0% found this document useful (0 votes)
13 views6 pages

English Club

Uploaded by

SUSANA PAREDES
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views6 pages

English Club

Uploaded by

SUSANA PAREDES
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

OBJETIVO

Implementar el club de inglés “LEARNING FUN “a través de


actividades lúdicas que promuevan el interés hacia el aprendizaje del
inglés.

METODOLOGÍA

JUEGOS
DANZA
CANCIONES
VIDEOS
ROLES
MANUALIDADES
RECETAS

ACTIVIDADES

SEMANA 1 JUEGOS INTERACTIVOS

SEMANA 2 ROLE PLAY

SEMANA 3 DANCE

SEMANA 4 CRAFT

SEMANA 5 RECIPE

SEMANA 6 MUSIC

RECURSOS

1. Casino

Divide students into groups and give each a budget of, say,
100 € of mythical money. Explain that they are going to bet
their money to try to win more (establish a minimum bet).
Write an incorrect sentence on the board, adapting the
gravity of the error for your class’s level, and ask each group
to identify the error, write it down, and make a bet. The
groups who identify the error win, while those who didn’t,
lose their bet. Repeat several times.

2. Pictionary, charades, and celebrity heads

Always classic, these games are super versatile, let


students practice specific vocabulary and expressions, and
have the added bonus of encouraging a gleeful sort of
atmosphere. Create a stack of words, phrases, concepts, or
historical figures that your class has recently studied and
try to mix levels amongst teams. You might like to
experiment with playing as a whole class (where half
competes against the other half) or in smaller groups with
time limits.

3. Taboo

This is a great way to get students speaking and practice


your unit’s vocabulary. In Taboo, one student must
communicate a concept or word to their partner without
using a specific list of related words. For example, they
must make their partner say “forest”, yet they are not
allowed to use the words “tree,” “woods,” “Sherwood,” or
“Black”. Once their partner says the word, the students
switch roles.

4. Twenty objects

Put 20 objects on a table and give students a minute to


memorize them. Cover the objects with a cloth and ask the
students to write down as many as they can remember. You
might choose to use objects related to your current module
of study or that are connected in some other way.

5. Categories
Put up a simple table on the whiteboard with a different
category in each column, for example: United States
presidents, rivers, fruit, movie titles, boy’s names, emotions,
animals, cities. (Alter the categories for difficulty according
to your class’s level.) Randomly select a letter of the
alphabet. Now, within a time limit groups or pairs of
students must identify one example per category. The first
group to correctly do so wins.

6. Bingo

This classic game is often forgotten and can easily be


adapted to suit your class’s needs. Besides classic bingo,
you might create play boards where students cross off
pictures, antonyms, synonyms, or T1 words.

7. Tongue twisters

Tongue twisters are great for lightening the mood, as an ice-


breaker, or way to begin each class. Search for more
difficult phrases for advanced classes – you’ll see that it’s a
rare student who doesn’t crack a smile! Start with this
quirky list of tongue twisters – some easy peasy, some very
twisted!

8. A twist on Twister

Put a twist on Twister by hiding colored discs with words,


phrases, expressions, and target language written on them.
Students must scramble to find them with a time limit. Add
to the challenge by hiding scrambled messages, texts with
grammatical errors, or descriptions that need to be
corrected or put together.

9. “First to the front” and “Have you ever?”

This is a winner with kids and adults alike. Students start in


a line at the back of the classroom and take one step
forward for each question they answer correctly, sentence
finished, or word guessed. The first to the front wins. You
can also play a version of “Have you ever?” where students
take a step forward for each thing they have done. (“Have
you ever been to Africa, seen a dolphin, stayed awake all
night, failed an exam, broken something valuable, etc.”)

10. I messed up

In this activity, advanced students tell stories of their


mistakes with language in the “real world.” (Perhaps they
used a word incorrectly and accidentally said something
rude, received a completely incorrect meal when ordering,
or just couldn’t for the life of them understand their native
speaker in-laws.) Telling these stories creates a humorous
atmosphere and encourages lightheartedness and self-
reflection in learning.

11. Dictionary

Upper intermediate to advanced students will get a kick out


of inventing definitions for uncommon words found at
random in a dictionary. Each group reads out three
definitions for a bizarre or obscure word and the rest of the
class votes on which they think is correct. Points are scored
for fooling your classmates with a made up definition – or for
silliness and originality.
Role Plays for Kids! | K I D S I N CO.com - Free Playscripts for
www.kidsinco.com › role-plays

You might also like