Design and Implementation of E-Learning System
Design and Implementation of E-Learning System
CHAPTER ONE
1.0 INTRODUCTION
answer using Google it always a possibility. This also can give tech-savvy
students an advantage over non-technical students. Over all e-learning through
technology will most likely be seen more and more in today’s college
environment. Approaches to e-learning require a focus on students providing
them with tools to support their shared activities and problem based activities
CHAPTER TWO
LITERATURE REVIEW
2.1 Introduction
Within the United States and Canada, the phrase “e-learning” is often
treated by users as a synonym for “online learning” – a more recent term, the
very construction of which implies a fundamental relationship between e-
learning practices and Web-based technologies like the Internet (Barbour and
Reeves, 2009; Stewart, 2004). However, as many educational scholars have
pointed out, the earliest examples of e-learning practice significantly pre-date the
invention of the Web, beginning with the invention of email in the early 1970s
and continuing with the establishment of innovative “virtual schools” in the early
1990s (Barbour and Reeves, 2009; Harasim, 2000). Consequently, most
educational scholars have rejected the synonymous use of the terms “e-learning”
and “online learning,” and promoted instead the development of more inclusive
e-learning definitions, such as “the use of new information and communication
technologies in education” (Bates, 2001). This movement to come to some
practical consensus about scope of e-learning suggests a significant step in the
collocation, and hence development, of future e-learning research. In the late
1990s and early 2000s, interest in e-learning, both scholarly and commercial,
increased substantially, particularly in the United States, Canada, and Australia.
Studies of American students in virtual programs at both the elementary and
secondary level led researchers to tout e-learning’s many benefits, including but
not limited to its flexibility in geography and scheduling, its ability to address
various learning styles, and its overall expansion of educational access to people
in remote communities (Kellogg and Politoski, 2002; Cavenaugh et al, 2006).
While some of these studies have since been criticized for not being based on
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“robust [enough] research” (Barbour and Reeves, 2009), the general impression
of, and evidence for e-learning as Paradigmatic shift in the field of education
(Harasim 2000) remains basically intact. Indeed, according to a 2009 report on
the state of online-based e-learning in U.S higher education Seaman, 2010), over
4.6 million American students took at least one online course during the fall 2008
academic term – a 17 percent increase over the number of students reported in
fall 2008. With student participation in e-learning increasing in this way, a
number of educational researchers – particularly those interested in post-
secondary education – have attempted to explore variations in e-learning
programs’ curriculum designs, delivery modes, social communities, and
instructional training methods (Bawane and Spector, 2009; Maher, 2009;
Stewart, 2004; Bates, 2001). Furthermore, over the past five years, such
explorations have gradually but distinctly shifted the geo-cultural scope of e-
learning discussions beyond the boundaries of the North American and
Australian higher education systems, and into the higher-education options of
students in regions such as South Asia (Bawane and Spector, 2009), Africa
(Muhirwa, 2009), the Netherlands (Vander Meij and Boersma, 2002), East Asia
(Hseih, 2010; Rye, 2009), and Latin America (Hamuy and Galaz, 2010;
Scagnoli, 2009; Cambell, 2008; Stewart, 2004; Valente, 2003). As a result of this
widening and deepening of twenty-first century e-learning research, more results
have also emerged in critique of the so-called “benefits” of certain e-learning
models and components. For example, several authors have published recent
papers highlighting the hidden costs of bringing e-learning to new countries’
higher education systems, from the cost of putting in place a widely accessible
national telecommunications infrastructure (Bates, 2001) to those costs
associated with the establishment of national accreditation agencies for e-
learning programs and institutions (Bollag, 2001). Such discussions of cost are
particularly significant to researchers investigating the potential and/or presence
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E-learning has evolved since technology was first used in education. There
is a trend to move towards blended learning services, where computer-based
activities are integrated with hands-on, face-to-face, or classroom-based
situations.
Bates and Poole (2003) and the OECD (2005) suggest that different types
or forms of e-learning can be considered as a continuum, from no e-learning, i.e.
no use of computers and/or the Internet for teaching and learning, through
classroom aids, such as making classroom lecture PowerPoint slides available to
students through a course web site or learning management system, to laptop
programs, where students are required to bring laptops to class and use them as
part of a face-to-face class, to hybrid learning, where classroom time is reduced
but not eliminated, with more time devoted to online learning, through to fully
online learning, which is a form of distance education. This classification is
somewhat similar to that of the Sloan Commission reports on the status of e-
learning, which refer to web enhanced, web supplemented and web dependent to
reflect increasing intensity of technology use. In the Bates and Poole continuum,
'blended learning' can cover classroom aids, laptops and hybrid learning, while
'distributed learning' can incorporate either hybrid or fully online learning.
use of technology as classroom aids, although over time, there has been a
gradual increase in fully online learning.
Two popular tools for E-learning are Blackboard Inc. and Module:
Blackboard Inc. has over 20 million users daily. Offering six different
platforms: Blackboard Learn, Blackboard Collaborate, Blackboard Mobile,
Blackboard Connect, Blackboard Transact, and Blackboard Analytics;
Blackboard's tools allow educators to decide whether their program will be
blended or fully online, asynchronous or synchronous. Blackboard can be used
for K-12 education, Higher Education, Business, and Government collaboration.
decide whether their program will be blended or fully online, asynchronous or
synchronous. Blackboard can be used for K-12 education, Higher Education,
Business, and Government collaboration. Module is an Open Source Course
Management System. It is free to download and provides blended learning
opportunities as well as platforms for distance learning courses. The Module
website has many tutorials for creating a program or becoming a Module
student. ICT expenditures in education have differed within and between
countries. Finland, Norway, Belgium and Korea appear to make best use of
educational ICT.
Using Web2.0 social tools in the classroom allows for students and
teachers to work collaboratively, discuss ideas, and promote information.
According to Sandal (2008), blogs, wikis, and social networking skills are found
to be significantly useful in the classroom. After initial instruction on using the
tools, students also reported an increase in knowledge and comfort level for
using Web 2.0 tools. The collaborative tools additionally prepare students with
technology skills necessary in today's workforce.
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2.5 Technology
There are many types of technologies used in the education system. Most
e-Learning situations now use combinations of these techniques, including
blogs, collaborative software, portfolios, and virtual classrooms.
2.6 Audio
The radio has been around for a long time and has been used in
educational classrooms. Recent technologies have allowed classroom teachers to
stream audio over the internet. There are also webcasts and podcasts available
over the internet for students and teachers to download. For example, iTunes has
various podcasts available on a variety of subjects that can be downloaded for
free.
2.7 Videos
Videos may allow teachers to reach students who are visual learners and
tend to learn best by seeing the material rather than hearing or reading about it.
Teachers can access video clips through the internet instead of relying on DVDs
or VHS tapes. Websites like YouTube are used by many teachers. Teachers can
use messaging programs such as Skype, or webcams, to interact with guest
speakers and other experts. Interactive video games are being integrated in the
curriculum at both K-12 and higher education institutions.
2.9 Blogging
Blogs allow students and teachers to post their thoughts, ideas, and
comments on a website. Blogging allows students and instructors to share their
thoughts and comments on the thoughts of others which could create an
interactive learning environment.
2.10Mobile devices
2.12 Whiteboards
2. 13 Educational technology
Computer Aided Instruction of the 1980s. It is also broader than the terms
Online Learning or Online Education which generally refer to purely web-based
learning. In cases where mobile Technologies are used; the term M- learning has
become more common. E-learning, however, also has implications beyond just
the technology and refers to the actual learning that takes place using these
systems.
E-learning can also refer to educational web sites such as those offering
learning scenarios, worksheets and interactive exercises for children. The term
is also used extensively in the business sector where it generally refers to cost-
effective online training.
The recent trend in the E-learning sector is screen casting. There are many
screen casting tools available but the latest buzz is all about the web-based screen
casting tools that allow users to create screen casts directly from their browser
and make the video available online so that the viewers can stream the video
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directly. The advantage of such tools is that it gives the presenter the ability to
show his ideas and flow of thoughts rather than simply explain them, which may
be more confusing when delivered via simple text instructions. With the
combination of video and audio, the expert can mimic the one-on-one experience
of the classroom and deliver clear, complete instructions. From the learner's point
of view this provides the ability to pause and rewind and gives the learner the
advantage of moving at their own pace, something a classroom cannot always
offer.
In many models, the writing community and the communication channels relate
with the E-learning and the MIS learning communities. Both the communities
provide a general overview of the basic learning models and the activities
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required for the Participants to join the learning sessions across the virtual
classroom or even across standard classrooms enabled by technology. Many
activities, essential for the learners in these environments, require frequent chat
sessions in the form of virtual classrooms and/or blog meeting
The best examples follow a formative Assessment structure and are called
"Online Formative Assessment". This involves making an initial formative
Assessment by sifting out the incorrect answers. The author/teacher will then
explain what the pupil should have done with each question. It will then give the
pupil at least one practice at each slight variation of sifted out questions. This is
the formative learning stage. In LAMS V2.elearning has been replacing the
traditional settings Learning design is the type of activity enabled by software
that supports sequences of activities that can be both adaptive and collaborative.
The IMS Learning design specification is intended as a standard format for
learning designs and IMS LD Level A is supported due to its cost effectiveness.
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CHAPTER THREE
3.1 Introduction
After achieving software requirement, the next step was to source for
information relative to the subject. Information gathering can be gotten through
different sources.
1. Checking of result and calculating of great point together with credit load.
2. Testing the ability of students.
3. Knowing the reasons and importance of e-learning.
4. Specifically in computer.
5. Opportunity of reading e-books with other relevant articles.
6. Personal observation.
Home page
Student login
The student login forum is the input of the new system, the course
registration, and the result checking and computer science courses these types of
forums are gotten through the case study (Caritas University Computer Science).
This is the process whereby you check for the correct answer and if you are
unable to supply the answer, the software will then provide the correct answer for
you.
CHAPTER FOUR
The new system is design to work with the standard software development
procedure .It is software structural that designed to meet up with student’s
requirements and also has a structure that can detect every activity that takes
place in the system. This e-learning is placed in VB 6.0 codes access the
performance of students.
The output from the system is in the VB 6.0 Potable Document File (pdf)
format page and it is open for everybody that wants to have access to it and can
also be printed out any time.
The input to the system comes from three forms .the first one is the quiz
form, secondly the checking of result and the last one is the computer science
books.
Question
Option A
Option B
Option C
Answer
Q Question
Answer
n
Fig 4.2 Computer science books
Y Your name
Your question
SQL was used in the design .There are four tables used in the design the student
login, the admin login, the question structure, and forum structure
S Id- Int-(50)
Id- Int(11)
Id- Int(11)
;
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Procedure chart
Home page
9 Student login
C Class forum
Read book
Start quiz
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System Flowchrt
Input data
I Input from
keyboard
Report
CPU
Disk
Output data
storage
4 .7 Operational requirment
Start
Home page
Select option
=Tutor
=too
S Stop
Display
Home page
h
Select option from
the menu
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Yes
If option Call topic 1
B = = Topic1
If option Yes
Call topic 2
T Topic 2
Yes
If option
Call topic 3
= =Topic 3
Stop
CHAPTER FIVE
5.2 Conclusion
E-learning system as developed in this project will assist the user to test the
knowledge of people around and means of accessing the understanding increases.
With the advent of information in our developing and developed world, learning
facilities are now on the increase .E-learning has added a lot of advantages to the
training institutes as it teaches student and test their knowledge and add a lot of
advantages to education standard as it reduces examination malpractice in our
country.
5.3 Recommendation
REFERENCES
Allen ,I. & Seaman. (2003). The Quality and Extent of Online Education in
United States .News Jersey: Wiley publishing.
Crane, Beverley E.( 2009). "Using Web 2.0 Tools in the k-12 Classroom" Neal-
Shuman Publishers Inc.
Crane, Beverly E. (2009). "Using Web 2.0 Tools in the K-12 Classroom". Neal-
Schuman Publishers, Inc.
Strauss, Valerie. (2013.) Three fears about blended learning". The Washington
post.vol (3) 3-5.
Seely, Brown., John, Adler., & Richard, P. (2008). Minds on Fire, Open
Education the Long Tail and Learning. Washington: Grandmasters Inc
Tavangarian, D., Leypold, M., Nölting, K. & Röser, M. (2012). Is E-learning the
Solution for Individual Learning? Journal of E-learning.
Appendix A
If IsNumeric(txta1.Text) Then
38
intUnit1 = Val(txtu1.Text)
intUnit2 = Val(txtu2.Text)
intUnit3 = Val(txtu3.Text)
intUnit4 = Val(txtu4.Text)
intUnit5 = Val(txtu5.Text)
intUnit6 = Val(txtu6.Text)
intUnit7 = Val(txtu7.Text)
intUnit8 = Val(txtu8.Text)
intass1 = Val(txta1.Text)
intass2 = Val(txta2.Text)
intass3 = Val(txta3.Text)
intass4 = Val(txta4.Text)
intass5 = Val(txta5.Text)
intass6 = Val(txta6.Text)
intass7 = Val(txta7.Text)
intass8 = Val(txta8.Text)
intquiz1 = Val(txtq1.Text)
intquiz2 = Val(txtq2.Text)
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intquiz3 = Val(txtq3.Text)
intquiz4 = Val(txtq4
intquiz5 = Val(txtq5.Text)
intquiz6 = Val(txtq6.Text)
intquiz7 = Val(txtq7.Text)
intquiz8 = Val(txtq8.Text)
intexam1 = Val(txte1.Text)
intexam2 = Val(txte2.Text)
intexam3 = Val(txte3.Text)
intexam4 = Val(txte4.Text)
intexam5 = Val(txte5.Text)
intexam6 = Val(txte6.Text)
intexam7 = Val(txte7.Text)
intexam8 = Val(txte8.Text)
curtotal1 = Val(lblt1.Caption)
curtotal2 = Val(lblt2.Caption)
curtotal3 = Val(lblt3.Caption)
curtotal4 = Val(lblt4.Caption)
40
curtotal5 = Val(lblt5.Caption)
curtotal6 = Val(lblt6.Caption)
curtotal7 = Val(lblt7.Caption)
curtotal8 = Val(lblt8.Caption)
curgrade1 = Val(lblg1.Caption)
curgrade2 = Val(lblg2.Caption)
curgrade3 = Val(lblg3.Caption)
curgrade4 = Val(lblg4.Caption)
curgrade5 = Val(lblg5.Caption)
curgrade6 = Val(lblg6.Caption)
curgrade7 = Val(lblg7.Caption)
curgrade8 = Val(lblg8.Caption)
curaverage = Val(lblscore.Caption)
curtotalunit = Val(lblunit.Caption)
curpoint1 = Val(lblp1.Caption)
curpoint2 = Val(lblp2.Caption)
curpoint3 = Val(lblp3.Caption)
curpoint4 = Val(lblp4.Caption)
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curpoint5 = Val(lblp5.Caption)
curpoint6 = Val(lblp6.Caption)
curpoint7 = Val(lblp7.Caption)
curpoint8 = Val(lblp8.Caption)
curTotalpoint3 = Val(lbltp3.Caption)
curTotalpoint4 = Val(lbltp4.Caption)
curTotalpoint5 = Val(lbltp5.Cap
curTotalpoint6 = Val(lbltp6.Caption)
curTotalpoint7 = Val(lbltp7.Caption)
curTotalpoint8 = Val(lbltp8.Caption)
End If
If IsNumeric(txta1.Text) Then
txta1 = Val(txta1.Text)
lblt1 = curtotal1
lbltp1 = curTotalpoint1
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End If
lblg1.Caption = "F"
lblp1.Caption = "0"
lblt1.ForeColor = vbRed
lblg1.ForeColor = vbRed
lblg1.Caption = "E"
lblp1.Caption = "1"
lblt1.ForeColor = vbBlack
lblg1.ForeColor = vbBlack
lblg1.Caption = "D"
lblp1.Caption = "2"
lblt1.ForeColor = vbBlack
lblg1.ForeColor = vbBlack
lblg1.Caption = "C"
43
lblp1.Caption = "3"
lblt1.ForeColor = vbBlack
lblg1.ForeColor = vbBlack
lblg1.Caption = "B"
lblp1.Caption = "4"
lblt1.ForeColor = vbBlack
lblg1.ForeColor = vbBlack
lblg1.Caption = "A"
lblp1.Caption = "5"
lblt1.ForeColor = vbBlack
lblg1.ForeColor = vbBlack
Else
MsgBox "You cannot Score more than 100", vbOKCancel, "Check Your Score"
lblt1.Caption = ""
lblg1.Caption = ""
End If
44
Appendix B
Homepage
46
Checking result