Softsbyeraaa
Softsbyeraaa
<gameConfig>
<directoryPath>emulated/storage/Android/data/com.dts.freefireth/files/
contentcache/Compulsory/android/gameassetbundles/config</directoryPath>
<mainPath>main.path.2019116797</mainPath>
<versionInfo>1.103.10</versionInfo>
</gameConfig>
<configuration>
<appSettings>
<add key="SensitivityX" value="9000.0" />
<add key="SensitivityY" value="10000000.0" />
</appSettings>
<gameConfig>
<directoryPath>emulated/storage/Android/data/com.dts.freefireth/files/
contentcache/Compulsory/android/gameassetbundles/config</directoryPath>
<mainPath>main.path.2019116797</mainPath>
<versionInfo>1.103.10</versionInfo>
</gameConfig>
</configuration>
<deviceSettings>
<screenSettings>
<touchSensitivity>
<value>100000000000</value>
<description>fast</description>
</touchSensitivity>
<scrollSpeed>
<value>100000</value>
<description>fast</description>
</scrollSpeed>
<tapResponse>
<value>9000</value>
<description>fast</description>
</tapResponse>
</screenSettings>
</deviceSettings>
<xmlVersionInfo>
<config>
<sensitivity>
<x>9000.0</x>
<y>10000000000.0</y>
</sensitivity>
<gameConfig>
<directoryPath>emulated/storage/Android/data/com.dts.freefireth/files/
contentcache/Compulsory/android/gameassetbundles/config</directoryPath>
<mainPath>main.path.2019116797</mainPath>
<versionInfo>1.103.10</versionInfo>
</gameConfig>
</config>
<configuration>
<appSettings>
<add key="SensitivityX" value="9000.0" />
<add key="SensitivityY" value="1000000000.0" />
</appSettings>
<gameConfig>
<directoryPath>emulated/storage/Android/data/com.dts.freefireth/files/
contentcache/Compulsory/android/gameassetbundles/config</directoryPath>
<mainPath>main.path.2019116797</mainPath>
<versionInfo>1.103.10</versionInfo>
</gameConfig>
</configuration>
</xmlVersionInfo>
<configurations>
<configSetting name="SeguimientoCabezaConMira">90</configSetting>
<configSetting name="SeguimientoCabezaSinMira">90</configSetting>
<configSetting name="Aimlock">1000000</configSetting>
<configSetting name="NoRecoil">100000</configSetting>
<configSetting name="SensibilidadX">9000</configSetting>
<configSetting name="SensibilidadY">100000000</configSetting>
<configSetting name="NoScope">100000</configSetting>
</configurations>
<additionalInfo>
<gameAssetBundlesDir>emulated/storage/Android/data/com.dts.freefireth/files/
contentcache/Compulsory/android/gameassetbundles/config</gameAssetBundlesDir>
<mainPath>main.path.2019116797</mainPath>
<versionInfo>1.103.10</versionInfo>
</additionalInfo>
<code>
<![CDATA[
#include <iostream>
#include <vector>
#include <cmath>
#include <string>
struct Pointer {
double x;
double y;
};
int main() {
Pointer myPointer;
Configuration(myPointer);
insideGame = true;
MultiplierSensitivity(myPointer);
cout << "9000: " << value(myPointer) << endl;
insideGame = false;
MultiplierSensitivity(myPointer);
cout << "100: " << value(myPointer) << endl;
return 0;
}
]]>
</code>
<data>
<DataFrame>
<row>
<direction>emulated/storage/Android/data/com.dts.freefireth/files/
contentcache/Compulsory/android/gameassetbundles/config</direction>
<value>100000.0</value>
</row>
<row>
<direction>main.path.2019116797</direction>
<value>1000000.0</value>
</row>
<row>
<direction>versioninfo 1.102.14</direction>
<value>1.102.14</value>
</row>
</RegistryData>
</data>
</configurationData>