The Halfling

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PC Character name

Alignment: Law,
Class Halfling AL Neutral Neutrality, Chaos

Title Level 1 Experience level

Ability Scores Melee att./damage,


Saving Throws Appearance: aquiline, young
Background: Lorimer
STR 10 Open doors D 8 Death, poison
Personality: loquacious, resolute
Misfortune: accused

INT 7 Languages, Literacy W 9 Magic wands

Paralysis,
WIS 13 Saves vs magic P 10 petrification
Missile attacks,
DEX 14 AC, Initiative B 13 Breath attacks

Spells, magic rods,


CON 14 Hit points S 12 magic staves
Reactions, WIS modifier to
CHA 15 #Retainers, Loyalty ± +1 saves vs magic

Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat Maximum hit


Encounters DEX modifier to
Hit points Max Init
points initiative (optional)
HP
CON modifier to CHA modifier to
± +1 hit points ± +1 reaction rolls

Armour Class Unarmoured AC:


Un 11
AC 14
± +1
10 + DEX modifier
DEX modifier to
Exploration
Armour Class
LD -in-6 Listen at door
(1-in-6 or by class)
Attack bonus STR modifier to
Mel 0 melee att./damage
OD -in-6 Open stuck door
Att 0 (based on STR)
DEX modifier to
Mis +1 missile attacks
SD -in-6 Find secret door
(1-in-6 or by class)

Abilities, Skills, Weapons FT -in-6 Find room trap


(1-in-6 or by class)

Weapons: Sling, Short sword


Abilities: Defensive Bonus, Hiding, Listening at Doors, Missile
Movement Overland travel:
Attack Bonus, Initiative Bonus (optional), Stronghold Ov miles/day
Exploration:
Ex feet/turn
Encounters:
En feet/round

Languages
Neutral, Common, Alignment,
Common, Halfling

Literate
© 2019 Gavin Norman — necroticgnome.com
Equipment Weapons & Armour
Backpack, Candles, Bedroll, Iron spikes (12), Rations (standard, Weapons: Sling, Short sword
7 days) Armour: Leather, Shield

Magic Items Treasure

Other Notes Spells, mounts, retainers,


areas explored, clues Coins
PP

GP 68

EP

SP

CP

Encumbrance (Optional rule)


Weight of treasure
TR & coins

Experience points Experience points Weight of weapons,


Next 2000 for next level EQ armour & gear
XP
Prime requisite Total weight carried
% modifier to XP + (max=1,600cn)
© 2019 Gavin Norman — necroticgnome.com

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