Figure 7­135.
d. Create the full round fillets, refer to Figures 7­136 through 7­139.
e. Create the next circular extrude feature on the model, refer to Figures 7­140
and 7­141.
f. Create the extrude feature and its mirror image, refer to Figures 7­142 and 7­
143.
g. Create the shell feature with a wall thickness of 1 mm, refer to Figure 7­144.
h. Create the cut feature, refer to Figure 7­146.
i. Create the simple hole feature, refer to Figure 7­147.
j. Create the fillet features, refer to Figure 7­149.
k. Save the model.
Figure 7­129 Solid model for Tutorial 3

Figure 7­130 Section view of the model


Figure 7­131 Views and dimensions of the model

Creating the Sketch of the Model 1. Start a new SOLIDWORKS part


document using the New SOLIDWORKS Document dialog box.

2. Draw the sketch of the model on the Top Plane. Apply the required relations
and dimensions to the sketch, as shown in Figure 7­132. Do not exit the
sketching environment.
Figure 7­132 The sketch of the model

Selecting and Extruding the Contours of the Sketch You need to use
the contour selection method to create the model. Therefore, you first
need to select one of the contours from the given sketch and then
extrude it. For a better view, you can also orient the sketch to
isometric view.

1. Choose the Isometric button from the View Orientation flyout in the View
(Heads­Up) toolbar; the sketch is displayed in the isometric view.

2. Select the sketch and right­click in the drawing area to invoke a shortcut
menu. Expand the shortcut menu, if required. Choose the Contour Select
Tool option from the shortcut menu; the select cursor is replaced by the
contour selection cursor and the selection confirmation corner is displayed.

3. Move the cursor over the rectangle having dimensions 60 x 4 and select it; the
selected area of the rectangle is highlighted. This indicates that the rectangle is
a closed profile.

4. Click on the highlighted rectangular area; the area is selected as a contour, as


shown in Figure 7­133.
5. Choose the Extruded Boss/Base button from the Features
CommandManager; the Boss­Extrude PropertyManager is invoked and
the preview of the base feature is displayed in the drawing area.

Also, the name of the selected contour is displayed in the selection box of the
Selected Contours rollout.

6. Enter the value 4 mm in the Depth spinner and choose the OK button; the
selected contour is extruded, as shown in Figure 7­134.

7. Similarly, extrude the other contours of the sketch. The final model after
extruding the other contours of the sketch is shown in Figure 7­135.

Figure 7­133 The rectangle selected as a contour


Figure 7­134 The extruded selected rectangle

Figure 7­135 The final model after extruding the other contours of the sketch
Creating the Fillet Features After creating the extrude features, you
need to add full round fillets to the model.

1. Choose the Fillet button from the Features CommandManager; the Fillet
PropertyManager is displayed. Choose the Full Round Fillet button from
the Fillet Type rollout of the PropertyManager.

2. The Face Set 1 selection box is activated by default in the Items to Fillet
rollout. Select a face as face set 1, refer to Figure 7­136. Next, click on the
Center Face Set selection box in this rollout to activate it. Now, select the top
face of the model, as the center face set, refer to Figure 7­136. Next, activate
the Face Set 2 selection box and select the face, as the face set 2, refer to
Figure 7­136. The preview of the full round fillet on the selected face sets is
displayed in the drawing area with their respective callouts, as shown in
Figure 7­137.

Figure 7­136 The faces to be selected


Figure 7­137 The preview of the full round fillet

3. Choose the OK button from the PropertyManager to exit. The rotated view
of the model after creating the full round fillet is shown in Figure 7­138.

4. Similarly, create the full round fillets on the other features, as shown in Figure
7­139.
Figure 7­138 The rotated view after creating the full round fillet

Figure 7­139 The isometric view after creating other full round fillets

Creating the Next Circular Extrude Feature 1. Choose the Extruded


Boss/Base button from the Features CommandManager; the
Extrude PropertyManager is invoked.

2. Select the front planar face of the model as the sketching plane and draw the
sketch of the extrude feature, as shown in Figure 7­140.

3. Click on the confirmation corner; the Boss­Extrude PropertyManager is


displayed. Enter the value 5 in the Depth spinner.

4. Choose the OK button. The isometric view of the model after creating the
circular feature is shown in Figure 7­141.

Figure 7­140 Sketch of the extrude feature


Figure 7­141 Isometric view after creating the circular feature

Creating an Extrude Feature and its Mirror Image To create the next
extrude feature, you need to create a reference plane at an offset
distance from the top plane. Draw the sketch and extrude it.

1. Invoke the Plane PropertyManager and create a plane at an offset distance


of 20 mm from the top plane.

2. Invoke the Extruded Boss/Base tool and select the newly created plane as the
sketching plane. Orient the sketching plane normal to the viewing direction
and draw the sketch on one side using the standard sketching tools, as shown
in Figure 7­142. Then, mirror the sketch to the other side.

3. Exit from the sketching environment; the Boss­Extrude PropertyManager is


invoked. Choose the Reverse Direction button from the Direction 1 rollout
and select the Up To Next option from the End Condition drop­down list.
Figure 7­143 shows the model after creating the extrude feature.
Figure 7­142 Sketch of the extrude feature

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