A few general notes about all assets uploaded for ZYGOTE.
LOOKDEV
• These folders contain the assembled 3dsmax file used for final rendering.
• They also contain all the necessary textures in the directory structure that should ensure everything is correctly linked. It’s a
very deep directory structure but it was the easiest way to collect the data to share with the community. You can of course
remap the directory structure on your own to simplify it.
• These files (and shaders) are set-up to be used with Redshift (our renderer of choice). However, you can rebuild them to work
in whatever renderer you choose.
• The model in this file is our working resolution (with displacement maps to render like the highres sculpt)
• The model in this file is in the T-pose (NOT the pose displayed in the thumbnail)
MODEL
• We provide a series of various model files and formats.
• Cleaned up mudbox file with high and low resolution meshes (used for exporting our various displacements and working
resolution models.
• Two .obj files, one the lowres working model and one high resolution sculpt
• All of these models are in the default T-pose (not the pose displayed in the thumbnail)
RIG
• There are two files here, both Maya files (the program we use for animation)
• One file is the “fast” animation rig. This file does not contain the final working resolution mesh but instead contains a lower
resolution cut-up mesh for fast animation interactivity. Its rig also is a stripped-down version missing some of the slower fancy
things. Basically, this is the rig the animators work with 95% of the time.
• The second file contains the same rig but with the full working resolution mesh with skinning. It also contains extra bits in the
rig to assist with skinning or secondary motion. It is THIS file that you would export a model cache (whatever format you wish)
from to then apply to the lookdev model for rendering.
• The rigs are set-up to make use of the Maya referencing system so that if rig is REFERENCED in you can swap the reference on
the fly. To use this do not animate directly in the rig file.
*** As a final note if you have issues or questions pertaining to any of these files please go to the Oats Forum in the DLC category
and ask away: http://forums.oatsstudios.com/categories/dlc
ZYGOTE
lookdev
Zygote_Lookdev_DLC.v001max
Textures
model
zygote_mudbox
Zygote_Character-Model_zygote.ma
zygote_hires.obj
zygote_lores.obj
rig
Zygote_AnimRig.ma
Zygote_RenderRig.ma
total size: 13.2GB
SYNTHETICSKULLS
obj
V1_Skull_Complete.obj
V1_V2_BASE.OBJ
V2_Skull_Complete.OBJ
V2_Skull_Cranium.OBJ
V2_Skull_Mandible.OBJ
Zbrush r48
1_ZYGOTE_SKULLS_DLC_DYNAMESH.ZTL
2_ZYGOTE_SKULLS_DLC_DECIMATED.ZTL
total size: 509MB