Phy Exam Prep
Phy Exam Prep
Phy Exam Prep
Position:
1. Represents the location of an object at a given moment in time.
2. Is a vector quantity, possessing both magnitude and direction.
3. Described using coordinates and reference from an origin.
4. In a Cartesian coordinate system, uses X and Y axes for representation.
5. Positive and negative directions for horizontal and vertical positions.
Distance:
1. Reflects the total movement of an object without considering direction.
2. Is a scalar quantity, having magnitude but no direction.
3. Can be mathematically expressed as Average Speed x Time.
4. Measured in units of meters.
Coordinate System:
1. Uses rectangular coordinates with X and Y axes.
2. X coordinates (abscissas) come first, followed by Y coordinates (ordinates).
3. A point's coordinates are represented as (X, Y).
Relationship between Position and Distance:
1. Position reflects an object's specific location, while distance accounts for the total path
traveled.
2. Displacement (a vector quantity) is related to position and measures the change in position
from the initial to the final point.
Understanding this distinction between position (a vector) and distance (a scalar) is crucial in
grasping how motion is described in physics. The scenario of searching for hidden cash in an
auditorium highlights how your position constantly changes, but the distance covered varies
based on the path taken.
The connection between position and displacement lies in the concept of displacement being
the straight-line change in position from the starting point to the final point, emphasizing
direction as well as magnitude.
. Introduction to Mechanics:
- Mechanics has a historical development and forms the foundation for understanding how
objects behave under the influence of forces.
Newtonian Mechanics:
- Explains the motion of everyday objects, based on Newton's laws.
- Assumes the absoluteness of space, time, and mass, and describes motion within an inertial
framework.
. Assumptions of Newtonian Mechanics:
- Central assumptions: closed/isolated systems and particles moving at speeds slower than
light.
Types of Newtonian Mechanics:
- Divided into Newtonian dynamics (involving forces) and Newtonian kinematics (results without
considering force).
. Applications of Newtonian Mechanics:
- Widely applied, from celestial bodies to objects on Earth, forming the fundamental framework
for understanding motion.
. Newton's Three Laws:
- First law (law of inertia): Objects maintain motion unless acted upon by external forces.
- Second law: Force depends on mass and acceleration.
- Third law: Every action has an equal and opposite reaction.
Real-Life Applications of Newton's Laws
- Examples include airbags in cars, resting books, and racing car weight reduction based on the
second law.
- Third law applications include rocket propulsion, lift in helicopters, and flying birds.
Advanced Mechanics
- Classical, quantum, and relativistic mechanics address different aspects of motion and
physical systems.
Quantum Mechanics Applications
- Quantum principles applied in quantum computers, entanglement-based microscopy, quantum
tunneling, flash memory, and laser technology.
Classical Mechanics and Analysis- Allows determination of position, velocity, and acceleration of
objects at any given time.
In Summary:
- Newtonian mechanics and its branches have extensive applications across various domains,
from daily life to cutting-edge technology.
These principles form the backbone of classical mechanics, explaining the behavior of objects in
motion and providing the groundwork for advancements in diverse scientific fields.
Here's the content in a text-based format without bold text:
MID-LESSON QUESTION 2:
The equations of motion are valid for which of the following types of motion?
a) Constant energy
b) Uniformly accelerated
c) Non-uniformly accelerated
d) Motion along a curve
Answer: The three equations of motion are valid for uniformly accelerated motion. The
equations do not work in situations where the acceleration is non-uniform. In that case, it is
better to work with the differential forms of velocity and acceleration.
DERIVATION BY GRAPHICAL METHOD:
- Graphical representation of the initial and final velocities and their relation.
DERIVATION OF THE SECOND EQUATION OF MOTION:
- Derivation process: S = ut + ½ at²
DERIVATION OF THE THIRD EQUATION OF MOTION:
- Derivation process: v^2 = u^2 + 2as
ACTIVITY:
- When a body changes its position with respect to its surroundings with time, what is this
called? Answer: Motion.
- Question: For the derivation of the second equation of motion, consider the same variables
that were used for the derivation of the first equation of motion. S = (u + ___) / 2t
- Answer: v
- Explanation: In the second equation of motion, S represents displacement, u is the initial
velocity, v is the final velocity, t is the time, and a is the acceleration. When considering the
same variables used for the first equation of motion, we can fill in the blank with "v," which
represents the final velocity. So the equation becomes S = (u + v) / 2t.
**MID-LESSON QUESTION**
1. The potential energy of an object of constant mass and fixed reference is determined by its
_____
- Answer: Position.
2. The potential energy of an object cannot be increased by internal forces.
- Answer: True.
**ACTIVITY**
- Formula: P.E = m * g * h, where P.E is potential energy, m is mass, g is gravity, and h is height.
**Example Problem:**
- Four objects with different masses and positions were given.
- The total mass was calculated as 11.5 kg.
- The center of mass coordinates were found to be (1.33, 0.67, 0.67) meters.
**Conclusion:**
- Understanding the center of mass is essential for predicting how objects move.
- Balancing objects at their center of mass prevents rotation.
I hope this breakdown makes the topic clearer for you. If you have any questions or need further
clarification, feel free to ask.
To find the center of mass of two particles with masses 2 kg and 1 kg located at (1,0,1) and
(2,2,0), respectively, you can use the following formula:
Center of Mass (CM) = (Σ(m_i * x_i), Σ(m_i * y_i), Σ(m_i * z_i)) / Σm_i
Where:
- m_i represents the mass of each particle.
- (x_i, y_i, z_i) are the coordinates of each particle.
- Σ denotes the sum over all particles.
Angular Velocity:**
- Describes rotational or curved path speed.
- Formula: L = Iω, where L is angular momentum, I is rotational inertia, and ω is angular
velocity.
Conservation Principle:**
- Angular momentum remains constant unless external torque is applied.
8. **Real-World Examples:**
- Gyroscopes, spinning tops, Frisbees, and bicycle wheels demonstrate conservation of
angular momentum in various applications.
**Newton's Law of Gravitation**: This law states that the force of gravity between two objects
is directly proportional to the product of their masses and inversely proportional to the square of
the distance between their centers. This can be mathematically represented as F = (G * m1 *
m2) / r^2, where F is the force, G is the gravitational constant, m1 and m2 are the masses of the
objects, and r is the distance between them.
**Applicability**: While initially formulated for point masses, this law can be extended to objects
of different shapes and sizes by considering the distance between their centers of mass.
**Cavendish Experiments**: The transcript mentions the Cavendish experiments, which were
crucial in determining the value of the gravitational constant 'G,' showing that it applies to
objects of any composition and remains consistent throughout the universe.
**Weakness of Gravity**: The value of 'G' demonstrates the weak nature of the gravitational
force, even between small masses like our bodies. It's responsible for keeping objects bound to
Earth, planets orbiting the sun, and galaxies staying together in clusters.
**Effect on Astronauts**: The transcript briefly discusses the impact of gravity, including the
difference in gravitational acceleration between the Earth and the moon, which affects
astronauts' movements.
In summary, universal gravitation is a fundamental force that governs how objects are attracted
to each other based on their masses and the distance between them. This force is responsible
for various phenomena, from keeping us on Earth to the orbits of celestial bodies. If you have
any specific questions or need further clarification, feel free to ask!
2. **Bounded Motion**
- Particle has negative total energy (E < 0)
- Has extreme points where total energy equals potential energy (kinetic energy becomes
zero).
9. **Distance Relationship**
- Relationship between distances at perihelion and aphelion.
The distance relationship between a celestial body's perihelion and aphelion points is defined by
Kepler's first law, stating that their sum is constant and twice the length of the major axis of the
elliptical orbit.
1. **Types of Motion**
- Motion is relative.
- Two types based on energy:
- **Bounded Motion:** Particle has negative total energy (E < 0).
- Multiple extreme points where total energy equals potential energy, and kinetic energy
becomes zero.
- **Unbounded Motion:** Particle has positive total energy (E > 0).
- Has a single extreme point where total energy equals potential energy, and kinetic energy
becomes zero.
8. **Mid-Lesson Question**
- Statement: The velocity of a planet is constant throughout its elliptical trajectory in an orbit.
- Answer: False; it varies as per Kepler's law of area.
Learning Objectives:
- Discuss types of coordinate systems.
- Apply the knowledge of coordinate systems to real-life problems.
Coordinate Systems:
Coordinate systems help describe the position of objects in space. Three main types are used:
- Cartesian
- Spherical
- Cylindrical
Basics:
**Origin:** Starting point of a coordinate system.
- **Axes:** Lines defining directions (x, y, z).
- **Coordinates:** Values specifying a point's position along each axis.
Practical Use:
- Relates the concepts to real-world applications like GPS using latitude and longitude
(polar-like coordinates).
Summary:
- Coordinate systems are tools with strengths and purposes suited to specific problems.
- Mastery helps solve problems across various fields by accurately describing positions in
space.
Polar coordinates describe a point in a plane using a distance from a reference point (the pole)
and an angle from a reference direction (usually the positive x-axis). It's represented as (r, θ),
where 'r' is the distance and 'θ' is the angle.
**Converting Coordinates:**
**Applications:**
- **Plotting in Polar Grids:** Points are marked based on 'r' (distance) and 'θ' (angle), creating
circles from the pole.
**Problem-Solving:**
**Conclusion:**
Understanding polar coordinates helps in visualizing positions in a plane and is crucial in many
practical applications, from navigation to engineering and physics.