Blue Dragon Cup
Blue Dragon Cup
Blue Dragon Cup
1. General information
2. Tournament Overview
3. Tiebreakers
4. Rosters
5. Nicknames
6. Prize pool
7. Official Broadcasts
8. Refereeing
9. Disciplinary Penalties and Fines
10. Dota 2 Rules
1. General information
Blue Dragon Cup
(aka the Tournament, the Event, the League, or the Competition) is a global DOTA 2
Tournament. This document pertains to the gameplay rules for the teams and Admin interaction
within the competition.
The Administration is allowed to ignore or overrule any of the following rules in order to make
the competition as fair as possible. In cases not covered by these rules, the Administration has
sole discretion and obligation to make what it deems the fairest possible ruling.
2. Tournament Overview
Blue Dragon Cup is an online event for teams from China and SEA.
2.1. Invited Teams
3. Tiebreakers
At the conclusion of Group Stage, if two or more teams are tied for one of the playoff slots, the
following metrics will be used to seed the teams:
1. Head-to-head results between tied teams
2. Comparative results against each team from the top down
If a tie is partially broken with any of the secondary metrics, the process resets and the
remaining teams are evaluated based on the list in order. In the case that the above process
cannot break a tie that affects bracket placement, The Administration will decide when and how
tiebreaker games will be played.
4. Rosters
Up to two stand-ins may be used each game. Stand-ins may not be a rostered member of any
team competing in the event or banned from the competition. Managers/captains should, if
possible, report the use of a stand-in to the administrator before entering the game lobby.
5. Nicknames
All players must play with the original nicknames which were submitted to the Tournament
Administration at the start of the tournament. Stand-ins are expected to play with their
proper/official nickname. If a player’s name is locked and inconsistent with pre-submitted
rosters, they must declare their primary nickname to their opponents and broadcasters before
the game begins.
6. Prize pool
The total prize pool for the event is $20,000. The distribution is as follows:
1st: $10,000
2nd: $4,000
3rd-4th: $1,500
5th-6th: $900
7th-8th: $600
Only those commentators that are announced as official have the right to broadcast matches. If
a broadcaster intends to showcase live matches from the tournament via DotaTV as a (non-
commercial/non-studio) "Community Caster", they must reach out to the tournament organisers
prior to the start of the tournament and fulfil all provided conditions. Failure to do so means that
the broadcast is considered illegitimate and must be closed.
Spectators in the lobby reside there only at the referee’s permission. Managers are not allowed
to be in the lobby (except by explicit approval from both teams).
Live broadcasts will be made available on the official Tournament site as well as partners’ sites.
In order to prevent unfair play in online matches, official broadcasts will be set with five minutes
of delay. The Administration may choose to increase this delay at its discretion.
Using rude lexis and insulting opponents / organisers outside of the game or during official
Tournament matches is strictly prohibited. Depending on the infraction, a first-time offence will
result in the revocation of some or all of the draft reserve time of their next games. Subsequent
offences may result in game forfeiture or tournament disqualification.
Neither teams nor players competing in the Tournament may organise or publish unofficial
livestreams of official Tournament matches. Participating teams / players may promote only
official tournament broadcasts.
Teams and all other content creators must receive permission from the Administration in order
to use any gameplay / video content related to the tournament.
8. Refereeing
Match referees are responsible for organising and judging every official match. Referees will
make all decisions in accordance with the provisions of these regulations and will bring them to
the attention of the teams, escalating key issues to administrative leads if necessary.
Selection priority will be based on the Automatic Coin Toss system in Dota 2. Selection priority
will be given to the coin flip winner for game one, the coin flip loser in game two. For the third
game in a Best of Three, another coin will be flipped to determine selection priority. In the
playoff grand final, the winner of the WB final will have selection priority for games 1, 3, and 5.
Only the team manager or captain should communicate directly with the match referee for
matches and controversial situations.
Official channels of communication during the Tournament include the game lobby, Discord, or
direct personal communication between players and referees. Discussion in All Chat should be
kept to a minimum.
In case of a dispute, the match referee and the Administration will be responsible for making a
decision. Decisions on all disputes are final and not open to further appeal.
The schedule for Blue Dragon Cup is follow-by, with each series scheduled to begin 10
minutes after the preceding match for both group stage and playoffs. For teams playing back to
back series, the series is scheduled to begin 20 minutes after the preceding match.
All teams are expected to join the lobby at least 10 minutes before the start of each match. Any
team who does not have all 5 players in the lobby by the scheduled match time will be penalised
according to the following rules:
In some cases, these penalties may be waived if the delay is a result of forces outside of the
team’s control or matches in tournaments the Administration is coordinating with directly.
Any team that forfeits four or more maps in the tournament will be disqualified. The result of all
Group Stage matches the team played in the tournament will be nullified along with any prize
winnings from the event.
9.2 Pauses/Disconnects
In online matches, players are responsible for securing their internet connections and preparing
a backup solution in case of a technical outage. Each team is allotted 10 minutes of in-game
pause time per game. After this time has elapsed, the game must be unpaused and the team
without remaining time may not pause again. Players are allowed to utilise the disconnected
player’s hero/units until they return.
Teams must not pause during the drafting stage of an official match without authorization from
The Administration. Doing so will result in at least a Level 2 Time Penalty for their next game
(this can be for a subsequent map in the current series or the first map of the next series).
In-game pauses are reserved for unexpected technical issues or emergencies. Whenever the
game is paused, the team pausing must immediately provide a valid reason to the administrator
and their opponents. Failure to do so may result in a forfeit of the game in question. The
Administration reserves the right to examine a pattern of behaviour in a team’s pauses and
issue a warning if it believes in-game pauses are being abused.
Teams found to be engaging in cheating, unethical behaviour, obtaining any form of unfair
competitive advantage, or using unauthorised programs will forfeit all affected matches.
Players are expressly prohibited from viewing broadcasts of their games during an ongoing
match.
For any of the tournament matches or the tournament in general, no players, team
managers, staff, or management of attending organisations may be involved in betting
or gambling, associate with betters or gamblers, or provide anyone with any information
that may assist betting or gambling, either directly or indirectly. Any bets against your
organisation's matches will result in your organisation's immediate disqualification and a
minimum 2-year and 6-month ban from all of the organisation's events. Other infractions
are dealt with at the discretion of the tournament organisers.
The Administration reserves the right to use disciplinary sanctions and penalise teams.