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Using FNIS and NEMESIS Together

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0% found this document useful (0 votes)
421 views2 pages

Using FNIS and NEMESIS Together

Uploaded by

frusileria2255
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Using FNIS and NEMESIS both together in one load order

** Requirements
1. Mod Organizer 2 (MO2) from here
2. Knowledge of how to make Empty Mods in left pane and Executables with Output
to Mod option for FNIS and NEMESIS (use Google / YouTube)
3. FNIS Behavior Engine and FNIS Creatures Animations mods from here
4. NEMESIS Unlimited Behavior Engine from here
5. NEMESIS Creatures Patch from here

** Preparation
1. Install all the FNIS and NEMESIS mods as per the below load order, after all mods
containing animations
2. It is necessary to place the mods as low as possible in MO2 left pane so they have
high priority, and after all mods that contain animations
2. Create a MO2 Executable for FNIS Behavior Engine with Output re-directed to the
empty mod "FNIS Output"
3. Create a MO2 Executable for NEMESIS Behavior Engine with output re-directed to
the empty mod "NEMESIS Output"

** Load Order (near the bottom) - REQUIRED - DO NOT CHANGE


1. FNIS Behavior Engine
2. FNIS Creatures Animations
3. FNIS Output (Create an Empty Mod in MO2 left pane)
4. NEMESIS Behavior Engine
5. NEMESIS Creatures Behavior Patch
6. NEMESIS Output (Create an Empty Mod in MO2 left pane)

** Steps for Generating Animations - REQUIRED - DO NOT CHANGE


0. Start with ALL 6x mods (3x FNIS and 3x NEMESIS) Activated
1. De-activate the 3x NEMESIS Mods (Engine, Creatures, Output)
2. Run FNIS and it will automatically generate the output to FNIS Output
3. De-activate the 3x FNIS Mods (Engine, Creatures, Output)
4. Activate the 3x NEMESIS Mods (Engine, Creatures, Output)
5. Run NEMESIS and click on <Update Engine> and wait for it to finish
6. Click on <Launch Nemesis Engine> and it will automatically generate the output to
NEMESIS Output
7. Open the NEMESIS Output folder in Windows Explorer
8. Delete all files and sub-folders in "meshes" folder of NEMESIS Output EXCEPT the
"character" sub-folder as it contains required animations
9. De-activate NEMESIS Engine and NEMESIS Creatures Patch mods in MO2 left pane
10. Activate FNIS Creatures Animations and FNIS Output mods in MO2 left pane;
NEMESIS Output should already be activated from Step 4 above
11. Now 3x mods should be active out of the 6x that we started with, i.e. FNIS
Creatures, FNIS Output, NEMESIS Output, as per the above load order
12. NEMESIS generates a dummy FNIS.esp plugin in the NEMESIS Output folder,
which is usually not needed
13. De-activate FNIS.esp in MO2 right pane, and if there are no "Missing Master"
errors, delete FNIS.esp from NEMESIS Output in MO2 left pane
14. If there are "Missing Master" errors in MO2 after Step 13, then re-activate FNIS.esp
in MO2 right pane
15. If FNIS.esp is required as per Step 14, you can ESL-flag it in Wrye Bash or
xEdit/SSEEdit to save an ESP slot

** Play Skyrim SE!

Note:
1. If you add or remove any mod that contains animations, you will have to re-
generate animations by re-doing Steps 0 to 15 again
2. Before re-generating animations, delete all files / folders in FNIS Output and
NEMESIS Output mods in MO2 left pane
3. Re-generate animations by repeating Steps 0 to 15 in the same order as above

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