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Codigo Teclado Matricial

The document describes code for a keypad input and LCD display project. It initializes a keypad and LCD module and displays the key presses on the LCD. It counts repeated presses of the same key and handles rolling over the counter variable.
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0% found this document useful (0 votes)
21 views2 pages

Codigo Teclado Matricial

The document describes code for a keypad input and LCD display project. It initializes a keypad and LCD module and displays the key presses on the LCD. It counts repeated presses of the same key and handles rolling over the counter variable.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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unsigned short kp, cnt, oldstate = 0;

char txt[6];

// Keypad module connections


char keypadPort at PORTD;
// End Keypad module connections

// LCD module connections


sbit LCD_RS at RB4_bit;
sbit LCD_EN at RB5_bit;
sbit LCD_D4 at RB0_bit;
sbit LCD_D5 at RB1_bit;
sbit LCD_D6 at RB2_bit;
sbit LCD_D7 at RB3_bit;

sbit LCD_RS_Direction at TRISB4_bit;


sbit LCD_EN_Direction at TRISB5_bit;
sbit LCD_D4_Direction at TRISB0_bit;
sbit LCD_D5_Direction at TRISB1_bit;
sbit LCD_D6_Direction at TRISB2_bit;
sbit LCD_D7_Direction at TRISB3_bit;
// End LCD module connections

void main() {
cnt = 0; // Reset counter
Keypad_Init(); // Initialize Keypad
ANSEL = 0; // Configure AN pins as digital I/O
ANSELH = 0;
Lcd_Init(); // Initialize LCD
Lcd_Cmd(_LCD_CLEAR); // Clear display
Lcd_Cmd(_LCD_CURSOR_OFF); // Cursor off
Lcd_Out(1, 1, "1");
Lcd_Out(1, 1, "Numero:"); // Write message text on LCD
Lcd_Out(2, 1, "Conteo:");

do {
kp = 0; // Reset key code variable

// Wait for key to be pressed and released


do
// kp = Keypad_Key_Press(); // Store key code in kp variable
kp = Keypad_Key_Click(); // Store key code in kp variable
while (!kp);
// Prepare value for output, transform key to it's ASCII value
switch (kp) {
//case 10: kp = 42; break; // '*' // Uncomment this block for keypad4x3
//case 11: kp = 48; break; // '0'
//case 12: kp = 35; break; // '#'
//default: kp += 48;

case 1: kp = 55; break; // 1 // Uncomment this block for keypad4x4


case 2: kp = 56; break; // 2
case 3: kp = 57; break; // 3
case 4: kp = 47; break; // A
case 5: kp = 52; break; // 4
case 6: kp = 53; break; // 5
case 7: kp = 54; break; // 6
case 8: kp =42; break; // B
case 9: kp = 49; break; // 7
case 10: kp = 50; break; // 8
case 11: kp = 51; break; // 9
case 12: kp = 45; break; // C
case 13: kp = 42; break; // *
case 14: kp = 48; break; // 0
case 15: kp = 61; break; // #
case 16: kp = 43; break; // D

if (kp != oldstate) { // Pressed key differs from previous


cnt = 1;
oldstate = kp;
}
else { // Pressed key is same as previous
cnt++;
}

Lcd_Chr(1, 10, kp); // Print key ASCII value on LCD

if (cnt == 255) { // If counter varialble overflow


cnt = 0;
Lcd_Out(2, 10, " ");
}

WordToStr(cnt, txt); // Transform counter value to string


Lcd_Out(2, 10, txt); // Display counter value on LCD
} while (1);
}

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