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9.
Map Color and Other Channels
Prof. Pattabiraman.V SCSE, VIT, Chennai www.learnersdesk.weebly.com Introduction Color The color is best understood in terms of three separate channels: luminance, hue, and saturation. The major design choice for colormap construction is whether the intent is to distinguish between categorical attributes or to encode ordered attributes. Sequential ordered colormaps show a progression of an attribute from a minimum to a maximum value, while diverging ordered colormaps have a visual indication of a zero point in the center where the attribute values diverge to negative on one side and positive on the other. Introduction Color Bivariate colormaps are designed to show two attributes simultaneously using carefully designed combinations of luminance, hue, and saturation.
The characteristics of several more channels are also
covered: the magnitude channels of size, angle, and curvature and the identity channels of shape and motion. Color Vision • The retina of the eye has 2 different kinds of receptors. • The rods actively contribute to vision only in low-light. • The main sensors in normal lighting conditions are the cones. • There are 3 types of cones, each with peak sensitivities at a different wavelength within the spectrum of visible light. • The visual system immediately processes these signals into three opponent color channels: one from red to green, one from blue to yellow, and one from black and white encoding luminance information. Color Spaces The color space of what colors the human visual system can detect is three dimensional; that is, it can be adequately described using three separate axes. There are many ways to mathematically describe color as a space and to transform colors from one such space into another. Some of these are extremely convenient for computer manipulation, while others are a better match with the characteristics of human vision. RGB System
• The most common color space in computer graphics is
the system where colors are specified as triples of red, green, and blue values. • Although this system is computationally convenient, it is a very poor match for the mechanics of how we see. • The red, green, and blue axes of the RGB color space are not useful as separable channels; they give rise to the integral perception of a color. HSL System
• The hue–saturation–lightness or HSL system is more
intuitive and is heavily used by artists and designers. • The hue axis captures what we normally think of as pure colors that are not mixed with white or black: red, blue, green, yellow, purple, and so on. • The saturation axis is the amount of white mixed with that pure color. For instance, pink is a partially desaturated red. • The lightness axis is the amount of black mixed with a color. Luminance, Saturation and Hue
• Color can be confusing in visual analysis because it is
sometimes used as a magnitude channel and sometimes as an identity channel. • Luminance and saturation are magnitude channels, while hue is a identity channel. Transparency • A fourth channel strongly related to the other three color channels is transparency: information can be encoded by decreasing the opacity of a mark from fully opaque to completely see-through. • Transparency cannot be used independently of the other color channels because of its strong interaction effects with them. • Transparency is used most often with superimposed layers, to create a foreground layer that is distinguishable from the background layer. • It is frequently used redundantly, where the same information is encoded with another channel as well. Colormaps
• A colormap specifies a mapping between colors and
data values; that is, a visual encoding with color. Using color to encode data is a powerful and flexible design choice, but colormap design has many pitfalls for the unwary. • Colormaps can be categorical or ordered, and ordered colormaps can be either sequential or diverging. Categorical colormap • A categorical colormap uses color to encode categories and groupings. • Categorical colormaps are normally segmented. They are are also known as qualitative colormaps. • Very effective when used appropriately; for categorical data, they are the next best channel after spatial position. • Categorical colormaps are typically designed by using color as an integral identity channel to encode a single attribute, rather than to encode three completely separate attributes with the three channels of hue, saturation, and luminance. Categorical colormap • The number of discriminable colors for coding small separated regions is limited to between six and twelve bins. • You should remember to include background color and any default object colors in your total count: some or all of the most basic choices of black, white, and gray are often devoted to those uses. • Easily nameable colors are desirable, both for memorability and ability to discuss them using words. • A good resource for creating colormaps is ColorBrewer at http://www.colorbrewer2.org Ordered Colormaps • An ordered colormap is appropriate for encoding ordinal or quantitative attributes. • A sequential colormap ranges from a minimum value to a maximum value. • A diverging colormap has two hues at the endpoints and a neutral color as a midpoint, such as white, gray, or black, or a high-luminance color such as yellow. Other Channels Size Channels • Size is a magnitude channel suitable for ordered data. • Length is one-dimensional (1D) size; more specifically, height is vertical size and width is horizontal size. Area is two-dimensional (2D) size, and volume is three- dimensional (3D) size. • Our judgements of length are extremely accurate. • Our judgement of area is significantly less accurate. • The volume channel is quite inaccurate. Other Channels Angle Channels • The angle channel encodes magnitude information based on the orientation of a mark: the direction that it points. • There are two slightly different ways to consider orientation that are essentially the same channel. With angle, the orientation of one line is judged with respect to another line. With tilt, an orientation is judged against the global frame of the display. • This channel is somewhat less accurate than length and position, it is more accurate than area. Other Channels Curvature Channel • The curvature channel is not very accurate, and it can only be used with line marks. • It cannot be used with point marks that have no length, or area marks because their shape is fully constrained. • The number of distinguishable bins for this channel is low, probably around two or three; it is in an equivalence class with volume (3D size) at the bottom of the magnitude channel ranking. Other Channels Shape Channels • Shape as a identity channel that can be used with point and line marks. • Applying the shape channel to line marks results in stipple patterns such as dotted and dashed lines. Motion Channels • Several kinds of motion are also visual channels, including direction of motion, velocity of motion, and flicker frequency. • Motion is less studied than other channels. Thank You