9780128210550.elsevier - Engineering Design, Planning, and Management - Apr.2021
9780128210550.elsevier - Engineering Design, Planning, and Management - Apr.2021
9780128210550.elsevier - Engineering Design, Planning, and Management - Apr.2021
Hugh Jack
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Notices
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material herein.
v
vi Contents
Engineers are professional inventors, researchers, and developers. Education imbues each engineer
with discipline-specific knowledge. Combining the different disciplines allows engineers to solve
more complex problems.
A design project has a fixed time frame, allocated resources, and defined outcomes. There are many
books about project management without the engineering context. And, most project management
books are for working professionals who have a few years of project management experience. Most
design books pay minimal attention to project management. To make engineering students more effec-
tive, an integrated approach to project management and creative design is necessary.
This book represents a compilation of essential resources, methods, materials, and knowledge
developed and used over 2 decades of teaching project-oriented courses. It is for engineering students
taking courses with technical design projects. Students who do project work in parallel with the book
can benefit greatly. Reading chapters out of order, or omitting some chapters entirely, can accommo-
date unique curricula. Readers can find technical examples specific to their disciplines and to other
forms of engineering. This book uses methods and knowledge that are applicable to all disciplines.
A mixture of cross-discipline and discipline-specific examples relates application knowledge to the
multidisciplinary field of engineering design projects.
The best approach to design project education is to actually do projects; students or professionals
should work on technical problems at the same time they are reading the book. Read Chapter 1 for an
overview of the design project process. The remaining chapters can be read in any order, suited to the
course or project. For example, some instructors might choose to omit the “People and teams,”
“Communication, meetings, and presentations,” or “Customer requirements and specifications” chap-
ters. Some chapters are for smaller audiences, such as Chapter 10, “General design topics,” which is
aimed at all engineering disciplines.
The construction of the book supports the comprehension and use of engineering theory in applied
practice.
Notable features include the following:
• There are many figures and clear procedural steps, which support learning and application.
• Abstract and concrete learning styles are accommodated with parallel text and/or figures for each
concept.
• Visual models provide a foundation for knowledge. Flowcharts illustrate decision-making exam-
ples, office procedures, and human relations.
• Many methods are illustrated with tables so that they can be done using spreadsheet software.
• Some critical topics are discussed in depth. Other topics provide enough description to understand
the strategic importance of the methods, and prepare the reader to quickly locate, and use, learning
resources.
• Chapters are concise and focus on design project skills (Fig. 1).
• The sequence of the chapters supports a relatively generic project sequence for just-in-time
learning. However, instructors may change the chapter sequence as necessary.
• The book is intended for a multidisciplinary audience. There is an assumption that readers have a
strong grounding in their chosen discipline and are in need of an integrative experience.
xi
xii Preface
FIGURE 1
The big-picture outcomes.
ANCILLARIES
Instructors using this text for a course can find useful support materials, including electronic images
from the text, recommended schedules for projects, and other resources, by registering at textbooks
.elsevier.com.
Preface xiii
For readers of this text, additional materials such as forms, checklists, and spreadsheets discussed
in the book are available at https://www.elsevier.com/books-and-journals/book-companion/
9780128210550. In addition, the author maintains a book-related website with selected materials at
www.engineeringdesignprojects.com.
ACKNOWLEDGMENTS
This book has benefited from constructive comments and suggestions from the following reviewers, as
well as several additional anonymous reviewers. The author takes this opportunity to thank them for
their contributions.
• Kamal Amin, Florida State University
• Samuel Bechara, Colorado State University
• Peter Childs, Imperial College
• Shabbir Choudhuri, Grand Valley State University
• Irena N. Ciobanescu Husanu, Drexel University
• Ed Cydzik, San Jose State University
• Dan Dolan, South Dakota School of Mines and Technology
• Jan Gou, University of Central Florida
• John Farris, Grand Valley State University
• Sebastien Feve, Iowa State University
• Alicia Jack, Haywood Community Collete
• Anthony D. Johnson, University of Huddersfield
• J. Carson Meredith, Georgia Tech
• Curtis O’Malley, New Mexico Institute of Mining and Technology
• Christopher Pung, Grand Valley State University
• Ramin Sedaghati, Concordia University
• Joshua D. Summers, Clemson University
• X. Jack Xin, Kansas State University
• Robert T. Balmer, University of WisconsineMilwaukee (Emeritus)
• Tariq Tashtoush, Texas A&M International University
The author would also like to thank Steve Merken, Senior Acquisitions Editor; Rukmani Krishnan,
Project Manager; Ali Afzal-Khan and Chris Hockaday, Editorial Project Managers; and Valerie Koval,
Copy Editor, for helping guide the project through to publication.
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Engineering Design,
Planning, and Management
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CHAPTER
Design projects
1
Think-Plan-Do-Repeat
1.1 Introduction
The five key steps in design projects are to:
(1) Develop a clear detailed plan to reach the goal.
(2) Work to control cost and reduce uncertainty and risk.
(3) Continually monitor the progress of the plan and update when needed.
(4) Initiate, facilitate, and end activities.
(5) Assess.
Projects are finite activities that seek to develop new and improved tools, methods, products, and
equipment. The Project Management Institute describes the typical phases of an engineering design
project using the waterfall model shown in Fig. 1.1. The important theme of this model is that a
plan is carefully created to address the customer needs and then used to control the project to a point
on completion, called closing.
Much of the design project terminology is self-evident, while other terms require some explana-
tion. The terms below appear repeatedly throughout this book and technical project work in general:
• Deliverables: things of value, such as:
• Things: items, products, machines, prototypes, software, production facilities, documents,
drawings;
• Reports and analysis: key terms, parameters, state of the art, financial, test results,
recommendations;
• Plans: evaluation, maintenance, business, phase-out, renovation, implementation,
specifications;
• Procedures/methods: assessment, training, reporting, corrective action, documentation,
process models;
• Services.
• Tasks: work with definite outcomes:
• Subtasks: a task that is subdivided into a number of smaller tasks;
• Event: something that occurs to start and/or end a task;
• Milestone: a major event at the start or end of a major task.
• Project management (PM): those items that go beyond the technical work of the project:
• Manager: somebody appointed to help organization, planning, communication, and
administration;
• Budget: a planned amount of money, including contingencies;
• Stakeholder: anybody with some direct or indirect interest in the project;
• Customer or sponsor: the individual or group that is requesting the project work; a project
sponsor may be a person in the same department, a paying customer, or a design that
anticipates customer needs (note: customer and sponsor will be used interchangeably
throughout the book);
• Scope: a limit for what is, and is not, part of the project;
• Resources: people, equipment, materials, money, and other things of value required for the
tasks.
How do you eat a whale? One bite at a time.
PM is based on reducing the work to smaller and simpler tasks. The result is reduced complexity, greater
coordination, better progress tracking, and a greater chance of success. Without the formal PM
approaches, large projects collapse under the weight of details. A summary of design project activities
is given in the following lists. As engineers we tend to focus on the technical and creative tasks. The
professional, management, and strategic tasks are critical to the success of a project in a business sense.
Technical task examples:
• implement, build, or fabricate
• test, analyze, certify, and troubleshoot
• document
• design for testing and manufacturing
• develop procedures for customer use, maintenance, and end-of-life disposal
• system-level integration and testing
• maintain quality standards
Creative task examples:
• need-driven problem solving
• design using creative and systematic problem-solving methods
• intangibles such as aesthetics, user interfaces, and personal preferences
• using competitive product design practices
1.1 Introduction 3
Hugh,
We were meeting today and the sales department said they would like to find a distinctive gift for our
customers. The idea that seemed to get the most interest was a small robot kit that could be made for a few
dollars. I would like to sit and talk about it. I am open Thursday morning and Friday 10am-1pm.
Ian
FIGURE 1.2
The robot project begins with an email exchange.
4 CHAPTER 1 Design projects
subsequent steps include concepts, technical specifications, and a quote for Ian. Hugh is also thinking
of the detailed design and manufacturing options. Hugh wants to sell something that is easy to design,
build, and deliver, hence, a small robot with a plastic body and inexpensive microcontroller.
PROBLEMS
1.1 How are project tasks and milestones related?
1.2 Which parts of the Project Management Institute waterfall model use a project plan?
1.3 Make a list of 10 different stakeholders in a project.
1.4 Develop a set of five questions that Hugh can ask Ian at their first meeting; see Fig. 1.2.
A motivation to design
Abstract
FIGURE 1.3
A seven-step model of project work.
customer responds with a payment. The number of people, and administrative steps, increases with the
company size. A single entrepreneur may do all parts of the process. Doing project work without a spe-
cific customer is speculative, or “spec.” In these projects, the designers make assumptions about the needs
of the customer. Most consumer projects are “done on spec” using market studies and projected sales.
Smaller, or more entrepreneurial, design businesses prefer a less structured approach, as shown in
Fig. 1.6. In this example there are three individuals or groups that take care of securing customers, do
design work, and then build the project. The diagonal lines between tasks indicate that project phases
may not end cleanly; they overlap. Overlapping tasks could include critical component selection while
the customer specifications are still incomplete. This model allows fewer people to flexibly handle
multiple phases of a design project. The counterpoint is that every design project is a special case,
and the failure of one person can have an impact on multiple stages of the process.
The project scope is a document or clear understanding of a project’s objectives, stakeholders, con-
straints, resources, etc. A practical project scope is a reasonable compromise between everything and
nothing. A utopian project scope has no cost and satisfies all needs. A horrific project scope does not
meet needs and incurs high costs. A practical project scope has a set of boundaries. At a minimum the
scope should define the supplier resources and authority required to meet the customer needs.
6 CHAPTER 1 Design projects
e.g., concepts—a
support cable for a Determine functional
maximum tension. Elements.
Major changes
e.g., replace cable
with beam.
e.g., technical Pick members,
specifications—1/2” geometry, etc.
steel cable.
Small changes
e.g., testing—use Analyze for suitability.
e.g., diameter.
factor of safety.
No deficiencies.
e.g., delivery—send Done: approve design.
the final drawings and
design report.
FIGURE 1.4
An example civil engineering design project.
The idealistic goals shown in the first of the following lists apply to generic projects. Although
these are impractical and do not always agree with business needs, they are very useful when question-
ing assumptions and conventions.
A perfect design project:
• satisfies every need and solves every problem;
• assumes immediate and infinite supply;
• does not need maintenance, oversight, upkeep, or consumable supplies;
• does not require training or changes in behavior;
• does not require materials, labor, or equipment.
A poor design project:
• requires extreme manufacturing precision and complexity;
• involves untested solutions and methods;
• has excessive, unnecessary, or limited functionality;
• requires major effort and change by the user;
• has high costs and limited availability.
Returning to the robot design example, Hugh met with Ian and then sent a postmeeting email,
Fig. 1.7. It is a normal practice to send a postmeeting summary to the other participants, to create a
1.2 Projects and design 7
written record and correct any misunderstandings. Hugh’s email outlines the project milestones and
suggests a few more customer specifications. Looking ahead, the next project steps will be developing
concepts and technical specifications.
The technical specifications will be used to create a price quote. The email includes some discus-
sion of delivery, showing that Hugh was developing a project plan to estimate equipment needs and
anticipating scheduling problems.
PROBLEMS
1.5 Which of the seven design steps answer the following questions: a) What should the design do?
b) How can the design do it? c) What is the product? d) Is it acceptable?
1.6 The seven-step model shows backward loops for design improvement. Suggest methods for
reducing the number of backward iterations.
1.7 The seven-step model shows very clear steps. Explain if it is possible to combine steps.
Explain
if it is possible to skip steps.
1.8 Of the seven design steps, list those that are used in the processes of a) sales, b) quoting,
c) receiving orders, d) delivery, and e) issuing invoices.
8 CHAPTER 1 Design projects
A Motivation to
Design
Customer
Specifications
Speculation—The sales team finds a
business opportunity and a quote is
generated with some input from the design
engineering team. The design team does not
have a complete set of customer
specifications, but has done some
conceptual design and selected some major Design Engineering
technical specifications. Conceptual
Design
Technical
Specifications
Customer
Delivery
Hi Ian,
We have had a chance to discuss the project and I think we can do enough design work so that we can give you a
quote in a couple of weeks. If you can get us a P.O. quickly we should be able to review the design with you before
the end of October. If all goes well we could start production in December. It will take a while to deliver all 2000
units, but we should be able to give you 500 by January.
Hugh
FIGURE 1.7
A follow-up email to the customer.
the specifications. If you cannot understand the needs, it is almost impossible to develop a useful set of
specifications. If any specification is vague and undefined, the end of the project is a moving target that
may never be reached. The common mistake at this phase is to expedite the process by leaving a few
things loosely defined, which you will “figure out later.” Do not leave unresolved specifications. The
first set of specifications is based on the customer input; we will call these the customer specifications.
As the design moves forward these will be replaced by the technical specifications. In some cases, as
with knowledgeable customers, the customer and technical specifications may be the same. Concep-
tual design is the critical step between customer and technical specifications.
Customer specifications are created using needs and wants. These often arise from a number of
sources, including:
• incremental improvements to existing designs
• replacements for existing designs
• speculative design
Existing designs are the result of imperfect processes. Each design includes imperfect decisions that
allow future improvement. A design in use may be adequate or need changes, providing a motivation
for subsequent design projects. Speculative designs use an open-ended process of discovery for estimating
design needs, as shown in Fig. 1.8. Many of the formal tools used in this process are within the domain of
other disciplines, such as marketing and sales. Reduce the needs to a clear list of testable items, regardless
of the source of the need. Develop the detailed technical specifications to satisfy the customer needs.
Acceptance testing verifies that the end product meets the customer and technical specifications, signaling
the end of the project. Unclear specifications often delay the project completion.
It can be helpful to draft the customer specifications by putting the needs and wants list on a spread-
sheet with the intention of refining these to specific values later. Needs typically fall into one of three
categories: (1) minimum needs, (2) assumed needs (wants), or (3) unrecognized needs/wants. Stated,
or minimum, needs are standard, and wants are new features that the customer considers important. For
a car, needs would mean seating and dashboard electronics. Assumed needs include basic operation,
safety, and reliability. This would mean the ability to drive. Customers have unrecognized needs, such
as voltage levels or compression ratios that would normally be captured in the technical specifications.
Sometimes customer needs include technical specifications. Customers can provide numbers and
details used directly, or indirectly, in customer specification development. Customers commonly sug-
gest specification values that exceed the minimum required because they do not trust the design
10 CHAPTER 1 Design projects
process. However, without care these inflated values could become the requirements for the project.
Consider inflated values to be wants.
PROBLEMS
1.9 What are the advantages and disadvantages of overlapping steps in the seven-step design model?
1.10 Is it important to enforce the end of each design step when they overlap?
1.11 Briefly describe the seven design process steps.
1.12 Do the steps in the design process need to be cleanly divided?
1.13 List the details now known for the toy robot design.
Compare the needs and customer specifications to verify that each need is addressed. Each of the
needs should lead to a detailed customer and technical specification. Eliminate or modify customer
specifications that do not address a need. For unquantifiable needs, the designers should ask, “How
will I know when I have satisfied the need?” This will be very important when you want the customer
to accept the design and pay for the work. The project expenses and effort will not end cleanly without
a clear specification-based acceptance process. Frame the design details as (1) required, (2) con-
straints, and (3) objectives (wants). When the process is complete, each of these should result in a
numerical value for specific acceptance tests. If it does not, the result should be a clear binary yes/
no test. Vague items, like aesthetics, require some sort of test protocol for acceptance.
Customer wants are harder to resolve. It is common to have many more wants than is reasonable. It is
the job of the sales/design team to eliminate, prioritize, or convert these to needs. When prioritizing wants,
they can be combined into an objective function. The objective function will have an overall limit, like a
cost, that helps increase or decrease the rank of various wants. Individual customer objectives can be quan-
tified as a set of basic requirements and hopeful outcomes, subject to realistic constraints. Design objectives
1.3 Needs identification and customer specifications 11
and functional requirements are what the technical specifications should strive for. It is best to define the
ideal and acceptable values. The danger is that when not clearly defined, the design specifications will be
below or above the requirements. Examples of well-defined objectives include the following:
• cost between $100.00 and $120.00
• provide a maximum power from 50 to 75 kW
• a maximum speed of 100e150 m/s
• heating time between 40 and 60 s
Design constraints are firm limits that must be met for the design to be acceptable. Examples of
these are listed below. These can be specified by the customer or by the nature of the problem, limi-
tations of the fabrication processes, or technology:
• must be delivered by June 15
• carcinogen levels below 10 ppm
• surface temperature below 50 C
• cycle times below 3 s
• power levels above 5 W
• a data transmission rate above 5 megabauds
The needs worksheet shown in Fig. 1.9 can be used to guide the customer and technical specifica-
tion development process. These columns can be added to a specifications spreadsheet to consolidate
documents. The best source of specification details is existing designs. When these don’t exist, it may
be necessary to do some early conceptual design. When converting needs to specification, approaches
to consider include the following:
• Find similar designs from the past, present, or future.
• Examine each of the objectives and constraints and find methods for implementation.
• Identify components or OEM (original equipment manufacturer) modules.
• Find sources for standard components.
• Determine what capabilities exist for fabrication and skills.
• Ask, “Who can do things not possible in-house?”
• Meet with customers, users, or others.
FIGURE 1.9
A needs worksheet example.
12 CHAPTER 1 Design projects
FIGURE 1.10
Specification worksheet example.
Once the customer specifications are set, the design team can move forward with the selection of
design concepts and detailed design. Ideally the following will apply: (1) the specifications are
accepted by the project team and customer, (2) the project team will have a clear understanding of
the work required, and (3) the customer will have a clear understanding of what they will receive.
If anyone wants to change the customer specification, a formal process can be used to review the
changes and adjust the time and budget as needed.
Failure to adhere to the customer specifications results in feature creep, a common and critical
problem that occurs when specifications are poorly written or don’t exist. After this phase, the addition
or change of any specification will result in delays and increased costs. So regardless of how small a
change is, it will normally take longer than required, add complexity to debugging and testing, and
have unintended consequences. In other words, agreeing to add features is like giving away profit
and delaying delivery. Look for a winewin situation in which the customer gets what they want in
exchange for fair compensation.
The robot design example continues in Fig. 1.11, when Hugh sends a draft of the robot specifica-
tions to Ian. The customer specifications were developed by comparing robot kits available on the
Internet. The specifications include two motors, rubber tires, tank steering, plastic body, domed top,
Hi Ian,
We have spent some time and think we have a reasonable solution. Give me a call and we can work through any
details. At this point our target specifications are:
- cost $6.25
- two motors and rubber tires
- tank steering
- traces your logo but avoids the walls
- it has a plastic body with your logo on two sides.
- a domed top and round body with a 10-cm diameter.
Hugh
FIGURE 1.11
An email outlining the specifications for the customer.
14 CHAPTER 1 Design projects
and a 10-cm-diameter body. The vague specifications are to avoid the walls, to trace a logo, and to have
logos printed on the sides. The specifications do not contain much detail and may lead to problems
later. The customer might want “tasteful” logos, but Hugh envisions something large and bright.
The logo it traces on the floor might be an out-of-date version. These would be excellent reasons to
refuse delivery of the product. Listing the “target price” of $6.25 is a risky commitment before the
technical specifications have been drafted.
PROBLEMS
1.14 Can a need and a specification be the same? Explain.
1.15 Should the customer needs and the supplier specifications overlap? Explain.
1.16 Specifications should be numerical and/or testable. Why?
1.17 Rewrite these customer needs as specifications:
(a) a comfortable room temperature
(b) will fit in a pocket
(c) light enough to carry all day
1.18 What is the difference between a design objective and a constraint?
1.19 The government mandates that a class of recreational vehicles do not carry more than 10 L
of methane. Is this an objective or constraint?
1.20 For office furniture locate the following:
(a) standards and regulations
(b) trade groups
(c) ten major suppliers
(d) international trade shows
(e) Internet retailers
(f) a local retailer with a showroom
1.21 A project can become stalled if the customer and the supplier don’t agree on a specification
definition. One strategy is to leave the description vague and return to it later. What are the
advantages and disadvantages of this approach?
1.22 Should optional, that is not required, items be listed in the specifications?
1.23 How can a design team be encouraged to address optional specifications?
1.24 Use the specification research worksheet to develop a simple set of specifications for a coffee
cup lid.
Form
Ranked
Function Concepts
Existing
Others?
Concepts
FIGURE 1.12
Mapping customer specifications to concepts.
The focus is on creating new concepts using knowledge we already have. In the absence of inherent
creativity, a few of the many techniques are as follows:
• Brainstorming: Generate many concepts at high and low levels.
• Prototyping: Build physical and virtual models to test the unknown approaches in the design.
• Pilot testing: Run limited tests of a method, procedure, or product for assessment.
• Simulation: This allows basic trial-and-error “what-ifs” without physical construction.
• Axiomatic: Use general design rules to generate new concepts.
• Derivation: Extending or reapplying existing design solutions.
• Survey: Talk to people to get their ideas.
After the concepts have been generated, it is necessary to screen them for viability. Some concepts
are easily eliminated, such as nuclear-powered mousetraps. Likewise, some concepts will have
obvious merit. Concepts in the gray zone will require better analysis. It is a major point of concern
if this stage generates only a single viable solution because (1) one solution means there is no backup,
and (2) good ideas have been excluded. Typical questions to ask yourself are:
• Is the basic physics/chemistry/technology sound?
• Do the engineering approaches exist?
• Could the concept meet the cost and time budget?
• Is the concept consistent with other parts of the design?
• How well will it satisfy the customer specifications?
To rank the concepts, we should objectively assess how well each addresses the customer specifi-
cations and at what cost. This is also the point at which the objective functions for the wants come into
play. Consider that the best set of concepts will satisfy all of the customer specifications at no cost.
Unless there is a bonus for exceeding the customer specifications, the ranking often focuses on
1.4 Concept generation and technical specifications 17
reducing the project budget and time. The best situation is to have many excellent alternatives. This
indicates a greater chance of success and alternatives if problems arise.
When the conceptual design is complete, there should be a set of standard design problems to
address. If any conceptual design problems remain beyond this stage, then they indicate uncertainty
about a solution. This means that a solution may not be found or may not be sufficient later. If this
occurs, it may be necessary to backtrack and make larger changes to the design. In other words, if
you move forward without ending the conceptual design, you are very likely to add variability and
risk to the project. If it is absolutely necessary, find a way to split the project into completely indepen-
dent subprojects. Obviously, this will require additional planning and tracking for the project. This
stage should produce deliverable items that define the detailed design problems. Examples of these are:
• system block diagrams
• critical component lists or bills of materials
• software architecture, data structures, pseudocode, high-level code
• mechanical sketches, frame designs, component layouts
• process flow diagrams, plant layouts, material flows
The major mistakes made in this process are (1) rushing through to “get to the design work,” (2)
finding only a few or a single viable design, (3) leaving customer specifications unaddressed, (4) gener-
ating poor designs to justify another, (5) taking design decisions personally, (6) not receiving approval
for the design concepts before moving to detailed design.
PROBLEMS
1.26 What is the difference between revolutionary and incremental (evolutionary) design?
1.27 Are concepts required for all parts of the design? Explain.
1.28 Concept generation must refer to the customer specifications and indirectly to the needs.
Some specifications have obvious solutions and do not need new concepts. Do these obvious
specifications need to be considered during concept generation?
1.29 If there are three alternative concepts, does each one need to satisfy the same customer
specifications? Explain.
1.30 After concept selection, some customer specifications may not be addressed. How should this
be resolved?
1.31 (a) Develop a set of 10 concepts for moving water between two containers. b) Eliminate
unreasonable concepts. If there are fewer than five, then generate additional concepts. c) Order
the concepts from best to poorest.
1.32 How can a large system concept include lesser concepts for subsystems and components?
1.33 Develop a list of materials for the toy robot design problem. The major parts include the plastic
housing, wheels, dome, motors, and controller.
18 CHAPTER 1 Design projects
Customer
Manufacturing
Suppliers
Design Outputs:
· Drawings of all mechanical components.
· Schematics and circuit boards.
· Source code or very detailed API descriptions.
Scope · GUI/HMI designs.
· Component lists with supplies, part numbers,
Specifications Design Team quantities, and ordering information.
Embodiment · Detailed budget.
· Completed Gantt chart with critical paths
identified.
FIGURE 1.13
A black box model of product design. API, application programming interface; GUI, graphical user interface;
HMI, humanemachine interface.
1.6 Building and testing 19
Some of the mistakes that occur during this phase include (1) leaving the difficult or time-
consuming work for later, (2) delaying decisions until “the solution becomes clear,” (3) poorly docu-
menting design work, (4) assuming that things will work without preliminary testing, (5) unnecessarily
exceeding the customer and technical specifications, and (6) not recognizing and planning for risks.
PROBLEMS
1.34 Breaking one large design problem into multiple problems appears to increase the total work.
How do the smaller problems change the complexity?
1.35 What is the relationship between the specifications and the design?
1.36 Is detailed design a process of creating new concepts?
At the conclusion of the buildetest stage, the result should be a design that is accepted by the
customer. This will occur if the design has been satisfactorily tested to meet the technical and customer
specifications. Anything less will require negotiation and the possibility of rejection. Ideally, the
customer has been involved and knows exactly what to expect at the acceptance meeting. It is advis-
able to have the customer visit for midpoint reviews during building and testing. These extra reviews
avoid “surprises” at the end. Surprises may be fun for parties, but they are not fun in a technical envi-
ronment. The final acceptance for a project should strive for one of the following outcomes, even if it is
negative:
• Accept: The project outcomes are acceptable.
• Conditional: A limited set of changes is required.
• Reject: The customer is not willing to accept the design without major changes.
• Failure: The customer will not continue the project.
Each customer, industry, and sector handles project acceptance differently. A very relaxed
customer may simply accept your assurances. Others may require exhaustive testing before approval.
The various testing options include the following:
• Accept delivery without testing.
• Use an independent testing lab.
• Conduct a simple usage trial.
• Perform exhaustive testing.
• Use a product in service for a period of time.
• Use a holdback, whereby a portion of the final payment is kept for a period of time.
Problems that occur during this phase are (1) the design has not been tested against the specifica-
tions, (2) changes have been made but not documented, (3) changes have been made without telling the
customer, (4) the project budget or schedule has not been revised to reflect changes, (5) the build-and-
test results have been hidden as a surprise for the customer, and (6) details have not been provided to
“meddling” customers.
PROBLEMS
1.37 List three build problems that might occur if a design is missing details.
1.38 How do the specifications relate to predelivery testing procedures?
1.39 What is the objective for testing?
have everything they need (payment and profit). Project closure will often contain one or more of the
following elements:
• delivery
• installation
• formal approval documents
• additional testing
• certifications
• maintenance plans:
• software patches and updates
• recalls for consumer products
• regular maintenance of production, calibration, testing, etc.
• safety inspections
• documentation
• training
When done, the project team is disbanded and assigned to other projects, all of the financial ac-
counts are settled and closed, and the managers take the project off the regular review lists.
PROBLEMS
1.40 List three activities a detailed designer could perform at the project closure.
The planning process has multiple steps, including (1) breaking the project into a set of tasks, (2)
developing a list of approvals and milestones, (3) itemizing required resources, and (4) checking the
plan for consistency.
The plan often includes a schedule for tasks and time, a budget for money, and a communication
list. Fig. 1.14 shows the first and second drafts of a project timeline. In this example, the process begins
with a request for quotes from a customer. The completion date remains the same for the initial and
revised project plans, but delays in the quoting process and purchase order from the customer have
compressed the remainder of the project activities. The time available for design and shipping remains
the same, but the purchasing, production, testing, redesign, and rebuilding time is compressed. This
plan reveals a problem whereby a schedule delay early in the project could have an impact on all
of the groups doing succeeding tasks.
Once the plan is approved, the project can move forward. Management is the process of using the
plan to initiate actions, track the progress, adjust the plan as needed, and take actions to keep the proj-
ect on track. In simple terms, a cycle of continuous improvement follows a simple sequence of
planningeactioneevaluationeassessment of objectives, as illustrated in Fig. 1.15. Project resources
and tasks are tracked formally with the objective of achieving project success. The best project objec-
tives are to complete the project on time and on budget, or maybe a little sooner at a slightly lower cost.
Major variations in the schedule and budget, even if good, indicate planning problems. If the progress
of each project step is not completely clear, the project can be said to be “out of control.”
Every project has risks. The risks will be the greatest at the beginning of the project, but these
should be reduced to negligible levels for final delivery. A good manager will be able to identify a
risk and minimize it. Sample risk factors include:
• technical limitations
• time constraints
• resource/people constraints
• purchasing limitations
Plan
Work
Evaluate
Assess
FIGURE 1.15
Another work approach similar to thinkeplanedoeassess.
PROBLEMS
1.41 Each meal at a restaurant is a small project. List four project stakeholders.
1.42 What would happen if a project did not have a planned timeline?
1.43 Why do some project activities overlap?
1.44 Plans are developed using estimates. How should a plan accommodate the differences between
actual and planned details?
1.45 What is the difference between evaluation and assessment?
1.46 Is it reasonable to say that without assessment we would repeat the same mistakes? Explain.
1.47 Is a project manager responsible for doing daily project tracking or replanning? Explain.
Concurrent designing,
building, and testing.
Debug and deliver.
FIGURE 1.16
Some troublesome project approaches.
24 CHAPTER 1 Design projects
minor, requiring a major change to one or more tasks and the plan; or (3) major, putting the project at
risk of failure and requiring substantial effort to correct. Some possible disaster scenarios are as
follows:
• Rush to build. Movie and television characters often skip the design work and focus on the building
and testing. This hides all of that “unexciting thought, design, and planning.” Early on, the project
seems to make progress, but slows quickly once the neglected details emerge. At the conclusion,
there is always a mismatch between customer and supplier expectations.
• Figure it out as you go. This approach really helps move forward quickly, although a substantial
amount of time is spent refining the original motivations for the project. Goals often start out as
lofty, but eventually the hard tasks are abandoned. This approach is great for personal hobbies and
“exploration.” These projects are difficult to assess because the lack of an original goal means that
the goal is adjusted to match what was done.
• Not invented here. Overconfidence results in trying to do everything yourself. When you have the
expertise, and ample time, this can be fine.
• We don’t need to know. A complete lack of confidence results in a complete dependence on outside
suppliers. Sometimes this will work, but other times there will be problems that cannot be cor-
rected. When you do not have enough knowledge to assess a supplier’s products, you need to
invest time to learn enough to make decisions.
Project problems will happen. With experience these will be easier to predict and control. Although
you may not be able to deal with every problem, such as the loss of a key employee, awareness will
give more control.
More elaborate methods for identifying, and minimizing, project risks are provided in following
chapters. The following list outlines some common problems:
• People issues
• Loss of trust or loyalty between the project team and customer
• Lack of interest or too much interest
• Key people are removed, to service other projects
• Serving two masters: split loyalties and rewards
• Technical
• Unexpected failures
• Technology limits are reached
• Tasks take much longer than expected
• A new technology does not work as described by the supplier
• A major flaw is exposed in testing
• Business
• Budget and schedule setbacks
• Loss of key people
• No control of project
• Goals and milestones missed
• Unclear or inconsistent business practices, objectives, or structures
• Business goals change, making a project irrelevant or more important, e.g., a change in oil
prices
• Price and supply fluctuations, e.g., agricultural supplies may drop if there is a frost
1.10 Businesses 25
• Scope
• Project specifications are added or expanded, also called feature creep
• Project specifications are modified or replaced
• The deliverables don’t match the customer expectations
• Project resources are reduced without a reduction in deliverables
PROBLEMS
1.48 It can be frustrating to design for a few months before touching any parts. List three excuses that
could be used to start building earlier.
1.49 When do engineers use trial and error in design?
1.50 How could a feeling of ownership of ideas create team problems?
1.51 Provide an example of feature creep.
1.52 Is it better to be a technical optimist or pessimist?
1.53 What can be done if business changes eliminate the need for a project?
1.10 Businesses
In practice, a company operates as a collection of individuals working together. To make these people
effective, some sort of coordination of activity and motivation is required. In a very small company this
could be an owner working with a couple of employees. In a larger company there are more alterna-
tives, but the hierarchical structure has become ubiquitous. In such organizations, the business uses a
high-level mission and vision for coordination. The mission and vision are then shared, from the chief
executive officer out to the hourly employees.
A functional organization focuses on specialized departments (see Fig. 1.17 for a sample organization
chart). Senior executives direct company-wide projects by coordinating functional managers. In this
example, the marketing, design, and manufacturing departments would need to cooperate. This organiza-
tion structure is larger but more efficient because of the functional specialization. However, this organiza-
tion is not well suited to overlapping project phases. In this structure, project work is completed by a
department and then “thrown over the wall” to the next group. This “over the wall” approach allows de-
partments to focus on each task, with minimal distractions. But this approach results in many decisions that
generate inefficiencies in other departments. For example, the design department may specify a part coated
in gold. If the part was coated with silver, it could be fabricated in-house at a much lower cost. In this struc-
ture the choices are to (1) make the gold part at a higher cost or (2) have the design department change the
design. If the part were not sent back to design, they would continue to specify gold-coated parts.
A project-oriented structure, like that in Fig. 1.18, can appear to be multiple smaller companies inside a
larger structure. This organization can develop substructures that specialize and/or compete. The risk is in-
efficiency resulting from duplicated and uncoordinated capabilities. Examples include large automakers
that have separate design and manufacturing divisions for each major vehicle line. The benefit of these
groups is that they share expertise from multiple departments. For example, the design group can involve
the manufacturing group in a decision on part coatings during the detailed design. So instead of specifying
an expensive gold coating, they can specify silver and eliminate unnecessary iterations and cost.
26 CHAPTER 1 Design projects
Directors
CEO
Accounting
Quality Control Quoting
Purchasing
Production CAD
FIGURE 1.17
Example organization chart for a corporate structure. CAD, computer-aided design; CEO, chief executive
officer; CFO, chief financial officer.
Directors
CEO
Testing
FIGURE 1.18
Example of a project-oriented organization chart. CEO, chief executive officer; CFO, chief financial officer.
In a matrix organization, like that in Fig. 1.19, the project managers are independent of the func-
tional managers. Employees answer to both the functional manager and the project manager. Needless
to say, without care this can lead to conflicting requests, priorities, and evaluations for employees. This
1.10 Businesses 27
Directors
CEO
FIGURE 1.19
Example of a project matrix organization chart. CAD, computer-aided design; CEO, chief executive officer;
CFO, chief financial officer.
organization structure allows company-wide projects that efficiently share the resources. The cost is
that employee expectations and activities must be more carefully controlled. An example of this orga-
nization is a construction company. The project managers oversee single building construction but they
share the corporate resources for doing concrete, steel, electrical, and excavation work.
Businesses approach design projects differently, as shown in the following list. Technical crafts-
manship is used for priority when setting technical specifications and detailed design. For example,
a family car design might emphasize durability, quantity, and cost. A sports car might emphasize per-
formance, quality, and precision. Markets determine how the customer needs are addressed in initial
design and eventual use of the product. For example, a fast-food restaurant company would emphasize
commodity, service, end products, and stability. A roller coaster maker would emphasize innovation,
service, equipment, and expansion. The business type determines the complexity and size of projects
and market reach available to the company:
• Technical craftsmanship
• Performance or durability: higher performance with service or longer life with less performance
• Quantity or quality: large volume production or fewer products with individual attention
• Cost or precision: lower precision costs less
• Market focus
• Innovation or commodity: the rate of new feature introduction relative to competitors
• Service or distribution: service-oriented companies work directly with the customers,
distribution companies delegate the role to resellers
• Parts, equipment, or end products: parts are sold to other companies, equipment is used by other
companies, and end products are used by consumers
• Expansion or stability: stability is growing a market share, while expanding is entering new
markets
• Business type
• Entrepreneurial: born small and grows (tolerates high risk, less to lose, more to gain)
• Small: a few employees
28 CHAPTER 1 Design projects
PROBLEMS
1.54 Find an organization chart for your employer or school.
1.55 In an organization chart the financial and manufacturing functions are always separated. What
does this mean?
1.56 Apply the PM organization chart to a restaurant with a grilling, deep-frying, and fresh food
section.
1.57 If a project matrix organization has three managers, how would any technical department expect
to divide its time?
1.58 Consider five major electronics companies and rank them for a) sales versus technical approach,
b) cost versus precision, c) innovation versus commodity.
1.11 Decision-making
You can do it, but should you?
In 1986, engineers at Morton-Thiokol were asked to approve an overdue launch for the space shuttle.
Initially, the team turned down the request because the solid fuel rocket engines were not rated for
the freezing temperatures. There was heavy pressure to approve the launch and the company eventu-
ally gave in and agreed to approve the launch. One of the O rings in the engines did not deform and
seal; it failed, and the resulting flame caused the vehicle to explode. This resulted in lost lives and shut
down the program for years. In hindsight, the team should have stuck with their original decision, even
if it was very disappointing. Similar problems occur daily in project work. Decisions should always be
categorized as (1) reject, (2) delay, (3) modify, or (4) accept. Examples of design project decisions
include the following:
• the addition of a new design feature
• decreasing the cost or time to delivery
• acceptance of designs or test results
• requests for additional meetings and appointments
• competing suppliers offering similar parts
• enough time to do only one of two projects
• multiple concepts to produce the same design
• submitting a bid for a project that carries higher risk and lower benefit
1.11 Decision-making 29
When the benefits clearly outweigh the costs, it is often easy to say “yes” (Fig. 1.20). When the
benefits are the same, or less than the costs, a negative decision is more suitable. When the benefits
or costs are not clear, it is better to decline the decision, delay it, or reject it outright. If possible,
the decision may be modified to increase the benefits and/or decrease the costs. Sometimes, high
benefit decisions will be rejected because the risk is too high, such as bankruptcy. The most important
benefit in most decisions is money. The best projects will use existing abilities and resources, satis-
fying the customer. When a project team chooses a project, they commit resources, time, equipment,
people, and more. These resources will not be available for other projects that may have greater ben-
efits; this is known as the opportunity cost. As the project team goes through the project stages, there
are risks that problems may arise, increasing the cost of the project. If a risk leads to some sort of prob-
lem, there will be an associated cost. Only a few of the possible risks will develop into problems during
any project. Adding a contingency fund, a form of internal insurance, to each project will increase the
project cost, but it will also produce a more accurate project budget.
Killers:
Not enough resources or time available
Risk is too high and failure would be catastrophic
Does not meet project objectives
Technical failure is very likely
Component availability and delays are uncertain
The customer or project definition is unreliable and poorly defined
FIGURE 1.20
Cost versus benefit factors.
30 CHAPTER 1 Design projects
long time
technically difficult ROI
easy to do
quickly
terrible
loss
FIGURE 1.21
Project decision space. ROI, return on investment.
Change the task to suit your methods, not the other way around.
A simplified decision space is provided in Fig. 1.21. The best projects result in a large financial benefit
and can be done quickly and with little effort. The worst projects are long, complicated, and lead to
loss. Given that companies and people need some sort of motivation, there should be benefit in
each decision. In the figure, the line of decision is a reasonable relationship. At the lowest level the
project should be at or above a return on investment (ROI) as dictated by management. For example,
an ROI of 15% would generally mean that benefit ¼ 1.15 cost. To do more intensive, or longer dura-
tion, projects there should be greater benefits to offset the risks.
Poor decisions will be presented as urgent; meet haste with delay.
When making urgent decisions, there are a few simple ways to understand the options. In particular,
consider “who, what, where, when, and how?” with respect to money, time, resources, people, and
knowledge. If you can imagine a clear path to the outcome of the decision, then you have enough
knowledge to decide. If you cannot picture the outcomes, then ask for more information or delay until
you can weigh the value of the decision. Recognize that your intuition and personal feelings are
involved in hasty decisions. If you must make hasty decisions use a “devil’s advocate” approach to
compare your options. For example, an optimist might say the decision will “help you move forward
faster,” but the pessimist might say it would “help you to start losing money sooner.”
PROBLEMS
1.59 Weigh the benefits and costs of making and freezing 20 sandwiches for daily work lunches for
the next 4 weeks.
(a) List five obvious costs and benefits.
(b) List at least one killing factor.
(c) For each cost and killing issue, provide a strategy to eliminate it or convert it to a benefit.
1.60 When should a project decision not produce a positive benefit or profit?
1.11 Decision-making 31
1.62 How can the need, specification, and concept development stages be combined?
1.63 What is the difference between tasks and deliverables?
1.64 Briefly describe the following terms:
(a) Function
(b) Deliverable
(c) Decision
(d) Organization chart
1.65 Draw a graph that shows the level of design detail development over the life of the project. Mark
the major milestones.
1.66 A small rural road connects two cities that are 10 km apart. The traffic volume on the road has
grown enough to expand the road to two lanes in both directions. The project does not require
any new land, but two bridges will need to be widened. Making reasonable assumptions:
(a) Write a project scope.
(b) Write a list of stakeholders.
(c) Develop a table of needs.
(d) Discuss the need for concept development and selection.
(e) Prepare a two-year schedule for the project.
1.67 Illustrate the seven-step design process for a new flashlight design. For each step write a
one-sentence description of the work and outcomes.
1.68 How does the volume of product detail influence the need for PM?
1.69 Develop a 10-step process for customer acceptance of a new automobile.
1.70 Develop a process flow for a project you have done recently. If you are a student this could begin
with a project assignment from a professor.
1.71 Use the seven-step process to design a toy robot.
32 CHAPTER 1 Design projects
Further reading
Baxter, M., 1995. Product Design: Practical Methods for the Systematic Development of New Products. Chapman
and Hall.
Bennett, F.L., 2003. The Management of Construction: A Project Life Cycle Approach. Butterworth-Heinemann.
Bryan, W.J. (Ed.), 1996. Management Skills Handbook: A Practical, Comprehensive Guide to Management.
American Society of Mechanical Engineers, Region V.
Cagle, R.B., 2003. Blueprint for Project Recovery: A Project Management Guide. AMACON Books.
Charvat, J., 2002. Project Management Nation: Tools, Techniques, and Goals for the New and Practicing IT Proj-
ect Manager. Wiley.
Davidson, J., 2000. 10 Minute Guide to Project Management. Alpha.
Dhillon, B.S., 1996. Engineering Design: A Modern Approach. Irwin.
Fioravanti, F., 2006. Skills for Managing Rapidly Changing IT Projects. IRM Press.
Gido, J., Clements, J.P., 2003. Successful Project Management, second ed. Thompson South-Western.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, fifth ed. Sybex.
Heerkens, G.R., 2002. Project Management. McGraw-Hill.
Kerzner, H., 2000. Applied Project Management: Best Practices on Implementation. John Wiley and Sons.
Lewis, J.P., 1995. Fundamentals of Project Management. AMACON.
Marchewka, J.T., 2002. Information Technology Project Management: Providing Measurable Organizational
Value. Wiley.
McCormack, M., 1984. What They Don’t Teach You at Harvard Business School. Bantam.
Portney, S.E., 2007. Project Management for Dummies, second ed. Wiley.
Rothman, J., 2007. Manage It! Your Guide to Modern Pragmatic Project Management. The Pragmatic Bookshelf.
Salliers, R.D., Leidner, D.E., 2003. Strategic Information Management: Challenges and Strategies in Managing
Information Systems. Butterworth-Heinemann.
Tinnirello, P.C., 2002. New Directions in Project Management. CRC Press.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
Verzuh, E., 2003. The Portable MBA in Project Management. Wiley.
Verzuh, E., 2005. The Fast Forward MBA in Project Management, second ed. John Wiley and Sons.
Wysocki, R.K., 2004. Project Management Process Improvement. Artech House.
CHAPTER
Administration:
• Initiation: What actions start each task?
• Conclusion: What actions end each task?
• Risks of failure or change?
• Who needs to approve actions?
• Who needs to be informed?
• Who is responsible for each task?
PROBLEM
2.1 What is a task?
Yes
Develop a task
sequence and then a
schedule.
No No
FIGURE 2.1
Pragmatic planning. WBS, work breakdown structure.
PROBLEM
2.2 Why should each task have a specified starting point and outcome?
2.3 What is a subtask?
2.4 Every task must be assigned to a person, even if it is to be done by a team. Why?
2.5 What can be done if the schedule does not fit the necessary time?
2.3 Task identification 37
Every company is different, but the project phases are similar (Fig. 2.3). Project phases sometimes
combine, overlap, or are broken into smaller steps. Some organizations tolerate or encourage fuzzy
milestones, although it is better to close phases cleanly at milestones to help the project move forward.
Even though the project work happens in stages it can be valuable to anticipate or work ahead of the
Quote.
Project launch.
Design.
Review.
Fabrication.
Electrical.
Commissioning.
Invoice.
Needs.
Specifications.
.
Time.
Conceptual design.
Manufacturing issues
Proposal.
Detailed design.
Machine shop.
testing.
Manufacturing and
Maintain
.
Embodiment design.
.
and debugging.
design, build
Detailed
approval.
Customer
Deliver.
Final review.
FIGURE 2.3
Time-wise views of three different projects.
2.3 Task identification 39
next deadline, but only if the current project work is on track. The names for project phases will vary
between organizations and business models. Regardless of these variations, always work toward the
goals of (1) customer specifications or a clear project definition, (2) a preliminary design with concepts
and technical specifications, (3) the end of detailed design, (4) the end of building and testing, and
(5) the end of the project. An amateur mistake is to leave details for later; professionals will solve
the difficult problems first.
Most designs begin with a perceived need from a project customer. The customer will play a
driving role in defining the needs and objectives, providing resources, and approving project steps
and outcomes. (Note: When the customer is also the designer, there is a concern about making poor
decisions.) The project needs are sometimes documented in a project charter or sometimes as a set
of draft customer specifications. The team will work toward detailed specification to drive the design
work and provide a clean conclusion to the end of the project. In more challenging technical designs it
may be necessary to do some of the prototyping, conceptual, and technical specification work to prove
the viability of some customer specifications. Concepts and technical specifications are done to iden-
tify the technical and detailed design work. The conceptual and technical specification development
phases are when the detailed project plan gains many details. By the start of the detailed design
most of the major design choices have been set by the technical specifications, the major budget is
set, and the work for each project phase has been defined. In detailed design, the work should be steady
and predictable, leading to the build phases of the project. The testing phases need to verify that the
design meets the technical and customer specifications. If there are problems it is wise to leave time for
limited redesign and rebuilding work. When the project meets the specifications it is time to close the
project work and deliver the results to the customer.
If you are unsure about the project phases, use the standard design process of needs, customer spec-
ifications, concepts, technical specifications, details, build and test, and deliver. You can then modify
terms and phases to match customer and organization expectations. Again, always have a crisp end to
each project phase. Failure to close the project phases will waste endless time as you redo work. At all
points in the project, remember that the objective of the project is to satisfy the customer by meeting
the customer specifications. At the end of any project the following actions should be anticipated. If
there is an action that does not lead to one of the project outcomes it should be questioned. Other items
to consider when planning include the following:
• Review all of the specifications and the final design.
• Obtain and document testing results.
• Review and deliver final documentation.
• Train the customer.
• Create maintenance plans.
• Review budgets.
• Reassign teams to new projects.
• Report on the project to internal management.
• Resolve all open issues.
• Review all contractual obligations.
• Facilitate customer hand-off.
• Prepare project documents and materials for long-term storage, disposal, or transfer to other
projects.
• Undertake a final assessment of the work.
40 CHAPTER 2 Planning and managing projects
FIGURE 2.4
A communication plan example.
Customers should also ask for internal meetings and reviews during the project. Sometimes this is a
few phone calls or emails to check on progress, or it could be more detailed meetings, reports, and
approvals. It can be helpful to develop a communication plan to share with all the project stakeholders
(Fig. 2.4). This plan should indicate who initiates the communication, what is being communicated,
how it will be communicated, who gets it, and when should it occur. Sharing this plan will avoid confu-
sion and help customeredesigner relationships. The communication plan should be aligned with the
start and end of major project phases.
PROBLEM
2.10 List 10 types of meetings that should be included as a task.
2.11 List six activities that could occur at the end of the project, including customer training.
2.12 Multiple groups are normally involved in projects. For example, the project leadership will
eventually pass from design to manufacturing. If there is overlap, should some manufacturing
tasks be occurring while the detailed design task is incomplete?
2.13 Give five examples of planning constraints.
Level 1 is the next division of tasks, and so on until a reasonable level of detail has been reached:
(1) Microcontroller hardware
(1.1) Component selection
(1.2) Circuit design
(1.3) Printed circuit board (PCB) layout
(1.4) Review
(1.5) Order parts
(1.6) Assemble and test hardware
(2) Software, etc.
The contents of a WBS are very well suited to a spreadsheet. The columns for a reasonable spread-
sheet are shown in the following list. Many of these fields, such as progress, can be calculated auto-
matically. It can also be helpful to use colors to indicate the status of tasks, including current,
upcoming, and overdue:
• Task number (e.g., 1, 3.2, 4.2.6)
• Milestone name
• Task name
• Subtask name
• Next tasks: any tasks that must wait until another one is done
• Start date
• End date
• Required work end start
• Actual work/work done to date
• Progress: normally percentage ¼ 100 (required actual)/required
• Status: ahead, behind, on track, late
• Lead person
• Other resources, people, etc.
The baseline is a reasonable estimate of the time to complete the plan. This is often based on a
critical path through the network diagram: the most time-constrained tasks. Tasks that are not on
the critical path typically have some variable, or slack time, for when they start.
PROBLEM
2.14 How would a task, subtask, and subsubtask be numbered?
2.15 What is a milestone?
2.16 Mini-case: Shifting goals
Automotive parts that are visible cannot have visible defects, including fingerprints. A manu-
facturer, Cleanco, was using a process to coat one side of decorative transparent plastic pieces.
Cleanco had managed to redesign the process so that the pieces needed to be touched only once
by workers wearing gloves. In the process, two parts were joined and a heating process was used
to cure the glue. The Supplyco design team was contacted by Todd, a project manager at
42 CHAPTER 2 Planning and managing projects
Cleanco. The design team was asked to design a replacement process that would eliminate the
last human handling operation. The Supplyco team, led by Angus, began the process of
determining the needs and specifications for the project. After a few weeks the Supplyco design
team received an email from Todd about their specifications that said, “They look good.” The
email was sent to Ranjiv, who approved the work, and the Supplyco team began the detailed
design work. Two weeks later, Todd called to say that he had talked to his manager, Bailey, and
they decided to “go in a different direction.” A meeting was called with Bailey, Todd, Angus,
and Ranjiv. After some discussion, it was obvious that Todd and Bailey had different ideas about
the project. When Todd sent the email, he thought that Angus’s team was on the right track but
did not consider it to be a formal approval. Given the absence of a formal acceptance, Ranjiv
decided to discuss and pursue the project as Bailey saw it.
Bailey’s vision for the project was research into a different method using paper strips to hold the
plastic parts as they pass through an oven. The original process developed by Angus’s team used
routine fixtures and methods to hold the mirrors. Bailey’s method had great potential but had
never been tried before. Suddenly the team project had expanded to include research into new
materials and development of new processes. After the meeting Ranjiv asked Angus’s team to
develop a new plan for the project. The specifications were initially written for the final ma-
chine, assuming that the research and development process went smoothly. After some
consideration Ranjiv asked the team to break the project into separate phases for the research
and development steps. This plan included backups in case any of the research and development
steps failed. The worst-case scenario was that the team would design and build the originally
proposed fixture-based machine. Another meeting was held with Ranjiv, Angus, Bailey, and
Todd to discuss the new project plan. The meeting outcome was an agreement that the project
plan include contingencies for failure. After this the team moved ahead with the research plans
and was able to find paper strips that would hold the parts in the heat but did not have time to
incorporate these into a machine. Having found a solution the team was able to deliver a so-
lution to the problem, but not a constructed machine. The customer was happy with the end
result of the project.
(a) What are the pros and cons of discussing the chance of failure in a project?
(b) How does research and development change the design process?
(c) How could the Supplyco project process be changed to avoid similar problems?
divided into more detailed estimates. In bottom-up estimation, also called roll-up, the estimation be-
gins at specific tasks and then is added up to get the grand totals. Practically, it makes sense to work
from the top and bottom to refine estimates, putting emphasis on the larger tasks and items first.
Fig. 2.5 shows a couple of working lists to compile and estimate people and resource needs. The top
of Fig. 2.5A shows people, space, software, and suppliers. Moreover it shows who is the primary per-
son responsible for task completion; the other people on the task are also listed. Including information
and approvals helps to schedule time. The bottom of Fig. 2.5B includes cost, lead time, and other de-
tails. It is also possible to put this information directly into a WBS spreadsheet if additional columns
are added for the resources and specific employee names.
Consider a complex airplane project with components made by 12 different teams at 9 companies. One
company makes the wings and landing gear, another makes the fuselage, and another makes the engines.
These separate projects must individually complete and deliver components for testing. Each of these proj-
ect groups can work independently, but deliver collectively. For early planning it can be helpful to create a
sketch such as that in Fig. 2.6. In this context each of the design companies is treated like a resource to be
scheduled and managed. The nodes (circles) in the diagram represent different physical components.
The lines indicate parts of a larger system. This graph can be used in constructing the schedule.
Writing a plan is like writing a script for a play.
For a truly complex set of resources it can be helpful to develop a story line graph to track people and
resources across multiple tasks and projects (Fig. 2.7). In this graph each line represents an important
person or resource. Over time people move in and out of the project work, indicated by the dashed
lines. At the beginning of this project Peter and the production department are busy with another proj-
ect, but Vijay and Jane are working with the customer to prepare a quote for the customer. Peter and the
production department have a chance to review the quote before it is sent out. After that, Jane is no
WBS Item (task) Person 1 Person 2 Person 3 Supplier 1 Machine 1 Software 1 Room 1 Sponsor
Legend:
P = Primary
S = Secondary
I = Information
A = Approval
designer
production
supplier
machine
etc....
FIGURE 2.5
Sample stakeholder lists. CAD, computer-aided design; CNC, computer numerical control; PCB, printed
circuit board; WBS, work breakdown structure.
44 CHAPTER 2 Planning and managing projects
parts/materials
assemblies
testing
finished
FIGURE 2.6
A component assembly and testing view of design tasks.
Vijay
Setting
Specifications
with Customer
Quoting
Jane
Design and Testing
Peter
Not available,
working on time
Production transmission
Department
FIGURE 2.7
A story line graph for multirole people and resources in a project.
longer involved. Peter and the production department begin the detailed design and testing and then
Vijay joins them halfway through the design and testing. This is not a formal method, but it can be
very helpful for organizing thoughts.
Parkinson’s law: Work will expand to fill the allotted time.
The time and costs are estimated while, or after, the people and resources are being identified. There is
no single source or method to collect the planning information. Educated guesses are a good place to
start, but these should be replaced with better estimates as the plan evolves. It is better to consider an
estimate as a mean time to completion, plus a probability distribution to compensate for uncertainty,
natural deviations, and estimating errors. A normal probability distribution would be a simple choice
for estimating variations. Some pointers are provided in the following list to help the estimating pro-
cess; however, a more detailed list can be found in the appendix:
• Use estimates and final totals from similar projects.
• Consult people with experience.
• Ask employers and suppliers for rough estimates.
• The accounting department can sometimes provide estimates for similar jobs.
• Consider other company jobs.
2.6 Microsoft Project tutorial: setup and work breakdown structure 45
PROBLEM
2.17 People, equipment, and other resources are often heavily used and shared between multiple
projects. Describe two ways that resource and people availability can be tracked.
2.18 One of the designers was reviewing the budget and noticed that there were two options for a
critical part. Normally, the part would cost $20,000 and take 7 months to deliver. For a cost of
$25,000 the supplier would expedite the order and deliver it in 3 months. Discuss the advantages
and disadvantages of both of the purchasing options.
FIGURE 2.8
A blank Microsoft Project template.
FIGURE 2.9
The task list is populated with higher-level activities.
that adding subtasks adds an arrow beside the task name. This allows us to collapse detail when
not needed.
6. Next we must estimate the time required for tasks. If we set a duration of zero, it will be marked as
a milestone. A milestone is a major project goal. For the “Project Scope Definition” set a
2.6 Microsoft Project tutorial: setup and work breakdown structure 47
FIGURE 2.10
The task information dialog box was opened by clicking on the “1” at the far left.
FIGURE 2.11
Subtasks are added to the Project Definition task.
duration of “6 h” for 6 hours. The Stakeholder list should take “3 hrs.” Finally we add a
“Stakeholder Approval” period of “3 d” to allow feedback and approval before launching the
project. See Fig. 2.12 for additional subtasks and times. If start and finish dates are added, these
can be deleted.
7. Next, we need to add a sequence to tasks. This can be done in the “Task Information” window, or
by clicking in the predecessor cell and then clicking on the down arrow. Fig. 2.13 shows pre-
decessors selected for a number of subtasks. The last entry for “Customer Approval” on line 12
shows “11 Instructor Approval” as something that must occur before the customer is consulted.
There is an estimate that it will take 3 days for the response.
8. At this point the plan is estimating dates based on task time and sequence. The plan is currently set
on “Manually Scheduled,” as indicated by the thumbtacks on the left side. Clicking on the item
allows you to select “Auto Scheduled,” as is shown in Fig. 2.14. If the instructor takes “1 d”
48 CHAPTER 2 Planning and managing projects
FIGURE 2.12
Task durations are added to the subtasks.
FIGURE 2.13
Task sequence is defined using predecessors.
FIGURE 2.14
Timing can be adjusted dynamically by selecting automatic scheduling.
2.6 Microsoft Project tutorial: setup and work breakdown structure 49
FIGURE 2.15
People are assigned to subtasks as resources.
FIGURE 2.16
Tracking project progress by updating the completion of subtasks.
instead of “3 days,” we can change the “Instructor Approval” duration, and the “Customer
Approval” dates move forward. Or, if the instructor takes longer, the schedule will adjust to move
dates to later.
9. Any task that is not assigned to a person has a very good chance of being forgotten. We can
resolve this problem by adding people as resources. Note: This is also done for equipment,
facilities, services, etc. For “Launch Meeting” we will assign the task to the course instructor,
“Professor Mann.” We do this by clicking on the resource cell for the row and typing in the
resource name. After this we can select them from a list as shown in Fig. 2.15. For the remainder
we add the team members Andy, Bree, Chrissy, and Den. Bree is the team leader and is assigned
most of the organizational tasks, but is often backed up by other team members. Notice that the
names also appear on the graph to the right. We now have a simple and visual plan for tracking
the project.
10. We can also keep track of work that has been completed and is underway using the Task In-
formation popup. In Fig. 2.16 the tasks that have been marked “100% complete” have a check
mark in the information column. An estimate of “50% complete” was entered for line 8.
50 CHAPTER 2 Planning and managing projects
Event or outcome.
A dummy task or D G
constraint (0 time). q t v
A
p B
r E
H
F u
s
FIGURE 2.17
Arrow diagramming method.
2.7 Schedule synthesis and analysis 51
9 4
q t v
6
p 2
r 12
6
8
1 u
s
FIGURE 2.18
An arrow diagram with time estimates.
arrows (arcs) start in parallel (A, B, and C). Activity D cannot start until A is complete. Activity E must
wait for B, and F must wait for C. Activity H cannot start until E and F are both complete. This diagram
also has a “dummy constraint” that is used for coordination so that G requires the completion of D, E,
and F, but only uses the results from D. In concrete terms, activities A to F may be mechanical, electrical,
and software design. “t” is the complete mechanism, and “u” is the complete computer systems with
software. A customer review (i.e., dashed line) must occur before integration and testing. The project
is complete at “v.” (Note: If some or all of the subtasks are included, this diagram might become unrea-
sonably complex. Select a level of detail that captures parallel and serial scheduling issues.)
Once the diagram is complete we can add estimated times for each task. It is understood that these
are estimates and will be somewhat inaccurate. If in doubt, it is wise to use slightly pessimistic, longer,
estimates. Let’s assume that the numbers shown in Fig. 2.18 are the estimated number of days to com-
plete a task. It is very reasonable for the tasks to take less time than estimated if things go well, or
longer if problems occur. Also, a 3-day task might be done over 21 days if somebody is working
on multiple projects. So in simple terms, we can stretch out task times easily, but to compress them
is costly, difficult, or impossible.
Begin the analysis by determining the shortest possible time to complete the example in Fig. 2.19.
Consider the sequence of tasks peseuev that would take at least 8 þ 1 þ 12 ¼ 21 days. The task
sequence pereuev would take at least 2 þ 6 þ 12 ¼ 20 days. Likewise, the task sequence peqetev
would take 6 þ 9 þ 4 ¼ 19 days. The dummy task, the dashed line, indicates that pereuetev would
require at least 2 þ 6 þ 4 ¼ 12 days. The longest path time is 21 days and dictates that the project must
take at least 21 days to complete. In other words, peseuev is the critical path. As the critical path, any
increase in task time will increase the project duration. For example, if task pes increases to 9 days, the
minimum project time is 22 days. However, if task per increases to 3, then the minimum project time
is unchanged. The critical path is used when developing schedules. When tracking progress, a manager
will focus on the tasks on the critical path.
In the first pass of the CPM we went through the diagram from beginning to end to determine the
minimum project duration possible. In the second pass, Fig. 2.20, we can work backward from the end
once an overall project duration has been selected. In this case we can estimate how much flexibility
we have in the schedule. Let’s assume that the approved project length was 40 days. It is possible to
review the schedule to determine variability. In this case, we work backward from the latest project
completion at 40 days. So task u must start no later than 12 days before, or no later than 28 days after,
52 CHAPTER 2 Planning and managing projects
2
p 6 +2
=8 9
Critical r 12 +9
path. = 21
8
Minimum project
1+8 duration.
Event Early Start (ES) =9 u
s
p 0
q 6
r 2
s 8
t 15
u 9
v 21
FIGURE 2.19
Critical path and minimum project duration example calculations.
22 – 2
p = 20 28 – 6 36
= 22
r 40 – 12
27 – 8 = 28
= 19
Event Early Start (ES) Late Start (LS) Total Float (TF)
p 0 19 19
q 6 27 19
r 2 22 20
s 8 27 19
t 15 36 19
u 9 28 19
v 21 40 19
FIGURE 2.20
Critical path method variability.
2.7 Schedule synthesis and analysis 53
the start of the project. The process is repeated through the diagram to find the latest start for all of the
tasks. Finally the total float is calculated for each of the tasks. In this case all of the tasks have 19 days
of float, except for task r, which has an extra day of permitted variability.
Once the critical path analysis is complete, the numbers can be used to adjust, or accept, the plan.
Some general rules include the following:
• The early and late start dates will indicate if the project can fit the schedule.
• Tasks with the lowest float (on the critical path) should be scheduled as early as possible.
• Tasks with more risk or variability should be scheduled near the earliest start.
• Use the late start dates to create escalation points for reviewing the schedule and project plan.
• Use the critical path to schedule project review meetings.
It is possible that the initial schedule cannot meet the required delivery date. In these cases it is possible
to use a process called crashing to pick tasks on the critical path and attempt to reduce the required time. In
many cases additional money, resources, or people can be used to reduce the time required for a project
step. Clearly this adds inefficiencies and cost and should be done strategicallydhence the numbers.
PROBLEM
2.19 What are the circles in the CPM diagram?
2.20 What are the arrows in the CPM diagram?
2.21 What is the critical path?
2.22 What is “crashing”?
2.23 Why are dummy tasks added to CPM diagrams?
2.24 Consider the CPM network diagram shown here. Find the late start, early start, and float for each
task, if the project is 50 weeks. Identify the critical path.
5 10
11 15
12
7
28
7
6
4
9
10
54 CHAPTER 2 Planning and managing projects
f(t)
to tm tp
Where,
tp – to eqn. 2.2
i i
i = -------------------
6
FIGURE 2.21
Statistical time estimation.
2.8 Program evaluation and review technique 55
6-9-12 3-4-5
q t v
4-6-10
p 2-2-4
r 2-6-7
7-12-18
7-8-10
1-1-2 u
s
FIGURE 2.22
A network diagram with time estimates.
Where;
Te = overall time estimate.
σT = overall variability estimate.
Ts = sample project completion time.
z = the probability that a task will be complete at time Ts.
T s – Te
z= eqn. 2.5
σT
FIGURE 2.23
Statistical time estimation.
chance that the process will be done by the time Ts, the z value can be calculated. The z value can then
be used to find the probability of completion using the cumulative normal distribution function.
PROBLEM
2.25 What are the three numbers for each task in PERT?
2.26 Where do the pessimistic and optimistic values come from?
2.27 Why does the method include a standard deviation?
2.28 Consider the PERT network diagram shown here.
56 CHAPTER 2 Planning and managing projects
3-5-8 4-10-11
10-11-12 13-15-19
9-12-18
3-7-9
24-28-29
5-7-8
4-6-9
2-4-5
1-9-14
7-10-11
(a) Find the likelihood that the project will be complete in 40 days.
(b) Find a target completion date for the project that will make it 50% likely that it will be
complete.
Week
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Task 1
Milestone.
Task 2
Hand-off.
Task 3
FIGURE 2.24
Gantt chart layout.
2.9 Plan review and documentation 57
FIGURE 2.25
Tabular Gantt chart.
left axis is a list of all of the milestone/task/subtask numbers and names. The horizontal axis is time.
There are two main ways of drawing the task length.
The traditional method uses triangles to indicate the start and end dates, connected by a thin line.
The other method is to use narrow unshaded boxes from the start to the end date. The actual work prog-
ress is shown by making the line thicker or adding a shaded box. Empty triangles indicate a task that
has not been started or completed. Once the task is started or finished the triangles are shaded. In this
example, task 1 started at week 1 and was scheduled to finish 8 weeks later in week 9. Task 1 was
completed early, in just over 6 weeks. Task 2 has started but is almost 2 weeks behind schedule. There
is a milestone in week 12 that will end task 2 and begin task 3.
There are a large number of free and commercial project-tracking software packages. For sched-
uling, they allow a WBS to be entered, and a Gantt chart is generated automatically. On a regular basis
the progress is updated and a new Gantt chart is printed. (Note: Normally Gantt charts are printed on
wide-bed printers or plotters normally used for large drawings.) The chart is posted in a public place so
that the team can easily assess the progress of the project. Spreadsheets are an attractive option for
midsized projects. Fig. 2.25 shows an example that could be added to a WBS stored in a spreadsheet,
as described in the previous section. Examples for specific software packages are available on the
Internet. Web-based spreadsheets can be shared by multiple users for live task tracking and Gantt chart
generation. Given that a number of other project items will probably be stored in a spreadsheet
(on multiple tabs) it is very useful to have a single shared spreadsheet to coordinate all project activ-
ities. The flexibility of the spreadsheet permits customization of processes and data specific to the
project.
Resource 2.1 1 You can see a Gantt chart on this book’s website: www.engineeringdesignprojects
.com/home/content/resources.
A project team is most likely to coordinate activities with a Gantt chart. For clarity and account-
ability each task should have a lead person identified and a list of other people working on the task.
Other details that might be communicated with the Gantt chart or separately include:
• Who will execute the task?
• Who needs to be informed?
• Who needs to be consulted?
• Who has approval authority?
58 CHAPTER 2 Planning and managing projects
As with any engineering problem solution, it is critical to look at the methodology and results to see
if they are rational and reasonable. A rational plan will have a set of times and costs that “sounds right.”
Some problem indicators are as follows:
• There are task times that are extremely long or short.
• There are tasks that do not have a lead person.
• Resources and people are overscheduled.
• There is inadequate buffer time to compensate for time variations.
• Holidays, shutdowns, and other projects are not considered.
• The plan does not match the project contract or proposal.
• Special equipment is not available.
• Outside supplier lead times, and late times, are not considered.
• Some tasks are too long. At the team level this may be weeks; at the individual level this could be a
week or less.
• There are no clear starts and ends to tasks.
• Some low-level tasks are not aligned with major milestones and project level tasks.
• The critical path cannot be identified.
• There are time periods in which no tasks are being done.
• There are too many concurrent tasks.
PROBLEM
2.29 What are the cash-flow projections used for?
2.30 If a spreadsheet is used to track the tasks, why is a Gantt chart used also?
2.31 Does the Gantt chart need to be graphical?
2.32 Can a bill of materials be used to track when parts should be ordered and when they arrive?
2.33 A new building is being constructed and the following tasks are required. The normal workdays
are 7:00 a.m. to 3:00 p.m., Monday to Friday. Overtime is possible; however, the costs make it
highly undesirable. Expected task times are listed.
Site preparation: 1 month
Foundations: 1 month after site preparation
Framing: 2 weeks after foundations
Plumbing: 5 weeks after framing
Electrical: 6 weeks after framing
Inspection: 1 week after plumbing and electrical
Drywall: 2 weeks after inspection
Painting: 1 week after drywall
Hardware: 1 week after painting
Carpet: 3 days after painting
2.10 Project tracking and control 59
budget spent?
budget committed?
FIGURE 2.26
Project review worksheet.
detail and the reporting takes away from the value-added project work. The two curves in Fig. 2.28
show that with the level of control there is also an increase in control costs but a decrease in losses.
Adding these two reveals a minimum in the overall cost. A project manager must learn to find the
optimal point, accepting that there should be a reasonable level of losses and delays. We can say
that a project that is “in control” has a predictable and acceptable level of losses and delays.
PROBLEM
2.34 What does “out of control” mean?
2.35 Is being under budget and ahead of schedule always good?
2.36 What should a project manager do when the engineers are saying inconsistent things?
2.37 Who tracks budgets?
2.38 List six items that a manager should track for each project.
2.39 When should a project plan be updated immediately?
2.40 If a project requires firefighting, is it out of control?
2.41 What can occur if a project plan is too specific, or the plan is tracked too eagerly?
2.42 How should a manager select a reasonable level of project control?
62 CHAPTER 2 Planning and managing projects
Critical
listening and
Does Yes
review.
everything Move forward.
match the plan?
No or not sure.
No
Is it a major Delay plan updates
deviation? but monitor progress.
No
Is it urgent or No
Update the plan when
critical to
convenient.
success?
Yes
Fire-fighting.
Yes
Is it time Improvise for the
critical? urgent items.
No
FIGURE 2.27
Situation review.
2.11 Assessment 63
Overall cost.
Uncontrolled losses
and delays.
Level of
control.
Lost opportunity Reasonable level Waste
of control.
FIGURE 2.28
The cost of control.
2.11 Assessment
Learn from mistakes
Assessment comes after the routine business of the day. The assumptions and approaches used in proj-
ect work will sometimes fail, or worse. When these things happen, consider what led to the issue and
how it can be avoided or minimized the next time. Thinking or talking about these issues can provide
insight into how the problems occurred and possible solutions. Another approach is to use a simple
assessment table for the assumptions and new approaches for each project or design (Fig. 2.29).
Planedoecheckeact (PDCA) is a four-step management method used for continuous improve-
ment. The focus is on the assessment process for a specific task. The basic steps are as follows:
• Plan: Define the target outcomes and the processes and methods to achieve them.
• Do: Do the work and collect data for assessment in the “check” and “act” steps.
• Check: Review the actual work and the plan while looking for deviations. If possible, use numerical
metrics for long-term tracking.
• Act: Make changes to the “plan” and “do” steps to improve the process.
PROBLEM
2.43 Why is assessment used?
2.44 What will happen if assessment is not used?
2.45 Draw a flowchart illustrating the PDCA approach.
2.46 Develop a reasonable plan for a one-semester school project to build a robot.
2.47 What is the objective of a design review?
64 CHAPTER 2 Planning and managing projects
budget estimates
resources / people
sequences
management methods
FIGURE 2.29
Assessment table.
lines of code working. He spent another 10 min to complete and test the 90th percentile
calculation and was complete at 2 h and 10 min.
Anetha continued debugging until 2 h and 40 min, at which point the numbers looked correct,
and she declared her program working.
In total Anetha spent 1 h and 20 min programming, compared with Bjorn, who spent 1 h and
35 min. However, Anetha spent 1 h and 20 min debugging, compared with less than an hour for
Bjorn. In simple terms, Bjorn was looking for 1 problem in a 30-line program, while Anetha was
looking for 1 line in a 140-line program. Assuming the same number of errors, the probability of
finding the error for Bjorn was roughly 1/30, but for Anetha it was 1/140. Anetha had made
more apparent progress but Bjorn had made more actual progress. Draw timelines for Anetha
and Bjorn. How would a WBS differ between Anetha and Bjorn?
2.49 Inexperienced designers will often become stuck trying to make the right decision. For example,
an engineer knows that the wrong decision will cost a day of wasted time. The engineer then
spends 3 days looking for the right solution. Write a simple rule to avoid the trap.
2.50 Mini-case: Purchasing expertise
Cutco needed a workcell to cut metal plates. The manager had found a similar design; it did not
meet their specific needs but illustrated the main design features. The design team at Designtec
was asked to develop a similar design. The main components of the design were a robot, a
plasma cutter, a protective enclosure, and a material feeder. The specifications were easily
determined using the similar design and the requirements from Cutco. After specification
approval, Designtec began the detailed design and kept Cutco informed of its progress. It
became obvious that Designtec did not have enough expertise or time to design and build a
reliable material feeder.
Cutco and Designtec met to discuss alternatives, and decided that they would find a supplier to
make the feeder to specifications. Within 2 weeks a subcontractor, Rollerzip, had been found
and a purchase order written for the equipment to be delivered in 6 weeks at a relatively low
cost. The other stages of the design were done, with the exception of the mechanical and
electrical connections to the feeder. Designtec began to purchase the components for the cell
and construction started. During the later stages of the detailed design, and while the cell was
being built, the team contacted Rollerzip a number of times to ask for interface details. After
numerous calls and messages, Designtec was told that Rollerzip was still working on the design,
but it was proceeding well.
The 6-week delivery date came, and passed, without delivery of the material feeder. Designtec
completed the building and testing work and then stopped, waiting for Rollerzip to deliver the
material feeder. Over the next 2 months there were numerous phone calls and emails sent to
Rollerzip by Designtec requesting technical details and by Cutco requesting delivery. Most calls
and emails went unanswered. A couple of times they reached the owner’s wife, who assured
them the owner was working on the material feeder. Two months after the delivery date,
Rollerzip began to provide technical details about the electrical and mechanical interface. By
the third month, the material feeder was delivered and the work on the cell was completed,
2 months late.
66 CHAPTER 2 Planning and managing projects
(a) Suggest methods that could have been used to avoid the material feeder delays.
(b) If Designtec had done the design work itself, it would have spent more time building and
debugging but at a comparable cost. What was the risk trade-off for using a subcontractor?
Further reading
Baxter, M., 1995. Product Design; Practical Methods for the Systematic Development of New Products. Chapman
and Hall.
Bennett, F.L., 2003. The Management of Construction: A Project Life Cycle Approach. Butterworth- Heinemann.
Bryan, W.J. (Ed.), 1996. Management Skills Handbook; A Practical, Comprehensive Guide to Management.
American Society of Mechanical Engineers, Region V.
Cagle, R.B., 2003. Blueprint for Project RecoverydA Project Management Guide. AMCON Books.
Charvat, J., 2002. Project Management Nation: Tools, Techniques, and Goals for the New and Practicing IT Proj-
ect Manager. Wiley.
Davidson, J., 2000. 10 Minute Guide to Project Management. Alpha.
Fioravanti, F., 2006. Skills for Managing Rapidly Changing IT Projects. IRM Press.
Gido, J., Clements, J.P., 2003. Successful Project Management, second ed. Thompson South- Western.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, fifth ed. Sybex.
Heerkens, G.R., 2002. Project Management. McGraw-Hill.
Kerzner, H., 2000. Applied Project Management: Best Practices on Implementation. John Wiley and Sons.
Lewis, J.P., 1995. Fundamentals of Project Management. AMACON.
Marchewka, J.T., 2002. Information Technology Project Management: Providing Measurable Organizational
Value. Wiley.
Portney, S.E., 2007. Project Management for Dummies, second ed. Wiley.
Rothman, J., 2007. Manage It! Your Guide to Modern Pragmatic Project Management. The Pragmatic Bookshelf.
Salliers, R.D., Leidner, D.E., 2003. Strategic Information Management: Challenges and Strategies in Managing
Information Systems. Butterworth-Heinemann.
Tinnirello, P.C., 2002. New Directions in Project Management. CRC Press.
Verzuh, E., 2003. The Portable MBA in Project Management. Wiley.
Verzuh, E., 2005. The Fast Forward MBA in Project Management, second ed. John Wiley and Sons.
Wysocki, R.K., 2004. Project Management Process Improvement. Artech House.
CHAPTER
Customer requirements
and specifications
3
3.1 Introduction
Needs, customer specifications, concepts, and technical specifications are a compromise.
A design project normally starts with the process of discovery during the initiation stages of a project
(Fig. 3.1). The first step begins with (1) defining the need for the project, (2) developing detailed
customer specifications to guide the design, and (3) accepting the specifications. This process goes
by different names, including framing, problem definition, and scoping.
All of the topics in this chapter support the single goal of developing customer specifications. Well-
written specifications help to define the project and guide the work. Customer specifications are developed
from the needs. In simple terms, the needs are a mixture of quantitative, qualitative, and intangible factors.
Needs come from a variety of sources with different motivations and expectations. Examples include:
• inventors: a perceived need;
• entrepreneurs: a project essential to establishing a new business;
• sponsors/customers: a group that comes with a previously established need; they may also provide
specifications;
• yourself: a self-identified project that has some value to solve your own needs;
• social: a humanitarian project motivated by helping people in need;
• competition: a design objective constrained by contest rules.
It is essential to have a clear understanding of needs, to establish expectations for final deliverables.
Without clear needs every solution can be accepted or rejected on a whim. With less experienced cus-
tomers, such as inventors, part of the job will involve clarifying the needs. Once the needs are clearly estab-
lished the customer specifications can be developed. Detailed specifications are beneficial to the customer
and project team because they (1) ensure a clear understanding of deliverables throughout the project and
(2) control the work, budget, and delivery date for the project. Agreement between the customer specifi-
cations and deliverables is required for a successful project. Developing detailed specifications is not
meant to be an adversarial process; the enemy is ill-defined specifications. Always work toward a wine
win set of specifications so that you know what to deliver and your customer knows what to expect.
When it is not possible to establish a clear set of needs or customer specifications for a project, it is
unwise to advance to the conceptual design phase. A wise approach is to create a pilot project that has a
goal such as developing a draft set of needs and technical specifications, creating a testable prototype,
identifying problems, or refining user interfaces.
Engineering Design, Planning, and Management. https://doi.org/10.1016/B978-0-12-821055-0.00003-7 67
Copyright © 2022 Elsevier Inc. All rights reserved.
68 CHAPTER 3 Customer requirements and specifications
Customer needs
Attributes:
- Outcomes oriented.
- Perceived. Needs list
- Concepts. Needs identification
- Numbers. Attributes:
Methods: - Some detail.
- Fuzzy and concise.
- Meetings. - Functional requirements.
- Market research. - Rough specifications.
- Group review. - Separated requirements.
- Needs vs. wants.
- Relative importance and value.
Specification development
Methods:
- Meetings.
- QFD.
- Research.
- Prototyping. Supplier specifications
- Patents.
- Preliminary concepts. Attributes:
- Early embodiment. - Practical.
- Benchmarking. - Testable.
- Numerical.
- Competitive.
- Required.
- Clear and concise.
FIGURE 3.1
The initiation stages of a project. QFD, quality functional deployment.
In commercial design, there is typically a customer and a supplier. The customer expresses needs
and the supplier develops customer specifications. This process finishes successfully when a customer
places an order for the design. A quotation, or quote, is a formal document prepared for a customer by a
supplier. It outlines the work to be done and the cost. A customer will accept a quote with another
formal document, such as a purchase request. In a process in which multiple suppliers are competing,
the quotes are called bids. The process of developing quotations varies by industry, business, and proj-
ect type. The request for quotes (RFQ) bidding process is used when an experienced customer per-
forms substantial planning before talking to suppliers (Fig. 3.2). These customers have already
considered the design needs, how much they are willing to pay, and detailed technical specifications
for the design. An RFQ is created for suppliers, who examine the needs and specifications and prepare
quotes. The three critical business decisions for the customer are releasing an RFQ, selecting a bid/
quote, and accepting the final deliverables. The critical business decisions for the supplier are deciding
to prepare a bid, submitting a bid, and issuing an invoice. This is the preferred approach for large
projects.
3.1 Introduction 69
Internal justification.
Develop specifications.
The RFQ is
The project budget distributed to
is approved. prospective
bidders.
Develop an RFQ. Examine RFQ.
Decide to bid.
Ask questions and
Work with bidders and suggest changes.
Develop a bid.
provide clarifications.
Solution accepted.
FIGURE 3.2
A request for quotes (RFQ) competitive proposal process. PO, purchase order.
70 CHAPTER 3 Customer requirements and specifications
A faster and simpler quoting process is used for a single supplier, as shown in Fig. 3.3. A single supplier
is selected to do the design work, but a quote is still used as a decision point for both customer and sup-
plier. This approach can be used between business divisions in a company or with separate companies.
For example, a manufacturing department could be a customer looking for a new test station. The project
team is the engineering department, acting as an internal supplier. The quote is a budget request and
Customer or sponsor. Project team.
A need is identified.
Internal justification
including a project objective
and general budget.
payment is a transfer of money between accounts in the company. Another example is a homeowner
looking for a new backup generator installation. A supplier is contacted to generate a quote and do
the work. In these approaches the supplier develops the customer specifications from the customer needs.
This approach is used when a project requires specialized skills and knowledge. Often the project
customer and supplier are the same person or group. Internal projects are less formal but still follow
the process of proposals and approvals, as illustrated in Fig. 3.4. These projects require a person, often
called a champion, who develops the project from the needs to the closure phase. At some point early on,
the champion will develop a proposal for management and request a budget for the work. At all points
the champion is considering the progress of the project work, as illustrated by the rightward arrows.
Temporary delays.
Propose the project for budget allocation
There are higher priorities. Abandon the project.
and scheduled time.
Undetermined delay.
Test the results for acceptance and close More work or resources are
the project. needed to complete the
project.
FIGURE 3.4
Internal department or individual project.
72 CHAPTER 3 Customer requirements and specifications
Given the arbitrary nature of the specification selection process, the process will need to iterate un-
til a set of specifications is acceptable to the project team and the customer. Only when both are satis-
fied that the specifications are reasonable should they be approved and the project move forward to the
conceptual design phase. Fig. 3.5 shows a sample procedure.
From an abstract perspective, perceived customer specifications should converge to a final set of
detail specifications (Fig. 3.6). If the detailed specifications are developed too quickly, there are prob-
ably misunderstandings and rushed decisions. Eventually, the perceived specifications will converge
on an acceptable set of detailed specifications. Good specifications are an acceptable compromise be-
tween the customer and the supplier objectives. A small but recognizable difference between ideal and
accepted customer specifications is normal and indicates a healthy process. If the refining process takes
too long, it probably means that more compromise is needed.
The most common and troublesome project issue is called feature creep. Once the project needs
and specifications are accepted, the customer often asks for modifications or addition of other func-
tions and specifications. Normally, these are presented as trivial additions to the design, but they usu-
ally increase the overall cost, delay the project, add complexity, require backtracking, and increase the
risks. After the customer specifications have been accepted, changes should require negotiation. The
absolutely critical steps at this point are (1) freeze the detailed specifications by agreement and (2) pro-
vide a mechanism for considering specification change requests, including schedule, budget, and
deliverable requirement modifications. In simple terms, if the specifications are suitably detailed, a
customer may request changes, but he or she can be asked to accept budget and timeline changes.
Other problems that arise during specification development include the following:
No
Are the specifications
complete?
Yes
Finalize the specifications.
FIGURE 3.5
Refining project needs.
3.1 Introduction 73
Accepted specifications
Approved
Given that a project involves many people there
specification is always a difference between the written
details specifications and what people expect. There are
also misunderstandings. The area in the dashed
line shows a range for the different project
stakeholders. Over time there is better agreement
about the specifications in general. However,
individual perceptions persist.
PROBLEMS
3.1 Can you be a project customer and supplier?
3.2 When a supplier is developing a quote, what can a customer do?
3.3 What is the difference between an RFQ and a quote?
3.4 Describe a multistep process for developing customer specifications.
3.5 Propose a numerical approach to measuring the progress of specification development.
3.6 Assume that a draft specification is “a comfortable weight.” Brian wants to wait until a prototype
is designed, built, and tested with a customer. Fernando wants to use a target of 650 g and adjust
it later. Who is right? Why?
74 CHAPTER 3 Customer requirements and specifications
3.7 Customers sometimes request changes after a quote is accepted. Can the supplier object if the
quote does not include the specifications? How can the problem be solved?
3.8 List three options if a customer makes a request that exceeds the specifications.
3.9 Is “aesthetically pleasing” acceptable in specifications? Explain.
3.10 Mini-case: I already knew what to do
Engineers are educated to invent. The inventive spark is often ignited when observing some daily
inconvenience. The hero of our story, Ahmed, was first touched by the flame of invention in a forest. As
a hiker he would travel long distances. On one particularly hot day, he stopped to quell his growing
thirst with water. Reaching for his canteen he realized that he had filled it but forgotten to clip it to
his pack. During the remainder of the trip, Ahmed’s burning thirst brought him to the realization
that a solution would help him and many other outdoor sports enthusiasts. He imagined many possible
solutions and eventually settled on a special hook for a canteen. If shaken the hook would beep unless a
canteen or something similar was attached. The clip would remain attached to the backpack, waiting
for the next trip with the canteen. With a little thought he conceptualized something in the shape of a
carabiner with a solar panel to recharge the battery. He even went as far as thinking about a sensor to
detect the bottle, an accelerometer for motion detection, a microprocessor, and a milled aluminum
frame to hold it together. By the end of the hike, Ahmed had a very good idea about the device he
would build.
At home, Ahmed calculated that he needed $15,000 to apply for a patent, purchase components,
and do some sales work. He had $5000 and approached the bank for a $10,000 loan. The loan manager
asked to see a set of the specifications and a patent search. Ahmed developed a set of specifications that
outlined his design that included the following: (1) accelerometer, (2) microprocessor, (3) 5-cm hook
for canteen, (4) solar cell and battery, (5) contact switch, (6) software, and (7) cost $20 to make; $80 to
sell. (Note: This is a poor example of specifications.)
Ahmed took the specifications and ideas to a patent lawyer and paid $1600 for a patent search. The
search did not find any similar systems for canteens, but there were a few patents for similar construc-
tion equipment. Ahmed used the search results and specifications to obtain the loan. He then applied
for a patent, built a prototype, and approached outdoor sports companies. Each company told him that
the device was too expensive.
After some disappointment Ahmed consulted with a product engineer, Saed, who explained that his
problem was fundamental: his specifications were for the solution, not the problem. Saed helped
Ahmed rewrite the specifications to read (1) hold a 2-cm canteen hook, (2) detect accelerations
over 30 m/s2, (3) detect when a weight of 200 g to 5 kg is attached, and (4) provide an audible 80-
dB alarm when it is in motion with no weight attached. Saed then led Ahmed through a new concept
development process in which they developed a mechanical-only solution with a small metal piece that
would bounce with a loud noise when the canteen was not holding it in place. The new design could be
added to existing clips and cost $4 or less in retail stores.
Ahmed made the mistake of planning ahead in the project and then making the other project steps
fit his plan. He should have still performed a seven-step, or equivalent, design method. Expand the list
of detailed specifications to 10 items. Be careful to avoid suggesting the solution.
3.2 Needs 75
3.2 Needs
Fuzzy design objectives will mean more work later.
Needs start the design process. The sources of the initial needs will vary wildly, but at the end of the
needs identification stage we must have something that will drive the design process. Given that the
needs will be used to develop the customer specifications it is a good idea to identify all of the neces-
sary, assumed, and desired needs. It is even better if the needs are expressed as measurable, or testable,
qualities. In fact, the needs could be a draft version of the specifications. However, these must be
reviewed technically before finalizing them as specifications. One common process error is to assume
a solution and then select the needs and specifications for that solution, hence constraining you to a
single design. To determine needs you should:
(1) Form a general idea of the problem and the motivation for a solution.
(2) Further define the problem and need.
(3) Check the need for completeness and consistency.
(4) Iterate as necessary.
Customer needs can be captured using a form, like the example in Fig. 3.7. The form provides a few
prompts that are often found in needs statements. These needs can be captured as free-form bullet lists,
sketches, diagrams, photographs, and so on. Sometimes a customer will be able to describe their needs
in detail.
Sometimes a customer may not be able to express a clear set of needs, and the supplier will need to
develop these, too. A detailed description of customer needs should focus on what the design needs to
do, not how to do it.
Restated, the needs should avoid requiring a specific design implementation. Examples of needs
include:
• be able to withstand hurricane/typhoon winds
• use international electrical outlets
• be easy to carry
• last 10 years
• have storage for 10 boxes
• use an engine from the same manufacturer
• be fun
• be similar to a competitor’s design, but avoid a patent
• copy an existing product or design (also called reverse engineering)
After the needs have been captured, the process needs to work toward customer specifications.
Naturally some of these will be established during the needs-capturing phase, but after this point
the other needs must be converted to testable, designable, and buildable functions and values. Some
of the needs are easily translated to technical specifications, while others are vague and hard to define.
For example, “be fun” could mean many things, and the designers and customers will interpret this
differently. This need has to be refined before trying to develop technical specifications.
76 CHAPTER 3 Customer requirements and specifications
INFORMATION COLLECTION
NEED ASSESSMENT
FIGURE 3.7
A needs worksheet.
3.2 Needs 77
PROBLEMS
3.11 Is it acceptable to have specification numbers in a needs list?
3.12 Is it fair to say that needs come from the customer and the specifications come from the supplier?
Explain.
3.13 Write a reasonable list of at least five customer needs for a package of pasta.
3.14 Use a needs worksheet to define the need for a package of pasta.
3.3 Research
Reinventing the wheel is not useful because many others have probably identified needs and associated
customer specifications. They have also done the work to find the blind alleys and successes. Tricks
that can be used to gather this information are listed below.
Competitors’ products
• SearchingdUse the Internet to search for similar designs. For consumer products, search sales and
auction websites (e.g., Amazon or eBay). For industrial components and processes, search in
general or use industrial search resources (e.g., ThomasNet.com or GlobalSpec.com).
• ShoppingdFor a number of products, you can drop by sales outlets and look at the alternatives. In
some cases you may buy the product to look at later.
• CatalogsdStandard suppliers will often have exhaustive lists of parts, data, and costs.
• ContactdPhone or email some of the known suppliers and ask questions. If you are planning to
purchase their systems a supplier may be very helpful. You might even be able to get references to
other experts.
• ManufacturersdMany manufacturers maintain and freely distribute product data sheets, manuals,
application notes, product brochures, and more.
Informal
• Crowd sourcingdUse public groups to develop ideas.
• InternetdThere are many professional websites where you will be able to find opinions, technical
reviews, group discussions, etc. These can be very valuable sources of unfiltered information.
Even inaccurate opinions can provide value if reviewed critically.
Technical
• ConsultantsdPaying for advice and knowledge is an option if suitable consultants are available.
• LibrarydLook for references in public and private libraries. Buying books is always an option.
• InternaldFind internal people to talk to who have similar experiences.
• NetworkdFind people you know who may have advice or suggestions.
Requirements
• Legal issuesdLiability
• Intellectual propertydPatents, trade secrets, ownership
• TestingdAcceptance testing
• StandardsdUL, CSA, CE, SAE, IEEE, NIST, ASTM, BIFMA, ANSI, etc.
• RegulationsdNEC, NFPA, FAA, FDA, NHTSA, FCC, etc.
3.4 Benchmarking and surveys 79
PROBLEMS
3.15 Find five sources of information and a standard for breakage forces for residential window glass.
Provide details for the resources, including URLs, references, or paper/electronic copies.
3.16 What are the CE and ASTM standards for wax crayons?
PROBLEM
3.17 Find three companies that produce 10-kW audio amplifiers and identify similar products from
each. Identify a website that discusses and reviews the products. Read reviews and find 10
features/specifications that are mentioned as advantages and disadvantages for each of the
amplifiers. Estimate customer importance and satisfaction for each. Use a scale that ranges from
0.0 (“don’t care” or “don’t like”) to 1.0 (“must have” or “very happy”).
she wants, and some that are less important. Consequently, broad designs usually end up satis-
fying no one fully.
Identifying a market requires that a group of customers be defined by the features or specifications
that they require, they want, and are relevant. The task of identifying the market, product features, and
specifications is often done by sales and marketing professionals. For our purposes the descriptors mar-
kets and customers will be used interchangeably, assuming that they have been grouped by needs.
Typical categories of customers include the following:
• a single customer who is well known
• a large market base that must be characterized statistically
• a complex market that has many different identifiable groups
• an unknown customer base
Whether designing consumer products or a single piece of industrial equipment, it is valuable to
recognize some of the factors that influence individual customers. Simple examples of these variations
include floor cleaner dust collectors that are transparent in North America but opaque in Japan so that
dirt is not visible.
Computer mice for computer gamers may be “technology black” and have over a dozen buttons,
but a mouse for young children may have a single button that is shaped like a cartoon character. A
piece of equipment designed for the Canadian marketplace may use 120 V 60 Hz AC for the controls
and provide user interfaces in English and French. A similar piece of equipment for Indonesia may use
220 V 50 Hz AC for the controls and have a user interface that uses colored pictures that are language
neutral. Some of the factors used when defining customers are:
• region
• culture
• personal history
• interests
• ethics/morals/religion
• financial standing
Most designs have some sort of predecessor. When a design is a major departure from previous
approaches we call this a revolutionary design. However, almost all design work makes evolutionary,
or incremental, improvements on existing designs. One way to consider designs is as a set of features.
Examples of features for a laptop computer include cameras, CD drives, serial ports, USB ports, printer
ports, wireless networking, and so on. Over time the value of each feature will change. A new feature
can be expensive to add and appeal to only a small number of consumers. Over time the new feature
becomes expected, and eventually becomes obsolete. For example, CD drives were new and expensive
features in the 1990s. These were often expensive options for new computers. Over the subsequent
2 decades these were replaced with faster and higher-capacity drives at lower prices. As of 2010,
many computers began to use other forms of storage with other advantages, and many expensive laptop
computers are now offered without any CD drive option. Older features cost money to include, but do
not add much value to the consumer. These legacy features are eventually removed from the standard
product design.
A designer must decide how many evolutionary changes, or new features, should be added. If there
are too many, the user will end up paying a premium for features he or she does not need. If there are
82 CHAPTER 3 Customer requirements and specifications
too few features, then the design will be stale and probably obsolete. The Kano curve shows this trend
(Fig. 3.8). Over time the new features become expected features and the customer looks for newer fea-
tures. Techniques such as benchmarking and the house of quality techniques can be useful (see Section
3.2). Some important points are:
• Over time new features are added; these are novel at first, but become standard, and then obsolete.
• Over time the number of features will increase, but the consumer no longer considers older features
to be special.
• A product with a large number of new features often exceeds customers’ needs and maximum
purchase price.
The Kano model concept is valuable for setting an expectation for design. Primarily, the market
rewards incremental improvements, but punishes too little or too much change. A fast approach to
evaluating a feature is the neighbor test. Imagine purchasing a new product, taking it home, and
meeting your neighbor on the way. You excitedly show them your new purchase. How do you reply
when he or she asks, “Why did you need a new one?” If you can answer in one clear sentence the
improvement is “understandable.” If it costs less and does more it is “acceptable.” Is it “exciting”?
Consider a new car with an advanced braking system. You might tell the neighbor, “The new brakes
cost a little more, but they are safer.” Most neighbors would ask, “Were the old brakes not working?”
The neighbor test: How would you reply if a neighbor asked why you needed a new product?
Fig. 3.9 shows the life cycle of a new design. Early in the design life there are high development costs
required for each copy of the design. However, at this point, the number of features and durability are
low. Over time the design evolves, more are sold, the cost per copy drops, and the quality and number
of features improve. People who buy designs in the early stages are called early adopters and they pay a
Customer response
FIGURE 3.8
The Kano model of design features.
3.5 Market-driven design 83
Features
High risk
+ high development
cost
Cost
t
New product Mature product
FIGURE 3.9
Design features.
premium for the newer design. A good example of this trend is the semiconductor industry. Moore’s
law suggests that the cost halves and transistor quantity doubles every 18 months. We see evidence of
these trends in digital electronics such as phones and computers.
To put both of the previous graphs in a simpler context, a designer needs to select the optimum
number of design features (Fig. 3.10). The customer, sales, or marketing groups often indicate the
range of interest in specific features and which features have the most value. As with most things,
we want to add the features that provide the most value. We could add new features now, but they
would not have much value to the customer. However, delaying the same feature to the next design
cycle could have more customer interest with lower costs. In addition, delaying introduction of the
feature will save design time now and allow the designer to wait until there are better tools for the
design work.
PROBLEMS
3.18 List five attributes of one customer group for fresh fruit and list five needs for fresh fruit. In other
words, who is the group and what do they need?
3.19 Some products attempt to satisfy a broad number of market groups. Some products satisfy only a
single market group or individual. What are the advantages and disadvantages of each?
3.20 Define five product elements that differentiate product consumers.
84 CHAPTER 3 Customer requirements and specifications
Consumer value/utility
Obsolete:
Nobody cares.
Bleeding edge: Too
advanced for the
market
Number of features
FIGURE 3.10
Selecting an appropriate number of design features.
3.6 Patents
Patents are a source of ideas.
The patent system was developed to encourage inventors to share ideas with the general public and
competitors in exchange for a few years of commercial monopoly. Patents are available for ideas
that are new, unique, and nonobvious. Patentable ideas must have some sort of utility, including
3.6 Patents 85
processes, design functions/components, machines, and business methods. Typical patents that might
be found in a laptop computer include a new fan motor for cooling the processor, a circuit for sharing
memory between multiple processor cores, an etching process for the integrated circuits, a design for a
three-dimensional display, and a one-step owner registration process for new computers. The patents
are valid for 20 years after the inventor files the initial disclosure, or 17 years after the patent is
awarded. After the patent has expired others are free to use the ideas. It is worth noting that global
patent law has been harmonized by the World Trade Organization, so most countries have similar pat-
ent structures and procedures.
Patents can be very useful for designers. The patent database becomes an excellent resource for
design ideas.
For example, a designer can use it to find alternative designs for items such as power supplies, latch
designs, composite material layups, and heart stents. Each patent includes a section outlining the best
known implementations that can be used as design guides. If a patent has expired, the idea can be used
freely. If a patent is still valid the ideas can be licensed. Licensing patents, or obtaining your own, can
be very useful to establish competitive advantage. If a competitor holds a patent, you can design
around their protected ideas. A wise designer will use the patent database as an encyclopedia of ideas
and not be dissuaded when similar patents are found (see Resource 3.1).
Parts of a patent for compact fluorescent light bulbs are shown in Figs. 3.11 and 3.12. Every patent
contains clerical information that includes the title, number, inventor, date of filing, date of award, and
abstract. Patents are expected to give references to previous patents that are related. These previous
patent numbers can be extremely helpful when searching for similar ideas. It is very likely that other
compact fluorescent light patents will also refer to the same patent numbers, and these will appear in a
search for those numbers. The background of the invention describes the needs and utility and refer-
ence designs showing implementation.
Resource 3.1 Book website: http://www.engineeringdesignprojects/home/content/resources/
patents.
The disclosure drawings, description of the drawings, and summary of the invention are shown in
Fig. 3.13. Here the inventor describes the best method of implementation, containing the information
required to produce a similar design. The figures vary widely between disciplines, including sche-
matics, flowcharts, mechanical drawings, chemical equations, graphs, tables, storyboard drawings,
and so on. The text may seem difficult to read at first but the use of words is very specific and will
be appreciated after some practice.
The claims provide legal weight to the patent (Fig. 3.13). The claims are written specifically to indi-
cate what is novel in the design, the preferred implementation, and alternative implementations. In the
patent, claims 1, 2, and 3 discuss variants of the bulb to broaden the design space covered by the in-
vention. If you suspect that your design may infringe on a patent that is currently valid, read the claims
carefully. Sometimes a small novel variation that is not available in the current model will be enough to
circumvent or extend the patent. If the technology is protected by an active patent it is reasonable to
negotiate a license.
A basic patent search method is outlined in the following procedure. It is wise for designers to do a
search when looking for design ideas or as a preliminary step when determining the novelty of a new
concept. Although an engineer may do a basic patent search to look for ideas, and possible infringe-
ment, he or she will eventually have a patent attorney do a thorough search:
(1) Do a simple search to find patents using some technical keywords.
86 CHAPTER 3 Customer requirements and specifications
US 20030223230A1
United States Pub. No US 2003/0223230 A1
Patent Application Publication Pub. Date: Dec., 4, 2003
Li
Inventors: Qingsong Li, Irving, TX (US) Continuation-in-part of application No. 29/161,695, filed on May 31,
2002.
Corresponding Address: Munsch, Hardt, Kopf & Harr, P.C. Intellec
tual Property Docket Clerk 1445 Ross Avenue, Suite 4000, Dal Publication Classification
las, TX 75202-2790 (US) Int. Cl. ... F21V 7/10
U.S. Cl. ... 362/216; 362/260
Appl. No: 10/212,939
In accordance with an embodiment of the present invention, a compact
Filed: Aug. 6, 2002 fluorescent lamp comprises a spiral compact fluorescent tube
comprising a plurality of loops, at least one of the plurality of
loops having a different cross-sectional width than a cross-sec
tional width of at least another one of the plurality of loops.Cur
rent U.S. Classification
International Classification
F21V007/10
Referenced by
Patent Number Filing date Issue date Original Assignee Title
US7045959 Jan 30, 2004May 16, 2006Shanghai Xiang Shan Industry LLCSpiral cold electrode fluorescent lamp
US7053555 Nov 13, 2003May 30, 2006Matsushita Electric Industrial Co., Ltd.Arc tube, discharge lamp, and production method of such arc tube,
which enables brighter illuminance
US7264375 Mar 3, 2006 Sep 4, 2007Self-ballasted fluorescent lamp
US7268494 May 9, 2005 Sep 11, 2007 Toshiba Lighting & Technology Corporation Compact fluorescent lamp and luminaire using the same
US7503675 Jan 8, 2007 Mar 17, 2009S.C. Johnson & Son, Inc.Combination light device with insect control ingredient emission
US7862201 Jul 20, 2006 Jan 4, 2011TBT Asset Management International LimitedFluorescent lamp for lighting applications
US7973489 Nov 2, 2007 Jul 5, 2011TBT ASSET Management International LimitedLighting system for illumination using cold cathode fluorescent
lamps
US7988323 Sep 29, 2009Aug 2, 2011 S.C. Johnson & Son, Inc.Lighting devices for illumination and ambiance lighting
FIGURE 3.11
Compact fluorescent bulb (US patent 20030223230A1).
(2) Read the abstracts to determine relevance. You may find different language to use for the searches.
(3) For patents that are related to your design:
(a) Read the disclosure for technical design details.
(b) Read the background for needs (i.e., design motivations).
(c) If the patent is less than 20 years old, read the claims to see if your work infringes.
(4) Use the patent references to search for older related patents.
(5) Use the patent number to search for related, parallel, or newer patents.
Resource 3.2 For more on patents, see this book’s website: www.engineeringdesignprojects/home/
content/resources/patents.
3.6 Patents 87
FIG. 4
FIGURE 3.12
Compact fluorescent bulb (US patent 20030223230A1) (continued).
88 CHAPTER 3 Customer requirements and specifications
FIGURE 3.13
Compact fluorescent bulb (US patent 20030223230A1) (continued).
PROBLEMS
3.30 Locate US patent 7264375. Read the abstract and describe how the double spiral makes the
patent unique.
3.31 Find a patent for a car-door-hinge design.
3.32 Consider the claims in US patent 20030223230A1. How many of the 27 claims would remain if a
patent examiner rejected claim 1?
3.33 Locate a standard that defines the maximum current that can be provided with a USB 3.0
connection.
3.34 For your region, identify the government regulation or law that requires seat belt use in cars.
3.7 Customer specifications 89
3.35 Use an Internet search, shopping, or auction site to find a machine that will shake a box with a
force of up to 10 G (1 G is the force of gravity). Determine the price and the operating spec-
ifications for the machine.
3.36 Locate a nearby company that manufactures products that you use. What other products does the
company provide? (As an example, there is a local company that produces floor cleaning
systems and I own one of its products. The company produces other floor cleaning products,
which are sold in retail stores, as well as commercial floor cleaning products.)
3.37 Find a local interest group that has a professional focus. Good examples include groups such as
the IEEE, ASME, IIE, and many others.
3.38 Locate an Australian patent for a swing. Read the claims and determine what the patent covers.
3.39 Review US patent 1836349 for a candy-forming machine and identify the major mechanical
components in the figures.
3.40 Use the citations/references in US patent 7564678 to find a link to the original Apple iPod patent.
For each patent used, list the patent number.
3.41 Use patent references for compact fluorescent bulbs to trace back to the original patent for the
incandescent light bulb. List the patent numbers in the chain you follow.
In some cases the needs will be in the form of specifications. In other cases some of the needs will
not be stated. It is important to convert the vague needs into exact specifications, as shown in Fig. 3.14.
If things go well, each of the needs will have a corresponding specification. For example, in the figure,
specifications 10, 11, and 12 satisfy need C. Need C is addressed by specifications 1, 2, 3, 4, 10, 11, and
12. In this example all of the specifications and needs are related. If any need is not connected, then it is
not being addressed, and it should be removed or specifications added. If any specification is not map-
ped to a need, it should be removed or a corresponding need added.
A complete set of specifications will be exact and testable. At the end of the project they will be
used to test the deliverables, as the final acceptance criteria. An example of a working table for spec-
ifications is shown in Fig. 3.15. The final technical specifications should be in this form. The specifi-
cation values in the table will drive many detailed design decisions. If these values change later,
detailed design work will need to be redone. In some cases a customer may have essential and optional
specification values. Examples include an extra USB port on a computer or a louder volume range for
computer speakers. If the “optional” category is not used there will be a tendency to add options as
“required” so that they are not forgotten. Each specification should have an undeniable value that
can be tested. It is very helpful to specify what tests will be used at the end of the project and what
numerical values or ranges are required. For functional elements it is critical to indicate what capabil-
ities are required and how they are to be tested. The needs list may contain customer-suggested spec-
ifications and values.
Fig. 3.16 illustrates the effects of detail in specifications. The best option is something quantifiable
that can be tested. Qualitative features are acceptable but there is always a question of understanding.
For example, a specification may read “brightness adjustment buttons.” The customer expects physical
buttons on the case, while the designers add two software-only buttons on a computer screen, to save
cost and time. Intangible specifications should be avoided because they are very subjective and unver-
ifiable. For example, a specification for “environmentally friendly” may mean recycled paper to the
customer, but to the engineers it means minimal waste in production. Again, details are very important.
Avoid nonspecific specifications such as “low cost,” “nice appearance,” “durable,” “aesthetically
pleasing,” or “user friendly.” For each specification, ask yourself, “How will I be able to prove this
Perceived Exact
Need A Specification 1
Need D Specification 2
Specification 3
Specification 4
Need B Specification 5
Specification 6
Specification 7
Specification 8
Specification 9
Need E Specification 10
Specification 11
Specification 12
Need C
FIGURE 3.14
Mapping needs to customer specifications.
3.7 Customer specifications 91
Note: Consumer product specifications are available on manufacturers and retailer websites. These are not
identical to technical specifications and design. Consumer specifications are a mix of technical specifications,
embodiment, and design. For example specifications for a computer might include a specific processor number.
The technical specification would have referred to the Intel or AMD processor bus protocols, tthe specific
processor that was defined as a test case. Likewise the consumer specifications for a canoe paddle focus on the
blade shape, weight, color, materials, and total length.The technical specifications for the paddle would include
blade break off force, blade drag in water, and mass. The technical specifications define design objectives, the
consumer specifications provide the design outcomes. The design specifications tell us what the paddle blade
SHOULD DO and the consumer specifications tell us what the blade IS.
FIGURE 3.15
Specification worksheet.
Changes
Required Intangible
environmental impact
human factors
ethics and morals
look and feel
aesthetics
Qualitative
materials; recycled or recyclable, special
requirements
manufacturing methods
maintenance and repair
Quantitative
expected lifetime or usage
quality expectations
efficiency and power consumption
quality and reliability
performance
cost
dimensions and mass
at the end of the project?” A number of good practices for developing specifications are listed as
follows:
• Industrial designers get early/preapproval for look and feel, usage model, function, and aesthetics.
• Use benchmark designs when developing needs and specifications.
• If the specifications contain optional requirements, leave these out or connect them to a design
bonus.
• Push for evolutionary before revolutionary designs.
• If a customer pushes for open design items to see what is possible or to leave room for change, add
these as an option in the specifications. But do not plan to change the specifications without
renegotiation.
• Try to talk in general terms that focus on the function instead of solution (e.g., “the automobile
should be able to move on ground with a 12-inch variation in height” instead of “the axle clearance
should be 12 inches”).
• Break requirements into separate measurable or testable values.
• Keep the requirements as simple as possible.
• Avoid vague language; use numbers and technical goals.
• Do not include more specifications than the minimum needed. If extras are added mark them as
optional.
• If there are optional specifications, define a point of frustration or use a development bonus.
A reasonable process for developing customer specifications is shown in Fig. 3.17. The process is
to (1) approve reasonable and testable specifications, (2) continue looking at untestable or unreason-
able specifications, and (3) be prepared to reject specifications. Select specification values so that the
process results in a winewin outcome for supplier and customer. Strategically, the supplier wants to
have a set of specifications so simple that it could deliver an empty box. Likewise, the customer wants
to include as much as possible in the specifications to maximize the benefits. In addition, some project
sponsors will push for open items or “loose ends” in projects because they want to see what else is
possible, hoping to get extra value. However, these strategic extremes result in a poorer product at
the end of the design project.
PROBLEMS
3.42 Why is it important that a customer and supplier sign off, or agree formally, on specifications?
3.43 Write a set of specifications for a ballpoint pen.
3.44 Give an example of a specification for a bucket volume written in quantitative, qualitative, and
intangible forms.
3.45 What consumers say they want in a product can be difficult to evaluate. Examples include
“ergonomic,” “easy to use,” “aesthetically pleasing,” “responsive,” etc. Write down the four
examples given and then add another five examples.
3.46 Locate sales material for an automobile that includes specifications. Break the specifications into
(a) quantitative, (b) qualitative, and (c) intangible.
3.7 Customer specifications 93
No
No No
Is the specification Is the specification
testable? reasonable?
Yes
Yes
Yes Yes
FIGURE 3.17
Screening specifications.
3.47 Complete a needs worksheet for the following customer problem: “I have an issue with seating
on a public bus. Each seat is separated with a rail to keep riders from occupying more than a
single seat. When the rail is too short riders will put their bags in the next seat. If the rail is elbow
height then riders will rest on the rail and lean into the next seat. When the rail is too high the
seats start to feel like boxes and people will not sit in them. I need a rail height that will
maximize the number of riders sitting in seats.”
3.48 Select two similar small passenger automobiles. Create a table that compares the basic speci-
fications of these automobiles. List five other factors that are not listed in the specifications but
differentiate the vehicles.
94 CHAPTER 3 Customer requirements and specifications
Supplier
considerations.
Interactions
Supplier capabilities
Step 1a: Voice of the Step 2a: Customer-Engineering Relationship Step 3: Competitive
Customer (VOC) - Matrix -This matrix relates the capabilities Products -Each
Customer needs and (VOS) to the needs (VOC). The relationships competitive design is
wants are listed using include positive, negative, and none. This compared to the
input from various matrix exposes missing, redundant, and customer needs. A
sources. The relative conflicting needs and capabilities. If there relative score is assigned
importance for each are problems the VOC and VOS can be for how well each
need or want should revised. design performs. This
be listed. step indicates which
needs will provide more
competitive advantage.
Evaluation matrix.
FIGURE 3.18
The house of quality layout and steps.
96 CHAPTER 3 Customer requirements and specifications
process begins in step 1a with the VOC, or the customer needs. It is important that these are from the
customer perspective, much like consumer specifications. (Note: Quickly skimming ahead a few pages
will help when picturing the matrix contents.)
In step 1b, the voice of the supplier (VOS) is expressed as design capabilities and design features
that can be controlled during the design. The list should omit obvious or easy functions and focus on
the more difficult design aspects or more challenging technical specifications. The customeresupplier
compatibility matrix is completed in step 2a with the related VOC and VOS. The score represents how
strongly each customer need is supported by the supplier capability. The complication triangle on the
top relates each of the supplier capabilities. This can be used to indicate how an improvement on one
capability might positively or negatively affect other design functions. Step 3 is a comparison between
your product and the competitor’s from the customers’ perspectives. The scores are relative rankings.
A technical comparison of competitors’ products is done in step 4. This reveals what supplier ca-
pabilities are actually important to the customer. Finally, in step 5, the scores are combined into nu-
merical totals for each design capability. A capability with the highest score will allow the greatest
amount of customer quality improvement, with the least amount of effort.
An example of a needs worksheet for a floor cleaner is shown in Fig. 3.19. The VOC, step 1a, is devel-
oped first. If the requirements are not obvious they can be developed using the needs and “whats.” These
should result in a list of requirements that the customer uses to differentiate products. The customer re-
quirements are related to the final technical specifications but they are not the same. For example, a con-
sumer specification of a quiet coffee grinder might translate into a technical specification of motor
precision, housing design, and grinding blades. For the floor cleaner in this example, the customer wants
to be able to pick up dirt, move the cleaner easily, and minimize maintenance. Each of the requirements
is given a relative importance and the total should add up to 100%. In the example, two different cus-
tomers are considered. Note that the number of replacement bags is more important to daily users.
FIGURE 3.19
Step 1a, a sample voice of the customer (VOC) needs worksheet.
3.8 Quality functional deployment 97
VOS
Capabilities and product control
characteristics.
Dust collection.
Electric motor.
Air filtration.
Attachments.
Structure.
Impellor.
Agitator.
FIGURE 3.20
Step 1b, mapping needs to customer specifications. VOS, voice of the supplier.
98 CHAPTER 3 Customer requirements and specifications
challenging technical design elements, including the motor, air system, and housing. Individually, each
of these capabilities requires different skill sets and effort. For example, the structure requires
manufacturing and aesthetic expertise, the impellor requires mechanical engineering, and the motor
requires electrical and manufacturing expertise. This example is relatively high level, but it could
conceivably contain more than 100 features and components. This list could also include a power
switch, lights for dark corners, the handle, and much more. The capabilities do not need to be limited
to in-house abilities if they can be provided by an outside supplier.
Step 1b: VOS
• The capabilities required for the design work are listed across the top of the chart.
• These should be developed with design, manufacturing, and quality engineering input.
• This should be a list of the challenging functions and components.
• Most businesses are able to identify these tasks by groups and individuals in the company, such as
an engine design group.
• The capabilities can include outside suppliers.
• This list does not need to include minor design and manufacturing issues or tasks.
• These are not concepts or specifications, but they are related because they will eventually be used to
select specification values and designs.
Once the needs and capabilities are defined, step 2a or step 2b can be completed. Step 2a is shown
in Fig. 3.21, with an intersection matrix for the VOC and VOS items. Values are added to the boxes to
indicate a strong (9), moderate (3), weak (1), or no (0) relationship. The values can be slightly subjec-
tive, but should be based on the current capabilities and designs. An example of a strong positive rela-
tionship is the impellor design may have a significant impact on the quietness of the cleaner. An
example of no relationship would be the impellor does not affect the time required to change a dust
collection bag.
Step 2a: Begin laying out the planning matrix
• The relationship can be determined by asking, “If we change the supplier capability, will it have an
impact on the customer requirement?”
• The magnitude of the strong effect is 9 for a very large positive or negative effect.
• The magnitude of the moderate effect is 3 for a smaller positive or negative effect.
• For a score of 1 there is a marginal interaction between design factors.
• These diagrams can also be drawn with circles and triangles as a visual aid, but that is not done
here.
• Each capability row is multiplied by the customer value to get an importance score. Higher scores
mean that capability has more impact on customer satisfaction.
When the customeresupplier matrix is complete, there should be some strong values in each col-
umn and row. Empty rows could mean that capabilities are not needed, or that requirements are not
being addressed. The importance rating can be used to highlight supplier capabilities providing the
greatest customer value. In this case, the agitator, dust collection, and attachments have notably
high scores. The electric motor score is very low, meaning that the customer does not value the motor,
although he or she does value what the motor does.
Many of the supplier capabilities interact, as shown in the triangular top of the house in Fig. 3.22.
The columns and diagonals relate each design capability to the others. A higher score indicates that the
3.8 Quality functional deployment 99
Scale:
9: Strong positive.
Dust collection.
3: Moderate.
Electric motor.
Air filtration.
Attachments.
1: Weak positive.
Structure.
0: Little or no effect.
Impellor.
Agitator.
Requirements Dail. Mon.
supplier capability interacts with other capabilities. For example, changing the motor would require
changes to the impellor and structure of the cleaner. However, the electric motor is entirely indepen-
dent of the agitator design.
Step 2b: Supplier capability correlation matrix
• The relationship between each of the capabilities is indicated in the upper triangle where the
vertical and diagonal lines meet.
• A high score of 2 indicates that changes in one capability will require changes in the other. A score
of 1 means minor changes may be needed, while no score indicates that they are unrelated and will
not need any changes.
100 CHAPTER 3 Customer requirements and specifications
1 2
2 1 2 2
Dust collection.
Electric motor.
Air filtration.
Attachments.
Structure.
Impellor.
Agitator.
FIGURE 3.22
The supplier capability interaction matrix, step 2b.
• The control characteristics should be reconsidered if, in general, there are more negative than
positive effects.
• In this case, the diagram is skewed to the left to make it easy to enter into a spreadsheet. Traditional
methods use a centered triangle for visual effect.
• Traditional methods use symbols for scores that are converted to numbers. They may also assign
positive values to beneficial interactions or negative values to competing capabilities.
The competition analysis is shown in Fig. 3.23. For each of the customer requirements there is an
estimate of how well it is achieved by a design. The same process is repeated for each competitive
design. A calculation of a position is made to illustrate how far a supplier capability lags behind
the leading competition. In this case, the position for the, motor is 18, meaning that a supplier is
ahead of the competition and would not gain any value by improving the capability. However, the score
for the air filtration is 33, indicating that the competitors are far ahead in that capability. In this
example air filtration is a strong contender for extra design effort.
Step 3: Customer capability importance rating
• This stage should involve engineering, sales, marketing, and any other professional that works
closely with the customers.
• Your product and the competitors’ are ranked against the consumer requirements.
• The scores range from 1, for no satisfaction, to 5, for absolute elation.
• Some traditional methods will draw graphs for the 1 to 5 scores for each product. This visually
illustrates the relative satisfaction of customer needs.
• The customer requirement satisfaction is converted to a supplier capability satisfaction using the
consumer importance rating and the requirementecapability matrix.
3.8 Quality functional deployment 101
Scale:
5: Outstanding fulfillment of requirements.
4: Very pleased with performance.
Current product
3: Satisfactory response to requirements.
Competition A
Competition B
2: The solution partially fulfills the requirement.
1: Does not address the requirement.
Requirements
Lower mass. 3 3 3 9 9 4 4 2
Quiet. 9 9 9 3 3 3 4 2 2
= [3, 2, 4, 4, 2, 4, 4, 3] * [0, 0, 3, 9, 0, 0, 3, 0]
= 3*0 + 2*0 + 4*3 + 4*9 + 2*0 + 4*0 + 4*3 + 3*0 = 60
FIGURE 3.23
Step 3, customer expectations are compared with competitive products.
• The position is the difference between your product and the strongest competitor. A positive po-
sition means that the competition is ahead of the supplier.
• The QFD method requires an existing product and competitors. However, with some creativity it
can still be used. If the supplier does not currently have a product, it can project what could be
done and how the product would compare. If a supplier does not have competitors, then they can
compare existing products in similar markets.
The difficulty of improving a requirement/capability is estimated for the design and manufacturing
changes (Fig. 3.24). In this case, a score of 5 indicates that the design or manufacturing effort is trivial.
However, a score of 1 indicates that it will take a substantial amount of effort to make a slight
102 CHAPTER 3 Customer requirements and specifications
Simplicity scale:
5: Trivial.
Dust collection.
4: A routine operation.
Electric motor.
Air filtration.
Attachments.
3: Careful setup and planning.
2: Complex and multiple steps.
Structure.
Impellor.
Agitator.
1: Almost impossible.
Design simplicity. 3 2 2 4 4 4 2
Manufacturing 2 4 3 4 4 4 2
simplicity.
Lowest (most 2 2 2 4 4 4 2
difficult).
210(–18)2 = –7560
FIGURE 3.24
Steps 4 and 5, technical difficulty and deployment matrix.
improvement. The lower of the two scores is selected to reflect combined difficulty. In this example,
the impellor is a very complicated design, but when complete, it should be relatively simple to make by
injection mold. Therefore, the difficult design effort makes it a difficult part.
Step 4: Supplier capability simplicity
• Each of the supplier capabilities is considered as it relates to the product.
• If the supplier capability does not require substantial effort it receives a score of 5.
• A score of 1 is used for a supplier capability that requires substantial effort to make a trivial in-
crease in improvement.
3.8 Quality functional deployment 103
PROBLEMS
3.50 What is the difference between quality and precision?
3.51 Why is QFD called the house of quality?
3.52 What do the top to bottom and left to right directions represent in QFD?
3.53 You are doing a QFD chart for a residential wall-mounted light switch. One of the needs you
have heard is that it should “click sharply but quietly.”
(a) Convert the need to “hows” and create at least five requirements.
(b) Identify three possible customer groups for testing.
(c) Suggest relative values for each of the customers.
104 CHAPTER 3 Customer requirements and specifications
3.54 Your design team is developing the customer specifications for a can opener. You have already
established that it will use a hand crank on the side. Define 10 VOS capabilities and control
variables.
Note: The can opener will have two handles, a blade to cut the lid, a roller to push the can onto
the blade, and a crank to turn the roller. You can change component features to change the feel
and performance of the can opener.
3.55 What should be done if the customeresupplier compatibility matrix has an empty column or
row?
3.56 What does it mean if any columns or diagonals in the supplier capability interaction matrix are
empty?
3.57 How could competitive values be created if there are no competitors?
3.58 Develop a QFD chart for coffee cup features. Use standard cups that are available from local
coffee shops and vendors. The objective is to design a new cup with the widest consumer and
vendor appeal.
3.59 Describe a process for evaluating if a bicycle is “ergonomic.”
3.60 Select a laptop computer manufacturer. Use the memory size in its current product lines to
construct a Kano curve.
3.61 Select a company that manufactures computer graphics cards. Develop a table that shows
product age, one graphics benchmark, and the product cost. Identify the commodity and niche
products in the table.
3.62 Consider standard window glass. You need to describe it using two perspectives: customer
specifications and technical specifications. The customer needs should be put in general terms
such as solid, insulating, and clear. The technical specifications should be related to physical
properties such as thermal resistance, fracture pressure, and transparency. Use a matrix to relate
each of the specifications.
3.63 A bathroom fan design has the following requirements. Develop a list of technical specifications
that address all of these and use a matrix to verify the coverage.
(a) Clears a regular bathroom in 5 min
(b) Quiet
(c) Normal utility ratings
(d) Fits in a standard hole
(e) Connects to standard ducts
3.64 Develop a set of questions for a customer. The customer currently uses 4-m-high step ladders.
3.65 How are the QFD customer requirements and values obtained?
3.8 Quality functional deployment 105
3.66 Consider a specification for a car that reads “hold five passengers.” Give five examples of the
different interpretations that may be used in design and testing. For example, is the driver a
passenger?
3.67 What are the advantages and disadvantages of numerical specifications?
3.68 Why is testing important for numerical specifications?
3.69 The following vague specifications were provided for a laptop. Rewrite these to be specific and
testable.
(a) Laptop will work 10 h.
(b) Screen is viewable in daylight.
(c) Cost will be low.
(d) It will be reliable.
(e) It will be high quality.
(f) It can be upgraded.
(g) It will be aesthetically pleasing.
3.70 Consumer devices must be appealing and it is tempting to add aesthetics to the specifications.
Explain how aesthetics could be in the specifications.
3.71 Office chairs have a maximum design weight. Find the technical specifications that define these.
3.72 Briefly describe why each of the following attributes is important when developing
specifications:
(a) Detailed
(b) Testable
(c) Clear
(d) Understandable
(e) Unique and not open to interpretation
3.73 The reliability of research resources can vary. Use a search engine, such as Google, to find in-
formation about programmable logic controllers. Sort the first 50 information sources into
academic, corporate, irrelevant, anecdotal, and unknown.
3.74 What is the difference between searching for information and searching for answers?
3.75 Find the following items for a battery:
(a) technical specifications from a manufacturer’s website that include timeevoltage curves;
(b) a commercial site that compares batteries from various manufacturers;
(c) a research paper that discusses new materials for increasing battery life;
106 CHAPTER 3 Customer requirements and specifications
(d) an application or selector guide that indicates how to select various battery sizes, based on
life, space, power, temperature, and more.
3.76 How does learning to research new technologies support lifelong learning?
3.77 Find examples of:
(a) databases of books and standards
(b) retail catalogs with parametric selection tools
(c) industry product guides
3.78 Use Internet auction or sales sites to find new and used prices for a laser cutting machine that can
cut stainless steel circuit-board mask materials at least 500 500 0.3 mm thick.
3.79 Mini-case: Project initiation
The military deals with entrepreneurial project approaches using the Defense Advanced Research
Projects Agency (DARPA). The website lists a number of priority technologies as well as requests for
general proposals (www.darpa.mil/). See “Opportunities” on the main web page and look for the sub-
mission processes for different companies and agencies. An example of a DARPA project could be a
new system for nonlethal weaponry. A proposer would complete a proposal for outlining the project
details and projected budget and deliverables. DARPA would receive and review the form. If the pro-
posal meets the needs and policies it might be approved and the designer would be expected to deliver
as outlined.
The arts community generates many creative ideas but has issues reaching a larger customer base.
In response, the Kickstarter website was created to present project proposals (www.kick-starter.com).
Site visitors can view the projects and make bids on them. Each bidder contributes a small amount of
the minimum needed for the project. If the minimum for a project is met or exceeded it moves forward.
The outcomes of the projects vary widely. A common approach is to have different donation levels, and
the level of donation is tied to a number of items and additional features. The niche for the website has
expanded to include many engineering and technology projects. An example Kickstarter project might
be a new type of computer mouse. The project sponsor would post a description of the planned project.
Visitors would review the project details and might donate $75 for one mouse at the end of the project,
or $200 for three mice. The proposer might require $150,000 before moving forward. What are the
common elements in the DARPA and Kickstarter proposal processes?
3.80 Mini-case: Specification drift
Gaming took a massive leap forward in the 1990s as computers became fast enough to expand
graphics from two dimensions to three. Two-dimensional games normally had characters that moved
on a surface that scrolled as the game progressed. Three-dimensional games allowed a player to move
in three dimensions using a perspective view. A few landmark 3D games include Doom (1993), Duke
Nukem (1996), and Quake (1996). Customers enjoyed the new generation of 3D games and wanted
more like them. The companies that developed Doom and Quake produced sequels that were all com-
mercial successes. Duke Nukem, developed by 3D Realms, was also the subject of a design project
called Duke Nukem Forever. The game was announced in 1997 for delivery in 1998. Between 1997
and 1998 game developers shifted from an older graphics processing software library (engine) to a
Further reading 107
newer graphics engine developed for Quake II. The new graphics library was essential to provide a
contemporary appearance. The team developed graphics, wrote software, and modified the library.
In 1998, the Unreal engine was released and the team decided to move to it, discarding the work
done with the Quake II engine. The next decade was filled with similar technical changes, the addition
of new game features, business changes, and missed deadlines. The product has become synonymous
with vaporwaredpromised software that never materializes.
When the game was eventually released in 2011 it was projected to sell 3 million copies but sold
only 1.6 million. Compare this to Doom 3 (2004), which sold 3 million copies, and Call of Duty: Mod-
ern Warfare 3 (2011), which sold 28 million copies.
In hindsight, the specifications for the project were repeatedly “improved” after substantial design
work was complete. Each change resulted in lost time and effort. Ironically, the developers’ desire to
adapt, to produce a cutting-edge game, resulted in a game that was 13 years late and was criticized for
being outdated. It is possible to argue that they should have released the game in 1998 with the out-of-
date features and then moved on to a newer version. Investigate the development of Duke Nukem
Forever and find 10 events in which the team effectively changed the specifications.
Further reading
Baxter, M., 1995. Product Design; Practical Methods for the Systematic Development of New Products.
Chapman and Hall.
Cagle, R.B., 2003. Blueprint for Project Recovery-A Project Management Guide. Amcon Books.
Charvat, J., 2002. Project Management Nation: Tools, Techniques, and Goals for the New and Practicing IT. Proj-
ect Manager. Wiley.
Davidson, J., 2000. 10 Minute Guide to Project Management. Alpha.
Dhillon, B.S., 1996. Engineering Design; A Modern Approach. Irwin.
Dym, C.L., Little, P., 2009. Engineering Design: A Project Based Introduction, third ed. Wiley.
Gido, J., Clements, J.P., 2003. Successful Project Management, second ed. Thompson South- Western.
Hauser, J.R., Clausing, D., 1988. The House of Quality, MayeJune. Harvard Business Review, pp. 63e73.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, fifth ed. Sybex.
Hyman, B., 2003. Fundamentals of Engineering Design, second ed. Prentice-Hall.
Kano, N. (Ed.), 1996. Guide to TQM in Service Industries. Asian Productivity Organization, Tokyo.
Kerzner, H., 2000. Applied Project Management: Best Practices on Implementation. John Wiley and Sons.
McCormack, M., 1984. What They Don’t Teach You at Harvard Business School. Bantam.
Niku, S.B., 2009. Creative Design of Products and Systems. Wiley.
Rothman, J., 2007. Manage It! Your Guide to Modern Pragmatic Project Management. The Pragmatic Bookshelf.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
Verzuh, E., 2003. The Portable MBA in Project Management. Wiley.
Verzuh, E., 2005. The Fast Forward MBA in Project Management, second ed. John Wiley and Sons.
Wysocki, R.K., 2004. Project Management Process Improvement. Artech House.
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CHAPTER
Specifications:
A list of specific, non-arbitrary, needs
The final acceptance list for the project
Concepts: Embodiment:
Ideas to achieve the specifications One complete set of concepts
May include some embodiments and details. An embodiment may contain final details
Should include alternatives Can satisfy the specification
FIGURE 4.1
Specifications, concepts, and embodiments.
Engineering Design, Planning, and Management. https://doi.org/10.1016/B978-0-12-821055-0.00004-9 109
Copyright © 2022 Elsevier Inc. All rights reserved.
110 CHAPTER 4 Concepts and technical specifications
Form
- Constraints
- Configuration
- Connections
- Components
Function
Material Production
- Manufacturing
- Assembly
FIGURE 4.2
A domain model of design.
technical details of one embodiment are set, the technical specification will be set. Regardless of the
steps taken, the objective is to finalize the technical specification. The technical specifications will be
used as the road map for the detailed design. Some examples are provided to illustrate the ever-refining
detail that occurs with moving from customer specifications to embodiments. The key is that the em-
bodiments and technical specifications provide enough detail so that the design process becomes more
routine and predictable.
A useful cognitive model for describing a design is shown in Fig. 4.2. Many designers separate
form and function. In this case, a working design must address all of these elements. As with any
model, this one can be expanded as needed for various design types.
PROBLEM
4.1 What is the difference between specifications and embodiments?
4.2 Concepts
Steal the best ideas.
The normal approach to design is to work from the general to the specific. For our purposes, we will
split these stages into general conceptual design followed by the detailed design phase (Fig. 4.3). Any
design can be described as a number of major and minor parts. Sometimes the parts are obvious, other
times the choices for the parts are (1) there are known alternatives or (2) there are no obvious choices.
For the parts of the designs that are obvious, the concept generation and selection phases of the design
become unnecessary. In any design, some parts will be obvious, while others will involve selection and
sometimes concept generation. At the conclusion of the conceptual design approach, it is absolutely
required to have concepts that are very likely to satisfy the specifications.
4.2 Concepts 111
Design
Specification(s) concepts
Concept Concept
Identification Selection
FIGURE 4.4
Traditional functional design (throw it over the wall).
112 CHAPTER 4 Concepts and technical specifications
that has a sales engineering division that does the initial work with customers. That division will work
with the customer to develop a set of rough, with some detailed, specifications. They then pass these to
a quoting department that considers design alternatives. The quoting department selects one that sat-
isfies the customer and fits the business needs. They collect and estimate costs and then compile a bid.
If the customer accepts the bid, the details from quoting and sales will be passed to the design depart-
ment. The design is thrown over the wall, from sales to quoting, to design, and so on. The new owner of
the design is in charge but will backtrack to ask about justifications and decisions; however, these are
normally set and cannot be changed easily. Note that backtracking occurs when (1) a design choice
does not work as expected, (2) there is a change in the definition of the project, (3) critical components
change, or (4) manufacturing capabilities change. Backtracking can be time consuming and should be
minimized. Sometimes issues will not be resolved by backtracking to help the project move ahead.
A wise designer will prefer designs with obvious solutions or alternatives. Concept generation can
be difficult to do well, has higher risk of failure, and should be reserved for those components that
require innovation. The highest risk always comes with high-level concept generation. Obviously these
designs are exploratory in nature and should be saved for pilot projects. The basic process of concept
generation and comparison is shown in Fig. 4.5. In this process, the teams start by examining the spec-
ifications and selecting obvious solutions. Concepts are generated for solving more complex problems.
The better concepts are developed and compared.
Eventually the best concepts are combined with the obvious solutions in the technical
specifications.
The over-the-wall separation of functions allows more focus, and efficiency, but the approach also
makes early decisions more costly to change. An alternative is to have groups work concurrently on
tasks. In the over-the-wall approach the departments do the functions themselves and then check to
see if the results are acceptable. In a concurrent design approach, the process procedures formally
involve all of the stakeholder groups. This approach will result in some waste but will reduce the num-
ber of poor decisions. For example, if somebody from the design department attends a sales engineer-
ing meeting with the customer, he or she may be able to modify a specification value so that an
off-the-shelf component can be used, instead of a custom design. This early change could dramatically
cut the complexity and cost of a project, but it also takes the designer away from the task of designing.
Likewise, if a sales engineer sits in on a design meeting he or she will see the impact of small details in
specifications and will be able to establish better specifications in the future.
PROBLEM
4.2 Should all concepts in a design be at a high level only? Explain.
4.3 What is the difference between a high-level macro and a low-level micro concept?
4.4 Is a concept needed if a design choice is obvious? Explain.
4.5 What are two advantages and two disadvantages of over-the-wall designing?
4.6 How can prototypes be used in concept development?
4.3 Specifications to concepts 113
A technical specification,
ready for detailed design.
FIGURE 4.5
A simple process to generate a conceptual design.
Review common
Indicate the problems approaches for the design
with the current specifications.
specifications.
No
Are there obvious Generate design
design solutions? concepts for unclear
specifications.
Yes
Research available
alternatives
No
Are there multiple
viable concepts?
Yes
No
Is success
likely?
Yes
Spec 1 y y y
Spec 2 y y y
Spec 3 y
Spec 4 y y
Spec 5 y y
Spec 6 y
FIGURE 4.7
Specifications to concepts mapping.
4.4 Representing concepts 115
PROBLEM
4.7 Why should a design always have alternative concepts?
4.8 Assume Zeke was asked by his supervisor to develop five concepts for a new LED light housing.
Zeke found one concept he really liked and then created four more. Two of the five concepts
would cost too much to use, and one of the concepts used a technology that did not exist. Is it
more unethical for Zeke to present these as five or two design concepts?
4.9 Will a technical specification satisfy all of the customer specifications? Explain.
4.10 Do all concepts need to satisfy the same specifications?
4.11 Is it possible to combine microconcepts into a macroconcept? Explain.
AND OR Legend:
(both needed) (alternatives) O - Obvious
C - Compare
G - Generate
Concept D (G) Concept E (O) Concept F (O)
FIGURE 4.8
Concept diagram.
116 CHAPTER 4 Concepts and technical specifications
concept, it is important to recognize how easy it is to make the written word vague or arbitrary. When
text is used for concept representation, it should be to support the information, not replace it:
• block diagrams of major components
• flowcharts, state diagrams, pseudocode, a list of steps, data flow
• sketches of basic physics
• proof-of-concept calculations to support a design concept
• crude prototypes or bench tests
• existing design implementations
• rough budgets for money, mass, etc.
• key technologies and alternatives, including critical parts
• layout diagrams
• process diagrams
• graphs
• pictorial sketches for look, feel, colors, textures, form, etc.
• GUI sketches
• mechanical sketches using normal drafting practices, including 2D, isometric, and pictorial views
Systems can be viewed as a collection of functions (blocks) that are connected by arrows (Fig. 4.9).
These block diagrams show the major parts of a system and the values/materials/other that are passed
between them. The advantage of these diagrams is that we can put system parts in “black boxes” to
reduce the complexity, while looking at the system on a macrolevel. If the block diagram is sufficient,
each of the blocks becomes a stand-alone design problem. (Breaking big parts into smaller ones is a
very good strategy.) These diagrams are well used in electrical and computer engineering, but are very
useful for other engineering work.
A more advanced version of function-based diagramming is shown in Fig. 4.10.
The method provides a substantial amount of flexibility; however, the rules of thumb are as follows:
• Pick reasonable function boundaries (not too much or too little).
• Conserve energy and material.
3.3V PWM
Push Buttons Microcontroller Servo Motors
Mechanism
Display 24V
Proximity sensors
User SPI
Each of the blocks is a function that accepts inputs (from the left) of materials, information, energy, and
more. The function then transforms these to outputs (to the right) in some other form. Functions of the
system that depend on each other are linked by the vertical lines. Again the boxes are all considered to be
“black boxes” requiring additional design. In some systems, such as IDEF, the functional blocks are broken
down multiple times until they reach obvious functions. Again, the approach allows the designer to look at
the system from a high level or abstract perspective before attempting more specific conceptual design
work.
FIGURE 4.9
Sample block diagram. IDEF, Integrated definitions; PWM, pulse width modulation; SPI, serial peripheral
interface.
4.4 Representing concepts 117
Velocity Velocity
Ink Ink
Tip velocity
Wet pen tip
Ink in pen Ink on tip
FIGURE 4.10
A sample function diagram for drawing lines on paper.
• Information can be discarded easily, but it takes energy and materials to create.
• Add information flows to determine when things should happen, how they should happen, and how
they are related.
Once a functional diagram has been created, follow all of the paths through the system. Consider
the following:
• Logical: Follow materials, information, signals, etc., through the diagram and look for logical
changes.
• Complete: Does each function receive and output all of the needed values?
• Black box: Can the black box functions be implemented directly? Or is more reduction needed?
• Missing: Is there anything missing that should be there?
• Notation: Use standard notations and units and check for balances.
• Sequence: Follow the sequence of operations.
• Fuzzy: Are there things in the diagram that are unclear?
• Next: Look for open questions that require more work.
• Level: Are all of the functions generally at the same level of complexity?
118 CHAPTER 4 Concepts and technical specifications
• Nowhere: Are things used that do not seem to have any effect?
• Unwanted: Are there items that are not needed, or can be used elsewhere for energy or other?
Other technical diagramming techniques include:
• block (or signal flow) diagrams
• flowcharts
• state diagrams
• mind maps
• Ishikawa/fishbone diagrams
• trees and hierarchies
• graphs, with arcs and nodes
• matrices
• networks
• word clouds
• free sketching and doodling
• algorithms and subroutines
PROBLEM
4.12 Consider a portable drink cup that provides cooling. Sketch the concepts, including (a) a flexible
pouch, (b) a solid cup with a lid, (c) insulated sides, (d) water-filled ice cube analogs, (e) an
electric cooler (Peltier junction), and (f) multiple insulating sleeves.
4.13 Draw a CD for a portable drink cup that provides cooling. The concepts include (a) a flexible
pouch, (b) a solid cup with a lid, (c) insulated sides, (d) water-filled ice cube analogs, (e) an
electric cooler (Peltier junction), and (f) multiple insulating sleeves.
4.14 Should each technical embodiment include the same number of concepts?
4.15 Why should concepts be represented graphically?
4.16 Draw a block diagram for a coffee maker.
4.17 Draw a function diagram for a bicycle brake.
4.18 Draw a function diagram for a flashlight (a.k.a. torch).
4.19 Draw a block diagram for a wireless computer mouse.
4.20 Use three different visual techniques to show concepts for a remote-control fob for a car.
directions. A good way to start this process is to (1) review the specifications and (2) list possible so-
lutions to achieve each of the specifications. These can then be sorted from high-level concepts that
address many or all of the specifications to low-level concepts that address only one. At this point,
it is fine to have a messy pile of ideas, but eventually it will need to become a CD or something similar.
When identifying concepts the aim is to build an inventory of knowledge to find the low-hanging
fruit that is easy to pick. If no good concepts are found, then we will need to make our own. If there are
multiple options, we will need to select one; however, the focus is to look and investigate. Basically, all
information is good, and if concept generation is needed, it may also prove useful. During this phase,
collect good notes and keep an open mind. Strategies that will be useful here include the following:
• Self: Consider what you know about similar issues and available concepts. You will probably know
one or more ways to fulfill the specification.
• Previous: Work done during the specification development can be useful here. In some cases a
suitable concept may have already been selected. The major risk here is that other good solutions
are ignored or overlooked.
• Patents: Patents protect new ideas for 20 years. After that you can use the idea freely. Before a patent
expires you can negotiate a license or develop other ideas. Be careful to look for related patents.
• Market: Look to see what is for saledconsumer products, auction items, and industrial products.
• Supplier: Look for supplier-based solutions to your problems. Call them. Check their catalogs and
websites.
• Technology: Find technologies that are commonly used.
• Literature: Refer to books, magazines, libraries, the Internet, etc.
• Network: Talk to people you know for ideas and find experts.
• Consult: Pay somebody to help sort the ideas.
• Internal: What are the available capabilities at the company?
• Standards: Are these common components, practices, methods, techniques, etc.?
An ideal outcome at the end of the concept identification phase is to determine what you do, and
don’t, know.
PROBLEM
4.21 Consider the design of a folding seat that can be carried over long distances.
(a) List five ways the seat could fold.
(b) Locate five different product types and provide pictures.
4.22 How is concept identification different from concept generation?
4.23 As the saying goes, “The best ideas are stolen.” What does this mean?
be sweeping high-level concepts such as new alternative energy sources. In commodity design, these
can be focused on single features or methods such as a new lower-cost lighting element.
Generating concepts carries some risk, so an approach is to generate several viable concepts so that
you will have more to choose from and more options if the concept choice fails.
If you have reached the concept generation stage, it is because you could not find enough obvious
concepts. Therefore, the way you are trying to satisfy the specifications is not providing useful con-
cepts. To find solutions, you will need to work outside your normal bounds. The process of creativity
explores new ways to look at problems and generate alternative solutions. Some common themes in
creative design questions include the following:
• Combine or break apart ideas.
• Start with something silly and refine.
• Consider the abstract (e.g., energy, information).
• What approaches are not normally used in a design?
• Most of our ideas will be discardeddbut all we need is one good one.
• Look at other things; try not to be too focused.
• Break up the design into smaller, easier to design, pieces.
Concept generation methods are plentiful and each one provides some unique opportunities and
values. Some of these are described in the following list. Major variations between these methods
are (1) the number of people involved, (2) the level of creativity required, (3) the amount of change
expected, and (4) how the creative process is structured. Fig. 4.11 shows the methods in terms of
External resources
Depth
Axiomatic methods
Prototyping
TRIZ
Morphological
Brain writing
Brainstorming
Free thinking
Time
FIGURE 4.11
Concept generation techniques.
4.7 Prototyping 121
the time required. Approaches such as brainstorming do not require much time and forethought. A
method such as prototyping requires more time and effort. Each of these methods will have advantages
based on problems, individuals, and needs:
• Brainstorming: a technique for generating ideas using free-flowing conversation.
• Brainwriting: a nonverbal approach to brainstorming in which ideas are written down and then
passed to others who add more ideas. The 6e3e5 method is a variant whereby six participants
create three ideas every 5 min.
• TRIZ: an inventive problem-solving technique.
• Doodling: a free-form method of drawing sketches, including discarding, changing, or combining
to find solutions.
• Thought experiments: consider the problem using extreme examples.
• Incremental: combine or modify existing ideas.
• Prototyping: build a model of a process, component, or critical feature and test it.
• Eureka: wait for inspiration.
• Architect: a designated concept creation individual.
• Ishikawa diagrams: a useful technique for capturing cause-and-effect relationships.
PROBLEM
4.24 Are concepts required for all parts of a design?
4.25 Does concept generation involve creativity?
4.26 Does creativity mean that all ideas are new?
4.7 Prototyping
In engineering problem-solving, many assumptions and simplifications are used. The translation from
theory to practice sometimes fails when (1) important factors have not been considered, (2) assump-
tions and simplifications are unrealistic, (3) variables interact in unexpected ways, (4) there are unex-
pected deviations and events, or (5) there are unintended consequences. These issues are well known
for well-established designs such as golf clubs and balls. However, newer designs, or new applications
of designs, are at greater risk for failure and warrant prototypes.
The key to prototyping is to identify designs that may not behave as expected. This can occur when
designers have little or no experience with a design problem, for example, the feel of a new user inter-
face or tool handle. Some problems are so complex that they defy rigorous analysis, and testing is the
only option. Examples of overly complex problems include aerodynamic flow around structures, mag-
netic flux in iron, and culture growth in a bioreactor.
Scale and approximate modeling are common prototyping techniques. In a scale test, the overall
process is reduced in a costly variable such as size, speed, mass, and so on. For example, a large radar
antenna array might use 6 receivers instead of 600. These might then be used and tested to identify
effects of vibration, humidity, wave reflections, impedance matching, and amplifier noise. The results
would then be used to modify the design before the final design is fabricated. An approximate model
will focus on some components, but ignore others. These models are often constructed with duct tape,
temporary wires, development boards, LEGOs, cardboard, rapid prototype parts, and more.
122 CHAPTER 4 Concepts and technical specifications
It is becoming increasingly common to develop digital prototypes. The results of design work are
simulated and then displayed. Common examples include finite element methods, surface rendering,
circuit simulation, and much more. These prototypes can be developed very quickly, but are subject to
the assumptions used in the simulation and software setup.
Examples of prototyping approaches, and tools, follow. Prototypes are created by engineers to test con-
cepts in the early design process. It is worth noting that sometimes a project will be launched and run
entirely to produce a prototype before a full-scale design is attempted. It is possible to think of this process
as two design projects, or a design project in which the conceptual and detailed design phases overlap:
• Rapid prototyping: There are a number of processes that can quickly convert solid models into
parts. The materials are generally plastics or similar materials, useful for testing assembly, aes-
thetics, and touch/feel. Simpler parts can be made in a few hours.
• Prototype printed circuit boards: Online services and circuit-board mills can be used to produce
boards very quickly from computer-aided design (CAD) systems. The typical time frame is less
than an hour for a circuit board mill in a design office.
• Development kits: Electronics companies often provide general boards, or reference designs, that
can be used to create and test hardware and software before the detailed design work begins.
• Component off the shelf: Modules or major pieces of the system are purchased in a working form.
This sidesteps some testing as well as detailed design, but often at a higher cost.
• Sample parts: Most component suppliers will provide free or low-cost sales samples to major
designers. Other times standard parts can be purchased, modified, and used.
• Crude: Sometimes a prototype can be constructed in minutes out of cardboard, duct tape, and other
common components.
• Hobby parts: The hobby market can be a great source of parts, especially for scaled models. This
includes electronics, mechanical, and many other system types (see Resource 4.1).
• Hacked: An existing design can be modified as a proof of concept for a new design. This is a very
good approach when developing a new generation of a product.
PROBLEM
4.27 What are three advantages and disadvantages of building prototypes?
4.28 Does a prototype need to prove all of the concepts?
4.29 Does a prototype need to be functional?
4.30 How could a pile of old toys be used to build prototypes?
4.31 Mini-case: Prototyping
A company that makes large sheet metal ducts was looking for a machine to bend flanges. The
sheet metal tubes had diameters up to a meter, and 3-cm flanges were added to both ends. The
design team had a number of options for bending the ends of the tubes but settled on a method
that used a pair of rollers. The team was confident that the design would work and wanted to
seek permission to begin detailed design. To reduce the concept risk, the team was asked to
develop a prototype test for the process. A crude test was performed on a manual lathe and
4.8 Brainstorming 123
appeared to produce an acceptable flange. There were some minor issues with a bend radius and
cracking near a weld seam. However, the team used the results of the test to argue that the
project should advance. Based on their technical assessment they were given clearance to move
ahead with detailed design. The design and build process went smoothly and was somewhat
ahead of schedule. During testing a number of problems arose, including the roundness of a
flange, cracking near welds, material deflection, and pipe slippage. Most of the issues had been
observed in prototyping but the assumption was that a larger-scale machine would resolve the
issues. To correct the issues the team redesigned, rebuilt, and retested multiple times. Each time
the results of the tests were discussed by the team and a new concept was developed to solve
new problems. After going through the process multiple times the team was far behind schedule,
but eventually the machine met the specifications. The decision to analyze or prototype can be
difficult. Often concepts appear to be foolproof, but unexpected problems arise later. However,
the time spent in prototyping and analyzing delays the start of the build process. By their nature,
prototypes are scaled and approximate models of the final system, and so the results are open to
interpretation. Considering these factors, what would be a reasonable process for deciding when
to do prototypes, how to interpret the results, and when prototyping should end?
Resource 4.1 Make Magazine (http://makezine.com/): an outstanding collection of hobbyist crea-
tions that range from crafts, sewing, simple machines, robots, microcontrollers, and more.
4.8 Brainstorming
Basically, brainstorming generates a large number of diverse concepts using a group of individuals.
One approach is:
(1) Have a meeting of individuals (6e12 is good) related to the current design tasks.
(2) Make it clear that criticism is not allowed and every idea is good.
(3) Ask everyone to write ideas on separate pieces of paper.
(4) Start going around the room one at a time, and ask for the ideas. (Don’t allow criticism or
judgment!) After the idea is given, the paper is placed in the center of the table.
(5) This continues until all ideas are exhausted. (Participants should generate new ideas based on what
they have heard from others.) Encourage participants to suggest ridiculous ideas.
(6) Go through the ideas in the middle of the table and vote for the best one(s).
During the idea-generation phase it is critical to avoid being negative. Some of the problem phrases
and words are:
• That won’t work because .
• I don’t agree.
• We already tried that.
• We can’t do it because .
• That is silly.
• We need good ideas, don’t waste our time.
• A better idea is .
• Is that possible?
• You don’t know .
124 CHAPTER 4 Concepts and technical specifications
Brainstorming may be less effective if there are voices that tend to dominate the discussion. To
overcome this, brainwriting allows ideas to be shared and extended nonverbally. In simple terms,
each team member writes some ideas on paper. The piece of paper is passed to another team member.
The ideas are read and new ideas are added. This continues until all of the ideas have been passed, or
there are a suitable number of responses. After that, the ideas are reviewed for interest. Another round
of writing generates a new set of ideas. This can be repeated a number of times before the ideas are
reviewed and prioritized critically.
The Delphi technique was developed to work with separated experts. The process begins with a
generalized questionnaire sent to the individuals, often via email. The responses are reviewed, and
a new, more specific, questionnaire is created. Multiple rounds of reviews and questionnaires may
occur before the process ends. The result will tend to be a group consensus that includes all voices.
PROBLEM
4.32 Brainstorming does not allow criticism of ideas until the end of the process. Why?
4.33 Assume you are in a brainwriting session. You are asked to generate concepts for new methods of
cleaning dishes after a meal. Write a list of 20 different ideas. The ideas can be serious or silly,
but they must be related to the problem.
4.34 Write a possible first- and second-round Delphi questionnaire for chair design issues.
Morphological Matrix:
Tools Plants Gardens
Concepts:
1. A watering can for flowers that are hanging
2. Shears for cutting weeds on a lawn
FIGURE 4.12
Morphological menu matrix.
4.10 Free thinking 125
To generate concepts, a word is selected from each column to form an abstract sentence. The first
combination would be “hanging weeds hoe.” The question is, “How could this be made?” A design
team might reply, “With an extended hand tool that reaches into a hanging basket to remove weeds.”
If done exhaustively this matrix would yield 5 6 5 ¼ 150 possible combinations.
PROBLEM
4.35 Develop a morphological matrix for “a cooler for a hot car.” Use at least two columns with five
words to generate 10 concepts.
PROBLEM
4.36 Discuss five abstract prompts that can be used for planning a human mission to Mars based on
experiences with moon missions.
4.37 List one example for each of Niku’s mental barriers.
4.38 Give five examples of technologies that can be adapted to keep shoes clean on muddy days.
126 CHAPTER 4 Concepts and technical specifications
Divide problems - if a problem seems too hard to solve then divide it into smaller, more approachable,
parts.
Combine - join two or more parts to get a new function.
Question assumptions - review all constraints and goals and make sure they are sensible.
Information completeness - assess the available information for i) too little, ii) too much, and iii)
conflicting.
Analogies - look for similar problems.
Detach - a few times step back and question what you are doing.
New perspective - find another way to look at the problem.
Replace - find a component to use in place of a traditional.
Adapt - use existing solutions in a new way.
Simplify - reduce complexity, eliminate competing ideas, prioritize.
Theory - consider the problem in abstract terms.
Question everything - ask questions about everything, especially the obvious.
Keywords - list keywords and then search for other uses - consider an Internet search or thesaurus.
Extremes - What are the limits for problem solutions? How far can the solution be pushed before it
stops working?
Inverses - Flip parts of the problem, including inside-outside, up-down, rotation-translation, voltage-
current, flow-pressure.
Reduction - Break a large problem into smaller parts that are easier to solve.
Approximation - Close may be good enough.
Arbitrary - If there is no obvious choice then pick something.
Negligible - It may not be significant.
Simplify - Details can camouflage the obvious.
Analogs - Put a problem in more familiar terms.
Reversible - Some systems only work one way, others can be used backwards.
Cause and Effect - Effects don’t change causes unless the system is reversible.
Scalable - A smaller design may work at a larger scale, or sometimes not.
Zero-sum - In some form everything that goes in must come out.
Entropy - Things always settle down unless they are stirred.
Unintended consequences - Small changes sometimes have bigger effects.
Shortcuts - Always take longer.
Focus - The most important issue comes first.
Assumed - Normal things are not always needed.
Coupled - Things may, or may not, be independent.
Complete - Is is complete and does it have to be?
Characterize - Find a simpler way to describe it.
Redirect - If the solution isn’t working then change the problem.
Failure - A negative outcome provides information.
FIGURE 4.13
Abstract prompts.
4.11 Deconstruction
Conventional thinking allows great progress by building on the knowledge of the past. For example, a
chair should have a seat, a back, and four legs. This then allows room for incremental improvement,
including adjustability, padding, wheels for rolling, flexibility, arm rests, and appearance. A chair
designer simply assumes the chair geometry and moves forward to new materials and adjustments.
Convention supports evolutionary improvements to designs. Revolutionary designs need to establish
new conventions. Deconstruction is a process of undoing assumptions to create design freedom.
Deconstruct a design by listing the essential features. Each of these is then questioned. At first the
method will feel awkward, until some interesting outcomes arise. Some of the questions to ask include:
“Could this be eliminated?” “What other ways could it be done?” “Do the other steps really need this
4.11 Deconstruction 127
Why does the: 1. The coffee can be heated as the drinker sips.
1. coffee need to be hot? 2. The coffee only needs to be poured if it is made in another pot.
2. coffee need to be poured? 3. Insulation is not needed if the coffee and room are the same
3. cup need to be insulated? temperature.
4. cup need a lid? 4. No lid is needed for a sealed container.
5. lid need to be put on? 5. Don’t put a lid on.
6. coffee need to stay warm? 6. It could stay at room temperature until it is sipped.
7. lid have an opening? 7. The coffee could seep through a porous surface.
8. coffee need to be sipped? 8. Use a straw.
9. cup need to be carried? 9. The cup can be put in a pocket.
10. cup need to sit on the table? 10. The cup can be sticky and cling to any surface.
11. cup need to be low cost? 11. The cup can cost more if each use costs less.
12. cup need to be recycled? 12. Make the cup reusable.
13. cup not contaminate? 13. The cup could add sugar, creamer, or flavor.
Useful ideas:
Keep the coffee at room temperature until sipped and then heat.
Make the coffee in the cup.
Put it in a sealed contained to eliminate a lid.
The coffee is sipped through a porous surface or a straw.
The cup could add sweeteners, creamers, and flavors.
Make the cup fit into a pocket or stick on surfaces.
The concept:
The coffee is sold in low cost, sealed, room temperature bags that a user connects to heating/flavor unit.
As they sip the coffee the unit heats and flavors the quantity consumed. The heat/flavor unit has a clip so
that it may be clipped to a belt, pocket, strap, etc.
FIGURE 4.14
Deconstruction of a disposable cup.
step?” A simple example for a disposable coffee cup is shown in Fig. 4.14. In this example the assump-
tion that the coffee “must be hot” is questioned; the response is that the only time heat is important is
“when drinking.” The idea that is gleaned is that the coffee can be heated just before drinking. The
result is a component in the cup that actively heats the coffee.
The process of deconstruction will be unique for every attempt, but it always generates new ideas.
Of these, some will be ridiculous or impractical. However, the method will produce a few ideas that
can be used as alternatives to conventional thinking.
128 CHAPTER 4 Concepts and technical specifications
PROBLEM
4.39 Deconstruct a standard traffic stop sign.
4.40 Deconstruct a sheet of writing paper.
4.12 TRIZ
The theory of inventive problem solving, TRIZ, is a systematic method for solving problems using an
inventory of ideas and problem solutions developed from thousands of Russian patents (Altshuller,
1988). The method’s steps define a specific problem, restate it in abstract terms, find generic solution
approaches, and apply the generic solution to the specific problem (Fig. 4.15). The basic TRIZ method
provides 39 contradiction parameters, listed in the figure. The concrete problem needs to be converted
to one parameter to maintain, and another to increase (or decrease). Once encoded, the TRIZ matrix is
used to suggest possible solutions (see Resource 4.2). The solution numbers relate to 1 of the 40 TRIZ
principles. The final step is to convert the principles back into concrete solutions.
Resource 4.2 Book website TRIZ spreadsheet: http://www.engineeringdesignprojects.com/home/
content/concepts.
PROBLEM
4.41 Use TRIZ to find four approaches to decrease the weight of a bag used to carry books.
Abstract
Concrete
FIGURE 4.15
The TRIZ process.
130 CHAPTER 4 Concepts and technical specifications
A spring needs to absorb an impact shock from a 2000 kg car traveling at 100 km/hr.
The spring should compress about 20 cm.
Mass kinetic: 2
2000kg ⎛ 10 m 1hr ⎞
5
1 Kgm2
Ek = --- Mv2 = ⎟ ⎟ = 772 × 103
2 2 ⎝ hr 3600s ⎠ s2
Spring potential:
Ksx2 Ks(0.20m)2 Kgm2
Ep = = Ek = 772 × 103
2 2 s2
N
Ks = 31K Found a spring with this value on the Internet so it could work.
m
FIGURE 4.16
Back-of-the-envelope spring-coefficient calculation.
The key to these approaches is to oversimplify the problem. Some BOE strategies to help the pro-
cess are given in the following list. An example of a quick calculation of a spring value is shown in
Fig. 4.16.
• Question: What is the important question about the idea or problem?
• Parse: Reduce or eliminate the unimportant or less important details.
• Approximate: Sacrifice accuracy for fast results. Reduce complex parts to simple equivalentsda
complex cross section of a car becomes a sphere, an I-beam cross section becomes a rectangle.
• Sketch: Draw stick figures, free body diagrams, doodles, cartoons, mechanism positions, isometric
parts, layouts, etc.
• Energy: Calculate the energy added or removed from the system using the internal kinetic and
potential energy.
• Extremes: Consider the extremes of motion or operation to determine feasibility and needs.
• Order of magnitude: Accept that the results will be too high or low but should be in a range from
1/10 to 10 times the actual value.
• Flow: Draw lines that show how force, flow, heat, etc., flow through components and systems.
Some examples of BOE calculations are shown in Figs. 4.16e4.18. The calculation in Fig. 4.16
simplifies a complex problem by simply approximating the kinetic and potential in a mass spring
impact. The spring coefficient calculated will not be the final value, but it shows that the design could
work and provides a rough value. If this did not work, the napkin and the idea go into the garbage. The
wheelchair lifter in Fig. 4.17 began with some sketches of wheelchair positions. Adding some more
detail makes a possible solution obvious. It often takes a few envelopes before the right mechanisms
are found. The initial design for a tension member (Fig. 4.18) starts with a sketch of a couple of ge-
ometries. Looking at the force flow lines highlights where failure might happen, and the tensions in
these areas are used to guess the necessary thickness. Of course, in the lower case the shear modulus
should have been used, but this is a BOE calculation so we know it will need to be around 1 cm. If the
4.13 Back-of-the-envelope calculations and functional prototypes 131
Lift assist
spring.
FIGURE 4.17
Back-of-the-envelope wheelchair-lowering mechanism.
FIGURE 4.18
Back-of-the-envelope dimension estimate. FS, factor of safety.
thickness were 2 cm, then the design would probably have a factor of safety (FS) of more than 2. For
each of these three examples detailed engineering calculations must come later.
BOE calculations are often followed with the construction of simple prototypes. The two main rea-
sons for building a prototype are to see how it feels and to get an idea of how/if it works. A well-chosen
132 CHAPTER 4 Concepts and technical specifications
prototype will help make the decision to pursue an idea or to rule it out. For mechanical designs,
typical prototyping materials and methods include:
• building toys: ERECTOR set, Meccano, LEGO;
• craft materials: straws, popsicle sticks, toothpicks, tape, glue, cardboard (see Resource 4.3);
• structural duct tape;
• woodworking: basic cut wood pieces and common household hardware;
• hacking: similar designs are cut, joined, or modified for the new design;
• CAD: digital models can quickly provide an analysis;
• rapid prototyping: CAD models can be produced quickly in plastic-like materials for reduced
function testing;
• computer numerical control: computer-controlled machines can be used to quickly mill or laser cut
parts;
• bench tests: standard laboratory equipment is used to verify basic process inputs, parameters, and
outputs.
Like the BOE calculations, prototypes are needed to answer very specific questions. As a result, the
key is to build the least amount possible but still increase confidence in a design idea. The sketches in
Fig. 4.19 show the progression of thought from crude sketches to a functional prototype.
Resource 4.3 Make Magazine (www.makezine.com), a hobbyist community dedicated to designing
and building interesting devices, is a good resource.
PROBLEM
4.42 Do a BOE calculation for a mass of 100 kg dropped from 10 m, attached to a steel cable, to
estimate the cable size required for the dynamic forces.
4.43 Use BOE calculations for the total cost of a bridge with 100 metric tonnes of steel.
4.44 Use BOE calculations to estimate the number of people required to pass 10-kg sand buckets over
a mile using a firefighter’s brigade approach.
4.45 Design a kinematic mechanism to remove a slice of toast from a toaster and put it on a plate.
4.46 Consider a new three-legged kitchen chair with a back. Develop a prototype by (a) sketching and
(b) building with paper and/or wood.
4.47 Design an L-shaped bracket to hold a shelf to a wall. There are two screw holes on the wall and
the shelf sides of the bracket. Estimate the points of maximum tension or compression.
FIGURE 4.19
Photos of crude sketches, preliminary designs, and functional prototypes.
Courtesy of D. Godfrey, E. Ligeski, S. Palasek, D. Parker.
134 CHAPTER 4 Concepts and technical specifications
margin for error. The FS is the preferred method. If the FS is 1.0, then the design is at the usage limits.
If the FS is 3.0, then the design can take up to three times the design specifications. If the rated pas-
senger load is 300 kg with an FS of 2.0, then the car will fail if 601 kg of passengers are applied.
In mechanical design, a higher FS often results in more material, mass, and cost. For mature de-
signs the FS can be lower, sometimes even 1.0. Consider the aerospace industry, which places a pre-
mium on weight; a lower FS such as 1.1 is very important. The other extreme would be a playground
equipment maker that would select a higher FS to emphasize safety over mass.
A wise designer will adjust the factor of safety upward in the observance of uncertainty, variability,
contingency, and consequences of failure. Some of the things an experienced designer will watch for
are as follows:
• Unfamiliar: The theory, design, or other aspects are new or poorly understood. This concern de-
creases with experienced input.
• Static versus dynamic: Static loads are generally well behaved, but dynamic loads may lead to
short-duration overloads.
• Disasters: The potential for major unforeseen events such as earthquakes, tsunamis, plane impacts, etc.
• Catastrophic failure: When a system will fail suddenly with no warning. The better case is a system
that fails gradually in a way that is noticed or provides warning.
• Specifications for materials and components: Values from suppliers and third parties are more
suspect.
• Manufacturing variation: The manufacturing controls for tolerances and work methods are poorly
maintained.
• Parallel systems: When three bolts attach a support, it is better to assume that only two of the bolts
are carrying the load.
A simple method for estimating a factor of safety is given in Fig. 4.20. First and foremost, knowl-
edge, K, is key. If you don’t understand it, get knowledge and/or overdesign. Building prototypes and
performing experiments can be a very fast way to increase knowledge. Knowing the worst-case vari-
ation in the process, S, will gauge how much must be added for the worst case. Finally, more dangerous
designs require a greater margin for those we protect. The aerospace industry has worked diligently for
the past century to drive all of the unknowns and variations to negligible values, and is able to design
safely with a very low FS.
PROBLEM
4.48 Calculate and estimate an FS for a steel cable carrying a bouncing mass.
FIGURE 4.20
A simple estimation of the factor of safety.
All too often, people rush past this stage so that the design work begins sooner. (Note: Rushing to
detailed design is an all-too-common problem.) While this does give the appearance of apparent prog-
ress, it hides all of the extra work that will need to be redone and all of the future problems. It is better
to pause here and make a very pragmatic decision about the options for executing the project. The
problems that happen very often are that people pick a solution because it is their idea, the other ideas
seem like more work, somebody else recommended it, or people don’t want to spend the time to look
into it. Again, do not rush through the concept selection step.
In this step it is important to (1) eliminate the unsuitable concepts, (2) compare the remaining concepts
objectively, and (3) select a good concept. During the concept generation stage you will have generated a
number of infeasible ideas. In that stage, these can be valuable to help generate new ideas, but at this point
they are just distractions. For example, there is no point in spending time evaluating an infeasible concept
such as nuclear reactions to power a car. Some simple filters for vetting these concepts are as follows:
• Some concepts are clearly out (e.g., nuclear)
• Is it possible?
• BOE calculationsdenergy, clock speed, stress, time, power
• Do the basic parts exist?
• Are they patented?
• Prototype
• Sketch
• Similar designs in use
• Risk
• Complex or simple?
• Am I choosing this because it is my idea?
Many design concepts can be ruled out or shown to be plausible using BOE calculations. These are
often crude but effective oversimplifications. For example, a simple calculation of energy loads
4.15 Concept selection 137
compared with the available power can expose power shortages or indicate that more than enough po-
wer will be available.
• Basic stress/strain/buckling: simple loading cases, possibly including stress concentrations
• Power balance: input versus output
• Rate of change: required velocities, slew rate
• Scalability: What happens when it gets larger or smaller?
• Speed: clock speeds, frequency
• Economy of scale: consolidate complexity and cost
A procedure for screening concepts is shown in Fig. 4.21. In general terms, poor concepts are dis-
carded, good concepts are kept, and questionable concepts are explored. This process should be
applied to each concept before ranking and choosing.
We can improve the assessment process if we separate numerical measures from minimum/
maximum measures, as shown in Fig. 4.22. For example, if we are looking for a system that will allow
a color touch screen, then the concept can be ruled in, or out, quickly in step 1. After this, the other
numerical specifications can be assessed with a weighting approach. In step 2, the target value for
each specification is compared with each concept. Each of the concepts can be clearly ruled in or
out. After this, the remaining concepts are viable and worth consideration. Examples of target values
and ranges are as follows:
No
Is the concept
feasible?
Yes
No
Is there an unknown Build, model, simulate,
or vague element? and/or prototype.
Yes
No
Will the concept
Explore the concept more work?
(or discard)
Yes
FIGURE 4.21
Reviewing design concepts.
138 CHAPTER 4 Concepts and technical specifications
Step 1: Requirement Matrix ⎯ this is for things that are clearly yes or no
Step 2:Performance Matrix ⎯ do once for each design ⎯ this mustuse numerical values only
Required Specification 1 e.g. 23−64 value (in/out) value (in/out) value (in/out)
Specification 2 value (in/out) value (in/out) value (in/out)
Specification 3 value (in/out) value (in/out) value (in/out)
Specification 4 value (in/out) value (in/out) value (in/out)
Specification 5 value (in/out) value (in/out) value (in/out)
FIGURE 4.22
Specification-oriented decision matrices.
PROBLEM
4.49 What problems might occur if a designer takes personal ownership of an idea?
4.50 Should the number of concepts increase before concept selection? Explain.
4.16 Decision matrices 139
4.51 What are reasonable options if a concept would probably work with substantial effort?
4.52 What should be done if a concept is not clear enough to accept or reject?
4.53 Assume that a portable drink cup has the requirements (a) hold 1 L, (b) maintain a cool tem-
perature, (c) allow small sips/drinks, and (d) be portable. Construct a requirement matrix for a
portable drink cup that provides cooling. Sketch the concepts, including (a) a flexible pouch,
(b) a solid cup with a lid, (c) insulated sides, (d) water-filled ice cube analogs, (e) an electric
cooler (Peltier junction), and (f) multiple insulating sleeves.
Specification 1 0 + + +
Specification 2 0 - + 0
Specification 3 0 + - +
Weighted Total 0 +1 +1 +2
Highest ranked
FIGURE 4.23
Decision matrix.
140 CHAPTER 4 Concepts and technical specifications
Specification 1 0.5 1 5 3 2
Specification 2 0.1 2 1 5 2
Specification 3 0.8 2 3 1 3
Winning concept.
FIGURE 4.24
Weighted decision matrix.
The scores in each of the columns are multiplied by the specification weight and then summed. The
column with the highest value is the better design. The steps in the method are:
(1) A column is created for each conceptual design.
(2) A row is created for each specification or need.
(3) A numerical weight is given to each specification, or need, to indicate the relative importance.
(4) The matrix is completed using scores for how well each concept satisfies each specification. The
ranking is often done relative to one of the design concepts, with the middle of the scale being the
first concept. A scale of 3 to þ3 is reasonable.
(5) Using the specification weights, the column values are multiplied and added to get a score for each
concept.
(6) The concept with the highest score is judged the best candidate for detailed design, although other
designs may be chosen.
This method can be used quickly, but is prone to a few problems, including (1) the linear weighting
scale does not capture the nonlinear utility of design features, (2) a number of unrealistic designs can
be included to give the impression of a real comparison, and (3) the matrices can be misused to justify
bad designs. If you are using this method and find yourself adjusting the weights, then you are probably
trying to get the design you want instead of the design you need. And, if there are designs that do not
meet specifications, they should not be considered in the first place.
PROBLEM
4.54 Why are weighted decision matrices used instead of regular decision matrices?
4.55 Why does a decision matrix use a baseline, or median, design?
4.56 Should the highest matrix score always be the concept chosen?
4.57 Do the decision matrices need to use all of the specifications and concepts?
4.17 Embodiment design alternatives for a technical specification 141
4.58 A night-light must run for 2 h, provide 1 W light output, and mount on a 2-cm-thick board.
(a) Create concepts for the night-light.
(b) Create a decision matrix.
(c) Create a weighted decision matrix.
PROBLEM
4.59 Discuss the statement “An embodiment design is similar to a customer specification.”
4.60 Should an embodiment design include all major components? Explain.
4.61 Mini-case: Things change
Electric motors can be used in wheel hubs to directly drive a vehicle. A student team was
redesigning an electric vehicle to move from a single rear-drive axle to direct-drive systems on
each wheel. The geometry of the wheels was not standard and it took some time to locate a
motor supplier that could supply the four drive motors. The student design team ordered one
motor to build a prototype of one wheel. Satisfied with the testing result, the team moved ahead
with the design and received approval to purchase parts. Three additional motors were
purchased, for a total of four drive motors. While waiting for the other three motors to arrive, the
team made the other drive motor parts. When the motors arrived the team began assembly of
the custom-made parts and the motors. It did not take long to discover that the hole patterns in
the three new motors did not match the original motor. In addition, some of the geometry was
not the same as the first motor. The team investigated and found that the motors were the same
model but some design changes were made that resulted in the differences. The result was that
the team needed to spend additional time modifying the drawings, modifying some parts, and
remaking a few others. Was it a good idea for the team to order one motor for prototype testing?
Should they have ordered four at the same time? Should the team have waited until the motors
arrived before building the other parts? Should the experience be considered a normal variation
or does the team need to change the way they test and plan?
Proactively patent
similar approaches.
FIGURE 4.25
General selection of legal protection.
• Industrial design: This is a protected design that is novel and original and generally refers to a
sculpture, shape, configuration, or pattern that is aesthetic. The functional components cannot be
considered. This can be registered for 5 years and then 5 more.
• Trade secrets: This is similar to a patent except there is no public disclosure and it may include
information or other nonpatentable things. Generally a trade secret permits a business advantage
over the competition (“industrial know-how”).
The patent application process is outlined in Fig. 4.26. Patentable ideas must be unique and nonob-
vious. For example, changing a seat fabric would not be patentable but changing the method for
mounting the fabric might. Unique means that the idea was not patented or published before. The
uniqueness of a patent is verified by a search of the patent database and other public resources. If
patentable, a patent lawyer will write and submit the patent applications. The patent office reviews
the patents for validity and may return the patent application for modification. If accepted, the patent
is listed in public patent databases.
144 CHAPTER 4 Concepts and technical specifications
Idea.
No
Back to the drawing board or Is it unique and
proceed without a patent. has value?
Yes
No
Are there one or
more unique ideas?
Yes
Yes
The patent examiner
No has questions. Accepted
Can the issues be The patent office
resolved? responds.
Rejected
FIGURE 4.26
The patent process.
A patent is a recognition of legal rights. The patent holder is responsible for detecting infringement
and enforcing legal rights. For example, an inventor might hold a patent for a display integrated into a
car windshield wiper. He or she may find the product being sold without permission. The inventor
could hire a lawyer to get the company to pay royalties or take them to court. Some other key points
about patents include the following:
• Patent rights can be assigned or transferred legally.
• Patents are normally registered by country, with some exceptions such as the European Union.
4.18 Intellectual property 145
• Disclosure of the idea before the patent application is submitted can invalidate the patent, although
some countries provide a grace period of 1 year.
• You must enforce the patent yourself in civil court.
• Employees don’t own patent rights.
The first major step taken in the patent application process is a patent search. The existing patent
databases are searched to find patents for solving similar problems or with similar claims. The outcome
of the process should be a list of related patents and an understanding about patentability. The related
patents, and their language, will be used when writing the final patent application. The following steps
outline the rudimentary process. Designers may conduct patent searches to (1) see if a new concept has
already been patented, (2) determine if a new idea can be patented, and (3) look for solutions to prob-
lems that are already patented. A sample approach is given in the following:
(1) Go to a patent search website (e.g., www.uspto.gov or www.google.com/patents), and search
using some relevant terms.
(2) Look for similar, competitive, or older patents.
(3) Read the patents and note the following items:
(a) specific phrases and words
(b) patent numbers
(c) people and companies
(d) the claims
(4) Use the most relevant details to search again:
(e) Each patent refers to similar patents. Searching for the patent numbers is a fast way to find
similar patents.
(f) Key terms can be used for a more targeted search. This is necessary because the language used
in patents does not necessarily agree with regular technical terms.
(5) Continue until all similar patents are found.
(6) Read the patents very carefully. The most important section is the claims.
Engineering designs must be protected before patents are awarded. Generally, this means that the
designs are kept secret. Secrecy and patent priority are determined through careful systems of documen-
tation and record keeping. The most standard legal tool is the nondisclosure agreement (NDA). The
agreement is signed before intellectual property secrets are shared. The terms of the agreement define
what is considered secret, how long it will be secret, and legal liability if disclosed. It is very common
to have NDAs signed by new employees, company visitors, sales representatives, suppliers, customers,
and so on. When new employees are hired, they are often asked to sign a noncompetition agreement that
bars them from working for competitors for a certain period after they leave the company.
PROBLEM
4.62 What cannot be patented?
4.63 What is an NDA used for?
4.64 What is the difference between a trade secret and a patent?
146 CHAPTER 4 Concepts and technical specifications
References
Altshuller, G., 1988. Creativity as an Exact Science, Translated by Anthony Williams. Gordon & Breach, NY.
Niku, S.B., 2009. Creative Design of Products and Systems. Wiley.
Further reading
Baxter, M., 1995. Product Design; Practical Methods for the Systematic Development of New Products. Chapman
and Hall.
Dym, C.L., Little, P., 2009. Engineering Design: A Project Based Introduction, third ed. Wiley.
Dhillon, B.S., 1996. Engineering Design; A Modern Approach. Irwin.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, fifth ed. Sybex.
Hyman, B., 2003. Fundamentals of Engineering Design, second ed. Prentice-Hall.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
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CHAPTER
5.2 Individuals
Models can be used to simplify complex systems, analyze situations, and make decisions. Like any
tool, models depend on assumptions and simplifications that reduce accuracy, but in the absence of
alternative methods for understanding they provide value. The model shown in Fig. 5.2 was developed
by Maslow as an explanation of the relationship between personal needs and state of mind. In simple
terms, when a person is worried about survival he or she will focus on it as the highest priority. If the
needs at the bottom of the pyramid are fulfilled, the focus changes to the higher-level needs. As an
employer you expect productivity, and to get it you must make sure that the first three levels are solid.
If you want innovation you will need to address the first four levels. Related models exist that are often
used to explain people in the workplace, such as the following:
Company needs.
Abusive Win-win
Individual
needs.
Lose-lose Abusive
FIGURE 5.1
Satisfying goals.
FIGURE 5.2
Abraham Maslow’s hierarchy of needs.
• Hygiene theory: Preventing dissatisfaction is a function of creating a good work environment. This
is often achieved with recognition, pay, benefits, and working conditions.
• Achievement theory: Motivation can be encouraged by recognizing past achievements, promoting
professional affiliations, and granting authority.
• Expectancy theory: Motivation comes from an expectation of positive outcomes.
Employees will be productive when they are safe and part of a social group. Employees will be
creative when they feel appreciated and empowered. Likewise, withdrawing any of Maslow’s lower
needs will probably undermine any of the higher needs. For example, a company that announces lay-
offs are coming should not expect high levels of productivity and creativity.
In the presence of change, things become uncertain. When things can change, people tend to focus
on the worst case and act accordingly. You should always consider change as another source of trouble.
The unknown brings uncertainty and possibly fear. Even if it is not obvious, it is probably still there
subconsciously. Naturally, this undercuts productivity. In an effective organization people are not
worried unnecessarily.
There are a few concepts, shown in the following list, that are useful when considering people. In
their own ways, they want to become great and you can either fight them or help them. If you are lucky,
they will help you, too:
• More: Everybody has unfulfilled hopes and dreams and things they want to do. They also have
regrets. To assume that the way somebody is now is who they want to be and they will never
change is an amateur mistake. Find out what people want to be and help them get there.
• Flaws: It can be difficult to admit personal flaws to yourself and even harder to admit these to
others. Allowing others to recognize your personal flaws will make them more understanding of
you, and make them more comfortable asking for help.
• Cognitive dissonance: People can fully accept two or more facts but ignore the disagreement
between them. In simple terms, strong feelings will overrule logic. Logical structures are con-
structed to explain the irrational, often accompanied with “I don’t know why, I just know it is
wrong.” We all do this.
5.2 Individuals 151
• Psychic: Just because you believe or feel something doesn’t mean others know it.
Telepathic communication is generally ineffective.
• Offensive and defensive: A human reaction to feeling vulnerable is to be defensive. If you
push a little harder they will become offensive.
• Perspective: It is easier to force ideas into what you know. It takes more effort to expand what
you know.
PROBLEMS
5.1 Models such as Maslow’s are easily criticized for being oversimplified and lacking subtlety.
Can the same be said for lumped models in free body diagrams (FBDs) and schematics?
Explain.
5.2 Where could the following people be placed on Maslow’s hierarchy?
(a) A new parent
(b) An employee who just received a large raise for performance
(c) An employee who has been moved to a new department with no friends
(d) An engineer who has been earning many patents
5.3 How could you use hygiene theory to improve the productivity of somebody who is avoiding
work?
5.4 What role does praise have in achievement theory?
5.5 Use expectancy theory to describe the effects of negative comments from the customer.
5.6 Use Maslow’s hierarchy to create a new procedure for mentoring employees.
5.7 Fit the concepts (i.e., more, flaws, cognitive dissonance, psychic, offensive and defensive,
and perspective) to the following statements.
(a) She should know what the problem is.
(b) I know it will never fly but I want to try anyway.
(c) You should be happy that you have a job.
(d) If I were him I would not do that.
(e) I tried but the problem was not defined properly.
(f) She made that mistake last year and I am sure nothing changed.
FIGURE 5.3
Assessment for improvement.
5.2 Individuals 153
Progress. Effectiveness =
progress/work.
Project
completion.
Proactive
approach.
Project Firefighting
milestone. approach.
Time.
FIGURE 5.4
Capacity utilization.
• Goals: Set small goals to pursue. Once you reach them, create another attainable goal. Trying to
change too much at once will often lead to frustration.
• Positioning: Put yourself in roles where you are more likely to succeed. Find people or activities
that have already succeeded.
• Learn: If you make mistakes, learn; don’t quit.
• Proactive: Work ahead and leave time for mistakes and reflection.
PROBLEMS
5.8 What does constructive failure mean?
5.9 Compare proactive and reactive work approaches.
5.10 List five benefits of self-assessment.
5.11 Explain the saying “Use your strengths and compensate for your weaknesses.”
5.12 What are five methods you can use for self-assessment?
5.13 What are five methods you can use for self-improvement?
5.14 A very common professional approach is to begin each workday by reviewing progress from
previous days and planning work for the day. How could assessment be integrated into this
process? Explain your approach using numbered steps.
5.2.2 Learning
Understand what you know and what you don’t know.
We are always learning and teaching others, becoming effective engineers, and helping others do the
same. Understanding the learning process will help when you are delegating tasks, training new em-
ployees, acquiring new skills, or assessing professional progress.
The model of learning shown in Fig. 5.5 starts with simple exposure to knowledge. The value of
this model is the ability to assess learning and understanding. The model can also be used to develop
learning strategies. For example, new employees can have a narrow focus, beginning with observing
154 CHAPTER 5 People and teams
Seminars,
Application Use the knowledge to solve problems. training,
reading,
demonstrations.
Comprehension Able to describe or restate in other terms.
FIGURE 5.5
Bloom’s taxonomy of learning.
other engineers work (knowledge), having them help the engineers (comprehension), giving them
tasks to apply their knowledge (application), having them critique the work of others in design reviews
(analysis), having them lead their own projects (synthesis), and having them review project proposals
(evaluation). At any point in time, we are at multiple levels in this hierarchy for different knowledge.
The model can also be used to identify shortcomings in individuals and plans. For example, if some-
body says, “My work does not reflect what I know,” then there is a good chance that he or she is at the
“comprehension” level but has been asked to work at or above the “application” level.
An effective company will understand what knowledge it needs and at what level of capability. It
will then match or nurture employees for those roles. This process often involves years of effort and is
a problem for managers using short-term objectives. Fig. 5.6 shows the body of knowledge for profes-
sionals over their careers. They enter the workforce with a wealth of general knowledge built in the
education system. Over time, exposure to specific knowledge widens their knowledge base and expe-
rience makes them able to work at higher knowledge levels.
When developing education plans for yourself or others consider the following factors:
• Interest: Some topics are more entertaining and easier to digest. Others require more time and
patience.
• Style: People have different learning styles. Hands-on people are said to be concrete learners, while
people who are more comfortable with written and symbolic knowledge are called abstract
learners.
• Individual: Learning alone is difficult because there is nobody else to talk to about the material.
• Discipline: Prolonged time with difficult topics requires substantial motivation.
5.2 Individuals 155
Evaluation
Synthesis
Analysis
Senior - mastery.
Application
Knowledgeable
and able.
Comprehension Junior -
skilled.
Knowledge
• Reluctant: Learning is much easier when people are positively motivated, curious, and interested.
Being forced to learn something you don’t like is rarely effective.
There are a number of strategies that will enhance learning, such as:
• Teaching: An excellent way to learn is to teach somebody else.
• Context: Provide a reason or application for knowledge that is being taught.
• Repeat: Repeat the details to the learners a different way, or have them paraphrase what you told
them.
PROBLEMS
5.15 Bloom’s taxonomy of learning is widely used in education to describe a current knowledge
level and plans for advancement. How can this be applied to learning to ride a bicycle?
5.16 Assume an engineer has application knowledge of the wave-soldering process. What
methods could be used to increase his or her knowledge to the level of synthesis?
5.17 Bloom’s taxonomy is applied separately to each subject and topic. At any time, a person will
have many topics he or she recognizes. Should a senior engineer have evaluation-level
knowledge of many topics?
5.18 What is the difference between concrete and abstract learners?
The first major factor to consider is exhaustion. Fig. 5.7 shows some hypothetical relationships be-
tween the time spent at work and the productive time. A highly productive employee may be at work
for 40 h in a week, but has effectively worked for only 35 of those hours, while an average employee
may have done the equivalent of 25 productive hours. Toward the end of a normal workday or week
exhaustion begins to have an impact on productivity. For example, a good employee might be 80%
effective on Monday, Tuesday, and Wednesday, but this decreases to 70% effective on Thursday
and Friday. One week he or she was paid overtime to work on Saturday and the productivity went
down to 60%. Simply put, as people work longer periods of time their productivity goes down and
will produce lower productive returns for the wages.
The next factor in productivity is task switching. Tasks can be crudely categorized using (1) time to
completion and (2) complexity. When a task is complete, there is a sense of perception and achieve-
ment, a reward. For short-duration tasks there can be a frequent series of rewards. Some people thrive
in this environment. When doing longer tasks, the rewards are much larger but come less often. Simple
tasks, such as responding to email, can be done quickly, while larger tasks require more time to focus.
The time to focus on the complex task can require minutes or more, and once interrupted the focus is
lost. People working on complex tasks become easily frustrated when small interruptions break their
focus and require time to refocus. An example of losing focus for a complex task is shown in Fig. 5.8.
The obvious lesson here is that interrupting complex work will have a larger impact on productivity.
This is why many knowledge workers, such as computer programmers, prefer to work at odd times of
the day when other people have gone home. Productive professionals will often book times without
interruptions when they need to do large tasks.
The number and mixture of task types also have an impact on effectiveness. Fig. 5.9 shows the
diminishing effectiveness as the variation and number of tasks increase. Consider an engineer who
is working with suppliers to find parts for a new project. If all of the work is with a single supplier
for similar parts, he or she can be relatively effective. If the job is changed slightly to work with mul-
tiple suppliers for the same parts, the work then involves substantially more detail and organization.
Hours of
work done. Ideal.
The slopes are
productivity.
Effective.
Ineffective.
Task complexity.
Work productively
creatively (30 min)
e.g., programming,
design, calculations.
Effectiveness.
Ideal.
Practical.
The number of
A couple Several Many similar tasks.
The number of
None A few Most dissimilar tasks.
FIGURE 5.9
Multitasking.
This has an obvious impact on effectiveness. Another example is the types of tasks. If an engineer who
was working on purchasing for 40 h per week is reassigned to 20 h on purchasing and 20 h supporting
sales, he or she will be less efficient at both. In general, switching tasks requires time to wrap up the
current tasks, change your frame of mind for the new task, and reorganize your desk with the new tools.
An example of this effect is somebody who is working on email, phone, calendars, making notes, and
writing budgets. Each time the employee shifts his or her gaze on the screen there is a dwell time. And,
he or she will tend toward the most satisfying task, so the email is done first and the budget is done last.
Some general rules for making the most effective use of time are:
• Separate: For short and long tasks, separate the activities in time or by employee.
• Group: Simple tasks should be grouped together during the day or week so that they don’t interrupt
complex tasks.
• Unavailable: Book blocks of uninterrupted time for large and complex tasks.
158 CHAPTER 5 People and teams
PROBLEMS
5.19 What is productivity?
5.20 Can actual productivity ever reach 100%?
5.21 How does refocusing attention reduce productive time?
5.22 How can a professional increase his or her effectiveness when he or she has a mixture of
large and small tasks?
5.23 A reasonable limit for a work week is between 40 and 50 h. After that time, nonsalaried
employees often receive a higher hourly pay rate, but their productivity drops. Assume
that employee productivity, P, is described by the following function. The pay rate, C, is
also indicated. Develop a new function for the cost per ideal work hour, V.
Cregular ¼ 20:0t
Covertime ¼ 40:0t
P ¼ 1 r0:30t
C
V¼
P
5.3 Organizations
Companies are people working together with similar objectives. In a perfect world, they would self-
lessly agree to work in perfect harmony toward a completely understood goal. In practice, there are
many individuals with distinct personalities. They are not the same, they do not have identical goals,
they approach work and life in different ways, and they have different motivations. Nothing in this sec-
tion should be a foreign concept, but as a professional, a more deliberate approach is required when
working with others and this begins with the ability to describe and understand ourselves and others.
In other words, the purpose of the following section is not to teach some new aspects of human nature
but to provide concepts and terms that we can use to describe, understand, and solve problems.
5.3.1 Motivation
Compensate for every negative action by doing 10 positive actions.
Motivation comes from a variety of positive and negative sources. These are different for everybody
but, if you listen, people will tell you what is needed for motivation. On the other hand, Maslow’s hi-
erarchy can be an excellent way to predict negative and demotivating factors. Motivation is always a
risk in times of change, as shown in Fig. 5.10. Demotivation often happens lower in the organization
where there is less knowledge about change and ability to participate in decision-making. The impor-
tant thing to remember is that your employees will always feel less secure than you do and as a result
will be less motivated. However, you can motivate people by informing and empowering them. In
other words, the more you give, the more you get.
5.3 Organizations 159
Motivation,
security, and
comfort.
In control
(administration).
Informed (manager).
Powerless (hourly
employee).
Motivation can be a combination of factors, including those shown in Fig. 5.11. It is unreasonable
to expect all the positive factors on the right, but if you strive to minimize the negatives, on the left, and
maximize the positives, then everybody will benefit. This applies to managers and employees alike.
For example, if there is a boss who micromanages, and employees who resent him or her, then every-
body loses.
When people are demotivated there are a number of signs that say it may be time for action:
• Passive: People respond passively when active responses would be expected.
• Resentment: People feel that others are being treated better.
Scapegoat Loyalty
PROBLEMS
5.24 How is motivation connected to control and power?
5.25 What would widespread cynicism indicate?
5.26 List 10 factors that would decrease employee motivation.
5.3.2 Politics
The term “politics” carries a significant amount of negative baggage, but it just describes how large
groups interact. The goal of politics is to unite people for the better good. Of course, everyone has
a different view of “uniting” and “good.” In the corporate world the political objective is to get the
entire organization (and beyond) to work toward a common goal: the success of the company.
The organization chart for a company dictates the general political structure from the top, with the
board of directors and chief executive officer. Legitimate power (authority) is distributed down through
the organization from manager to employee, to support the mission, vision, objectives, and goals.
When there are peers, legitimate power is replaced with referent power (respect) based on merit,
seniority, reputation, and similar factors. The ability to make things happen (power) is then a combi-
nation of authority and respect. When decisions need to be made, the people look to those with the
appropriate type of power. An example of the power spectrum is shown in Fig. 5.12.
In the workplace political problems normally occur when people do not unite (willingly agree to
work together) or don’t understand the company goals (the good). The greatest political problems arise
Experience
Experienced senior
engineering manager.
Experienced manager.
Experienced nonmanagement
position.
Inexperienced manager.
New employee.
when there are conflicts between peers with referent power, or between referent and legitimate
authority. Political warning signs include the following:
• Ideology and absolutism: rejection of others’ points of view
• End-justifies-the-means philosophies
• Social camps and groups: a social separation forms with subgroups
Decision-making is the point at which all of the political forces come together. If a decision is to be
made, there will be people directly and indirectly interested in the alternatives. Political effort will be
required for decisions that (1) require significant effort, (2) use significant resources, (3) affect individuals,
or (4) increase the rate of change. Even if you have the authority to make the decisions unilaterally it is
better to assume that you are facilitating decision-making. There are some political strategies that are typi-
cally employed to enforce decisions. Anything other than win-win will have a long-term effect on morale,
efficiency, loyalty, trust, respect, and authority. In other words, do not force authority on anybody unless
there are no alternatives. And, if you must make negative decisions, make them rarely:
• Positive
• Win-win: Finding a mutually beneficial outcome is the best approach. This may be achieved
through compromise.
• Negative
• Manipulation: This is a poor short-term strategydif you mislead and use people it will always
lead to bad feelings and problems.
• Tit-for-tat: This is also known as an-eye-for-an-eye. In an adversarial situation, this will go
through a phase of repeated damage. Eventually it should lead to some level of truce. At the
extreme level this is war.
• Domination: This requires a long, constant application of energy to force an agenda. This can
make a result happen, but at a tremendous cost. Eventually this will fail.
• Isolation: This is withdrawal from other groups. In the short term, this will reduce demands but
will eventually result in mutual loss.
• Necessary
• Decision-makers: Getting these people on your side will help you make and execute decisions.
• Consensus building: Involving people in shaping decisions will make them more likely to
support the outcome.
• Friendly: Being friendly can make people less skeptical and more trusting.
• Informed: Tell people what is happening to remove the fear of the unknown.
• Favors: Build favors by helping others.
The term “personal agenda” carries a negative connotation, but it is better to accept these as things
that are important to people and not to impose value judgments. Always remember that to the other
person his or her agenda is important and right. Some examples of personal agendas are listed.
Find out what personal agendas other people have and respond thoughtfully:
• Wanting a raise or promotion
• Personal recognition
• Union strength and protection
• Company benefit
• Moral issues
• Friendship
162 CHAPTER 5 People and teams
PROBLEMS
5.27 What is the difference between referent power and authority?
5.28 Some trivial event that nobody can remember has risen to the level of animosity between
two engineers, Peter and Paul. Yesterday Peter threw away a coffee that Paul had left on
a central table. Two days ago Paul had used one of Peter’s drawings as a tablecloth for
lunch. Peter and Paul have been doing these things for weeks. What is the name for this
type of negative behavior?
5.29 What is the office equivalent of exile?
5.30 Is a personal agenda personal or selfless?
5.31 What is a good political outcome?
Loyalty is a measure of how well people adhere to our needs, as shown in Fig. 5.13. To expect
absolute unconditional loyalty is unreasonable at best, but people will try their best. To expect
loyalty you must give it at the same level, or higher. Faithfulness is the degree to which somebody
will opt to be loyal.
Loyalty is based on trust. It is easy to confuse trust with loyalty. When you trust somebody, you
know what they might do, even if it is not what you want them to do. And, when you give them
authority, your trust determines what you expect. Given that trust is based on an understanding of a
person, it is built over time, as shown in Fig. 5.14. If you have a new employee, you assign authority
and assess the results. Over time you develop a better understanding of what that person will do in
different circumstances. Trust will tell you what somebody will do given a set of circumstances. If
you trust them to do what you need, you will have natural loyalty. If you want an outcome that
does not match what you would normally expect you must “spend from the bank of loyalty.” Or if
somebody is faithful, you will not need to negotiate for the loyalty. Confidence and trust are related.
No action Action
Assess Satisfied or
outcomes. impressed with
results.
Bigger steps
need more
support.
Then assign
tasks at a
higher level.
Issues with
Results customers.
A good productive
relationship based on
trust.
Problems
executing.
Reviews
Clear Nobody is
goals in charge.
Good.
No effective
progress.
Acceptable.
Clear roles
FIGURE 5.15
Trust and customers.
Trust is also an issue when dealing with customers, as shown in Fig. 5.15. Throughout the life of a
design project, the customer will be watching activities and outcomes to see if they match his or her
expectations. Even if the results are not exactly as expected but they are consistent, there is the ground-
work for trust. If the customer can see how the results satisfy his or her needs then he or she will be able
to understand the outcomes, building trust. If the results do not match, most customers will not try to
understand the differences and trust is never built. This means that if you want customers to trust you,
you must (1) understand what they need, (2) give them what they need, and (3) when you can’t, explain
why it does not match their needs.
164 CHAPTER 5 People and teams
Trust.
Complete trust in a perfect world.
Impressed.
A reference or
prior
Rough start and
knowledge.
recovery.
Time.
FIGURE 5.16
Trust over time.
Fig. 5.16 shows how business trust tends to evolve over the life of a design project. As always, re-
ferrals and first impressions can have an impact on trust. The time that has the most impact on trust is
the beginning of the project. Use the first few interactions to increase trust, and the level of authority
will be greater, and work will advance faster. Please note that this applies to all aspects of business
relationships, including major corporations, suppliers, customers, and employees.
Factors in building trust include the following:
• Ethics: An important factor in trust, it makes you more predictable.
• Experience: The best predictor of future outcomes is the past.
• Approach and justification: Describing what you do will help build understanding and trust.
• Honesty and transparency: These help build understanding.
• Realistic: Recognize the positives and negatives.
• Platitudes: Using extreme descriptions will indicate you cannot see subtleties.
• Confidence: Faith in others breeds faith in you.
PROBLEMS
5.32 Are loyalty and obedience the same thing?
5.33 How do first impressions influence trust?
5.34 Is it reasonable to expect trust in a new relationship?
5.35 Is it reasonable to expect loyalty in a new relationship?
5.36 A useful strategy with new customers is to select a small project to earn trust before moving
to larger projects. What is the advantage and disadvantage of this approach?
5.37 You know that an engineer will always leave at noon on Friday. You ask the engineer to stay
until 4:00 p.m. on Friday but he still leaves at noon. Is this a trust or loyalty problem?
5.38 Is it easier to trust realistic people, even when you do not agree with them? Explain.
Fig. 5.17. In a healthy environment people are held accountable for the authority they have, and while
developing, they can be given more authority than accountability to encourage growth with some
safety. Of course, when employees have no authority, accountability and responsibility are the same
thing. This lack of control undermines safety, morale, and productivity.
Some approaches used in delegation are shown in Fig. 5.18. When accountability exceeds authority
people have less control and have a greater risk of negative personal consequences. If there is benev-
olence, a manager may shift positive accountability to those responsible and keep negative account-
ability. In a malevolent situation, negative accountability will be shifted to those responsible and
positive accountability kept. A manager with little trust will assign and review work in smaller incre-
ments; this is known as micromanaging. In a micromanaging situation the manager never feels at ease
and the employees are aware that they have no trust or authority.
Assigning authority is relatively simple: let everybody know who is allowed to do what. Then step
back and do not interfere or undermine unless the person asks for help. The key elements are to make
sure that the decisions that can be made are (1) giving clearly defined authority to the employee, (2)
recognizing the authority to others by clear communications, and (3) escalation guidelines for your
involvement. For example, a project engineer might be given a budget of $10,000 for purchasing parts.
The budget is approved (giving authority) and the purchasing department is told to process any pur-
chases until $9000 (recognizing authority), when the manager should be informed (escalation).
Praise the good work and provide constructive strategies for the poor.
Accountability can be more difficult. As a manager you will be able to review work and look for pos-
itive contributions, even if they are not what you expected. The key is to (1) recognize the positive
Accountability
(amount of reward or punishment).
Responsibility
(complexity of risk).
Authority
(freedom to make decisions).
Accountability. responsibility
= authority + accountability Unhealthy:
Then empowered.
Authority
approved.
Big steps mean trust,
smaller steps mean Accountable.
micromanaging.
Scapegoat
territory.
Then accountable.
Accountability
assigned. Healthy:
Protected
territory.
Empowered.
Authority.
FIGURE 5.18
Recognizing delegation patterns.
Positive.
Cheer leading with
Hands-off empty praise.
and distant.
Constructive. Frequency.
Micromanaging.
Hatred and
Negative. anger. Demotivating.
FIGURE 5.19
Proactive feedback.
outcomes as beneficial, (2) provide constructive feedback about items that do not meet the needs, and
(3) discuss a win-win approach to increased responsibility. The other issue is how frequently feedback
is offered. Depending on the level of authority this may be daily, weekly, or monthly. Most organiza-
tions do an annual review, which is meant to be comprehensive, to adjust salaries. Fig. 5.19 shows a
spectrum of feedback content and frequency. The ideal strategy is regular feedback, but not interven-
tion, with positive feedback and constructive suggestions. The worst case is infrequent and inconsistent
feedback that is punishment oriented.
PROBLEMS
5.39 What is the difference between accountability and authority?
5.40 What is a healthy relationship between accountability and authority?
5.4 Managing individuals in organizations 167
Ambiguity Detail
Risks Certainty
Unknown Predictable
FIGURE 5.20
Good managing habits.
168 CHAPTER 5 People and teams
PROBLEMS
5.43 How could management by objective increase employee morale?
5.44 A manager is known for her ability to gamble on risks and win. Is this a healthy perspective?
• Support
• Be flexible and adapt; things change.
• Make decisions with the people they affect.
• Deal with the little problems now, but focus on long-term goals.
• Be flexible and adaptive.
• Enhance project image.
• Consider what to do at points of frustration to (1) move to backups, (2) backtrack, (3) stop.
• Be knowledgeable
• Understand the objectives of the project.
• Use clearly stated evaluation tools tied to the organization.
• Structure processes to manage complexity.
• Look for “orphan tasks” that need people or resources.
• Listen and respond thoughtfully.
• Be trustworthy
• Be honest and transparent.
• Keep people aware of reasons for decisions and actions.
• Build individual and team trust.
• Do not micromanage.
• Admit lack of knowledge or mistakes.
• Be selfless.
• Do not be pompous.
• Be ethical.
• Remain calm under pressure.
• Be proactive.
• Negotiate sponsor trust.
• Remember
• Uncertainty comes from lack of control and knowledge. Change causes uncertainty and
possibly fear. New directions bring uncertainty.
• Just because something is irrational doesn’t mean it is not real to somebody.
• It is easier to find motivation than to try to create it. Put people in a position where they can
contribute and get value.
• Everybody should get value from their jobs. Equating money with human value is an amateur
mistake.
• Over time the priorities and outlook of people change.
• Recognize where people are with personal knowledge.
• When people under you are growing (with new authority) keep the accountability.
• You cannot lead people you do not respect.
We all have bad habits. But part of the continuous improvement process requires identifying these
and trying to lessen and eventually replace these habits. Identify some of the habits in the following list
that you need to improve on:
• Dehumanize and marginalize
• Assume that a paycheck makes an employee do whatever is asked; relate pay with motivation.
• Make decisions alone.
• Ignore issues and worry until they become problems.
• Let people take care of themselves.
170 CHAPTER 5 People and teams
• Rely on self-preservation.
• Compare an individual’s effort to the strongest performers.
• Bully
• Use threats to get things to happen.
• Demand military discipline and rules.
• Use fear to promote productivity and creativity.
• Punish all mistakes so that they will not occur again.
• Discipline in public to teach others a lesson.
• Discuss the virtues of being able to fight and then move forward.
• Dictate actions.
• Associate failure with punishment.
• Pompous and arrogant
• Do not consult people before making decisions.
• Micromanage and second guess every team decision.
• Make decisions to take to the group.
• Make decisions that affect other people, and then tell them.
• Use stricter rules for those who “need it.”
• Micromanage.
• Criticize without benefit.
• Selfish behavior
• Make yourself indispensable.
• Delegate accountability down but keep authority: “My head is on the block so you need to do
what I say.”
The book How to Win Friends and Influence People by Dale Carnegie (1981) has stood the test of
time. It uses a very positive approach to working with people and grooming relationships. The prin-
ciples from the original book, listed in Fig. 5.21, suggest that you be polite and friendly to make people
comfortable and show interest to have them engage you on a personal level. This list should not be a
surprise, but it does provide a way to self-evaluate skills and plan for improvement.
By its nature, leadership is based on respect to make decisions and lead the team. It is natural that
you will encounter negative and differing opinions. Regardless of how or what is said, try to find the
value. Even the most critical person has some level of interest in any topic. If you are competent and
capable you will accept that there are multiple views and they all have value. It is incredibly beneficial
to have somebody who will give you blunt criticism. Even if you still disagree after discussions, there
will be a level of respect for both opinions. Consider the following points during those potential con-
flicts and avoid the temptation to react:
• Irrelevant: Is the difference of opinion important? All too often it is not.
• Impartial: It may be your idea, but don’t be afraid to let it go.
• Ask: Find out why a person disagrees.
• Listen: The other person may be right.
• Explain: Your viewpoint may not be obvious.
• Concede: Allow differences in opinions, they deserve the chance to try it their way, even if it may
lead to some failure.
• Agree: Be prepared to accept their opinion in place of yours.
• Respect: Always accept the value of their opinion, even if you can’t agree.
• Unified: If necessary there should be an agreement on action, or recognized differences, to allow
the team to move forward.
5.4 Managing individuals in organizations 171
FIGURE 5.21
The key principles in Dale Carnegie’s How To Win Friends and Influence People.
PROBLEMS
5.45 Is it possible for somebody to be a nurturing bully? Explain.
5.46 What are three things you could do when you are wrong or have made a mistake?
5.47 What are five strategies to use when somebody says something incorrect?
5.48 When does Carnegie say you should talk most?
5.49 Assume a team has been working on the design of a new communications tower, but is far
behind schedule. You have been appointed to replace the previous team leader. Without
any prior knowledge of the problem, what are 10 strategies you might consider before
meeting the team?
5.50 Review the principles from Dale Carnegie. Select three that you do well and write a sum-
mary of methods you use. Select three principles that you do not do well and suggest a
method of improvement.
5.51 List the Carnegie principles that deal with criticism.
172 CHAPTER 5 People and teams
5.4.2 Delegation
When responsibility is assigned you need agree, disagree, or say what you will do instead.
Helping people grow is a simple cycle: assign a new task, the work is performed, the outcomes are
assessed, and plans are made for the next delegation cycle. Eventually the delegated task becomes
a permanent responsibility. A reasonable approach is outlined in Fig. 5.22. The ideal process is to pro-
actively develop employee abilities when you have the flexibility to deal with the process of growth
(i.e., things will differ from what you expect). If you react to an overloaded work schedule by dele-
gating, you often rush and do not have enough time to mentor and support, and the result will be
less beneficial. However, in either case, the underlying goal should be to foster employee growth using
task assignment. Please recall that delegation means that responsibility is assigned by giving authority
to the employee, along with accountability.
Some important points to consider when delegating are given in the following list. Essentially,
don’t use delegation as a method to clone yourself. Use delegation to develop people with complemen-
tary approaches, to make you more effective:
• Use delegation for training.
• Clear expectations are critical.
Proactive Reactive
(planned) (overloaded)
Delegate similar
tasks again.
FIGURE 5.22
Delegation flowchart.
5.4 Managing individuals in organizations 173
PROBLEMS
5.52 What are 10 benefits of delegating?
5.53 What are 5 costs of delegating?
PROBLEMS
5.54 Describe decisions you have seen, or made, that led to each of the three problem-solving
outcomes. In particular (a) a great decision, (b) an unpopular decision, and (c) a bad
decision.
5.55 Does silence mean agreement? Explain the other possible meanings.
5.56 More control leads to more security and productivity. Explain the cost of excluding other
people from decisions.
5.57 What are the factors in a bad decision?
174 CHAPTER 5 People and teams
A decision is needed.
Define a decision:
- What is to be done?
- Who does it affect?
- What is the benefit?
No
Common sources of
Yes No/somewhat problems.
Do all of the people
agree? Beware silence
and weak responses.
Is the decision
important enough to
alienate people? No
Great decision — do it.
Yes
It is an unpopular
decision, proceed
humbly.
FIGURE 5.23
Decision communication flowchart.
Employee troubleshooting.
No
Are you feeling Counselling and
healthy? support.
Yes
No
Do you feel like
Conflict resolution.
part of the group?
Productive.
Yes
No
Is your work Performance
appreciated? review.
Proactive.
Yes
Do you have No
Discuss career
freedom to try
new things? goals.
Creative.
Yes
develop a strategy to overcome the issues (Fig. 5.24). The model has obvious limitations, but it can
be a useful starting point.
PROBLEMS
5.58 Assume you are supervising a group of employees. There are productivity problems and you
assume that they are because the employees are “having issues.” Develop two examples of
problems for each level of Maslow’s hierarchies.
5.59 You have an employee who is productive but rarely creates new work to do by herself. How
could you use Maslow’s hierarchy to explain the current situation? What strategy can be used
to make the employee proactive and eventually creative?
176 CHAPTER 5 People and teams
No
No
Yes
Is it a major Intervention.
productivity issue?
No
FIGURE 5.25
Conflict resolution.
PROBLEMS
5.60 As a manager you are faced with a situation in which one employee punched another.
Describe three different outcomes and the process to get there.
5.61 What factors will lead to administrative intervention?
5.62 One possible outcome of intervention is that a team is disbanded. List three sources of con-
flict that would be a reason for disbanding a team.
consider are shown in the following list and can be used for planning interviews, or if you are being
interviewed. The hiring and promotion decision is based on the probability of long-term productivity
and mutual benefit. Avoid hiring, or taking a job, if the fit is poor:
• Intangibles
• Reputation
• First impressions
• Eagerness and enthusiasm
• Trustworthy independence in work
• Personality
• Self-awareness and vision
• Business
• Financial expectations
• Gives you something you need
• Wants some things you have
• Strategic
• Previous work
• Fits a clear need
• A mutually beneficial relationship
• Is innovation needed?
• Is the work a commodity in nature?
• Corporate and individual philosophy
PROBLEMS
5.5 Teams
A team can extend your work capacity and expand your abilities.
There are physical limits to our productive work hours, and our knowledge and work methods both
enable and limit our effectiveness. Teams provide more available work hours and a broader coverage
of work methods and knowledge. A great team would match the technical and personal skills needed
for a project. Together the members would be much more effective than any of them could be alone. It
would be nice to say that there is a unique way to form teams, but the process is imperfect:
• Monocultures: People are the most comfortable with similar people and will choose them if given a
choice.
• Available: There are never enough people available for all of the work.
• Unique: Each person is different and there is no easy way to quantify personalities.
• Predict: You cannot always predict what is coming or what will change in the job or the people.
5.5 Teams 179
Individuals have specialties and work methods that will make them effective at some tasks, but not
others.
We create teams to do more than is possible for a single person and to combine knowledge and
differing approaches to be more productive. The key concept is that a team should be more than
just a duplication of members, but instead it should be composed of complementary skills and ap-
proaches. To be successful, teams must embrace the concept of diversity of personalities, approaches,
and skills. Typical factors that are considered when developing teams are (1) technical knowledge and
skills, (2) personality (introvert, extrovert, detailed, conceptual, etc.), and (3) working styles (method-
ical, binge working, strategic, etc.).
• Everybody must recognize differences in styles.
• Use the differences to make the team stronger.
• Compensate for your individual weaknesses.
• Exploit your strengths.
• Recognize that a lack of diversity is a problem.
A reasonable method for composing teams is seen in Fig. 5.26. It is an iterative process in which
you try to match skills and then look for problems in personality and availability. It would be unusual
to assemble the perfect team, but at some point you must accept the team as suitable and move ahead.
When you are on a team, you need to accept that there will always be some sort of mismatch.
Yes
PROBLEMS
5.65 The saying goes, “You go to war with the army you have, not the army you want.” How does
this apply to team work?
5.66 Should you try to assemble a team with matching opinions? Why?
FIGURE 5.27
Project challenges.
FIGURE 5.28
Skills matrix.
5.5 Teams 181
Once the project challenges are understood, it is time to begin fitting people to the team. The skills
matrix in Fig. 5.28 can be useful for ensuring coverage of project needs. This matrix will be used in the
process of team selection in Section 5.5.2. In Section 5.5.3, we will look at assessing people’s ap-
proaches. As we pick people for the team we compare their abilities to the project needs. After this
first pass we will know where we have duplication and where there are holes.
PROBLEM
5.67 Create a skills matrix for house-painting projects. The team of three will need to find
customers, prepare the spaces, paint walls, paint corners, paint special features, inspect the
final results, show the customer, and handle payment. Each of the three individuals cannot
have more that half of the skills.
5.5.2 Profiling
A personal history tells us the most about how someone works and his or her personal approach. If it is
your first time working with him or her you will need to count on information that is (1) self-reported,
(2) heard secondhand, or (3) provided by references. When your knowledge is sparse it is always good
to watch closely and see how people approach the smaller problems. At times this may involve a
couple of small or noncritical tasks. With experience you will become better at understanding how
people work and will find it easy to construct a profile like that in Fig. 5.29.
A crude but useful starting point for understanding people is to put names on productive behaviors.
Some of the common terms are itemized in Fig. 5.30. The names and definitions of these traits are sec-
ondary; you can use or create your own, if you would prefer. However, the key is to be able to describe
your employees and tasks in common terms.
Champions Technical
Intuitive Business
Problem solver or shaper Rules and regulations
Soldier Leadership and maturity
Finisher Communication
People person Software
Creative or innovative Manufacturing
Hands-on or implementer Machines
Curious or researcher Electrical
Planner Chemical
Detail oriented
Leader or coordinator etc.
Respectable or customer oriented
FIGURE 5.29
A model of team members.
182 CHAPTER 5 People and teams
FIGURE 5.30
Project professional attributes often used for peer description.
PROBLEM
5.68 Identify five project professional attributes that describe you.
There have been numerous approaches used to formally categorize personalities. The most common ap-
proaches use a few rating criteria ranges such as (1) introverts/extroverts, (2) concept/detail-oriented, (3) sub-
jective/objective, and (4) decisive/flexible. People are placed on the scales using self-reporting, tests, group
review, and other methods. Once complete the person will have a set of scores on the scales that define his or
her personal style (see Resource 5.1). One popular approach was developed by Myers and Briggs using the
categories (1) introverted to extroverted, (2) sensing to intuitive, (3) thinking to feeling, and (4) judging to
perceiving. Their approach requires the person to complete a questionnaire. The answers are then scored to
determine a numerical score between two extremes. The numbers do not imply any judgment; they are just
indicators. It is very common for engineers to rank as mostly introverted, with a bias to thinking and judging.
The strategic value of these scores is a relative comparison of team members.
5.5 Teams 183
• Introverted and extroverted: Extroverted will work with other people for energy and introverted
is self-driven.
• Sensing and intuitive: Sensing people prefer concrete evidence; intuitive people will accept
implied and theoretical evidence.
• Thinking and feeling: Thinkers work better with logical relationships, while feelers use
associations and analogies.
• Judging and perceiving: Judging people prefer true/false situations, while perceivers accept
“gray areas.”
Resource 5.1 Textbook website: http://www.engineeringdesignprojects.com/home/content/humans.
Personality traits will change over time, especially when amplified by stress and exhaustion.
Fig. 5.31 shows a set of scales for personalities. For example, when things are calm and fresh a person
might be seen as enthusiastic, but this could degrade to offensive under pressure. If an individual is
very sensitive to the effects of stress you should plan for the modified personality traits, minimize
stressful deadlines, and minimize individual exhaustion. If problems arise, remind team members
that the personality shifts are short lived.
Technical skills and knowledge are much easier to categorize. Technical abilities are a function of
knowledge and experience. For employees who are new to the organization, have new assignments, or
are recently promoted, it is useful to review what they know and what they don’t know. Most com-
panies watch these people carefully and can assess their knowledge using the outcomes from projects.
PROBLEMS
5.69 Can a “people person” be “detail-oriented”?
5.70 Locate a MyerseBriggs or similar survey on the Internet. Complete the form and submit
your scores. Which do you agree with?
Driven,
offensive, Solo.
Opinionated. extrovert.
Added stress.
Added stress.
5.71 Why do we use personality indicators even if they are very crude estimators?
5.72 Martin Luther King, Jr., said, “The ultimate measure of a man is not where he stands in mo-
ments of comfort and convenience, but where he stands at times of challenge and con-
troversy.” How does this apply to people in stress?
5.73 What MyerseBriggs indicators would be well suited to checking tolerances on engineering
drawings?
5.74 Should personality indicator scores be used in hiring? Explain.
5.75 Peter is very opinionated when he experiences stress at work. What is he probably like
without stress?
5.76 Why is it important to consider pre- and poststress personalities when creating teams?
5.77 Propose an alternate method to using personality typing.
Driven, offensive,
extrovert.
Persuader Analyst
(feeling). Normal: mixed working styles. (details).
Amiable, defensive,
introvert.
FIGURE 5.32
Schemes for building successful teams.
5.5 Teams 185
• Blending (in the absence of strong personalities): Combine the teams considering primarily skills,
schedules, obligations, social skills, etc.
• Grouping (with extreme offensive/defensive personality types): A team with strong offensive/
extrovert members should not have defensive/introvert members. The same is true for strong
defensive/introvert team members.
As shown in Fig. 5.33, a similar division occurs for teams with a split between emotional individ-
uals and those who are technically driven. In these situations the detail-oriented people ignore the per-
suaders and do what they think is right. The persuaders become frustrated because they have no
influence. As indicated before, these methods are crude but can be used to identify and manage poten-
tial problems.
Each team member brings multiple skills. These should be balanced across the team. Team roles
are identified in many sources, including Ullman (1997):
• Organizer/coordinator: mature and able to guide decisions and structure;
• Creator: generates concepts and solutions for difficult problems;
• Gatherer or resource integrator: able to find key resources to solve problems;
• Motivator or shaper: provides motivation to the team to overcome problems;
• Evaluator: able to assess results and make judgments;
• Team worker: prefers and encourages group work;
• Solver: implements plans without wavering;
• Completer/finisher or pusher: a pragmatic team member that focuses on the end results.
PROBLEMS
5.78 List three advantages of blending and three advantages of grouping.
5.79 Will a driven persuader be a bully? Explain.
Driven,
offensive,
extrovert.
“Bullies” “Leets” (elite).
Persuader Analyst
(feeling). (details).
“Noobs”
“Wimps” (beginners)
Amiable,
defensive,
introvert.
FIGURE 5.33
Schemes for building problem teams.
186 CHAPTER 5 People and teams
5.80 In a meritocracy, you are only as good as your work. In a seniority environment you are
defined by your experience. What are three disadvantages and three advantages of each?
5.81 Give three examples of extreme personalities that may cause team problems.
5.82 Consider the categories in the table. Write one thing you do for each category.
Subjective. Objective.
Decisive. Flexible.
FIGURE 5.34
Linear responsibility chart. CAD, computer-aided design; CNC, computer numerical control; PCB, printed
circuit board; WBS, work breakdown structure.
• Experience: Teams that have worked together before will understand responsibilities and may
not require as much management.
• New: Inexperienced teams need to have responsibilities spelled out to avoid overlap and
ignored tasks.
• Responsibility: Delegators must remember to keep authority and accountability together.
When responsibilities have not been clearly assigned and communicated there are a variety of prob-
lems that arise. Issues also occur because of personality types. Sometimes these issues can be detected
and fixed before they become a problem, but it is better to plan ahead and never have the problems. The
following list can be reviewed and compared with previous team experiences:
• Orphan: An important task is not assigned to anybody and everybody assumes somebody else is
doing it.
• Frustrated: Somebody is asked to work on a task but does not have the authority or resources to
complete the work.
• Personalities: People play political games with resources needed by a perceived enemy.
• Scapegoats: A manager keeps authority but passes accountability and/or blame to subordinates.
• Confidence: A team does not have confidence in the project, one another, or the managers.
• Communication: The team does not communicate within itself, with customers, or with managers.
• Personality approaches
• When introverted individuals are encountered
(i) Encourage them to speak out.
(ii) Make team members aware of the introvert’s message.
(iii) Use introverts to “check” extroverts.
• Extroverted individuals
(i) Somebody is needed to slow them down and allow others time for thought.
(ii) Make extroverts listen to others, and repeat.
(iii) Ensure they don’t dominate the group.
• Fact-oriented people
(i) Need to be encouraged to think wildly.
(ii) Need to plan/set goals before starting.
• Concept-oriented people
(i) Need to be grounded in detail and should be asked to explain in detail.
(ii) Need to be kept on track.
188 CHAPTER 5 People and teams
PROBLEMS
5.83 Describe 5 approaches a manager might use to improve the effectiveness of a design team.
5.84 What are three advantages of an LRC?
5.85 You notice that in a team of 10 engineers, two talk 90% of the time and four never talk. What
is probably happening?
5.86 Consider the forming-to-adjourning team model. What can an engineering manager do to
help a team through the first three stages of forming, storming, and norming?
5.6 Ethics
Morals are personal beliefs, quite often related to social and religious norms. Ethics are a set of pro-
fessional rules that preserve the trust for a profession and maintain legal boundaries. For example, you
may consider it immoral to drink alcohol. However, if you work for a company that manufactures
alcohol, your ethical duties are not to discourage consumption but instead to make the product safe
for consumption. Another example is a patient who has done something the doctor considers morally
repugnant; the patient can expect a high level of care from the doctor because of the ethical obligations.
As professionals grow they will develop a clear distinction between their personal morals and profes-
sional ethical decisions, as illustrated in Fig. 5.35. By definition every profession must follow a code of
ethics. When a professional has a conflict between morals and ethics he or she is obliged to choose
ethics. In cases in which these differences cannot be resolved, engineers will often change employers.
The basic principles of ethics are a remarkably simple priority of obligations. For most professions these
are (1) humanity, (2) state (law and government), (3) profession, (4) employer, and (5) you. Yes, your personal
5.6 Ethics 189
Developing
Self aware
Perceived Personal
Perceived Logical
Morals
Logical
Personal Professional
Professional morals ethics
Ethics
FIGURE 5.35
Impartial decision-making.
needs morals come last. We need to follow the ethical codes because we will do work that is not easily un-
derstood. People trust us to “do no harm.” As professional engineers, we need to encourage that trust for our
work. When we are trusted we can do so much more. Some of the basic ethical principles are listed as follows:
• Be fair, impartial, and loyal.
• Put public safety ahead of all other responsibilities.
• Honor integrity, courtesy, and good faith.
• Disclose other concerns that might influence your decisions at work.
• Only do technical work and express technical opinions that are well supported.
• Build trust.
• Observe and protect secrets.
• Be aware of the hierarchy of duty.
• Do not ask others to do things you would not do for ethical reasons.
• Cooperate with other professionals when working on common projects.
• People are individuals not defined by culture, gender, race, disability, history, or personal
preferences.
• Be accountable for your work.
Codes of ethics are often voluntary for professionals; however, in extreme circumstances violating
the terms can result in loss of license, loss of employment, criminal charges, and civil lawsuits. In prac-
tice, many ethical issues are hard to identify, subjective in interpretation, and difficult to resolve. Some
common types of ethical lapses are:
• negligence;
• failure to consider the safety and well-being of the ultimate user or consumer;
• failure to correct a situation dangerous to the public;
• failure to follow guidelines, codes, and standards;
• certifying work without verifying the content;
• failure to point out potential problems if directions are not followed;
• doing work you are not qualified to do;
• not disclosing conflicts of interest when you might gain personal profits from professional
decisions;
• not acting in a “respectable” way;
• not disclosing information when requested officially.
190 CHAPTER 5 People and teams
Ethical cases in which the problem is open to interpretation are called ethical dilemmas. The
following lists some common issues. For each of these cases it is up to the professional to assess
the possible outcomes of actions or inaction:
• The worst of two evils: For example, a factory is polluting the local village, but to close the
facility would eliminate 50% of the regional employment.
• Ethical or moral: For example, would you be able to select one member of your family to
send away so that the others would be allowed to remain?
• Suspected hazard: Some problems are suspected but not certain. Is the suspicion enough to act on?
• Whistleblowing: An employer is violating public trust and you must observe a
higher-priority loyalty to the public.
• Conflict of interest: Impartial decisions are tainted by personal interest. In these cases you
have something to gain personally when you are trusted to make an impartial decision.
• Serving two masters: When you are acting as an intermediary between two parties in a
dispute. Care must not be taken to lean toward the party that hired you.
A conflict of interest is probably the most common ethical issue. In these cases you may have some
personal gain when making decisions that should be impartial. A simple case is that a sales represen-
tative often buys you lunch after a sale. It is possible that you may be purchasing from that supplier
because of the lunch. Now imagine a trip to a “training session” at a tropical resort. In these cases
you should refrain from making those decisions or disclose fully all of the potential benefits you
may gain. Note that even if you do not benefit, the appearance of conflict of interest is unethical, too.
Whistleblowing is a particularly good example. Engineers are often privy to confidential technical
information about products, processes, and so on, and, from time to time, will become aware of dan-
gers to an unsuspecting public. Sometimes these are clear, other times not. In these circumstances the
individuals are obliged to act as an advocate and attempt to remedy the situation. If attempts to remedy
the problem fail, then they are required to report these problems (whistle blow), regardless of personal
considerations. Simply leaking information without taking appropriate steps first is not ethical. These
cases do carry great personal risk for professionals, who will often lose their employment. However, in
these cases the whistleblower is often able to recover personal losses with a lawsuit. The basic steps to
be followed in the whistleblowing process are:
(1) detection of a problem;
(2) investigation of the problem to form sound technical opinions;
(3) attempt to remedy the problem with employer/client;
(4) if a “standoff” occurs, contact of the appropriate government body to begin the
whistleblowing procedure.
Commercial transactions are not bound to the same ethical rules as professionals but there are a
number of fundamental expectations. At times these can be modified contractually, but in those cases
the issues are clearly written and require mutual agreement. When considering the following list, think
of it from the perspective of a customer, supplier, employee, or manager:
• expectation of good estimates of cost, time, and results;
• frequent, honest, complete communication;
• important details and agreements in writing;
• disclosure of problems and issues as soon as possible;
5.6 Ethics 191
PROBLEMS
5.87 Develop a list of five conflict-of-interest situations and indicate the level of severity.
5.88 Is the death penalty for murder an ethical or moral issue? Explain.
5.89 Ethics define a hierarchy of responsibility. For engineering, the general public comes first.
Who comes first in medical ethics?
5.90 Given that nuclear weapons can be used to hurt people, is it ethical for an engineer to partic-
ipate in design work?
5.91 What ethical problem is associated with accepting lunch from a sales representative?
5.92 In whistleblowing, the safety of the public overrides the obligation to the employer. When
should an employer expect confidentiality?
5.93 Should you tell your employer if you are doing consulting work in your free time? Explain.
192 CHAPTER 5 People and teams
5.7 Professionalism
Do it right the first time and then move forward.
Engineering is a profession with a mission of protecting the public trust. This means that engineers
must be competent, effective, and ethical. Competence is based on a good education in engineering,
followed with practical experience. Effectiveness is determined by a set of skills that help us get things
done correctly. Ethics help the general public trust our decisions by knowing that we put their safety
ahead of everything else.
A renewed
perspective. Identify
Progress
reports.
Prioritize
set task priorities
consider resource limitations
Work
fit the tasks to a schedule.
do the tasks as planned.
Yes “Firefighting.”
Are unfinished
tasks due soon? Do the most urgent task.
No
No
Yes Preemptive.
Do others depend
on a waiting task? Do the critical path first.
No
Working ahead.
Do the next task on the list.
FIGURE 5.37
Prioritizing: “What could be done next?”dthe good version.
No Yes
Is somebody
complaining?
No
Is the angry Yes
person
important?
No
Yes
Do the next task on the Do the next task on the Drop everything and do
list. list. that task.
FIGURE 5.38
Prioritizing: “What must be done next?”dthe bad version.
• Avoid waste
• Focus on results instead of activity.
• Train and trust others to reduce oversight.
• Create blocks of uninterrupted time for working.
• Question all meeting and communication times for value. Plan for separate social time.
• Prioritize
• Develop a method to prioritize tasks.
• Triage information and requests. Create a hidden pile for paper and email that is “not quite
garbage.”
• Decide to do the hard things first.
• Plan instead of reacting
• Plan in detail.
• Pick a plan and stick to it (see “Say ‘no’”).
• Avoid making decisions “on the fly.”
• Expect the unexpected, and keep some extra time as a contingency reserve.
• Prioritize planning over firefighting.
• Create systems and methods to organize messy tasks and information.
• Delegate tasks to train others or for expertise.
• Be objective
• Make good practices normal habits.
• Learn from mistakes such as time misestimates.
• Make yourself dispensable, then others can do your work easily too.
• Accept that other people do things well also, just differently.
• Develop a sense for when you are lost or locked in.
• Question your decisions for rational versus emotional motivation.
• Be prepared to give up on your ideas and decisions. It is not personal.
• Say “no”
• Many people have great ideas that will require your time.
• How often do you have a great idea?
• Even if you like the idea, screen it.
• If you decide to do something new, decide what you will give up.
• Is it “more important” than other work you have right now?
• How does it help other people who are depending on you?
PROBLEMS
5.94 How does the saying “put first things first” apply to time management?
5.95 What are three advantages and disadvantages of saying “no” to an optional request?
5.96 What is firefighting in task management?
5.97 List 10 strategies you could use if you are missing too many deadlines.
5.98 Another saying is “The squeaky wheel gets the grease.” How could this apply to your work
priorities?
5.99 List 3 factors critical in setting task priorities.
5.7 Professionalism 197
FIGURE 5.39
Sorting personal email, mail, and memos.
198 CHAPTER 5 People and teams
Knowledge Base:
reports
- budgets Reactive answers
email - schedules Actions email
phone Filer and - communication
Organize talk to people
invoices - details phone
reports Information - plans purchase requests
meetings - procedures
- requirements budgets
requests presentations
personal - files and directories
- notes and documents Proactive work orders
etc delegate
- database Actions
- spreadsheets forward
- email archives etc
- photos
- software files
- source code
- paper
- personal memory
- logs
Irrelevant
FIGURE 5.40
The information view of a project manager.
Each professional has a knowledge base that is a combination of technical, business, personal, proj-
ect, customer, experience, and much more information (Fig. 5.40). As new information is processed it
is compared with the knowledge base and decisions are made. Of course, the knowledge must lead to
action. Actions can be proactively planned or be reactions to change and unexpected events. Some of
this knowledge is written or stored in a computer. Other elements are known or understood by the pro-
fessional. Consider an email from a customer who asked for a progress update and includes a new
feature request. You read the email and split it into the two issues in your mind. For the progress
request you look at the Gantt chart and see that the project stands at 78% and is 5 days ahead of
schedule. Within 5 min, the response is written along with a note that says that you will discuss the
feature change with the team. The requested change is added to the spreadsheet for team meetings.
At this point it does not require any more thought until it comes up at the meeting. The item is raised
at the team meeting and the group agrees that it would add 3 weeks and $20,000 to the budget. The
response is made to the original email and the email is archived. In total the two items in the email
were processed separately and in total took a few minutes of the manager’s time. To continue the
example, 2 weeks later a progress report is written for the customer, as dictated by the project plan,
a proactive action.
Each professional will develop his or her own preferred set of tools for organizing. Some of the
major tools are shown in the following list with some hints. Larger companies will often use groupware
that offers a number of functions for sharing calendars, computer directories, contacts, email, and
more. A forward-looking software system allows real-time sharing of document, spreadsheet, and pre-
sentation files. Spreadsheets have become a fantastic tool for organizing information. Project manage-
ment software is available from a large number of suppliers and as an Internet service. These simplify
the standard project management tasks:
• Email
• Use filters and labels to sort email as it arrives.
• Spam filters can be effective when trained.
• Archive old email for records.
5.7 Professionalism 199
• Phone
• Use texts for fast communication, even in meetings.
• Voicemail keeps personal messages.
• An Internet-connected phone can allow Internet access while traveling.
• Calendar
• Use to store past events.
• Useful to remind of future events and prevent conflicts.
• Coordinate with others using shared calendars.
• To-do list
• A list of regular tasks helps proactive approaches.
• Useful to identify urgent/reactive tasks.
• Contacts
• Enter contact details as people are met; enter all business cards.
• Log information about a person.
• Use contact logs (when, why, outcome).
• Create contact lists, e.g., personal, internal, customers.
• Notes
• Keep track of informal and formal decisions.
• Provide a reminder of what was said and by whom.
• Keep track of useful details you have found.
• Project tracking sheets
• Track job expenses.
• Track employee hours by job.
• Track changes, major events, decisions, and test results.
• Writing space
• Sticky notes.
• White boards.
• Magnets.
A pause to reflect and review the work can help reorganize tasks. One approach is to end each eve-
ning by concluding all tasks, even if it means putting them back on a to-do list. The first task every
morning is to set the tasks for the day. Some questions to prompt the process are shown in the following
list. Details can be found by reviewing the proactive and reactive needs for the day, the week, and the
month as listed on to-do lists, on schedules, in messages/email, on calendars, and on other tracking
tools. A reasonable to-do list is created for the day. Once the list is done, the plan is set and there should
be great resistance to changing the list. A number of professionals will read email only once a day to
avoid frequent work changes. As the day proceeds, the tasks are removed from the list. If done
correctly this can seem like a little reward to give extra energy to reach the next goal. This approach
is very well used by distance runners. Tasks that last longer periods can be divided into shorter tasks:
• What should I be doing today?
• What are my priorities?
• What decisions do I need to make?
• What should be done at the end of the day?
• Who should I work with today?
• Do I need to report results to somebody?
• What do I do if I run into trouble?
• How has my work been received?
200 CHAPTER 5 People and teams
When managing employees it is necessary to monitor and plan their work on a regular basis. We
hope that they could organize their time as well as or better than us. When employees have difficulty
organizing their work it can be useful to help them prioritize. If you find that you have to organize
everybody, then you are micromanaging (not a good thing). While teaching junior employees how
to manage their time, contact may be needed a couple of times per day.
PROBLEMS
5.100 Examine your email program or web service. Identify the method for sorting and archiving
email. As a minimum, create groups for personal, school/work, and project emails. Tag or
move emails in the inbox to these groups. Demonstrate the results with screen prints or
personal demonstrations.
5.101 In your email program/service find the filter or autosort rules. Create rules that will sort
emails with a keyword in the title, such as “project,” and automatically move them to
a project folder or archive. Send an email from another computer or person with the tag in
the title. Print a screen capture or demonstrate the automatic sorting function.
5.102 Examine your email spam, inbox, and trash folders for the past week. Sort your emails into
(a) irrelevant, (b) information, (c) brief task, and (d) long task.
5.7.3 Diversity
It is a simple truth that on a daily basis engineers will work with people different from themselves.
These diverse groups of people vary in many ways, including culture, ethnicity, gender, philosophy,
disability, desires, expectations, and much more. When we work best we assume that everybody is
an individual and distinct. At our worst we take one or more of these traits to stereotype and guide
how we interact with other people. A mild example is assuming that somebody who lives near the
Louvre loves art, and then beginning every discussion with Impressionist painting. Another example
would be to assume that all women are caring and want to mentor younger women. Yet another is to
assume that older white males are naturally biased or that Asian women are not. In many cases people
use these stereotypes with the best intentions but it often leads to problems. We are all different. The
best way to work with others is to assume that their worldviews are the most important, and be flexible
with yours. The worst way to get along is to assume your worldview is the most important and people
should be flexible with you. Of course, the win-win approach will produce the best results. A very
limited list of these differences is shown as follows, but can be easily expanded:
• Religion: an endless source of conflict, even within the same religion
• Politics: allegiances to political groups or philosophies
• Country: nationalism and patriotic opinions
• Culture: a distinct group
• Class: an inherited or entitled attribute
• Financial status: how much money you make
• Age: perceptions of ability and contributions
• Gender: gender differences and relationships
5.7 Professionalism 201
The paramount issue in diversity is stereotyping. This means that we make some observations or
assumptions about a group and then assume that they apply to everybody from that group. This be-
comes a problem when we act on those assumptions. In a similar line of thought, everybody will
respond differently to stereotyping. The whole thing becomes messy quickly. The safest strategy is
to wait for a person to define his or her identity.
The following list shows a number of triggers that lead to problems. If you are going to a particular
location in the world it can be valuable to purchase a guide to local customs and beliefs. However, if
you are not sure, look for cues and learn quickly:
Behavior
• Forcefulness
• Gesturesdhand signs and motions, pointing
• Lookingdeye contact
• Physicaldtouching, personal space
• Fooddthere are many issues here
• Common sensedpractices that have developed and are accepted as normal
Social
• Classdbeing aware of class such as upper class versus servants
• Dominant versus subservient
• Financial status
• Familiarityduse of names and titles
• Historydprevious events and understandings
Philosophy
• Religious beliefs (this is a very big one to the point of life threatening)
• Sexual beliefs
• Politicaldfreedom, democracy, religion, socialism, legal systems
• Superstitiondnumbers, rituals, omens
• Property of others
• Morals and ethics
Physiology
• Age
• Gender
• Hygiene and cleanlinessdshoes, washing, cough/sneeze/sick, etc.
• Physical differences in appearance or abilities
A particular note of value concerns humor. Jokes work because people find them reasonably
abnormal.
Depending on the culture, things may seem completely normal (unfunny) or too unusual (absurd or
offensive). So keep in mind that any type of joke or humor may not be received the way it was
intended. It is sad to say, but the best approach is to avoid humor, but when somebody says something
funny try to find the humor.
202 CHAPTER 5 People and teams
The following list gives a few examples of cultural issues for education purposes. You can try to
guess the culture:
• Showing the bottom of your shoes, or touching them, is offensive.
• If your nose is running you should sniffle; using a tissue is unclean.
• The host must eat first.
• To eat all of your food says the cook did not make enough.
• If you do not eat all of the food it says that it was not good.
• You are expected to eat (messy food) with your hands.
• Using a person’s given name is demeaning or overly personal.
• You must drink from a shared cup.
• You are expected to wear shoes in a house.
• You should agree even if you don’t understand.
The English language has adopted content from many others. In turn, it has been adopted and
adapted by many cultures. The major differences are accents, spelling, phrases, and colloquial terms.
Formal English has two major variations, US and International, that are supported by spelling- and
grammar-checking software. A few examples of language deviations include the following:
Spelling differences between US and International
• aluminum/aluminium
• center/centre
• color/colour
• pleaded/pled
Regionally offensive words
• Shag, bum, fanny, randy
PROBLEMS
5.103 What does “polite” mean?
5.104 The company has just hired a new employee, Matt, who has tattoos from the tip of his toes
to his hairline. Some of the images include religious icons and nudity. A deeply religious
engineer, Ezekiel, is offended and refuses to work with the new employee, citing the
nudity. The new employee explained that the tattoos are part of his ethnic background.
Provide three approaches the company could use.
5.105 Is bias caused by diversity? Explain.
5.106 A male employee has been the subject of many “blond” jokes and eventually yells back, “I
am not defined by the color of my hair.” What does he mean?
5.7.4 Entrepreneurship
A crisis means a change that creates both threat and opportunity.
After a few years of work experience some engineers decide to develop a new product, process, method,
business idea, and/or company. Engineering knowledge and design project skills provide a good basis for
becoming an entrepreneur. Those who follow this path often mention the reward of building a business,
5.7 Professionalism 203
creating something unique, freedom to do what you like, and eventually financial rewards. This section
will outline some of the business knowledge and anecdotes for first-time entrepreneurs.
The key to starting a business is opportunity. You will need to be able to do something that some-
body else is willing to purchase. It is often better to focus on industrial or specialized needs, as they
tend to be easier to develop, build, and sell at a reasonable profit. Consumer products can be very diffi-
cult to develop because they add the complexity of marketing, distribution, sales, service, and
manufacturing. The best business ideas often come from problems that engineers observe at work.
Moreover, many engineers launch businesses doing something that their former employer needs. In-
crease the chances of success by using what you know well to solve problems you know exist. Start
with incremental solutions instead of trying to revolutionize markets.
After identifying an opportunity it is time to develop a business plan. As a minimum these plans outline
the money required to complete the project, a timetable for the work, and payments. Better plans also
include details of needed facilities, people, and equipment. Great plans will also consider risks and alter-
natives. For an engineer these can be seen as extended project plans with details added for business con-
siderations. Business plans are used to find business partners and secure funding from some of the groups
listed as follows. A business plan also helps the business maintain clarity through the early phases:
• bank loans less than $100K to start
• mortgages less than $100K
• angel funding less than $1M
• venture capital less than $20M
• small jobs
Once the business is running, it requires personal discipline to stay focused and do the work. There
is no employer to encourage you, money will be in short supply, and you will need to do many jobs.
However, following the business/project plan will be the best path. Fig. 5.41 shows some of the prob-
lems that cause entrepreneurs to stray from their plans and lead to failure. You may lose customers if
Success
Lose interest
Unexpected
changes
Loss of
customers
Abrupt
decisions
Poor financial
decisions
Other
opportunities
Idea
FIGURE 5.41
Entrepreneurial distractions.
204 CHAPTER 5 People and teams
deadlines are sparse or the work is below standards. Unexpected issues do arise, but a good plan should
accommodate these variations. Making decisions using instinct leads to many problems and should
always be avoided. Finally, other attractive opportunities will arise during the startup. Deciding to
change the business direction may seem like a good idea but it puts the project back to the beginning.
During this phase it is important to stick to the plan.
After the first few projects companies will begin to grow and the approach to business will change.
There is a delicate balance involved in adding costs to increase the business capacity. Successful en-
trepreneurs will tell stories about buying used equipment, cleaning toilets themselves, getting friends
to deliver products, having family members answer phones, and so on. Adding people and resources at
a conservative rate, so that they can be trained and deployed effectively, will help build a solid foun-
dation for future growth.
As companies grow, the management approach must also grow. Quite often the entrepreneurial
skills begin to impede the company. Entrepreneurs love the daily operation of the business they built.
It can be hard to distribute control and trust to other employees. Knowing when to let go is the last
major step needed by entrepreneurs. Professionals who move beyond entrepreneurship often say
that they learned to “hire talented people, give them what they need, and stand back and let them
do their jobs.”
Entrepreneurs should always be introspective to keep themselves on track. Some questions and
thoughts are provided to prompt the progress assessment process:
• Creativity is fun but invention is 1% inspiration and 99% perspiration.
• Am I treating each day like a regular job?
• What can go wrong, and what can I do to prepare?
• Is the plan working?
• Am I on track for success?
• Do I really need to spend money? Can I buy something used? Can I do without? Can I improvise?
• Can I get similar results but spend less money?
• Am I confusing speculation (maybe) with opportunity (is)?
• What mistakes have I made, and what did I learn?
• Do I have a clear picture of where I am and what I need to get to my goal?
• Do I know I have a customer who will buy my product?
• Am I spending too much?
• Am I trying to be all things to all people?
One area of failure for a number of engineers is sales. It doesn’t matter how great your product is if
nobody knows it or wants to buy it. Successful entrepreneurs will find ways to mix with potential cus-
tomers, suppliers, and allies. They will listen to find out what others are doing. They will let others
know what they are doing.
When possible they build new personal and business relationships. Networking is a name for mak-
ing new contacts through people you already know. Being able to build a supportive network is incred-
ibly important in business. This is well beyond the scope of this book, but a good place to begin
exploring these relationships is in the Carnegie books. Customers found through networking will
have some referential trust and are much more likely to lead to sales. Sometimes your network will
lead customers to you. The alternatives to networking are advertising and cold calls. Advertising ex-
poses a wider audience to your products, with substantial expenses for media print, trade shows,
5.7 Professionalism 205
television, radio, and so on. Cold calls are the worst case, in which you phone or visit a customer who
does not know you. Regardless of the path to the customer you must provide solutions they want or
need at a cost that satisfies everybody. If you can keep your customers satisfied they will return and
may even refer other customers.
When you succeed it will be very rewarding. When you fail, learn from your mistakes: fail
constructively.
The following lists a few of the items to consider. Knowledge and support for creating small busi-
nesses are available in many forms. Consider free government consulting, paid services, business as-
sociations (e.g., chambers of commerce), consultants, professional societies, and so on.
Motivation and failure
• Most new companies fail.
• Success sometimes takes a few times.
• Very few patents lead to products.
• Things change.
• Persistence!
• You will be poor for a while.
• It often takes years.
• Save your money until it is needed.
• Be poor before you start to make money.
• Feast and famine.
Factors in success
• Persistence and enthusiasm
• First things first: value-added only
• Do what you do well, and the hard things first
• Pragmatic
• Being frugal
• Productive mistakes: reasonable risk
• Manage your employee: you
• Firm objectives: flexible goals
• A clear customer
Factors in failure
• Spending freely on secondary needs
• Following unrelated opportunities
• Spending time on the unessential
• Hiring staff too soon
• Not recognizing weaknesses
• Becoming paralyzed by fear
• Valuing “firefighting”
• Failure to plan
• Trying to be everything to everybody
• Adopt the not-invented-here philosophy
• All inspiration, no perspiration
206 CHAPTER 5 People and teams
Items to remember
• Permits and licenses (e.g., business)
• RegulationdOSHA, FAA, FDA
• Zoning
• Employee laws
• Taxes
• Accounting
• Health insurance
PROBLEMS
5.107 Define entrepreneur.
5.108 List five places to find opportunities.
5.109 How much value do brilliant ideas have? Explain.
5.110 Consider the saying “You need to spend money to earn money.” Does this mean that you
will earn more if you spend an extra $10,000,000? Explain.
5.111 What will probably happen to an entrepreneur without focus?
5.112 What should an entrepreneur do if his or her business fails?
5.113 Given all of the details and risks, why would anybody want to be an entrepreneur?
PROBLEMS
5.114 What are three professional risks when working from home?
5.115 Professionals often cite “learning to say no” as one of the most professional lessons. Why
is this important?
5.116 A professional image should inspire trust. Provide three examples of professional behavior
that could decrease trust.
5.117 If an employee is having marital problems, what is the highest level of performance that
should be expected? Use Maslow’s model to explain.
5.118 What are the differences between ethics and morals?
5.119 Engineers hold many company secrets. When engineers change employers they take that
knowledge with them. Are they allowed to use it?
5.120 What is the likely outcome if you praise an engineer in a meeting? What is the likely
outcome if you criticize an engineer in a meeting? Use Maslow’s hierarchy to justify
your answer.
5.121 If a company fires an engineer, does the employee have to observe a nondisclosure agree-
ment (NDA)?
5.122 What are the advantages and disadvantages of critical feedback?
5.123 Responsibility is a combination of authority and accountability. Explain what happens
when somebody has only a) accountability or b) authority.
5.124 If an employee tells you that he or she feels like he or she is micromanaged, what is the
likely problem?
5.125 What are the key elements to mention in a personal introduction?
5.126 As a manager you need to introduce customers to your employees, peers, and managers.
Develop a single-sentence introduction that describes your engineer Joe to the customer if:
(a) Joe will be helping you;
(b) Joe will be making decisions about the client;
(c) Joe will not be working with the client.
208 CHAPTER 5 People and teams
5.127 Self-assessment:
(a) Pick a partner.
(b) Assess your partner using the categories listed. Each category should receive a score from
1 to 4. The total score must not exceed 10. Do not show your partner the score while you
are developing the numbers.
(c) Write down similar numbers for yourself.
(d) Talk to your partner and compare the rating numbers.
Theoretical Skills
design
manufacturing and mechanical
electrical, electronics, and software
mathematical problem solving
materials and chemical
others ________
References
Carnegie, D., 1981. How to Win Friends and Influence People. Simon-Schuster.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
Further reading
Bryan, W.J. (Ed.), 1996. Management Skills Handbook; A Practical, Comprehensive Guide to Management.
American Society of Mechanical Engineers, Region V.
Cagle, R.B., 2003. Blueprint for Project RecoverydA Project Management Guide. AMACON Books.
Carnegie, D., 1981. How to Win Friends and Influence People. Simon-Schuster.
Charvat, J., 2002. Project Management Nation: Tools, Techniques, and Goals for the New and Practicing IT Proj-
ect Manager. Wiley.
Davidson, J., 2000. 10 Minute Guide to Project Management. Alpha.
Fioravanti, F., 2006. Skills for Managing Rapidly Changing IT Projects. IRM Press.
Gido, J., Clements, J.P., 2003. Successful Project Management, second ed. Thompson South-Western.
Goldratt, E.M., Cox, J., 1984. The Goal: A Process of Ongoing Improvement. North River Press.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, second ed. Sybex.
Heerkens, G.R., 2002. Project Management. McGraw-Hill.
Kerzner, H., 2000. Applied Project Management: Best Practices on Implementation. John Wiley and Sons.
Lewis, J.P., 1995. Fundamentals of Project Management. AMACON.
Marchewka, J.T., 2002. Information Technology Project Management: Providing Measurable Organizational
Value. Wiley.
McCormack, M., 1984. What They Don’t Teach You at Harvard Business School. Bantam.
Nelson, B., Economy, P., 2005. The Management Bible. Wiley.
Portney, S.E., 2007. Project Management for Dummies, second ed. Wiley.
Professional Engineers Ontario Code of Ethics, Section 77 of the O. Reg. 941.
Rothman, J., 2007. Manage it! Your Guide to Modern Pragmatic Project Management. The Pragmatic Bookshelf.
Salliers, R.D., Leidner, D.E., 2003. Strategic Information Management: Challenges and Strategies in Managing
Information Systems. Butterworth-Heinemann.
Tinnirello, P.C., 2002. New Directions in Project Management. CRC Press.
Verzuh, E., 2003. The Portable MBA in Project Management. Wiley.
Verzuh, E., 2005. The Fast Forward MBA in Project Management, second ed. John Wiley and Sons.
Wysocki, R.K., 2004. Project Management Process Improvement. Artech House.
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CHAPTER
Decision-making
6
6.1 Introduction
Habit: Set priorities to deal with high risk first.
Decision-making skills are important in the following situations:
• You want somebody else to make a decision.
• You need to make a decision.
• You are supporting a decision-making process.
• You are creating a decision-making process.
• It is possible to argue that everything we do involves making decisions.
The process of making decisions involves (1) establishing the decision context and motivation, (2)
generating and identifying good alternatives, (3) comparing objectively, and (4) making a strategic de-
cision. To make a decision you must begin with the following listed elements to set the context and
motivation for the choice. Fig. 6.1 illustrates the basic approach whereby infeasible solutions are elim-
inated and the remaining options are ranked:
(1) A model of success (mission and vision)
(2) Plans to achieve it (goals and objectives)
(3) A clear business decision to make (problem identification)
(4) Background information for the decision (critical analysis)
(5) Motivation to make the decision
PROBLEM
6.1 Can a decision be made when there is only one option?
Lesser solution.
Alternative solutions.
Poorest solution.
FIGURE 6.1
Making decisions.
Them: Asking a question? Seeking information? Why are you telling me this?
1. Learning what
Asking for approval?
you need to make
the decision.
Them: Giving an answer, acknowledgment, What do you expect from me?
advice.
Them: Providing some facts, statements, What are you going to tell me?
2. Processing opinions, questions.
the details.
Them: Hopefully saying something well formed OK, give me the details.
and logical.
You: Repeat the key details of what they said. Is this what you meant?
Them: The speaker can continue to talk while Give me a chance to think.
you pause and consider your response.
3. Giving the
You: Give your answer
. Here is my response.
results.
FIGURE 6.2
Listening to make decisions.
6.3 Critical analysis 213
PROBLEM
6.2 Could decision-making be summarized as listen, think, then decide? Explain.
Completeness:
(Best) General Model - A collection of laws and theories that can be used to develop new knowledge
(extrapolation).
Specific Model - A collection of laws and theories that explain limited knowledge (interpolation).
Theories - A way of explaining the observations and anecdotes.
Observations and Anecdotes - A collection of stories and ideas (data points).
Speculation - Crude ideas of what might be true.
(poorest) Unknown - The issues and implications are not clear.
Rigor:
Calculated - The calculations use exact techniques subject to approximations.
Conclusion - An outcome of a logical process.
Measured - Experimental or other data with quantifiable errors.
Assumption - A educated guess that may not be completely correct.
Arbitrary - Like a coin toss to pick something.
Accuracy:
Veracity - The information is dependable and has been tested over time, comes from reliable sources.
Factual - Details.
Dependable - The source is trusted and is aware of information quality, peer reviewed.
Second-hand - As information is retold it loses accuracy.
Omissions - The information is incomplete because of lack of knowledge or intentional bias.
Untested or Unknown - Interpretations, unverified sources, nonexpert opinions, the result of interpretations
or transcriptions.
Awareness:
Reliable or Unreliable - The level of certainty about the truth.
Quantitative or Qualitative - A recognition of numbers versus attribute.
Objective or Subjective - Impartial or perceived interpretations or measurements.
Objectivity:
Circumstantial or Anecdotal - Specific information is presented as a general case.
Biased - Strong emotional content, values (good and bad) are over-represented.
Suspect - Unfounded opinions, not aligned with conventional wisdom, the source seems unsure or non
committal.
Speculation - Ideas that have not been tested or screened thoroughly.
Predictable:
Functional - Pieces that interact, resulting in a more complex function.
Transformative - A set of processes alter the basic form.
Procedural or Scripted - A series of steps.
Chronological - Events that happen over time (e.g., seasons).
Association - Events are related.
Analogy - A model of something known is used to draw conclusions.
Common Sense:
Logical - Everything has a clear dependence on other items.
Spatial - Physical presence.
Dependent - One thing leads to another, but it is not reversible. Also known as cause-and-effect.
Zero-Sum or Closed System - All that goes into something, must come out, even if in a new form.
FIGURE 6.3
Seven filters for critical thinking.
6.3 Critical analysis 215
Absorb
Read, listen, watch
Learn
Question,
test, probe.
Process I know something It doesn’t fit
similar. anything I know.
FIGURE 6.4
Knowledge assessment in critical thinking.
support it; do it knowledgeably. Presenters who are new to the process or who have had questions will
normally start with the pessimistic process. As trust is built the reviewers will tend to review
optimistically.
Analysis is an inexact process and requires that you quantify your results. The following categories
provide some general benchmarks for each element analyzed. Some analysis steps will be clear, and
obvious, for the decision-making process. Information that is incomplete should be used with suspi-
cion. If the analysis is incomplete you should recognize the lack of certainty and consider that while
making decisions:
• Not important
• The problem does not add anything to the final project outcome.
• There are better and clearer alternatives.
• Incomplete
• The problem goals are phrased in words having vague terminology.
• It is not clear what the benefit will be.
• Rule of thumb: “You cannot visualize the solution.”
• Clear
• The problem can be described clearly with numbers, figures, lists, and testable results.
• The success of the solution is testable.
• Acceptability criteria are clearly defined.
• There is nothing “left for later.”
216 CHAPTER 6 Decision-making
Is there a clear
The stated
motivation, question,
problems and
or problem?
needs are clear.
Yes
Yes
Is the response or
There is evidence solution clear?
If there are any
of detailed work.
no responses
Yes then reject,
If there are any no
Yes answers go to the scrutinize
pessimistic review more, or accept
Does the problem with doubts.
process.
solution match the
The solution problem?
satisfies the design
needs. Yes
Yes
Is there a clear
summary of results?
Yes
Yes
PROBLEMS
6.3 What does it mean to be critical?
6.4 Select an important critical filter to use when:
(a) listening to a company advertisement
(b) reviewing design calculations
(c) reviewing test data
(d) somebody is proposing a risky project
(e) an engineer is explaining why he or she needs a budget increase of $20,000
6.5 If you do not like any of the decision options, can you create your own?
6.6 If you do not understand the decision options, what should you do?
6.7 If your friend presents a project plan, are you likely to use an optimistic or pessimistic approach?
6.8 Assume you are presenting a solution to a technical problem. What are the advantages of pre-
paring for an optimistic versus a pessimistic review?
6.9 Which type of review is more likely to expose technical design problems?
6.10 Junior engineers often feel uncertain about their knowledge. People asking for decisions do not
always have a logical reason or rational recommendation. What should you do if the decision is
not clear?
An action is requested.
Not sure
Is the desired
Get clarification.
outcome clear? Decline the
decision
Yes
Investigate Probably no
Can we do it? Say we don’t have the capability.
Maybe
Yes
Investigate Probably no
Do we have the
Say we don’t have the capacity.
capacity to do it?
Maybe
Yes
Say no
No/maybe
Does the benefit
Bargain for more benefits.
exceed the cost?
Say yes
Do it
FIGURE 6.6
Deciding to move ahead.
• Switching modes: Over time our decision-making approach might change, including tolerance for
risk, available resources, and business priorities. For example, a project might begin as research to
develop a prototype, but when a competitor begins to produce a similar product the project may
need to be accelerated with success-oriented goals.
• Spending options: Options could include reserve time in a schedule, unused resources, or
unscheduled employee time. Consider options as a valuable resource. Do not spend them fool-
ishly; make sure that giving up an option gets other value back.
• Opportunity cost: Whenever you make a decision to do something, you will eliminate the chance to
do something else.
• Frustration: From time to time things will not work and you need to make a decision to stop and
change directions.
• Cause and effect: Causes will lead to an effect, but effects will not lead to a cause. From experience
we know that causes and effects happen together, but it is not always clear which ones are the
causes.
Good results often come from a less ambitious task done well, but rarely from an overly ambitious
task done adequately.
6.5 Triage 219
There are a number of mistakes made by decision-makers. In some cases the mistakes will appear to
conflict, but this indicates the complexity of making good decisions:
• Inaction: delaying decisions that result in a delay of progress
• Reckless: rushing into decisions that result in higher costs, higher risks, or fewer benefits, i.e.,
skipping analysis
• Aversion: delegating critical decisions to others
• Magic: assuming that computers will do things that you don’t understand
• Rush: selecting the first viable option that comes along to make progress without waiting for good
alternatives
• Overwhelmed: too many options, resulting in excessive analysis
PROBLEMS
6.11 If somebody is known for making rapid decisions, what mistakes could they make?
6.12 A customer wants to add an expensive project specification, without increasing the quoted price.
Describe three decision options.
6.13 Mini-case: Quick
Sadao was shopping for a used car and came across a model with a reduced price, having all of the
features he wanted, but the paint color was wrong. Another customer was also looking at the car,
clearly interested in buying. Sadao weighed the price and features against the color and decided he
wanted the car and did not have time to delay. He found a saleswoman, Rin, and bought the car.
On the way back to his new (used) car he noticed a similar car in the color he wanted. The price
and features were the same as the car he had purchased. He pleaded with Rin, who said his purchase
was final. Sadao left the car lot feeling a little less happy with his purchase. How does the concept of
opportunity cost apply to Sadao’s decision?
6.5 Triage
Decisions come in a variety of forms that can easily distract a professional from the highest priorities.
As you need to make decisions it is wise to sort these so that you use your time for the most benefit.
Simple decision sorting criteria are listed:
• Small/medium/large: How long will the decision take?
• Question: Is it a decision with a simple answer?
• Unclear decision: This is a poorly formed request.
• Project scope change: This is a casual request with a major impact on the project.
• Costless decisions: These are issues that are easy to process with no costs, and probably no benefits.
• Just because: Some decisions are mass mailed to a larger group.
A more systematic approach to triage is to develop a priority scale such as the one given below.
Essentially, deal with brief and urgent project decisions first. Leave less critical decisions until later.
For decisions that require substantial time and are unimportant, do these later or decline the decision:
220 CHAPTER 6 Decision-making
PROBLEM
6.14 Assign the following items to a triage category. State assumptions if needed:
PROBLEMS
6.15 When is it necessary to revise a project plan?
6.16 When is it necessary to stop a project?
6.17 What is escalation?
No
Is adequate information Gather more
available? information.
Enough
No
Does the project progress Revise the
match the schedule? schedule.
Enough
Likely
Are there new developments Revise the project
that will impact the project? plans or use the
backup plans.
No
Likely
Are there new issues that Revise the project
could impact the project? plans or use the
backup plans.
No
Yes
Are there any Communicate or
critical steps soon? begin critical tasks.
No
Unclear Frustration
Get more Are the status and
Stop the project.
information. goals clear?
Yes
Yes
No
Will the benefits
Stop the project.
exceed the costs?
Yes
No
Continue the
project.
FIGURE 6.8
Deciding to stop a project.
Start
It is incomplete
Not important. or there is a
Review the problem objectives. problem. Clarify
Clear
Not possible.
Review the solution options.
Problem
solved. It did not work.
Rank viable options and use the best
Revisit or
approach.
generate new
approaches.
Stop
FIGURE 6.9
Methodical problem solving.
Problem
identification.
The general problem.
Problem definition.
FIGURE 6.10
A seven-step procedural model of problem solving.
Objectives
Problem
Constraints definition.
Solution
Knowledge
Problem
solving.
Tools
FIGURE 6.11
A functional model of the problem solving process.
PROBLEMS
6.18 Design a method to fire a mass 10 m upward with a compressed spring. Use a seven-step
problem-solving method. Hint: Use energy.
6.19 How are free body diagrams or circuit diagrams used to reduce engineering problems?
226 CHAPTER 6 Decision-making
A professional approach.
FIGURE 6.12
Problem reduction.
6.8 Risk
Unappreciated risks will lead to failure.
Wise business people will identify unsatisfied opportunities that have benefit and, of course, some risk.
They will then work to increase the benefit and decrease the risk. Opportunities that are put on a good
trajectory create resources to assume new risks and reap new benefits. An important factor to consider
is that as risk goes up, so should the profit in the project. So when a high-risk project fails it is paid for
by high-risk projects that succeed; low-risk projects can return lower profits. Projects without profits
are good for hobbies but not business.
The approach to handling risks is itemized in the following list. The greatest risk tends to dictate the
overall risk for the system, so address the greatest risks first and the overall risk goes down faster. If
you cannot find a way to eliminate a high risk, develop backup or contingency plans to reduce the
impact of the risk:
(1) Identify risks.
(2) Assess the danger of risks.
(3) Address the greatest risks first to reduce the overall risk.
Anecdotally, the concept of risk management has been the most important factor in design project success. With student
project teams I have seen risky design decisions pushed back in favor of other, more comfortable, decisions and work. By
the time the decision has been made the damage has been done and there is no time to recover. The best teams look at the
work to be done and dive into those items that carry the most risk first. The worst teams do the easy work first to get it out of
the way to leave more time for the hard tasks later. The issue with junior designers is that there is no experience with recog-
nizing the risks and then estimating the likelihood and severity. Often optimism is used to justify moving ahead
prematurely.
6.8 Risk 227
As an example, consider two different teams working on the same project for a new manufacturing process. Team A
develops a set of ideas and picks one so that they can move forward to detailed design. Team B also generates concepts and
then spends extra time building prototypes, researching, and doing calculations. Team B starts detailed design weeks later
and the detailed design takes roughly the same time. The difference is that even though team A begins building sooner,
they require a longer time for debugging and design changes. Team B spends less time debugging, and when things go
wrong they have a decent fallback strategy. At first team A looks more active because they start design sooner and get
to the problems sooner.
Most engineers have been educated in the statistical tools for analyzing the probability of failure. These are very valu-
able when dealing with complex projects, or when very detailed risk scenarios and numbers are available. What is here can
be considered a “back-of-the-envelope” approach. Early in the design process the simple scoring system in this chapter is
used to identify issues and overall impact. The best design teams will use this, or something similar, to direct their work, to
reduce risk and increase the chance of success.
There is a probability that (1) something we want will fail to happen or (2) something bad will
happen. The likelihood, severity, and probability combined constitute the risk. Examples of failures
could include wasted time, extra costs, lost business, loss of morale, loss of confidence, serious dam-
age, loss of project, or loss of business. Fig. 6.13 shows categories that can be used for describing the
severity of a risk.
The remainder of this section and of Section 6.8 describes a system for identifying and scoring risks
for different categories using a 0 to 5 scale. A score of 0 indicates there is negligible risk. A score of 5
indicates something that is likely to be a problem with, and have major negative impacts on, the proj-
ect. At the beginning of any project the risk will be highest and should decrease as the work proceeds.
In a corporate design the overall risk might start near a 2 on this scale, while an entrepreneurial design
may start at 4 or higher. A wise designer will try to drive the design down to a risk level of a score of
1e2 before committing substantial resources to the project. If there are any critical risks, the highest
score dominates. So, if a design has multiple parts, the worst score for any part may be the overall score
for the project. The risk can be reduced by having design alternatives, even if the backup has a higher
risk factor. Risk comes from uncontrollable events. These vary based on the projects, industries, peo-
ple, and more. As a company gains experience it can develop an inventory of problems and statistical
measures of occurrence and impact.
Likelihood Severity
Always Catastrophic
- It will occur one or more times during the project - Project is not completed
Probable - Does not meet major specifications
- Is likely to happen during the project Critical
Possible - Reduced functionality
- Happens during a project - Impending failure
Rarely Performance
- Does not happen often - Does not meet minor specifications
Never - Excessive costs
- Very unlikely to occur - Misses deadlines
Graceful degradation
- The product goes out of specification sooner than expected
Negligible
- The effect goes unnoticed or does not require any effort
FIGURE 6.13
The risk equation.
228 CHAPTER 6 Decision-making
Aside: This section provides a starting point for identifying risks and scores based on historical events. In this case the
events are from a collection of incidents covering hundreds of projects conducted for industrial sponsors by undergraduate,
graduate, and part-time students. The majority of the projects were for production equipment, test equipment, and new
product designs. The success of these projects is gauged by the successful delivery of the projects and eventual use by
the sponsors. The methods outlined in this section, and the book as a whole, typically result in a success rate over
95%, and an eventual use rate of more than 3/4.
The scale used in this section is somewhat arbitrary in the numerical range, but it is significant in
magnitude. The numerical values are not intended to be precise, but used for quickly categorizing is-
sues. Categorical descriptions are provided to help assign a risk score. Naturally the worst score
dominates:
0dSafe; occurrence, rare; impact, insignificant
1dGood; occurrence, sometimes, OR impact, minor
2dAcceptable; occurrence, sometimes, AND impact, minor
3dRisky; occurrence, often, OR impact, major
4dHazardous; occurrence, often, AND impact, major
5dDangerous; occurrence, always; impact, catastrophic
Rules of thumb for managing the risks are listed as follows. Simply put, quickly deal with the high
scores first:
• A score of 4 or 5 for any part of the project is a major issue and should be addressed quickly as a
high priority.
• As the project progresses, the scores should be reduced to 0 or 1 by the delivery time.
• Constantly review and adjust the scores as higher risks are addressed.
• If a company has a standard system for risk assessment and mitigation, use it.
Typical project risks are given in the following list and described in greater detail in the following
sections. Recognizing and managing these risks is critical to project success:
• Market: The project is overly ambitious or unrealistic.
• Technical: The design work is technically challenging.
• Purchasing: Critical parts may not be available as needed.
• Cost and schedule: It will be difficult to control project work and resources.
• Staffing: Disruption of the project caused by employee changes.
• Management: A mismatch of the project with corporate objectives.
• External: Factors that can be hard to predict or control.
PROBLEM
6.20 How could we mitigate the effect of a flaming garbage bin?
Once risks are identified, the most significant can be reduced or eliminated. In some cases the ap-
proaches will be obvious, such as finding supplies for critical components. Others may require more
elaborate approaches. Examples include the following:
6.8 Risk 229
PROBLEMS
6.21 What are the benefits of risk?
6.22 How are risks managed?
6.23 Asteroids strike the earth on a regular basis. Some are large enough to create damage on a very
large scale. In 1908 a smaller asteroid exploded over Tunguska, Russia, destroying a forest area
over 10 by 10 km. The same event over a major city would be catastrophic. Much larger as-
teroids pass the earth on a regular basis. A larger asteroid could end life on Earth. Estimate the
likelihood and severity of a major asteroid strike using a scale of 0 ¼ none to 5 ¼ absolute. How
great is the risk?
6.24 Is it acceptable to have a risk of 4 or 5 at the beginning of a project?
6.25 Mini-case: The pressure chamber
A student design team worked for 7 months to design and build a pressure- and temperature-
controlled test chamber. The combined mechanical and electrical design team had invested over
1000 h in the design and construction of the test systems, including the use of some innovative
methods for rapidly heating and cooling the chamber. The control system was based around commer-
cial hardware and software made by National Instruments. The control team had also done excellent
work and had invested over 600 h in the design and testing of the LabVIEW software. Progress was
excellent, and the team had met all of the specifications a month ahead of schedule. As the project
neared conclusion the sponsor was asked to visit to see the machine in operation and sign off on
the final specifications.
The evening before the sponsor’s visit was very busy as the students finished troubleshooting soft-
ware, hardware, and the cooling system. When they went home the system was ready for testing. The
next day they arrived a couple of hours early to verify the operation and do a trial run of the tests. The
control computer would not start. The error messages made it clear that the disk had failed. The team
reported the issue to the faculty manager. The manager had asked the students to make backups often
and he asked them, “How much of the program was lost?” The team reported that they had not made
backups and had lost all of the work. Luckily the team was ahead of schedule and was able to re-create
the LabVIEW program. With the experience of developing the program before, it required only 200 h
to re-create. The final customer sign-off was a month late, but the design easily passed.
230 CHAPTER 6 Decision-making
6.9 Market
Two design projects may have the same technical needs, but have much different positions in terms of
customer need. Fig. 6.14 shows a spectrum of design types. The two good design types are to use exist-
ing designs in new markets or to introduce new designs to existing markets. These two strategies make
the project purely technical or marketing. Doing a common design for an existing market is easier, but
harder to do well. The worst case is to have a new technical design for a new market. These design
projects appear very attractive because they might create very profitable monopolies. However, they
rarely do. So what does this mean? Learn to work comfortably in the moderate risk range. When
you are doing a low-risk project, strive for design excellence. When faced with a high-risk project
be very apprehensive.
A simple scoring system for design projects is shown in the following list. Use this when consid-
ering new design projects. Understand what you are getting into before you accept the challenge.
Assuming that you have reviewed the designs and decided to move ahead, then you can use the
following strategies for acceptance:
5dDisruptive design. This creates a new market or kills an old one; great for entrepreneurs and
inventors, not companies.
• Contracts should allow total project failure as acceptable.
• Define a point of frustration to end the project.
• Use extensive prototyping and market studies to reduce the risk.
New market.
Early-to-market
Common design. bonus. Innovative design.
More
competition.
Mature market.
FIGURE 6.14
Market placement of new products.
6.9 Market 231
PROBLEMS
6.28 What is the risk score for convincing people to use a new energy source?
6.29 What is the risk score for a new cup holder in an automobile?
6.30 What is the risk score for an automobile with an extra row of seating?
6.31 List 10 examples of commodity products.
6.32 List 10 examples of evolutionary and revolutionary products.
232 CHAPTER 6 Decision-making
6.10 Technical
The design risks are a higher-level view of a design project. When we are able to focus on the technical
aspects we can consider separate components, methods, and procedures. Consider the curves in
Fig. 6.15 for cost and risk. Early in the process, we are in the research and development phases, hoping
to develop demonstrations and prototypes that support the design ideas. These can be intellectually
stimulating and are fine for speculation and early design projects, but they are far from being salable
and profit generating. To pay for these exploratory projects we need to focus on the standard designs,
or designs using newer technologies with lower risks and costs. In common language, the left side of
this graph is the bleeding edge. No design will go from research to consumer product in a single cycle;
instead it will occur over many iterations. And, over the life of the design the volume produced will
increase, so the cost per design will drop quickly. This means the early customers will pay a premium
for high development costs and low production volumes.
The stages of development for new designs are seen in Fig. 6.16. As progress is made and setbacks
occur, many design projects are canceled. In fact, many of these stages occur at different companies
and institutions. For example, a new surface coating may be developed at a university on a microscopic
scale. A corporate research lab develops a demonstration that covers many square centimeters, and it is
patented. Support products are developed and then sold to a component maker that uses it in a new
machine design that is sold to consumers. The coating technology has passed through three sets of
hands. Of course, for the one concept that started at the research stage there may be hundreds that
were abandoned. (Note: From a purely commercial perspective, research is a risky process with
high costs and little return; hence universities receive public funds to begin the process.)
Design Speculation.
factor.
Invention.
Development.
Design.
Cost to
develop.
Risk of
failure. Design
Stage.
Research. New design Prototyped. A technology A standard The design is The design is
type or at the new to the design. complete. in customer
limits of market. use.
technology.
High
Vaporware. Established.
technology.
Design
Bleeding edge. Second wave. maturity.
FIGURE 6.15
Design risk issues.
6.10 Technical 233
Research supported by
theory and observation.
A bench demonstration of
a design principle.
Progress.
A working prototype of
the design.
A premanufacturing
design prototype.
A setback or
change.
The design is in
manufacturing.
FIGURE 6.16
Moving from research to design.
Normally, during specification and concept development a number of technical design tasks are
identified. For each of these we need to estimate risks. The following criteria are useful for identifying
the general risk factors. As before, the higher scores should be addressed first. Some possible strategies
to reduce the risks are also provided:
5dResearch. The design depends on major questions or knowledge that has to be researched.
• Delay the project until the concept is more developed.
• Eliminate from the design options.
4dNew design. The design includes theoretical physics, new algorithms, etc.
4dTechnology limited. The design can be accomplished with only one approach.
• Create a working prototype as quickly as possible. More prototypes are better.
• Perform basic tests for suitability.
• Consider alternative implementations.
3dPrototype only. The system has been proven with a limited prototype, but has not been fully
implemented.
• Test it and try to break it.
• Incorporate more design features into a second-generation prototype.
2dNew technology. Components have been available for less than 2 years or from a single source
or unknown suppliers.
• Use sample parts, demonstrations, applications, etc., to assess the benefits and costs.
234 CHAPTER 6 Decision-making
1dStandard design. This is a standard system or component design that has been designed and
documented before, but not by the team.
1dEstablished design. The design is a standard type, very similar to another done before.
• Emphasize cost reduction for final product.
• Use existing resources and methods for design modification and fabrication.
0dEstablished technology. Components can be purchased and have been available for years from
well-established suppliers.
• Purchase and then sell the design “as is.”
Beyond basic components, project risks resulting from complexity are hard to quantify, but effec-
tively the relationship is exponential, as shown in Fig. 6.17. This means that doubling the parts count of
a design more than doubles the complexity. Experienced design teams will find ways to cut the risks by
breaking the design project into separate and discrete pieces.
When approaching a technical design, set specifications, select design concepts, build prototypes,
and make decisions to drive the risk to a score of 2 before moving to detailed design. When there are
high scores, use alternatives to reduce the overall risk. As a simple example, consider two design al-
ternatives with a 50% chance of failure each. Begin with one alternative, and if failure occurs the
backup is used; the result is the chance of failure drops to 25%. If we have three similar alternatives,
the risk of failure drops to 12.5%.
Some other concepts that can help when considering technical design issues are given in the
following list. In general, the key problem with technical challenges is that familiarity is used as a
main reason to accept or reject concepts:
• Unproven technologies often hold promise, but can be very difficult to use.
• The “not invented here” syndrome leads to extra work.
• The simplest design that meets the objectives is the bestdif it works.
• Sometimes components do not do everything the sales literature claims.
• Things are normally more difficult than they look.
• Student ownership of ideas can blind them to reason.
Risk.
Everything More
has risk. unknowns,
complexity,
and risk.
FIGURE 6.17
Relating risk to project scope.
6.11 Procurement and purchasing 235
PROBLEMS
6.33 List 5 examples of new technologies that were recalled for safety reasons.
6.34 Consider a successful demonstration of a new 5 5 cm flexible computer display. What sup-
plemental steps are required before it will be available as a product?
6.35 People who buy new technologies accept higher risks; the more conservative consumers avoid
the first generation of any new technology. How does this influence market size and develop-
ment costs?
6.36 Why are prototypes valuable? Are there different levels of prototypes?
6.37 Mini-case: Material changes
A customer required a machine to apply adhesives to rubber moldings for automotive parts. The long
rubber parts would be held in place while the adhesive was wiped along the length. The adhesive would
begin as a liquid. After it had been applied as a liquid, a solvent would dissolve and leave a gummy glue.
The part would then be removed from the machine and assembled in a separate operation.
The project was accepted and work began. The work was progressing well, and the design reviews
were passed without any major issues. The progress of the team was ahead of schedule when the proj-
ect entered the build-and-test phase. During testing the team found that the liquid adhesive did not
wipe evenly along the surface. The team postulated that the issue could be corrected with a different
viscosity. The customer was contacted, and the issue was discussed. The team and the customer
decided to move forward by seeking an alternative adhesive. The customer talked to his material sup-
plier and managed to find a reasonable alternative. After a few days the project team received a couple
of unlabeled bottles of the new adhesive. Testing began again and the team decided to work late to
compensate for the time lost. The new material appeared to be working well and the project team
ended the day before midnight.
On the way home, one of the project engineers began to feel ill. He stopped his car and his nausea
terminated orally. This event was noted by a passing police officer. After some concerns about intox-
ication the engineer was free to go on his way. The next day the team members found that they had all
experienced similar health issues and they told the manager. The manager told the team to stop using
the new adhesive, until it could be investigated.
The manager called the customer to discuss the issues resulting from the new material. The
customer then checked with the supplier who revealed that the new material used a different solvent.
This new knowledge was used by the team to redress safety issues. The result was that the machine was
moved to an area with better ventilation, and when working close to the adhesives the team members
wore masks.
Consider the issues, and suggest three different ways this problem could have been avoided or
minimized.
others. This can also reduce the overall design complexity and dependence on internal resources. How-
ever, any part purchased outside or from another division of a company carries some element of risk
such as variations in cost, time, and technical specifications. The ranking system given in the following
list provides a quick way to apply a score to each part in the design. Obviously the scoring should focus
on special parts in the design. To save time and effort, it is wise to ignore commodity parts such as
surface-mount discrete components, nuts/bolts/washers, generic raw materials, and so on:
5dNo known supplier.
• Do it yourself if you can.
• Eliminate from the design if possible.
4dSpecial item: requires supplier design.
• Work with suppliers to ensure design compatibility.
• If critical, consider multiple design suppliers. Avoid single-supplier situations.
• Order early.
4dLimited supply: the item or material is not readily available.
• Try to find a more common alternative.
• Order ahead of time in bulk.
3dStandard item: special order.
• Order quickly and add some reserve time for late delivery.
2dCommodity item: back-ordered.
• Build in delays and look for alternative suppliers with inventory.
• Consider a design that will allow substitutions.
1dCommodity item: available now.
• Look for alternative suppliers and lower costs.
0dYou have the thing.
• Ensure that it is available for you.
This list of risks is far from complete but has been developed using successes and horror stories
involving part identification and purchasing. Aside from the basic factors, there are other variables
(Fig. 6.18). For example, if a design is complex, there is more chance that a supplier will encounter
problems that could change the cost, delivery date, or deliverable specifications.
Risk.
Delivery
time.
Complexity.
Quantity.
Design
factor.
FIGURE 6.18
Supplier risks.
6.11 Procurement and purchasing 237
Junior designers will often think of suppliers idealistically. Seasoned designers know that suppliers
try their best but make mistakes and have problems too. If you count on a supplier to deliver parts on
schedule, as ordered, you will be disappointed when you can least afford it. Some of the unexpected
issues to anticipate when selecting purchased parts are:
• A standard item, such as an integrated circuit, motor, or gear set, is out of stock or back-ordered.
• Items are lost or damaged in shipping.
• The items shipped do not match the specifications.
• Rare items are promised but then removed from stock and production.
PROBLEMS
6.38 Assume your company uses a current-generation part that has reasonable costs and average
performance. A new component would offer excellent performance at a lower cost. What risks
should you anticipate with the newer component?
6.39 Using a single supplier provides the benefits of simplified ordering. What are the risks of using a
single supplier?
6.40 Mini-case: Under pressure
A student design team was chosen to construct a pressure vessel that would need to withstand a
complex load case and deflect in a very specific way. The vessel was designed to deflect appropriately
while meeting the standard engineering codes. As a pressure vessel it had to be constructed by a
licensed welder, so it was sent to a local fabricator. The fabricator constructed the vessel but had to
substitute a thicker end cap, a normal and safe practice. The change was not visible, but it was noted
on the welding certification documents. The fabricator delivered the vessel and documents to the team.
The team had been proactive, and the pressure vessel, was received 4 weeks ahead of schedule. The
team accepted the delivery and signed off, and the fabricator was paid. The team focused on other
courses and waited for the other components to arrive. By the time all of the parts had arrived, the proj-
ect was back to the original schedule. The students completed the build phase of the project and began
testing.
The tests did not go well because the pressure vessel was not deflecting enough. Debugging
stretched well beyond the allotted time, and the project that was weeks ahead of schedule was now
weeks behind. Eventually, in frustration, they began to suspect the pressure vessel. They called the
welding fabricator and eventually determined that the end cap was thicker than the one they had spec-
ified. The fabricator refused to correct the work on the pressure vessel, because it was accepted with
the certification documents showing the changes. The students checked the paperwork and did see the
substitution. Having exhausted the funds, the project was completed unsatisfactorily.
The project provided a number of valuable lessons including (1) verify parts when they arrive, (2)
check the paperwork, (3) when ahead of schedule do not slow down, (4) do not assume anything is
correct, and (5) special parts carry more risk. Moreover, it verified that spending time on detailed re-
view is much more efficient than debugging.
Outline a part acceptance procedure the team could have used to detect the problem.
238 CHAPTER 6 Decision-making
Risk.
PROBLEMS
6.41 Is it reasonable to go from a rough concept to a sellable product in one step? How and/or why?
6.42 The cost and schedule risks should decrease as a project progresses. The two factors are the
amount of work remaining and the number of decisions. What happens when something un-
expected occurs?
6.43 A project manager must be aware of the risk in a project. What should the manager do if the risk
is increasing?
Risk.
Competition with
other projects.
Employee
loss.
Available
skills.
Time.
FIGURE 6.20
Variations in project labor risks.
240 CHAPTER 6 Decision-making
Freeform creative.
Detail oriented.
People oriented.
Leader.
Innovator.
FIGURE 6.21
Recognizing individual employee contributions.
Some risks for staffing are shown in the following list. It is expected that multiple risk factors will
be identified for each person on the project. As always, deal with the highest risks first and, when
possible, use backups to reduce overall risk. Sometimes this will mean hiring or training proactively
for critical staff skills:
5dNobody can do the job.
5dThe workplace is dangerous.
5dKey personnel have an impending personal issue.
5dThere is open animosity and disagreement.
5dThe project is very remote or dangerous.
4dOnly one person can do a job and is overbooked.
4dThe job can be done only with training or education.
4dA union is about to go on strike.
4dThe team is larger; for example, 20 reporting to one person.
4dPeople are overcommitted.
3dThe workplace is hazardous or remote.
3dOnly one person can do a job.
3dAll of the people are working at full capacity.
3dThere is a union with many work issue grievances.
3dKey personnel have ongoing family issues.
3dThere are occasional disagreements and unresolved issues.
3dThere are labor issues: unions, morale, turnover.
3dIt is the first time the team has worked together.
3dThe project is conducted partially off-site.
6.14 Organization 241
PROBLEMS
6.44 Can a leader be a detail-oriented innovator?
6.45 Assume a large company does an audit of the design department and finds that 19 primarily
identify themselves as leaders, but only one identifies himself as people oriented. What would
you suggest as hiring priorities?
6.46 List five items that might change the work a team is doing. Student examples are fine here.
6.47 List five ways to reduce staffing risks for a project.
6.48 Some industries have gone through phases of outsourcing for various reasons. Use the reduction
in risk numbers to explain why:
(a) After a strike a company closes a division and moves the work to a nonunion supplier.
(b) A consulting firm is hired at twice the labor rate to do a critical design task.
6.14 Organization
Politics, personalities, people, and priorities are all factors that can have an impact on a project. Even
in the greatest design company these will be issues. A good situation is a stable and healthy organiza-
tion where everybody works as a team with common goals. A poor situation is a company where senior
management uses worry about job stability to promote evolving competition built on turf and person-
ality wars. In practice, an organization is a collection of people and there is a mix of all of these issues.
Go through the list and consider issues on a regular basis. If there are some higher risks, deal with those
before they become problems:
5dA change in ownership or senior management team.
5dThere are no resources or space for the project.
5dPeople are unaware of the objectives and do not have any authority.
5dThe project type is completely new to the organization.
5d“Turf wars” stop many projects.
5dUpper-level managers have no vision or control.
4dThere are many conflicting personal agendas.
4dThe project goals keep shifting.
4dThere are complex standards and regulations.
4dUpper-level managers change goals often.
3dMicromanaging is occurring.
242 CHAPTER 6 Decision-making
PROBLEM
6.49 What are the risk numbers for the following cases?
(a) A manager attends a meeting with a project team and demands a change.
(b) Employees meet an hour a day with the boss to receive work instructions.
(c) The entire management of a company division is fired.
(d) A supervisor books meetings in the afternoon because another supervisor cannot attend.
(e) An employee fills in for a project manager with a family emergency.
6.15 External
Outside of the company there are a number of issues that you may not be able to resolve, including
those shown in the following list. However, recognizing these provides a basis for planning. For
example, weather issues can be handled with disaster plans; for new legal issues, consultants can be
hired; for infrastructure systems, backup generators and water towers can be used:
5dWeather: hurricanes, tsunamis
5dMajor earthquakes
5dLegal: the project outcome may be outlawed or restricted
5dCustomer: does not understand the project outcomes or project process
4dWeather: tornadoes, floods
4dLegal requirements for the project are changing
3dWeather: blizzards, sandstorms
3dMinor earthquakes
3dLegal: the laws and regulations for the project are extensive
3dCustomer: aware of the project goals and process but not involved in the process
2dInfrastructure: frequent power and water losses
1dCustomer: is knowledgeable and actively engaged in the project
6.16 Risk analysis 243
PROBLEMS
6.50 The European Union harmonized standards across many countries. How would this affect the
external risk score?
6.51 Mini-case: Cascading failures
Japan is considered a very stable country that boasts many advanced manufacturing facilities and
produces almost a tenth of the world’s wealth. However, when the risks of Japan are rated objectively,
they have a number of concerns. These risks were profoundly realized in 2011, when a magnitude 9.8
earthquake, which produced a tsunami, caused a major nuclear disaster and major electricity shortages.
Many people were injured or killed and many industries suffered devastating setbacks. A lapse in the
global supply chain left a number of industries starved for components and products as Japan recov-
ered. IHS Automotive was one of the companies affected. One of its products, an airflow sensor, was
used in 60% of the global automotive production. When the factory was closed for repairs, the world’s
automotive industry slowed dramatically.
The global supply-chain management community took note. The event was a reminder that even
very stable companies have risks. And, it served as a reminder to spread the risk over multiple sup-
pliers, in multiple countries.
Could IHS Automotive decrease its supply-chain risk by adding earthquake and power loss protec-
tion? Are there other strategies they could have used?
priority list would be (1) new design type, (2) power supply, (3) union issues. A good manager will
address more than one of these at a time, but given a choice the highest priority comes first:
Frequency
5dWill happen many times during the project (>95)
4dOccurs often (>80)
3dHappens half the time (50)
2dSometimes happens (<20)
1dRarely happens (<5)
0dWill not happen
Severity
5dCatastrophic: loss of life, major equipment damage, project terminated
4dSerious: injury to personnel, loss of significant equipment, or the project may fail
3dMajor: a large change in the plan, schedule, or budget
2dMinor: some loss of time or minor expenses
1dNegligible: inconvenient
0dNo negative effects
PROBLEMS
6.52 Are there any risk factors that should not appear in a risk assessment table?
6.53 Prepare a safety risk assessment score for boiling water in a microwave oven.
6.54 How can a total assessment score be decreased?
6.55 Construct a business risk assessment table for an inventor with a working prototype of a toilet
seat lifter but who has not found a manufacturer or retailer willing to buy the product. Make
assumptions as necessary.
Component A
(first choice).
Testing. Go to backup
Or
component?
System. And Subassembly. Print Component B
component. (second
choice).
Assembly. And
FIGURE 6.22
Design decision tree for dependencies and risk.
The basic 0 to 5 scores discussed before can be used to assign risks to the lowest levels of the
design. These can then be combined from the lowest levels to the highest to calculate overall design
scores. The first step is shown in Fig. 6.23 in which the risks for each block are written. Please note that
at this point the process becomes abstract and the details of the design can be temporarily ignored dur-
ing analysis, simplifying the process.
The next step is to combine the risk scores as shown in Fig. 6.24. Where there are “Or” alternatives
we select the lowest risk, a simplistic approach. For sequential risks we simply add these. For parallel
“And” risks, the values are added. As already stated, it is possible to do a statistically valid analysis, but
this method will expose opportunities to eliminate risk quickly. And, as the design work progresses, the
overall design score will be reduced quickly.
The value of this tool is to drive the decision-making process. Some of the key strategies are out-
lined in the following list. It is worth considering that during the conceptual stage of the design it is
acceptable (but not desirable) to have scores of 4 or 5, but the objective of the design work is to reduce
risk to a 3 before moving to detailed design. In detailed design the options should be reduced to a 2, and
eventually a 1 or 0:
• Develop alternatives: When risks are high (say a 3, 4, or 5), alternatives should be developed. If two
alternative design options have a 50% chance of failure by themselves, they will have a 25%
chance of failure when used as primary and backup.
Risk = 2
FIGURE 6.23
A risk is assigned to each of the main design parts.
246 CHAPTER 6 Decision-making
TRisk = 2
Risk = 2 +
2 + 15 And Risk = 5
TRisk
= 19 Or
TRisk TRisk = min(3, 5)
TRisk =1+6=7 =3+3=6 =3
=1+7+7 Risk = 3
And
= 15 TRisk TRisk
Risk = 3
=2+5=7 =2+3=5
FIGURE 6.24
A risk is assigned to each of the main design parts.
PROBLEMS
6.56 If design plan A has a 75% chance of working and the backup plan has a 75% chance of working,
what is the combined chance of a successful project?
6.57 A design relies on two concepts that must work for the design to succeed. If they both have a 75%
chance of working, what is the overall chance of success?
6.58 A design has two major parts: component A has a risk of 1 and component B has a risk of 3. If
component B fails there is an alternate component C with a better risk score of 2. (Note: Even
though C is safer it may not be a better technical choice.)
(a) Construct a design decision tree.
(b) Find the overall design score using the risk numbers.
6.18 Risk reduction with design alternatives 247
6.59 Over the life of a project the risk scores will decrease. Does this mean that the overall risk will
also decrease?
6.60 Every project has tasks with higher risk. Two strategies include (a) work on the higher risks first
or (b) do the small tasks first to leave time for the risky tasks. List advantages and disadvantages
for each.
6.61 Assume you are part of a team developing antigravity boots. The team realizes that the project
carries a level of risk, and decides to use two strategies to reduce overall risk. Which two
strategies should be used?
PROBLEM
6.62 After a design review the project team unanimously selects a hardware-based approach that will
probably take 10 weeks and has an 80% chance of completion. The backup option is a software-
based approach that will take 2 weeks and has a 60% chance of success. Calculate a mean time
estimate for the task.
Where,
T = T + ( 1 – P )T + ( 1 – P ) ( 1 – P )T + … eqn. 5.1
D 1 1 2 1 2 3
FIGURE 6.25
Assessing decisions.
248 CHAPTER 6 Decision-making
A 10 15 50%
B 40 13 70%
C 50 11 75%
Decision A, B, then C
FIGURE 6.26
Example calculations for minimizing time and cost when options can fail.
Communicate Communicate Mission and vision (board, CEO, etc) - change conservatively.
assessment. planning.
Goals and objectives (upper management) - change
yearly.
Plans (middle management and groups) -
change monthly.
Actions (individuals and small groups) -
change often.
FIGURE 6.27
The planning pyramid (hierarchy).
250 CHAPTER 6 Decision-making
Communicate
planning. Mission and vision (board, CEO, etc.) - change
conservatively.
The SMART approach is used for goal development. Each goal is developed to satisfy the five
criteria. A specific goal will clarify what is to be done and reduce confusion. Measurements are
very important for evaluating progress. Unachievable goals will result in frustration. Irrelevant goals
will be completed poorly, or not completed. If a goal is not trackable you have no idea if there is prog-
ress or if it will ever be reached.
SdSpecific
MdMeasurable
AdAchievable
RdRelevant
TdTrackable
Within a design project the plans should include milestones and objectives for tasks. At the end of
the project there should be a deliverable that supports a corporate goal, an objective, or the mission.
Fig. 6.29 shows how a plan is broken down into objectives.
Deliverable.
Plan(s)
PROBLEMS
6.63 How do strategies guide decisions?
6.64 List three reasonable objectives and three reasonable strategies if you are running an ice cream
stand.
6.65 Locate a statement of values, vision, and mission for Siemens.
6.66 Assume you are developing a plan for building a simple cheese sandwich. You have chosen the
goals of (a) materials collected, (b) surface prepared, (c) sandwich assembled, and
(d) workspace clean.
(a) Revise the goals using the SMART criteria.
(b) Add reasonable objectives to each of the goals.
Action.
FIGURE 6.30
The large picture of strategy.
252 CHAPTER 6 Decision-making
changes, research, predictions, customer loyalty, and customer preferences. At a minimum these issues
need to be itemized and prioritized. Some helpful questions include:
• How have outcomes been measured in the past at the company and elsewhere?
• What are the major areas of growth and decline?
• What have been our strengths and weaknesses?
• What has changed recently?
• How have we changed?
• Are there any strengths or weaknesses tied to location, market, competitors, etc.?
• Are our expectations reasonable? What are their type and scale?
• How does our business operation differ from our competitors?
• Is the organization built around the mission?
• Does everything support adding value?
• What is the company approach: innovation, commodity, or other?
• What should the next product be?
• What can we do?
• What do we want to do?
• What is good for the company?
• Are bad decisions encouraged by misapplication or misunderstanding of metrics?
A direct method to capture a corporate position is strengths, weaknesses, opportunities, and threats
(SWOT) analysis. This is normally done using groups of people from all parts and levels of the com-
pany. A set of key points is developed for the SWOT. After this is complete, the group can use the key
points to develop new strategies for the company. These should support changes to the vision and
mission statements. The following list is a very brief example of a SWOT analysis for a software
company:
• Strengths
• good at fabrication and testing
• good software design
• Weaknesses
• few solid customers
• only one hardware designer
• Opportunities
• underserved product markets
• there is excess software design and production capacity
• Threats
• there are alternative technologies we don’t use
• the cash reserves are very low
After the initial SWOT analysis the team works toward a new corporate strategy. Two possible stra-
tegies are listed as follows that show options that do, and do not, include electronic hardware design. A
rash decision could be made but it is better to spend time and consider the implications of both. It is
hoped that the outcome is something that receives enthusiastic support from all:
• Strategy A: Be the best designer of embedded system software
• Strategy B: Provide turnkey hardware and software-embedded solutions
6.20 Assessment and planning 253
The diagram in Fig. 6.31 shows some possible approaches to dealing with SWOT outcomes. Obvi-
ously the goal is to keep the company financially healthy and avoid risk. Although it is obvious,
manage the threats and weaknesses, and build on the strengths and opportunities.
Creativity is an important part of the planning process that is difficult to organize. Some plan steps
will be obvious from the assessments. Other plan steps will be found by combining ideas. Don’t forget
to “borrow” good ideas from other businesses. Occasionally the process will require some creativity.
The following list offers some thought-provoking ideas to assist the process:
• Find low-hanging fruit.
• Don’t take on too many jobs.
• Do what you do best.
• Focus on what you have, instead of new opportunities.
• The best way to predict the future is with the past.
• Try not to be everything to everybody.
• Focus is everything.
• Chicken or egg: Pick a point and start.
• Emotion will keep you on a path much longer than necessary.
• Using more steps and parts adds more chances of failure (i.e., complexity).
PROBLEMS
6.67 How is assessment related to the quote, “Those who cannot remember the past are condemned to
repeat it” (George Santayana)?
Strength
Pursue profit.
Manage risk.
Threat Opportunity
Spend resources
to develop
strengths.
Avoid risk and loss.
FIGURE 6.31
Dealing with the SWOT (strengths, weaknesses, opportunities, and threats) categories.
254 CHAPTER 6 Decision-making
6.68 Consider the commercial space industry. In 2012, it included SpaceX and Virgin Galactic of-
fering orbital payloads and high-altitude flights, respectively. Commercial interests are now
considering asteroid mining and lunar trips. List 10 assessment points for the current com-
mercial space industries business opportunities.
6.69 Develop a SWOT chart for a high school student deciding to apply for a job at a fast-food
restaurant.
6.70 A company has been writing software to control clothes washing machines. There have been
some delays and bugs that prompted a discussion about finding an outside software developer.
Using reasonable assumptions, develop a SWOT analysis for the decision.
6.71 What are the major categories of project risks?
6.72 Develop a risk analysis for a technology product that has been announced, but does not have a
scheduled release date.
Further reading
Baxter, M., 1995. Product Design; Practical Methods for the Systematic Development of New Products. Chapman
and Hall.
Bennett, F.L., 2003. The Management of Construction: A Project Life Cycle Approach. Butterworth- Heinemann.
Bryan, W.J. (Ed.), 1996. Management Skills Handbook; A Practical, Comprehensive Guide to Management.
American Society of Mechanical Engineers, Region V.
Cagle, R.B., 2003. Blueprint for Project RecoverydA Project Management Guide. AMCON Books.
Charvat, J., 2002. Project Management Nation: Tools, Techniques, and Goals for the New and Practicing IT Proj-
ect Manager. Wiley.
Davidson, J., 2000. 10 Minute Guide to Project Management. Alpha.
Dhillon, B.S., 1996. Engineering Design; A Modern Approach. Irwin.
Fioravanti, F., 2006. Skills for Managing Rapidly Changing IT Projects. IRM Press.
Gido, J., Clements, J.P., 2003. Successful Project Management, second ed. Thompson South- Western.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, fifth ed. Sybex.
Heerkens, G.R., 2002. Project Management. McGraw-Hill.
Kerzner, H., 2000. Applied Project Management: Best Practices on Implementation. John Wiley and Sons.
Lewis, J.P., 1995. Fundamentals of Project Management. AMACON.
Marchewka, J.T., 2002. Information Technology Project Management: Providing Measurable Organizational
Value. Wiley.
McCormack, M., 1984. What They Don’t Teach You at Harvard Business School. Bantam.
Portney, S.E., 2007. Project Management for Dummies, second ed. Wiley.
Rothman, J., 2007. Manage It! Your Guide to Modern Pragmatic Project Management. The Pragmatic Bookshelf.
Salliers, R.D., Leidner, D.E., 2003. Strategic Information Management: Challenges and Strategies in Managing
Information Systems. Butterworth-Heinemann.
Tinnirello, P.C., 2002. New Directions in Project Management. CRC Press.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
Verzuh, E., 2003. The Portable MBA in Project Management. Wiley.
Verzuh, E., 2005. The Fast Forward MBA in Project Management, second ed. John Wiley and Sons.
Wysocki, R.K., 2004. Project Management Process Improvement. Artech House.
CHAPTER
Finance, budgets,
purchasing, and bidding
7
7.1 Introduction
Professionals buy for needs, not wants.
Money, or cash, is a social contract for exchanging agreed values, but by itself the paper has no actual
worth. Buying and selling involve trading money for a good or service. The monetary value of a prod-
uct is subjective and includes factors such as material costs, labor expenses, sentiment, risk, taxes,
functions, desperation, supply, reward, and so on. The strategic value of money is that it is “liquid”
and can be conveniently traded for goods and services. To get cash one must have a thing that some-
body else wants enough to give away their money.
Manufacturers and service companies use commercial expertise to combine other goods and ser-
vices to create something with more value. After each sale the profit is the difference between the
money received and the money spent. Profits can be used for things such as adding new commercial
capabilities, taxes, personal rewards, philanthropy, and paying debts. A world-class company will
maximize a sales price, minimize production costs, and use the profits wisely so that they will be
able to continue producing.
Directors
Financial decisions generally follow a process of recommendation and approval. Projects begin
with a recommendation of work and a budget (Fig. 7.1). If approved, the accounting department
will track the work and give a regular report for the budget items and overall adherence. At an absolute
minimum this is done yearly, but every quarter or month is more common. Computer-based accounting
systems also allow more frequent but less accurate tracking. A budget is often subdivided into different
expense categories, including materials, goods, services, travel, and labor for the project. As purchases
are made, they are sorted into different budget categories. The difference between the planned and the
actual expenses is called a variance. The regular financial reports generated by the accounting depart-
ment include expenses, revenue, liabilities, and assets. Sometimes these reports will result in a change
in project priorities and possible cancelation of projects.
7.2.1 Accounting
Fig. 7.2 shows a simplified financial model of a company. The bold arrows indicate money flow and the
thinner arrows represent the flow of goods and services. Corporate assets are a combination of cash the
company has, cash the company will collect, and the value of items it owns. Liabilities are what
the company owes in terms of cash and items. The profit or net assets are the difference between
the assets and the liabilities. When a company starts, and over time, it takes money from people, banks,
stockholders, and others (“I” on the figure).
This increases the assets and liabilities but does not affect the profit. However, the company uses
these assets so that it may buy components, combine them into more valuable goods, and then sell
them. AR (accounts receivable) and AP (accounts payable) exchange goods for cash with suppliers
and customers. Inventory is the collection of goods that are waiting to be sold.
From an engineering perspective our role is to maximize income while minimizing expenses. The
main source of income is AR. There are many expenses, including payroll and AP, for the parts, ma-
terials, and equipment we use. With careful design and manufacturing we can reduce those costs, as
well as inventory, waste, scrap, and operating expenses.
When dealing with senior management and other departments, keep in mind that this is how they
see the company. Given the number of financial expenditures driven by engineering decisions, it is
easy to understand how engineering can be easily associated with the liabilities. Many problems
can be overcome by emphasizing that the projects add to the value of goods and services produced
by the company and, as a result, increase the AR.
7.3 Value 257
Suppliers
Accounts Payable (AP) Goods/Services
- Products
Money owed to suppliers - Services
- Materials
- Equipment
- Property
- Rentals
- etc.
Corporation Assets
- Cash
- Inventory
- Accounts Receivable
- Capital Equipment
Investments/Loans/Equity (I) Operating Expenses (O)
- Facilities
Profits and Dividends (D)
Payroll (W) - wages, benefits
Corporation Liabilities Expenses (T) - taxes, fees, etc.
- Accounts Payable
Losses and Depreciation (L)
- Investments/Loans/
Equity
Customers
FIGURE 7.2
The flow of goods and money in a company.
PROBLEMS
7.1 Write an equation for cash flow in a business in which total cash equals zero.
7.2 Why are goods and services not assigned a cash value?
7.3 Value
Value is about perception, even with money. As designers and manufacturers, we are tasked with
combining the value of many small things into something with higher value. As such, we need to
be able to look at things for their value, not just the cost. Fig. 7.3 shows a simplistic scale for ranking
value that is based on manufacturing perspectives. Determining the attributes of value for any
258 CHAPTER 7 Finance, budgets, purchasing, and bidding
Attribute
Negative Neutral Positive
value. value.
FIGURE 7.3
What is the value of a resource?
individual or business is a mix of understood and intangible factors. Each factor will have a positive or
negative influence on the overall value. For example, a book with more topics might have more value,
but a book with thousands of pages might be negative. Value is often easily related to finished goods,
inventory, knowledge, existing capabilities, raw materials, equipment, customer lists, demand, and
facilities. On the other hand, it can be difficult to assign value to intangible assets such as unproven
concepts, goodwill, reputation, loyalty, new capabilities, and so on.
In general, money is the best resource in a stable, healthy economy. It is referred to as liquid
capital because it can be easily converted into many resources or services from almost every sector
of the economy. However, somebody with specific products must find specific buyers for their
goods or services, thus constraining them to a very small part of the economy. The disadvantage
of money, or liquid capital, is that it is constantly losing value because of inflation. So, the trick
is to keep enough liquid capital to do what is needed at any point in time. The cash that is not
needed is best placed in investments or activities that grow in value. Value-added activities in
manufacturing focus on buying materials and combining them into something with a higher value.
The purpose of budgets is to plan for the amount of cash needed, so that the rest can be invested
when not needed.
Resources can be used as a generic term for value that is in a form other than money. These
items can be directly converted to cash or can help increase the value of other items. A final product
is a good resource because it can be sold and the value is translated into money. Something product
specific, such as a solder mask or injection mold, is a much less liquid resource, but is still a
resource, used to make circuit boards or shape plastic into usable parts. In designs and project pro-
posals it is easier to justify resources that can be liquidated. This makes a strong case for simpler
designs with fewer special parts and manufacturing steps. Addressing the issue of liquidity for larger
projects will help managers assess the overall value of the project. Some examples of resources are
as follows:
High liquidity
• Equipment
• Facilities
• Materials
7.3 Value 259
Medium liquidity
• Business knowledgedfinance, management, marketing, accounting
• Skilled labor
• Business systems, including information technology
• Intellectual property, including trade secrets and patents
• Technical expertise
• Design and testing equipment and facilities
Low liquidity (single-design projects)
• Production tooling
• Reputation
• Specialized parts
• Unfinished goods inventory
The value of a product is a combination of production costs and market factors determined by
marketing and sales departments. For a successful product, these two elements are essential in forming
the needs and customer specifications. If these groups do not work together, the result will often be a
product that does not satisfy customer needs and is worthless. The production cost of the product rep-
resents all of the materials used in construction, production equipment, production labor, technical
costs, shipping, management overhead, and much more:
Common customer values
• Understanding of use, key features, and clear functions
• Low cost overall relative to similar products
• A physical item, as opposed to software
• Brand recognition that provides trust, loyalty, status, etc.
• Emotional association with the product types, including personal history and social pressures
• Longevity, ruggedness, and the cost of replacement
• Urgency and desperation
• Early-to-market value for designs or features
• Novel or new designs
Development and production costs, from design and manufacturing
• Labor and related design expenses
• Acquiring new knowledge and expertise
• Short-term initial design decisions set overall design cost
• Long term, the cost of components and production is reduced
• Production, materials, parts, overhead, distribution, sales, profit
• Use of existing and underutilized resources
A few strategic items for resource planning are shown in the following list. Most of these are rele-
vant when working with departments outside design and production groups. One particular concept
that plagues many junior engineers and executives is sunk cost. Essentially, they consider money
that has been spent as if it is still part of the decision-making process. Consider the design of a servo
system. A hydraulic design has been underway for 15 weeks, and 4 more weeks are required to
260 CHAPTER 7 Finance, budgets, purchasing, and bidding
complete the design. A senior engineer found a new design using an electric motor that needs only
2 weeks for the total design. Which design should be used? Many would see the 15 weeks as an in-
vestment and choose to see it to completion. However, the correct course of action is to ignore the
15 weeks as sunk costs, and focus on the 2-week versus 4-week choice:
• Abundance versus scarcity: If a needed resource is difficult to replace, the cost will go up. In
business terms, you want to use resources that are very plentiful. On the other hand, if your product
is abundant in the marketplace, the cost will drop.
• Tangible versus intangible: The tangible value of a resource is preferred. Tangible resources
include cash value or a material used to make a product. Intangible values are much harder to
quantify and may never have a benefit. Intangible values include goodwill, image, or new
opportunities.
• Goodwill: Goodwill is important in business, but make sure that everybody benefits, including you.
Do not use goodwill to justify acceptance of a project at a loss.
• Free: If you give something for free, people will see it as worthless. Maintain the value of the
product and brand. Many companies will hold the base price firm and negotiate using additional
value goods and services at a discount.
• Prospect theory: The same value broken into smaller parts enhances consumer value. A single
rebate of $120 per year will be valued less than $10 per month for a year.
• Liquidity: Apply a financial penalty to resources that are difficult to liquidate. If a project fails, you
want to be able to sell the resources and move on to another project.
• Sunk costs: Money and resources that have been spent are gone. Do not make decisions based on
money that has been spent, only the money and resources still needed.
• Depreciation: Over time all resources lose value because of tax laws, degradation, obsolescence,
etc. If a resource is not needed, delay the purchase to save the money for other purposes. Don’t buy
a new desk if you can make the same amount of income with an old one.
• Maintenance: Some resources depreciate less if maintained. Base decisions for maintenance on a
costebenefit ratio.
• Opportunity cost: Once resources are allocated they are not available for new opportunities that
arise. This should be considered a financial penalty.
• Brand value: A brand name takes time and money to develop and maintain. A brand loses value
when it is used for products with different customer specifications or radically different design
approaches.
PROBLEMS
7.3 A customer asks for a discount on a product in exchange for loyalty in future business. Discuss
the implications in terms of real and tangible values.
7.4 Two options in sales comprise reducing the cost of a product or keeping the price fixed but
adding other goods and services. What is the advantage of each?
7.5 What assets are liquid?
7.4 Design and product costs 261
7.6 Depreciation encourages faster decisions to reduce cost, while opportunity cost encourages
waiting for higher benefits. Put this in an equation form.
7.7 A cell phone service provider has decided to offer a rebate incentive of $100 to attract new
customers. Is it better to offer the $100 rebate immediately or divide it into a rebate of $10 for
10 months.
7.8 Why do monopolies reduce the supply of product?
7.9 Give five examples of methods to add consumer value to a computer game without changing the
software.
7.10 You open the company safe to find $100 worth of gold and $105 in cash. Which is worth more?
Explain your answer.
Raw materials.
35% of cost
Cost added.
Manufacturing.
Labor + packaging
Returned by customer.
FIGURE 7.4
The cost of goods over the product life cycle.
262 CHAPTER 7 Finance, budgets, purchasing, and bidding
Storage as stock.
Material handling.
Inventory.
Shipping.
FIGURE 7.5
Adding cost in production.
Diminishing value
Profitable
Value
Overall cost
Simple design
cost
Simple
value to
consumer
Committed final
production cost
Early to market
value
Time
FIGURE 7.6
An example of incremental cost of design per part.
7.4 Design and product costs 263
certain point, the design is simply not ready for market because (1) it will cost too much to produce,
(2) many technical problems remain, and (3) it is lacking many features the customers want. However,
a product that enters a market sooner can have a novelty advantage. Early in the design process, the
technical decisions are very far reaching and valuable. With each generation of the product, the design
matures, and the changes decrease and eventually become fine-tuning and optimizing.
Design activity may add value that the consumer is not willing to pay for. At the upper extreme of
design work, there is so much design activity that there are diminishing returns because (1) the cost of
design continues to increase, (2) the design work is focusing on features that many customers don’t
understand or want, (3) most of the production and material savings have been realized, and (4) similar
products have already captured part of the market. A good manager will recognize when all of the
“low-hanging fruit” in the design process is gone and resist unnecessary refinements. (Note: The
design activities should continue until all specifications are met.) The key for a new design is to
find the right balance to stop designing and start making. Sales-oriented businesses tend to rush the
design process to get more new products on the market. Technically oriented companies tend to pro-
long the design process, to achieve precision.
Use quality, not precision, to decide when the design is complete.
The target market has an impact on the design approach, as seen in Fig. 7.7. A project to produce a single
machine may use very expensive components to reduce development costs and risks. Projects for high-
volume production should use more design time, to reduce component and manufacturing costs.
The activity of design creates a dilemma for project teams because it appears to add to the overall
project time. However, a suitable amount of planning can reduce careless mistakes and surprises that
could result in costly backtracking and waste. Fig. 7.8 illustrates two possible project approaches. In
the “quality” approach, the team spends time planning the process before committing to any design
decisions. Their efforts are effective, but superficially they seem to be falling behind. The other
team quickly begins to order parts, makes design decisions, and shows apparent progress. As the
design moves forward they discover that some components are not compatible, requiring additional
design time. Then they discover that there was a misunderstanding about the customer needs. These
and a few other setbacks slow the design process, and eventually debugging and building stretch
out, as problems are identified and fixed.
If you kick a dead racehorse long enough it will cross the finish line.
Another argument in favor of extended planning is shown in Fig. 7.9. When money is actively being
spent there is apparent progress, so there is pressure to move forward and begin spending money
sooner. However, most of the eventual budget is set in the very early stages of design. Once the essen-
tial components and processes are set, the remainder of the design components will not vary much.
Therefore, additional planning time at the beginning of the design can result in subsequent cost savings
in the build and test phases of the project. This is more critical when designing for medium- to large-
scale production.
264 CHAPTER 7 Finance, budgets, purchasing, and bidding
Total cost.
Material cost.
Development
costs.
Labor costs.
Overhead.
Tool cost.
Number of
units and time.
FIGURE 7.7
Production quantity cost reduction over time and quantity.
PROBLEMS
7.11 Suppliers and customers place different values on products. What value does shipping add for the
customer and supplier?
7.12 Assume a company normally plans for a maximum variation of þ5 each month. The finance
office compiles the budgets to find the projected expenses. If the projected expenses are $10,000
for November, then $10,500 is kept in the bank account. Any remaining cash is invested to gain
interest. Higher interest rates are available when the money is locked into bonds for a month or
longer. If the expenses exceed the variance, then the business must borrow the extra money at a
financial loss. If the budgets are below projections the extra money does not earn interest. Given
this scenario, should a budget manager be rewarded for always being below budget?
7.13 Describe the trade-offs between longer and shorter design times. Draw a graph that relates
manufacturing costs (y axis) to the design duration (x axis).
7.14 Is a low cash flow at the beginning of a project a sign of trouble?
7.5 Project costs 265
Product Product
costs. Costs shipments
committed. begin.
Money spent.
Time.
FIGURE 7.9
Actual project expenses and the estimated cost per production unit.
7.15 The materials for a new computer cost $200. What is a reasonable consumer price range?
Consider all of the associated costs.
7.16 What is the cost of rushing through the design process?
7.17 Explain why a longer design stage is valuable when producing millions of products.
FIGURE 7.10
An example of labor cost estimation.
7.5 Project costs 267
A bill of materials (BOM) lists all of the parts required to produce or assemble some other device
(Fig. 7.12) (see Resource 7.1). This has more parts than those listed in a budget because some of the
parts will be work-in-process components. In other words, the original material has been worked on to
produce new parts, but no purchase has been involved. A BOM is normally found on assembly draw-
ings. Detailed budgets list all major components, minor components, prices, and quantities. A well-
constructed budget should also list the catalog numbers, source/supplier, and status (e.g., not ordered,
received, due 2 weeks, late 1 week). Consumables, such as bolts and wires, are normally listed under a
“miscellaneous” heading. However, all other components should be listed and prices provided. If the
components have been drawn from the engineering inventory, similar devices can be identified from
catalogs, and those prices may be used.
Resource 7.1 A budget and BOM worksheet are included on this book’s website: https://sites.
google.com/site/engineeringdesignprojects/home/content/resources/budgetworkshee.
The true cost of any item is greater than the purchase price. This includes direct costs such as ship-
ping, shipping insurance, customs duties, internal labor for handling, labor to install equipment, and so
FIGURE 7.11
Cash flow projection and report.
FIGURE 7.12
A simple materials list.
268 CHAPTER 7 Finance, budgets, purchasing, and bidding
on. Indirect costs include the space for storage, internal labor for storage, internal labor for restocking
supplies, purchasing agents, accounting payments, initial time to order and track, and so on. When all
of these are considered, a $10 part may need a $20 courier service, 1/2 h of accounting to pay the bill,
and 1/2 h of receiving and delivery to an office. The final direct and indirect costs could easily become
$60. A business-minded engineer considers these costs and tries to minimize them through careful
planning and bulk ordering.
A project budget must be estimated before a project has begun. Three common approaches are out-
lined in the following list. An estimator with experience may be able to draw on knowledge of similar
projects to identify required items and values; this is known as speculation. In top-down budget plan-
ning, the project is broken into stages and major components and then iteratively refined down to in-
dividual components. In bottom-up design, the key components are identified and then combined
(rolled up) into larger budget items. Labor is a budget item for all stages of the project, and time es-
timates will be required. For product designs, the budget may also have separate prototyping and pro-
duction estimates. An effective budget process will use a combination of all three of the approaches.
The bottom-up approach will be most valuable when the material costs of a project are relatively high.
When the component costs are low but the labor/development costs are high, the top-down approach
will be more valuable:
• Top-down (parametric) budgeting: Get estimates from other divisions and managers and
then augment with organization costs.
• Bottom-up (roll-up) budgeting: Get piece lists from designers and then augment with
organization costs.
• Speculation: Use history and knowledge of other jobs to estimate costs based on the
work breakdown structure.
Eventually the budget must be compiled into a single number and cash flow projection. The budget
value will be used to prepare a customer quote or an internal project proposal. In both cases, a review is
required to make sure there is a clear financial benefit. When a budget contains only direct parts costs
and paid labor costs, it requires more assumption and estimates by managers. By adding more financial
considerations, the budget is more likely to receive a positive review. The following list describes some
of the issues that influence budget decisions. The best budgets and proposals will show a clear profit for
the company at the end of the project:
• Some estimates of best-case and worst-case outcomes are very helpful, even if the worst case
will result in a loss.
• Some managers will always provide less budget money than requested. This often happens
when overestimates are common.
• Some managers will use budgets as maximum spending limits.
• In long-term budgets, money is allotted by time period. When a time period such as a month,
quarter, or year is complete, the account may be closed and the money is returned to the corporate
pool. This can be a problem if a large purchase is delayed to another budget period, when the
money is not available.
• Contingency planning may allow special and justified requests that can exceed the budget. Con-
tingency money is normally limited, so it is more difficult to convince a manager to use it.
• Some companies spend conservatively, leaving budget surpluses at the end of a month/quarter/year
so that the money is not spent. Often this results in rushed purchases to avoid losing the money.
7.5 Project costs 269
• A manager will look for a well-prepared budget or quote that includes project cost or
quote ¼ material costs D labor costs D overhead D profit (return on investment [ROI]) D risk
costs D opportunity cost.
Once a budget is approved and the project begins, the expenses are tracked and compared with the
budget. If the variance between projected budget and actual expenses is too large, positive or negative,
the project may be reviewed. If the expenses are well below the budget, a manager should review the
original project plans for other misestimates, missed steps, or changes in the work. When the expenses
are far over budget, a project should be reviewed for new budget predictions and differences between
the work plan and the actual progress. When a project is not following the original plan it may be
revised and reviewed as if it is a new project proposal. The key concept is project control. If the budget
and expenses match within a reasonable range, the future expenses can be predicted and the project is
said to be in control. When the differences are unexpected or cannot be easily explained, the future
budget cannot be predicted and the project is out of control. Some strategies that can be used for pro-
jects that are out of control include intervention, cancelation, or delay:
• Appoint a new manager and team.
• Lobby or negotiate for a higher budget.
• Abandon the project.
• Continue and accept the financial loss.
• Increase the frequency of reporting and review stages.
• Set aside contingency funds for the anticipated budget excesses.
• Break the project into stages, beginning with the most difficult tasks first, followed by others. An
example would be a pilot study to develop a prototype, followed by another project to develop a
production design.
• Break the project into core and optional parts. In this case the customer can select the components
that will fit into the budget. This avoids the all-or-nothing scenario.
When preparing budgets, accuracy is important; a project that ends close to the projected budget is
appreciated. A project that goes far over or under budget is poorly estimated. As project managers
become more experienced at estimating, the variances should decrease. If there is a chance for budget
variations, it is good practice to estimate these to provide a budget range. For example, a project that
uses large quantities of electricity may be subject to varying utility costs. Previous variations in price or
analyst predictions can be used to estimate the extremes and probable energy costs. The incentive to
budget accurately is that a lower budget makes the project more likely to occur, and a higher budget
makes profit more likely. A manager that overestimates budgets will be awarded fewer projects; a man-
ager who underestimates may lose money.
Engineering groups and purchasing departments will use a BOM (Table 7.2). Early in the project
this will have details for major purchases and estimates for various components. As the design pro-
gresses, more detail will be added and the purchasing department will use these details to purchase
prototyping materials and negotiate for production volume purchases.
PROBLEMS
7.18 How can the salaries for project managers and CEOs be incorporated into project budgets?
7.19 Is the cost per hour for an employee the same as his or her salary?
7.20 Develop a draft BOM and monthly budget for the described design. The project is to develop a
new cosmetic product within a 6-month period. The total budget is $26,000 for the design work
and tooling. Bottle design prototypes will cost approximately $4000 and take a few weeks to
produce and test. The final tooling for the bottle and cap will be $11,000 and take 6 weeks. An
industrial designer will consult on the bottle shape and labels for $4000. The remaining funds
will be allocated for engineering salaries.
7.21 Mini-case: The price isn’t the cost
Tyrone required a sheet of acrylic plastic for a window on an electronics cabinet. A nearby plastic
supplier had provided a quoted price of $55 for the sheet and $15 for delivery. When preparing
to order the plastic, Tyrone checked an Internet supplier, PartsCo, and found that their cost was
7.6 Return on investment 271
only $40. Given the price that was $15 lower, Tyrone had the purchasing department order the
material from PartsCo. The order was placed, and the sheet arrived a week later on a large
shipping truck. The team thought nothing about the sheet, until they were entering purchase
costs in the budget sheet.
In the past the team had purchased items from PartsCo and shipping costs were $5 to $30
depending on the time to delivery. They had not asked for a rush on the sheet so they expected a
cost of no more than $15. The cost of delivery for the sheet from PartsCo was $50. After some
investigation, they discovered that parts larger than a certain size or height-to-width ratio cannot
be shipped using standard carriers. As a result, PartsCo used a special shipping service that is
normally used for delivering much larger equipment. As is the normal practice, Tyrone gave the
order to the purchasing department and did not order the part himself. The purchasing department
verified his material choice and the purchase price. They simply assumed that Tyrone understood
the shipping charges. What could Tyrone do differently next time to avoid the problem?
Does the saying “too good to be true” have any bearing in this situation?
Where,
R – E - + inflation + profit
ROI = ------------------------ eqn. 7.6
⎛ n ⎞
⎜ ⎟
⎜ ∑ Bi ⎟
⎝ i=1 ⎠
FIGURE 7.13
Simplified bidding, costing, and return-on-investment relationships.
dollars, less than the $1000 for an immediate purchase. In contrast, spending the $1000 3 years earlier
is the same as paying $1331 then. These calculations are used to take all of the project expenses, and
income, and shift them to a common reference point in time.
PROBLEMS
7.22 If $100,000 were borrowed for 3 years at a 10% interest rate, how much would be due at the end
of the loan?
7.23 Jenny borrows $200 with an annual interest rate of 9%. At the end of the first year, she repays
$50. How much does she owe at the end of the second year?
7.24 Assume that land is appreciating at 4% per year (Note: This is equivalent to an interest rate).
The company invests by buying $100,000 worth of land each year. After 5 years the company has
spent $500,000. How much is the land worth after 5 years?
7.25 The IRR and ROI rates should be much higher than inflation. Why?
7.26 If $100,000 were borrowed for 3 years at a 10% interest rate, how much would be due at the end
of the loan if $20,000 were repaid each year?
7.27 The sales engineering team estimates that a job will cost $15,000. The company uses an ROI rate
of 20%. What is the minimum acceptable bid for the customer? What is the ROI if the bid is
$25,000?
7.7 Financial project justification 273
Where,
⎛ R – C ⎞ (P ⁄ F, i, j)
PV = C0 + ∑ ⎝ Aj Aj ⎠ eqn. 7.7
1
(P ⁄ F, i, j) = ----------------- eqn. 7.8
(1 + i)j
(1 + i)n –1
(P ⁄ A, i, n) = ∑ (P ⁄ F, i, j) = ---------------------------
i(1 + i)n
- eqn. 7.9
A simple example of a $1,000 now, that will increase in value by 5% per year
for three years. At the end of that time the equivalent sum is $1158.
i = 5% P = 1000 n=3
7.28 Assume the inflation rate is 3%. This year a chair is worth $500. How much should it cost in 1,
and 2, years?
7.29 Assume the inflation rate is 3%. If the price for a chair is $500 now, how much should it have cost
2 years ago?
7.30 Prove the PV and FV calculations for a 3-year period.
Internal Rate of Return (IRR) - The company value for cash. The value is always greater than
inflation.
Discounted cash flow:
FVi = PVi(1.0 + IRR)n Assuming the IRR is valid the Future Value in “n”
years.
FVi
PVi = -------------------------------- Note: These formulas are valuable when calculating values
(1.0 + IRR)n
over multiple years. These formulas are not needed if using a
spreadsheet with annual interest calculations.
For example
If a purchase of $1000 was made now, how much would it be worth in 3 years with an
IRR = 10%?
If a purchase of $1000 was made in three years, how much would it be worth now with an
IRR = 10%?
FVi 1000
PVi = -------------------------------- = -------------------------------- = 751.31
(1.0 + IRR) n (1.0 + 0.10)3
FIGURE 7.15
The time value of money.
Where,
CI eqn. 7.13
N = -----
SA
FIGURE 7.16
Break-even analysis.
When projects last years the time value of money becomes significant. To compensate, the future
expenses and income are converted to present value, as seen in Fig. 7.17 In break-even analysis, the
time period, n, is adjusted until the net present value (NPV) is equal to zero.
7.7 Financial project justification 275
Multi-year projects are normally converted to present day dollars for even comparison. This is called the Net
Present Value (NPV).
Where,
CI = CE – IS eqn. 7.15
CI
t = ------- eqn. 7.17
SA
FIGURE 7.18
Cost savings justification.
In many projects, the goal is improvement of a current process, design, and so on. For these projects
there is often an initial cost for the new capital equipment minus the sales value from the old equip-
ment, as shown in Fig. 7.18. The cost savings are calculated by comparing labor, time, and mainte-
nance before and after the equipment change. The capital equipment purchased for improvements
is usually a one-time cost at the beginning of the project, while the actual savings occur on a monthly
basis. These projects usually use a break-even period for financial justification.
As equipment is used in production it slowly loses value. For example, a machine that is worth
$100,000, CE, might lose $25,000, D, in value over 3 years, n. After 3 years, the machine has a theo-
retical (salvage) value of $25,000. For accounting purposes, the annual depreciation is claimed much
like it was any material used in production. The $25,000 depreciation from the machine is used to
decrease the taxes paid by the corporation, as shown in Fig. 7.19. Corporate taxes are normally
50% of all profits, therefore the tax benefits of depreciation can be significant when justifying project
budgets.
Given that assets wear at different rates, depreciation periods vary. For example, the depreciation
period for a building could be decades, whereas the depreciation period for a laptop might be a few
years. These time periods and rates are defined by government tax policies. One of the simplest calcu-
lation methods is the straight-line depreciation approach, where an equal value is subtracted each year.
276 CHAPTER 7 Finance, budgets, purchasing, and bidding
Where,
eqn. 7.18
A = B – T = B – (taxrateC) = B(1 – taxrate) + Dtaxrate
CE – IS
D = ----------------- eqn. 7.19
n
FIGURE 7.19
Basic depreciation and taxes.
Dj = The annual depreciation for year j year 3 yrs 5 yrs 7 yrs 10 yrs
FIGURE 7.20
The US modified accelerated cost recovery system method.
Other methods include the US accelerated cost recovery system (ACRS) and the modified ACRS
(MACRS), as shown in Fig. 7.20.
Although depreciation calculations are specific to tax codes and equipment types, the general prin-
ciple will guide engineers doing project planning.
Smaller projects are often easy to justify without extensive calculations. However, projects that
span years, or involve major capital purchases, should be discussed with the accounting and financing
managers. Being aware of taxes, depreciation, salvage, and the time value of money will make you
more effective as a project manager.
PROBLEMS
7.31 The NPV calculation converts all future expenses and income into current dollar values. Why is
this a useful measure?
7.8 Product life-cycle cost 277
7.32 What is the difference between a payback period of 3 months and one of 1 year?
7.33 A machine was purchased for $100,000 and generates $20,000 per year as income. How
many years would be required to break even, if the company charged a 10% internal interest
rate?
7.34 A machine is purchased for $100,000 and the lender charges 10% for the use of money. What
annual return is required for the machine to break even in 3 years?
7.35 A machine costs $100,000 and has a 5% yearly depreciation rate. Using the MACRS approach,
indicate the deduction for each year, and the value if it is sold after 3 years.
7.36 A machine costs $100,000 and will be sold for salvage value in 3 years, for $30,000. The
alternative is to lease a machine for $40,000 per year. If the company uses an interest rate of
10%, which option should be chosen?
7.37 An existing manual production line costs $100,000 to operate per year. A new piece of automated
equipment is being considered to replace the manual production line. The new equipment costs
$150,000 and requires $30,000 per year to operate. The decision to purchase the new machine
will be based on a 3-year period with a 25% interest rate. Compare the present value of the two
options.
7.38 A company purchases a solder reflow oven for $50,000 and uses a 3-year cost-recovery
depreciation. How much will they deduct each year?
7.39 From a financial standpoint, purchasing equipment seems to be a zero net change in the company
assets, where equipment replaces cash. In practical terms, equipment is something that is
consumed, like ink in a printer. Depreciation is used to assign a cost to equipment based on
standard aging. However, the NPVof the depreciation will be worth less than the purchase price.
What is the NPV for the deductions of a company that purchases a solder reflow oven for
$50,000 and uses a 3-year cost-recovery depreciation?
7.40 Engineers are not accountants, but they should understand basic accounting principles. Why?
Regular
• Consumablesdink, paper, disks, cleaning supplies
• Utilitiesdelectricity, water, heating, fuels
• Labordoperators, maintenance
• Fees and licenses
• Insurance
• Annual tax depreciation
• Financing costs for larger purchases or leases
Fixed
• Purchase price
• End-of-life salvage price
• Delivery costsdtruck, courier, personal automobile usage
• Installation costsdelectrical, plumbing, construction, services, sewing
• Peripheral and support equipmentdcases, covers, tests
PROBLEM
7.41 Estimate the lifetime cost of owning an automobile. Include price, insurance, fuel, licenses,
maintenance, income from end-of-life sale, accessories, cleaning supplies, etc.
A business
Safety. plan reduces
risk
Risk.
FIGURE 7.21
Riskebenefit spectrum.
7.10 Purchasing 279
your company. We normally expect to work in a situation in which there are benefits and risks. It is worth
noting that everything contains a combination of benefits and losses that must compensate for risks. The
trick to all of this is to recognize where you are on the spectrum. Benefits tend to be easy to recognize,
while risk can be more elusive. Section 7.9 explores methods for identifying, quantifying, and managing
risk. Only when the risks and benefits are understood are we able to make balanced decisions for project
work.
PROBLEM
7.42 “You can’t succeed without taking some risks” is a well-known saying. Which quadrant of the
riskebenefit spectrum does it describe?
7.10 Purchasing
Don’t inflate specifications in hope of getting better results.
Purchasing is more of a routine activity, done to acquire materials needed for daily engineering work.
These can include components, evaluation kits, software, raw stock, fasteners, office supplies, and
much more. Some of the terms related to purchasing are defined as follows:
• Supplies: These low-cost items are used for administration or production.
• Account: A supplier may have an account for routine purchases. This often has a total limit and the
account balance is paid monthly.
• Reimbursed: When an employee submits a claim for money spent, he or she is reimbursed. Nor-
mally receipts are required.
• Preferred supplier: This is a supplier that does not require special clearance; it will often offer a
discount for preferred customers.
• Original equipment manufacturer (OEM) or volume: Large purchases often require special ar-
rangements, but will reduce costs. OEM parts are used in other products. For example, OEM
software comes bundled with a computer; retail software is sold by itself.
• Prototype or small volume: These materials are available in smaller quantities at higher prices.
• Samples: Some materials are not available in small volumes but suppliers provide free samples for
evaluation or design purposes. This is very common with special materials, electronic parts, and
mechanical components. These often come with technical support from the suppliers.
For various reasons, the purchasing department is often separate from the design and
manufacturing groups.
Some companies allow limited purchases directly by employees; however, larger items are directed
through a purchasing agent. The agents are often very effective at ordering commodity and volume
parts, but often have issues with specialty items. The typical purchasing process is outlined here
with a few of the common pitfalls. Fig. 7.22 shows some of the procedures used by engineers when
purchasing parts. Smaller purchases will often be made by an employee. The employee submits the
receipts and is reimbursed for the amount spent:
(1) Smaller purchases can be made by engineers with company credit cards as personal purchases that
are reimbursed. These often have limits in terms of cost and item types.
280 CHAPTER 7 Finance, budgets, purchasing, and bidding
Yes
Purchase yourself.
Is it low cost?
No
Apply for
Obtain a quote or price reimbursement.
Yes
Is it below a set with a detailed
limit? description.
No
Submit the receipts to
purchasing.
Develop an RFQ
(specifications).
Yes
FIGURE 7.22
Purchasing an approved item. AP, accounts payable; PO, purchase order; RFQ, request for quotes.
(2) Requisition forms are normally used for larger orders. These forms typically ask for a preferred
supplier, part numbers and descriptions, quantity, and other details. The ordering department
indicates an account that is to be used to pay for the items. When these forms are incorrect,
incomplete, or vague, the purchasing agent often makes assumptions. A typical problem is that a
form says 10 bolts but the agent purchases 10 boxes of bolts.
7.10 Purchasing 281
(3) The purchasing agent sorts the forms by priority. Unless it is marked “urgent,” purchasing agents
may let orders wait for weeks. Even then, long delays are common. Assuming purchasing is a fast
process is a costly mistake.
(4) The purchasing agent reviews the forms and looks for common items and suppliers. When an
unusual supplier is specified, the agent may look for the same part at a known supplier. These
changes may lead to nonequivalent substitutions. Using preferred company suppliers increases
the chance of a successful order.
(5) The agent will then use the Internet, phone, or forms to place the order. Typographical errors are
common in this process. Sometimes it is possible to enter orders on a supplier website (e.g., for
electronic parts) and then have the purchasing department approve it.
(6) The supplier processes the order and prepares it for shipping. Naturally, mistakes will also occur in
terms of items, quantity, and shipping. This includes shipping address. Many shipments arrive at
the wrong location and sit for weeks unclaimed, sometimes a few feet from where they should
have been delivered.
(7) The parts arrive and receiving logs, or shipping paperwork, are sent to purchasing/accounting. A
wise engineer will check all parts as they arrive, comparing them to his or her own parts list. This
is the last chance to easily catch purchasing mistakes. Logging these parts in the project BOM
will reduce confusion and help track important components.
Every project has purchasing problems.
Many purchasing mistakes can be avoided by considering the following factors. Being careful and
detailed will take more time before the order is placed, but will save substantial time and confusion
after the parts arrive. After placing orders, or giving the request form to the purchasing department,
you depend on others to satisfy your needs. If anything is not clear, there is a probability that it
will be misinterpreted. Make it easy for others to do things correctly. Consider the example of a
USB connector with a 10-digit manufacturer code that ends with an S (surface mount) or T (through
hole) to indicate the mounting type. In haste, a production manager forgets to add the T to the end of
the order, assuming that the supplier will send what they always do. A new employee at the supplier
sees the code and assumes it is surface mount, the most popular component. To reduce inventory at the
customer, the parts are scheduled to arrive the day before they are to be used. Obviously production is
delayed because the wrong connectors need to be reordered because a T was not added to the end of a
part number. The following list includes some hints that can be used to reduce purchasing problems:
• Use catalog part names and numbers exactly the way they are printed in the catalogs.
• Provide all supplier contact information, including the names of people.
• Highlight any special shipping instructions. When possible, include a name and phone number.
• Leave 2 extra weeks for purchasing to order the parts and an extra week for shipping.
• Develop a friendly relationship with the purchasing department so that they will call you if there are
problems.
• Put your name and phone number on all paperwork.
• Double-check all of the details before sending the forms.
• Check all orders as they arrive. If they are late, look for them.
• Use the preferred suppliers and parts when possible.
• If possible, request quotes or create detailed orders yourself, to reduce purchasing errors.
282 CHAPTER 7 Finance, budgets, purchasing, and bidding
PROBLEMS
7.43 An employee may be able to spend up to $400 and ask for reimbursement. Why do companies
use these limits?
7.44 What is the advantage of a preferred supplier?
7.45 Engineers often send a purchase request to the purchasing department and receive something
similar to what was on the request, but unsuitable. List three ways this can be avoided.
7.46 How does purchasing volume affect the negotiation between suppliers and customers?
7.47 A purchasing process that requires three bids has advantages and disadvantages. List three of
each.
7.48 Mini-case: Creative purchasing
DefenseCorp does projects for a government that has limits for expenses. Restrictions on computer
networking hardware limits purchases to a security-approved list. Permission to purchase
equipment that is not on the list normally takes 6 weeks. One of the software engineers, Ned
Flanders, decides that he needs a router for testing software. It will not pose any security threats or
end up in the final design. He reviews the approved options and the least expensive is $1000 and
has a shipping delay of 2 weeks. The type of router he needs is readily available at electronics
stores for $40. A colleague tells him that in similar situations in the past, engineers have pur-
chased similar items and submitted receipts for reimbursement. To avoid the restrictions, they list
the expense as “office supplies.” Should Ned use this approach to save time and money?
No
No
maybe
FIGURE 7.23
Selecting project components.
more consideration. If there is expertise, and free time, the parts could be made in-house. Otherwise
external suppliers could be sought. In many cases a company will find that an outside supplier can pro-
vide components at a lower price than if they were made in-house. At the end of the process the cost
should be low and the supply reliable.
“Outsourcing” is a term for using outside companies to do work that could be done in-house. This is
not always the best solution but it can be valuable when (1) you do not have enough capacity to do the
work, (2) the supplier costs are much lower, (3) the supplier has special expertise, and (4) there are
strategic benefits. When outsourcing, you are delegating part of your work to another company. Work-
ing closely with the supplier will mean better results. The elements of a good supplier relationship
include profits, technical support, clear specifications and tolerances, coordinated production, and
communication. Some of the factors to consider when selecting suppliers are as follows:
• Intangibles
• Reputation
• First impressions
• Eagerness and enthusiasm
• Trustworthy independence in work
• Personality
• Self-awareness and vision
• Dependence on limited resources or key people
• Business
• Financial expectations
• They provide something you need
• They want some things you have
• Single-source suppliers pose monopoly risks
• Being a small customer to a large company cuts your purchasing influence
• Corporate stability
• Location and shipping issues
• Strategic
• Previous work
• Fits a clear need
• A mutually beneficial relationship
• Is innovation needed?
• Is the work commodity in nature?
• Corporate and individual philosophy
Fig. 7.24 shows an outsourcing decision path for a major task. It begins with a need, and eventually
leads to a design project or decision to wait. If you cannot do the work well, a supplier may be able to
do it at a reasonable cost. If you can do it, you may consider if there is enough benefit to doing it
internally.
An extreme version of outsourcing is offshoring, which refers to work sent to other countries. In the
most controversial cases this is done for cost reduction, but other reasons include unique skill sets and
capabilities. An example of outsourcing would be a company that makes coffee makers. Design work
is done at the corporate headquarters, located near Main Street, USA. The manufacturing, including
packaging, is done by a supplier on another continent, to reduce labor costs. When a product shipment
7.11 The supply chain for components and materials 285
A part is needed.
No
Find a supplier.
Can we do it?
Yes
No No
Is it a high Is the benefit/cost
priority? ratio high enough?
Issue a P.O.
Yes
Do it.
FIGURE 7.24
Build versus buy decisions. PO, purchase order.
is received, a testing lab in another country is used to verify the quality levels. When doing design pro-
jects, the team will often consider the components with higher costs and with special needs.
Outsourcing may reduce or increase risks, delays, quality, control, image, and costs. It is strategic
to consider that the supply chain is global and this is very unlikely to change. One business can benefit
from a weak currency in another country, but also suffer because sales to that country decrease. Diver-
sifying supply chains can be valuable in component sourcing. A case in point is the May 2011 earth-
quake and tsunami in Japan that disrupted computer memory production, threatening half of the
world’s supply. Customers that used the Japanese suppliers faced the prospect of higher-cost parts
and halted production. When selecting suppliers, Japan would appear to be a very stable source, but
in the global economy offshoring can also affect risk.
PROBLEMS
7.49 Assume a device uses 20 similar, but different, resistor values. One percent of all orders has a
problem with delays, quality problems, or reduced quantities. What is the combined probability
of problems? What would the probability of problems be if the 20 resistors were combined into
two different types?
286 CHAPTER 7 Finance, budgets, purchasing, and bidding
7.50 List three reasons a company might outsource a part it can build.
7.51 Mini-case: Four of eight
A machine was being designed to test vehicle braking systems. The design team at Special-
machines was well into the detailed design phase of the project. To increase accuracy they needed
a set of low-friction bearings. There were a number of standard sizes available, but a supplier,
Smoothco, was offering odd-sized bearings at a much lower price. Given that the machine was a
unique design, Specialmachines decided to use the Smoothco bearings. After the detailed design
was complete, a purchase order was sent to Smoothco for eight bearings. A couple of weeks later
a crate arrived with six bearings, four were as ordered and two were only partially finished. A
design engineer and the receiving manager spent time looking for a lost crate and checking the
order paperwork. The engineer called Smoothco to ask about the odd order contents. The call was
answered by a message saying that Smoothco was no longer in business, and gave another phone
number to call. It was clear that the team would receive only four functional bearings.
Should the team use the four odd-sized functional bearings, and four normal-sized bearings? How
could the team have minimized the risk of part purchasing? How would cost influence the decision?
7.12 Bidding
Bidding is a competitive process. Customers will state needs or specifications and ask for proposals and
costs. A simple example could be a set of storage racks to hold a few tons of equipment. Multiple suppliers
would review the customer needs. Each supplier would estimate the work required to make the shelves and
develop a proposal and budget that satisfies the customer and ensures a profit. The key is to quote a price
high enough to ensure a profit but low enough to beat the other bidders. To state the obvious, accepting jobs
without profit will help put a company out of business. However, submitting higher bids will result in less
work. Finding the right price point is a business issue that engineering must support.
Developing a bid, or quote, requires time and effort. Therefore the decision to submit a bid involves
a few factors, including (1) the resources required to prepare the bid, (2) other opportunities, (3) likeli-
hood of success, and (4) likelihood of profit. Fig. 7.25 illustrates a reasonable review process when
preparing bids. The work should include a combination of customer specifications, concepts, and tech-
nical specifications. Most bids are submitted using budget estimates based on a technical specification.
It is unwise to submit a bid that does not provide a clear profit, or carries too much risk. However,
somebody is bound to make a case for submitting a money-losing bid. Reasons for these include phi-
lanthropy, developing new business, using excess capacity, and obtaining expertise. In certain circum-
stances each of these can be valid reasons, but they require very careful justification. For example,
some companies require that 5% of all profits are used for charitable activities. Sometimes projects
are done to provide an example of capabilities, or increase awareness. A common example is a manu-
facturer that provides sample parts, design consulting, and production prototypes to a potential
customer. Some nonfinancial factors to consider when submitting bids include the following:
• Intangibles
• Customer reputation: Does the customer pay bills on time, argue during delivery, have a hands
off attitude, micromanage?
• Your reputation: Will it help or hurt your image?
• What is the overall project risk?
7.12 Bidding 287
No
Is the option likely Eliminate the option.
to succeed?
Quit the bidding
process.
Yes
Yes
Is there excessive Eliminate the option.
risk?
No
No
Does it provide Eliminate the option.
profit?
Yes
No
Eliminate the option.
Is it a routine job?
Yes
FIGURE 7.25
Bidding options.
• No free capacity
• Not our expertise
• Good points
• Large profit and benefits
• Easy with prior experience
• Does not require any special effort
Branding is an excellent tool for considering discounted bids. A brand is a recognized value of a
product or service. If the brand value is high, you can charge more for products and services. If it is
poor, nonexistent, or negative, it can reduce the value of products and services. Consider a supplier
that provides $10,000 worth of equipment for $5000, hoping that a customer will return for more. How-
ever, when the customer returns they want $100,000 worth of equipment for $50,000, based on the
earlier deal. A better strategy would have been to charge the customer $10,000 for the first equipment,
but offer them a $5000 discount on the larger order.
Increase brand value by:
• not offering discounts or sales
• providing other items free (devalue something else), instead of offering price discounts
• exchanging a thing of perceived value, such as membership status, etc.
• promotion
• association with higher-value products and brands
• being stable and trustworthy
Decrease brand value by:
• selling products at a lower cost
• giving products away
• creating the perception that the products are unpopular
The statistical variations in a project cost can be used to adjust budget estimates (Fig. 7.26). The
process uses the probability of failures and the cost for each option to calculate a budget that will break
even over a number of jobs. This approach is well suited to companies that do very few jobs and cannot
afford the cost of a failure.
A company that does many jobs can handle budget variances by increasing the ROI. This is
equivalent to self-funded insurance. Some useful factors to consider when preparing bids are as
follows:
• The ratio of low-cost part price to the retail sales price 2e5, for volume, and 5e10 or more
for custom.
• Research and development projects have high risk content and should not be contingent on success.
• High-cost part prices compared with retail sales prices are typically 2e10 times higher
depending on the labor and design content.
• If retrofitting, inspect carefully for whether something is old, dirty, or poorly maintained.
Working components can be worth more than new components that don’t work.
• A manufacturer will typically make half to a third of the retail price before shipping
and distribution.
• An ROI of 20e30% is reasonable. It may be higher for work with greater risk.
7.12 Bidding 289
Decision C, B, then A
ROIgiven = 20%
100 + ROIgiven
B = ⎛ ---------------------------------------⎞ Cestimated = ⎛ ---------------------⎞ 19.75 = 23.7
100 + 20
⎝ 100 ⎠ ⎝ 100 ⎠
FIGURE 7.26
Incorporating risk into bidding.
Some expenses for a project will be relatively obvious. Examples include key components such as a
microprocessor, a programmable logic controller, a diesel engine, or a steel structure. Others will
require some consideration of the project steps and variations. Some useful categories are shown in
the following list.
Needless to say, talking to project engineers, production staff, and managers will reveal other costs.
Typical budget items are also listed. The list can be reviewed when preparing a budget to ensure that
the project needs have been considered. People who have prepared, managed, or quoted budget items
will be a useful source of information. Casual conversations can provide a wealth of knowledge about
problematic budget items:
• Components and materials
• Look at all major items and break into physical pieces (parts, software).
• Break major items into subparts, materials, etc.
• Identify all of the off-the-shelf items with known costs.
• Consider price fluctuations.
290 CHAPTER 7 Finance, budgets, purchasing, and bidding
A final but very important note: The single most important task of a project is to estimate the
budget. A simple oversight or miscalculation in a budget can be very expensive. Budget mistakes drive
many companies out of business. Have somebody else verify the budget. Use common sense to review
the budget. Take the time to do it right.
PROBLEMS
7.52 Why would a company refuse to discount a product?
7.53 When a company offers a less expensive version of its product, how is it changing the brand?
7.54 A wise manager will recognize when there are no good options and stop developing a bid. A poor
manager will keep the process alive because of the resources “invested” already. What financial
principle should be applied in this case?
7.55 There are two processes for making cheese. The low-cost process costs $10/kg to make cheese,
but only 50% can be sold. The high-cost process costs $16/kg, but 80% can be sold. What
should the production cost be for the cheese actually sold?
7.56 List 10 bidding factors a company could use if it delivered and installed trees for commercial
businesses.
7.57 Write a general computer program to solve the following project costing problem. Test the
program using the numbers provided. The program should accept the initial cost of equipment
(C), an annual maintenance cost (M), an annual income (R), a salvage value (S), and an interest
rate (I). The program should then calculate a present worth and the ROI.
Test values
C ¼ 100,000
M ¼ 20,000
R ¼ 150,000
S ¼ 10,000
I ¼ 10
L ¼ 3 years
7.58 Write a program that determines the ROI for a project given the project length, initial cost,
salvage value, and estimated income. To test the program, assume that the project lasts for
36 months. The company standard interest rate is 18%. The equipment will cost $100,000 new
and have a salvage value of $10,000. The annual income will be $50,000.
7.59 Consider the costs for the current and a proposed manufacturing work center. Use a break-even
analysis to determine the payback period.
Current manual line
• Used 2000 h/year with 10 workers at $20/h each.
• Maintenance is $20,000/year.
• The current equipment is worth $20,000 used.
292 CHAPTER 7 Finance, budgets, purchasing, and bidding
Proposed line
• The equipment will cost $100,000 and the expected salvage value at the end of the project is
$10,000.
• Two workers are required for 1000 h year at $40/h each.
• Yearly maintenance will be $40,000.
Further reading
Baxter, M., 1995. Product Design; Practical Methods for the Systematic Development of New Products. Chapman
and Hall.
Bennett, F.L., 2003. The Management of Construction: A Project Life Cycle Approach. Butterworth- Heinemann.
Cagle, R.B., 2003. Blueprint for Project RecoverydA Project Management Guide. AMACON Books.
Charvat, J., 2002. Project Management Nation: Tools, Techniques, and Goals for the New and Practicing IT Proj-
ect Manager. Wiley.
Dhillon, B.S., 1996. Engineering Design; A Modern Approach. Irwin.
Fioravanti, F., 2006. Skills for Managing Rapidly Changing IT Projects. IRM Press.
Gido, J., Clements, J.P., 2003. Successful Project Management, second ed. Thompson South- Western.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, fifth ed. Sybex.
Heerkens, G.R., 2002. Project Management. McGraw-Hill.
Kerzner, H., 2000. Applied Project Management: Best Practices on Implementation. John Wiley and Sons.
Lewis, J.P., 1995. Fundamentals of Project Management. AMACON.
Marchewka, J.T., 2002. Information Technology Project Management: Providing Measurable Organizational
Value. Wiley.
Portney, S.E., 2007. Project Management for Dummies, second ed. Wiley.
Rothman, J., 2007. Manage It! Your Guide to Modern Pragmatic Project Management. The Pragmatic Bookshelf.
Salliers, R.D., Leidner, D.E., 2003. Strategic Information Management: Challenges and Strategies in Managing
Information Systems. Butterworth-Heinemann.
Siciliano, G., 2003. Finance for the Non-financial Manager. McGraw-Hill.
Tinnirello, P.C., 2002. New Directions in Project Management. CRC Press.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
Verzuh, E., 2003. The Portable MBA in Project Management. Wiley.
Verzuh, E., 2005. The Fast Forward MBA in Project Management, second ed. John Wiley and Sons.
Webster, W.H., 2004. Accounting for Managers. McGraw-Hill.
Wysocki, R.K., 2004. Project Management Process Improvement. Artech House.
CHAPTER
PROBLEMS
8.1 What is the difference between failure and reliability?
8.2 Can a design be too reliable?
Value to customer
Short life, low cost
Reliability
For example, a car with minor damage may be scratched or require a new tire. Major damage may include
body work, a new engine, a new transmission, or occupant injury. Catastrophic damage would result in
scrapping the vehicle and maybe loss of life. On the other hand, damage to a computer might be a minor
scratch, a major crack on a screen, or a catastrophic failure of the battery resulting in fire.
A risk assessment system was developed by the US military and is documented in MIL STD 882B
System Safety Program Requirements (Fig. 8.3). The method uses a failure category, damage, and a
failure frequency to assign a risk score. If a failure leads to minor damage it is ruled an acceptable risk.
A catastrophic event that is very improbable is ruled negligible to avoid an unnecessary design focus.
8.2 Human and equipment safety 295
Failure category.
I - Catastrophic II - Critical III - Marginal IV - Negligible
death or loss major injury or minor injury or insignificant
of equipment system failure system failure loss of function
A. Frequent 1 3 7 13
Failure B. Probable 2 5 9 16
frequency. C. Occasional 4 6 1 18
D. Remote 8 10 14 19
E. Improbable 12 15 17 20
1–5 unacceptable
6–9 undesirable
10–17 acceptable with review
18–20 acceptable with no review
FIGURE 8.3
Assessing design risks with MIL STD 882B.
On the other hand, events that are hazardous and likely should get more design effort, more
manufacturing effort, more maintenance, and more care in use. If any design (or a component) is ruled
unacceptable, it must be redesigned or modified to move it to the “acceptable with review” category
(see Resource 8.1).
Human damage can be physical or mental (see following list). Some of the effects are immediate
and obvious, including cut skin, broken bones, electric shock, burns, trauma, and crushed appendages.
Other effects may occur slowly without an identifiable start; these include the effects of carcinogens,
depression, repetitive stress injuries, and radiation exposure:
• Pinch points or crushing
• Collision with moving objects
• Falling from heights
• Physical strain
• Slippery surfaces
• Explosions or very loud sounds
• Electric shock
• Temperature/fire
296 CHAPTER 8 Reliability and system design
Safety should be considered during the design stage. For established designs and methods, the
safety issues are normally understood and regulated. For new technologies and methods, the safety
issues must be audited.
Design tasks
• Do a closed-system analysis of the user and the design. List all of the energies, materials, and
motions that cross the useredesign interface boundaries.
• Identify dangers and work to reduce the hazard and likelihood to acceptable levels.
• Use failure modes and effects analysis (FMEA) for simple failures and fault trees for complex
situations.
• Assess previous and competitors’ designs and use customer feedback.
Professional practices
• Use workplace regulations from groups such as OSHA (US Occupational Safety and Health
Administration) and the European Agency for Safety & Health at Work.
• Use product regulations from groups such as the NTSB (US National Transportation Safety Board)
and the European Civil Aviation Handbook.
• Use industry standards such as UL, CSA, and CE.
• Use de facto standards.
Design parameters
• Test outside the design range.
• Use fail-safe operation.
• Make systems robust and error tolerant.
• The design should be easy to stop but require effort to start.
• Make it idiot and mistake proofdassume the user is untrained and unaware of the operation and
dangers.
• Make points of failure tougher.
• Graceful degradation maintains operation at a lower performance level.
• Use fault detection and management.
Human contact
• Include guards for moving parts.
• Avoid sharp edges or points.
• Include guards for electrical hazards.
• Add grounding.
• Avoid health hazards (e.g., lead, choking, gases).
• Consider ergonomics.
• Make it easier for the user to be safe.
PROBLEMS
8.3 What is the difference between hazard and danger?
8.4 Explain why a warning should appeal to multiple senses.
298 CHAPTER 8 Reliability and system design
8.5 For a disposable cup of hot coffee, list five hazards and the likelihood of occurrence. Use
MIL STD 882B to rate the criticality of each of these events.
8.6 Based on your own experiences, list five ways disposable coffee cups tend to fail. How often does
this happen? Put these in a table.
8.7 A kitchen knife is unsafe. The likelihood of damage is reduced by training that includes (1) do not
cut toward your hands, (2) do not hold the knife by the blade, (3) cut on a stable surface, and (4)
do not cut on regular table surfaces. The hazard of the knife is the sharp blade. Propose three
ways to reduce the hazard (not the likelihood).
Detailed Design
FIGURE 8.4
An example of a reliability design control procedure.
8.3 System reliability 299
analysis and testing steps. During manufacturing the critical components must be monitored and tested
for suitable performance. When used, the design should be monitored and maintained for reliability.
Finally, when a device does fail it should be examined to determine the cause.
Reliability management looks at strategic business decisions as they relate to reliability. This can
include decisions to accept, decline, or modify projects. Consider the example of a redesign of a truck.
The previous truck model would be able to carry a load of 1000 kg for a life of 120,000 km. The cus-
tomers want a new truck design that will carry 1200 kg for 150,000 km for the same price. Is it possible
or are compromises necessary? Is the market still suitable? Can the lessons learned from the last truck
model help increase the life of the new model with minimal cost? For another example, consider an
office chair maker that makes a decision to produce a new seat that uses a mesh cover. Before making
a commitment to the design there is substantial work to determine potential market size, technical
risks, production costs, and more.
Design for reliability takes advantage of experience that avoids reliability problems. Consider the
example of a truck maker that finds that 37 of all trucks carrying at least 900 kg had shock absorbers
that failed at 60,000 km or less. Investigation shows that the failure occurred at a hydraulic seal
because the rubber had aged. The designer then looks for a new material with a longer life.
Design analysis and prototype testing are very common. Consider an office chair with a new
reclining mechanism. The new design is created on a computer-aided design system and then substan-
tial time is spent using finite element analysis to predict failure. During this step the designer adjusts
the geometry to reduce stress concentrations. Eventually a plastic mold is made and a few dozen parts
are built for testing. The parts are put in machines that cycle the designs 100,000 times at the maximum
load and then the parts are examined for failure. If the parts had worn or failed as predicted, the design
moves to production, if not, design work continues.
Materials, processes, and methods vary once a product enters the manufacturing phase. Quality
control methods are used to look for anticipated production problems. Unexpected production prob-
lems are identified with testing. A common practice is to take random samples of products from a
manufacturing line and then test them until the point of failure: so-called destructive testing. For
example, an electronics maker may take a computer power supply to a test lab for a “high potential”
test in which it is exposed to a steady 600-V AC signal and a simulated lightning strike. Another com-
mon practice is to nondestructively certify or qualify each design by testing it after production.
Consider an aircraft manufacturer that has a test pilot fly new aircraft and perform specific high-
stress maneuvers before sending the airplane to a customer.
After delivery the customer chooses how the design is used. Maintenance may be part of the postproject
activity. For example, an automobile manufacturer might recommend that a timing belt be changed every
100,000 km. Or, consider a company that sells radio transmission equipment; it may make a maintenance
visit every year to adjust power and frequency settings. Reliability may also be maintained with practices
such as fail-safe measures. For example, a coffee maker might have a fuse that will “blow” when the heat-
ing element draws too much current. This does lead to failure of the device, but it fails in a safe mode.
Products that fail in use are valuable sources of information. These can be inspected and evaluated
from a technical standpoint to determine what caused the failure and how it failed. Consumer products
are often returned for warranty repairs and industrial sales often have maintenance contracts. For
example, an automobile maker may investigate a door handle design by buying a used car, looking
at Internet discussions, reading reviews in magazines, doing customer surveys, and asking auto-part
suppliers for the quantity of replacement part sales.
300 CHAPTER 8 Reliability and system design
When any new technology reaches the design stage there are always unknown implications. As a
result, any new design or technology carries risks with it. Designers will compensate by using higher
factors of safety. Over time the design group will learn lessons and the design matures.
PROBLEM
8.8 When inserting batteries into portable electronics there are multiple points of failure. List the steps
involved in inserting two AA batteries into a computer mouse. For each step list the problems that
might occur.
• Motors
• Shock absorbers and springs
• Switches
Less than one failure per million hours
• Batteries
• Connectors
• Gears (simple)
PROBLEM
8.9 Find the expected life of a 100-W-equivalent light bulb using manufacturer specifications. This
should include fluorescent, incandescent, and LED bulbs.
Reliability, R, is the fraction of components working at any point in time (Fig. 8.5). At the begin-
ning of life all devices should be working, for a reliability of 1.0 or 100%. Over time more devices will
fail and eventually no devices will work and the reliability will drop to 0.0 or 0%. Unreliability is the
inverse of reliability. These numbers can be found by testing a number of components, N, simulta-
neously. When a component fails, the value of N drops by 1. This test continues until all of the units
have failed. Test failure rates are often accelerated by intensifying conditions. For example, an elec-
tronic device can be tested by heating and cooling it rapidly, simulating years of daily temperature
changes in a few hours.
A typical failure rate curve can be seen in Fig. 8.6. New products are generally more reliable, but
that is also the point at which major problems arise. For example, a new laptop with a defect may
appear to work well for a few days until overheating causes an early failure. Warranties are used to
defend consumers again these types of defects. Engineering groups will look at warranty failures
for manufacturing defects to determine fundamental design flaws. If the device makes it past this
burn-in period it is likely to last for a long period before it starts to wear out. The expected life of a
device should be the time at which wear-out failures are occurring. Devices that have been used until
they wear out can be used to increase the life of a product.
Where,
FIGURE 8.5
Reliability rates for components.
302 CHAPTER 8 Reliability and system design
R(t), Q(t)
100%
Q(t) - failed
R(t) - operational
t
burn-in failures Expected life wear-out failures
FIGURE 8.6
Sample curves for component reliability.
Where,
d- R(t)
---- d
----- Q(t) eqn. 10.3
dt dt
λ ( t ) = – ---------------- = --------------------
R(t) 1 – Q(t)
FIGURE 8.7
Failure rate.
Failure rate, l, is the derivative of reliability (Fig. 8.7). In essence, it is the number of failures per
unit of time. A positive failure rate means that devices are failing faster. A negative failure rate is un-
realistic because it means that failed devices have begun to work again. When the failure rate is
decreasing and approaching 0, the device is becoming more reliable. An increasing failure rate means
that something is causing more failures. As in any engineering problem, it is important to know why
the values are changing or constant.
The bathtub curve is named for its shape (Fig. 8.8). New designs fail at a high rate in their infancy. Once
the burn-in is complete the failure rate is relatively constant. Failures during this period tend to be slow and
steady. Eventually the device wears out and the failure rate increases. The useful service life is the bottom
of the tub. An example of this curve would be a new cell phone. Sometimes these fail in the first day or two
and need to be exchanged. Once the phone is in use it may fail as it is dropped and bumped. Eventually the
battery does not charge and hinges break. Cell phone makers try to reduce the return rate by testing the
phones for a few hours before packaging and shipping them to customers. This allows them to detect early
failures. NASA uses a similar strategy when testing space components.
8.4 Component failure 303
Constant
failure rate
to t
FIGURE 8.8
The bathtub curve.
Where, R(t)
b = A shape, steepness, parameter
t = time
FIGURE 8.9
The Weibull distribution is used for infant component mortality.
The Weibull distribution can be used to model the infancy failures (Fig. 8.9). The natural number
exponent is similar to the curve for the wear-out failures. The infancy failure rate will be very fast for
most products and then the wear-out curve will be much more gradual. The parameters for the distri-
bution can be found by fitting the function to initial test data. The function also includes an initial
offset, d, that compensates for devices that have failed before the first test. This function will be
very useful for products that have inherent quality control problems. It is also possible to eliminate
this function using burn-in testing.
Given the differing causes, the burn-in failures can be separated from the wear-out failures. When
considering only the failure cause by wear-out the reliability curve can be approximated with a natural
exponential distribution curve (Fig. 8.10). This derivation is based on the assumption that the failure
rate is constant. This is reasonable for many products, but for high-precision estimates it should be verified
for the design. In simple terms, a smaller failure rate, l, means longer life and higher reliability.
304 CHAPTER 8 Reliability and system design
d
----- R(t)
dt
λ = –----------------
R(t)
d
∴----- R(t) = –λR(t)
dt
d
∴----- R(t) + λR(t) = 0
dt
∴R(t) = e–λt + C
R(0.0) = 1.0
∴1.0 = e–λ(0) + C ∴C = 0
PROBLEM
8.10 Explain the shape of the reliability graph.
The failure rate is a measure of reliability for a larger number of components. For an individual
part, a designer needs to know the expected life of one component. The mean time to failure
(MTTF) is a popular measurement. For example, if a designer wanted a design to last for 10,000 h
he or she would select components with higher values such as 50,000 h. The MTTF derivation can
be found in Fig. 8.11.
When a system fails it may be repaired and returned to operation. In those cases we can calculate a
mean time to repair (MTTR). The repair rate, m, is an estimate of repairs per unit of time. Like the
failure rate and MTTF, the MTTR is the inverse of the repair rate (Fig. 8.12). When dealing with
repairable systems the mean time between failures (MTBF) is a better choice than MTTF. Consider
the example of a laptop that has an 11-month MTTF and 1-month MTTR, then the MTBF is
12 months.
Other interesting measures of reliability include:
• MCMT: mean corrective maintenance time
• MPMT: median preventive maintenance time
• MTTD: mean time to detect
8.4 Component failure 305
∞ ∞
MTTF = ∫0 tf(t)dt E[X] = ∫ xf(x)dx
–∞
where,
Given the probability density function and X = a random variable
using integration by parts, we can find the
relationship between the MTTF and E[X] = expected value
reliability. f(x) = a probability density function
∞ ∞ ∞ ∞
∫ ∫ ∫ ∫0 R(t)dt
MTTF = d- Q(t)dt = – t ----
t ---- d- R(t)dt = –tR(t) + R(t)dt =
0 dt 0 dt 0
∞ ∞ ∞
= –--- (0) – ⎛⎝ – --- (1)⎞⎠ =
1 1
∫ ∫
1 1
MTTF = R(t)dt = e–λt dt = – --- e–λt ---
0 0 λ 0 λ λ λ
1 eqn. 10.6
MTTF = ---
λ
FIGURE 8.11
Mean time to failure derivation.
Where,
number of repairs
μ = the repair rate = -------------------------------------------------------------
time period for all repairs
1
MTTR = --- eqn. 10.7
μ
PROBLEMS
8.11 Why is reliability, R(t), a variable instead of a constant?
8.12 A printer ink cartridge is 40% reliable at 200 h. If 225,000 have been sold, how many will fail at
200 h?
8.13 Find the reliability and unreliability for the system approximated by the equation at time
t ¼ 100 h for:
(a) life ¼ 1 h
(b) life ¼ 100 h
(c) life ¼ 1000 h
306 CHAPTER 8 Reliability and system design
1
– ------------- t
(life)
R(t) = e
8.14 An IT group at a large company monitors 10,000 computers using software. At 1000 h, a test of
all of the machines found that 8950 computers were operating normally. Another test at 1010 h
showed that 8975 were operating normally. What is the reliability and failure rate?
8.15 Angus works in the packing department, folding and then sealing boxes. When mistakes occur he
must stop and correct the error before restarting. He agreed to participate in a time study that
would help improve job cost estimates. A camera was installed that took video for a week.
When the video was reviewed, a total of 27 failures were counted and they took a combined time
of 6.23 h to correct. What are the repair rate and the MTTR?
Where,
n
Rs(t) = (R1(t))(R2(t))…(Rn(t)) = ∏ Ri(t) eqn. 10.9
i=1
Now, consider the exponential failure law presented before. If each element in a system observes
this law, then we can get an exact value of reliability.
–λ1t –λ2t –λ t n –λ t
– ∑ λit
⎞ …⎛e n ⎞ = i eqn. 10.10
Rs(t) = ⎛ e ⎞ ⎛e i=1
⎝ ⎠⎝ ⎠ ⎝ ⎠ ∏ e =e
i=1
FIGURE 8.13
Serial reliability configurations.
8.5 System reliability 307
reliability of the system is found by multiplying the component reliabilities. For example, consider a
flashlight that has been used for 10 h. The reliability of the bulb has dropped from 1.0 to 0.9. The reli-
ability of the battery has dropped to 0.2. The total reliability of the flashlight is now 0.9 0.2 ¼ 0.18.
However, if the battery is changed the reliability becomes 0.9 1.0 ¼ 0.9. This calculation illustrates
the impact of the weakest part of a serial system. It also highlights the importance of preventative
maintenance for unreliable components.
Systems can be made robust by adding components in parallel, as shown in Fig. 8.14. Consider the
example of car headlights with a reliability of 0.8 at 10,000 h. If one headlight is lost, the other still
functions, providing diminished but ongoing operation. At 10,000 h the chance that either bulb will
fail is 20%. The chance that both will fail is 20% 20% ¼ 4%, so the headlight system is 96% reliable
at 10,000 h. A similar approach is used for aircraft with two engines. If one engine fails on takeoff, the
other engine provides enough thrust for a safe landing, thus increasing the reliability substantially.
Some systems will use many components in parallel for reliability, business, or technology reasons.
In these cases it may be necessary to have a portion of the system active for operation. The binomial
operator can be used to determine the combined reliability (Fig. 8.15). Consider the example of a wind
farm that has 12 turbines, but can run with as few as 8. At 20,000 h the reliability of each turbine is 0.8,
therefore there is a 92% chance that at least 8 will be operating.
Up to this point the analysis has considered only parallel or series systems. To combine the ele-
ments, calculate parallel reliabilities first and then combine the results in the serial system.
During the design process an engineer will take care to differentiate critical and noncritical sys-
tems. With each of these systems the designer will consider the series and parallel effects on reliability.
The designer also considers individual component failure rates. Adding higher-reliability components
or using redundant (parallel) components will make the system more reliable. Some of the general
design rules for reliability include the following:
• Shorten serial reliability chains.
• Use parallel, redundant, configurations for lower-reliability components.
• For unreliable components do a costebenefit analysis for higher-cost and higher-reliability
components.
As before, the MTTF, MTTR, and MTBF can be found using experimental or calculated values for the
entire system (Fig. 8.16). When using reliability design methods, the MTTF for the individual system com-
ponents should be combined mathematically and then compared experimentally to validate the models.
It is unusual to find a system with only one specification. As a result, it may be necessary to repeat
these calculations for subsystems with different specifications.
PROBLEMS
8.16 Clyde bends boxes and then passes them to Maria, who closes and seals them. Clyde makes 2
mistakes per hour and Maria makes 1.5 mistakes per hour. How many times will they need to
stop each hour to correct mistakes? What is the MTTF? If they require 0.01 h to correct the
mistake, what are the MTBF and MTTR?
8.17 Maria and Clyde are now working in parallel, folding and sealing boxes. As before Clyde makes
2 mistakes per hour and Maria makes 1.5 mistakes per hour. Each mistake requires 0.01 h to
correct. What are the MTTF, MTBF, and MTTR?
8.18 How are series and parallel reliability different?
308 CHAPTER 8 Reliability and system design
Module 1
R1(t), λ1
Module 2
R2(t), λ2
Module n
Rn(t), λn
Where,
n
Rp(t) = 1 – Qp(t) = 1 – ∏ (1 – Ri(t)) eqn. 10.12
i=1
FIGURE 8.14
Parallel system components.
Where,
⎛ n⎞ = --------------------
n!
- = the binomial operator (we can also use Pascal’s triangle)
⎝ i ⎠ (n – i)!i!
n–m
Rm;n(t) = ∑ ⎛ n⎞ (R(t))(n – i)(1 – R(t))i
⎝ i⎠
eqn. 10.13
i=0
Example: If at 20,000 hours the reliability of a turbine is 0.8 what is the chance that at least 8 will
be running?
12 – 8
Rm;n(t) = ∑ ⎛12⎞ (0.8)(12–i)(1 – 0.8)i
⎝i⎠
i=0
= ⎛ 12⎞ (0.8)120.20 + ⎛ 12⎞ (0.8)110.21 + ⎛ 12⎞ (0.8)100.22 + ⎛ 12⎞ (0.8)90.23 + ⎛ 12⎞ (0.8)80.24
⎝0⎠ ⎝ 1⎠ ⎝ 2⎠ ⎝ 3⎠ ⎝4⎠
= 0.927
FIGURE 8.15
Highly parallel system failure.
Where,
to MTTF MTTF 1
A(t) = --------------- = ----------------------------------------- = ----------------- = ------------- eqn. 10.14
to + tr MTTF + MTTR MTBF λ
1 + ---
μ
FIGURE 8.16
Mean times for complex systems.
systems were not ultimately proven until the first space shuttle mission. The approach helped to offset
the critical risk associated with the guidance system.
If there is a random failure in any of the TMR modules, it will be outvoted and the system will
continue to operate as normal. This type of module does not protect against design failures, where
310 CHAPTER 8 Reliability and system design
Module 1
Input the
system control Control
state and set output
points. Module 2 Vote for the
best 2 out of
3.
Module 3
FIGURE 8.17
A triple-module passive-redundancy system.
all three modules are making the same error. For example, if all three had Intel Pentium chips with the
same math mistake, they would all be in error and the wrong control output would be the result. (Note:
This design problem occurred in one generation of Intel CPUs.) This module design is best used when
it is expected that one of the modules will fail randomly with an unrecoverable state.
When hardware or operating system issues are expected, backup hardware can be prepared for
“hot swap” (Fig. 8.18). In this approach, there is a monitor that looks for failure in the prime module.
Prime controller
Input the
system control Monitor:
state and set The outputs and
points. Backup 1
status of the
prime controller
are checked. If Control
necessary the output
system switches
to a backup
Backup 2 controller.
FIGURE 8.18
An example of an active redundant system.
8.7 Modeling system failures 311
In the event of failure the prime module is disconnected and the backup module is switched on to
take its place. This approach is very common in mission-critical industrial control systems. The
industrial controllers can self-detect software and hardware failures and can signal the next
controller to take over. Another popular electronics approach is to use a watchdog timer. The soft-
ware must reset the timer regularly, often every 1/10 s. If the timer is not updated, a fault condition is
flagged. Sometimes all of the backup modules will run in parallel with the prime module, monitoring
inputs but not able to change outputs.
This method depends on a careful design of the monitor module. As with the TMR modules, this
system is also best used to compensate for complete module failure. If needed, this system can be used
with analog electronics and mechanical components.
PROBLEMS
8.19 Four explorers are wandering through dense rainforest. Three explorers are assigned to navi-
gating. The fourth explorer is leading the group and verifying the course. At the beginning of the
trip all three are using maps and compasses separately to estimate the path. (a) The leader is
listening to all three of the navigators and when two or three agree she takes that path. What type
of redundancy is she using? (b) The next day the leader appoints one navigator to provide
directions. When the navigator makes a mistake she cuts her off and moves to the next
navigator. What type of redundancy is she using?
8.20 List three advantages and three disadvantages of redundant systems.
Recommended action
Risk priority number;
Detection rating ðDÞ
Severity ratings ðSÞ
Action to be taken
RPN [ S 3 O 3 D
Item or function
Failure effect
Failure mode
New RPN
Control
New O
New D
New S
Cause
Latch Cannot The latch does 8 Does not line up 5 Noise indicates 5 200 Provide Yes 8 3 5 120
extend into not engage with strike plate when latch is additional
strike plate on and the door and the latch extended adjustments
door frame moves freely cannot extend
8 Spring 3 Noise indicates 2 48 Add backup No
mechanism fails when latch is spring
and the latch will extended
not extend
8 Latch edge 4 Noise indicates 3 96 Add rounds Yes 8 3 3 72
catches in when latch is to prevent
mechanism and extended jamming
the latch cannot
move
Handle Does not The door 7 Mechanism 4 The door 3 84 Improve No
retract latch cannot be broken cannot be slides
opened opened even
with handle
motion
The latch 5 Spring broken 4 The handle 1 20 Increase
retracts unless hangs down spring
the user holds and does not strength
the handle offer resistance
314 CHAPTER 8 Reliability and system design
• Item or function: Review the specifications, the concepts, and all system components to identify
those that are critical. These must include safety, operation, enjoyment, and satisfaction consid-
erations. Consumer product industries also require that these address aesthetic and finish details
for visible parts.
• Failure mode: Each function and item should be reviewed for all of the ways it could fail. These
range from common issues to the more remote. If an item is unheard of or causes no damage, it can
be omitted from the list. When there are multiple failure modes, use multiple lines for the function.
• Failure effects: In the event of a failure, this is a reasonable estimate of the level of damage that will
occur.
• Severity rating (S): This puts a numerical value to the severity of the failure effect. More severe
effects are more important:
1, no effect;
2, very minor, the effect is rarely noticed;
3, minor, most users notice the effect;
4e6, moderate, the issue may cause irritation, annoyance, or impaired functions;
7e8, high, there is loss of function and unsatisfied users;
9e10, very high, the problem may result in loss of equipment and human harm.
• Causes: The cause gives an insight into the reason the failure has occurred. If there are multiple
causes use multiple rows. These can be very specific and name components, materials, processes,
and steps.
• Occurrence rating (O): A numerical score is used to estimate how often the failure may occur.
Failures that happen often are more important:
1, unknown, there are no known occurrences;
2e3, low, there are very few failures;
4e6, moderate, failures occur sometimes;
7e8, high, failures occur often;
9e10, very high, failures occur in almost all cases.
• Control: This is a description of how a failure can be detected and how it might be corrected or
mitigated.
• Detection rating (D): This is a numerical score for how easily the failure will be detected so that it
will reduce the effect:
1, certain, the failure will always be noticed;
2, almost certain, most users would notice the issue;
3, high, users are likely to notice the problem;
4e6, moderate, some effort is required to detect the failure;
7e8, low, special effort is required to detect the failure;
9e10, rarely, the fault may not be detected by normal, and special, procedures.
• Risk priority number (RPN): This is a product of severity, occurrence, and detection, where
RPN ¼ S O D. A higher score means that the failure is likely to go undetected, happen often,
and have more negative effects. Higher scores are a higher priority for design.
• Recommended action: This is a technical description of actions that can be taken to reduce
the RPN. These can focus on one or more of the severity, occurrence, and detection scores.
These do not need to be done for every failure type but are essential for the higher RPN
scores.
8.7 Modeling system failures 315
• Action to be taken: The recommended actions are considered for difficulty, effort, benefit, and RPN
score impact. Those that provide the most improvement for the lowest costs are undertaken.
Actions for unacceptably high RPN scores are also considered. Others are left for later.
• New S, O, D, and RPN: These are the updated values after the changes are used to verify the impact
and identify remaining issues.
The 1e10 scoring scale can be replaced with firm numerical values if known to provide a better
estimate of failure importance. This does require more accurate statistical data of occurrence, severity,
and detection. For mature product lines and experienced designers, these numbers may be easy to es-
timate. For newer products, these may require prototyping, lab testing, and consumer testing. Sources
of this information include:
• historical data for similar components in similar conditions
• product life-cycle values
• published values
• data from consultants
• experienced estimates
• testing
• warranty data
• market studies of customer opinions and complaints
• benchmarking competitor’s products
The FMEA method looks at single-failure incidents, which is suitable for most designs. For
example, an FMEA would consider the possibility of a car tire pressure failure. However, it
would not consider that the flat tire causes a large force that breaks a steering component and
the wheel is torn off. An FMEA analysis requires a systematic review of all of the system com-
ponents and individual reliabilities (see Resource 8.2). The engineering value of the process is
the identification of the components that are likely to fail and dangerous failure types, including
the following:
• Analyze single units or failures to target reliability problems.
• Identify redundant and fail-safe design requirements.
• Identify single-item failure modes.
• Identify inspection and maintenance requirements.
• Identify components for redesign.
A few hours of time to create the study can identify problems that can lead to product failures that
harm people and property. The business cost of failed products can be very high, including lost cus-
tomers, warranty returns, fines, product recalls, and lawsuits.
Resource 8.2 An FMEA spreadsheet is included on this book’s website: www.engineeringdesign
projects.com/home/content/reliability.
PROBLEM
8.21 Construct an FMEA for a disposable coffee cup.
316 CHAPTER 8 Reliability and system design
Effect
Signal quality Impact breaks housing Degraded
degraded or lost. or display. performance or
damage.
Cause
Temperature changes Phone is dropped onto The moisture seal
causes shifts in a hard surface. fails allowing the
transmission humidity near the
frequency. circuit board to rise.
FIGURE 8.19
Single-step failure cause and effects.
8.8 Complex fault modeling and control 317
Q3 = 0.5 USE
AND
The phone is moved
to a cold environment
which causes Q5 = 0.01
humidity to condense
to liquid.
Q6 A component,
connector, or circuit
USE board, has a defect.
AND
MANUFACTURING
Q1 = 0.05 Q2 = 0.10
DESIGN/ MISUSE
MANUFACTURING
FIGURE 8.20
A sample fault tree.
they would not be able to occur at the same time. The calculations for the ORed faults are done two at a
time to simplify the calculations. The likelihood of failure in order is Q2 ¼ 0.1, Q4 ¼ 0.05, Q5 ¼ 0.01,
and Q7 ¼ 0.0025. This suggests that the design priority should be (1) case dropping, (2) battery life, (3)
manufacturing defects, and (4) moisture seals. In fact, dealing with case breakage alone would resolve
two-thirds of the failures.
An event tree looks at the sequence of steps leading to a failure (Fig. 8.22). This approach is more
visual than a fault tree, and provides an alternative method for validating a fault tree. In this tree all of
the initiating events are placed in double boxes. The intermediate boxes show factors that contributed
to the overall failure of the device. As mentioned before, the trees expose sources of failure but it is up
to the designers to select the problems to be solved. In this case, better connectors are easily identified,
while battery usage may be resolved with a replaceable battery.
318 CHAPTER 8 Reliability and system design
Qcombined = Q1 + Q2 – Q1Q2
FIGURE 8.21
Fault probability calculation rules and example continued.
PROBLEM
8.22 What is the probability that this system will fail?
Failure
Event A Event B
Q = 0.05 Q = 1.0
AND
Event C Event D Event E
Q = 0.03 Q = 0.50 Q = 0.2
FIGURE 8.22
A sample event tree.
However, if a set of brakes on a car fails, then it may not stop, or it might come to a sudden halt and
slide off the road. In both cases, the brakes perform a similar slowing function, but the car application
is unforgiving. Some of the key terms for describing reliable systems are as follows:
• Rugged: a system that will resist faults;
• Robust: a system that will recover when faults occur;
• Failure tolerant: in the event that one system component fails, the entire system does not fail;
• Reliable: the probability that a system operates through a given specification;
• Available: the probability that the system will be available at any instant required;
320 CHAPTER 8 Reliability and system design
• Critical sensors: Additional sensors are added and monitored for dangerous components and
systems.
There are thousands of regulations, standards, and professional practices for designing safe sys-
tems. These normally have similar steps, including (1) identify the hazards, (2) determine severity,
(3) determine likelihood, (4) identify unacceptable dangers, and (5) modify the designs as needed.
For example, a fire safety standard would identify various fuels, flammability, probability of ignition,
reasonable estimates of injuries, and methods for removing or modifying the materials. MIL STD
882B was presented earlier as another method for risk assessment. A similar methodology is used
in the electronics and software safety standard IEC 61508/61511 (see Resource 8.3). The standard
covers electrical, electronic, and programmable electronic systems. Three categories of software lan-
guages are covered by the standard:
• FPL (fixed programming language): a very limited approach to programming. For example, the
system is programmed by setting parameters.
• LVL (limited variability language): a language with a strict programming model, such as ladder
logic in programmable logic controllers (PLCs).
• FVL (full variability language): a language that gives full access to a system, such as C.
Resource 8.3 IEC safety website: www.iec.ch/functionalsafety or www.engineeringdesignprojects
.com/home/content/reliability.
PROBLEMS
8.23 What is the difference between sensitive systems and tolerant systems?
8.24 Aircraft landing gear is a critical system; if it does not work the result is catastrophic. Assume the
system is controlled by a computer in the cockpit that drives an electric motor in the wing wheel
well. List 10 features and steps that would increase the safety of the system.
(6) Error proofing: The system can be tested by introducing expected and unexpected failures. When
doing this testing, irrational things should also be considered. This might include unplugging
sensors, jamming actuators, operator errors, etc.
(7) Burn-in: This is a test that lasts a long period of time. Some errors won’t appear until a machine
has run for a few thousand cycles or over a period of days.
Program testing can be done on machines, but this is not always possible or desirable. In these
cases, simulators allow the programs to be tested without the actual machine. The use of a simulator
typically follows the basic steps listed below:
(1) The machine inputs and outputs are identified.
(2) A basic model of the system is developed in terms of the inputs and outputs. This might include
items such as when sensor changes are expected, what effects actuators should have, and ex-
pected operator inputs.
(3) A system simulator is constructed with some combination of specialized software and hardware.
(4) The system is verified for the expected operation.
(5) The system is then used for testing software and verifying the operation.
PROBLEMS
8.25 Why is simulation useful for system reliability?
8.26 Reducing a larger system to modules simplifies design and testing. Why?
8.27 Fans can be used to control electronics, including CPUs. If the fan fails the result could be
catastrophic. Develop options to make the fan safer by (a) reducing the chance of failure,
(b) reducing the impact of failure, and (c) detecting the onset of failure.
8.28 Sometimes parts will make noise, change color, become loose, or bend before failure. Explain
how this reduces the danger.
8.29 List common sources of failure in the design process.
8.30 How does the bathtub curve relate early- and late-life failures?
8.31 What is the relationship between the bathtub curve and the Weibull distribution?
8.32 What is the purpose of device “burn-in”?
8.33 What is the failure rate if 15% of all devices are working at 4000 h.
8.34 If a unit cannot be repaired, would you use MTBF, MTTR, and/or MTTF?
8.35 A design must have an MTTF of 20,000 h.
(a) The device is made with two identical units connected in series. What is the required MTTF
for each unit?
(b) The device is made with two identical units connected in parallel. What is the required
MTTF for each unit?
324 CHAPTER 8 Reliability and system design
8.36 A system component has an MTTF of 10,000 h, but the customer requires 30,000. There are 2
design options to be analyzed.
(a) If one component can be added in parallel, what is its required MTTF?
(b) How many of the 10,000 MTTF components would be needed in parallel to meet the 30,000-
h MTTF?
8.37 Two components are used in series. One component has been in use for 5000 h and has a reli-
ability of 0.60. The second component was replaced 1000 h ago and has a reliability of 0.85.
(a) What is the combined reliability?
(b) What is the reliability if both components are 0.85 reliable?
(c) What is the reliability if both components are 0.60 reliable?
8.38 A ship will still operate if 6 or more cylinders in a 10-cylinder engine are working. Each cylinder
has an MTTF of 8000 h. What is the reliability of the engine at 10,000 h?
8.39 A traffic light has three $30 traffic light modules. Each module has an MTTF of 30,000 h. The
labor to replace the three modules is $50 during routine maintenance. However, if any one of the
light modules fails, an emergency crew must replace the three modules at a labor cost of $600.
A standard policy is to replace the modules at regular intervals before they have failed. What
should the replacement interval be to minimize the costs?
8.40 A PLC-based control system has three parallel control modules. Each module has an MTTF of
20,000 h. The monitor has an MTTF of 50,000 h. What is the combined reliability of the
system?
8.41 What is the probability that the system shown in the diagram will fail?
Failure
Event A Device B
Q = 0.05 MTTF 60hr
AND
Device A Event B
MTTF 500hr Q = 0.50
8.42 Develop a list of five catastrophic, five major, and five minor faults for a car tire.
8.43 Standards define the reliability of devices. Find a published standard that lists minimum re-
quirements for a consumer product.
8.10 Verification and simulation 325
Primary O-ring
Secondary O-ring
1977e78: An engineering test showed that under pressure the joints rotated significantly, causing
the secondary O-ring to become ineffective. Morton Thiokol management chose to accept the
risk.
1980: The O-ring joint was listed as 1R on the critical item list (CIL), which indicates possible
catastrophic failure. The “R” indicates redundancy because of the second O-ring. There were 700
other items on the CIL.
1982: The space shuttle was declared operational. During the flights problems were identified and
assigned a tracking number to start problem solving. The O-ring problem was noticed but not
assigned a number. Eventually the problem was noticed and the CIL rating was changed from 1R
to 1 to indicate that there was no backup. Morton Thiokol paperwork was not updated and it still
listed the seals as 1R. When pushed to recognize the change, Morton Thiokol disagreed with the
criticality change and went to a referee procedure.
1984: The O-ring erosion during launches became a significant issue. NASA asked for a review of
the asbestos putty used to reduce the heat effects on the O-rings. Morton Thiokol responded that
the putty and O-rings were failing sooner because of the higher-than-needed testing pressures,
and this was confirmed with tests. It said it would investigate the effects of the tests.
January 1985: The space shuttle was launched at the coldest temperature in the history of the
program. The cold stiffened the O-rings and prevented them from deforming and sealing. After
booster rocket recovery, the O-rings were examined and showed the greatest degradation of all
flights.
326 CHAPTER 8 Reliability and system design
January to April 1985: The flights continued and the issues with the O-rings persisted. The launch
temperature and the O-ring condition were positively correlated. Morton Thiokol acknowledged
the problem but stated that the second O-ring would ensure safety.
April 1985: During a flight the primary O-ring did not seal and the secondary ring had to carry the
pressure. The secondary O-ring was showing degradation and would have eventually failed. The
near failure of the backup resulted in a committee decision to set a minimum temperature for
launches. The report was distributed within NASA and Morton Thiokol, but there were questions
about who received a copy and if they read it.
July 1985: To prevent a disaster, a Morton Thiokol engineer recommended that a team be set up to
study the O-ring seal problem.
August 1985: Morton Thiokol and NASA managers briefed NASA headquarters on the O-ring
problems, with a recommendation to continue flights but step up investigations. A Morton
Thiokol task force was set up.
October 1985: The head of the Morton Thiokol task force complained to management about lack
of cooperation and support.
December 1985: One Morton Thiokol engineer suggested stopping shipments of SRBs until the
problem was fixed. Morton Thiokol management wrote a memo to NASA suggesting that the
problem tracking of the O-rings be discontinued. This led to an erroneous listing of the problem
as closed, meaning that it would not be considered as critical during launch.
January 1986: The space shuttle Challenger was prepared to launch on January 22; originally it
had been scheduled for July 1985 and was postponed three times and scrubbed once. It was
rescheduled again to the 23rd, 25th, 27th, and then 28th. This was a result of weather, equipment,
scheduling, and other problems.
January 27, 1986: The shuttle began preparation for launch the next day, despite predicted
temperatures below freezing (26 F or e3 C) at launch time. Thiokol engineers expressed
concerns over low temperatures and suggested NASA managers be notified (this was not
done). A minimum launch temperature of 53 F had been suggested to NASA. There was no
technical opinion supporting the launch at this point. The NASA representative discussing the
launch objected to Thiokol’s engineer’s opinions and accused them of changing their opin-
ions. Upper management became involved with the process and “convinced” the technical
staff to withdraw objections to the launch. Management at Thiokol gave the go-ahead to
launch, under pressure from NASA officials. The shuttle was wheeled out to the launch pad.
Rain had frozen on the launch pad and may have gotten into the SRB joints and frozen there
also.
January 28, 1986: The shuttle director gave the OK to launch, without having been informed of the
Thiokol concerns. The temperature was 36 F or 2 C.
11:39 a.m.: The engines were ignited and a puff of black smoke could be seen blowing from the
right SRB. As the shuttle rose the gas could be seen blowing past the O-rings. The vibrations
experienced in the first 30 s of flight were the worst encountered to date.
11:40 a.m.: A flame jet from the SRB started to cut into the liquid fuel engine tank and a support
strut.
11:40:15 a.m.: The strut gave way and the SRB pointed nose cone pierced the liquid fuel tank. The
resulting explosion totally destroyed the shuttle and crew.
11:40:50 a.m.: The SRBs were destroyed by the range safety officer.
8.10 Verification and simulation 327
During the 9-month journey from Earth to Mars, propulsion maneuvers were periodically per-
formed to remove angular momentum buildup in the on-board reaction wheels (flywheels). These
Angular Momentum Desaturation (AMD) events occurred 10e14 times more often than was
expected by the operations navigation team. This was because the MCO solar array was asym-
metrical relative to the spacecraft body as compared to Mars Global Surveyor (MGS) which had
symmetrical solar arrays. This asymmetric effect significantly increased the Sun-induced (solar
pressure-induced) momentum buildup on the spacecraft. The increased AMD events coupled
with the fact that the angular momentum (impulse) data was in English, rather than metric, units,
resulted in small errors being introduced in the trajectory estimate over the course of the 9-month
journey. At the time of Mars insertion, the spacecraft trajectory was approximately 170 km lower
than planned. As a result, MCO either was destroyed in the atmosphere or reentered heliocentric
space after leaving Mars’ atmosphere.
The Board recognizes that mistakes occur on spacecraft projects. However, sufficient processes are
usually in place on projects to catch these mistakes before they become critical to mission
success. Unfortunately for MCO, the root cause was not caught by the processes in place in the
MCO project.
A summary of the findings, contributing causes and MPL recommendations are listed below.
These are described in more detail in the body of this report along with the MCO and MPL
observations and recommendations.
Root Cause: Failure to use metric units in the coding of a ground software file, “Small Forces,”
used in trajectory models
Contributing Causes:
(1) Undetected mismodeling of spacecraft velocity changes
(2) Navigation Team unfamiliar with spacecraft
(3) Trajectory correction maneuver number 5 not performed
(4) System engineering process did not adequately address transition from development to
operations
(5) Inadequate communications between project elements
(6) Inadequate operations
• Navigation
• Team staffing
(7) Inadequate training
(8) Verification and validation process did not adequately address ground software
MPL Recommendations:
• Verify the consistent use of units throughout the MPL spacecraft design and operations
• Conduct software audit for specification compliance on all data transferred between JPL
and Lockheed Martin Astronautics
• Verify Small Forces models used for MPL
Further reading 329
Reference
NASA, November 10, 1999. Mars Climate Orbiter Mishap Investigation Board Phase I Report.
Further reading
American Institute of Chemical Engineers, 1992. Guidelines for Hazard Evaluation Procedures: With Worked
Examples, second ed.
Cooper, D., Grey, S., Raymond, G., Walker, P., 2005. Project Risk Management Guidelines: Managing Risk in
Large Projects and Complex Procurements. Wiley.
Dhillon, B.S., 1996. Engineering Design; A Modern Approach. Irwin.
Dorf, R.C. (Ed.), 1993. The Electrical Engineering Handbook. IEEE Press/CRC Press, USA, pp. 2020e2031.
Leveson, N., 1995. Safeware: System Safety and Computers. Addison-Wesley Publishing Company Inc.
Rasmussen, J., Duncan, K., Leplat, J., 1987. New Technology and Human Error. John Wiley & Sons Ltd.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
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CHAPTER
Communication, meetings,
and presentations
9
9.1 Introduction
Communication is a tool.
Engineers need to communicate effectively. Formal and informal methods of workplace communica-
tion include writing, oral presentations, and meetings. These are directed from a speaker or a writer to
another. The receiver of the communication is often called the audience, but we will use listener.
Fig. 9.1 shows a simple model of knowledge transfer that can be used when analyzing communication.
Motivation is the reason for communicating, such as to send an invoice to a customer, announce the
birth of a child, or a provide a letter of reference for employment. When the motivations do not match
expectations, the reader may misunderstand, ignore, or overreact. The content of communication
should include a suitable amount of detail to satisfy the motivation.
Common problems include too much or too little detail, irrelevant information, and information
that is too technical or too simple. Formats range from formal reports to simple comments in a hallway.
If the format does not match the listeners’ expectations they will have to make special efforts to un-
derstand, leading to frustration and misunderstanding. Transmission can be critical to ensuring the
message arrives and is received. For verbal conversations this may be a simple nod of the head. For
formal items, such as contracts, this might require a courier service that tracks delivery times, a
receiver signature, or a written response from the receiver. For legal matters, transmission require-
ments might be very specific. In simpler cases, this model is excessive. For new communication,
and problem solving, this model can be used to identify and solve problems. For example, when nego-
tiating project milestones with a customer, apply the model for approval at each of the stages.
PROBLEMS
9.1 Use the speaker/listener model to describe the following communication types. Specifically state
motivation, content, format, and transmission:
Speaker(s) Listener(s)
What Format?
Production Consumption
• Speaking
• Writing
• Drawing or graphical
• Calculating
• Numerical
Transmission
• Paper, electronic
• Voice
• Presentation
FIGURE 9.1
A simple model of communication.
Address the communication mistakes with reference to motivation, content, format, and transmis-
sion that would have avoided this problem.
Complexity
Business knowledge and
understanding.
The number of people
involved.
Customer size
and type.
Inventor Small company Large company
Entrepreneur Medium company
FIGURE 9.2
Generalized communication factors as a function of business maturity.
reasonable practice. What you say and what they hear will often mismatch. Always repeat details
and decisions to ensure they agree.
• Entrepreneurs: Entrepreneurs have variable levels of business knowledge, but limited resources. By
their nature entrepreneurs are adaptive and willing to change. The free-flowing environment can
make it hard for them to settle on a fixed design.
• Small companies: These people have done some good things and are probably growing. In a small
company people trade roles freely and procedures tend to be informal. They should be sure they
are saying the same thing the listener is hearing.
• Medium/large companies: These are distinguished by established markets, structures, and business
knowledge. People in medium and large companies may need to adapt to company-wide systems
to be effective. Procedures and roles can be very narrowly defined.
The key to understanding the audience is to find out what they know and want. Communicate to
those perspectives, but adapt as you get to know them more.
PROBLEMS
9.3 If you watch Internet videos you are the audience. How can you become the performer?
9.4 Assume you are writing an email to ask for technical help with software.
(a) Write five questions for the email.
(b) Indicate how the reader would interpret each of the questions.
9.3 What are you saying? 335
9.5 Consider a computer saleswoman with corporate accounts and retail sales, both having different
needs and wants. List five objectives each for corporate and consumer customers.
9.6 Is it always true that individuals from larger companies have more business knowledge?
9.7 List three reasons an inventor would approach you.
Problem identification.
The general problem statement.
Problem definition.
Specific and detailed problem definition.
Problem-solving strategies.
Solution approach.
Solution planning.
Solution step details.
Solution steps.
Solution outcome.
Solution definition.
Review of the solution.
Implementation.
FIGURE 9.3
A procedural model of problem solving.
336 CHAPTER 9 Communication, meetings, and presentations
steps to ensure a logical and justifiable result. If you follow these steps you will appeal to a process that
other technical people will understand, thus reducing the amount of work required for comprehension.
In technical work, information tends to be highly structured, as illustrated in Fig. 9.4. For example,
a design has a motivation, or subject, such as the design of a new coffee cup. The implementation uses
new approaches for insulation and sealing, called topics. These require new materials and shapes, or
concepts. The final design contains many details. One way to relate these intellectually is with a
Subject
Knowledge hierarchy:
Topic 2
Topic 1
Topic 3
Concept 1 Concept 2
1 2
3
1
Depth-first focus:
2 7
3 5 8
4
6 9
FIGURE 9.4
Knowledge sequence for communication.
9.3 What are you saying? 337
knowledge hierarchy tree. In a design report, these may be communicated top to bottom with
increasing level of detail. A listener must absorb everything in sequence to understand the details.
In a bottom-up approach the listener is presented with a large number of details that must be remem-
bered before they are eventually related. In a depth-first approach, one subjectetopiceconceptedetail
is presented and explored in depth before the next topic. This creates more variety, but entire sections
of the details are withheld until the end. All three of these presentation methods have advantages and
disadvantages. A good practice is to concisely summarize the work with the top-down approach so that
people understand what is expected. After this, use the depth-first approach for the presentation and
then bottom-up for the summary, or vice versa.
When you are the speaker or writer, a good approach is to present in stages, possibly starting with a
top-down summary followed by a listener response. This can then be followed with bottom-up or
depth-first details. A critical mistake is presenting too many details at once and overwhelming the
listener. A speaker who never gets to the point can be equally frustrating.
Other effective tools for presenting knowledge are outlined as follows:
• Analogies: Taking a difficult concept and describing it with an analogy can help understanding and
recall.
• Examples: An example of techniques and applications can be useful for understanding.
• Concrete: Using exact descriptions will be more effective. For example, you could say a “portable
computer” or “laptop.”
• Active: Active voice is better for listeners and readers. However, it can be a negative when trying to
convey impartiality or detachment.
• Action: When possible, describe what actions are required to lead to a result. For example, instead
of “write a report,” say “write a report containing ..”
• Entertain: Limited diversions, such as jokes, can increase audience interest and empathy.
• Visualize: Pictures, hand gestures, casual sketches, etc., can help communicate with a concrete and
visual audience.
• Abstract: Some listeners prefer abstract concepts over details. Providing these as a parallel to
details can reach more of the audience.
• Engage: Develop a way for the audience to actively apply the knowledge you have presented.
• Echo: As a listener it is a good idea to repeat what the presenter has said. Likewise, you should
expect your audience to echo your words.
PROBLEMS
9.8 Is encyclopedia information presented in a top-down or bottom-up style?
9.9 What is the difference between subjects, topics, concepts, and details?
9.10 What communication tools can be used to convey the impression of impartiality?
9.11 How can you verify that what was said and what was heard are the same?
9.12 What must occur before solving a problem?
338 CHAPTER 9 Communication, meetings, and presentations
Absorb
Read, listen, watch.
Learn
Question,
test, probe,
I know something It doesn’t fit verify.
Process
similar. anything I know.
Assess
I understand the idea well I don’t understand the idea
enough to; and;
i) accept some or all, i) want more information,
ii) reject some or all, ii) stop in frustration.
iii) have open questions.
FIGURE 9.5
Knowledge assessment in critical thinking.
9.4 Critical listening and reading as the audience 339
until the person has finished. Review your mental notes to look for inconsistencies. If things seem to be
incomplete, or don’t make sense, then ask questions. It is important to be quiet and listen while you are
processing and assessing.
Don’t act until you understand the other view.
Fig. 9.6 shows a more specific critical thinking process that can be used for problem solutions. If
the writer or speaker has used a problem-solving approach like that shown in Fig. 9.6, the presentation
will be easily analyzed. If the information is presented in a different order, the listener has to work
harder. Regardless, it is the listener/reader’s obligation to answer each of these questions in turn.
Secondhand knowledge can be unreliable. This is because each speaker says something one way,
but a listener interprets it another. Verification of knowledge will reduce the number of costly mistakes
created by misunderstandings. A very simple and effective form of verification is paraphrasing or
echoing. Essentially, when the other speaker is done you summarize what you understand using
your own words. An example of this process is given in the following list. Consider the example of
a quick conversation in the hallway in which you are told “The parts for the machine are coming
tomorrow.” The next day you visit the loading dock to get the parts, but they are not found. After clar-
ification, you learn that the speaker meant the supplier was shipping the parts tomorrow. A simple veri-
fication would have been “I will get the parts tomorrow.”
(1) Absorb, process, assess, verify.
(2) Repeat the critical information using terms such as “I believe you said .,” “You think .,” “You
feel .,” etc.
(3) Restate what was said but in words and terms that you commonly use. Be careful not to be
confrontational, judgmental, or defensive.
(4) When done, ask something like “Have I heard that correctly?,” “What am I missing?,” etc.
(5) Wait for a response. If it is defensive, or harsh, find out why.
Some poor practices are described in the following list. It is very common for the speaker to be
unaware that he or she is doing these things, so, as always, prudence is the best approach:
• Quiet: A lack of communication can be an indicator of problems. Warning signs include being too
busy, avoiding, or working on another task.
• Half truths: Enough is said to imply an incorrect conclusion. For example, “I did not ask for a
bribe” does not mean “I did not take a bribe.” These statements are often overly specific. In these
cases repeat back the meaning you took and ask for confirmation.
• Signal-to-noise ratio: The speaker talks for a while and it may be complete gibberish. The main
point is then slipped in quickly or skipped altogether. If at any time you feel confused, this is
probably the case. Just say “I think I might have missed it, but can you tell me .?”
• Changing the subject: This occurs when you feel like you still have something to say but it is no
longer relevant. It can be resolved with a statement such as “To stay on topic .,” or “To finish the
last topic .,” or “Before we move on ..”
• Glossing over details: If the level of depth or style somebody uses changes, you should ask why.
This often indicates a different level of understanding or willingness to communicate knowledge.
• Agreement: One or more times somebody will ask for agreement on something obvious. Once you
are agreeing, he or she will follow with a controversial statement and expect you to agree
reflexively. Watch for somebody making statements and expecting only a “yes.” You are in control
after he or she finishes and before you say yes, so pause.
• Babbling: There is no clear point to make.
340 CHAPTER 9 Communication, meetings, and presentations
Is there a clear
motivation,
question, or
problem?
Yes
Is the response
to the solution
clear?
Yes
Does the
solution match
the problem?
Yes No? Go backward to find the weak points
or reject the report.
Are there suitable
calculations,
drawings, etc.?
Yes
Is the language
rushed or vague?
No
Yes
Is there a clear
summary of results?
Yes
Yes
The work appears credible.
FIGURE 9.6
A general critical-thinking process for assessing technical reports and proposals.
9.4 Critical listening and reading as the audience 341
PROBLEMS
9.13 Effective communication: List five reasons people may not communicate effectively. Develop
strategies to overcome each of these.
9.14 Why is thinking an important step in listening?
9.15 What can you do if somebody wants to ask a question but makes a statement instead?
9.16 Critical listening: In a group of four to six, have a discussion on the relationship of the envi-
ronment and the development of new energy sources (or another complex topic). Discuss these
issues for approximately 5 min. Once the discussion is done, have everyone answer the
following questions individually.
(a) Create a list of all of the points you heard during the discussion.
(b) Who was ignored? Which opinions?
(c) Were you ignored? Which opinions?
(d) Compile a complete log of the discussion using all the lists developed in (a).
(e) What opinions did you miss?
9.17 To explore listening and interpretation:
(a) Find one or more partners.
(b) Take turns and make one verbal statement about something new or controversial.
(c) Have the others in the group listen and then write down their interpretation of each state-
ment. (Note: Do not merely copy what was said.)
(d) Collect the written interpretations for your statement.
(e) Review each to indicate where they match and don’t match what you said or meant.
9.18 Find another engineer, and one of you assume the role of presenter, the other that of the audience.
The topic is the kinetic energy of a moving particle (E ¼ 1/2 mv2). The listener should take
notes while the presenter talks. At the end of the presentation, both of you review the notes for
completeness and agreement. How would this be different if done with a salesperson?
342 CHAPTER 9 Communication, meetings, and presentations
PROBLEMS
9.19 Why is it important to follow a meeting with a written summary of the discussion?
9.20 List three probable outcomes if you ask somebody to make a major decision without preparation.
9.21 Give an example of thinking on your feet.
9.22 If you feel pressured to make a decision, what should you do?
9.23 Why is it important to repeat information and decisions?
Personal email gets more attention. When anything is sent to a large group it is much easier to
ignore. An email is much more likely to be read and get a response if it is sent to one person and
his or her name is in the body of the email. If the reason for the email is obvious, in the subject
line, it will often get appropriate attention. Reasonable conventions for email distribution include:
• Use cc if the message needs awareness, closure, or record keeping.
• Use bcc for large lists to avoid “reply to all” spam.
• If using lists, review the recipients, especially for sensitive information.
Even though email is “semiformal,” you should save everything business related. Put these items in
folders or use labels and store them in an archive. Being able to search old emails can be a great source
of information and a record of decisions. Some mail programs will permit automatic email sorting and
prioritizing. You can make this process easier for everybody if the subject for an email includes the
subject or project name at the beginning, such as “Project Mouse: optical sensor selection.” Items
that are urgent can begin with “[Urgent] PR required.” Items that do not need a response could be
labeled “[FYI] Shell RP is complete.”
PROBLEMS
9.24 What are three benefits of having an action-oriented title for an email?
9.25 If an email has multiple points what order should be used?
9.26 When is it better to break one email into separate emails?
9.27 When should you use cc and bcc on email?
9.28 List 10 ways you can modify an email to reduce the effectiveness.
9.7 Selling
It is hoped that you enjoy time spent with the businesspeople that you meet, but at some point you will
need to do some formal business. In a very abstract sense, business communication is driven by the
need to create and add value. Any two professionals will be looking for a beneficial outcome. This
comes in many forms, but the most applied form is sales. In an engineering context engineers will
be dealing with, or providing technical support for, salespeople. The general procedure for sales is out-
lined in the following list. After an initial assessment, there is an offer of some good or service, fol-
lowed by determining a value, and agreeing to an exchange. The best results in sales negotiations will
happen when there is mutual benefit:
(1) Ask about problems and needs.
(2) Listen and learn about the customer needs.
(3) Consider what you can offer and how they will understand it.
(4) Describe the options you can offer, outline the best versus the acceptable solutions.
(5) Get the response and consider.
(6) If there is no acceptance, look for a chance to negotiate.
(7) Look for a chance for agreement or follow-up activities.
9.8 Praise and criticism 345
PROBLEMS
9.29 What will probably happen if you present a solution before you have listened to the customer?
9.30 Putting your solution in terms the customer can understand will help him or her visualize the
purchase. How can you learn what is important to the customer?
9.31 Assume you are the customer talking to a supplier representative and he or she is presenting a
solution that does not solve your problem. List three strategies you can apply to lead the
representative to a solution you will use.
Sincere praise and appreciation reaffirm our contributions. When you provide sincere praise to
others you will reinforce their good works, and it is more likely they will do the same. When you
receive praise you should appreciate the honesty. At the simplest level, praise can be a brief
compliment. More elaborate forms include written letters, meetings, public announcements, and
formal awards:
Giving praise
• Be detailed.
• Focus on the positive outcomes.
• When you feel good about someone’s efforts let him or her know.
• Being personal (active voice) is fine and will increase the benefit. Emphasize the use of “you”
and similar words.
• Less personal praise would be “the drawings looked good,” whereas encouraging praise might
be “your work on the drawings was very detailed.”
Getting praise
• Thank the other person.
• Consider what he or she liked.
• Give credit to others as appropriate and do not take credit for work done by others.
• When you get constructive criticism, express your appreciation.
PROBLEMS
9.32 Relative to giving criticism, discuss the phrase “You will catch more flies with honey than with
vinegar.”
9.33 What is a reasonable ratio between praise and criticism?
9.34 Why is third-party, passive voice better when offering criticism?
9.35 A good practice is to respond quickly to good work with genuine, detailed, praise. What can
happen if praise is overused?
9.36 List five advantages and disadvantages of pessimism and optimism.
9.37 Write three good responses to the criticism “I cannot believe how many mistakes you made.”
9.38 Rewrite the following criticisms to be more constructive.
(a) I hate that color.
(b) Your company has a terrible reputation.
(c) Why are you always late?
(d) Tell me why I shouldn’t fire you.
(e) That was a total waste of time.
9.39 Should you use “I” and “you” when praising somebody?
9.40 Is criticism bad? Explain.
348 CHAPTER 9 Communication, meetings, and presentations
PROBLEMS
9.41 What are three strategies to use if you feel pressured to make a decision?
9.42 What are the disadvantages of pressuring somebody into a decision?
9.43 Mini-case: Yes-man
Larry meets Lefty after work at a casual restaurant. Lefty says he has been having trouble bonding
carbon nanotubes to an aluminum substrate for their new Leisure Suit project. Larry says he has looked
for synthetic rubbers before and might be able to help. Larry is pretty sure he could get through the
whole specification problem in 2 h. However, the next day Larry looks at the catalogs and data sheets
and finds only 14 adhesives recommended for nanotubes and none of those is rated for aluminum. In
frustration he calls Al at LizardChem to ask about alternatives. Al tells Larry that there are two adhe-
sives he thinks may work but they have not been used with nanotubes and aluminum bonding before.
LizardChem sends samples of the adhesives, and they are tested. One of the adhesives works very well
but is very expensive. Larry sends his results to Lefty, who is disappointed that the only option is so
expensive. Instead of the 2 h he had expected, Larry has spent 23 h, and his goldesilicon bonding proj-
ect is now almost a week behind. Lefty says Larry will have to catch up on his own time because he had
not authorized that much time.
Did Larry produce successful results? State reasons for, and against, the success of the adhesive
specification work. At what points in the process could Larry have made other choices?
9.10 Answering questions 349
Consider the
question or
comment (think).
Yes
Should you
accept the
Yes suggestion? Not sure
No
FIGURE 9.7
Responding to suggestions.
350 CHAPTER 9 Communication, meetings, and presentations
Quantity of knowledge
• More answers are better, but you cannot know everything.
• If you don’t know something, respond “I am not sure,” or better, “Let me see if I can find the
answer.”
Confusing questions
• People asking questions will often provide clarifications, if you ask for them.
• People making statements sometimes don’t have questions. When they are done you can say,
“Thank you,” or, “Can you suggest how I could use the information?”
• If it doesn’t make sense, ask them to repeat their question.
• Do not assume that everybody heard and/or understood everything you said.
Difficult questions
• You get difficult questions only because people care about the results of your work.
• Too much detail in the presentation is overwhelming. Questions mean that you have started
the right discussions.
• People asking questions can have as much anxiety as when they are the presenter.
• A presenter should never become defensive. Deal with harsh questions politely.
PROBLEMS
9.44 Does a presenter need to know everything?
9.45 How could a speaker respond in the following circumstances:
(a) He or she does not know an answer.
(b) He or she is very confused about the question.
9.46 Assume you are presenting and experiencing some speaker anxiety. Is it possible that somebody
asking a question might feel the same anxiety? Explain.
9.47 What could you do if you ask for questions and somebody makes a statement?
9.48 Pretend you were giving a presentation about the basic requirements for a bicycle. How would
you respond to the following questions?
(a) “Why would I ride a bike?”
(b) “How high is the tallest bicycle?”
(c) “I have ridden bicycles for decades and don’t know why you would want brakes on the back
wheel.”
(d) “You have said we need 10 gear speeds; what about a variable speed transmission?”
(e) “Why not store the braking energy to help propel the bike?”
9.11 Meetings 351
9.11 Meetings
If you want something, start by giving.
Meetings are a time for shared communications and decisions in a group. They must have a clearly
stated purpose that is the basis for an agenda. All participants should understand the expected outcome
and run the meeting toward those goals. All discussions in a meeting should lead to some action; items
that are simply for information can be distributed other ways. Meeting actions need to be recorded with
(1) what led to the decision, (2) what action will be taken (or if no action is required), (3) who will do it
(if more than one person, assign a leader who is responsible for it), (4) when it must be complete, and
(5) what “done” means. Some pointers to help with meetings are the following:
• It is a good practice to send reminders before a meeting and send follow-up summaries after.
• Start and end on time. If people know you will start late they will arrive late next time.
• Do not let complaining take over the meeting. If it is a regular occurrence, set aside 10 min at the
beginning for complaints and then change to business.
• Cancel meetings if they are not productive. This sends a message that meetings are to add value.
• If a discussion item involves only part of the group, have them discuss it outside the meeting and
report back.
• Stick to the agenda and push new topics to the end if time permits.
• Do not discipline people in public meetings.
• For each item on the agenda, have an outcome. Note that “being informed” is not an outcome.
• The meeting leader should initiate, and finalize, a discussion, but other people should talk in
between.
• Make sure that if somebody is at the meeting he or she will contribute beyond simple approval.
The cost of meetings tends to be hidden because it is not tied to a single project and often does not
appear on budgets. But if in each 8-h day a team spends 2 h in meetings, they have spent up to 25% of
their available work time. Therefore it is essential for meetings to be well run and as brief as possible.
Meetings are often inefficient because they do not have a clear focus or execution involving the group.
Typical problems are as follows:
• Late: not starting on time
• Overtime: going past the appointed time
• Unplanned: no clear set of business
• Action: not action oriented
• Social: the meetings are considered a time for social interaction
• Regular: meetings that are held because of the time instead of need
• Monopoly: a few people dominate the meeting
• Information: the meeting is used to transmit routine information
• Missing stakeholders: some critical people are missing for agenda items
Resource 9.1 See Appendix A, Section A.4, for a meeting-planning checklist.
352 CHAPTER 9 Communication, meetings, and presentations
PROBLEMS
9.49 Do casual conversations have a part in meetings? Explain.
9.50 Give five examples of action items.
9.51 A meeting includes six employees with hourly billing rates of $90. Five minutes are needed
before and after the meeting to collect items and move between offices and the meeting room.
How much does a 15-min meeting cost? How much does a 60-min meeting cost?
A purpose to meet.
Add missing
agenda
items.
Circulate the
agenda to all
interested and invited.
Missing
people.
Confirm, typically
one day before.
what. A common mistake is to bypass action items and assume that people understand what they
should do after the meeting. A newer approach to keeping action items is to use a spreadsheet with
listed items, decisions, action items, people, and times (see Resource 9.2).
Resource 9.2 A spreadsheet for minutes is included on this book’s website: www.engineering
designprojects.com/home/content/resources.
354 CHAPTER 9 Communication, meetings, and presentations
Easy
Not clear response
Consider the Respond to the item and
item. conclude, no meeting action
is required.
Involves others
No
Does it need Communicate with
group action? individuals or discard if
unimportant.
Yes
Yes
FIGURE 9.9
The life of an agenda item.
PROBLEMS
9.52 List five benefits of using an agenda for a meeting.
9.53 Why would an agenda refer to old action items?
9.54 List five benefits of meeting minutes.
9.13 Customer and supplier meetings 355
FIGURE 9.10
Sample meeting minutes.
Too many
Unsure. issues.
Discuss ideal outcomes for
Discuss differences.
both parties.
The discussion
Both agree and is exhausted.
get some benefits.
Follow up in writing.
FIGURE 9.11
A reasonable approach to negotiating meetings.
new outcomes that you have not considered. When you come to an acceptable agreement, stop. You
may do other things in these meetings, but don’t confuse the cost-related outcomes with the other items
discussed.
If you are determined to make poor decisions, you can use the process in Fig. 9.12. To do a truly
terrible job, you should show up to a meeting to see what the others propose. If their proposal sounds
good enough, you accept it on the spot. If they do not know what they want, you should propose a
reasonable offer. The offer must be good enough for you but be so attractive that they will accept
it. After you have reached an agreement with the customer, there is a temptation to “sweeten the
pot” by throwing in a few extras. However, it is pointless to offer more cost and effort after the agree-
ment has been made. Professionals using these approaches are dangerous as suppliers and customers.
9.13 Customer and supplier meetings 357
Set up a meeting.
The outcome is
not what you
want.
Done!
FIGURE 9.12
A poor approach to meeting, requesting, and bargaining.
Sales work is an early form of meeting where someone offers services, hoping to start some busi-
ness relationship. A wise sales team will know what their standard product line and costs allow. If
things move swiftly they may be able to make deals in the first meeting. If not, it may take additional
meetings. In the early stages these meetings will have more of a free-flowing form. If any decisions are
to be made, make sure they meet previously agreed sales guidelines:
• Screen each decision with maturity.
• Can you do it? How well? High pay for simple work is great, depending on your perspective.
• What is in it for you and them (win-win)?
• What do they want? Ask questions, then listen.
• Don’t commit to anything until you have had time to consider.
358 CHAPTER 9 Communication, meetings, and presentations
PROBLEMS
9.55 List three benefits of not preparing for a meeting.
9.56 List three advantages and disadvantages of making major decisions in meetings.
9.57 Discuss the statement “Discussions are not successful unless you are a clear winner.”
9.58 What should you do if a customer proposes a solution you have not considered before?
9.59 When are multiple negotiation meetings required?
9.60 Develop an agenda for a project review meeting with the customer during the conceptual design
phase.
9.14 Presentations
Would you listen to yourself talk for 30 min uninterrupted?
There are many presentation types, but the three we will focus on are (1) projected slides, (2) white-
boards, and/or (3) verbal. Consider a design review meeting in which the presentation begins with pre-
pared slides followed by questions. The slides are well prepared but the answers for questions are given
on the whiteboard or verbally. For any of these methods to be effective, preparation time is required.
Each approach requires different skills.
9.15 Presentation motivation 359
PROBLEMS
9.61 Why is it important to begin a presentation with a discussion of motivation?
9.62 Can a meeting be part of a presentation? Explain.
Appearance.
Select an appearance for the
presentation.
Content.
Copy and paste slide content from
other sources. Nothing to present. No detailed
work done or available yet.
Review.
Present.
PROBLEMS
9.63 What might happen if you do not know the audience for a presentation?
9.64 Create five one-line motivation statements for meetings.
9.16 Content
If you don’t understand it, it probably doesn’t make sense to anyone else.
The content to be presented should normally be completed while doing the work; the presentation is assem-
bled using these resources. If content is being created for the presentation only, there is a question about
adequate preparation. If you already have technical documents, presentations can be easy to assemble
by cutting and pasting. The content of a presentation can be organized in a number of equally good ways:
• Purpose: The presentation should start with a purpose and everything should support that.
• Copy: If you have written documents, begin by cutting and pasting the major presentation details.
• Organize: Structure the content to create and then answer questions from the audience.
• Summaries: Stop often to review material and put it in context.
• Overviews: Keep the audience aware of what you will be talking about next.
• Pragmatic: Stay focused and realistic. Avoid overstatements and wild claims.
• Brief: Each major idea should begin with a single-sentence summary, followed by detail.
• Edit: Do not try to present all of the details. Focus on the bigger picture first.
• Condense: Gather ideas together into more concise pieces.
• Surprises: Don’t keep information back to be revealed later. Start with the outcome and then show
how you got there.
• Review: The content should be reviewed for logical flow.
When laying out a presentation, use the critical-thinking process and remember this is how people
will probably be considering your work. An example of a strategic presentation layout is given in
Fig. 9.14. The sequence of the slides is designed to help the listener ask questions on a higher level
and then the slides will address the questions. Naturally a presentation cannot contain every detail,
and people will disagree or be confused; this can be addressed in the question session.
Some good practices to follow as you assemble the materials are the following:
• Purpose: Consider each slide and how it supports the purpose of the presentation; it should be
obvious and clear.
• Lines: Line drawings are always clearer than pictures.
• Formats: File formats are important. For crisp line drawings use PNG or GIF. For photographs use
JPG.
• Text: Use sound bites that are less than one line.
• Figures: Use figures that complement the words when possible to reach more of the audience.
• Graphs: Replace tables with graphs or charts.
• Software: Hyperlinks can simplify and speed up external links to software and to websites.
• Relevant: Related visuals are good (i.e., pictures). Unrelated visuals are confusing.
• Relate: Emphasize what the audience wants to know.
• Questions: Anticipate questions and prepare responses.
362 CHAPTER 9 Communication, meetings, and presentations
Yes
Yes
Is the language
vague or rushed?
No
Yes 13. Testing - How the design satisfies the goals and objectives
14. Assessment - Weaknesses and strengths of the design
Is there a clear
summary of
results?
Yes 15. Recommendations - Indicate costs and benefits
Yes
The presentation is credible.
FIGURE 9.14
Keeping your audience on track.
9.17 Presentation appearance and effectiveness 363
Having an overall model for the presentation can help organize the material. If possible, use a com-
mon standard approach that is understood by the group. If none is available, consider organizing the
topics logically using one of the following categories:
• Chronological: when things occur
• Hierarchical: in a structure such as main projects and subprojects
• Classification: category
• Spatial: the physical arrangement
• Sequential: in steps
PROBLEMS
9.65 Create five examples of graphical slides for a new car body design.
9.66 Should mechanical or printed circuit board (PCB) drawings be used at the beginning of a pre-
sentation? Explain.
9.67 Provide an example of a presentation topic well suited to a bottom-up information structure.
should also ask the audience to repeat what they heard and what seemed fuzzy. Practically, there will
be minor issues with a number of the following topics, but selecting two to four major issues to correct
will provide the best results:
• Purpose: The purpose is evident through the whole presentation.
• Titles: The title for each slide should be relevant and brief.
• Spelling: Use spelling and grammar checkers.
• Small: Look at equations, graphs, tables, and figures for details that are too small. Printed handouts
are a good option.
• Animations: These often fail in presentations. If it is essential, use an external video viewer.
Otherwise use screen captures.
• Software: External software does not always respond appropriately. Screen shots are better.
• Data: Too much data will overwhelm the audience. Highlight the key values. Provide handouts if
essential.
• Equations: Keep these to an absolute minimumdnever more than one per slide.
• Visibility: Good photographs can be hard to see in presentations. Use software to brighten the
picture.
• Network: Internet connections are notoriously unreliable. It is better to use screen captures when
possible.
• Time: Shorter presentations have more impact. Longer presentations lose the audience.
• Pace: The time required for each slide should be relatively equal.
• Flipping: If you plan to refer to an earlier slide, copy it, or the content, to a newer slide.
• Confusion: Overly complex information should be simplified.
• Jargon: Uncommon technical terms and acronyms should be minimized and defined when used.
• Consistency: Watch punctuation, capitalization, tense, and structures for consistency.
Tools for modern presentations can improve the overall experience for the presenter and audience,
but at the cost of increased complexity and points of failure. A few of the common technologies and
some tips are shown in the following list. The key is to be familiar with your equipment (e.g., laptop or
tablet) and the equipment in the presentation room (e.g., projector and lighting):
• Familiarity: Presenters unfamiliar with new equipment, software, or location will fumble while
trying to make things work. Usually, the troubled presenter receives help from somebody in the
audience. The worst case is the presentation fails or is plagued by technical problems. This can be
avoided by preparation.
• Video connections: For video projects to work properly the following things must all occur. If any
are not correct it will not work:
• The computer video output is activedthis often requires keystrokes on laptops, sometimes
much more.
• The computer is plugged into the correct video projector port and you have the correct cables
going to the right places.
• The video projector is configured to use that video input; most projectors have multiple video
inputs.
• The projector is capable of displaying the video output from the laptop; a high-resolution screen
is often a problem.
• The entire desktop screen may not be visible on the video projector. With some screen reso-
lutions, the sides can be cut off.
9.18 Presentation style 365
PROBLEMS
9.68 How many slides should be presented in a 30-min period?
9.69 List five problems that could occur with computer-based presentations.
9.70 How many seven-character words could fit on a standard PowerPoint, or equivalent, slide?
9.71 Occasionally, slides must have fine detail that is hard to read. What strategy should be used to
solve the visibility problems?
Essential
• CleardSpeak clearly and loudly so that you can be heard at the back of the room. Consider
microphones in large rooms.
• RehearsedAn end-to-end dress rehearsal in the presentation room with a critic will expose
many problems early.
Relaxing
• NaturaldYour natural personal style will work best. Do not assume personas.
• BreathedIf you are feeling rushed or anxious, pause, breathe, pause, breathe again, pause
once more, then start again.
• SpacedOrganize the space for your supplies and movement so that you don’t trip, stumble,
or drop anything.
• SlowdTake your time. Fewer, but carefully chosen, words can be more effective.
• PosturedDon’t lean on things; stand straight and keep your hands out of your pockets.
Relating to the audience
• ReactiondSometimes you will get clues from the audience to speed up and slow down.
• FocusdAvoid visual distractions that draw eyes from you. This includes screen savers, other
people, open blinds, etc.
• FlowdSpeak and then pause, so that the audience can absorb details.
• LookdKeep your focus on the audience. Scan the room, look at people from the front of the
room to the back corners.
• InteractivedIf the audience is passive, their attention will drift away from you.
Good practices
• FlexibledThings will go wrong. Adapt and move on.
• ReadingdIt is fine to refer to the slides, but do not read from them.
• RepeatdQuestions and comments from the audience should be repeated for clarity.
An entertaining presentation can help people focus for longer periods and retain more knowledge.
To do this you need to transform the audience from passive listeners to active participants. One way is
to simply pose a question for them to consider. Another is to make the audience part of the presenta-
tion. Professors often do this in lectures by asking students to answer questions or come to the board. A
judicious mixture of the following methods can enhance a presentation. However, if overused the mes-
sage can be lost or the presentation becomes annoying.
Tactile
• BorrowdUse something from an audience member.
• ThingsdHave a few things to pass around the audience, but not too many.
Intellectual
• JokesdGood, but pick with care.
• ComicsdArtwork that is related to the topic and/or is humorous.
• PicturesdPhotographs are engaging, and more so when they contain people.
• TaskdGive the audience something to contribute based on the talk. For example, they can write
notes on a card.
• AttentiondConsider the attention span to be a couple of minutes for each topic (much like the
length of an Internet video such as on YouTube).
Interactive
9.19 Harmful and deadly presentations 367
PROBLEMS
9.72 Everybody has had speaker anxiety at least once. A majority of speakers are anxious every time.
The audience is normally very sympathetic and supportive when a speaker is anxious and
nervous. Describe a time you were listening to an anxious speaker and how you felt.
9.73 List five methods to interact with the audience and keep their attention.
9.74 Why does breathing relax a nervous speaker?
9.75 List 10 presentation or speaker elements that you have seen in the past and would like to use.
• Weak eye contact: As a presenter, you are trying to effectively communicate with your audience to
get your message across. If you don’t make eye contact with the members in your audience, they
may not take you or your message seriously.
• No audience involvement: The easiest way to turn off your audience is by not getting them involved
in your presentation. Use audience involvement to gain their “buy-in.”
• Lack of facial expressions: Don’t be a zombie. Effective speakers use facial expressions to help
reinforce their messages.
• Sticky floor syndrome: There is nothing worse than a speaker who is glued to the floor. Be natural
and don’t stay in one place.
Some presenters do some terrible things to the audience without realizing what they have done.
This normally happens when they break a few of the basic rules and get caught up in what they are
doing. The good news is that most people are not aware they are doing it, and will change once
they notice. Some of the classics are:
• Demonstrations are fraught with delays, mistakes, and failures.
• The presentation uses every available feature, including sound, lights, and animations.
• The screen saver is hypnotizing.
• The presenter can’t find the on button. Know your equipment!
• The presenter uses microtext, which is unreadable when the font is too small.
• The presenter does not make eye contact, mumbles, is too quiet, etc.
• Regular paragraphs are cut and pasted as if they are on paper.
• The presenter uses mathematical derivations or large equations, which are almost impossible to
present on slides.
• A reader will turn to the screen and read the text verbatim.
• A constant droner will fill every gap in the presentation with “ah,” “um,” “OK,” etc.
• A fiddler plays with objects and travels the room.
• Jedi Knights use laser pointers on the audience.
• Caffeine addicts use laser pointers to exaggerate small jitters.
• Slide flippers jump forward and backward to find slides.
• File hunters go looking for lost files on a hard drive while the audience watches.
• Zombies stay up all night to prepare.
PROBLEMS
9.76 Create a list of five presentation skills you need to strengthen.
9.77 Give three advantages and three disadvantages of having physical demonstration units.
9.78 List five presentation or speaker elements you have seen that you found distracting or confusing.
9.79 Prepare a 10-slide presentation on how to run effective meetings.
9.80 What are the three C’s of communication?
Further reading 369
Further reading
Bacal, R., 2004. The Manager’s Guide to Performance Reviews. McGraw-Hill.
Bryan, W.J. (Ed.), 1996. Management Skills Handbook; A Practical, Comprehensive Guide to Management.
American Society of Mechanical Engineers, Region V.
Carnegie, D., 1981. How to Win Friends and Influence People. Simon-Schuster.
Dhillon, B.S., 1996. Engineering Design; A Modern Approach. Irwin.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, fifth ed. Sybex.
Heerkens, G.R., 2002. Project Management. McGraw-Hill.
Malandro, L., 2003. Say It Right the First Time. McGraw-Hill.
McCormack, M., 1984. What They Don’t Teach You at Harvard Business School. Bantam.
Nelson, B., Economy, P., 2005. The Management Bible. Wiley.
Pritchard, C., 2004. The Project Management Communications Toolkit. Artech House.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
Wysocki, R.K., 2004. Project Management Process Improvement. Artech House.
Zambruski, M.S., 2009. A Standard for Enterprise Project Management. CRC Press.
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CHAPTER
Computer in carry case. Out of the case, going to Computer on lap using
a meeting. track pad.
Standing, carrying, and Sitting at a table typing. Hunting for plugs in coffee
typing. shops.
FIGURE 10.1
A storyboard for laptop user interaction modeling.
10.2 Human factors 373
Acceptable.
Are the walls and
glass clean?
No
Is the oven empty?
Wait 4 hours.
Eliminating steps makes it more convenient and enhances the user experience. Simplifying or auto-
mating steps are also possible options. For example, the user process would be much simpler if a
sensor was used to detect excess dirt and a second sensor detected items in the oven. If the oven is
empty and dirty it could turn on automatically.
Modes of operation, or states, are convenient for describing system behavior (Fig. 10.3). The state
diagram in the example is for a standard laptop power control. It makes the user options and design
options very clear. It also allows standardization, such as holding the power button for 15 s turns
off the computer. The state diagram also exposes problems; in this example, if the “boot is complete”
case does not occur, the system will be locked in booting. The assumption for a state diagram is that
only one state, a bubble, is on at a time, and true transitions, the arrows, will move to the next state.
Industrial designers, by degree, are educated to consider the user interaction and aesthetics in prod-
uct design. They can serve as excellent members of the design team or as consultants. Industries that
use industrial designers have much happier customers.
374 CHAPTER 10 General design topics
Power Software
Hold power button sleep.
button for 15
sec. pushed.
Hibernate. On standby
for 8 hr.
FIGURE 10.3
A state diagram for user option modeling.
PROBLEMS
10.1 Write a simple script for a user pouring milk into a cup.
10.2 List three advantages of a script, a storyboard, a flowchart, and a state diagram.
10.3 Consider a microwave oven that does not have a clock.
(a) Draw a state diagram for a microwave oven.
(b) Draw a flowchart for a user boiling a cup of water.
(c) Draw a storyboard for boiling the water.
10.2.2 Ergonomics
Intellectual and physical requirements define user effects and affects. Sight, smell, taste, sound, and
touch define human input. These are converted quickly to impulsive reactions and slowly to cognitive
processing. If necessary, the body uses intent and motion to cause an action. In common use, ergo-
nomics refers to allowing people to work effectively with no effort or harm. A higher-level goal for
ergonomics is to have a system that does not require any effort and works intuitively to achieve a
goal. The basic tenets of ergonomics include the following:
10.2 Human factors 375
• Information overload/confusion: excessive, inappropriate, or a lack of detail (e.g., fighter pilots, air
traffic controllers)
• Redesign displays to be clear with a minimum amount of good information
• Use of color to enhance pictures and text
• Simplify controls to the minimum needed
• Provide multiple-sense cues such as textured knobs to reduce operator looking
• Eye strain: fine focus or bad lighting
• Adjust the lighting
• Use magnifying lenses or cameras for small details
• The work is straight ahead, to reduce eye strain
• Noise: direct hearing or annoyance (e.g., piercing tones, just too noisy)
• Special hearing protection equipment
• Redesign work spaces to reduce noise reverberation
• Redesign equipment to reduce sound emissions
• Sounds below 80 dB for constant noise and below 100 dB for short durations
• General
• Comfortable temperature and humidity
• Isolate lower-frequency vibrations to prevent motion sickness
• Isolate high-frequency vibrations to prevent loss of sensation and nerve damage
A user interface is the boundary between equipment and machine or process. These range from
complex user interfaces for software to a simple shape on a pair of scissors. The following list focuses
on user experience and complements the safety ergonomics list. The listed items include (1) having the
design provide information the way the user expects and can use easily and (2) having the design
directly accept user direction in a natural form. In abstract terms, a good design will simply feel
like an extension of the user:
Measures
• Learning and training time before use
• Retention of operation knowledge
• Error rates
• Error severity
• Operation speed
• Perceived satisfaction and comfort
Accommodation
• Works for everybody regardless of:
• Missing sensedtouch, sight, smell, color, taste, sound, etc.
• Physical limitationdfine motor skills, force, reach, height, dexterity
• Limited cognitive abilities
• User mistakes
• Adaptable
• Tolerant
Expectations
• The interface matches both the task and the user
• Builds on prior knowledge of other products
• Requires no learning time
10.2 Human factors 377
PROBLEMS
10.4 List 10 ways an office desk could be made nonergonomic.
10.5 List 10 methods for warning users.
10.6 Assume a poor workspace design has resulted in a number of work injuries. An engineer
developed a proposal with two options: (a) redesign the work cell for $8000 or (b) train workers
for $1000 and budget for additional sick days. Provide three benefits of each option.
10.7 What are five features of a great ergonomic design?
10.2.3 Law
Criminal law and civil law differ in terms of intent, application, and standards. Criminal courts focus
on punishment, and the standard is “beyond a reasonable doubt.” In civil cases, the court decides with a
378 CHAPTER 10 General design topics
“balance of truth” and provides compensation for the wounded. Civil courts may find both parties at
fault and provide partial compensation for damages. Problems resulting from ethical engineering pro-
jects rarely have any criminal implications but sometimes result in civil lawsuits. Three areas of civil
law most important to engineers include contract law, torts, and intellectual property.
Liability is a measure of responsibility for damage by the defendant to the plaintiff. Damages can
include personal injury, financial loss, disclosure of secrets, damage to property, failure to satisfy a
contract, and so on. As engineers and companies we are required to provide “reasonable care” to those
who will come in contact with our products or work. Reasonable care is somewhat arbitrary but is nor-
mally set by the current standards of practice. For example, if playground equipment normally has 30-
cm rails for safety, designing with 26-cm rails could be considered unreasonable. Luckily, there are
many government, industry, and de facto standards that can be used as guidelines for reasonable
care. One example would be the flammability of cloth in car seats, as defined by government regula-
tions. Industry standards include electrical insulation for equipment to prevent accidental electrocu-
tion. De facto or ad hoc standards include computer button placement to avoid repetitive stress
injuries. In some cases we will do work that requires “great care” in excess of “reasonable care.” In
these cases, failure to meet these standards will also make us liable.
It is a simple fact that the products of our work will age and eventually fail. A warranty is a guar-
antee that the work will not fail within a reasonable amount of time. A warranty also defines the actions
needed in the event of failure. For consumer products these warranties are typically 30 days to 1 year
when voluntarily offered by companies. Regional and national governments often have laws that set
minimum warranty periods to protect consumers when buying automobiles, houses, electronics, and
much more. In specialty projects the warranties and liability can be defined differently in contracts
as long as they do not violate local laws. Sometimes there is no formal warranty definition, but there
is an implied warranty. Simple examples include food and clothing purchases that do not show obvious
defects until use.
When the product of our work does not meet the standard of reasonable care or results in damage,
we are said to be negligent. If the issue is the result of a mistake or oversight, the negligence is minor
and the compensation is often the same as the damages. If the mistake or oversight is intentional or
clearly violates professional standards, then it is gross negligence. In the case of gross negligence
the court may also award compensation plus additional punitive compensation. For example, if an en-
gineer makes a calculation mistake that leads to cracking in office chair legs, the customers cannot
expect more than the cost of replacing or repairing the chair. If the engineer had reduced the chair
legs’ strength below industry standards to reduce costs, he or she may have to pay the cost of the chair
plus additional compensation to the plaintiff. In clear cases, the plaintiff or defendant may receive
money to cover reasonable legal costs.
Compensation for damages is awarded based on responsibility and the ability to pay. As an
example, a consumer hurt by a playground slide may sue the slide maker, slide installers, and play-
ground owner. The court might assign 35% negligence to the adult who fell off, 30% to the slide manu-
facturer who made 26-cm slides, 15% to the installer who purchased a substandard slide, and 20% to
the playground owner who allowed adults to play on the child-sized equipment. The plaintiff’s injuries
resulted in medical bills and loss of employment totaling $500,000. The plaintiff, installer, and owner
combined only have $100,000 in assets. The remaining $400,000 would have to be paid by the manu-
facturer if they could afford it. The result will be that a plaintiff will sue many defendants to increase
the chance that all damages will be paid. In cases in which a defendant is not found responsible he or
she may be able to recover legal costs from the plaintiff.
10.2 Human factors 379
When damages have occurred, the soon-to-be plaintiff is required to mitigate the damages. Miti-
gating damages means taking reasonable actions to stop the damages from worsening. For example,
if a car tire becomes flat the driver should stop driving to mitigate the damage. Driving for another
hour might damage other car parts. The court would say that the damages are the tire, but the other
car parts were damaged because the driver did not mitigate the damages.
Contracts exist when there is an agreement to exchange value. Written contracts are best, but
implied and oral contracts can also be enforceable, though not as easily. Contracts are written as a com-
bination of terms to define a variety of critical details, including those in the following list. Although
the legal language can seem odd, it is very specific. When a lawyer writes or reads a contract he or she
is careful to look for specific clauses (numbered paragraphs). Both the presence and the lack of specific
terms can be critical. Good contracts will outline details of the final deliverables, methods for resolving
disputes, dates and procedures for delivery, and warranties, as follows:
• Involved parties
• Intellectual property ownership and transfer of project materials
• Confidentiality and disclosure procedures
• Design requirements
• Delivery dates
• Conflict resolution requirements
• Exchange of value: money for design work
• Required schedule
• The process for ending the contract work
• A process for altering or voiding the contract
• “Acts of God” clause
• Breach of contract and possible results
• Assignment or transfer of liability during and after the project
• Arbitration
In larger projects, a contract may include subcontractors who are doing part of the work for the
main contract holder. In these cases the main contract may outline the roles and relationship
between the contractor and subcontractors. This arrangement is very common in the construction
industries.
When one or more of the parties to a contract violate one of the terms it is called a breach of con-
tract. Many contracts include an arbitration process that defines how suspected breaches should be
resolved. Arbitration is a process that involves an impartial third party such as a lawyer or engineer
to hear the case and decide an outcome without taking the issue to court. This provides a faster and
less expensive resolution to many problems. If these clauses exist in contracts they may prevent going
to court, unless they are against local laws. When a contract is breached the plaintiff will sue the defen-
dant. The court will hear the case and assign blame and damages accordingly. These outcomes often
include financial compensation, orders to stop work, and termination of the contract.
When the plaintiff is a member of the general public with no direct relationship to the defendant,
the case is called a “tort.” These cases often claim that the negligence of the plaintiff led to some sort of
personal damage to the defendant. There are often multiple defendants for the payment issue
mentioned before. In class action cases, there are a large number plaintiffs joined as a group. A simple
example of a tort is a person sitting on a chair that broke and caused an injury. An example of a class
action suit is a defect in automobile tires that leads to 2000 automobile accidents.
380 CHAPTER 10 General design topics
Designers will sign multiple nondisclosure agreements (NDAs) as they meet with many cus-
tomers. These agreements have terms that restrict what information can be shared for some period
of time. Some of the standard clauses are given in the following list. A variation on the NDA is the
noncompete agreement. When hired, most technical staff will be asked to sign a document that does
not permit them to leave the company and continue the same work. If you have secret information,
such as a new invention or product, you should have suppliers sign an NDA before providing details.
If asked to sign NDAs on behalf of your company you need to observe company policy:
• Introduction: Agreement to agree
• Section 1: A definition of what is considered secret
• Section 2: You or your people cannot share the secrets
• Section 3: Preagreement knowledge is not secret
• Section 4: The secret is owned, as in property
• Section 5: The agreement does not give property rights
• Section 6: The reason for the agreement is secret
• Section 7: You get access to new secrets for 1 year, but you must keep the secrets for 5 years
• Section 8: New agreements cannot replace this one
• Section 9: The contractual clauses may be enforced only if they are legal
• Section 10: An invalid section does not invalidate the agreement
• Section 11: This agreement replaces all previous agreements
• End: Signature to agree to terms
Given that engineers often generate and use strategic knowledge, these agreements provide
protection for employers. A typical set of terms would prevent a former employee from working
for a competitor for 1 to 5 years. Lawsuits do occur between former employers, former employees,
or new employers. When presented with a noncomplete agreement, consider having it reviewed by
a lawyer.
Intellectual property is becoming increasingly important. Patents, copyrights, and trademarks pro-
vide legal recognition of rights. They do not provide instant legal relief. If a patent is violated within a
period of about 20 years, the holder can sue the violator to stop use and pay damages. A patent does
have great value in determining the balance of responsibility, but it is not guaranteed. Practices to
prevent and keep patent rights include using NDAs before applying for patents, notifying suspected
violators, keeping design and meeting logs, and so on.
Copyright mainly protects artistic works such as images, videos, and text for a period of many de-
cades. Trademarks are unique logos, names, and decorations. As an example, a design project for an
alarm clock might violate a patent for a color display, the alarm sound might violate a music copyright,
and the outer case may be too similar to a trademark design.
There are a number of laws and regulations that are specifically directed to engineering design.
Violating these often leads to major fines and legal sanctions. One example is the regulation of
radio-wave frequencies, in the United States done by the Federal Communications Commission.
Another example is the regulation of automobile designs to ensure passenger and environmental
safety. The European Commission has formally developed a set of regulations to cover the numerous
members of the European Union. In other regions such as North America, countries tend to collec-
tively develop or adopt existing standards. A very small number of the regulation areas can be seen
in Table 10.1. Needless to say, any designer must be aware of these regulations, design to meet
them, and test to ensure compliance.
10.2 Human factors 381
There are many horror stories about frivolous lawsuits and excessive awards. In practice these will
happen at times for less sensational reasons. Many lawsuits can be settled out of court to save legal
fees, delays, and negative publicity. Doing all work with best efforts, good intentions, and due dili-
gence is the best protection against legal issues. After all, nobody starts a workday by saying,
“Let’s do a mediocre job today, even if it kills somebody.”
PROBLEMS
10.8 What is a standard of reasonable care?
10.9 What may happen if an engineer does not follow a standard in design?
10.10 Is a warranty always 1 year? Explain.
10.11 Why do lawyers sue everybody connected to a defective product?
10.12 List five ways to mitigate damages if a fuel tank begins to leak.
10.13 How is a tort related to a contract?
10.14 What are five typical clauses found in a contract?
10.15 When would you ask somebody to sign an NDA?
10.16 What is the difference between a regulation and a de facto standard?
Acceptable
Environmental Economic
Sustainable
Too Costly
Fair Trade
Social
FIGURE 10.4
Elements of sustainability.
the environment; they leave it the same or better than it was found. Socially sustainable designs build
and strengthen communities. By contrast, designs that are not economic will result in losses and failed
products. Designs that are not environmentally sound will result in loss, or damage, to natural
resources (e.g., toxic waste). Unsocial designs degrade the quality of life using practices such as
“sweatshop labor.” A truly sustainable design will make positive economic, environmental, and social
contributions. A design that has only one or two of the factors will eventually fail or result in harm.
Economic factors are a natural part of engineering work, but we must not forget the environmental
and social factors.
Designs can support social needs in a number of ways. Devices that allow handicap usage include
more human factors in the designs. Manufacturing techniques that allow products to be produced
locally allow communities to profit from their own work. Designs that provide better housing, sanita-
tion, clean water, abundant food, and education help lift the standards of living. Reducing the chance of
injury improves enjoyment of life. Some key questions to ask are:
• Who will benefit from the design?
• Will, or could, the design have a negative impact on anybody?
• Does the design offer convenience?
• Does the design allow new opportunities?
• How will somebody use the design?
• What are the social trade-offs for the design?
• Does the design improve quality of life?
Engineering designs can reduce the cost of purchase and ownership for a product. When the cost is
low enough it can be purchased easily, with a profit for the designer and manufacturer. If the design is
not profitable it will be viable only as a hobby, social cause, or government program. Engineers can
develop new technologies and methods to reduce design costs and make products more viable.
ISO 26000 is available for companies looking for guidance in sustainability. (Note: It is not used for
certification, like ISO 9000.) The standard provides seven core areas with related issues. These issues
become very important when doing international and global trade. It is simply unethical to move busi-
ness operations to another country for the sole purpose of avoiding legal, social, and environmental
rights. However, business is often drawn to other countries for lower labor costs, labor supply, and
10.2 Human factors 383
natural resources. Ethically we are obliged to leave the environment and people unharmed. Morally we
are driven to improve the quality of life of the people we touch. The ISO 26000 core subjects and issues
provide guidance for reviewing daily and strategic business practices:
Core subject: Organizational governance
Core subject: Human rights
• Due diligence
• Human rights risk situations
• Avoidance of complicity
• Resolving grievances
• Discrimination and vulnerable groups
• Civil and political rights
• Economic, social, and cultural rights
• Fundamental principles and rights at work
Core subject: Labor practices
• Employment and employment relationships
• Conditions of work and social protection
• Social dialogue
• Health and safety at work
• Human development and training in the workplace
Core subject: The environment
• Prevention of pollution
• Sustainable resource use
• Climate change mitigation and adaptation
• Protection of the environment, biodiversity, and restoration of natural habitats
Core subject: Fair operating practices
• Anticorruption
• Responsible political involvement
• Fair competition
• Promoting social responsibility in the value chain
• Respect for property rights
Core subject: Consumer issues
• Fair marketing, factual and unbiased information, and fair contractual practices
• Protecting consumers’ health and safety
• Sustainable consumption
• Consumer service, support, and complaint and dispute resolution
• Consumer data protection and privacy
• Access to essential services
• Education and awareness
Core subject: Community involvement and development
• Community involvement
• Education and culture
• Employment creation and skills development
• Technology development and access
• Wealth and income creation
• Health
• Social investment
384 CHAPTER 10 General design topics
PROBLEMS
10.17 List the ISO 26000 issues that would be important if workers were being chained inside a
building during working hours to prevent theft.
10.18 What makes a design sustainable?
10.19 Assume you are trying to implement sustainability practices in a new labor market. You have
allocated money for social development, environmental cleanup, and workforce development.
Your employer tells you to put all of the money into worker development because their wages
will pay for the other things. List five compelling arguments to keep the original budget.
A challenge for environmentalism is that it can add cost to designs. As a result, a business that is
more environmentally friendly can have a cost disadvantage. One response to this issue is consumer
education that promotes environmentally responsible products. The ISO 14000 and 19011 certification
standards have been developed to provide some level of environmental responsibility. A more effective
approach is to legislate minimum standards so that all manufacturers have the same environmental cost
penalty. An excellent example was the EU directive to eliminate electronic solder that uses lead; this is
denoted by the RoHS marking on circuit boards. Solder that uses lead is easier to use, less expensive,
and less prone to grow “tin whiskers.” Since the standard has been set, lead-free solder is used in most
products. Without the legal requirements, manufacturers would be at an economic disadvantage to use
RoHS standards, but a universal ban eliminates the competitive advantage.
As governments have chosen to intervene in commercial affairs for environmental benefits, new
laws and regulations have been developed. These include a variety of criminal and civil penalties
dictated by laws and regulations. For example, in an extreme case a company could be tried in criminal
court for knowingly dumping toxic waste. Although it is difficult to send a company to jail, large fines
and court orders are reasonable.
Normally employees inside a company are immune from legal actions against the company, but in
the case of design engineers there are many environmental laws that apply directly to them. There are a
wide variety of laws, agencies, and organizations that influence manufacturing and consumer products:
Government
• EEAdEuropean Environmental Agency
• EPAdEnvironment Protection Agency (USA)
• OSHAdOccupational Safety and Health Administration (USA)
• NIOSHdNational Institute of Occupational Safety and Health (USA)
Voluntary
• ULdUnderwriter Laboratories (USA)
• CSAdCanadian Safety Association
Every design has an environmental impact. As designers we need to (1) identify the problems, (2)
minimize and eliminate problems, and (3) look for ways to improve the environment. Identifying the
problems begins with an audit of environmental factors. A sample of a simple audit form for a paper
cup is shown in Table 10.2. As with any audit, it is difficult to decide where it starts and ends. In this
case the analysis starts at the paper mill. Each component and process has an impact on the environ-
ment. In general, it is very difficult to quantify environmental impacts.
A graphical approach, product life-cycle analysis, focuses on a product or design as it moves from
concept and raw materials through to eventual retirement, as shown in Fig. 10.5. This diagram focuses
on the different major inputs to the process from the perspective of the manufacturer. The steel for the
knives, forks, and spoons can come from scrap metal, and at the end of the product life it will be
recycled. Some components, such as the manufacturing equipment, can also be recycled. Probably
the most environmentally unfriendly process is the coating. In this process, electricity is used with
environmentally hazardous chemicals often containing heavy metals. This process is essential for pre-
venting corrosion and rust, and many controls are in place to minimize environmental damage. Elec-
tricity is required to make and run the manufacturing equipment. Although easy to ignore, each
kilowatt-hour will require some sort of fuel that will become a pollutant. For an environmental audit
to be more accurate it should include the environmental impacts contributed by outside sources. A
manufacturing example includes the following:
10.2 Human factors 387
Table 10.2 A simple environmental audit spreadsheet for a paper coffee cup.
Element or Environmental Reducing
Factor process Consumes Produces impact impact?
Raw Paper pulp Trees Waste bark, wood, Add
paper Handling labor brackish water recycled
Equipment grinders paper
Fresh water
Bleach
Presses Electricity, Wastewater, waste
equipment, labor
Heaters Fuel oil Heat humidity
Adhesives
Forming
process
Manufacturing processes;cutting,
Sheet steel. stamping, polishing, coating.
Packaging.
Table cutlery.
Tooling and
equipment.
Shipping.
Metal recycling.
FIGURE 10.5
A sample life-cycle analysis diagram.
(3) Pollution
(a) Air-based exhaust
(b) Runoff to waterways
(c) Stored toxic dump
(d) Stored solids
(e) Discharges/waste (gas, liquids, solids) from production processes
(f) Energy/fuel utilization in production
(g) Aging of the product (decay, inert, toxic, etc.)
(h) Energy/fuel efficiency in use
It is difficult to objectively assess environmental impact. A solid engineering approach to assessing
impact is to use quantifiable metrics wherever possible. Some of the current metrics include:
• carbon dioxide, and similar pollutants, emissions by mass (kg, lb)
• solid wastes by volume or mass (m3, kg, lb)
• energy usage by volume, mass, or energy
• liquid wastes, toxic and benign, by volume
• toxic wastes by volume, mass, and type
• airborne wastes by volume, mass, and toxicity
Many companies have embraced environmental missions. The ISO 14000 certification standard was
developed to formalize the process. A variant of the ISO 14000 standard is the ISO 19011, which adds
the ISO 9000 quality control standards. The standard requires processes and documentation that include
audits of products to track wastes, recycled/reused materials, energy consumption, and similar elements.
The standard encourages the inclusion of environmental impact in the conceptual and detailed design
phases, in particular, adding environmental impacts to the budget and project control processes.
The standard priorities for design are (1) eliminate, (2) reduce, (3) reuse, (4) recycle, and then (5)
create new materials and parts for designs. For example, a design with minimal packaging is more
environmentally friendly than a similar design with larger packaging. The tooling, materials, energy,
and handling efforts are reduced. Design factors that will benefit the environment include the
following:
• Materials
• Eliminate hazardous materials.
• Reduce or eliminate pollutants and waste, including gases, liquids, and solids.
• Reduce the use of materials overall.
• Prefer commonly recycled metals such as steel, iron, aluminum, and copper.
• Ensure plastic parts are clearly marked with the standard recycling symbols.
• Use recycled materials, including glass and paper.
• Reusable components
• Use parts from older versions.
• Parts can be used elsewhere.
• The product can be renewed or upgraded.
• Separate durable and short-life components.
• Make the design easy to disassemble.
• Make the design easily repairable.
10.2 Human factors 389
PROBLEMS
10.20 Why is reuse better than recycling?
10.21 Create an environmental audit spreadsheet for an orange.
10.22 Why is noise considered pollution?
390 CHAPTER 10 General design topics
1 Polyethylene terephthalate.
2 High-density polyethylene.
3 Polyvinyl chloride.
4 Low-density polyethylene.
5 Polypropylene.
6 Polystyrene.
FIGURE 10.6
Plastic recycling symbols.
10.23 What are five rules for making assemblies easier to recycle?
10.24 Suggest 10 ways to redesign a car to lessen the life-cycle impact it has on the environment.
10.25 Which environmental factors will affect workers?
10.26 What factors would need to be considered when measuring noise in a manufacturing plant?
10.27 Discuss the two main organizations that deal with environmental issues. Who do they serve?
What are their main environmental concerns?
of the process and the labor required. However, the outcome of concurrent engineering is a product that
is much easier to manufacture well, with less labor in tooling design and production planning. Sequen-
tial engineering reduces the complexity of each stage to just functional or manufacturing design.
Therefore, sequential engineering requires less design labor but additional manufacturing
design time. In practice, most engineering departments will use a mixture of both techniques, and
as designs and designers become more mature the need for concurrent approaches will be reduced.
Concurrent design approaches are evident when there are frequent design meetings with people
from all stages of the design process, ranging from marketing to shipping.
Product designers who use DFX methods will add time to the design process but will reduce the
time for manufacturing design and production problems. Designs that have been through a DFMA
process are notable because they have:
• shorter production times
• fewer production steps
• smaller parts inventory
• more standardized parts
• simpler designs that are more likely to be robust
• lower cost and maintenance tooling
PROBLEMS
10.28 What is DFMA?
10.29 How does DFX add extra steps to design?
392 CHAPTER 10 General design topics
functional design
Product Design
released to
Manufacturing
assembly design parts design Higher design costs
Lower manufacturing costs
10.3 Quality
Precision is a lofty goal. Quality is a realistic objective.
Tighter tolerances require more precision, but past a certain point the consumer will not notice or value
the added effort. Fig. 10.8 shows how an increase in precision has value for the consumer, but past a
10.3 Quality 393
Production
cost.
Value
Current
Maximum profit. Consumer
value product value.
added
Obsolete.
State-of-the-art.
Value
Current
profit.
certain point the increased precision does not result in an increased customer value. Consider the space
between pixels on a laptop screen. If the pixels vary by 0.1 mm, the consumer will notice the varia-
tions. If the pixels vary by less than 0.01 mm, the user may never notice. An accuracy of 0.001 mm
would offer no tangible benefit to the consumer. As the precision of a feature increases, the
manufacturing costs will rise quickly. The state-of-the-art defines where the cost curve begins to accel-
erate exponentially. The widest space between the curves indicates maximum profitability. As technol-
ogy develops, these curves shift to the right, while a specific product remains fixed at one precision
value. Over time the profitability changes until consumer value is so low the product becomes
unprofitable.
The key lesson of Fig. 10.8 is to select enough precision to maximize the profit area as the curves
shift over time. The quality-control issues determine how close the actual precision matches the spec-
ified precision.
394 CHAPTER 10 General design topics
Specifie d
Quality = ----------------------------------------------------------------------------100 % (10.1)
Specified – Actual + Specified
Precision, performance,
Actual Specified features
Say the specification called for a count of 200. The actual count was
180. Therefore the quality is:
S p e c i f ie d 20 0
Quality = ----------------------------------------------------------------------------100 % = ------------------------------------------ 100 % = 90.9%
Specified – Actual + Specified 200 – 180 + 200
Say the specification called for a count of 200. The actual count was
220. Therefore the quality is:
S p e c i f ie d 20 0
Quality = ----------------------------------------------------------------------------100 % = ------------------------------------------ 100 % = 90.9%
Specified – Actual + Specified 200 – 220 + 200
FIGURE 10.9
The relationship between quality and specifications.
Quality is a measure of how well a design meets but not necessarily exceeds the customer
specifications.
Something that exceeds the specifications can be as much of a failure as a design that does not meet
the specifications. A simple metric of quality is an inverse of the distance between the specified and the
actual measures, as shown in Fig. 10.9. In the figure there is a specification of 200 candies in a bag. The
machine fills the bags by opening a chute for 0.6 s. If the candies flow freely, the bag fills faster and has
more than 200 candies. If the candies are slightly jammed, the final bag content is less than 200. The
average candy count is used for the actual. The quality calculation (Eq. 10.1 in Fig. 10.9) puts a quan-
tifiable metric to the deviation of the actual from the specification. In both cases the actual is 20 counts
away from the target, so the quality is 91%.
The specifications define a performance target for the design and manufacturing of the feature.
There are a number of factors that have an impact on the actual performance. Some of these are
designed differences between the actual and the specified performance. For example, the designers
know that the target is 200 but anything less is unacceptable, and therefore choose a design value of
202 (Fig. 10.10). Random variations expand the value of 202 to a range from 200 to 204. These var-
iations arise from differences in candies, manufacturing processes, bags, and other difficult-to-predict
factors. In this example the segment of the normal curve that is below 200 is filled in black. If the stan-
dard deviation is 0.7, the number of bags below 200 should be less than 3 in every 1000. The location
and spread of random distributions are chosen by the engineers.
In the candy example, a value below 200 constitutes a failure. If parts are checked for quality con-
trol there are a number of common alternatives for the rejected parts. One extreme is when there is a
single rejected part the entire batch is discarded. This option is very costly. The loosest approach is to
recognize the issues but ship the product anyway. In this example of candy bags, underfilled bags could
lead to fines or lawsuits, but do not cause any serious risk. Automobile companies use repair shops for
10.3 Quality 395
Mean or average.
cars that do not pass inspections. Chicken-egg producers have little control over the chickens laying
the eggs, but they sort the raw products to meet specifications. Eggs are sorted by sizes that command
different prices. Some options for quality failures are as follows:
• Rework or repair the device to meet specifications.
• Discard the device or devices.
• Accept the parts and fix the problems later.
• Downgrade (lower returns); e.g., try to get the largest chicken eggs, but when smaller eggs are
produced, sell for less.
Quality-control systems focus on achieving the precision of the specifications. Success in achieving
or failing quality goals comes at every stage of the engineering process and beyond. A few of the com-
mon foci are given in the following list. Designers will set precision and quality goals that the rest of
the company must be able to meet. A design that includes purchased components that are state of the
art will make purchasing and management more difficult. On the other hand, a design that is approved
by people across the company is much more likely to reach quality goals:
Design
• SpecificationsdClarify what is important in a product; the rest is second priority.
• DesigndConsider specifications, standards, and tolerances; keep it simple; evaluate production
capabilities, safety, models, life testing, and engineering changes.
• DesigndProducts must match specifications; any more, or less, is a waste of time and
resources. For example, if a chemical company “tunes” its production for a certain impurity in
a raw material, a sudden improvement might hurt its product quality.
• Review of specificationsdMake sure the specifications describe the product well and the specs
are useful to customers.
Manufacturing
• Process inspectiondEnsure conformance to the specifications and problem correction.
• Manufacturing engineeringdConsider processes, equipment, standards, and layout.
• Manufacturing supervisiondEnsure good employee attitude and training.
• SuppliersdInspect incoming materials, parts, supplies, and equipment.
• Packaging and shippingdConsider packing materials, documents, delivery, and the
environment.
396 CHAPTER 10 General design topics
Gating
Design. Service.
FIGURE 10.11
Engineering-focused quality control. DFQ, design for quality; DOE, design of experiments; SPC, statistical
process control.
10.4 Identification of problem causes and control variables 397
examines processes for consistency. Part and product acceptance is used to ensure that quality goals
have been met, as opposed to SPC, which looks for unexpected process variation.
PROBLEMS
10.32 Is higher precision better? Explain.
10.33 What is the difference between part acceptance and quality control?
10.34 How would a gating process be used to sort eggs by size?
10.35 Generally, why should production try to meet specifications and not exceed them?
10.36 The graph shows two curves that relate the cost of a product to the expected value.
Value
Consumer
product value.
Production cost.
Design
precision
(a) What are the sources for the two curves on this graph?
(b) How can this graph be used when setting engineering specifications?
10.37 List some material and process variables that can affect quality.
Knowing the causes of problems also reveals ways to control the system. The control variables are
those items you can change to change the outcome. Once these are known, other techniques can be
used to quantify the effects, including theoretical modeling, DOE, trial and error, Pareto diagrams, sta-
tistical analysis, and experience.
A basic approach to identifying causes is to simply list everything that comes to mind. A group can
take this process farther. This approach will identify a majority of the issues. There are other tech-
niques that can be used to guide the process and organize the results, including cause-and-effect
(CE) diagrams.
PROBLEMS
10.38 List five examples of random processes.
10.39 Is it possible to explain truly random variations?
Causes Effect
FIGURE 10.12
An example of a cause-and-effect, Ishikawa, or fishbone diagram. Note: When constructing the diagram,
consider factors that both reduce and increase the effect. Any cause can be subdivided into finer factors. Not
all of these will be significant but they should be noted.
10.4 Identification of problem causes and control variables 399
Effect of interest.
FIGURE 10.13
Cause and effect diagram example for manufacturing.
factors and a design team would focus on these first. Looking ahead, these could be three factors for a
DOE test.
The factors identified in the CE diagram may not be significant, but the diagram allows them to be
recognized and then ruled out systematically. In other words, it is better to identify all possible sources
and then rule some to be negligible. A simple mistake would be to leave them off because they are
probably not important. Once the diagram is complete, the branches can be traced back to identify sig-
nificant causes. The significant causes are used to find the control variables.
A CE diagram for manufacturing is shown in Fig. 10.13 with six factors commonly used for
manufacturing analysis. Like the example of travel time, alternative major causes can be developed
as needed.
A CE diagram should be generated for the situations listed below. If it is created and shared with the
technical team it will provide a common frame of reference for identifying and solving problems.
Ideally it will be posted in a public location and updated as needed:
• Reaction to a problem has occurred, and the source(s) must be identified.
• During design, a CE diagram is developed to relate causal factors to specification performance.
• A CE diagram is developed during planning for a robust design by identifying usage factors.
• A CE diagram is constructed during planning for manufacturability.
PROBLEMS
10.40 Develop a CE diagram for the process of making cookies. Use the manufacturing CE example.
10.41 How many of the CE factors will be important?
20 Paper Stuck 12
18 80 line. Toner does not stick 1
16 Image is too light 5
14 Others 3
12
10
8
6
4
2
0
Paper stuck. Image is too Toner does Others.
light. not stick.
FIGURE 10.14
A Pareto diagram for poor photocopies.
Pareto chart is normally preceded by a CE diagram. In this example, the engineers identified the
three issues that will have the greatest benefit. The process begins by watching for unwanted effects
and then tracing the problem back to a cause. These values are listed in a table and then plotted in a
bar chart in order of size, with the largest on the left. A cumulative occurrence count is also added to
illustrate the priorities. In this case, “paper stuck” and “image too light” are the two problems within
the 80% line and deserve the engineering attention. Although simple, this technique can quickly
focus attention. The problem it solves is when a group gets too focused on less important problems.
PROBLEMS
10.42 (a) Draw a fishbone diagram for the production of cookie dough. The quality to be measured is
the ratio of chocolate chips to dough per cubic meter. Note: The components are weighed
separately and then mixed together in a large tub. (b) Select the most reasonable causes from
(a), make up a tally sheet, fill it with some data, and draw a Pareto chart. You must consider
that there are three different operators that may do the weighing and measuring.
10.43 Consider the CE diagram for painting a house in (a). Data were collected and used to construct
the Pareto chart in (b). The diagram reveals that “missed spot” is the most common problem.
What factors in the CE diagram could result in the “missed spot” problem?
10.4 Identification of problem causes and control variables 401
Paint
Painter
Type
Age
Experience
Storage
Paint quality.
Roller Humidity
Temperature
Condition
Type Environment
Brush
12
4
2
10.44 Draw the Pareto diagram for the data in the table. The data indicate the number of reported
errors made when taking fast-food orders by telephone.
Operator
Day Tom Dick Harry
Monday 12 8 3
Tuesday 9 7 7
Wednesday 7 9 9
Thursday 8 4 2
Friday 21 9 24
Saturday 28 12 9
402 CHAPTER 10 General design topics
10.4.3 Experimentation
Experimental methods are used for expected cause and effect relationships. At a minimum these may
prove that causal factors do, or do not, have an effect. Engineers typically also look to quantify rela-
tionships using graphs, tables, and equations. Ideally we use the scientific method: (1) develop a hy-
pothesis, (2) develop and conduct an experiment, and (3) analyze the results for proof of the
hypothesis. Some examples of hypotheses are shown in the following list, with some of the enhance-
ments typical of engineering work. The hypothesis is critical because it drives the process of impar-
tially designing the experiment, conducting the tests, and analyzing the results:
• The device will operate for 1000 h at 120% of the rated load.
• Increasing the pressure will increase the flow rate.
• A thickness of 2 mm will provide a heat dissipation of 10 W.
• Regenerative braking is possible using rare-earth magnets.
• The temperature will increase with calcium content.
• Cracking in the springs is a factor of carbon content, quenching temperature, and heating
temperature.
It is natural to have a bias in engineering work. The bias normally comes from personal ownership
of ideas, a desire to reduce complexity, an attempt to reduce work, and personal preference. To over-
come this we have been educated to (1) develop a realistic test for the hypothesis, as opposed to the
preferred solution, (2) ensure consistent conditions for each test sample, (3) use controlled samples or
tests, (4) isolate experimental variation, and (5) collect data or results that can be measured impartially.
The last important experimental step is to analyze the data relative to the hypothesis, as shown in
the following list. Simpler approaches will look for some difference calculated with percentages. More
mature analysis will consider statistical confidence and use methods such as Student’s t test. When the
results of an experiment are clear, there will be a clear positive or negative relationship between the
causal input variables and the output effect variable. When there is no major change, the results
may be ruled inconclusive. Normally, inconclusive results are not used to eliminate a hypothesis.
For example, a hypothesis that adding eggs would change the bread texture is actually true, but if
the experiment called for only 5 mL of egg in a 2-kg mass the results would be negligible. When
the results are inconclusive you must decide to stop or redesign the experiment:
• Positive or negative relationship
• Quantitative or qualitative relationship (possibly graphs, equations, tables, observations)
• Interaction between inputs
• No significant relationship
Simple experiments have a single cause and effect. When there is only one input and one output
variable the experiment is simpler to develop. As more inputs are added, the process requires more
planning. For example, a set of two values that each range from 0 to 100, in increments of 1, would
require 10,201 tests to evaluate all of the possible combinations. A wise experimenter would use larger
intervals to reduce the test time but still obtain useful results. For example, using values of 0, 50, and
100 would reduce the number of trials to 9. If an experiment has multiple effects or output variables the
analysis is repeated for the effects of the inputs on each single output.
A sample engineering experiment is shown in Fig. 10.15. The purpose of the experiment is to in-
crease the yield, or decrease the percentage of defective parts. The experiment starts with an
10.4 Identification of problem causes and control variables 403
Effect: The quenching process is resulting in cracking in steel springs. Sometimes the yield is as low as 60
(i.e. 40 failures out of 100 parts.)
Causes: A CE diagram identified carbon and quenching temperatures as important.
Hypothesis: The quantity of cracked springs is a function of the carbon content of the steel and the pre-
quenching temperatures of the steel and oil.
Procedure overview: Run multiple trials and vary the i) steel carbon content (C) from 0.5-0.7, ii) pre-
quench steel temperature (S) from 1450–1600°F, and iii) oil temperature (Q) from 70-50°F. Each condition
will tested with four batches of 100 springs. The uncracked springs will be counted.
Analysis 1: A higher value of pre-quench steel S = 1600F produces a higher yield rate so it will be kept
higher for the following trials. Therefore the following trials will use S = 1600F.
Analysis 2: A higher carbon content in the steel C = 0.7 was a small but negative change. Therefore
following trials will use C = 0.5
Analysis 3: The was a small positive increase in yield with a cooler quench bath temperature.
Conclusion: Increasing the pre-quench steel temperature increases the yield about 5. A colder quench bath
increases the yield by 1. A lower carbon content increases the yield by 1. A yield of 79.5 was obtained
with C = 0.5, S = 1600°F, Q = 50°F.
FIGURE 10.15
A one-factor-at-a-time experiment example. CE diagram, cause and effect diagram.
identification of the variables and a clear idea of what needs to be tested: the hypothesis. Although
brief, the procedure lays out the critical variables. Reducing the number of experiments is important
because this type of experiment probably takes hours per batch and thousands of dollars in materials
and labor. To do this the experiment starts with three values for parameters C, Q, and S. Four separate
batches are run and the yield values are averaged. Given the variation between batches, the choice to
run four batches is reasonable. Trial 1a serves as a basis for comparison for the next trials. In trial 1b
the temperature, S, is changed and the positive effect noted. At this point the experimenters decides to
404 CHAPTER 10 General design topics
hold S at the new higher values for the experiments. The following two trials change one of the
variables and note the effect. The last two trials were less significant and it would be possible to argue
they are negligible. The conclusion refers back to the hypothesis. At this point the engineers would
need to consider the following questions:
• Is the increase in yield enough to stop experimenting?
• Could other values produce higher yields? Possibly S ¼ 1550 Fe1650 F?
• Would C and Q have more impact if S stayed at 1450 F?
• Are there other variables that could be adjusted?
• Is an 80% yield a reasonable maximum expected value, or is more possible?
• Were any batch yield values artificially higher or lower because of errors or other factors?
PROBLEMS
10.45 Why would a design engineer conduct an experiment?
10.46 What is the scientific method?
factor changes to reduce the number of tests, and a set of calculations isolates the effect of single
variable changes. In effect, the method cuts down the number of tests while providing reasonable
single-variable and interaction results. The DOE-specific steps are as follows:
(1) Identify process variables (inputs) and dependent variables (outputs). Outputs should be contin-
uous values.
(2) Select discrete values for the inputs. The most basic approach is to pick a high and low value for
each.
(3) Create a data collection table that has parameters listed (high/low) in a binary sequence. Some of
these tests can be left off (fractional factorial experiment) if some relationships are known to be
insignificant or irrelevant.
406 CHAPTER 10 General design topics
(4) Run the process using the inputs in the tables. Take one or more readings of the output variable(s).
If necessary, average the output values for each of the experiments.
(5) Graph the responses, varying only one of the process parameters. This will result in curves that
agree or disagree. If the curves agree, the conclusion can be made that process variables are
dependent. In this case, the relationship between these variables requires further study.
(6) Calculate the effects of the process variable change.
(7) Use the results of the experiment to set process parameters, redesign the process, or design further
experiments.
The example in Fig. 10.15 is repeated in Fig. 10.17. The terminology for DOE experiments is n-
factorial, and in this case there are three factors, making this a 3-factorial experiment. Please recall that
the example was to increase the yield rate for carbon steel springs that have been stamped. The process
has three variables that are varied between high and low, thus giving eight possible combinations.
Values have been added for the four additional trials. As before, the yield for each trial run is measured
using four batches to calculate an average yield.
After the test data have been collected, the effects graphs can be drawn (Fig. 10.18). These graphs
provide a visual presentation of effects. Each line on the graph represents two trials, with and without a
factor. In this example, the four lines on the left are for tests with the change in factor a, or S, the
temperature of the steel before quenching. The middle lines are for the change in b, or C, the carbon
content. The right side is for the change in factor c, or Q, the quench temperature of the oil. In this
example it is clear that factor a has a consistently strong effect on the result, or yield rate. Factors b
and c are not as clear and some of the trends are opposite. In general terms, the greater the slope,
the greater the effect. Lines straight across mean no effect. Lines that cross indicate that the relation-
ship is not as simple and clear. Again, the consistently positive slope for factor a indicates that it is the
dominant controlling factor.
The effects can also be expressed numerically, as shown in Fig. 10.19. These equations are specific
to the 3-factorial experiment, but other experiments have a similar form. Essentially, these equations
are the averages of effects with and without each factor. As seen in the graphs, the effect of factor a is
very large. The effects of factors b and c are much smaller. Therefore the conclusion for the experiment
would be that the temperature of the steel before quenching is a major factor and the results for carbon
content and quenching oil temperature are less conclusive.
10.4 Identification of problem causes and control variables 407
R
yield
75
_bc _bc _bc
c c c
Main Effect of c = R 1 + R 2 + R3 + R 4 R 5 + R6 + R 7 + R 8
----------------------------------------------- --- – -------------------- -------------------------------
4 4
= ---7---5---.-0-----+-----7---9---.-5-----+-----7---0---.-5-----+-----8---0---.-0----- – ---7---3---.-5-----+-----7---8---.-5-----+-----7---4---.-0-----+-----7---7---.-5----- = 0.375
4 4
FIGURE 10.19
Design of experiments effect calculations.
PROBLEMS
10.47 How can DOE help an engineer improve a process?
10.48 You have collected the data shown in the table as part of a 2-factorial experiment for making
slushies. There are two process variables you control, a quantity of sugar and a quantity of salt
that are added to the water. These modify the freezing temperature of the slush. Draw effects
408 CHAPTER 10 General design topics
graphs and calculate the effects of changing the parameters. State whether they are dependent
or independent.
Freezing temperature
Sugar (g) Salt (g) (8C)
40 3 2
40 5 4
60 3 6
60 5 7
FIGURE 10.20
Sample process data.
it does not seem to have a pattern. Is this good or bad? Without knowing the specification or history of
the process, we cannot say. For example, the bags may contain candy with alphabet letters. The count
is for the number of candies with the letter shape “S.” If the specification says that each bag should
have 5 to 15, then we are in compliance. However, two bags were measured to have 15, meaning it
is probable that we will exceed or have exceeded the upper limit.
SPC charts are used as a visual interpretation of the statistics that is easy to update and interpret.
The data from the previous sample are plotted in Fig. 10.21. The Xbar, upper control limit (UCL), and
lower control limit (LCL) are based on the historic data set. These are updated slowly over time, but the
current data points are plotted on the graph and compared with these immediately. The Xbar value is
the average of all samples ever taken on the machine. The UCL and LCL represent 3 standard
deviations for all readings ever taken. The simplest rule is that if any of the sample points fall outside
the control limits, the process is out of control and it is stopped. The random probability of this occur-
ring is 3 in 1000, making it very unlikely that the process is behaving randomly. In the example chart,
the reading of 13.5 is at the limit, and the reading of 10.5 is outside the limits. The process is not
12.2 Xbar
FIGURE 10.21
A sample control chart.
410 CHAPTER 10 General design topics
behaving normally and must be stopped until the problem is identified and corrected if necessary. It is
worth noting that the UCL and LCL should be inside the tolerances to ensure that specifications are
met, resulting in a higher quality. In this example, the value of 10.5 is within the tolerance range,
but outside the normal operation for the machine. However, an inconsistent machine can produce parts
outside of the specifications.
There will be a separate SPC chart for every job on every machine. At the beginning of every job
there is a setup process in which parts are made for testing, not for use. As the process begins to pro-
duce consistent parts, sample measurements are taken and used to set the Xbar and UCL/LCL for the
SPC chart. As the job continues, more samples are taken and the chart is adjusted. Large events may
require that the old SPC data be put aside and a new chart started. Some of these events include new
tooling, design changes, material changes, equipment changes, recalibration, and so on.
Sampling should be done to maximize randomness and reduce patterns of time, operators, shifts,
breaks, vacations, and so on. Selecting groups of parts for samples is commonly done in one of the
following two ways:
• Instant-time method: At predictable times pick consecutive samples from a machine. This tends to
reduce sample variance and is best used when looking for process-setting problems.
• Period-of-time method: Samples are selected from parts so that they have not been presented
consecutively. This is best used when looking at overall quality when the process has a great deal
of variability.
Samples should be homogeneous, from the same machine, operator, and so on, to avoid multimodal
distributions. Table 10.4, taken from US MIL STD 414, suggests sample sizes based on the total lot
size. For example, if we have a batch of 200 coffee cups we should use a sample size around 25 in
total. If we choose to take five samples every time, we would need to return five times to collect all
of the samples. The time and selection of the cups should be random. Sometimes these sampling pro-
cesses are destructive and the sampled parts must be discarded. Other times the tests are nondestructive
and the parts are returned to the lot. The cost of destructive testing can sometimes influence the testing
methods and process design.
Keep in mind that the mean and control limits are how the machine behaves, not what you specify.
You should specify tolerances that are larger than the UCL and LCL of the SPC process. If one
tolerance is only 3.0 standard deviations from the mean, then you can expect to have 3 failed parts per
1000. If your tolerance is 6.0 standard deviations, the failure rate will drop to fewer than 4 parts per
1,000,000. For well-known processes and machines, the accuracy and tolerances will be obvious.
Otherwise, test runs or DOE methods can be used to find the capabilities of the machine.
PROBLEMS
10.49 Are the UCL and LCL the same as the tolerances?
10.50 Does SPC monitor the part quality or the process control?
10.51 Is it important to use a consistent measurement time when sampling parts?
10.52 Given the data set 4, 4, 7, 9, 10, 6, 8, calculate the:
(a) mean
(b) mode
(c) median
(d) standard deviation
(e) variance
(f) range
this chart before updating the UCL and LCL values. Although we will not discuss it here, there are
some methods to approximate the standard deviation using the range.
An R chart can be used to estimate changes in the standard deviation, or randomness, as shown in
Fig. 10.23. As before, the range values are averaged for the center line and then the control limits are
three standard deviations above and below. In this graph the points are within the control limits and the
amount of randomness remains the same. The alternative to the R chart is the s chart. The process to
develop the s chart is identical to that for the Xbar and R charts. Note that the R and s sample values are
not identical, but they are proportionally similar. So choosing an R chart will make the process simpler
for shop-floor calculations at a cost of some accuracy.
If any sample point falls outside the control limits, the process is out of control and the process
should be stopped until the issue is resolved. Sometimes a point lies outside the range for a known
reason that has been corrected, such as a new operator in training. In the cases in which the sample
is known to be a one-time problem, the point can be discarded and production can continue
(Fig. 10.24). If the cause is less clear and is likely to occur again in the future, the process should
be stopped and the problem resolved.
The possibility of having a point outside the control limits is low: 3 in 1000. There are other cases
that are unlikely if the variation is random. Fig. 10.25 shows a case in which the patterns are not vary-
ing as much as they should. This visual form of analysis makes use of zones between the first, second,
and third standard deviation. It is unlikely that seven samples in a row would be in zone C. An example
of causal issues might include operator mismeasurement, tool changes, changes in process parameters,
and so on. It is also rare to find a series of six samples that increase in one direction. This suggests that
the process is drifting in one direction, possibly with a loose setting, temperature rise, or tool wear.
10.5 Statistical process control 413
n
∑ Xi
i =1 ( 1.59 + 1.57 + 1.60 + 1.61 + 1.52 + 1.55 + 1.60)
X = n = = 1.578
7
n
∑ (Xi – X)2
σ = i=1 = 0.0325
n–1
1.676
1.578
1.481
FIGURE 10.22
Sample Xbar-chart calculations. LCL, lower control limit; UCL, upper control limit.
Other trends that are a little more difficult to identify are shown in Fig. 10.26. It is less likely for a
sample to fall in zone A or zone B. Multiple sequential points in these zones are very unlikely and
indicate a shift in the sample mean. For example, the probability of one point in zone A is under 3.
The probability that two samples in a row are in zone C is under 0.06. These trends suggest that some-
thing has occurred to shift the process in one direction. For example, a fixture might have been hit,
shifting it a short distance in one direction, or an operator might have adjusted a process speed or cycle
time.
Designers must be aware of SPC methods because they are ubiquitous in manufacturing. When
there is an issue with a design there is a probability that it has occurred in manufacturing. Being
able to interpret the SPC charts allows a designer to quantify variations within the specifications.
For example, the values from SPC charts can be used for tolerance stack analysis. In addition, a
designer and manufacturing engineer must be able to quantify what accuracy and variation can be ex-
pected from a manufacturing process. This can be done by analyzing SPC data from similar jobs run on
the machine before.
414 CHAPTER 10 General design topics
n
∑ Ri
( 0.26 + 0.29 + 0.11 + 0.26 + 0.17 + 0.27 + 0.28)
R = i =1 = = 0.2343
n 7
n
∑ (Ri – R)2
σ = i=1 = 0.0675
n–1
0.437
0.234
0.032
FIGURE 10.23
Sample R-chart calculations. LCL, lower control limit; UCL, upper control limit.
1.12
1.25
1.19
1.13
FIGURE 10.24
Recognizing and removing out-of-control cases. LCL, lower control limit; UCL, upper control limit.
10.5 Statistical process control 415
UCL
A
2σ
B
σ
7 sequential points in zone C. C
-σ
C
B
-2σ
6 points in a row increasing or decreasing. A
LCL
FIGURE 10.25
Example of patterns that are too consistent. LCL, lower control limit; UCL, upper control limit.
UCL
A
2σ
B
σ
C
-σ
2 out of 3 points in a row in zone A. C
B
-2σ
4 out of 5 points in a row in zone
B or beyond. A
LCL
FIGURE 10.26
Too many points outside 1 standard deviation. LCL, lower control limit; UCL, upper control limit.
PROBLEMS
10.53 Describe SPC.
10.54 Why is the standard deviation important for process control?
10.55 What is the purpose of control limits in process monitoring?
10.56 What would happen if the SPC control limits were placed less than 3 standard deviations from
the mean?
416 CHAPTER 10 General design topics
UCL
LCL
UCL
LCL
10.5 Statistical process control 417
10.61 The data shown on the graph have been plotted from QC samples. Add the lines required to
complete the Xbar chart. What tolerance is required to obtain three-sigma quality?
18
16
14
12
10
8
6
4
2
0
10.62 Draw the Xbar chart for the data in the table, using exact calculations. Then calculate the upper
and lower control limits.
10.63 Four samples have been taken at the start of a new process run. However, one of the values, X1,
was accidently erased after the calculations were done. Using the data shown here, find the
missing value.
10.64 (a) Given the results from a designed experiment, as shown in the table, what are the main
effects of A and B? (b) Draw a graph from the data in (a), and explain the significance of the
effects.
Run A B Samples
1 10 1 3.2, 9.8, 5.5
2 8 1 5.0, 6.7, 2.1
3 10 3 11.3, 7.2, 8.5
4 8 3 7.7, 6.0, 8.9
A batch arrives
from supplier.
Yes
Is the supplier
trusted?
Yes
Remove and
No Are the samples replace the
within tighter unacceptable parts.
tolerances?
Disadvantages
• Good/bad lots may be rejected/accepted by poor sample selection.
• Planning, effort, and documentation are required.
• These samples describe only part of a lot.
PROBLEMS
10.65 What might happen if acceptance procedures were not used?
10.66 What are the benefits of trusting a supplier?
10.67 List three options if a batch of parts did not pass acceptance testing.
420 CHAPTER 10 General design topics
Process
variance.
L
Lower tolerance. U
Upper tolerance.
Where,
U–L
Cp = -------------- eqn. 9.3
6σ
Cp = 1 is marginal.
FIGURE 10.28
Using Cp to relate tolerances to machine capabilities.
10.5 Statistical process control 421
Process
variance.
L U
–3σ –2σ –σ µ σ 2σ 3σ
Where,
–
If Cp = 2 Cpk then X = µ, and the process is always centered.
FIGURE 10.29
Cpk for uncentered process variation.
tolerance is 3 C, while the mean to the lower tolerance is 7 C. The Cpk compensates for asymmetry
between process and tolerance means (Fig. 10.29). The Cpk calculation uses the tolerance that is the
closest to the mean. The ratio is found by dividing by three sigma (not six sigma). When a Cpk value
is greater than 2.0, the tolerances will contain plus or minus six sigma of variations, or 3.4 failures per
million.
Fig. 10.30 is an analysis of a part in production. The part has a tolerance from 2.000 to 2.004. In
production, the process has a mean of 2.0028 and a standard deviation of 0.0006. The Cp value is calcu-
lated and has an acceptable level of 1.11. A value of 0.667 is calculated for the Cpk value, well below
1.0. The poor Cpk value can be illustrated by the UCL, 2.0046, which is outside the upper tolerance of
2.004. As designed, this process would have many failures per thousand parts.
For example, given the control chart for a process, and a feature to be turned on the process, deter-
mine if the tolerances specified are reasonable.
PROBLEMS
10.68 What is process capability and how is it used?
10.69 What is acceptance sampling and when should it be used?
10.70 Describe the difference between Cp and the control limits.
10.71 Assume a process has a mean of 102 and a standard deviation of 1. What are the Cp and Cpk
values for a tolerance of 100 5?
422 CHAPTER 10 General design topics
2.0028 X_double_bar
2.0010 LCL
Acceptable.
2 .0 0 4 – 2 .0 0 0 0.004
Cp = ---------U
------–----L
----------- = --------------------------------------- = ---------------- = 1.11
UCL – LCL 2.0046 – 2.0010 0.0036
2.-0---0---4-----–----2---.--0---0---2---8------ 2.-0---0---2---8-----–----2---.--0---0---0------
Z1 = -----
2-------
.-0---0---4---6-----–----2---.--0---0---1---0- = 0.667 Z2 = -----
2-------
.-0---0---4---6-----–----2---.--0---0---1---0- = 1.556
2 2
Cpk = m in 0.667, 1.556 = 0.667
Bad
FIGURE 10.30
Using control charts to determine Cp and Cpk. LCL, lower control limit; UCL, upper control limit.
10.72 Assume a process has a mean of 102 and a standard deviation of 1. What tolerances would give
a Cp ¼ 1.5 and Cpk ¼ 1.5?
10.73 What is the difference between Cp and Cpk ?
10.74 When selecting tolerances, what values should be used for fewer than 3.4 failures per million?
10.75 How can SPC data be used to calculate Cp and Cpk for a new design?
Where,
eqn. 10.6
P = IV
2 2 2 eqn. 10.7
C H = 5.00P – 0.0005P + 10.25 = 5.00IV – 0.0005I V + 10.25
2 2 eqn. 10.8
C R = 0.50I + 0.05P + 1.00 = 0.50I + 0.05IV + 1.00
2 2 2
∴ C total = 5.00IV – 0.0005I V + 10.25 + 0.50I + 0.05IV + 1.00 + 0.79V + 0.09I + 1.24
2 2 2 eqn. 10.10
∴ C total = 5.05IV – 0.0005I V + 0.50I + 0.79V + 0.09I + 12.49
FIGURE 10.31
A sample cost model for a transistoreresistoreheat sink system.
• Independent variables: These are design factors that can be changed to control the design and,
ultimately, the objective value. These may also be called control, independent, or input variables.
Examples are a cable diameter, a cable length, and a cable material (steel or aluminum).
• Constraints: These are limits on values for inputs or outputs. For example, a cable diameter cannot
be greater than 5 mm or less than 1 mm.
A sample system model is given in Fig. 10.31 for a transistoreresistoreheat sink system. Each of
these components has a cost that is a function of the applied current (I), voltage (V), and power (P).
Each of the three components has a cost that can be combined, shown in Eq. (10.10). If a designer
specifies any three of these values, the third is calculated using Eq. (10.6). It is also possible for a
designer to specify one or no value. If only one value is specified, the equation has one input and
one output and can be solved using algebra or differential calculus. If none of the values is specified,
there are two inputs and one output, requiring the use of more mature techniques such as linear
programming and optimization.
Fig. 10.32 shows an example of single-variable optimization. In this example a value of 100 W was
provided for P. This allows further simplification with I ¼ 100/V or V ¼ 100/I. In this case V was arbi-
trarily chosen for the decision variable. Eq. (10.10) was simplified, differentiated with respect to V, and
set equal to 0. The roots of the third-order equation were found. In this case there is only one real root,
424 CHAPTER 10 General design topics
Where,
d –2 (5000) –9.0
------- Ctotal = ----------------------- + 0.79 + ---------- = 0
dV V 3 V2
5000 9.0
∴Ctotal = -------------------------- + 0.79 (23.4) + ---------- + 512.49 = 542.79
18.7 (23.4) 23.4
5000 9.0
∴Ctotal = --------------------- + 0.79 (24) + ------- + 512.49 = 542.97
18.7 (24) 24
FIGURE 10.32
Single-variable optimization with calculus.
so the optimal voltage will be 23.8 V. The designer would probably round this up to 24 V, a standard
voltage. If there were three real and positive roots the designer would have to calculate the costs for
each to find the global optimum.
A constraint is added to a single variable optimization problem in Fig. 10.33. In this case the cur-
rent must be greater than 10 A and the voltage is fixed at 24 V. In the first pass the derivative is used to
calculate the minimum, which is 286 A, much less than 10 A. Therefore, the optimum cannot be
reached, so the constraint of 10 will have to be used. A second value is calculated at I ¼ 11 A as a
test for the result and to provide guidance to the designer.
In the previous examples, one parameter was chosen to reduce the problem to a single variable. In a
more complex example, I, P, and V will remain unknown. The objective is to find I and V values that
minimize the device cost. The method shown in Fig. 10.34 shows the process of selecting a starting
point and calculating the output. The variables are changed one at a time and the effect on the cost
is observed. In this case the lowest cost comes for a device that does not use any current or voltage.
This is an obvious but not very useful conclusion.
The previous example is revisited in Fig. 10.35 in which the new objective function is to minimize
the cost per unit of power over a constrained design space of V ¼ 0e10 and I ¼ 0e10. As before, a
starting location is selected and guesses are used to reduce the cost per unit of power. The result is that
the lowest cost is at V ¼ 10 and around I ¼ 7. It is very important to note that this method is convenient
but it can miss other optimum points.
10.6 Parametric design and optimization 425
Where,
V = 24
Designer specified voltage and constraint for
I ≥ 10 the current.
∴Ctotal = 5.05 I (24) – 0.0005 I2(24)2 + 0.50 I2 + 0.79 (24) + 0.09 I + 12.49
d
----- Ctotal = 121.29 + 2(0.212) I = 0
dI
–121.29 This current is less than 10 so it must be
I = --------------------- = –286.06 discarded.
2( 0.212)
The minima was below the constraint so we will use I = 10.
FIGURE 10.33
A constrained single-variable optimization solution.
10 10 571.29
11 10 621.53
10 11 631.33
9 10 520.95
8 9 421.13 Stopping at 0 because the cost always increases with
5 5 155.33 voltage and current. In other words there is no
0 0 12.49 practical minimum.
FIGURE 10.34
Trial-and-error optimization to find the minimum cost.
V I C 2 2 2
total = 5.05IV
------------- – 0.0005I V + 0.50I + 0.79V + 0.09I + 12.49
------------------------------------------------------------------------------------------------------------------------------------
P IV
0.1 0.1 1263.35
5 5 6.21 Use the design range from V = 0 to 10, and I = 0 to 10.
10 10 5.71 Iterate by changing values based on observations.
5 10 6.37
10 5 5.69
10 8 5.67
10 3 5.87
10 4 5.75 5.75
10 5.5 5.68
10 4.5 5.71
10 7 5.67 5.70
5.65
4 6 8
FIGURE 10.35
Optimum cost per power unit in a constrained design space.
426 CHAPTER 10 General design topics
Optimization techniques are used for systems that are complex, expensive, or produced in large
volumes. The time required to develop the models, write the programs, and interpret the results can
be small compared with the potential benefits.
PROBLEMS
10.76 Is an objective function required for optimization?
10.77 What is a minimum or maximum?
10.78 Give five examples of design constraints.
10.79 What would be a reasonable objective function for a product that should cost less that $10 and
have a mass greater than 2.5 kg?
10.80 What is the difference between quality control and quality assurance?
10.81 If a batch of parts is rejected for SPC, does that mean it does not meet the tolerances?
10.82 SPC charts have upper and lower control limits that are three times the standard deviation from
the mean. Why?
10.83 If the SPC UCL and LCL were increased to six sigma, would more parts be rejected? Explain.
10.84 Why does the actual production mean value differ from the specified dimension and tolerance?
10.85 Why would Cp and Cpk have different values?
10.86 The data in the table were measured over a 2-week period for a 1.000ʺ shaft with a tolerance of
0.010ʺ.
Date Samples
Nov. 1, 2021 1.0034 0.9999 0.9923 1.0093
Nov. 2, 2021 0.9997 1.0025 0.9993 0.9938
Nov. 3, 2021 1.0001 1.0009 0.9997 1.0079
Nov. 4, 2021 1.0064 0.9934 1.0034 1.0064
Nov. 5, 2021 0.9982 0.9987 0.9990 0.9957
Nov. 6, 2021 0.9946 1.0101 1.0000 0.9974
Nov. 7, 2021 1.0033 1.0011 1.0031 0.9935
Nov. 8, 2021 1.0086 0.9945 1.0045 1.0034
Nov. 9, 2021 0.9997 0.9969 1.0067 0.9972
Nov. 10, 2021 0.9912 1.0011 0.9998 0.9986
Nov. 11, 2021 1.0013 1.0031 0.9992 1.0054
Nov. 12, 2021 1.0027 1.0000 0.9976 1.0038
Nov. 13, 2021 1.0002 1.0002 0.9943 1.0001
Nov. 14, 2021 0.9956 1.0001 0.9965 0.9973
(a) Draw accurate Xbar control charts using graph paper or spreadsheet software.
(b) Determine Cp and Cpk.
(c) What would the tolerance have to be if we required sixsigma quality?
Further reading 427
10.87 Draw a curve that shows the relationship between customer satisfaction and precision.
10.88 A distillation tower is used to separate recycled benzene chemical waste. The mean benzene
purity is 96.5% with a standard deviation of 0.8%. What is the Cpp value if a customer orders
(a) 97% 1%, (b) 95% 2%, (c) 96.5% 3%?
10.89 Find and summarize legal cases for the following situations. The summaries should include the
defendants, a brief summary of the issue, the judgment, and the penalty.
(a) A company violating air-quality regulations
(b) An engineer criminally negligent for water pollution
(c) A company found criminally negligent for environmental contamination
10.90 Research and list the laws and regulations for your geographical area that deal with the use and
disposal of potassium fluoride.
Further reading
Baxter, M., 1995. Product Design; Practical Methods for the Systematic Development of New Products. Chapman
and Hall.
Basu, R., Wright, J.M., 2003. Quality Beyond Six Sigma. Butterworth-Heinemann.
Besterfield, D.H., 2008. Quality Control, eighth ed. Prentice Hall.
Dhillon, B.S., 1996. Engineering Design; A Modern Approach. Irwin.
Goldratt, E.M., Cox, J., 1984. The Goal: A Process of Ongoing Improvement. North River Press.
Harry, M.J., 1987. The Nature of Six Sigma Quality, first ed. Government Electronics Group, Motorola Inc.,
pp. 1e25.
MIL-STD-1472D, Military Standard: Human Engineering, Design Criteria for Military Systems, Equipment, and
Facilities (14 Mar 1989).
Nordeen, D.L., June 1993. Total Quality Management in Industry. Automotive Engineering, pp. 35e41.
Psydek, T., 2003. The Six Sigma Project Planner: A Step-by-Step Guide to Leading a Six Sigma Project Through
DMAIC. McGraw-Hill.
Toper, W.G., June 14, 1993. In: The ISO9000 Quality System Standards and Their Implication for Global Busi-
ness, A Tutorial Presented at the Third Annual IIE Four-Chapter Conference at the Sheraton Falls View Hotel
& Convention Centre, Niagara Falls, Ontario, Canada.
Truscott, W.T., 2003. Six Sigma: Continual Improvement for Businesses: A Practical Guide. Butterworth-
Heinemann.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
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APPENDIX
Checklists
A
A.1 WORK BREAKDOWN STRUCTURE
During planning there is so much information that it is easy to overlook details. The following list is
offered as an aid for planning design projects. The list is not exhaustive but focuses on common items
found in project plans. Reading this section will not be productive, but skimming the list should help
identify holes in plans.
Stakeholders
- Customers
Communicationdfrequency, types, format
Preferredddoes the customer have a preferred supplier, information, materials, people, access?
Historydfind out about the customers, previous experiences and needed changes
- Staff
Skillsdshort supply, specialized knowledge, training
Availabledother work, holidays, hiring, overtime, layoffs, part-time, contractors
Barriersdtravel, safety, access, personal issues
Managementdmotivation, retasking
- In the company
Look at the organization charts for all of the people above you, below you, and to the sides, and
for major business functions.
Ask other managers.
Talk to all of the people affected. Follow the money.
Follow the physical parts.
Develop a friendly and approachable relationship. Consider who controls or owns the spaces.
Consider who controls the supplies.
- External
Regulators, licensing, legal
Public, press
Standards and registration groups
Resources
- Equipment
Setupdtooling, programming, maintenance, supplies
Availabilitydscheduling, utilization
429
430 APPENDIX A Checklists
Allocatedconsider planning one of the actions that needs to be planned: allocate time to do it
Expertsdinvolve others in the planning process to get expertise you don’t have, or to verify your
thinking
Buy-indensure that all of the critical people care about project success
ApprovalsdWho needs to approve what project stages?
EscalationdWhat triggers management and customer involvement?
Objectivesdfor each stage the outcomes should be clearly communicated and agreed on
- Communication
Writtendplans take away the ambiguous details, and help everybody work together
Visualdavoid using words to describe plans; they provide room for misunderstanding
Individualizedplan details should be pared down to the critical for each person/group
Follow-updensure details are received and agreed on
Structuredfind the structure and terminology for clients and suppliers and use their language
InformationdWho needs to be informed of project progress?
Sharingdinformation should be shared with stakeholders to make them part of the process
Consideratedtoo much correspondence will exhaust interest
Ignoreddsimply sending a document does not mean it has been read
Schedulesddates should be set and reminders sent a week and a day ahead
- Strategy
Strategydkeep the plans simple and easy to implement
Uncertaintydminimize risk and uncertainty first
Plan Bdhave backup plans for risky items
One choicedplan for the future: things that are done cannot be changed without new plans
Arbitraryddecisions with no firm outcome should be approved early
Technical
- Expertisedwhat design functions are anticipated? This determines the types of roles on a design
team. (These are listed in approximate order of responsibility and authority.) Note: All of these roles
are important in a successful design. There should be people assigned to each explicitly:
Marketing/product managerdmakes major market/customer decisions
Design engineerdmakes major technical decisions and assesses results
Manufacturing engineerdmakes decisions about production of product
Designer/engineerddoes detailed design work based on major decisions
Quality control engineerdevaluates quality problems and opportunities
Materials specialistdselects materials
Industrial designerdmakes aesthetic decisions, typically an artist
Drafterdcompletes drawings of parts
Techniciandbuilds, tests, evaluates product
Vendor/supplier representativeda product manager from another company
- Design detail
Volumedis the design for a small batch or mass production? Smaller batches don’t require as
much effort in refining the design. The design cost becomes a significant part of the final cost.
APPENDIX A Checklists 433
ESTIMATING
- Labor estimates
Durationsdnominal, high, low, and worst-case times
Time offdbreaks, vacations, training, meetings, sick days, education
Proficiencydskill levels, training
Commitmentdovertime (reduced productivity), other jobs (task switching), effectiveness
Workersdemployees may be able to provide opinions on estimated time and costs
Supportdother staff that may not be seen, e.g., purchasing
Contract employees or temporary employees
- Suppliers
Hiddendcosts for insurance, loss, surcharges, customs
ShippingdWho will pay the costs, and how much are they?
Subcontractors
- Knowledge
Delphi estimationdbrief people together or separately. While separated, have them respond with
estimates and opinions. Combine these, and ask new focused questions. Repeat as necessary.
These can then be used to establish a range of estimates or possibilities.
Consultants
- Benchmark projects
Budgets
Time logs
Correspondencedtalk to people about everything
- Data sources
Published standards
Bottom-up (roll-up)
434 APPENDIX A Checklists
- Strength
Force calculations for all critical members; FBDs required
Hand calculations for stress concentrations
Factor of safety calculations
Finite element analysis (FEA) verification of hand calculations
Material selection based on properties
A testing plan for part failure
- Fasteners
A list of fasteners
Verification of strength
Nuts, washers, bolts, heads, threads
Fastener torques
- Dynamics
Kinematics for moving mechanisms
FBDs and equations of motion
Dynamic forces
Fatigue from cyclic loading
Modes of vibration
Sound and vibration control
- Manufacturing
Welds
Process plans
Surface finishes
Structures and civil works
- Drawings
Topography
Soils composition
Geotechnical plans
Joints and welds to ASTM codes
- Services
Potable water, sewage, runoff
- Environmental
HVAC and airflow
- Thermal
Insulation and building envelope
HVAC
Lighting
- Safety
Electrical and industrial controls design
- Wiring and electrical design
Safety circuitry
Panel layout: component layout and conductor placement
APPENDIX A Checklists 439
- Implementation
Look and feel of the screen: colors, graphics, layouts, buttons, touch, transitions
Screen sequences
An interaction plan: flowchart, state diagram, or script
A warning, error, panic, and fault plan
Accessibility features (sound, touch, etc.)
Undo and redo functions
User help
- Programming
Hardware interfaces to the main program, process, or controller
Shared memory and variables with other execution threads
Flags between the interface and other threads
Packages, enclosures, and aesthetics
- Appearance
Finish colors, patterns, and textures
Touch
Smell
Shape
Solid models rendered for appearance
A rapid prototyping (RP) model for look and feel
Consumer surveys of the look and feel
Customer preapproval
- Enclosure
Water, pressure, humidity tight
Heat or freezing resistant
Impact and vibration resistance
UV fading and tarnishing
Scuffing, scratching, and abrasion
- Implementation
Paint, powder coat, pigments in plastic, printed paper or film, brushed aluminum, etc.
Exposed surfaces and handling in production
Blister packs, twist ties, tape, elastic
Shipping protection: foam, spacers, packing materials
Delivery and commissioning
- Visual inspection
Verify that the machine meets internal and external safety codes, such as electrical codes (NEC),
worker safety codes (e.g., OSHA).
Determine if all components are present.
- Mechanical installation
Physically locate the machine.
Connect to adjacent machines.
Connect water, air, and other required services.
APPENDIX A Checklists 443
- Electrical installation
Connect grounds and power.
Perform high-potential and ground-fault tests.
Verify sensor inputs to the programmable logic controller (PLC).
- Functional tests
Start the machine and test the emergency stops.
Test for basic functionality.
- Process verification
Run the machine and make adjustments to produce an acceptable product.
Collect process capability data.
Determine required maintenance procedures.
- Contract/specification verification
Review the contract requirements and check off each one.
Review the specification requirements and check off each one.
Request that any noncompliant requirements are corrected.
- Put into production
Start the process in the production environment and begin normal use.
(7) Volume of moving object: a moving object in a volume or the volume of the moving object
(8) Volume of stationary object: a static object in a volume or the volume of the static object
(9) Speed: a rate of action or velocity
(10) Force: as defined by physics
(11) Stress or pressure: as defined by physics
(12) Shape: the appearance or external geometry
(13) Stability of the object’s composition: the micro and macro structures remain unchanged,
including chemical, microstructure, wear, and assembly
(14) Strength: the point of failure
(15) Duration of action by a moving object: lifetime durability or length of an action
(16) Duration of action by a stationary object: lifetime durability or length of action
(17) Temperature: thermodynamic heat or energy
(18) Illumination intensity: anything to do with light
(19) Use of energy by moving object: as defined by physics
(20) Use of energy by stationary object: as defined by physics
(21) Power: as defined by physics
(22) Loss of energy: wasted or discarded energy
(23) Loss of substance: wasted or discarded mass
(24) Loss of information: wasted or discarded data, appearance, sensory feedback, ability
(25) Loss of time: the reduction of activity time
(26) Quantity of substance/the matter: useful properties of structural and consumable materials
(27) Reliability: ability to perform
(28) Measurement accuracy: the standard deviations of accuracy
(29) Manufacturing precision: the difference between desired and actual measurement average/mean
(30) External harm affects the object: ability to resist damage
(31) Object-generated harmful factors: ability to cause damage
(32) Ease of manufacture: effort and resources
(33) Ease of operation: effort-to-results ratio
(34) Ease of repair: effort to return a device to operation
(35) Adaptability or versatility: sensitivity, functions, responsiveness
(36) Device complexity: number of parallel and sequential operations in the system or required for
operation
(37) Difficulty of detecting and measuring: indirect measurements, high noise-to-signal ratio, inad-
equate detection, complicated by other functions
(38) Extent of automation: self-monitoring and adjusting, less human effort
(39) Productivity: system activity or output levels
fortune tellers so that a subject is able to interpret his or her situation into the answer. In this case, that
effect is beneficial in generating new perceptions of design cases:
(1) Segmentation: more pieces
(2) Taking out: separating effects or components
(3) Local quality: overall differentiated materials, functions, structures
(4) Asymmetry: increase the number of unique geometries or specialize functions
(5) Merging: reduce unique components by combining or reusing geometries and functions
(6) Universality: the number of functions and/or specifications performed by the device
(7) Nested doll: telescoping or components combined for compressed storage
(8) Antiweight: buoyancy, lift, counterbalance weights and springs
(9) Preliminary antiaction: safety measures, selective protection or preparation
(10) Preliminary action: preuse preparation
(11) Beforehand cushioning: anticipate damage mitigation
(12) Equipotentiality: reduce the transfer or increase the similarity of energy levels, complexity, mass
(13) The other way round: reverse the effect, logic relationship, action/object, or common sense
(14) Spheroidality/curvature: use rounded geometries and actions
(15) Dynamics: add motion, articulation, adaptability
(16) Partial or excessive actions: accept less than optimal features or operations
(17) Another dimension: add a degree of freedom, another variable or function, another component,
another layer
(18) Mechanical vibration: modify or use vibrations to perform or enhance a function
(19) Periodic action: modify or add a sinusoidal, cyclic, repeating function
(20) Continuity of useful action: replace partial or periodic functions with continuous effort, output, or
operation
(21) Skipping: increase a parameter to bypass unwanted effects
(22) Blessing in disguise or “turn lemons into lemonade”: turn a negative into a positive by reap-
plication, addition of a new function, or transformation into a useful form
(23) Feedback: monitor/measure system state and performance to adjust behavior
(24) Intermediary: add a temporary material, function, or operation
(25) Self-service: functions and materials reheal, adjust, or reuse themselves
(26) Copying: reproduction and repurposing to reduce repetition of effort
(27) Cheap short-living objects: reduce cost with inexpensive items, possibly reducing performance
and increasing effort
(28) Mechanics substitution: change from one physics effect to another
(29) Pneumatics and hydraulics: use fluids or gases to distribute, store, or transfer energy
(30) Flexible shells and thin films: replace solids with shells; use surfaces as functional elements
(31) Porous materials: introduce holes or pores for storage, barriers, transmission, or weight reduction
(32) Color changes: use optical color or transparency to alter light reflection or transmission
(33) Homogeneity: decrease material types and property changes
(34) Discarding and recovering: components, materials, or functions are discarded after use; spent
components are recycled or reused
(35) Parameter changes: change a material parameter to change the state of material properties,
mechanics, and behavior
APPENDIX A Checklists 447
(36) Phase transitions: as materials change forms use the physical, or energy, property changes
(37) Thermal expansion: use the temperature-changing geometry of one or more materials
(38) Strong oxidants: oxidants can adjust combustion and reaction rates
(39) Inert atmosphere: inert substances act as insulators for chemical reactions; material properties
can be adjusted with inert materials
(40) Composite materials: combine materials for new micro- and macroscopic properties
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APPENDIX
Technical writing
B
B.1 INTRODUCTION
Simply put, writing is about the details; the words are secondary. A design report might include tables,
drawings, part lists, calculations, procedures, source code, and schematics. These graphic and tech-
nical details are essential to make the report understandable; the text adds explanation and context.
A technical report with only text is very difficult to read and requires substantial effort by the reader.
Many people read textbooks by looking at the figures first and then read only if the figures are not clear.
Readers value writing that provides the right details at the right time. Naturally, readers lose interest if
the writer wanders off message, is not concise, and is not clear. For examples of good writing, find
some textbooks that are highly regarded.
Consider how you read textbooks. As mentioned, most readers will look at the figures and details
and then read text to resolve confusion; some “readers” avoid reading the text altogether, and focus
only on the details. You should always keep this in mind when communicating: details first. Make
it easy for the reader. Technical readers are less likely to read a report from beginning to end, though
some will. The main approaches to reading technical documents are to (1) read everything, (2) skip to
sections of interest and read only those, (3) skim and read selectively, or (4) skip or skim and look only
at the figures. To write effectively for this audience you must assume that each section is self-contained
and is easy to locate. Providing a visual cue, such as a title or figure, will help draw readers to the sec-
tion. If the section relies on other knowledge, provide links or references to the other sections. In the
first paragraph tell the reader what the section is about and how it concludes.
Some of the aspects of technical writing are listed below. The key principle is that busy profes-
sionals are paid to write and read the documents. Ideally they are written well the first time. They
are clear, concise, and correct, and the needed information is readily available. The credibility of a
report is based on the evidence it contains. This evidence then supports the conclusions drawn or mes-
sage given by the author. The key in all written reports is that they can travel a long distance outside a
company and become a formal record of commitments:
• The purpose of the writing is clear, including decisions, recommendations, and conclusions.
• The format of the writing is standard and well known.
• Somebody will use it.
• The report contains many details.
• The report may break various creative writing principles. Entertainment is not the primary purpose.
• The report can have legal implications or be required by law/regulation.
449
450 APPENDIX B Technical writing
PROBLEM
B.1 Why should technical writing be as concise as possible?
Table B.1 Typical documents sent by design, manufacturing, and quality departments.
Source departments
Manufacturing,
Destination Design, research, fabrication, construction,
department development assembly Quality, testing
Design e Engineer change requests Designs of
Change notices experiments
Prototype laboratory
reports
Manufacturing Production methods e e
Engineering change notices
Sales/marketing Specifications and data Production forecasts Environmental
sheets audits
Market studies Quality audits
Life-cycle assessments
Quality/testing Quality requirements e e
Accounting/ Material requirements Material orders Purchase requests
purchasing/finance Bills of materials for projects Employee work reports
Employee work reports Purchase requests
Purchase requests
Operations/facilities e e e
Inventory/logistics/ e e Material/part
shipping certifications
Human resources Position descriptions Position descriptions Position
Annual reviews Annual reviews descriptions
Annual reviews
Manager/legal Project proposals Project proposals Project proposals
Project reports Project reports Test result
Executive briefs Production reports summaries
Invention disclosure forms
Patent support information
Customer Letters of transmittal Letters of transmittal Letters of transmittal
Quotes (proposals) Shipping details Quality reports
Manuals e Certifications
Specifications e Laboratory reports
Consulting e Consulting reports
Technical and application e e
notes
Other external Letters of transmittal or Letters of transmittal or Letters of transmittal
notice notice or notice
Regulatory reports Patents Environmental
reports
Standards testing
452 APPENDIX B Technical writing
Table B.2 Typical documents received by design, manufacturing, and quality departments.
Destination departments
Manufacturing,
Source Design, research, fabrication, construction,
department development assembly Quality, testing
Design e e e
Manufacturing e e e
Sales/marketing Specifications Orders or sales projections e
Prototypes and pictures Order change requests
Requests for quotes or
proposals
Design change requests
Quality/testing e e e
Accounting/ Expense account summary Expense account summary Expense account
purchasing/finance invoices (for verification) invoices (for verification) summary invoices
(for verification)
Operations/facilities e e e
Inventory/logistics/ e Bills of lading e
shipping Packing lists
Human resources e e e
Manager/legal Procedure manuals Procedure manuals Procedure manuals
Project proposals Project proposals Copies of contracts
Project reports Copies of contracts e
Executive briefs e e
Copies of contracts e e
Customer Letters of transmittal Letters of transmittal Letters of transmittal
Requests for changes Failure and defect reports Certification reports
Laboratory reports
Consulting reports
Other external Letters of transmittal or Letters of transmittal or Letters of transmittal
notice notice or notice
Standards and regulations Environmental policies Regulatory policies
presentations Presentations/papers Presentations/
White papers papers
Patents Independent test
Studies reports
• Certification and regulation: Government-mandated and voluntary standards often call for publicly
filed reports on health products, environmental concerns, transportation safety, fire safety, elec-
tromagnetic emissions, an so on. These often come in defined formats and content. They normally
require design, manufacturing, and testing details. The standards for health and aviation safety
products are often noted as examples of complexity.
• Intellectual property
• Patent: This is documentation that an idea was developed and disclosed by an inventor, giving
him or her 20 years of legal protection.
• Invention disclosure form: These are used to inform a company about something that might lead
to a patent.
• Expense claims
• Travel report: This describes interactions with the customer, knowledge learned, issues, etc.
Some business communications, such as reports and expense claims, are done using forms. These
allow information to be provided in a condensed format that is tailored to an application. For routine
and repetitive information, forms are easily constructed to obtain a complete set of information in a
format that is easy to read. Although mundane, engineers may consider developing and using forms
for items such as design change requests, part orders, quality reports, work orders, customer estimates,
equipment schedules, sales engineering work sheets, quote check sheets, machine shop instructions,
printed circuit board (PCB) design rules, test data reports, and on-site data commissioning. A paper
or electronic form is laid out to collect the essential required, and other, information as necessary.
Engineers designing systems that involve other people should consider developing forms to guide
the flow of information.
PROBLEMS
B.2 List five documents for communicating between the accounting department and manufacturing.
B.3 What are five characteristics of a memo?
B.4 Why do businesses develop forms?
• Training materials
• Safety labeling
• Design manuals
• Reference designs and design guides
• Tutorials and quick-start guides
• Specifications
• Marketing materials
• Certification paperwork for legal reasons
• Test results and qualifications
For the most part, these guides should be written at or a little below the target audience. Always
assume that the documents will not be read front to back. Many people do not refer to these manuals
until there is a problem and they need to find a clear answer. Well-written quick-start guides and man-
uals can avoid customer frustration, rejected products, and help-desk calls. Good practices to use when
creating manuals include the following:
• Provide safety warnings in all places related to safety issues.
• Use pictures when possible.
• Include warnings and legal disclaimers.
• Provide revision numbers and dates.
• Use numbered steps for procedures.
• Provide checklists for inspections and maintenance.
• Include troubleshooting information (don’t forget error codes).
• Keep it specific, complete, and easy to understand.
• Accuracy is key; all of these documents can result in liability issues if incorrect or incomplete.
• An index and detailed table of contents will make it easy to find details quickly.
• Employ a technical writer or graphic designer for public documents.
• Binding, for paper documents, and electronic formats are useful.
• A website is helpful when customer copies of documentation are lost.
Commissioning and acceptance reports are useful when a new design is being passed from a design
team to a customer during a hand-off procedure. These reports document the testing results that show
that the design satisfies all of the specifications and other standards. They are also used to document
agreement between designers and customers. The commissioning or acceptance report should contain
the following:
• Inspections: visual, mechanical, electrical
• Installation: mechanical, electrical, production, safety
• Testing: operates, meets specifications, reliable
• Other issues: deficiencies, maintenance, etc.
PROBLEMS
B.5 List five documents that might be delivered to a customer at the end of a project.
B.6 Why are project charters and statements of work used to start projects?
B.7 Give a reason a user manual might include a schematic or mechanical drawing.
456 APPENDIX B Technical writing
PROBLEMS
B.8 Why are abstracts used on large documents?
B.9 How should a design proposal and final report differ?
B.10 Does a report need figures if everything is described in text? Explain.
B.11 How are the report conclusions related to the purpose?
APPENDIX B Technical writing 459
Like reports, figures are used throughout this book to illustrate concepts. Each figure should have a
unique title that clearly and concisely describes what is shown. Nearby text refers to each figure by
number and has a related discussion. Some of the general attributes of figures are as follows:
• Figure content can include drawings, schematics, graphs, charts, etc.
• A figure should be labeled underneath, sequentially, and given a brief title to distinguish it from
other graphs, for example, “Figure 1: Voltage and currents for a 50-ohm resistor.”
• In the body of the report the reference may be shortened to “Fig. B.1.”
• The figures do not need to immediately follow the reference, but they should be kept in sequence.
Often figures are moved to make the typesetting work out better.
Graphs and charts present data in standard formats, including line, bar, pie, and scatter. Given that
the data are numerical in nature, there are a number of good practices, as summarized in the following
list:
• If fitting a line/curve to the points, indicate the method used (e.g., linear regression).
• Try not to use more than five curves on the same graph.
• Use legends that can be seen in black and white.
• Clearly label units and scales on each axis.
• Label axes with descriptive terms, for example, “Hardness (RHC scale)” instead of “RHC.”
• Scale the curve to make good use of open spaces on the graph.
FIGURE B.1
Sample calculation to resolve force components.
462 APPENDIX B Technical writing
significant figures should be observed when using numbers, but it is better to use variables and substi-
tute numbers as the last step of a calculation. Some of the rules for engineering numbers follow:
• Put a space between numbers and units.
• Verify that units match the numerical results.
• Radians are one of the units that may not observe normal conventions.
• Use engineering notation (move exponents three places) so that units are always in standard powers
of micro, milli, kilo, mega, giga, and so on. Avoid number formats such as “0.00000456” that
include too many leading zeros.
• Use significant figures to round the numbers into meaningful values. For example, stating a length
of 0.345432 inch for a dimension measured with a ruler is ridiculous.
• Units are always required.
• Take care to distinguish frequencies stated in Hertz versus radians/s; don’t use “cycles/sec.”
• Include a “0” before a leading decimal point, such as 0.5; not just .5.
PROBLEMS
B.14 What is an exhibit?
B.15 How are appendices used to improve the readability of reports?
B.16 Why are equations numbered?
B.17 Should every table and figure be mentioned in the text? Explain.
B.18 Why are references useful in technical reports?
B.19 Why should a zero be placed before a decimal point when a number is less than 1?
general problems encountered when writing technical reports, along with some strategies for fixing
these problems. An excellent reference for this type of writing is Strunk and White (2000).
• Basic spelling: A document should always be checked for spelling. Considering that utilities for
checking spelling are available in most software and operating systems, this is expected. Be aware
that “spell checkers” will only point out misspelled words, not words used inappropriately, so you
should also proofread.
• Technical spelling: Many technical terms are not in the dictionaries used for checking spelling. You
may add these terms to the dictionary or visually verify. Be very careful when using the
“autoreplace” options in software.
• Basic grammar: “Grammar checkers” can be used to look for obvious problems. Using simple
sentence structures will reduce problems and speed the writing process. Grammar-checking
software should not be used as a replacement for proofreading.
• Technical grammar: Normally grammar-checking software will reject text written in passive voice,
but the software can often be reconfigured. This software will also be confused by the inter-
changeable use of nouns and verbs common in technical English, such as “input.”
• Jargon and acronyms: A number of technical terms and acronyms have been developed for effi-
ciency and clarity. Examples include DMM, HTTP, kitted, parted, and so on. All acronyms should
be defined when first used.
An author has many choices concerning how to write a sentence and paragraph. This style choice is
a function of the words and structures used to communicate a message. In technical writing, this is
mainly a function of precision. Determine what you need to say and then express it clearly. Adding
unnecessary content and complication only creates barriers to the rate and depth of reader comprehen-
sion. The guidelines shown in the following list should lead to better technical writing.
• Don’t find creative ways to say technical things. Many students have been taught that they should
not repeat themselves and instead should find multiple ways to say things. When this is done in
technical documents, it leads to confusion. Authors should use precise terms (as many times as
needed) and avoid trying to generate creative word choices. For example, we could increase
confusion by describing translation also as motion, movement, sliding, displacing, and so on.
• Keep it simple. In an attempt to increase the “prestige” of their documents many authors will use
uncommon or pretentious words. This often leads to confusion and should be avoided. In some
cases, when authors are unsure, they will respond by making their writing style more complex, but
most readers recognize this. For example, “Electronic computer-based digital readings can pro-
vide a highly accurate data source to improve the quality of the ascertained data” could be
replaced with “Computer-based data collection is more accurate.”
• Clear, concise, and complete (the three C’s): In some courses, students may have been required to
write reports with a minimum number of words. This requirement may have encouraged students
to increase their verbiage. However, readers appreciate shorter documents that get to the point. For
example, “Readings of the pressure, as the probe was ascending up the chimney toward the top,
were taken” is better put “Pressure probe readings were taken at multiple chimney heights.” Also,
it is better to break complex ideas into smaller pieces.
• There is no great opening paragraph. Many student authors spent a large amount of time on the
opening paragraph to set the tone for the report. All too often the longer a student tries to write the
466 APPENDIX B Technical writing
opening paragraph, the worse it becomes. In most cases, these opening paragraphs can be deleted
entirely from the document without any negative impact. Ironically, the writing of these students
often improves once they get beyond the first paragraph, but often they have already lost the
interest of their readers.
• Transitions are not that important. Students are often coached to create clean transitions between
sentences and paragraphs. As a result they often add unnecessary sentences and words to make
these transitions. Words that are warning signs include “also” and “then.” Standard technical
documents have standard structural forms that provide the major transitions for readers.
• Don’t keep the “good stuff” to the end. Many student authors try to write their reports so that there
is a “climax.” It can be very frustrating for a technical reader to have to read 90% of a report before
he or she encounters some discussion of the results. A technical report is not a mystery novel.
• Saying it more than once is acceptable. Most student authors feel that it is unacceptable to state a
fact more than once. In truth, you want to state facts as many times as necessary to make a
technical point. In the case of very important details, they will be stated in the abstract, the
introduction, the discussion, and the conclusion sections.
• Colloquialisms: Avoid informal language in technical reports. Use of informal language such as
“cookin’ with gas” will look unprofessional, confuse some readers, and easily date the material.
• Repetition: Early writing instruction often encourages writers to find interesting descriptions and
variations. As a writing tool this does help students explore the language. On the other hand, a
professional has a collection of technical words and phrases with specific meanings. Even at the
risk of seeming repetitive, these should always be used the same way each time. Consider the
example of an author who describes a specific screw with the following variations: threaded shaft,
slot head, threaded fastener, M20, retaining screw, screw, etc.
Table B.4 lists a number of examples of reasonable replacements for complex phrases. When edit-
ing or writing, the default should be the simpler form. The more complicated forms should be used
only if there is a specific reason. This list is not exhaustive, and each dialect of English has unique
phrases that have developed over time; they may be accepted in one region, but make no sense in
another (see Resource B.2).
At the paragraph level and above there are strategic issues that influence the effectiveness of a
document:
• Reading sequence: How can the document be read?
• Linear: Read from beginning to end in a fixed sequence (reports and proposals).
• Nonlinear: Read from beginning to end in a variety of sequences.
• Random access: Small sections of the documents are read as needed.
• The message
• State the objective or outcome of the work and repeatedly address it while writing.
• Use summaries to restate important points, and put them in context.
• Consider the big picture: overview, repeat while adding detail, summarize.
• Interleave visual and written content.
• All statements should be justified; avoid personal opinions or “gut feels.”
• Negative statements may be necessary
• Communicate issues clearly without vague language to soften the impact.
• Reduce surprises later.
APPENDIX B Technical writing 467
PROBLEMS
B.20 Should a technical report keep the reader’s interest by finding interesting variations for names
and operations?
B.21 Why is it better to state the outcome at the beginning of a report? The alternative is to save it to
the end of the report, to surprise the reader.
B.22 What do the three C’s mean?
B.23 When is past tense, or passive voice, useful in technical writing?
B.24 What are three advantages and three disadvantages of using jargon and acronyms?
technical framing and service work that holds it together. To start reports with writing is akin to trying
to build a house by painting and carpeting first. A good professional will prepare the plans and back-
ground materials first, and then the finishing touches of writing hold it together.
PROBLEMS
B.25 Explain how the exhibits in a report are like a rough draft of an essay.
B.26 If you are writing and you feel confused, what should you do?
B.27 When somebody says you will write a report, does that mean that you will spend most of the time
writing?
INSTRUCTOR PROBLEMS
B.28 Is writing text the most important step in writing a report?
B.29 What are the three C’s of communication?
B.30 Describe reasonable audience expectations for the following: (a) a software user manual; (b) an
automobile mechanics manual; (c) a project proposal; (d) test certifications for a medical device
B.31 Explain how the purpose of work should be described and answered at the start and end of a
technical document.
B.32 Why are references important in technical documents?
B.33 Consider a document that includes both exhibits and text. How should they be related?
Reference
Strunk, W., White, E.B., 2000. The Elements of Style, fourth ed. Pearson.
Further reading
Bryan, W.J. (Ed.), 1996. Management Skills Handbook; A Practical, Comprehensive Guide to Management.
American Society of Mechanical Engineers, Region V.
Dhillon, B.S., 1996. Engineering Design; A Modern Approach. Irwin.
Heldman, K., 2009. PMP: Project Management Professional Exam Study Guide, fifth ed. Sybex.
Heerkens, G.R., 2002. Project Management. McGraw-Hill.
Pritchard, C., 2004. The Project Management Communications Toolkit. Artech House.
Ullman, D.G., 1997. The Mechanical Design Process. McGraw-Hill.
Wysocki, R.K., 2004. Project Management Process Improvement. Artech House.
Zambruski, M.S., 2009. A Standard for Enterprise Project Management. CRC Press.
APPENDIX
Accreditation
requirements mapping
C
There are topics that are difficult to address in curricula that are based heavily in mathematics, science,
and technology. These topics are sometimes addressed in multiple courses, but the assessment process
is often left for the capstone/thesis/senior project course.
This appendix provides tables that relate book chapters to accreditation standards, including those
of Australia, Canada, the United Kingdom, and the United States. The tables are a planning tool for
mapping learning outcomes assessment and book chapters. The matrix values indicate:
• H, a high level of coverage;
• L, limited coverage;
• M, a medium level of coverage;
• empty, no significant coverage.
471
472 APPENDIX C Accreditation requirements mapping
8: Reliabilityandsystemdesign
6: Decision-making
1: Design projects
8: Reliabilityandsystemdesign
6: Decision-making
1: Design projects
6: Decision-making
1: Design projects
C.2 CANADA
Table C.3 Sample curriculum mapping for CEAB programs.
Chapters
C.3 AUSTRALIA
Table C.4 Sample curriculum mapping for Australian engineering programs.
Chapters
6: Decision-making
1: Design projects
6: Decision-making
Stage 1 Competency standard for professional engineer 1: Design projects
(Australia)
2.4. Application of systematic approaches to the conduct and H H L L L H L L
management of engineering projects
3.1. Ethical conduct and professional accountability H
3.2. Effective oral and written communication in professional H H
and lay domains
3.3. Creative, innovative, and proactive demeanor H H H H
3.4. Professional use and management of information L L L L L
3.5. Orderly management of self, and professional conduct H H L
3.6. Effective team membership and team leadership H H
480 APPENDIX C Accreditation requirements mapping
6: Decision-making
1: Design projects
6: Decision-making
1: Design projects
6: Decision-making
1: Design projects
A purchasing, 279e281
ABET EAC programs, sample curriculum mapping for, 472t supply chain for components and materials, 282e285
ABET ETAC programs, sample curriculum mapping for, 473t Businesses
Accountability, 164e165, 165f market focus, 27
Accountings, 256 matrix organization, 26e27, 27f
Accreditation requirements mapping organization chart, 25, 26f
Australia, 476 project-oriented structure, 25, 26f
Canada, 474 technical craftsmanship, 27
United Kingdom, 478e480 types, 27e28
United States of America, 472 Business strategy, for decision-making
Accuracy, filter for critical thinking, 213, 214f assessment and planning, 251e253, 251f, 253f
Achievement theory, 150 planning circle, 249, 250f
Adjourning stage, 188 planning hierarchy, 250, 250f
Alternatives in design, 244e246, 245fe246f planning pyramid, 249, 249f
risk reduction with, 247, 247fe248f
ANDed probabilities, 316e317 C
Approved operation, 321 Capacity utilization, 152, 153f
Arbitration, 379 Carnegie, Dale, 170
Architect, 121 Cash flow projection and report, 267f
Arrow diagramming method (ADM), 50f Casual written communication, 343
with time estimates, 50e51, 51f Cause and effect (CE) diagram, 398e399
Attendance, 206 CEAB programs, sample curriculum mapping for, 474te475t
Audience, 331, 333 Champion, 70e71, 181e182, 181f
critical listening and reading as, 338e341 Change, response to, 158, 159f
Australian engineering programs, sample curriculum mapping Checklist
for, 476te477t for design details, 437e443
Authority, 164e167 for meeting details, 443e444
Awareness, as filter for critical thinking, 213, 214f for project details, 434e436
Axiomatic technique, 16 for TRIZ
contradiction categories, 444e445
B design principles, 445e446
Back-of-the-envelope (BOE) calculations, 128e132, for work breakdown structure, 429e434
130fe131f, 133f Checksums, 321e322
Bidding, 286e291 Comes Across Well, 181e182, 182f
Bids, 68 Common sense, as filter for critical thinking, 213, 214f
Black box model, product design, 18, 18f Communication, 331
Bleeding edge, 232 interpersonal communication skills, 342e343
Bloom’s taxonomy of learning, 153e154, 154f answering questions, 349e350
Bottom-up budgeting, 268 casual written communication, 343
Brainstorming, 16, 121, 123e124 praise and criticism, 344
Brainwriting, 121 saying yes, maybe, or no, 348
Brand value, 260 selling, 343e344
Break-even analysis, 273e274, 274f verbal communication, 342e343
Budgets, 255 knowledge sequence for, 336f
and bill of materials, 267, 270t meetings, 351
Business decisions, 278e279 customer and supplier meetings, 355e358
bidding, 286e291 purpose and procedures, 352e353
483
484 Index
F ergonomics, 374e377
Factor of safety (FS), 132e135, 136f law, 377e381
Fail-safe systems, 320e321 quality, 392e397
Failure modes and effects analysis (FMEA), 312e315 sustainability and environmental factors, 381e383
Fault modeling and control, 316e317 user interaction, 371e373
Fault-tolerant systems, 321e322 Hygiene theory, 150
Feature creep, 72e73
Feedback content and frequency, 165e167 I
Finance, 255e256 Ideation, 16
Financial project justification, 273e276 Incremental cost, 262f
Finisher, 181e182, 182f Individuals
Finite element analysis, 299 attention and focus, 155e158, 156fe157f
Firefighters, 152 learning, 153e155, 154fe155f
Forming stage, 188 personal growth, 151e153, 152fe153f
Free thinking, 125, 126f Industrial design, 143
Future value calculation, 273f Informal communication, 331
Intangible resource, 260
G Intellectual property, 380
Gantt chart layout, 56e57, 56f copyright, 142
General design topics, 371 industrial design, 143
human factors, 371e373 legal protection, 142e143, 143f
design for X (DFX) techniques, 390e391 patent process, 143, 144f
engineering for our environment, 384e389 trademarks, 142
ergonomics, 374e377 trade secrets, 143
law, 377e381 Internal projects, 70e71
quality, 392e397 Internal rate of return (IRR), 271e272
sustainability and environmental factors, 381e383 Interpersonal communication skills, 342e343
user interaction, 371e373 answering questions, 349e350
parametric design and optimization, 422e426 casual written communication, 343
problem causes and control variables, identification of, praise and criticism, 344
397e398 saying yes, maybe, or no, 348
cause and effect diagrams, 398e399 selling, 343e344
design of experiments (DOE), 404e406 verbal communication, 342e343
experimentation, 402e404 Intuitive person, 181e182, 182f
Pareto analysis, 399e400 Ishikawa diagrams, 121
statistical process control (SPC), 408e411 ISO 9000, 388
control chart calculations, 411e413 ISO 26000, 382e383
parts inspection, 418e419 ISO 14000 certification standard, 388
six sigma process capability, 420e421
Goodwill, in business, 260 K
Grammar, technical writing, 464e466 Kano model, 81e82, 82f
Knowledge assessment, in critical thinking, 213, 215f, 338f
H
Hands-on/implementer, 181e182, 182f L
High liquidity resource, 258 Labor cost, 266f
Hobby parts, 122 Law, 377e381
House of Quality layout and steps, 94e96, 95f Leader, 181e182, 182f
How to Win Friends and Influence People, 170 Leadership habits, 168e171
Human and equipment safety, 293e297 Learning, 153e155, 154fe155f
Human factors, 371e373 Legal protection, general selection of, 142e143, 143f
design for X (DFX) techniques, 390e391 Linear responsibility chart (LRC), 186e187
engineering for our environment, 384e389 Liquid capital, 258
Index 487
Project scope, 5 R
Projects, planning and managing, 21e22, 33e34 Rapid prototyping, 122
assessment, 63, 64f R-chart calculations, 414f
chunking, 34e36, 35f Redundant connections, 321
Microsoft Project Reliability and system design, 293
blank project, 45, 46f component failure, 300e301
subtasks, 45e46, 47f, 49f design cost, 294f
task durations, 46e47, 48f designing reliable systems, 318e322
task information dialog box, 45, 47f verification and simulation, 322e323
task list, 45, 46f human and equipment safety, 293e297
task sequence, 47, 48f modeling system failures, 311e315
timing, 47e49, 48f complex fault modeling and control, 316e317
tracking project progress, 49, 49f failure modes and effects analysis (FMEA),
plan review and documentation, 56e58, 56fe57f 312e315
project tracking and control, 59e61, 61fe63f passive and active redundancy, 308e311
schedule synthesis and analysis system reliability, 306e307
critical path method, 50e53, 50fe52f Remote monitoring, 321
program evaluation and review technique (PERT), 54e55, Report and document types, 450
54fe55f Reporting, 206
task identification Request for quotes (RFQ), 68, 69f
communication plan, 40, 40f Resources, 258
features, 37 maintenance, 260
project timelines, 37, 38f value of, 258f
resources and people, 42e45, 43fe44f Responsibility and authority, 164e167, 165fe166f
time-wise view of, 38e39, 38f Return on investment (ROI), 30, 30f, 271e272
work breakdown structure (WBS), 40e41 Reuse and recycling, 389
Project timelines, 37, 38f Revolutionary design, 81
planning, 22, 22f Rigor, as filter for critical thinking, 213, 214f
Project, time-wise view of, 38e39, 38f Risk
Project tracking and control, 59e61, 61fe63f cost and schedule, 238, 238f
Prospect theory, 260 equation, 227, 227f
Prototype printed circuit boards, 122 external, 242
Prototyping, 16, 121 market, 230e231, 230f
Purchase request, 68 organization, 241e242
Purchasing, 228, 279e281 procurement and purchasing, 235e237, 236f
staffing and management, 239e241, 239fe240f
Q technical, 232e234, 232fe234f
Quality, 392e397 Risk analysis
Quality functional deployment (QFD), 80 assessment table, 243e244, 243t
customer expectations, 100, 101f design alternatives, 244e246, 245fe246f
customer specifications, 97e98, 97f risk reduction with, 247, 247fe248f
customer-supplier compatibility matrix, 98, 99f Riskebenefit spectrum, 278e279, 278f
quality layout and steps, 94e96, 95f Risk priority number (RPN), 312, 314
supplier capability interaction matrix, 98e99, 100f Roll-up budgeting, 268
technical dif¿culty and deployment matrix, 101e102, 102f
voice of the customer (VOC), 96, 96f S
voice of the supplier (VOS), 96 Safety, defining, 293e294
Quantity cost, 264f Safety space, danger zone in, 294f
Quotation, 68 Sales, 204e205
Quote, 70e71, 70f Sales work, 357e358
490 Index
Sample curriculum mapping Task selection, problematic approach to, 192, 195f
for ABET EAC programs, 472t Taxes, 276f
for ABET ETAC programs, 473t Team formation, 184e185
for Australian engineering programs, 476te477t Team members, model of, 181, 181f
for CEAB programs, 474te475t Teams
for UK CEng programs, 478te480t managing, 186e188, 187f
Sampling process, 408, 410 methodical team planning, 179e180, 179f
Scope, 2 personality matching, 184e186, 184fe185f
Selling, 343e344 profiling, 181e184, 181fe182f
Seniority, 206 skills matrix, 180e181, 180f
Sensors, 322 Technical documents, 456e458
Severity rating, of failure, 314 Technical risks, 232e234, 232fe234f
Simulation, 16 Technical solutions, optimistic/pessimistic thinking process
Six sigma process capability, 420e421 for, 213, 216f
Skills matrix, 180e181, 180f Technical style, technical writing, 464e466
SMART approach, 250 Technical writing, 449
Soldier, 181e182, 182f document formatting, 459e463
Speakers/writers and listeners/readers, 333e334 project documents, 453e455
critical listening and reading as, 338e341 report and document types, 450
understanding, 333 technical documents, 456e458
Specification-oriented decision matrices, technical style, grammar, and syntax,
137e138, 138f 464e466
Specifications to concepts mapping, 109f, 113, 114f writing process, 468e470
Specification worksheet, 12, 13f Telephone calls, 342e343
Speculation, 268 Tethers, 321
Stakeholders, 21 Time management, 192e196
Statistical process control (SPC), 396, Timeouts, 321
408e411, 412t Top-down budgeting, 268
control chart calculations, 411e413 Topics, defining, 336e337
parts inspection, 418e419 Trademarks, 142, 380
six sigma process capability, 420e421 Trade secrets, 143
Statistical time estimation, 54e55, 54fe55f Triage, in decision-making, 219e220, 222fe223f
Storming stage, 188 Triple modular redundancy system, 308e309
Straight-line depreciation approach, 275e276 TRIZ method, 121, 128, 129f
Strengths, weaknesses, opportunities, and threats (SWOT) contradiction categories, checklist for,
analysis, 252 444e445
Stress, issues and solutions of, 375 design principles, checklist for, 445e446
Sunk cost, 260 Trust
Supplier capability correlation matrix, 99e100 building, 162, 163f
Supplier quote development, 70e71, 70f and customers, 163, 163f
Supply chain management, 282e285 over time, 164, 164f
Survey, 16
Sustainability and environmental factors, 381e383 U
Syntax, technical writing, 464e466 UK CEng programs, sample curriculum mapping for,
System reliability, 306e307 478te480t
U.S. Accelerated Cost Recovery System (ACRS), 275e276,
T 276f
Tabular Gantt chart, 57, 57f User interaction, 371e373
Tangible resource, 260 US Food and Drug Administration (FDA), 4
Index 491