Final Review Ied
Final Review Ied
2022-23
In no particular order…
Design Process
1. Define Problem
2. Generate Concepts
3. Develop Solution
4. Construct & Test
5. Evaluate Solution
6. Present Solution
1. Define
Problem
Needed
N Scientific
Innovation
Technology Research
Exists? Needed
Y
3. Develop
A Solution
N 6. Present
Is Solution Solution
Valid?
Y
4. Y
N Solution
Construct & Solves
Test Problem?
Prototype
Is Prototype
N
5. Evaluate
Valid?
Solution
Y
Design Brief
• Written plan that identifies a problem to be
solved, its criteria, and its constraints
• What purpose(s) will their creation serve?
• What problem(s) will their creation
address?
Criteria
A means of judging. A standard, rule, or test by which something can
be judged.
Needs to be MEASUREABLE
Design Criteria
Constraint
A means of judging. A standard, rule, or test by which something can
be judged. Limitation.
• Use to assess the value of elements, identify areas for redesign and
optimization, and assign resources
Mnemonic Device
• Something to help you remember stuff
• PEMDAS
• Please Excuse My Dear Aunt Sally
Generally: do not accept satisficed solutions that are less than previous or
existing solutions.
Scaling Fallacy
This Universal Principle of Design states that often designs that work at one
scale do not work at smaller or larger scales.
Load and interaction scaling assumptions can result in scaling errors.
• Load assumptions can lead to errors when you assume that working stresses will
be the same when a design scale changes.
• Interaction assumptions can lead to errors when you assume that the way people
and other systems interact with the design will be the same when the scale
changes.
You can minimize scaling assumptions in design by testing assumptions and
researching comparable designs.
If you are unable to verify scaling effects, use a safety factor in the design.
If it takes 1.5 hours to take a Regent’s Exam, you should be able to take 16
Exams in a day, 112 exams in a week, 448 in a month... Is that realistic?
Aesthetic/Usability Effect
• Experimental research confirms that many people perceive more aesthetic designs to
be easier to use than less aesthetic designs, and more aesthetic designs inspire a
positive attitude toward the product. In fact, even if a product is more usable than
another more attractive design, the user may prefer the more attractive design and
overlook functional or performance issues (see Nike, iPhone).
• First visual impressions can influence perceptions of quality and usability for a long
time.
• Strive to create a good first visual impression of a design. Strategically use visual
design elements and principles to create an aesthetic design that will appeal to the
target market.
• Can you think of a product that you love even though it may not work perfectly? Why
do you love it?
Anthropomorphism
• Anthropomorphism is the preference for things that appear humanlike or
exhibit humanlike characteristics.
• Use abstract forms and patterns instead of realistic, because realistic forms
decrease interest. Use round forms to trigger babylike associations and
angular forms to associate with masculine or aggressive associations.
Cost Benefit
• From a business perspective, the cost-benefit principle is used to assess the financial
return of a product or new features to an existing product.
• In general, the financial benefit of the product must outweigh the cost of producing it.
• Cost can be measured by the monetary cost, but cost can also be measured in many
other ways by a user (such as time, frustration, maintenance requirements, physical
effort, and so on).
• If the personal costs associated with using a design or product outweigh the benefits,
the user perceives the design as poor. If the benefits outweigh the costs, the design is
considered to be worth the cost.
Factor of Safety
Design requires dealing with unknowns.
For a design to be successful, it must first meet people’s basic needs. Then, it can
attempt to satisfy higher-level needs (such as aesthetics).
Once a design has met all lower-level needs, people can begin to interact with the
design in innovative ways.
Products that are high on the hierarchy (closer to creativity than functionality) will
be the most competitive in the marketplace.
Iconic Representation
• Flush
• Angle
• Mate
• Insert
iProperties
Calculator Simulations
Linear Motion
Linear motion is when an object moves in a straight line from one point
in space to another.
Rotary Motion
Rotary motion is rotation around a fixed axis.
Reciprocating Motion
Reciprocating motion is when an object is translated, or moved linearly,
in one direction, and then back along the same path in the opposite
direction until it returns to its starting point; the cycle is then repeated.
Oscillating Motion
Oscillating motion is when an object moves back and forth in a
reciprocating manner, but with elements of rotational motion like
swinging.
Geometric Constraints
• Perpendicular
• Parallel
• Tangent
• Concentric
• Colinear
• Horizontal
• Vertical
• Equal
• Fix
• Symmetry
Professionalism & Ethics
Peer Feedback
Can help you and your teammates
build a shared understanding and
improve your design and help you
improve your performance.
Communications
Active Listening
Engineering Notebook
Used to formally document, in chronological
order, all of the work that a person performs
related to a specific design project. It should be
clear and complete so that someone unfamiliar
with the work could take over the project without
additional information.
1. Determine the delivery type
2. Conduct research
Technical Writing 3. Write an outline
4. Write a draft
• A successful team includes members who are both task oriented and
process oriented (those who can do the work, and those that can keep the work
going)
Collaboration (2of2)
Conflict Resolution
• Conflict can occur in a variety of situations and is a natural part of life.
• Conflict can be constructive or destructive.
• It might start with a simple disagreement but can quickly escalate to
something much more if you do not have the skills to handle the
situation.
• Conflict resolution is a process of working to resolve a dispute in an
appropriate, nonviolent way.
4.0440 Inches
Graphical Analysis Software
Uh….oh well
Scatter Plots
• MS Excel
• Graphically display data
• Evaluate that data
Box Plots & Distribution
1. Order data small to large
2. Divide data into Quartiles
3. Determine 5 Number Summary
4. Construct the Box Plot
Not the height of the data on the graphs, but how far the
datasets stretch horizontally, from the mean (or tallest
bar).
Descriptive Statistics
• Population: All of the values in a group of data
• Sample: SOME of the values in a large group of data
• Measures of Center:
• Mode
• Median
• Mean
Ohm’s Law
Multimeter
Informal Comparative Inference
High Density
Low Density
Scientific Notation
Simple Machines
• Trade distance for effort
• Effort vs Resistance Forces
• Cannot create Energy, only change it