INNOVATION GROUP 1 Slides
INNOVATION GROUP 1 Slides
Presented by:
GROUP 1
Table of Contents
Introduction 01
Innovation process 03
INTRODUCTION 01
Innovation process 03
Introduction 01
Innovation process 03
SWOT analysis
Innovation Innovation
toward innovation
vision strategy
goals
Innovation vision
Goal: To become the premier entertainment destination in the world by
opportunities THREATS
Netflix
Regulatory
International Technological Expansion into Intense sharing
and legal
Expansion Innovations new areas competition password
challenges
crackdown
Innovation strategy
Netflix's strategic direction is accomplishing its goals by providing a high-quality
Content diversification
Technological innovation
Global expansion
2.2 Current innovation capacity assessment
No. Organizational characteristics Assessment
1 Growth orientation Strong
7 Receptivity Neutral
Introduction 01
INNOVATION PROCESS 03
5. Demographics Radical 15
Enhancing
Improved Automated quality
Incremental subscription Enhanced customer
recommendation control in
Improvement models (e.g., service chatbots
algorithms production
bundled services)
3.4. Selecting innovation
Current projects at Netflix
STAGE 3: STAGE 5:
STAGE 1: STAGE 2: STAGE 4: STAGE 6:
BUSINESS TESTING &
DISCOVERY SCOPING DEVELOPMENT LAUNCH
CASE VALIDATION
Content licensing 1
Introduction 01
Innovation process 03
WHY?
Netflix users find the platform entertaining
and accessible to a diverse content
5 Whys Questions to
WHY?
understand the users
Netflix users seek relaxation and
satisfaction
WHY?
Netflix users deal with stresses from work,
study, life...
ROOT SOLUTION
WHY?
Netflix users view challenges as a way for
them to grow and be rewarded
2. define Netflix users need a way to
feel relaxed and rewarded
because they have to deal
with stresses from their life
BUT
they find some entertainment
not diverse and enjoying
enough
3. ideate
IDEA 1: WATCH PARTIES
Different accounts can
watch movies together,
which is similar to
video calling platforms
IDEA 2: GAMIFICATION
Achieving points by
completing missions,
then using points to
receive different benefits
4. prototype
Upgrade
4. prototype
5. Test
Testing criteria
Effectiveness Behavioral Technical
User Engagement User Motivation User Experience
of Rewards Changes Performance
Measure frequency
and duration of user Assess the Analyze
interactions motivational whether users
Collect qualitative
impact of points exhibit desired
feedback Evaluate the Identify and fix
Track the number of and rewards behaviors
attractiveness any technical
missions completed
Identify any of the rewards issues
Observe changes Measure
usability issues
Monitor the rate of in user behavior behavioral
repeat users and and participation changes
progression
5. Test
feedback Gamification has potential as:
group 1