Using FNIS and NEMESIS Together
Using FNIS and NEMESIS Together
** Requirements
1. Mod Organizer 2 (MO2) from here
2. Knowledge of how to make Empty Mods in left pane and Executables with Output
to Mod option for FNIS and NEMESIS (use Google / YouTube)
3. FNIS Behavior Engine and FNIS Creatures Animations mods from here
4. NEMESIS Unlimited Behavior Engine from here
5. NEMESIS Creatures Patch from here
** Preparation
1. Install all the FNIS and NEMESIS mods as per the below load order, after all mods
containing animations
2. It is necessary to place the mods as low as possible in MO2 left pane so they have
high priority, and after all mods that contain animations
2. Create a MO2 Executable for FNIS Behavior Engine with Output re-directed to the
empty mod "FNIS Output"
3. Create a MO2 Executable for NEMESIS Behavior Engine with output re-directed to
the empty mod "NEMESIS Output"
Note:
1. If you add or remove any mod that contains animations, you will have to re-
generate animations by re-doing Steps 0 to 15 again
2. Before re-generating animations, delete all files / folders in FNIS Output and
NEMESIS Output mods in MO2 left pane
3. Re-generate animations by repeating Steps 0 to 15 in the same order as above