5f999051e69fd5ef-Ps Replace
5f999051e69fd5ef-Ps Replace
{
float4x4 _ViewRotProjectionMatrix : packoffset(c0);
float4x4 _ViewProjectionMatrix : packoffset(c4);
float4x4 _ProjectionMatrix : packoffset(c8);
float4x4 _InvProjectionMatrix : packoffset(c12);
float4x4 _InvProjectionMatrixDepth : packoffset(c16);
float4x4 _DepthTextureTransform : packoffset(c20);
float4x3 _ViewMatrix : packoffset(c24);
float4x3 _InvViewMatrix : packoffset(c27);
float4x4 _PreviousViewProjectionMatrix : packoffset(c30);
float4 _CameraDistances : packoffset(c34);
float4 _ViewportSize : packoffset(c35);
float4 _CameraPosition_MaxStaticReflectionMipIndex : packoffset(c36);
float4 _CameraDirection_MaxParaboloidReflectionMipIndex : packoffset(c37);
float4 _ViewPoint_ExposureScale : packoffset(c38);
float4 _FogColorVector_ExposedWhitePointOverExposureScale : packoffset(c39);
float3 _SideFogColor : packoffset(c40);
float3 _SunFogColorDelta : packoffset(c41);
float3 _OppositeFogColorDelta : packoffset(c42);
float4 _FogValues0 : packoffset(c43);
float4 _FogValues1 : packoffset(c44);
float4 _CameraNearPlaneSize : packoffset(c45);
float4 _UncompressDepthWeights_ShadowProjDepthMinValue : packoffset(c46);
float4 _UncompressDepthWeightsWS_ReflectionFadeTarget : packoffset(c47);
float4 _WorldAmbientColorParams0 : packoffset(c48);
float4 _WorldAmbientColorParams1 : packoffset(c49);
float4 _WorldAmbientColorParams2 : packoffset(c50);
float4 _GlobalWorldTextureParams : packoffset(c51);
float4 _CullingCameraPosition_OneOverAutoExposureScale : packoffset(c52);
float4 _AmbientSkyColor_ReflectionScaleStrength : packoffset(c53);
float4 _AmbientGroundColor_ReflectionScaleDistanceMul : packoffset(c54);
float4 _FacettedShadowCastParams : packoffset(c55);
float4 _FSMClipPlanes : packoffset(c56);
float2 _ReflectionGIControl : packoffset(c57);
}
void main(
float2 v0 : TEXCOORD0,
float4 v1 : SV_Position0,
out float4 o0 : SV_Target0)
{
float4 r0,r1,r2;
uint4 bitmask, uiDest;
float4 fDest;
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