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Ultimate Spheres v1.0

The document lists various spells from different sources categorized by school of magic. It provides the name and level of each spell. The spells are grouped under divination, alteration, abjuration, conjuration, and other schools of magic.

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0% found this document useful (0 votes)
204 views5 pages

Ultimate Spheres v1.0

The document lists various spells from different sources categorized by school of magic. It provides the name and level of each spell. The spells are grouped under divination, alteration, abjuration, conjuration, and other schools of magic.

Uploaded by

djbartbo
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bold spells appear in the Zealots Guide. * are the reversible version of a spell.

Underline spells are from Tome of Magic. Italic spells are from Spells & Magic. C means Cleric, D means Druid.

All (Devotional) Bless (1st) Ceremony (1st) Combine (1st)


Consecrate Holy Symbol (1st)

Conjure Animals (6th) Speak with Monsters (6th) Creeping Doom (7th)
Repel Living Creatures & Plants (7th)

Combat Faerie Fire (1st) Magical Stone (1st) Shillelagh (1st) Chant (2nd) Spiritual Hammer (2nd) Prayer (3rd) Unearthly Choir (3rd) Spiritual Brigade (4th) Flame Strike (5th) Insect Plague (5th)
Righteous Wrath of the Faithful (5th)

Chaos Battlefate (1st) Mistaken Missive (1st) Dissensions Feast (2nd) Chaos Ward (2nd) Miscast Magic (3rd) Random Causality (3rd) Chaotic Combat (4th) Chaotic Sleep (4th) Inverted Ethics (4th) Chaotic Commands (5th) Entropy Shield (6th) Uncontrolled Weather (7th) Charm

Curse* (1st) Detect Evil (1st) Detect Good* (1st) Indulgence (1st-7th) Orison (1st) Purify Food & Drink (1st) Putrefy Food & Drink* (1st) Sanctify (2nd) Defile (2nd) Focus (4th) Uplift (4th) Atonement (5th) Divine Inspiration (7th) Divine Miracle (7th) Animal Animal Friendship (1st) Invisibility to Animals (1st) Locate animals or Plants (1st) Calm Animal (1st) Messenger (2nd) Snake Charm (2nd) Speak with Animals (2nd) Spider Charm (2nd) Hold Animal (3rd) Summon Insects (3rd) Control Animal (3rd) Animal Summoning I (4th) Call Woodland Beings (4th) Cause Lycanthropy (4th) Giant Insect (4th) Grow (4th) Repel Insects (4th) Shrink Insect* (4th) Stone to Spiders (4th) Animal Growth (5th) Animal Reduction* (5th) Animal Summoning II (5th) Animal Summoning III (6th) Anti-Animal Shell (6th)

Rain of Fire (6th) Spiritual Wrath (6th) Holy Word (7th) Unholy Word* (7th) Creation Create Water (1st) Create Holy Symbol (2nd) Create Food & Water (3rd) Gourmet Dinner (4th) Addition (4th) Blessed Abundance (5th) Animate Object (6th) Blade Barrier (6th) Changestaff (7th) Chariot of Sustarre (7th) Construct Temple (7th) Divination Analyze Balance (1st) Detect Balance (1st) Detect Magic (1st) Detect Poison (1st) Detect Snares & Pits (1st) Diagnose Injury (1st) Fog Vision (1st) Know Direction (1st) Locate Animals or Plants (1st) Predict Weather (1st) Augury (2nd) Detect Charm (2nd) Find Traps (2nd)

Befriend (1st) Command (1st) Remove Fear (1st) Cause Fear* (1st)
Charm Person or Mammal (2nd)

Enthrall (2nd) Hold Person (2nd) Music of the Spheres (2nd) Mystic Transfer (2nd) Emotion Control (3rd) Hold Persons (3rd) Stirring Sermon (3rd) Dictate (3rd) Free Action (4th) Cloak of Bravery (4th) Cloak of Fear* (4th) Imbue With Spell Ability (4th) No Fear (4th) Feeblemind (5th) Quest (5th) Meld (5th) Hold Crowd 6th) Command Monster (6th) Confusion (7th) Exaction (7th)

Know Alignment (2nd) Premonition (2nd) Reflecting Pool (2nd)


Undetectable Alignment* (2nd)

Soften Stone (2nd) Meld Into Stone (3rd) Spike Growth (3rd) Stone Shape (3rd)
Protection from Elementals (4th)

Elemental Water Create Water (1st C) Destroy Water* (1st) Extinguish (2nd) Create Water (2nd D) Watery Fist (2nd) Air Breathing* (3rd) Water Breathing (3rd) Water Walk (3rd) Lower Water (4th) Protection from Water (4th)
Protection from Elementals (4th)

Undetectable Charm* (2nd) Locate Object (3rd) Obscure Object* (3rd) Speak to the Dead (3rd) Weather Prediction (3rd)
Extradimensional Detection (3rd)

Detect Spirits (3rd) Babble* (4th) Detect Lie (4th) Divination (4th) Tongues (4th) Undetectable Lie* (4th) Omniscient Eye (4th) Commune (5th) Commune With Nature (5th) Detect Ulterior Motives (5th) False Seeing* (5th) Magic Font (5th) True Seeing (5th) Consequence (5th) Thoughtwave (5th) Find the Path (6th) Lose the Path* (6th) Speak with Monsters (6th) Divine Inspiration (7th) Mind Tracker (7th) Elemental Air Wind Column (1st) Dust Devil (2nd) Air Breathing* (3rd) Water Breathing (3rd)
Protection from Elementals (4th)

Stone Passage (4th) Warp Stone or Metal (4th) Adamantite Mace (4th) Sink Into Earth (5th) Spike Stones (5th) Transmute Mud to Rock* (5th) Transmute Rock to Mud (5th) Elemental Forbiddance (5th) Stone Tell (6th) Transmute Water to Dust (6th) Animate Rock (7th) Conjure Earth Elemental (7th) Dismiss Earth Elemental* (7th) Transmute Metal to Wood (7th) Transmute Rock to Lava (7th) Antimineral Shell (7th) Elemental Fire Log of Everburning (1st) Firelight (1st) Ignite (2nd) Chill Metal* (2nd) Fire Trap (2nd) Flame Blade (2nd) Heat Metal (2nd) Produce Flame (2nd) Flame Walk (3rd) Protection from Fire (3rd) Pyrotechnics (3rd) White Hot Metal (3rd) Produce Fire (4th)
Protection from Elementals (4th)

Raise Water* (4th) Transmute Mud to Rock* (5th) Transmute Rock to Mud (5th) Elemental Forbiddance (5th) Produce Ice (5th) Part Water (6th) Transmute Water to Dust (6th)
Transmute Dust to Water* (6th)

Conjure Water Elemental (7th)


Dismiss Water Elemental* (7th)

Tsunami (7th) Healing Cure Light Wounds (1st) Repair Headache (1st) Repair Strain or Sprain (1st) Diagnose Injury (1st) Cure Color Blindness (2nd) Cure Moderate Wounds (2nd) Mend Tendon (2nd) Heal Light Wounds (2nd) Slow Poison (2nd) Stop Bleeding (2nd) Mend Limb (2nd) Restore Movement (2nd) Cure Nasty Wounds (3rd) Heal Moderate Wounds (3rd) Mend Broken Bone (3rd) Shock Therapy (3rd) Vitality (3rd) Hold Poison (3rd) Cure Serious Wounds (4th) Heal Nasty Wounds (4th) Neutralize Poison (4th) Poison* (4th)
Greater Restore Movement (4th)

Zone of Sweet Air (4th) Windborne (4th) Air Walk (5th) Elemental Forbiddance (5th) Cloud of Purification (5th) Control Winds (6th) Wind Walk (7th) Conjure Air Elemental (7th) Elemental Earth Strength of Stone (1st)

Quench Fire* (4th) Wall of Fire (5th) Flame Strike (5th) Elemental Forbiddance (5th) Rain of Fire (6th) Conjure Fire Elemental (6th) Dismiss Fire Elemental* (6th) Fire Seeds (6th) Chariot of Sustarre (7th) Fire Quench* (7th) Fire Storm* (7th)

Fortify (4th)

Cure Critical Wounds (5th) Cure Genetic Disease (5th) Heal Serious Wounds (5th) Cure-All (6th) Heroes Feast (6th) Restorative Cure-All (7th) Hurting (reverse Healing) Cause Light Wounds* (1st)
Cause Moderate Wounds* (2nd)

Lesser Reanimation (3rd)


Negative Plane Protection (3rd)

Cause Nasty Wounds* (3rd) Cause Serious Wounds* (4th) Cause Critical Wounds* (5th) Harm* (6th) Law Command (1st) Protection from Chaos (1st) Calm Chaos (2nd) Enthrall (2nd) Hold Person (2nd) Dictate (3rd) Hold Persons (3rd) Rigid Thinking (3rd) Strength of One (3rd) Compulsive Order (3rd) Defensive Harmony (4th) Champions Strength (5th) Impeding Permission (5th) Legal Thoughts (6th) Control Weather (7th) Necromancy Awaken (1st) Invisibility to Undead (1st) Walking Corpse (1st) Dispel Fatigue (1st) Aid (2nd) Animate Corpse (2nd) Diminished Rite (2nd) Restore Strength (2nd) Rigor Morits (2nd) Animate Dead (3rd)
Cause Blindness/Deafness* (3rd)

Feign Life (4th) Minor Raise Dead (4th) Touch of Dead (4th) Suspended Animation (4th) Unfailing Endurance (4th) Exorcism (5th) Lesser Reincarnation (5th D) Raise Dead (5th) Reattach Limb (5th) Rigor Mortis, 10 Radius Slay Living* (5th) Attach Limb (6th) Destruction* (7th) Finger of Death (7th) Regeneration (7th) Reincarnate (7th D) Restoration (7th) Resurrection (7th) Wither* (7th) Numbers Analyze Balance (1st) Calculate (1st) Personal Reading (1st) Moment (2nd) Music of the Spheres (2nd) Etherealness (3rd)
Extradimensional Detection (3rd)

Shillelagh (1st) Badberry* (2nd) Barkskin (2nd) Goodberry (2nd) Straighten Wood* (2nd) Trip (2nd) Warp Wood (2nd) Enstrangle (3rd) Snare (3rd) Spike Growth (3rd) Tree (3rd) Wood Shape (3rd) Plant Growth (3rd) Slow Rot (3rd) Grow (4th) Hallucinatory Forest (4th) Hold Plant (4th) Plant Door (4th)
Protection from Plants & Fungus (4th)

Snakes to Sticks* (4th) Speak with Plants (4th) Sticks to Snakes (4th) Anti-Plant shell (5th) Pass Plant (5th) Liveoak (6th) Transport via Plants (6th) Turn Wood (6th) Wall of Thorns (6th) Changestaff (7th) Summoning Call Upon Faith (1st) Summon Divine Temp (1st)
Conjure Demi-Elemental (2nd)

Moment Reading (3rd) Telethaumaturgy (3rd) Addition (4th) Dimensional Folding (4th) Probability Control (4th) Consequence (5th)
Dimensional Translocation (5th)
Extradimensional Manipulation (5th)

Extradimensional Pocket (5th) Physical Mirror (6th) Seclusion (6th) Spacewarp (7th) Timelessness (7th) Plant Entangle (1st)
Locate Animals or Plants (1st)

Dust Devil (2nd) Draw Upon Holy Might (2nd) Turn (3rd) Summon Animal Spirit (3rd) Abjure (4th) Animal Summoning I (4th) Call Woodland Beings (4th) Animal Summoning II (5th) Dispel Evil (5th) Dispel Good* (5th)
Dimensional Translocation (5th)

Cause Disease* (3rd)


Cure Blindness/Deafness (3rd)

Cure Disease (3rd) Feign Death (3rd)

Pass Without Trace (1st)

Aerial Servant (6th) Animal Summoning III (6th) Animate Object (6th) Conjure Animals (6th)

Wall of Thorns (6th) Weather Summing (6th) Word of Recall (6th) Conjure Earth Elemental (7th) Creeping Doom (7th)
Dismiss Earth Elemental* (7th)

Time Know Age (1st) Know Time (1st) Hesitation (2nd) Nap (2nd) Accelerate Healing (3rd) Choose Future (3rd) Unfailing Premonition (3rd) Age Plant (4th) Body Clock (4th) Modify Memory (4th) Age Object (5th) Youthful Object* (5th) Repeat Action (5th) Time Pool (5th) Othertime (5th) Age Creature (6th) Restore Youth* (6th) Reverse Time (6th) Skip Day (6th) Age Dragon (7th) Travelers Know Direction (1st) Astral Celerity (1st)
Speak With Astral Traveler (1st)

War Courage (1st) Morale (1st) Emotion Perception (2nd) Rally (2nd) Adaptation (3rd) Caltrops (3rd) Fortify (3rd) Leadership (4th) Doubt* (4th) Tanglefoot (4th) Selective Passage (4th) Entrench (4th) Disguise (5th) Illusory Artillery (5th) Gravity Variation (6th) Illusory Fortification (7th) Shadow Engines (7th) Warding (Guardian/Protection) Endure Heat/Cold (1st) Fluttersoft (1st) Protection from Evil (1st) Protection from Good* (1st) Sanctuary (1st)
Ring of Hands/Ring of Woe (1st)

Exaction (7th) Gate (7th) Succor (7th) Call* (7th) Spirit of Power (7th) Sun Darkness* (1st) Light (1st) Sunscorch (1st) Adjustable Light (2nd) Continual Darkness* (3rd) Continual Light (3rd) Starshine (3rd) Blessed Warmth (4th) Moonbeam (5th) Rainbow (5th) False Dawn (6th) The Great Circle (6th) The Black Circle* (6th) Sols Searing Orb (6th) Sunray (7th) Thought Emotion Read (1st) Thought Capture (1st) Idea (2nd) Mind Read (2nd) Emotion Control (3rd) Memory Read (3rd) Telepathy (3rd) Genius (4th) Mental Domination (4th) Rapport (4th) Solipsism (4th) Thought Broadcast (4th) Memory Wrack (5th) Mindshatter (5th) Impregnable Mind (5th) Disbelief (6th) Group Mind (6th)
Impervious Sanctity of Mind (7th)

Aura of Comfort (2nd) Lighten Load (2nd) Astral Awareness (2nd) Ethereal Barrier (2nd) Create Campfire (3rd) Break Campfire (3rd) Helping Hand (3rd) Know Customs (3rd) Astral Window (2rd)
Join With Astral Traveler (4th)

Circle of Privacy (4th) Tree Steed (4th) Plane Shift (5th) Clear Path (5th) Clutter Path* (5th) Easy March (6th) Monster Mount (6th) Astral Spell (7th) Hovering Road (7th)

Sacred Guardian (1st) Blessed Watchfulness (1st) Barkskin (2nd) Resist Fire/Cold (2nd) Silence, 15 Radius (2nd) Withdraw (2nd) Wyvern Watch (2nd) Resist Electricity (2nd) Resist Gas (2nd) Iron Vigil (2nd) Bestow Curse* (3rd) Dispel Magic (3rd) Glyph of Warding (3rd) Magical Vestment (3rd)
Negative Plane Protection (3rd)

Protection from Fire (3rd) Remove Curse (3rd) Remove Paralysis (3rd)
Resist Acid and Caustic (3rd)

Mind Tracker (7th)

Ward off Evil (3rd) Ward off Good* (3rd) Line of Protection (3rd)

Line of Destruction* (3rd) Protection from Lightning (4th)


Protection from Lycanthropes (4th)

Weather Faerie Fire (1st) Fog Vision (1st) Precipitation (1st) Predict Weather (1st) Obscurement (2nd) Weather Prediction (3rd) Call Lightning (3rd) Cloudburst (3rd)
Control Temperature, 10 Radius (4th)

Protection from Possession (4th)

Protection from Undead (4th) Repel Insects (4th) Spell Immunity (4th) Dimensional Anchor (4th) Anti-Plant Shell (5th) Break Hex (5th) Dispel Evil (5th) Dispel Good* (5th)
Protection from Nefarians (5th)
Unceasing Vigilance of the Holy Sentinel (5th)

Impregnable Mind (5th) Anti-Animal Shell (6th) Blade Barrier (6th) Forbiddance (6th) Symbol (7th) Antimineral Shell (7th)
Impervious Sanctity of Mind (7th)

Protection from Lightning (4th) Weather Stasis (4th) Control Winds (5th) Rainbow (5th) Weather Summoning (6th) Whirlwind (6th) Cause Inclement Weather (7th) Control Weather (7th)

Wards Antivermin Barrier (1st) Weighty Chest (1st) Ethereal Barrier (2nd) Frisky Chest (2nd) Zone of Truth (2nd)
Efficacious Monster Ward (3rd)

Invisibility Purge (3rd) Squeaking Floors (3rd) Thiefs Lament (3rd) Zone of Sweet Air (3rd) Fire Purge (4th) Weather Stasis (4th) Barrier of Retention (5th) Elemental Forbiddance (5th) Grounding (5th) Shrieking Walls (5th) Undead Ward (5th) Crushing Walls (6th) Dragonbane (6th) Land of Stability (6th) Tentacle Walls (7th)

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