Presets Pack Documentation
Presets Pack Documentation
Presets Pack Documentation
INTRODUCTION
Hello! And thank you for downloading the i2c Presets Pack. In this package, you get 6 presets packed nicely into a compressed file: 1. 2. 3. 4. 5. 6. 3Dfy Lag Spinner Face Camera Scan Interfere
Cool stuff! In case you havent realized, this is the documentation / help for the presets. Should you face any problems, or want to get more info on what the presets do, this is the first place youd want to check. The other would be the i2c Forum, accessible via the site. If you have any questions/problems that are not resolved in this document, please send me an email at mailthevoid [at] gmail [dot] com, or let me know via the Forum accessible via ideastocreations.blogspot.com! Please remember to check back regularly on i2c for updates to individual presets and this document. Thanks again for downloading the i2c Presets Pack!
A FEW WORDS
The i2c Presets Pack is created under a Creative Commons BY SA; Give attribution to who gave you the presets, and should you tweak and share, share it under the same license. This is a free product, and therefore should be treated as such. Do not expect full technical support, and dont be a douche and sell it to someone else! I cannot be held responsible for any damage caused to your system, hardware or software, by the presets. They are confirmed to work just fine on most versions of AE, 64- and 32-bit, and are confirmed to be virus-free before being uploaded. This does not mean that there isnt the chance of things going wrong. Simply put, remember to save often when using the presets, especially incrementally. Finally, you are using them at your own risk, and I appreciate that!
C:\Program Files\Adobe\Adobe After Effects CSx\Support Files\Presets\ Restart After Effects, and youll find the six presets ready in the Animation Presets section of the Effects & Presets panel. (You can also refresh the panel if AE is already open).
MAC
Unfortunately, I havent used a Mac so I dont know the installation process, though Im quite certain that it would be the Presets folder in the After Effects installation directory. Thats all!
UNINSTALLING
Delete the folder! But why would you want to do that?
THE PRESETS
Here is the thorough description of all the presets, what they do, and how to control them! They are as follows: 3Dfy This offsets the position, scale, rotation and opacity of the layers it is applied to. Best example would be in order to create 3D-looking text, or for motion graphics. Lag Lag delays the animation of sets of layers in reference to another layers transform properties. Only reference layer needs to be animated, the rest will follow suite with a time delay that you can set. Though this may sound similar to 3Dfy, it actually isnt. Face Camera Forces a 3D layer to always face the Active Camera by tweaking its orientation. Spinner A customizable spinning pre-loader. Scan A highly customizable linear and radial scan effect. Interfere An RGB-split and distort effect with various settings and expansion capabilities.
The six presets will be described in full in the following chapters. If you are viewing the .pdf version, you may use the bookmarks to navigate to the specific section you would like to visit. It is not required that you read through every single line, though it is good to at least go through the Setting Up section of each preset to understand how to get it working properly. The presets are built using expressions and built-in effects that ship with AE. They were created as solutions to problems faced in various real projects I worked on. I am giving these out hoping that they will not only help you achieve the effects they produced easily, but also to add more techniques and styles to your workflows and open rd up new doors, especially for those who cannot afford 3 -party software. In the following chapters are breakdowns of the controls, how to use them, and Q&A for known problems and solutions as well as a few tips. It is highly recommended that you take some time to test out and learn the functions of the presets in a new, empty comp with some test subjects such as text, images and shape layers or masked solids. This should make working with them in the future much easier.
3DFY
3Dfy is a 3D offset tool that allows the user to offset layers in position, scale, rotation and opacity. 3Dfy was initially created to resolve the process of creating 3D-text, which is achieved by offsetting a series of copies of text in the Z-axis by a few pixels from one another. 3Dfy later evolved, adding extra controls. 3Dfy utilizes a Null object and multiple layers to work. For this example, well use text.
SETTING IT UP
1. 2. 3. 4. 5. 6. 7. 8. Create a new Null object and name it 3Dfy (case-sensitive). Create a new Camera and name it preview In the Effects & Presets panel, search 3Dfy Apply 3Dfy_null to the Null object. Apply 3Dfy_layer to the layer to be affected. Switch on the 3D switches in the timeline to make both the Null and the layer 3D objects. 3Dfy comes with some general settings applied. Selected the layer to be affected and press Ctrl+D multiple times to make various copies. Notice that the text is being offset by 5 pixels in the Z-axis.
CONTROLS
First Layer Index Here, insert the index of the first layer that is being affected (index is the number of the layer counted from the top). Default is 3, assuming you have a null and camera above it. Position Amount of offset in pixels of each layer from the along the Z-axis. Default 5. Rotation The rotation amount of each layer from the next about the Z-axis. Default 0. Scale Scale of each layer from the next. Default 0. Opacity Opacity decay of each layer from the next. For a smooth fade, set this value to be equal to the total number of layers affected by 3Dfy.
3Dfy can produce some interesting results when used correctly. Note also that you may keyframe the above properties. Its important to remember that now the X and Y positions of the 3Dfyd layers are now tied to that of the Null object. This means that you cannot move the layers directly, only by using the Null. This is a safety measure to ensure that none of the duplicates are accidentally moved and destroy the order.
DEMOS
Theres a demo video on the i2c Presets Pack page. Check it out. Heres some shots of 3Dfy at work:
3Dfy applied to two shape layers with 12 copies. Rotation -6, Position 83, Scale 49, Opacity 12.
3Dfy text layers with 8 layers. Position 24, Rotate +4, Scale -12, opacity 11.
FAQ
3Dfy does not work. The layers are not being offset. -Ensure that the null is named 3Dfy exactly with no spaces and with a capital D. How do I move the layer around? They seem to be locked. The 3D layers become tied to the Null. In order to move them around, use the Null. If you would like to rotate the group as a whole, parent them to the null and you may continue using the Null to rotate and move, as well as scale (now that theyre parented). Any tips? Use 3Dfy only within precompositions with collapse transformation switched on. There is a tutorial for this on i2c. This not only helps to keep things neat, but also allows you to have more than one applied in a single comp. Try keyframing the controls.
LAG
Lag delays the animation time of given layers by a preset amount of time. Lag allows for fun flow animations and animating a large number of layers easily when used in multiple instances. Lag is based on 3Dfy and was used to create a trail for a specific animated solid (similar to the one in the Demo section). In my use, Lag is controlled by a Null, however any type of layer can be used as Lags reference.
SETTING UP
1. 2. 3. 4. 5. 6. 7. 8. 9. Create a Null object and call it Lag. In the Effects and Presets panel, search lag Apply Lag_null to the null object. Apply Lag_layer to the layer to be affected. In the Lag_layer, set the Controlling Layer to the null object that has the Lag_null applied to it. In the lag_null, set the First Layer Index to the appropriate value. Apply keyframes to the Nulls position/scale/opacity/rotation parameters then tick the appropriate ones in the Nulls effect controls. Duplicate the lag_layer with Ctrl+D multiple times. RAM Preview and watch the awesomeness.
Lag works great with shape layer, simple animated precomps and text layers.
CONTROLS
First Layer Index Is the index of the first layer that the null is affecting, for accuracy of the offsetting. In some cases, you may find it useful to tweak this value from the actual first layer index. Time Lag Is the time lag in seconds between two layers animation. Increasing time lag means theres a longer time before the next layer moves, however the animation of each layer will still take the same amount of time. This only changes the time between layers. Custom Lag Checking this allows you to set your own values of lag for the layers in the This Layers Lag is control in the layer. Rotation Toggle rotation lag. Scale Toggle scale lag. Position Toggle position lag. Opacity Toggle opacity lag. Relative Scale When on, the Scale values will only be relative to the original scale rather than absolute. This allows you to manually offset scale values for different layers or maintain previously set values. Relative Rotation When on, the rotation values will only be relative to the original rotation rather than absolute. This allows you to manually offset rotations for different layers or maintain previously set values. Relative Opacity When on, the opacity values will only be relative to the original opacity rather than absolute. This allows you to manually offset opacity values for different layers or maintain previously set
values. Toggling rotation, scale, position and opacity will not toggle lag, but will toggle whether it will copy the animation or not.
DEMO
Lag works on animations. Its best to check out the video demonstrations at the i2c Presets Pack page.
Lag used on the pre-composition to the right. Keyframes set to position with 3 keyframes (left, bottom-right, up) and rotation.
USING LAG_3D_LAYER
You may have noticed that there is a preset in the Lag folder called Lag_3D_layer. This is a tweaked version that is to be used on 3D layers, adding X and Y rotation controls. Lag_3D_layer should be applied to layers that are already set to be 3D, as well as the Null object. This is to avoid any errors.
USING LAG_ALT_LAYER
You may have noticed that there is a preset in the Lag folder called Lag_alt_layer. This is an alternate version of the Lag_layer. It leaves the Transform properties untouched and instead uses the Transform effect in the Effects panel. This alternate offers a bit more control but in some special cases will cause problems. Lag_alt_layer allows you to offset positions, rotations or scale values for individual layers in the ordinary transform controls of the layer. Lag_alt_layer does not support rotation in X or Y. See lag_3D_layer above.
FAQ
When I apply the effect, the layer disappears. Ensure that the First Layer Index is set to the correct value. I want to apply Lag to a large number of layers, but dont want to have to go one by one to apply the controlling Layer. How can I fix this? Select all your layers and in the Effects & Presets panel double-click on the Lag_layer. Before clicking anywhere else, select the controlling layer in the Effects panel. This will apply it to all layers automatically. The lag is not working at all! Double check that the layers Controlling Layer is set to the layer/Null with lag_null applied to it. How do I change the spacing between the copies? Theres two ways. The first is to change the spacing between the keyframes. The other is to change the value of Time Lag. Whenever I apply Lag, all my layers appear to reset! Check that the Relative controls are checked to get back their original values. Position cannot be set to relativeyet Why is This Layers Lag saying 999? This is a sign that there is a problem with the selected control layer. Double-check that it is set to the correct layer and that that layer has LAG_null applied to it. The layers disappear when I tick Opacity! In AE, all Nulls start with opacity of 0%. Setting opacity up to 100% will fix this. Any tips? Apply all required effects and so on to the Lag_layer before duplicating. Making copies is the last step. Do all this in a precomp if possible. The effect also works with 3D layer, with the controlling layer moving in 3D space.
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FACE CAMERA
Face Camera is a basic effect that forces 3D objects to always face the Active Camera. This is useful for replicating the Sprite effect, and also to produce 3D glow. It is based on the 3D glow tutorial on i2c. Face Camera was originally created for simulating volumetric 3D glow. It features the ability to tell if a camera is parented to a Null and compensates. The Amount control was later added for animation purposes. Face Camera works with multiple and parented cameras.
SETTING UP
Simply apply the preset to a 3D object.
CONTROLS
Face Camera This checkbox allows you to enable or disable the turning effect. Amount Amount interpolates between the users set value and the Face Camera effect. Clamped to a range of 0-100 (thus the red digits). This was applied to allow the user some extra control especially in animation.
DEMOS
Demo videos can be found on the Preset Packs download page.
FAQ
The effect isnt facing the camera correctly. Please report this to me via email, with details of how the camera is placed and whether its parented, and what the parent is doing. I will look into it. (contact info at the end of this document) Face Camera faces the Null the Camera is parented to rather than the camera. This occurs when the Camera is offset from the position of the Null (not viewing the Null directly). This problem has not been resolved yet. Any tips? Animate the Amount control to make an object suddenly face and track an animated camera.
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SPINNER
Spinner is a customizable spinning pre-loader. It is based on the Create a Spinning Pre-loader tutorial. Spinner was created from a concept for a holographic display as a pre-loader as the system initiated. I later tweaked it with extra control on color.
SETTING UP
Spinner is the simplest to set up. Simply create a new solid and apply the Spinner preset to it.
CONTROLS
Color Points Use this control to set up color points using the point controls. This is what the Color Scheme effect will use to map its colors. Color Scheme Map colors to the color wheel to the spinner via the Color Points control. Toggle the fx switch on and off to see what it does in relation to Color Points. Speed Set the rotations per second of the spinner. Flip Flip the rotation and direction of the spinner so it spins clockwise. Trailing Edge Use Transition Completion to set the length of the spinner, and feather for the decay. Inner Edge Use Transition Completion to move the spinners inner edge in and out. Theres also the feather control. Tweaking the Wipe Angle produces some interesting effects. Outer Edge - Use Transition Completion to move the spinners outer edge in and out. Theres also the feather control. Tweaking the Wipe Angle produces some interesting effects. *Curler No usable controls. This effect curls the spinner. *Spinner Only for troubleshooting. Glow Works like the standard glow effect.
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DEMO
FAQ
The Spinner is not spinning around the centre. It has an awkward movement. This is because the spinner was created in a comp of a different size than that you are using. To resolve this, head into the Spinner section and right-click and reset the Anchor Point and Position. If this occurs in a comp you regularly use, recommend re-saving the preset by selecting all the effects and going Animation > Save Animation Preset and overwrite or name Spinner 1024x576 if that is the case.
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Okay, the above didnt work Oh, check if the solid its applied to is Comp Size. Thats important. Any tips? Move around the Color Points, play with the Wipe Angle controls in the Trailing Edge, Inner Edge and Outer Edge controls. Check out the Output Cycle in the Color Scheme effect and mess around with the color points. Animate Inner Edge and Outer Edge to bring the object in and out for transitions.
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SCAN
Scan is a set of highly customizable scan presets that run across the screen. It consists of Radial Scan and Linear Scan.
LINEAR SCAN
Linear scan produces a fading line that runs across the solid, like a scanner. Linear was initially used for Holographic 1 for the facial recognition scanner. I decided to save it and have used it in a few cases.
SETTING UP
Simply apply the preset to a solid.
CONTROLS
Scan Progress The progress of the scan across the screen. Is not a particular value and is better set visually. Scrub the value down until the scan is off the screen, keyframe, then move it until its off the screen on the other side, then keyframe. Set up all other controls before this one! Loop Keyframes When checked, this control will loop the above animation of the scan continuously forever. Scan Style Set the color here. Scan Width The width of the scanner. Adjusting width will affect the Scan Progress keys and you may have to adjust them. Scan Angle Set the direction of the scan. Forward Edge Controls for the forward edge. Only Feather is useful here. Back Edge Controls for the back edge. Only Feather is useful here. Glow Works like the standard glow. Draft Mode For quicker rendering and workflow, Draft Mode halves the feathering on Back and Forward edge and switches off the glow for faster render times during previewing on slower computers. Remember to switch this off for the final render. Do not add keyframes while in this mode.
FAQ
Render times are far too long! High feather values take longer to render. Switch on Draft Mode. If this doesnt work, then manually switch off the Glow effect. The glow appears awkward when I change the Scan Style color! Head into the glow controls and change the Glow Colors control from Original Colors to Colors A>B and select your own colors in the Color A and Color B sections.
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Any tips? Animate the Scan Angle to produce some interesting radial sweeps. You can choose how long Loop Keyframes takes effect by keyframing it.
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RADIAL SCAN
Radial Scan is a scan effect like linear but in a circle, like a radar. Radial Scan is not only useful for creating radar screens, but can also be used to create some complex HUD elements when used in many instances, as seen in Quickie 01, on Ideas to Creations. Unlike Linear, Radial animates automatically. However, it does have a switch for this to allow for manual animation.
SETTING UP
Apply the Radial Scan preset to a solid.
CONTROLS
Properties Controls for the element. This includes Edge Radii, Feather and the Invert Circle effect. The color control does not work. Color is changed at Fill below. Center The center of spin of the scan. It is better to offset the entire layer rather than the actual scan effect. Sides Feather Feather control for the sides of the scan. Coverage The width of the scan. Works as a percentage. 100 is full coverage (a full circle). Angle Offset Offset the starting angle of the rotation. This is useful when using multiple scans in one comp. This is also what would be keyframed or expressiond when Animate with Time? control is off. Animate with Time? A control to choose whether to automatically rotate the scan or not. If disabled, custom animations can be applied to Angle Offset. Rotations per Second rotations per second Reverse Direction Changes the direction of the scan. Fill Set the color of the scan. Invert produces some interesting effects. Glow Works like the standard glow effect. Draft Mode Switches off the glow and removes all feathering for faster render time. Remember to switch this off for the final render.
FAQ
Render times are far too long! Glow and feather cause longer render times. Use draft mode. If this doesnt help, switch off the Glow manually and set down the feather. Remember that you can turn down the resolution of the viewer. The scan is not centered when I first apply it. This is because the scan was created in a comp that is different in size from what youre using. Head into the Center control and right-click and click Reset. You may save this animation preset again in order to keep this new setting if this is something you find you have to do regularly.
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Any tips? Mess around with Invert Circle and Invert checkboxes in the Properties and Fill sections. Use this and the Spinner effect to produce some fun elements. Use multiple instances with various settings to produce some HUD elements. Can be used to build pre-loaders, too! MOTION BLUR!!
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INTERFERE
Interfere is an RGB-split and Distort effect with expandable capabilities. Interfere uses a module system to add effects and controls. At first, Interfere started as a single set of controls, but as the preset evolved more and more, the controls became difficult to manage. The preset then had to be broken up into modules. Interfere initially began as an RGB-split for a motion graphic video. It evolved to include distortion and soon afterward all other modules, each deriving from different scenario that required them. Among all the six presets, it is the most complex, but is also the most powerful. Although it takes some time to setup, its worth it!
SETTING UP
It is highly recommended that you work in a pre-composed environment. Also, for the first use, use this in a test composition rather than in a project. This setting up process will lead you through working from a comp with only the elements to be affected. 1. Pre-compose all the elements to be interfered, even though it is one object. Name the pre-comp Source. 2. Add a new Null object and name it Interfere (case-sensitive). 3. Search Interfere in the Effects & Presets panel. 4. Apply 0 Layer Core to the Source precomp. The layer will turn black. 5. Confirm that you are at the start of the timeline and apply 1 Core to the Null object. AE may pause for a moment, this is normal. 6. Rename the Source pre-comp to RED (case-sensitive). The layer will turn Red. 7. Duplicate the RED layer twice and rename the duplicates to GREEN and BLUE (case-sensitive). 8. Set GREEN and BLUE blend modes to ADD. The comp should now look like the original. 9. Apply 2 Move, 3 Rotate and 5 Distort to the Null. 10. RAM Preview to see the effects. As you may have noticed, the effects of Interfere are split up into modules. This allows for less clutter in the effects panel and lets you add only the effect you need. Below is a breakdown of each module.
THE MODULES
So far, Interfere has 7 modules, the most recent Scanlines added on 21/9/11. In this section, well go through each module and the controls they add. In the following sections, elements refers to the RED, GREEN and BLUE layers. In order to see the effect your changes to controls has on each element or by adding effects, keep the CTI on the middle keyframe on the INTERFERE control in the Null.
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0 LAYER CORE
This is what is applied to the layer. Layer Core determines the colors of the objects and also applies the necessary effects for the other modules. Youll notice that once applied, all layers turn black. Naming the layer RED, GREEN, BLUE, CYAN, MAGENTA or YELLOW will turn them into those colors. To leave the layer in its normal state, name the layer WHITE. Note that different combinations will require certain blend modes. WHITE does not require any special mode. RED+GREEN+BLUE requires the ADD or LIGHTEN blend mode. CYAN+MAGENTA+YELLOW requires LIGHTEN blend mode. Most of any other combination of colors requires the LIGHTEN blend mode. Also, a layer that is already red in its original state will not show anything in the GREEN and BLUE labels for obvious reasons.
1 CORE
Core is what is added to the Null first. This adds the master controls that are required to get it working. It does not produce any visible effects when used alone. These are: INTERFERE The master control. Determines the amount of Interference occurring. Comes with 3 keyframes (0 > 10 > 0) to assist in applying and tweaking effects. INTERFERE Frequency The frequency of interference. Lower is slower. Extend Edges Use when working with video or images, extend edges is a grow bounds control that allows you to remove the black edges created when the image is pushed into the frame by move/distort/rotate. Set this value as low as possible to avoid long render times. INTERFERE Multiply A multiplier to the master control, this allows you to increase the max value of all keyframes. Random Seed The seed of the interference. Use this control to fix any problems such as overlapping layers, similar animations and so on.
Core MUST be applied before any other controls. Unfortunately, it is not possible to get the same Interference from the same Random Seed. This is due to the formula that controls it. It has a lot of variables.
2 MOVE
This moves the elements randomly. Move has various controls: Horizontal Move Determines whether the layers move horizontally. This only works if Fixed Move Direction is off. Vertical Move Determines whether the layers move vertically. This only works if Fixed Move Direction is off. Fixed Move Direction Sets a fixed direction at which the elements move. If off, the Vertical and Horizontal Move controls come into effect and the elements move in random directions. Move Direction If Fixed Move Direction is on, this determines what that direction is. This value must
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remain between 0 and 359. It will become ineffective beyond this range. Move Amount The maximum distance the elements will move. Relative value.
3 ROTATE
This rotates the elements randomly. Rotate Toggles the rotation control. It can also be disabled by deleting all rotation controls. Rotate Amount The max amount of rotation the elements will turn. Rotate Anchor The pivot point of the rotations.
4 SCALE
This randomly scales the elements. Scale? toggles the Scale effect. Scale Amount Max amount of scale applied. Uniform Scale Determines whether the elements are scaled evenly in X and Y, or with individual randomness.
5 DISTORT
This offers various distortion controls. Distort? Toggles distortion. Distort Settings Settings for the distortion. Consider tweaking Wave Type, Wave Width, Direction and Antialiasing. Direction only works when Random Distort Direction is off. Random Distort Direction This distorts the elements in random directions when on. If off, the distortion will follow the Direction control in the Distort Settings section.
6 RESULTANT
Resultant produces values via the INTERFERE master control and the Interfere formula, which can then be linked to other effects/controls via expressions. Resultant (Both Ways) Produces a resultant value that goes into the positive and negative values. Resultant (Positive Only) Produces a value that is only positive. All negative values are translated to positive values. Multiplier A multiplier to both resultant values. Use if values are going to high, or are not high enough.
7 SCANLINES
Scanlines produces the lines across the elements that appear only during Interfere. It works great with DISTORT and MOVE. SCANLINES Transition Completion Width of the lines.
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SCANLINES Direction Direction of the lines. SCANLINES Width Width between each line. SCANLINES Feather Feather of the lines. SCANLINES MIN The lower end of the INTERFERE value when Scanlines will start taking effect. Explanation below. SCANLINES MAX The higher end of the INTERFERE value when Scanlines will reach its maximum effect. Explanation below.
SCANLINES MAX and MIN are methods of limiting when SCANLINES takes effect, working like Range selectors. MIN and MAX map the Transition Completion values to the INTERFERE value. For example, say Transition Completion was set to 40%, MIN to 0 and MAX to 3, with the standard 0-20-0 keyframes set to INTERFERE, heres what happens. As INTERFERE is interpolated by AE (between keyframes), when INTERFERE is 0, scanlines will be 0. When INTERFERE is 1.5 (half of the max), scanlines will be 20% (half of completion). When INTERFERE is 3 and above, scanlines will be 40%. Basically, it will map and interpolate the 0-40% of transition to the MIN and MAX values in relation to INTERFERE. This effect is best understood in practice, so experiment with it. SCANLINES MIN, you can decide when SCANLINES takes effect, so that if you happened to have keyframes set to INTERFERE with low values, you can have SCANLINES MIN higher than this so that it doesnt take effect.
8 ADJUSTMENT
The Adjustment module is applied to an Adjustment Layer. It uses Resultant to vary its opacity and standard effects can be added to it. INTERFERE Resultant The values its receiving from the Interfere. This value is already multiplied by the multiplier below. The Adjustments opacity is tied to this control! MULTIPLIER A multiplier to the values coming from Interfere. Default of 30 will not exceed 100 percent on the standard reference keyframes. Adjust this value accordingly.
As you may have noticed, the Adjustment module is simply a pre-made use of Resultant.
9 NOISE
The noise module is actually added onto a clean black solid with the ADD blend mode, rather than on the Null. It is highly recommended that this is done as the LAST step, as it causes long render times. Noise Set the amount of noise and type of noise (Color or not) Residual Noise Noise that remains even when the Interfere value is zero. Opacity Multiplier A multiplier on the amount of noise during interfere. Fx_Opacity No usable controls.
Once again, remember that the noise module produces longer render times and therefore should be applied last,
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FAQ
Its not working at all! Ensure that the Null is named Interfere with no spaces. If this doesnt resolve it, consider undoing and reapplying the effects. Remember that Interfere only works when modules are applied. LONG RENDER TIMES! How can I shorten them? Switch off the Noise layer and switch off Distortion. Remember you can also turn down the resolution of the viewer to increase speeds. Im tired of naming stuff WHITE, how can I keep the original colors without doing this? Head into the layers Effects and delete the fx_COLOR, this will reset the color to normal, regardless of the name of the layer. Fixed Move Direction isnt working. It just stays still. I am not sure what causes this problem, however re-applying the effect helps resolve this issue. Any tips? Try applying the values of the Resultant to a directional blur effect or turbulent displace. Also works nicely with color effects. Try applying similar values to Fixed Direction in the Move and the Distorts direction. Or, set them crossing one another. Switch on Motion Blur!
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Please email me the problem and I will look into it as soon as possible.
INTERFERE will be getting updates. Check back at the blog often for more info and to get the latest version. Some planned features include Point and Angle Resultant. Stay tuned.
DEMOS
Interfere has lots of uses. Theres a video tutorial and illustrations in the demo video.
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SPEED CHECK
Speed Check is a bonus preset that does exactly what the name says: it tells you the speed of a layer at the current time. Speed Check was created for use with expressions. I once wanted a layers color to change depending on its speed, but the problem was always that since colors use values between 0 and 1, and speeds could go as high as thousands, I needed a way to know the speed so I could know what deviser to use.
SETTING UP
Speed Check is fairly simple to set up. 1. 2. 3. Create a new Text layer and type anything in. Preferably speed for future reference. Apply the Speed Check preset to the text layer. In the Whose Speed? section, select the layer whose speed youd like to see.
Speed Check only works with layers that have Rotation or Position keyframes, otherwise theres no speed for it to check. The text of the Speed Check will always show the position value without the decimal places. Rotation values can be referred to in the effects panel. When applied to a solid it will only show values in Effects panel.
CONTROLS
Whose Speed? Select the layer to show its speed values. Rotation Speed The speed of the rotation. Position Speed The speed of the position.
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CONCLUSION
Thats it! Thanks for downloading and I hope you have fun! Theres more features coming up, so check back often on the i2c!
THANKS
Thanks to beta-testers @deenmeister, @r3drox, @magicalnoob for using the presets and letting me know all the issues and suggesting extra features. Thanks to all i2c readers and everyone for downloading the Presets Pack. Please let me know what you think on the Facebook page, on Twitter (@i2cblog) or on the blog. Send me links of your work using any of the presets, adaptations and so on. Id love to see what youll all do with it. Thank you Adobe for creating such a great software!
CONTACT INFO
Want to send a shoutout? Need help? Suggestions? Want to contribute? EMAIL: mailthevoid [at] gmail [dot] com TWITTER: @i2cblog FACEBOOK: http://www.facebook.com/ideastocreations/ How can I help? Theres plans for a future community contributed presets pack, so if youd like to have yours featured, contacts above! I could also use some help! If you would like to help optimize the presets, do give me a shot! Itd be great development experience for anyone and everyone willing to help. Finally, if youve gone through the code and found inconsistencies, if any, then go ahead and suggest them to me. Much appreciated! davdalx ideastocreations.blogspot.com 2011 Some Rights Reserved CC BY SA
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