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S06-04 - Beacon Below

This scenario involves exploring a sealed wing of an underground complex once used by a group of scholars known as the Jeweled Sages. The PCs will investigate the area and encounter relics and records left behind. They may also face machine-like outsiders and apprentices trapped within since an attack long ago.

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0% found this document useful (0 votes)
161 views29 pages

S06-04 - Beacon Below

This scenario involves exploring a sealed wing of an underground complex once used by a group of scholars known as the Jeweled Sages. The PCs will investigate the area and encounter relics and records left behind. They may also face machine-like outsiders and apprentices trapped within since an attack long ago.

Uploaded by

karl_gillespie
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PATHFINDER SOCIETY SCENARIO #6—04 TIER 7–11

Beacon Below
By Matt Duval
Beacon Below
Pathfinder Society Scenario #6–04
Author • Matt Duval Graphic Designers • Emily Crowell and Ben Mouch
Contributing Artists • Teresa Guido and Publisher • Erik Mona
Jakub Adam Witowski Paizo CEO • Lisa Stevens
Cartographers • Jason Engle, Rob Lazzaretti, and Chief Operations Officer • Jeffrey Alvarez
Sean Macdonald Director of Sales • Pierce Watters
Sales Associate • Cosmo Eisele
Creative Director • James Jacobs Marketing Director • Jenny Bendel
Editor-in-Chief • F. Wesley Schneider Finance Manager • Christopher Self
Managing Editor • James L. Sutter Staff Accountant • Ashley Gillaspie
Development Lead • John Compton Chief Technical Officer • Vic Wertz
Software Development Manager • Cort Odekirk
Senior Developer • Rob McCreary Senior Software Developer • Gary Teter
Developers • John Compton, Adam Daigle, Campaign Coordinator • Mike Brock
Mark Moreland, Patrick Renie, and Owen K.C. Stephens Project Manager • Jessica Price
Associate Editors • Judy Bauer and Christopher Carey Licensing Coordinator • Michael Kenway
Editors • Joe Homes and Ryan Macklin
Lead Designer • Jason Bulmahn Customer Service Team • Sharaya Kemp,
Designers • Logan Bonner, Stephen Radney-MacFarland, Katina Mathieson, and Sara Marie Teter
and Mark Seifter Warehouse Team • Will Chase, Mika Hawkins,
Heather Payne, Jeff Strand, and Kevin Underwood
Managing Art Director • Sarah E. Robinson Website Team • Christopher Anthony, Liz Courts,
Senior Art Director • Andrew Vallas Winston Dalpe, Lissa Guillet, Erik Keith, and
Art Director • Sonja Morris Chris Lambertz

Pathfinder Society Scenario #6–04: Beacon Below is a Pathfinder Society Scenario designed for 7th- to 11th-level characters
(Tier 7–11; Subtiers 7–8 and 10–11). This scenario is designed for play in the Pathfinder Society Organized Play campaign,
but can easily be adapted for use with any world.

This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5
edition of the world’s oldest fantasy roleplaying game.

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section
1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines,
locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public
domain are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo game product are Open
Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated
as Open Game Content may be reproduced in any form without written permission.

Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com/pathfindersociety

Pathfinder Society Scenario #6–04: Beacon Below © 2014, Paizo Inc. All Rights Reserved. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, the
Pathfinder logo, and Pathfinder Society are registered trademarks of Paizo Inc.; Iron Gods, Pathfinder Accessories, Pathfinder Adventure Card
Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder
Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, and Pathfinder Tales are trademarks of Paizo Inc.
Beacon Below
By Matt Duval

M
illennia ago, heedful of the impending decline
of Ancient Osirion, a cabal of scholars vowed to WHERE ON GOLARION?
record every detail possible regarding the nation’s Beacon Below begins in the Osirion capital of Sothis, but
cultural, artistic, and technological achievements. principally occurs within one wing of the Sanctum of the
Persecuted by decadent rulers, these intellectuals hid Sages, a fortress retreat the Jeweled Sages constructed
behind new identities and stored their findings in millennia ago. It is located in the Pillars of the Sun, Osirion’s
magical jewels, creating the order of the Jeweled Sages. central mountain range, which lies south of the trade city
Yet, the power of the gemstones and the vast knowledge of Eto. For more information about Osirion, see Pathfinder
of its bearers could not protect the sages from the wrath Campaign Setting: The Inner Sea World Guide and Pathfinder
of the Qadiran agents of the Padishah Empire; following Campaign Setting: Osirion, Legacy of the Pharaohs, available
the fall of Osirion, the satrap hunted down the sages in bookstores and games stores everywhere, and online at
and killed or chased away many of them. The survivors paizo.com.
hid the gems for posterity, leaving cryptic clues that
would one day lead their successors to reclaim the lost
Osirion
knowledge of Osirion’s Golden Age.
Several months ago, Pathfinder Society agents
recovered the broken shards of a sage jewel and used its
power and stored memories to locate the Sanctum of the • Sothis
• Eto
Sages, an extensive underground complex that the Jeweled
Sages once used as a central meeting place. Accompanied Pillars of
the Sun
by the Sapphire Sage Amenopheus, the Pathfinders met
with the current Diamond Sage Tahonikepsu (in truth
a powerful dragon), and as a group they discussed the
future of the Jeweled Sages and selected Tahonikepsu as
the leader of the revived order. Amenopheus serves as the
second-in-command and manages many of the faction’s
operations abroad, while Tahonikepsu busily studies
the sanctum and learns what she can from what the takeover, the sage who was responsible for this wing
Jeweled Sages left behind. She has made some progress, became increasingly isolated from his brethren, searching
but there are branches of the sanctum that have stymied desperately for a way to survive the Qadiran purge of
her attempts to enter and explore them. Interested in Osirian resistance. He disappeared deep into the Pillars of
reinforcing her nascent working relationship with the the Sun for months at a time, and although he never found
Pathfinder Society, she has invited the Society to send a the actual tomb of An-Hepsu XI, the infamous Pharaoh
team of agents to explore one of these subterranean areas, of No Rain, he did decipher elements of the pharaoh’s
hoping they’ll meet with better luck. immortality rituals. Shortly after he completed his
The sages used this particular branch to create a research and performing these rites, a group of inevitables
repository for material relics and physical records of the attacked the sanctum. The sage gathered as many of the
sages’ traditions—preparing for the eventuality that most relics as he could during the assault, sealed the complex,
of the sage jewels would become scattered, lost, or otherwise and fled, leaving the machine-like outsiders and two of
inaccessible. However, during the early days of the Qadiran this apprentices trapped within.

3
PATHFINDER SOCIETY SCENARIO

He searches his desk for quill and ink and scribbles out two
GM RESOURCES notes, sealing one with wax imprinted with the Way of the
This adventure makes use of the Pathfinder RPG Core Open Road. “I’ve made arrangements with a caravan to Eto and
Rulebook, Pathfinder RPG Ultimate Magic (UM), Pathfinder provided directions from there to the Pillars of the Sun. Once
RPG Bestiary 1, Pathfinder RPG Bestiary 2 (B2), Pathfinder you’ve reached the Pillars, Tahonikepsu has promised a guide
RPG Bestiary 4 (B4), and Pathfinder RPG Mythic Adventures to see you the rest of the way. We have maps and sketches
(MA). The rules referenced in this scenario can be found from the last expedition if you want to familiarize yourself
online for free as part of the Pathfinder Roleplaying Game with the site, and I have also withdrawn several scrolls from
Reference Document at paizo.com/prd. our reserves in case your Ancient Osiriani is rusty. Feel free to
arrange alternate transport—at your own expense. Don’t try
using magic to reach the sanctum directly, though; there’s no
SUMMARY telling where you’d end up.”
The adventure begins in Sothis, where Venture-Captain The venture-captain rises from his seat to see everyone off,
Norden Balentiir requests that the PCs travel to the and hands over the two letters. “Show the first letter to the
Sanctum of the Sages. There they meet Tahonikepsu, the caravan master. The sealed one is your letter of introduction to
Diamond Sage, who asks the Pathfinders to investigate the Diamond Sage. Remember, the Jeweled Sages are invaluable
the western halls, a vast archive containing the sages’ allies in our exploration of Ancient Osirion, and it’s a privilege to
physical records and relics. be invited into their sanctum. Treat everything there with care,
Tahonikepsu removes the spell that sealed the archive, and help to preserve the region’s past.”
but in doing so, she alerts the trapped inhabitants.
Two acolytes of the sages have waged a millennia-long The Pathfinders may have questions for Venture-
struggle for control of the archive’s upper halls, and the Captain Balentiir. The following are likely questions and
Pathfinders quickly become entangled in their struggle. his responses.
After overcoming or allying with the two rivals, the Who are the Jeweled Sages? “The Diamond Sage
PCs discover the portal to the Jeweled Sages’ library is can give you the official version. Put simply, the sages
inactive, and mythic golems guard the entrance. With are a group of scholars who preserve Osirian history.
the Diamond Sage absent and relics disappearing, the Each possesses a potent magical jewel that contains the
Pathfinders must craft a counterfeit sage jewel to trick the memories and knowledge of past sages.”
portal and reach the library in time. Why do we need a guide when we have a map? “Some
The portal takes the Pathfinders deep under the very dangerous beasts and ancient magic reside in those
mountain, where the sages kept a powerful beacon mountains. Tahonikepsu has secured a path but wants to
capable of tracking missing sage jewels. Two groups of keep the route a secret. I can understand her caginess on
inevitables hunting the sages patiently wait here for the matter, but if you could document your path to assist
the sages’ return or a chance to escape. The PCs may future expeditions, I would appreciate it.”
reason with the outsiders or defeat them, but either way Where’s Amenopheus, and who is Tahonikepsu? “I’m
they must act before a malfunctioning artifact tears the not sure where Amenopheus is—Absalom, I think. When
library apart. he found the Diamond Sage a few months ago, they held
a vote and, with the support of certain Pathfinders, she
GETTING STARTED became leader of the group.”
Read the following to get the adventure underway: As promised, Venture-Captain Norden Balentiir gives
the PCs three scrolls of comprehend languages, a scroll of
Venture-Captain Norden Balentiir rubs sleep from his eyes tongues, and a field primer that grants a PC a +2 bonus
as faint pre-dawn light filters into his office. He shutters the on Linguistics checks to decipher Ancient Osiriani.
window as a thrush begins singing loudly in the garden below The Pathfinders have a few hours to purchase supplies
before gesturing for everyone to have a seat and addressing and research the Jeweled Sages or the Pillars of the Sun
the matter at hand. “I’ve received a request from the Diamond before the caravan departs. A spellcaster who studies the
Sage, Tahonikepsu, the leader of the Jeweled Sages. You may reports from the last expedition automatically succeeds
be familiar with her as an associate of Amenopheus, long- when using teleport to reach the entrance of the Pillars.
time friend of the Society and our trusted expert on matters of Attempting to teleport directly to the Sanctum fails;
Ancient Osirion. She has asked the Pathfinder Society to send doing so triggers a mishap (Pathfinder RPG Core Rulebook
its best Osirionologists to the Pillars of the Sun to help explore 359) and deposits the PCs near Eto. If the PCs open the
a sealed-off area in the sages’ stronghold there—so I have sealed letter of introduction, provide them with Player
recommended you.” Handout 1.

4
BEACON BELOW

Knowledge (history) or Knowledge (local) the route. Garai and Helena lead the PCs along this trail,
The PCs may recall—or use the library in Sandswept guided by hidden glyphs they sense with the aid of detect
Hall to research—more about the Jeweled Sages. magic. A PC who succeeds at a DC 20 Knowledge (arcana),
15+ Several scholars in the royal library left Sothis to Knowledge (geography), or Survival check can copy down
study with the Diamond Sage last month. a map of the path or its glyphs, though unless the PC also
20+ Both the ancient pharaohs and later the Qadiran succeeds at a second skill check to hide the work from
satrapy outlawed the Jeweled Sages. The current dynasty his guides (e.g., Bluff, Sleight of Hand, or Stealth), the
seems to enjoy warm relations with the order. two notice the map, request the PCs stop, and possibly
25+ Each Jeweled Sage carries a unique sage jewel as report the attempt to Tahonikepsu. The Diamond Sage
a badge of membership. These jewels are potent magic does not demand the PCs destroy their map, but if she
items that contain the history of Ancient Osirion and believes that the Pathfinders have such a document, she
some of the power of the Age of Destiny. abandons that route and creates a new one, invalidating
30+ The Qadirans mercilessly hunted the sages and the PCs’ efforts.
employed powerful outsiders to track them down. If the The Sanctum of the Sages is an extensive underground
PCs succeed at this check, they gain a +2 circumstance complex set into the side of a mountain. At a distance,
bonus on all Bluff and Diplomacy checks made to illusions disguise the structure’s features. Within about
influence the inevitables in area C. a hundred feet, however, the illusion fades, revealing a
beautifully engraved facade and door carved directly
Knowledge (geography) into the mountain face. A dozen acolytes live outside the
The PCs may recall—or use the library in Sandswept sanctum in a small tent community, where they meditate
Hall to research—more about the Pillars of the Sun. and debate the finer points of Nethys’s holy text, the Book
15+ The Pillars of the Sun is a mountainous region in of Magic.
central Osirion. It is a treacherous labyrinth of harsh Tahonikepsu waits inside the entrance hall. Read or
desert and rocky terrain, full of cliffs and chasms. paraphrase the following text as the Pathfinders arrive.
20+ The region is home to numerous monsters, ancient
tombs, and lost ruins. Ornate rugs and a small pile of sitting pillows create a small
25+ Some historians believe that the tomb of the soft space in the marble room, where a finely dressed Garundi
Pharaoh of No Rain, An-Hepsu XI—infamous for using woman sits by a fountain. She looks up from a puzzle of
numerous dark rituals to extend his own life—is hidden broken pottery fragments as the two escorts announce the
in among the Pillars of the Sun. Pathfinders. After thanking and dismissing Garai and Helena,
30+ Ancient wards and strange weather make some she beckons her visitors forward. “Welcome, Pathfinders. You
magic unreliable in the region, but a knowledgeable and your venture-captain have my thanks for agreeing to aid
spellcaster can use these features to her advantage. If the us. I am Tahonikepsu, the Diamond Sage.”
PCs succeed at this check, any PC can attempt a DC 20
Knowledge (arcana or geography) check before attempting If any of the PCs have met the Diamond Sage before,
a dispel check or a caster level check to overcome spell Tahonikepsu greets them by name. She then requests
resistance; if successful, the caster gains a +2 bonus on the Pathfinders’ letter of introduction, giving the PCs
that check. a questioning look if the seal is broken. She reads it
carefully before again addressing the PCs.
To the Sanctum
The PCs encounter no noteworthy obstacles in their “The venture-captain has great faith in you. I shall extend you
journey west to Eto and then south to the Pillars of the same courtesy.” She gestures for everyone to sit before
the Sun. There, two sage acolytes wait for them: a continuing. “My sage jewel grants me some knowledge of this
handsome young Garundi man in white robes named complex, and my own research has confirmed many of those
Garai Weheliye (LN cleric of Nethys 5) and a sweating, memories. That said, the site’s long abandonment has made
middle-aged Taldan woman named Helena Arendall (LG exploration difficult. I believe the next most productive step
magusUM 4). They greet the Pathfinders excitedly and lead would be to reopen the archive, whose interior has defied
the PCs to meet Tahonikepsu. They can answer basic out attempts at divinations. On the lowest floor of the library
questions about the area and the Sanctum, but they defer reside the written history of our order and a crystalline artifact
most other inquiries to Tahonikepsu. attuned to the sage jewels. I would like you to explore the
The Diamond Sage personally maintains a twisting area, inventory the contents, and report your findings to me.
path between the many peaks of the Pillars of the Sun, Please be careful; these halls contain delicate, irreplaceable
chasing away monsters that would otherwise hunt along cultural treasures and writings.”

5
PATHFINDER SOCIETY SCENARIO

The PCs doubtless have questions at this point; likely solar system. Her far-ranging travel makes it unlikely
inquiries and responses are detailed below. that she can return in time to assist the PCs except under
Who are the Jeweled Sages? “I am the Diamond Sage extraordinary circumstances.
and my colleague Amenopheus is the Sapphire Sage.
People and empires may pass away; we ensure their A. HALLS OF STUDY
memories and discoveries live on. The Jeweled Sages After a 50-foot descent, the Pathfinders arrive at the Halls
nearly disappeared during the Qadiran satrapy. Now we of Study, where the sages examined new acquisitions.
are rebuilding the order and continuing their work.” A dozen scholars worked alongside the sages to
What was in the library? “I am not sure the extent preserve the physical records of their nation’s
of the collection. The sage who bore the amethyst history. Only two remain: the mummified
jewel was responsible for the archive, along sphinx, Saruna, and the soulbound
with several assistants. The Diamond Sage had construct, Badru. The two have spent the
other responsibilities. I do know the archive is past 3 millennia competing for control of
divided into three levels. Librarians cataloged the library, though they physically clash
acquisitions on the first floor, repaired them only rarely. Most of the time they brood
on the next, and stored them in the library and scheme in the respective areas
below, which is accessible only through a special they each consider home, occasionally
gateway. The portal requires a sage jewel to meeting on neutral ground to rehash
activate, and should activate when I unseal the their same tired arguments of why
complex. If not, await my return.” one is right and the other wrong. When
Why can’t you come with us? “I have Tahonikepsu opened the door for the PCs,
numerous responsibilities, and I hope she inadvertently broke the stalemate.
that our partnership can alleviate The Pathfinders’ arrival provokes
some of them.” A PC who succeeds a new eruption of hostilities in
at a DC 24 Sense Motive check areas A2 and A3 as old rivalries
realizes this isn’t the whole flare to life once more.
truth and notices that she Unless otherwise noted, the
becomes nervous in tight floors and walls are smooth
quarters. This is a result
Tahonikepsu stone. Inanimate objects gain
of her imperfect control a +1 resistance bonus on all
over her humanoid form—she saving throws as a result of the
is concerned she might revert to her natural, draconic preservative enchantments (faint transmutation) that
shape in a narrow hallway. She brushes off any further still affect the archive. The rooms and halls have 20-foot
questions about her reluctance to join the PCs. ceilings, and magical illumination provides dim light.
How do you know what’s hidden in the archive? “I A permanent guards and wards effect (CL 12th) fills the
have expended considerable effort communing with the corridors in areas A2, A4, and A5 with fog. Illusory stone
memories of my predecessor, who was so kind as to store walls conceal every door (Will DC 20 to disbelieve in
her memories and those of her protégés in the sage jewel Subtier 7–8 and DC 22 in Subtier 10–11), and arcane locks
I carry. Even then, not every memory is perfect, and her seal them (Disable Device DC 20 to open). Pathfinders
knowledge is limited to what she personally knew or saw. can suppress an individual effect for 24 hours. Several
After ensuring the PCs are ready, Tahonikepsu leads the other areas have additional effects. Saruna and Badru
Pathfinders to the adjoining hall where a 5-foot-diameter are both so familiar with the effects and attuned to
crystal—the Screening Stone—hovers a short distance the sanctum that they ignore all of the effects created
off the floor. The stone hums in response to her chant in by guards and wards. Similar effects from other sources
Ancient Osiriani; the glyphs on the west door fade and the affect them normally.
stone cracks open and melts into the surrounding walls.
Beyond, a hallway illuminated with magical light extends A1. Desert Blooms
30 feet and then descends down a twisting flight of stairs.
The Diamond Sage thanks the Pathfinders again, Fragrant scents float on the warm breeze that circulates around
and welcomes them to rest with the acolytes outside this columned chamber. Jasmine, grapevines, mandrakes, and
whenever they need. She then departs, returning to her anemones grow from pots hanging around the room, vibrant
natural form as a time dragon (Pathfinder RPG Bestiary and fruitful despite the lack of sunlight. Sycamore saplings
4 70) to investigate disturbances elsewhere in the local fill the alcoves, and a phosphorescent moss has overgrown

6
BEACON BELOW

A. Halls of Study N

A5 A4

To B1

A1 A2 A3

A6
A8

A10

A7

A9
1 square = 5 feet Pathfinder Flip-Mat: Ancient Dungeon

7
PATHFINDER SOCIETY SCENARIO

for dominance before strangers arrive. The mummies are


PRESERVING HISTORY ramshackle creations of Badru’s own invention that are as
The Pathfinders’ mandate is to catalog and protect the much arcane puppets as they are proper undead. Badru
relics here, represented by earning Preservation Points. observes from area A5 and awaits an opening to strike
Many individual area descriptions describe notable finds Saruna directly. If the PCs attack him, he withdraws to
that grant 1 or more Preservation Points. In addition to area B4. Saruna in turn has conjured several elemental
the opportunities presented in specific areas, the PCs can creatures with the help of the pools in area A9. She lurks
earn up to 2 additional Preservation Points for exceptional in area A3, where she has enough room to maneuver.
efforts to preserve the Osirian history in the Sanctum of the The mummies and elementals begin the battle in the
Sages at the GM’s discretion. The PCs’ total contributes to the intersection in front of the doors to area A3.
adventure’s secondary success condition and other rewards.
A reckless action that destroys a notable find not only Subtier 7–8 (CR 9)
prevents the PCs from cataloging it but also prevents
others from studying it in greater detail later. If a PC MUMMIES (2) CR 5
destroys or seriously damages one of the relics tied to hp 60 each (Pathfinder RPG Bestiary 210)
earning a Preservation Point, the Pathfinders instead lose 1 TACTICS
Preservation Point. The PCs’ point total cannot fall below 0. During Combat The mummies begin near area A5 and attempt
Effects with large areas are most likely to cause damage in to reach area A3 to attack Saruna. They attack any creature
this way, but the GM should exercise some leniency with that stands between them and the door. They also follow
regard to what damages a relic; a fireball that scorches most any subsequent orders Badru issues.
of the room likely damages relics and inscriptions, but a line Morale The mummies fight until destroyed.
effect (e.g. lightning bolt), small burst, or area effect that SPECIAL ABILITIES
the caster takes reasonable steps to aim away from historic Constructed (Ex) Badru’s mummies are a combination of
artifacts probably won’t. humanoid remains and inorganic matter animated by a
Finally, when Tahonikepsu opens the archive, the combination of necromancy and golemcraft. As a result,
Amethyst Sage begins emptying the contents of area C. For they count as both constructs and undead for the purposes
every 2 hours it takes the PCs to reach that area, the PCs lose of targeting creatures by type (such as a ranger’s favored
1 Preservation Point. enemy or the bane weapon special ability).

LARGE FIRE ELEMENTAL CR 5


some of the walls and ceiling. A great seal bearing a written hp 60 (Pathfinder RPG Bestiary 124)
inscription covers the center of the floor. TACTICS
During Combat The fire elemental begins outside the door
The inscription on the floor is in Ancient Osiriani and to area A3. It defends itself and attacks any creature that
reads, “Life is fleeting; memory is eternal.” As the PCs moves past it. It follows orders from Saruna.
enter this area, the mummies and elementals in area A2 Morale The elemental fights until destroyed. The summoning
meet and begin fighting. spell expires 5 rounds after combat begins.
Preservation: The archive’s magic has sustained
the slow growth of these plants, several of which are FIRE MEPHITS (3) CR 3
subspecies that have since gone extinct. A PC who hp 19 each (Pathfinder RPG Bestiary 202)
examines this area and succeeds at a DC 20 Knowledge TACTICS
(nature) check earns 1 Preservation Point. During Combat The mephits begin combat slightly north of
area A1. They use scorching ray and then flank the mummies
A2. Ancient Battlefield (CR 9 or CR 12) with the fire elemental. An injured mephit crowds into a fire
Clashes between Saruna and Badru scarred this hallway. A elemental’s square to activate its fast healing.
silent image hides the doors to the north and east, but both Morale The mephits fight to the death against the mummies
are open when the Pathfinders first arrive. The audible but tend to flee from other attackers. The summoning spell
combat here and in area A3 grants the PCs a +4 bonus on expires 5 rounds after combat begins.
Will saves to disbelieve these particular illusions while
combat continues. Subtier 10–11 (CR 12)
Creatures: Having realized that the archive is
open, Saruna and Badru have unleashed their meager ADVANCED MUMMIES (4) CR 6
remaining minions against one another in desperate bids hp 76 each (Pathfinder RPG Bestiary 210, 294)

8
BEACON BELOW

TACTICS
Use the tactics in Subtier 7–8. SCALING ENCOUNTER A2
SPECIAL ABILITIES Make the following adjustments to accommodate a party
Constructed (Ex) See Subtier 7–8. of four PCs.
Subtier 7–8: Reduce the current hit points of the mummies
ADVANCED LARGE FIRE ELEMENTALS (2) CR 6 and fire elemental to 40 each.
hp 76 (Pathfinder RPG Bestiary 124, 294) Subtier 10–11: Reduce the current hit points of the
TACTICS mummies and fire elemental to 50 each.
Use the tactics in Subtier 7–8.

ADVANCED FIRE MEPHITS (4) CR 3 statue sits behind it, silently gazing over any visitors. Pale light
hp 25 each (Pathfinder RPG Bestiary 202, 294) shines on the altar from a painting of the moon on the ceiling,
TACTICS illuminating stray motes of dust.
Use the tactics in Subtier 7–8.
Although battle-damaged, the sanctuary is otherwise
Treasure: Dozens of amethyst fragments are integrated well maintained thanks to Saruna’s regular sweeping,
into the mummies’ wrappings, and several likely fall out dusting, and polishing of every surface. An ancient
over the course of combat. Recovering the rest involves sitting pillow, repaired countless times and sized for a
several minutes of searching. large creature, rests before the altar. A PC who succeeds at
Development: If the PCs clearly seem to favor attacking a DC 20 Knowledge (history or religion) check identifies
one side’s minions over the other, the respective the statue as Thoth, Osirian god of magic, writing, and
apprentice admits temporary defeat and withdraws from the moon, and patron of archivists and libraries. Any PC
the fight. The “winning” apprentice cautiously parleys who prays to Thoth or leaves an offering befitting Thoth’s
with the PCs and invites them to speak further where the portfolio (for example, a scroll, book, or piece of silver)
rival apprentice cannot eavesdrop. There, the apprentice gains a +1 sacred bonus on all Knowledge skill checks for
introduces himself or herself, inquires about the PCs’ 24 hours.
motives, and makes further plans. For more information Creatures: The Pathfinders likely first meet Saruna
about Saruna and Badru, see areas A3 and B4 respectively. following the battle in area A2, after which she either
Preservation: Alcoves along the walls hold racks filled approaches the PCs to talk or hides in the chapel to
with scrolls filled with ancient poetry, but the cracked observe their interactions with Badru, depending on
scroll cases are unable to resist the heat created by the whose minions the PCs seemed to target more often.
elementals. If the PCs do not destroy the elementals or In life, Saruna studied alongside the sages and
draw them out of the hallway within 4 rounds, the scrolls considered the bearer of the amethyst sage jewel her
are reduced to ash, and the PCs lose 1 Preservation Point. If favored colleague and mentor. When Keleshite forces
the PCs recover the intact scrolls, they gain 1 Preservation conquered Osirion and began their campaign against the
Point. One particularly valuable scroll resides in a Jeweled Sages, the sphinx stood at her allies’ side to aid
fireproof case hidden in one of the alcoves along the west as best she could in preserving the nation’s history. At
wall. If a PC succeeds at a DC 24 Perception check (DC 28 the sages’ request, she guarded the sanctum for several
in Subtier 10–11), she finds this additional scroll. The text months while the Amethyst Sage sought some secret that
records the deathbed account of a wizard who witnessed might preserve the scholarly order. When he returned,
the Pharaoh of Forgotten Plagues binding the daemonic he asked for her aid in a ritual he had found deeper in
harbinger Zelishkar of the Bitter Flame. The Pathfinders the Pillars of the Sun. She accepted, not knowing that the
gain 1 Preservation Point for locating this document. ritual required the removal of a sphinx’s heart—her own.
Rewards: If the PCs defeat neither the mummies nor Before leaving the sanctum forever, the Amethyst Sage
the elementals, reduce each PC’s gold earned as follows. revived his favored student as a mummy. As part of the
Subtier 7–8: Reduce the gold earned by 333 gp. process, he replaced her heart with a fist-sized amethyst
Out of Subtier: Reduce the gold earned by 458 gp. that also strengthens her natural magic; she can cast
Subtier 10–11: Reduce the gold earned by 583 gp. analyze dweomer as a spell-like ability three times per day
in addition to her other spell-like abilities.
A3. Chapel of Thoth (CR 10 or CR 13) The sphinx loathes her undead existence and the
sage who transformed her, but her philosophical nature
This air in this chapel carries the scent of incense and old has steered her away from self-destruction on multiple
parchment. A simple altar occupies the east wall. An ibis occasions. Nonetheless, necromantic reanimation has

9
PATHFINDER SOCIETY SCENARIO

gradually darkened her views of the universe and shifted What happened here? “A tale of blood and gems these
her alignment to evil. She now favors speaking in riddles walls would tell. The sage asked for commitment of heart
and rhymes in her ragged, dusty voice even more than and soul; he left cold stone and a ragged hole.”
other sphinxes. She is sympathetic to others’ revulsion Are there any Jeweled Sages or sage jewels here? “Here
at her undeath, but she feels it is not yet her time to be above we’re left alone, left to fight over forgotten tomes.
destroyed. Before she accepts destruction, she seeks to Fled or dead? One way to know: seek out the library and
accomplish two goals. First, she must ensure that the the beacon below.”
knowledge she has accumulated is not lost to the world.
Second, she wishes an opportunity to seek vengeance Subtier 7–8 (CR 10)
against the sage who betrayed her trust. Saruna has
little reason to conceal her motives, especially if SARUNA CR 9
she feels her goals and those of the PCs align. Mummified gynosphinx (Pathfinder RPG
As the head librarian and the Amethyst Bestiary 4 196)
Sage’s former apprentice, she has hp 114
extensive experience cataloging tomes Weaknesses vulnerable to acid
and relics, knows all the background TACTICS
information for the site mentioned in the Before Combat Saruna used the wand
adventure’s introduction, and is familiar of displacement during the fight with
with the functions of the Crystal Beacon the mummies. The spell has 2 rounds
in area C4. She does not know about remaining before it ends.
the hazards in area C or the marut in During Combat Saruna pounces,
area C3, but she is aware that items hoping to flank with any of her allies.
have begun disappearing from the Her desiccated paws are just dexterous
library below. She also knows that enough to allow her to activate a wand,
near the time of her reanimation, and she refreshes her displacement spell
machine-bodied invaders attacked when possible.
the sanctum, broke into the library, Morale Saruna flees if reduced to 30
and somehow bypassed or overcame or fewer hit points, using her wand of
the defenses intended to keep out dimension door to travel to area A7.
anyone but the true sages. Without the blessing of a true Jeweled
Saruna spends her time here Saruna Sage, she cannot travel outside of this
praying to Thoth for guidance and wing of the sanctum, and she fights until
vengeance. Otherwise she studies destroyed if cornered.
in area A7 or uses the elemental STATISTICS
pools in area A9 to summon more allies like the wispy Languages Ancient Osiriani, Draconic, Sphinx; comprehend
mihstu that currently lingers in the room, consuming languages
its moisture. Combat Gear wand of dimension door (5 charges), wand of
In Subtier 7–8, Saruna is cautiously optimistic that displacement (10 charges); Other Gear pendant of vast
the PCs can help her escape the archive, and her starting intelligence +2 (Use Magic Device)
attitude is indifferent. In Subtier 10–11 she is more
suspicious and has a starting attitude of unfriendly. YOUNG MIHSTU CR 7
Admitting that they are agents of the Jeweled Sages hp 76 (Pathfinder RPG Bestiary 2 190, 293)
imposes a –4 penalty on Diplomacy checks made TACTICS
to influence Saruna but does grant a +2 bonus on Before Combat The mihstu lurks over the door near the ceiling
Intimidate checks thanks to a special geas that compels and strikes from above and behind.
her obedience. Returning her heart to her immediately During Combat The mihstu focuses on spellcasters first
improves her attitude two steps; it’s stored in the canopic and saves ranged attackers for last, relying on its windy
jar in area B4. defense. The cracks in the pillars and other obstacles in
If the PCs question Saruna, the following detail her the room are large enough for it to use its gaseous ability
likely responses. to ignore them. The elemental follows Saruna’s orders
Who are you? “Answers to such a simple riddle lie for 24 hours, but rankles at the situation. It subverts any
in the deathless thoughts of one such as I. Saruna now complicated instructions.
speaks, despite having long since died.” Morale The elemental fights to the death.

10
BEACON BELOW

Subtier 10–11 (CR 13)


SCALING ENCOUNTER A3
SARUNA CR 10 Make the following adjustments to accommodate a party
Advanced mummified gynosphinx (Pathfinder RPG Bestiary 4 of four PCs.
196, 288) Subtier 7–8: Remove the young mihstu from the encounter.
hp 138 Subtier 10–11: Remove one mihstu from the encounter.
Weaknesses vulnerable to acid
TACTICS
Before Combat Saruna used the wand of displacement Faction Notes: Dark Archive faction PCs are on the
during the fight with the mummies. The spell has 4 rounds lookout for knowledgeable curators, librarians, and
remaining before it ends. archivists to assist Zarta Dralneen in establishing the
During Combat Saruna pounces, hoping to flank with any of faction’s credentials and polishing its members’ skills.
her allies. Her desiccated paws are just dexterous enough Recruiting Saruna’s assistance as a consultant would be
to allow her to activate a wand, and she refreshes her invaluable. The sphinx is open to such proposals, but she
displacement spell when possible. agrees to meet with Zarta only if a faction PC improves
Morale Saruna flees if reduced to 40 or fewer hit points, using her attitude to friendly or helpful, succeeds at a second
her wand of dimension door to travel to area A7. Without Diplomacy check to request complicated aid, destroys
the blessing of a true Jeweled Sage, she cannot travel Badru (see area B4), and returns Saruna’s heart to her in
outside of this wing of the sanctum, and she fights until its canopic jar.
destroyed if cornered. Preservation: If the PCs identify the statue of Thoth,
STATISTICS they gain 1 Preservation Point.
Languages Ancient Osirion, Draconic, Sphinx; comprehend Rewards: If the PCs fail to defeat or recruit Saruna,
languages reduce each PC’s gold earned as follows.
Combat Gear wand of dimension door (5 charges), wand of Subtier 7–8: Reduce each PC’s gold earned by 1,250 gp.
displacement (10 charges); Other Gear pendant of vast Out of Subtier: Reduce each PC’s gold earned by 1,712 gp.
intelligence +4 (Knowledge (arcana), Use Magic Device) Subtier 10–11: Reduce each PC’s gold earned by 2,175 gp.

MIHSTUS (3) CR 8 A4. Hidden Staircase


hp 92 each (Pathfinder RPG Bestiary 2 190) Webs fill this hallway and the stairs, as the spell web.
TACTICS Saruna and Badru are able to move through this area
Use the tactics from Subtier 7–8. unimpaired. The stairs lead to area B1.

Treasure: The altar holds three vials of powdered A5. Catalog


diamond, each worth 1,000 gp, intended for binding This hallway twists and turns in the fog. The minor
outsiders with the air subtype. There are four such vials confusion effect of guards and wards misleads any PCs who
in Subtier 10–11. enter this area.
Development: If the PCs improve Saruna’s attitude to Preservation: Intricate glowing hieroglyphics line the
friendly or helpful, she requests their aid in defeating corridors. They catalog the contents stored in the library
Badru and escaping the archive. She knows the Amethyst in area C, even changing to reflect new relics that enter
Sage sealed the library and only a sage jewel can reopen it, or leave the site. If a Pathfinder who understands Ancient
but she offers her scheme to create a flawed sage jewel. See Osiriani studies the hieroglyphics and succeeds at a DC
the Activating the Portal sidebar on page 13. The sphinx 20 Linguistics or Profession (librarian) check, he can
knows that a geas effect prevents her from leaving, but identify the vast range of information stored below—
she suspects that a true Jeweled Sage could remove the tomes, furniture, scrolls, art, and more. The character
enchantment. Saruna is also willing to assist the PCs also realizes that pieces of the collection are missing and
in the recovery of important historical objects if she’s more are disappearing. Succeeding at this check also
made friendly; her help grants the PCs a +2 bonus on earns the PCs 1 Preservation Point.
skill checks to earn Preservation Points. The sphinx is a
powerful fighter but should neither upstage the PCs nor A6. Shrines of Nethys and Ptah
be a burden for the GM to run alongside other combatants. A marble statue stands at each end of this corridor.
As a result, Saruna’s role in a fight is typically fairly Purple faerie fire illuminates the east statue, which
light, taking the occasional swipe at a foe but otherwise depicts a Garundi man who is healthy and vital on one
allowing the PCs to handle the heavy lifting. side and cracked and burned on the other. The other

11
PATHFINDER SOCIETY SCENARIO

statue depicts a Garundi man wrapped in linen like Preservation: The desk’s drawers are locked and
a mummy and wielding a staff. A PC who succeeds at a contain library acquisition records. A PC who succeeds at
DC 10 Knowledge (religion) check recognizes the first as a DC 25 Disable Device check can open the drawers and
Nethys, god of magic. A PC who exceeding this DC by 10 earns 1 Preservation Point for recovering the records.
or more also identifies the other statue as Ptah, Osirian Particularly destructive methods of opening the drawers
god of creation and invention. might destroy the documents at the GM’s discretion. The
Any PC who prays to Nethys or leaves an offering document is written in Common and lists numerous
befitting his portfolio (for example, a magic item or statues throughout the archives as well as their powers. If
scroll) gains a +1 sacred bonus on concentration checks the PCs open the drawer without destroying the records,
for 24 hours. A PC who makes a similar prayer or offering provide them with Player Handout 2.
to Ptah gains a +2 sacred bonus on Craft and Knowledge A PC who succeeds at a DC 25 Perception check locates
(arcana) checks made to identify constructs for 24 hours. a loose stone under the cot. Prying it up reveals a cache of
Preservation: Identifying both statues earns the PCs tools and a journal, earning the PCs 1 Preservation Point.
1 Preservation Point. With a successful DC 20 Heal or Knowledge (arcana or
religion) check, a PC identifies most of the supplies as
A7. Saruna’s Sanctum well-preserved mummification paraphernalia from a past
Saruna rests and studies in this spacious chamber. A large age. The journal, written in Ancient Osiriani, records
divan sits in the southeast corner. A bookshelf dominates 20 years of the Amethyst Sage’s work in archiving and
the north wall, while tapestries and maps cover the others. recording lost treasures while wrestling to maintain his
Saruna’s etched riddles and rambling notes cover the own identity when exposed to his sage jewel’s memories.
floor. Pathfinders who study the writing for 2 hours or Several letters sandwiched between later pages describe,
succeed at a DC 25 Linguistics check can decipher it. A PC in brutal detail, multiple Qadiran raids in which the
gains a +5 bonus on this check if she understands Ancient invaders killed or captured sages or sympathizers.
Osiriani or Sphinx, and the bonus increases to +10 if she The final year of entries is encoded; a successful DC
understands both. The notes describe how to create a 30 Linguistics check and at least 2 hours of study are
flawed sage jewel using Badru’s soul focus, and how to use needed to decipher it. It describes some of the sage’s
it to activate the portal in area B4. See the Activating the investigation of An-Hepsu XI’s rituals of immortality,
Portal sidebar on page 13. including one that involved a canopic jar recovered from
Traps: Saruna placed a symbol of persuasion (DC 20 in an undisclosed location in the Pillars of the Sun. With
Subtier 7–8, DC 22 in Subtier 10–11) on the eastern map increasing bitterness, the sage expresses a fervent desire
in case Badru were able to slip past her. It has 2 days of to survive the Keleshite attacks to ensure that the order of
duration remaining. Jeweled Sages survives.
Preservation: The ancient maps depict Osirion Identifying the mummification tools and deciphering
during the Age of Destiny, ranging west into Thuvia and the journal each earn the PCs 1 Preservation Point.
south into Geb. If a PC studies the maps and succeeds
at a DC 25 Knowledge (geography) check, the PCs gain 1 A9. Elemental Pools
Preservation Point. In addition, the maps indicate several Pools of pure elemental water, earth, and fire occupy this
dozen unlabeled locations, including numerous points chamber. These date back to the Pharaoh of Forgotten
throughout the deserts of northern Garund, half a dozen Plagues, whose forces captured them in a war with Jistka.
scattered throughout the Barrier Wall mountain range, The elemental presence has warped the stone in the room,
two in northern Geb, another four in Katapesh, one each giving the surface immediately surrounding the water
in Nex and the Mana Wastes, and one coastal site now pool a spongy texture, growing strange crystals near the
submerged just north of Osirion. Saruna is not certain of earth pool, and sending veins of pulsing magma rippling
the relevance of these sites, but she speculates these are through the flagstones near the fire pool. Several metal
sites of importance to the Jeweled Sages. scoops and flasks stored at narrow workstations between
the pools allow a creature to extract and mix elements,
A8. Librarian’s Office and one can use the pools to cast summon monster V or
This neatly kept office once doubled as living quarters. planar binding (CL 11th) up to three times per day in any
A basin in the northwest corner continuously refills combination to conjure an outsider with the elemental
with water as a decanter of endless water, and an ancient subtype associated with the pool or pools used. Each
cot stands nearby. Magical illumination provides bright pool counts as a diagram magic circle for the purpose of
light. A tidy desk and workbench hold ancient quills and trapping a called creature. Saruna has already used the
dried-up ink. pools twice today.

12
BEACON BELOW

A PC who studies the pools and succeeds at a DC 25


Knowledge (planes) check identifies combinations of ACTIVATING THE PORTAL
elements that might conjure elementals of other types, Only a Jeweled Sage can open the portal leading from area B3
such as air (fire mixed with water, then filtered through to area A1, but with someone stealing from the library, the
earth), ice (water mixed with air), lightning (fire mixed Pathfinders can’t wait for Tahonikepsu to return. The Amethyst
with air), magma (earth mixed with fire), and mud (earth Sage copied the design of her own gem when crafting Badru’s
mixed with water). Combining the raw elements in other soul focus and Saruna’s gem heart. The Pathfinders can purify
ways typically results in an angry elemental that is not and empower one of these gems to create a flawed sage
bound to the pool being summoned. jewel. Although the replica cannot store memories as a true
The raw elemental fire is harmful and enough can be sage jewel can, it is sufficiently convincing to fool the portal
harvested to create a single splash weapon that deals 3d10 and other devices and guardians here. Both Saruna and Badru
points of fire damage on a direct hit and 1d10 points of are fairly certain how to make such a jewel. The PCs can also
fire damage to those it splashes. The material is volatile, research their own recipe by studying the hieroglyphs in area
and evaporates and destabilizes if not used within 1 hour. A7. Each method has several steps in common: harvesting a
Creating such a splash weapon requires a successful DC 15 gem from one of the apprentices, purifying the gem, and then
Craft (alchemy) or Knowledge (arcana) check and expends using it to absorb a hint of mythic power.
one of the daily uses of the pools’ conjuration ability. The two suitable gems are Badru’s soul focus and Saruna’s
gem heart, and removing either one effectively destroys that
A10. Ritual Chamber apprentice. Both stones are cursed, and a character carrying
This is the room the Amethyst Sage used to perform one takes a –1 penalty on attacks, skill checks, and saving
several of the rituals he researched, and the architecture throws. The PCs can cast remove curse, perform a 1-hour ritual
still bears the scars of his experimentation. The smell using the moonlight in Thoth’s chapel in area A3 (Saruna’s
of burnt flesh still permeates the chamber, and now- preference), or immerse the gem in the raw elements from
indecipherable runes drawn in blood long since reduced area A9 for 1 hour (Badru’s preference) to purify it.
to powder line the floor. The walls are slightly cracked Once the gem has been purified, a PC can use the gem
and in several places even seem to bow outward as though to absorb the blessing of Isis from the glass golems in
pushed apart by a powerful force. There is little left to area B3. Doing so requires the PC stand within 20 feet of
learn from this room, though a PC who succeeds at a DC a glass golem and present the gem as a full-round action
20 Knowledge (arcana) check can determine that someone that provokes attacks of opportunity; it causes the golems
performed potent ritual magic here. to lose the invulnerable mythic template, eliminates the
golems’ mark of Isis special ability, and transforms the gem
B. HALLS OF PRESERVATION into a flawed sage jewel. This gem functions as a stone of
Reaching the Halls of Preservation involves a 30-foot good luck (Pathfinder RPG Core Rulebook 530). It fits into
descent down the stairs from area A4. The guards and a wayfinder like an ioun stone, granting a +1 bonus on
wards spell in location A ends at the bottom of the stairs. Knowledge checks as a resonant effect.
Archivists restored damaged artifacts and writing in The gem functions only in this scenario.
these workshops.
The zelekhuts in area C3 breached the sanctum here, and
the Pathfinders can see signs of that attack in the broken Trap: An alarm spell mentally warns Badru if anyone
walls and floors. Unless otherwise noted, the ceilings are descends the stairs.
20 feet high, the rooms are carved from the surrounding
granite, and the original magical illumination has failed, All Subtiers
leaving this area in complete darkness.
ALARM SPELL
B1. Apprentices’ Workshop Type magic; Perception 26; Disable Device 26
New archivists would train here, using the replaceable EFFECTS
finds. The tools and workplaces are broken, and the Trigger location; Reset none
inevitables breached the south wall millennia ago. A Effect mental alarm (Badru only)
haphazard barricade now blocks the last 10 feet of the
stairs. A PC can easily clamber over the obstacle with a B2. Badru’s Room
successful DC 15 Acrobatics or Climb check. Otherwise it A small bed, a workbench, and several hanging blueprints
takes 4 squares of movement to move through 1 square of occupy this room. Badru slept here while alive, but long
the barricade. ago moved almost everything of value to area B4.

13
PATHFINDER SOCIETY SCENARIO

B. Halls of Preservation N
G : Glass golem
W : Wood golem
T
To A4
B5

B1

B4

B2
W1

G1
B3

G2

W2

1 square = 5 feet Pathfinder Flip-Mat: Ancient Dungeon

14
BEACON BELOW

Preservation: If a PC succeeds at a DC 20 Knowledge SPECIAL ABILITIES


(engineering or history) check, he recognizes a framed Mark of Isis (Su) Isis’s power restores the golem to full hit
blueprint on the wall as the original plan for the royal points 1 minute after it is destroyed. It loses this ability if it
palace inside the shell of Ulunat, the Spawn of Rovagug loses the invincible template.
destroyed by Azghaad I, and earns 1 Preservation Point.
ADVANCED WOOD GOLEM CR 7
B3. Portal Chamber (CR 10 or CR 13) hp 64 (Pathfinder RPG Bestiary 164, 294)
This large chamber houses a permanent ring gate TACTICS
connecting to the Jeweled Sages’ library, though it is During Combat The golem defends itself and attacks anyone in
inactive and the central pillar hides it when the PCs first area B4. Although it is mindless, it does make rudimentary
arrive. The inevitables breached the west wall when they attempts to maximize the number of targets it can hit with
attacked. PCs who examine the chamber find the broken its splinter ability. It pursues attackers as far as area B1.
remains of half a dozen zelekhuts, identifiable with a Morale The golem fights until destroyed.
successful DC 19 Knowledge (planes) check.
Luminous glyphs cover the central pillar, providing Subtier 10–11 (CR 13)
dim illumination. A Pathfinder who studies the column
for 1 hour or succeeds at a DC 20 Knowledge (arcana) or GUARDIANS OF ISIS (2) CR 10
Spellcraft check learns how to activate it with a sage jewel. Invincible glass golems (Pathfinder RPG Mythic Adventures 224,
Doing so causes the pillar to fracture and spiral open, Pathfinder RPG Bestiary 2 138)
revealing a 10-foot-wide ring gate, which connects to the hp 116
portal platform in area C1. The act of opening the portal TACTICS
places more strain on the library below, triggering the Use the tactics from Subtier 7–8.
hazard detailed in area C and instigating a timed threat. SPECIAL ABILITIES
As a result, a PC using a fake sage jewel to open the portal Rune-Carved Mark of Isis (Su) Isis’s power restores the golem
at first experiences slight resistance, and only after she to full hit points 1 minute after it is destroyed. The mark also
consciously confirms that the she wants to open the portal provides the Rune of Shielding and Rune of Terror abilities
by trying again does the gateway actually activate. (Pathfinder RPG Ultimate Magic 116). It loses these abilities
Creatures: An invincible glass golem and wood golems if it loses the invincible template. These modifications
guard the portal. The golems were holy guardians who increase the golem’s total CR by 1.
watched over the temple of Isis in Tumen. The sages later
recovered them from the abandoned city and repurposed ADVANCED WOOD GOLEMS (2) CR 7
them through prayer and magic. A PC who succeeds hp 64 (Pathfinder RPG Bestiary 164, 294)
at a DC 25 Knowledge (religion) check recognizes the TACTICS
ankh-like tyet icon emblazoned on the golems as the Use the tactics from Subtier 7–8.
knot of Isis. A magic mouth spell activates when any
creature unaccompanied by a Jeweled Sage enters the Treasure: A Pathfinder searching the column who
room, shouting a warning in Ancient Osiriani to leave succeeds at a DC 25 Perception check (DC 30 in Subtier
immediately. This causes the glyphs to emit bright light 10–11) discovers a hidden compartment containing a small
as daylight. After 1 round, the golems attack anyone still cedar chest just north of the portal ring. The chest contains
in the room. The golems cease fighting if presented with a golembane scarab and a scroll of malfunction (Pathfinder RPG
a sage jewel, even a flawed one that the PCs create. Ultimate Magic 228). In Subtier 10–11, it also contains boots
of levitation and a scroll of soothe construct (Ultimate Magic 239).
Subtier 7–8 (CR 10) Development: If the Pathfinders complete the flawed
sage jewel, the golems cease attacking, recognizing the
GUARDIAN OF ISIS CR 9 gem-holder as a Jeweled Sage.
Invincible glass golem (Pathfinder RPG Mythic Adventures 224, Preservation: The Pathfinders gain 1 Preservation
Pathfinder RPG Bestiary 2 138) Point for each golem that survives intact by the end of the
hp 116 scenario (maximum 2 points).
TACTICS Rewards: If the PCs fail to discover the hidden cache,
During Combat The golem defends itself and attacks anyone in adjust each PC’s gold earned as follows.
area B4. It pursues attackers as far as area B1 and activates Subtier 7–8: Reduce each PC’s gold earned by 316 gp.
its reflect spells ability when possible. Out of Subtier: Reduce each PC’s gold earned by 633 gp.
Morale The golem fights until destroyed. Subtier 10–11: Reduce each PC’s gold earned by 950 gp.

15
PATHFINDER SOCIETY SCENARIO

A sceanduinar that he recent conscripted has reinforced


SCALING ENCOUNTER B3 this notion, hoping to impel Badru to destroy the
Make the following adjustments to accommodate a party loathsome undead rival. The sceanduinar hates living
of four PCs. creatures just as much, and if Badru allies with the PCs,
Subtier 7–8: The golems are stiff after centuries of the outsider betrays them at its earliest convenience.
inactivity. They begin the combat with the staggered Badru’s voice is flat and affectless, and his immobile
condition for 1 round, and they have the entangled condition funeral mask gives him a somber appearance. An
for 2 rounds after that. amethyst gem embedded in his chest, partly concealed
Subtier 10–11: Remove the wood golems from the by his ancient formal robes, sends animating energy
encounter. through his frame. Badru spends his time plotting
against Saruna and planning to convert humanity into
constructs, granting all immortality. He is open about
B4. Master’s Workshop (CR 10 or CR 13) both pursuits and hopes to rejoin the Amethyst Sage, who
Here master artisans repaired rare and unique relics he believes sealed himself in the library below.
under Badru’s supervision. Narrow workbenches Badru spent most of his time serving as the master
crowded with partially constructed porcelain and wood archivist, and he retains extensive knowledge of the
mannequins ring most of the room’s perimeter, and one library’s relics. As a result, he is familiar with all of the
table holds an inanimate mummy. The western wall fell background information for the site mentioned in the
when the zelekhuts invaded millennia ago, and Badru adventure’s introduction, and he has well-supported
has left it open as an escape route rather than repairing theories about the functions of the Crystal Beacon in
the damage. One of the zelekhuts lies disassembled and area C4. He is able to describe the zelekhut invaders in
lifeless under a table. detail, punctuating particular observations by using the
Creatures: The Pathfinders likely first meet Badru disassembled inevitable as a prop. He also knows that a
following the battle in area A2, after which he either powerful, armored golem (actually the marut) appeared
approaches the PCs to talk or skulks back to his workshop, in the portal chamber and disappeared into the library
depending on whose minions the PCs seemed to target shortly before the inevitables attacked. Finally, he is
more often. aware that someone is removing relics from the library,
As a mortal apprentice, Badru served the Amethyst yet nobody has used the gateway in many centuries;
Sage with zealous devotion, hoping that his contributions clearly Saruna is responsible for this atrocity.
might allow him to climb the order’s hierarchy and be The soulbound construct has a starting attitude of
honored with stewardship of a sage jewel. At the outbreak indifferent, though he initially assumes that the PCs are
of Keleshite aggression, Badru watched his mentor with Jeweled Sages—who else could have unsealed the archive?
awe as the sage undertook dangerous missions to preserve A PC who succeeds at a DC 15 Bluff check (DC 19 in
Osirion’s history and the sages’ work. This apparent Subtier 10–11) can maintain this facade and improve his
sacrifice in the name of the greater good inspired Badru attitude to helpful. Each time Badru notices a significant
to volunteer when the Amethyst Sage first asked for discrepancy in the story, however, the Bluff DC increases
assistance in his immortality rites. The experiments by 5. If he discovers the deception, his attitude becomes
in transferring a soul from one vessel to another was a Unfriendly. He is fiercely loyal to the Jeweled Sages, and
success, so to speak, resulting in Badru’s transformation so long as he believes they are working for the Jeweled
into a soulbound construct. Sages, the PCs gain a +4 bonus on Diplomacy checks to
He was not appalled by his new condition. In fact, influence him. If the PCs improve his attitude to friendly
he has gradually come to see his state as a blessing that or helpful, he asks for their assistance in destroying
ensures his survival until the day his mentor returns. Saruna and reopening the library. He can assist the
He has cobbled together numerous mannequins and Pathfinders with locating important historical objects,
mummies since then, in the hope of sharing his flesh- granting them a +2 bonus on skill checks made to earn
to-construct metamorphosis with others. Because he Preservation Points.
possesses little of his former spellcasting abilities and If Badru suspects the PCs have allied with Saruna, he
lacks proper materials, the pace of his research has at first attempts to convert them to his side. If that fails,
slowed considerably, yet thousands of years left to his he assumes the worst and defends himself.
own devices have allowed him to accomplish much. If the PCs question Badru, the following are likely
That Saruna chafes under her own transformation at questions and responses.
the Amethyst Sage’s hands is only further proof that she Who are you? “Master of the Archives, Badru. I am a
is disloyal, untrustworthy, and deserving punishment. loyal servant of the great Jeweled Sages.”

16
BEACON BELOW

What happened here? “Servants of the Padishah Morale The sceaduinar fights to the death unless Badru is
invaded. My master fled. I was left alone with the traitor, destroyed. If Badru is destroyed and the sceaduinar is
the great work unfinished.” reduced to 30 or fewer hit points, it flees and hides until its
Are there any Jeweled Sages or sage jewels here? “My contract expires and enables it to go home.
master sealed himself in the library below. With your
help and the destruction of the traitor, we can reach him.” Haunt: The Amethyst Sage’s transference of Badru’s
soul from body to construct was imperfect, and slivers of
Subtier 7–8 (CR 10) the apprentice’s essence have infused the mannequins that
he makes. These jealous fragments are eager to capture
BADRU IBIDAU CR 7 enough of another’s soul to animate properly. As the haunt
NE soulbound mannequin (Pathfinder RPG Bestiary 4 248) is an extension of himself, Badru has rudimentary control
hp 85 over when it manifests—typically when combat begins,
TACTICS causing the haunt to act during the first round.
Before Combat Badru uses the wand of mirror image on
himself and orders the sceaduinar to circle through area B5 SPLINTERED SOUL CR 7
to attack the PCs from behind. CE Haunt (area B4)
During Combat Badru lures the PCs into the room Caster Level 9th
to trigger the haunt. He uses glitterdust and Notice Perception DC 15 (to see the mannequins in the
enervation to hinder enemies and reveal any room begin to twitch and move)
invisible PCs. hp 14; Trigger mental command (responds to
Morale Badru flees to area B3 through area B5 Badru’s commands); Reset 1 hour
when reduced to 30 or fewer hit points, running Weaknesses tricked by hide
through the room to area B2 and taunting the from undead
PCs, hoping to delay them in area B3 until the Effect A cold void shimmers
constructs attack. Badru avoids destruction around one mannequin and
as long as he can, but he cannot leave the closest living creature
this wing of the sanctum and fights until within 10 feet of area B4.
destroyed if cornered. A mannequin traps that
STATISTICS creature’s soul, while a
Languages Ancient Osiriani fragment of Badru’s spirit
Gear scroll of glitterdust, wand of make possesses the body, as
whole (5 charges), wand of mirror image the spell magic jar (Will DC
(5 charges) 17 negates). The trapped creature can
SPECIAL ABILITIES move its head and speak, but
Master Archivist (Ex) Badru gains a +10 bonus otherwise cannot take actions.
on Use Magic Device checks and can The possessed body follows
always take 10 on those checks. When Badru’s direction or attacks the
attempting a saving throw against the nearest living creature. Destroying the
effect of a cursed item, he rolls twice mannequin holding the creature’s soul
and takes the higher result. ends the effect (hardness 5, hit points 10,
break DC 13).
SCEADUINAR CR 7 Destruction Destroying Badru and purifying his
hp 85 (Pathfinder RPG Bestiary 2 239) soul focus destroys the haunt.
TACTICS
Before Combat The sceaduinar uses Subtier 10–11 (CR 13)
antilife shell to protect itself and
hides using deeper darkness. BADRU IBIDAU CR 12
During Combat The sceaduinar NE soulbound shell (Pathfinder
waits until the PCs are RPG Bestiary 4 249)
engaged with Badru then hp 132
uses silence, slay living, TACTICS
and harm to eliminate
Badru Ibidau Before Combat If Badru
backline spellcasters. expects combat, he casts

17
PATHFINDER SOCIETY SCENARIO

NPC and should neither upstage the PCs nor be a burden


SCALING ENCOUNTER B4 for the GM to run alongside other combatants. As a result,
Make the following adjustments to accommodate a party Badru’s role in a fight is typically fairly light, casting the
of four PCs. occasional spell at a foe but otherwise allowing the PCs to
Subtier 7–8: Remove the sceaduinar from the encounter. handle the heavy lifting.
Subtier 10–11: Badru has expended his 6th-level spells for Faction Notes: Dark Archive faction PCs are on the
the day and has misplaced his scroll of disintegrate beneath lookout for knowledgeable curators, librarians, and
one of the workbenches. Also, remove the sceanduinar from archivists to assist Zarta Dralneen in establishing the
the encounter. faction’s credentials and polishing its skills. Recruiting
Badru’s assistance as a consultant would be invaluable.
The soulbound construct willing to consider such a
expeditious retreat, grease, and mirror image on himself. He proposal, but he agrees to meet with Zarta only if a faction
orders the sceaduinar to circle through area B5 to attack the PC improves his attitude to friendly or helpful, succeeds
PCs from behind. at a second Diplomacy check to request aid that might
During Combat Badru attempts to lure the PCs into range of result in punishment (Badru suspects the Amethyst Sage
the haunt before casting cloudkill to grant himself poisonous might not approve of Badru’s abandoning his post), and
concealment. He uses his spells to disable or dominate destroys Saruna (see area B4).
strong melee threats and prefers to use spells like lightning Rewards: If the PCs fail to defeat or recruit Badru
bolt and disintegrate against spellcasters. adjust each PC’s gold earned as follows.
Morale Badru uses black tentacles to delay the PCs and flees Subtier 7–8: Reduce each PC’s gold earned by 1,420 gp.
to area B4 through area B5 when reduced to 55 or fewer Out of Subtier: Reduce each PC’s gold earned by 1,903 gp.
hit points. He runs through the room to area B2 and uses Subtier 10–11: Reduce each PC’s gold earned by 2,387 gp.
stinking cloud and black tentacles, hoping to stall the PCs in
area B3 until the constructs attack. Badru avoids destruction B5. The Breach
as long as he can, but he cannot leave this wing of the Prior to their assault, the zelekhuts commandeered the
sanctum and fights until destroyed if cornered. services of several earth elementals by using lesser geas,
STATISTICS using the elementals to burrow into the side of the
Languages Aklo, Ancient Osiriani, Draconic Sanctum of the Sages. The tunnels here gradually ascend
Gear mwk dagger, scroll of glitterdust, scroll of disintegrate, west to the surface and desert outside, though exploring
wand of make whole (5 charges), wand of mirror image the exterior is beyond the scope of the adventure. Until
(5 charges) Tahonikepsu unsealed the archives, the tunnels were
SPECIAL ABILITIES warded against intrusion, but they are now accessible to
Master Archivist (Ex) Badru gains a +10 bonus on Use Magic virtually any creature that can fit through them.
Device checks and can always take 10 on those checks. Preservation: Simply reporting the breach to
When attempting a saving throw against the effect of a Tahonikepsu or one of her assistants is enough to earn
cursed item, he rolls twice and takes the higher result. the PCs 1 Preservation Point. Making a considerable
effort to seal the tunnel—whether with a relevant DC 20
SCEADUINAR CR 7 skill check, stone shape, wall of stone, or a similar effect—
hp 85 (Pathfinder RPG Bestiary 2 239) earns the PCs 1 additional Preservation Point.
TACTICS
Use the tactics in Subtier 7–8. C. LIBRARY OF THE SAGES
Hundreds of feet below the archive and many hundreds
SPLINTERED SOUL CR 7 of feet above the major thoroughfares of Sekamina lies a
Use the statistics in Subtier 7–8. cavern where the Jeweled Sages hid some of their most
valuable relics and records. Even were the sanctum to
Treasure: A small urn capped with the head of a sha be lost, the library would survive, awaiting the return of
(a jackal-like creature) sits on the table with the mummy. sages to recover their lost treasures. Normally the library
The Amethyst Sage acquired this canopic jar (Pathfinder would be accessible only by teleportation magic or a sage
RPG Mythic Adventures 148) from somewhere in the Pillars using the ring gate portals, yet when the Amethyst Sage
of the Sun. The jar contains Saruna’s heart. sealed the sanctum before fleeing, he prevented even
Development: Should the PCs improve Badru’s teleportation from functioning properly.
attitude to helpful, he is amenable to following them and The library is an artificial island in a vast underground
providing further assistance. However, he is a powerful lake. Its floor consists of thick marble tiles, and the

18
BEACON BELOW

structure is ringed by a low iron railing that minimizes


accidental falls. The water surrounding the library is 20 THE SKY IS FALLING!
feet deep, though it gets deeper the farther from the island The PCs have only a short time before the Sky Vault of Ra
one travels. The cavern’s ceiling rises from 100 feet in collides with the Crystal Beacon, and it may be tempting to
height at its edges to over 300 feet over the library. use a stopwatch to carefully track how long the PCs spend
Although the texts resting on conventional shelves are discussing tactics or negotiating with inevitables. Instead, err
valuable, two arcane devices greatly expand the library’s on the side of generosity in tracking the passage of time. If
capacity and preservation of stored materials: the Sky Vault the players can agree on a strategy without spending a lot
of Ra and the Crystal Beacon. The Sky Vault is a 30-foot- of time out-of-game, treat the time spent planning as 1 or 2
diameter solar disk that gradually migrates across the rounds. If the PCs negotiate with the inevitables fairly quickly,
cavern’s ceiling, shedding light much like the sun. It consider treating the time spent as the 1-minute minimum
powers many of the permanent spells that maintain the normally recommended for attempting a Diplomacy check.
structural integrity of the cave and ward off moisture If the PCs decide to split up, sending someone to activate
and rot from the scrolls found here. In addition, the Sky a statue, another to parley with outsiders, and another to
Vault acts as an extradimensional space similar to a bag disable the beacon, this is a great time to accommodate
of holding, though its contents are accessible only through that kind of tactic. The players should be sweating about the
the careful manipulation of the Crystal Beacon. catastrophic countdown timer, but they should also have a
The Crystal Beacon is a large crystal capable of good shot at completing their objective before the clock runs
manipulating the Sky Vault and its contents. One can out, because the consequences of failure are ugly indeed.
command the beacon through a combination of light,
words, and mental signals. The beacon is also capable of
sensing the sage jewels, their locations, and their general As part of the Amethyst Sage’s modification of the
conditions. More details about the Crystal Beacon appear beacon, a 15-foot-diameter, semi-transparent sphere of
in the description for area C4. force similar to a resilient sphere surrounds the beacon. One
Hazard: Before fleeing, the Amethyst Sage adjusted can destroy this barrier by dealing enough damage to it
the beacon so that he would be able to access the contents (hardness 15, 100 hit points), dispel it (CL 10th in Subtier
of the Sky Vault remotely—a calculated risk that would 7–8 or CL 13th in Subtier 10–11), or disable it as if it were
allow him a way to salvage more of the contents in an a magic trap with a successful DC 25 Disable Device check
emergency at the cost of destabilizing the two magic (DC 30 in Subtier 10–11). Once the barrier is disabled, one
items. When Tahonikepsu first unsealed this branch of can break the crystal (hardness 15, 100 hit points), causing
the sanctum, the Amethyst Sage noticed that his wards the Sky Vault to cease moving toward the library.
had failed. He activated his back door and immediately Alternatively, a PC in possession of a sage jewel—even a
began siphoning out choice relics to prevent looters from flawed one—can command the Sky Vault to cease moving
stealing them. Ten minutes later, he ceased his efforts and as a full-round action while within 5 feet of the beacon.
cuts his arcane connection to the library. In activating The falling solar disk takes 5 rounds to come to a halt
his back door, however, he put significant stress on the when commanded in this way.
site—stress that instigates a catastrophic failure when It is also possible to slow the Sky Vault’s descent in
the PCs activate and step through the portal. multiple ways. Powerful force effects such as the wall of
At first slight tremors ripple through the cavern, then force created by the Ptah statue in area C3 holds the vault
the Sky Vault begins to travel toward beacon, like a meteor back for 2 rounds before shattering. Any spell that arrests
hurtling toward a planet in slow motion. The movement extraplanar movement, such as dimensional anchor, also
of such an immense extradimensional space while in use disrupts the attractive force and causes the Sky Vault to
causes spatial distortions that grow with each passing come to a halt for 2 rounds.
second. If the Sky Vault and the beacon come in direct Regardless of the PCs’ approach, keep in mind that the
contact with one another, the release of energy can sunder inevitables in area C3 are likely to waylay the PCs and
the library and all it contents. Unless the PCs are able to might delay their attempts to access the beacon.
delay or stop the vault’s descent, it collides with the library When the vault and beacon collide, they release an
and the Crystal Beacon only 2 minutes after the PCs arrive. immense amount of energy in a fiery explosion that
There are only two means of arresting the collision deals 20d6 points of fire damage to all creatures in area
(though extraordinarily creative methods supported C (Reflex DC 20 half ). In Subtier 10–11, this damage
by extraordinarily potent resources might also work at increases to 30d6 points of fire damage (Reflex DC 22
the GM’s discretion): destroying the Crystal Beacon or half ). This collision fractures the Sky Vault of Ra, casting
successfully commanding the Sky Vault to stop falling. its remaining contents into the Astral Plane.

19
PATHFINDER SOCIETY SCENARIO

C. Library of the Sages N

C4

M Z1

C3
C3

Z2

C1

C2

M : Marut
Z : Zelekhut
1 square = 5 feet

20
BEACON BELOW

Creatures: Every 3d4+3 rounds in which the Sky Vault


is falling, the spatial distortions attract the attention of SCALING ENCOUNTER C
one or more hounds of Tindalos that arrive at random To accommodate a group of four PCs, increase the time it
locations in the library to investigate and hunt. These do takes for the Sky Vault of Ra to fall increases by 30 seconds
not attack if the PCs are already fighting the inevitables (5 rounds).
in area C3. The hounds pay the inevitables little mind,
and the construct-like outsiders return the favor, even
going so far as to continue negotiating with the PCs if the
OPTIONAL ENCOUNTER
Pathfinders pause their negotiations to begin fighting off
The hounds of Tindalos are an optional element of this
this new threat.
encounter. If fewer than 75 minutes remain in which to
finish the scenario, no hounds of Tindalos arrive as a result
Subtier 7–8 (CR 7) of the spatial distortions.

HOUND OF TINDALOS CR 7
hp 85 (Pathfinder RPG Bestiary 2 158)
for ritual cleansing before handling any of the materials
Subtier 10–11 (CR 10) in the library. A metal mirror frame depicts men and
women in erotic and tortured poses.
ADVANCED HOUNDS OF TINDALOS (2) CR 8 Preservation: If a PC succeeds at a DC 25 Knowledge
hp 105 each (Pathfinder RPG Bestiary 2 158, 292) (history or nobility) check, she can trace the work to
the reign of Ahabaris I, the Pharaoh of Long Shadows,
Development: Once the PCs halt the Sky Vault’s earning 1 Preservation Point.
descent, it returns to the chamber ceiling. However,
the distortions have thrown the Crystal Beacon out of C3. The Tumbling Stacks (CR 11 or 14)
alignment, and its abilities are limited until repaired. The Sages stored frequently requested tomes and relics
The description for area C4 details what the beacon is here. The shelves are 20 feet tall with ladders on each side
capable of within the scope of this adventure. and are interspersed with benches, tables, and chairs. A
The fireball created by any collision incinerates roof covers the central shelves. The shelves are almost bare,
effectively all but the library’s most durable features; for the Amethyst Sage has stolen most of the contents. A
this includes the beacon and the Sky Vault, both of which casual inspection reveals that someone carefully emptied
are ruined. The portal to area B3 remains intact and the shelves, rather than hastily ransacking them.
serviceable for any survivors to use. A tall statue stands in each of the library’s four corners.
Preservation: Destroying the Crystal Beacon causes the With a successful DC 20 Knowledge (religion) check, a PC
PCs to lose 3 Preservation Points. can identify the northwest statue as Ptah, the southwest
statue as Thoth, the northeast statue as Ra, and the
C1. Reception Area southeast statue as Isis. A PC within 30 feet of a statue
can activate it with the proper command as a standard
A cool breeze swirls off the water of a vast underground lake action, activating one of the library’s defenses. Badru
surrounding this location, carrying the scent of old parchment and Saruna both know these commands, and the PCs can
from the vast library. To the north, three statues appear also learn them from the records in area A8. Each effect
to support an immense crystal. Constellations shine in the is cast at caster level 9th (CL 12th in Subtier 10–11), has a
darkness above, while a luminous solar disk drifts slowly north save DC of 19 (DC 22 in Subtier 10–11), and can be invoked
to south, brightening the library with golden light. A door to once per day. The Ptah statue can create a wall of force at a
the south leads into a small building. range of 60 feet. The Thoth statue allows the character to
cast dismissal at a range of 60 feet. The Ra statue allows a
The portal to and from area B3 is found here. A 5-foot character to cast flame strike at a range of 60 feet. Finally,
ladder to the south leads down to a dock and a small boat, the Isis statue allows a character to cast breath of life on a
yet there are no other visible sites that one might reach creature anywhere in the library.
using the boat. A creature that succeeds at a DC 20 Strength check can
tumble a bookshelf over as a standard action or, if the
C2. Bath creature is size Large or bigger, as part of a move action.
This rest area provides water and bathing facilities for Creatures that are size Large or smaller caught in the
sages and their acolytes. Cabinets hold incense and soap path of a falling shelf must succeed at a DC 18 Reflex

21
PATHFINDER SOCIETY SCENARIO

Why are you here? “This land’s lawful authority has


SCALING ENCOUNTER C3 marked the criminals self-designated as the ‘Jeweled
Make the following adjustments to accommodate a party Sages’ for execution.”
of four PCs. Where is the Amethyst Sage? “The fugitive escaped.
Subtier 7–8: Reduce the zelekhuts’ damage reduction to We will accept cooperation in her apprehension.”
5/chaotic and their spell resistance to 18. In addition, they In Subtier 10–11, the marut has convinced the
suffer all the penalties of the sickened condition. zelekhuts that breaking the laws of life and death
Subtier 10–11: Reduce the marut’s damage reduction to trumps regional edicts. The zelekhuts depart through
10/chaotic, its spell resistance to 23, and the save DC of the ring gate while the marut confronts the PCs. The
its fists of lightning and thunder ability to 22. In addition, it marut’s initial attitude is unfriendly, and it maintains
suffers all the penalties of the sickened condition. an intimidating silence, speaking only when necessary.
Spotting Badru or Saruna—mortals who have extended
their own existences—with the PCs is almost certain to
save or take 6d6 points of damage and become pinned. make the marut hostile unless the PCs offer a quick and
A creature must succeed at a DC 10 Strength check or DC convincing explanation. The PCs also take a –5 penalty
15 Escape Artist check to free itself. If another shelf is on Diplomacy checks if they openly carry the canopic jar
caught in the path, it falls as well. or command undead.
Creatures: Three millennia ago, the triumphant The following are likely questions and responses.
Qadirans convinced a cohort of zelekhuts that the Jeweled Why are you here? “A criminal has broken a universal
Sages were criminals rebelling against the legitimate law. The judgment is death.”
Keleshite authorities. Twelve of these inevitables Where is the Amethyst Sage? “He is gone, but I will
tracked the Jeweled Sages to their sanctum, conscripted find him.”
elementals to help break into the archive through area The marut or the zelekhuts prevent the PCs from
B5, and chased the Amethyst Sage through the portal and disabling the hazard in area C until they are satisfied the
into the library. Only two survived to confront the sage. Pathfinders aren’t criminals.
Operating on separate orders to halt the Amethyst Sage’s
attempts to prolong his life, a marut had also assaulted Subtier 7–8 (CR 11)
the sanctum and used dimension door to follow the sage
into the library. Confronted by foes he could not defeat ZELEKHUTS (2) CR 9
with his available resources, the sage was able to waylay hp 115 each (Pathfinder RPG Bestiary 2 167)
the outsiders before sealing the entire site and fleeing. TACTICS
In the intervening years, the inevitables have debated During Combat The zelekhuts first try to disable the PCs with
which party has jurisdiction, for both marut and spells like hold monster before engaging the PCs in melee
zelekhuts clearly were operating under legitimate orders combat. They cooperate closely, flanking with each other and
resulting in similar but not identical outcomes. In providing other support.
Subtier 7–8, the zelekhuts have convinced the marut that Morale Once combat begins, the zelekhuts consider the PCs
their mandate to bring the entire organization to justice criminals and fight to the death to destroy them.
provides them priority and the judicial right to lead any
further investigations. When the PCs arrive, the centaur- Subtier 10–11 (CR 14)
like constructs confront the PCs, but the marut takes no
actions to intervene. The zelekhuts’ initial attitude is MARUT CR 14
unfriendly, and they demand answers from the PCs. The hp 214 (Pathfinder RPG Bestiary 2 166)
zelekhuts become hostile if the PCs reveal they work with TACTICS
the Jeweled Sages, and the presence of Badru or Saruna is During Combat The marut opens combat with chain lightning
also likely to shift the inevitables’ attitude for the worse and moves directly toward the closest PC to attack, using
unless the PCs have a convincing excuse. The Pathfinders collapsing shelves to herd and trap PCs.
take a –5 penalty on Diplomacy checks if the zelekhuts see Morale The Amethyst Sage is the marut’s primary target.
the flawed sage jewel. If the PCs make legalistic arguments If reduced to 90 or fewer hit points or if the Sky Vault is
or have proof that the pharaonic dynasty is restored and 5 rounds away from impact, it uses dimension door or plane
the Keleshites are no longer in power in Osirion (such as shift to withdraw to Axis.
a PC being a member of the Risen Guard), the PCs gain a SPECIAL ABILITIES
+5 bonus on Diplomacy checks. Malfunctioning (Ex) The Amethyst Sage dealt damage to the
The following are likely questions and responses. marut that it can’t repair on its own. The marut is unable to

22
BEACON BELOW

use its circle of death and earthquake spell-like abilities. In the crystal and focusing their light on different columns,
addition, it takes 10 points of damage (treated as a chaotic one can access the Sky Vault, either storing an object in the
weapon) whenever it activates another spell-like ability. immediate area within the vault or withdrawing a known,
These modifications reduce the marut’s effective CR by 1. stored object. The scrolls stored within the columns
cataloged the Sky Vault’s contents as well as the precise
Treasure: Several spellbooks remain on the shelves lens configurations needed to withdraw each relic, but
near the statue of Isis. A Pathfinder who searches through when the Amethyst Sage fled, he took most of these with
them finds the Journeyman Book of Rul Thaven (Pathfinder him. It is possible to pull objects from the vault through
RPG Ultimate Magic 123), complete with its preparation extensive trial and error, but the array of lenses and their
ritual. In the higher subtier, the PC also finds Insights of sensitivity make most attempts fruitless.
Far-Seeing Taernis (Ultimate Magic 124) with its preparation The beacon has a second use triggered only by the
ritual. Scattered throughout the library, there are also command of a Jeweled Sage: it can sense the general
seven tins of unguent of timelessness used to further location and condition of other sage jewels. The beacon
preserve valuable relics as well as numerous valuable illustrates their geographic location by dimming the Sky
scrolls and historical records. Vault’s light slightly, causing stars and constellations to
Development: In Subtier 7–8, the marut uses plane begin glowing across the cavern’s ceiling, and sweeping
shift to depart and report to its superiors following the the sand below into a coarse image of the gem’s immediate
PCs’ confrontation with the zelekhuts. In Subtier 10–11, surroundings. The orientations and positions of these
the zelekhuts leave through the tunnels in area B5 or, if stars reflects those visible from the named sage jewel’s
the PCs sealed the way out, through the sanctum’s main location, and a PC who succeeds at a DC 25 Knowledge
entrance, where the Screening Stone waylays them. If (geography or nature) check can calculate the approximate
the PCs improve the inevitables’ attitudes to friendly or location of the jewel named. Any tool or effect that grants a
helpful, they assist in preventing the collision of the Sky bonus on any skill check related to tracking the stars also
Vault and the beacon. grants its bonus on this check. This effect functions in
Rewards: If the PCs fail to recover the spellbooks and many ways like a divination (scrying) spell, and methods
unguents, reduce each PC’s gold earned as follows. that block such magic also stymie the beacon.
Subtier 7–8: Reduce each PC’s gold earned by 839 gp. Activating this second ability draws heavily upon one’s
Out of Subtier: Reduce each PC’s gold earned by 1,019 gp. sage jewel, and unless the creature has a genuine jewel,
Subtier 10–11: Reduce each PC’s gold earned by 1,199 gp. the beacon sustains the sand image only briefly and then
is unable to track other such gems. If the PC tracks the
C4. The Beacon sapphire sage jewel, the sand shows Amenopheus poring
over a scroll before noticing the scrying sensor, and
Three statues with outstretched arms surround a giant crystal the stars indicate that he’s in Absalom. Tracking the
shard, seeming to hold it aloft without actually touching diamond shows Tahonikepsu in soaring dragon form,
it. Below the softly glowing crystal swirls a pool of sand, and the stars gradually shift as though she were traveling
whose particles coalesce to form tiny, short-lived images of at great speed. Tracking the emerald shows a deciduous
people and cities. A set of wide, tinted lenses are mounted tree growing in a garden, and the stars point to a location
on adjustable arms around the luminous gem, reminiscent of in western Andoran or eastern Cheliax. Finally, if the
an armillary, each lens focusing the crystal’s light in a faint PCs track the amethyst, the sand shows the sage jewel set
beam toward one of the eleven columns arrayed to the north. in a strange device next to a humanoid figure with no
Each column contains niches sized for scrolls, though most are discernible facial features. The person startles and stares
empty. A shimmering sphere of dark purple energy surrounds at the scrying sensor before the gritty tableau collapses.
the statues, sand, and floating gem. The alignment of the stars suggests the amethyst sage
jewel is somewhere in Katapesh or northern Nex.
The Crystal Beacon is the focal point of the library. The locations of any other sage jewels are beyond the
The statues surrounding it depict the first two mortal scope of this adventure. Such commands return no
pharaohs, Azghaad I and the Naga Pharaoh, and Nethys, information at this time, but the PC is still able to track
who guided them. As noted in the description for area one of the other jewels listed above.
C, the spherical barrier surrounding the beacon seals it Treasure: Reading glasses on the altar function as
much like a resilient sphere. goggles of minute seeing. Beads of force set in the floor power
The crystal possesses a rudimentary intelligence that the barrier around the beacon, and in Subtier 10–11, one
enables it to communicate its functions empathically to remains intact even if the barrier falls. A PC can pry this
anyone carrying a sage jewel. By adjusting the lenses around bead of force out of the ground as a standard action. If the

23
PATHFINDER SOCIETY SCENARIO

barrier is still up and the PCs attempt to extract the beads crimes in light of more recent events. The inevitables
of force, only one bead survives extraction. acknowledge her request, but they make no promises.
Rewards: If the PCs recover neither the goggles nor the Venture-Captain Norden Balentiir is pleased to hear of
bead, reduce each PC’s gold earned as follows. the PCs’ success, and he is delighted to receive any maps
Subtier 7–8: Reduce each PC’s gold earned by 208 gp. of the Pillars of the Sun that the PCs may have made. He
Out of Subtier: Reduce each PC’s gold earned by 333 gp. spends several days comparing the PCs’ notes to other
Subtier 10–11: Reduce each PC’s gold earned by 458 gp. records before drawing out a more accurate map of the
region, promising the PCs that he can create a copy for
CONCLUSION them the next time they explore the region. If the PCs
Rediscovering the hidden library, the Crystal Beacon, and weren’t caught mapping the route, give each PC the
the Sky Vault of Ra not only secures a significant repository Charted Pillars boon on his Chronicle sheet.
of ancient knowledge but also prevents the Amethyst Sage
from spiriting away more relics. Tahonikepsu returns Reporting Notes
several hours after the PCs emerge from the library, and If Saruna survives until the end of the scenario, check box A
reports that with time and care, she might be able to repair on the reporting sheet. If Badru survives until the end of
the beacon and use it to locate the other wayward sage jewels. the scenario, check box B. If members of the Dark Archive
She also compliments the PCs on their resourcefulness, faction successfully recruit the surviving apprentice to
particularly with regards to the flawed sage jewel. assist Zarta Dralneen, check box C. Finally, if the PCs
The actions of the Amethyst Sage trouble her greatly, successfully map out Tahonikepsu’s route through the
and she muses aloud whether other sages might have Pillars of the Sun without her or her acolytes noticing,
also survived the Qadiran attacks and either passed check box D.
their knowledge on to proteges or secured exceptional
longevity. Either way, she notes the PCs efforts may have Primary Success Conditions
drawn the attention of the current bearer of the amethyst, If the PCs reach the library, discover the Crystal Beacon, and
and that sage might contact her and return to the order. prevent its destruction, award each PC 1 Prestige Point.
The fate of the archive’s long-imprisoned inhabitants
depends on the Pathfinders’ actions. If the PCs allied Secondary Success Conditions
with Saruna, she demands Tahonikepsu lift her geas and If the PCs earn at least 4 Preservation Points by
grant her freedom. Tahonikepsu allows the sphinx to cataloging and saving relics within the archive, award
depart, albeit with some reservations about losing an ally each PC 1 additional Prestige Point. If the Pathfinders
from a past age. Saruna thanks the PCs while plotting earn 8 or more Preservation Points, award them the Relic
revenge against the Amethyst Sage. Guardian boon.
If the PCs allied with Badru but did not recruit him to
aid the Dark Archive, the construct declares his loyalty to Faction Notes
the sages and offers his eternal service to Tahonikepsu. Dark Archive and Scarab Sage faction members can earn
The Diamond Sage welcomes him but quickly quashes his additional rewards for accomplishing the following goals.
notions of mechanically “improving” her or her acolytes. Dark Archive Faction: If the party allied with Badru or
Hardly put off, Badru thanks the PCs and offers them Saruna and a faction member recruited either character
immortality when they tire of their mortal flesh. If Badru to join or train the faction’s curators, award each Dark
agreed to assist the Dark Archive, he instead offers his Archive faction PC the appropriate Recruiter boon on her
assistance to Tahonikepsu at a future date—particularly Chronicle sheet.
in finding his lost mentor—but insists on seeing how the Scarab Sages Faction: Completing the scenario realizes
world has changed since he last saw the sun. a major Scarab Sage faction goal, and Scarab Sage faction
If the PCs allied with the inevitables, Tahonikepsu greets PCs have no additional conditions to fulfill. Give each
the outsiders as unexpected foreign dignitaries trespassing Scarab Sage faction PC who completes the primary and
in her home. She politely agrees to collaborate in finding the secondary success conditions the Honored Acolyte boon
Amethyst Sage, but insists on revisiting the sage’s alleged on her Chronicle sheet.

24
BEACON BELOW

PLAYER HANDOUT 1
Esteemed Tahonikepsu,
Greetings from Sothis. I received your request for agents to investigate a recently
opened portion of your order’s sanctum and I am happy to offer the Pathfinder
Society’s assistance. I’ve assembled a team of our best; these individuals have
proven their acumen, fortitude, and quick thinking on numerous occasions. I have
instructed them to provide any aid you require.
I am pleased we can continue the partnership that began with Amenopheus, and
look forward to further collaboration.

With highest regards,


Venture-Captain Norden Balentiir

PLAYER HANDOUT 2

The sages pay homage to the old gods of Osirion who aided the kingdom in its
rise to power, wept at its gradual decline, and will rejoice once more when the
prosperity of a new golden age returns. In the library below stand four statues
honoring patrons of our order, and even a brief prayer delivered in earnest before
such a god’s image can evoke powerful effects.
Ptah’s insight has guided our hands in the construction of this sanctum, and so
too can a petitioner create walls of magic by proclaiming “Glory to the Architect!”
Isis’s magic preserves us in times of trouble, and she can reverse death as she did for
her husband Osiris, for one who cries, “Isis, grant the blessing of the pharaoh reborn!”
Ra rules from the sky, where his solar barge burns away Apep’s darkness. Invoke
him, shouting, “Praise Ra, for the heavens banish the night,” and divine fire shall
cleanse the world of evil.
Thoth preserves our knowledge for a future age, granting us the wisdom to
serve future generations and the magic to ward off threats. His will can banish
unwelcome visitors from beyond the mortal world. “Thoth, preserve this, your
sacred ground.”

25
PATHFINDER SOCIETY SCENARIO

OPEN GAME LICENSE Version 1.0a


Pathfinder Society Scenario #6–04: The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc. (“Wizards”). All Rights Reserved.
Beacon Below 1. Definitions: (a) “Contributors” means the copyright and/or trademark
owners who have contributed Open Game Content; (b) “Derivative Material”
means copyrighted material including derivative works and translations
(including into other computer languages), potation, modification, correction,
addition, extension, upgrade, improvement, compilation, abridgment or other
Event Date form in which an existing work may be recast, transformed or adapted; (c)
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly
display, transmit or otherwise distribute; (d) “Open Game Content” means
GM # GM Character # the game mechanic and includes the methods, procedures, processes and
routines to the extent such content does not embody the Product Identity
and is an enhancement over the prior art and any additional content clearly
identified as Open Game Content by the Contributor, and means any work
GM Name GM Prestige Earned covered by this License, including translations and derivative works under
copyright law, but specifically excludes Product Identity. (e) “Product Identity”
Dark Archive The Exchange Grand Lodge Liberty’s Edge means product and product line names, logos and identifying marks including
Scarab Sages Silver Crusade Sovereign Court trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic
A B C D elements, dialogue, incidents, language, artwork, symbols, designs, depictions,
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spells, enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment, magical or
supernatural abilities or effects, logos, symbols, or graphic designs; and any
Character # other trademark or registered trademark clearly identified as Product identity
Prestige Points by the owner of the Product Identity, and which specifically excludes the Open
Game Content; (f ) “Trademark” means the logos, names, mark, sign, motto,
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Scarab Sages Silver Crusade Sovereign Court translate and otherwise create Derivative Material of Open Game Content. (h)
“You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains
a notice indicating that the Open Game Content may only be Used under and in
terms of this License. You must affix such a notice to any Open Game Content
Character # that you Use. No terms may be added to or subtracted from this License except
Prestige Points as described by the License itself. No other terms or conditions may be applied
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3. Offer and Acceptance: By Using the Open Game Content You indicate Your
Character Name acceptance of the terms of this License.
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the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
Scarab Sages Silver Crusade Sovereign Court license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original
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challenge to the ownership of that Product Identity. The owner of any Product
Character Name Identity used in Open Game Content shall retain all rights, title and interest in
and to that Product Identity.
Dark Archive The Exchange Grand Lodge Liberty’s Edge 8. Identification: If you distribute Open Game Content You must clearly
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9. Updating the License: Wizards or its designated Agents may publish
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Prestige Points 10. Copy of this License: You MUST include a copy of this License with every
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11. Use of Contributor Credits: You may not market or advertise the Open
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terms of this License with respect to some or all of the Open Game Content due
to statute, judicial order, or governmental regulation then You may not Use any
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13. Termination: This License will terminate automatically if You fail to
comply with all terms herein and fail to cure such breach within 30 days of
Character # becoming aware of the breach. All sublicenses shall survive the termination of
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this License.
14. Reformation: If any provision of this License is held to be unenforceable,
Character Name such provision shall be reformed only to the extent necessary to make it
enforceable.
Dark Archive The Exchange Grand Lodge Liberty’s Edge 15. COPYRIGHT NOTICE
Scarab Sages Silver Crusade Sovereign Court Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
System Reference Document © 2000, Wizards of the Coast, Inc; Authors:
Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary
Gygax and Dave Arneson.
Golem, Wood from the Tome of Horrors Complete © 2011, Necromancer
Character # Games, Inc., published and distributed by Frog God Games; Authors: Scott
Prestige Points Greene and Patrick Lawinger.
Mihstu from the Tome of Horrors Complete © 2011, Necromancer Games,
Character Name Inc., published and distributed by Frog God Games; Author: Scott Greene, based
on original material by Gary Gygax.
Dark Archive The Exchange Grand Lodge Liberty’s Edge Pathfinder Society Scenario #6 – 04: Beacon Below © 2014, Paizo Inc.; Author:
Scarab Sages Silver Crusade Sovereign Court Matt Duval.

26
l a ss y ,
t a y C
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Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of
Paizo Inc., and Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder
Player Companion, and Pathfinder Roleplaying Game are trademarks of Paizo Inc. © 2014 Paizo Inc.
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Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of
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Pathfinder Society Scenario #6–04: Character Chronicle #

Beacon Below
SUBTIER Slow Normal

– 7–8 2,183 4,366


A.K.A.
Player Name Character Name Pathfinder Society # Faction SUBTIER Slow Normal

Out of
This Chronicle sheet grants access to the following: Subtier 3,030 6,059

MAX GOLD
SUBTIER Slow Normal
Charted Pillars: You can borrow a copy of Venture-Captain Norden Balentiir’s map of the Pillars of the
Sun while traveling to that region. The map is imperfect, but it provides enough sufficient information 10–11 3,876 7,752
about safe routes through the mountains that you gain a +2 bonus on Knowledge (geography) and Survival
SUBTIER Slow Normal
checks made when navigating the area.
Honored Acolyte (Scarab Sages faction): The flawed sage jewel that you created did not have lasting — — —
power, but Tahonikepsu believes it still has the capacity to store memories, focus thoughts, and serve as
SUBTIER Slow Normal
a model by which the order might one day create a new sage jewel. Choose one Knowledge skill and record
it below. While this jewel is in your possession, you treat the chosen skill as though it were a class skill. If — — —
it is already a class skill, you can use this boon once per scenario to roll two dice and take the better result
when attempting a check with that Knowledge skill. This boon may have other uses in future scenarios.
Recruiter of Badru (Dark Archive faction): You have convinced the soulbound construct Badru to
contact Zarta Dralneen and consult for her Dark Archive. When you use Prestige Points to purchase Starting XP

EXPERIENCE
make whole as a spellcasting service, Badru himself casts it at CL 12th. This boon may have other uses in GM’s
Initials

future scenarios. +
Recruiter of Saruna (Dark Archive faction): You have convinced the mummified sphinx Saruna to contact XP Gained (GM ONLY)
Zarta Dralneen and consult for the Dark Archive. When you use Prestige Points to purchase remove curse as a
spellcasting service, Saruna herself casts it at CL 12th. This boon may have other uses in future scenarios.
=
Relic Guardian: Your stewardship of historical treasures inspires you to act quickly to save such relics Final XP Total
from destruction. Once per scenario, when an unattended object within your reach is targeted by an
offensive spell, attack, or effect, you can treat that object as though it were in your possession for the
purpose of attempting saving throws and resisting sunder attempts. If an opponent succeeds at a combat Initial Prestige Initial Fame

maneuver check to sunder an object in your possession, you can cross this boon off your Chronicle sheet GM’s
Initials

to force the creature to reroll the attack with a –5 penalty. +


Prestige Gained (GM ONLY)
All Subtiers FAME

canopic jar (24,000 gp; contains the heart of a gynopshinx, granting darkvision 60 ft., low-light vision, or fly 60 ft.

[poor], and replacing the heart with any other creature’s organ lasts only until the end of the scenario; Pathfinder Prestige Spent
RPG Mythic Adventures 148)
goggles of minute seeing (2,500 gp)
Current Final
golembane scarab (2,500 gp) Prestige Fame
Journeyman Book of Rul Thaven (3,320 gp; contains the preparation ritual; Pathfinder RPG Ultimate Magic 123)
pendant of vast intelligence +2 (6,000 gp; Use Magic Device; functions as a headband of vast intelligence +2,
occupying the neck slot; can be upgraded into the pendant of vast intelligence +4 only if the character played Starting GP
through this scenario in Subtier 10–11) GM’s
Initials

wand of dimension door (5 charges; 2,100 gp, limit 1) +


wand of displacement (10 charges; 2,250 gp, limit 1) GP Gained (GM ONLY)
wand of make whole (5 charges; 450 gp, limit 1) GM’s
Initials

+
GOLD

wand of mirror image (5 charges; 450 gp, limit 1)


Day Job (GM ONLY)
Subtier 10–11

Insights into Far-Seeing Taernis (6,355 gp; contains the preparation ritual; Pathfinder RPG Ultimate Magic 124) –
pendant of vast intelligence +4 (24,000 gp; Knowledge (arcana), Use Magic Device; functions as a headband of vast Gold Spent
intelligence +4, occupying the neck slot; cannot be upgraded)
=
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Pathfinder Society #

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