SF S02-23 - The Edge of Cardascon

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YEAR OF A THOUSAND BITES


STARFINDER SOCIETY SCENARIO #2–23, TIER 3–6

THE EDGE OF CADASCON

BY EMILY PARKS

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AUTHOR
Emily Parks

DEVELOPMENT LEAD
Thurston Hillman

EDITING LEAD
Leo Glass

EDITORS
Leo Glass and Lu Pellazar Table of Contents
CONTRIBUTING ARTISTS
Graey Erb, William Marton The Edge of Cadascon . . . . . . . . . . . . 3
CARTOGRAPHY
Jason Engle and Damien Mammoliti Handout . . . . . . . . . . . . . . . . . . . 19
ART DIRECTORS
Chronicle Sheet . . . . . . . . . . . . . . . 22
Tony Barnett and Adam Vick

ORGANIZED PLAY LEAD DEVELOPER How to Play


Linda Zayas-Palmer
Starfinder Society Scenario #2–23: The Edge of Cadascon is a Starfinder Society Scenario
ORGANIZED PLAY MANAGER
designed for 3rd- through 6th-level characters (Tier 3–6; Subtiers 3–4 and 5–6). It is designed
Tonya Woldridge
for play in the Starfinder Society Organized Play campaign but can easily be adapted for use
CREATIVE DIRECTOR with any world. For more information on the Starfinder Society campaign, how to read the
Robert G. McCreary attached Chronicle sheets, and how to find games in your area, check out the campaign’s
home page at StarfinderSociety.club.
MANAGING DEVELOPER
Amanda Hamon
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GM Resources
PUBLISHER The Edge of Cadascon makes use of the Starfinder Core Rulebook, Starfinder Alien Archive,
Erik Mona Starfinder Alien Archive 2 (AA2), Starfinder Alien Archive 3 (AA3), Starfinder Armory (AR), and
Starfinder Pact Worlds (PW). This adventure assumes the GM has access to these sourcebooks.
All rules referenced in this adventure are available in the free online Starfinder Reference
Document at paizo.com/sfrd.

Scenario Tags
Scenario tags provide additional information about an adventure’s contents. This scenario
has no tags. For more information on scenario tags see Chapter 1 of the Starfinder Society
Roleplaying Guild Guide.

Content Note
While The Edge of Cadascon contains typical Starfinder action and adventure, it also includes themes of
contagion and infection. Before you begin, understand that player consent (including that of the Game Master)
is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the
scenario and modify descriptions or events as appropriate.

Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com

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THE EDGE OF CADASCON


BY EMILY PARKS

Long before the Gap, the sulfurous pools and thorn-roofed keeps
of Cadascon, City of Brimstone, were home to the black dragon
known as Brior the Unblinking. The city was known to exist prior
WHERE IN THE
to the Gap, inhabited by dragonkin servants and ryphorian slaves
alike. However, sometime during the Gap, the people of Cadascon
UNIVERSE?
disappeared. Today, the ruins of the city stand as a crumbling
reminder of events lost to the Gap and how such events can still In The Edge of Cadascon, the PCs travel to Triaxus, a Pact
impact the modern society of the Pact Worlds. World in the midst of a centuries-long winter. The PCs visit
During the events of Starfinder Society #1-19: To Conquer the the Starfinder lodge in the Skyfire Mandate’s trade port of
Dragon, the Starfinder Society celebrated the opening of a new Cumo and later travel into the Drakelands along the Charnel
lodge in the Triaxian settlement of Cumo, a bustling port in the Run to the Sunset Peaks, where the city of Cadascon lies.
Skyfire Mandate. Though the opening had a major hiccup in the For more information about the Triaxus, see the Starfinder
form of an attack from a rival organization, the lodge has since Core Rulebook (page 451) and Starfinder Pact Worlds (page
opened and become a staple of the region. The lodge, known as the 98). Both are available at bookstores and hobby shops
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White Sands Lodge, has since spearheaded several expeditions into everywhere and online at paizo.com.
the nearby Parapet Mountains and the Obach Forest, generating a
lot of local interest in Starfinder activities.
All the while, the caretaker of the White Sands Lodge, the began to feed on creatures, leeching the life-force of living creatures
copper dragon Zafeldrin, has sought to expand operations and after growing within their targets like vicious tumors. These
perform a major undertaking. Even with the furor of recent events gemstones now animate the skeletons of those they infected.
against the Society in the midst of the multimedia smear campaign Since the Gap, Cadascon has remained a silent tomb. Only the
(see the Season 2 section of the Starfinder Society Guide for more strange crystalline undead inhabit the region now, hidden within
information), the Society’s leading body, the Forum, held a vote and the ruins and avoiding the attention of aerial drones and magically
recently appointed Zafeldrin to the vaunted role of venture-captain obfuscated from other means of detection.
for the Cumo lodge and the Society’s wider interests on Triaxus. Zafeldrin is unaware of the true danger of this mission. Expecting
In order to uphold the trust the Society has shown in him, the foray to involve primarily scouting and reconnaissance,
Zafeldrin has organized a large expedition into the ruins of the dragon plans to send agents who may lack the experience
Cadascon, out in the nearby Drakelands. The operation’s goal is necessary to face the foes that await them in the ruins.
to send in several different Starfinder teams to chart and catalog
their findings within the immense ruins of the Gap-lost city. SUMMARY
To the surprise of most other parties, both the representatives The PCs receive a briefing, alongside three other groups of
of the Skyfire Mandate and the Drakelands agreed to allow the Starfinders, from newly appointed Venture-Captain Zafeldrin
expedition—the true reason being that neither entity has sought to at the White Sands Lodge on Triaxus. Zafeldrin explains that an
explore the supposedly cursed ruins. ancient city in the Drakelands called Cadascon may be home to
While the exact events leading to Cadascon’s fall were lost to the Society’s next big discovery. The Lodge is preparing to dispatch
the Gap, the truth behind the event relates to the dragon Brior’s numerous Starfinder teams to travel to Cadascon and each explore
obsession: the unique magical crystals that her slaves harvested a different site that may hold secrets thought lost to time.
from beneath the nearby Sunset Peaks. These crystals somehow Zafeldrin invites the Starfinders to enjoy an evening party
developed sapience during the events of the Gap, leading to their and get to know one another. Before the party starts, however,
rampant spread throughout the Cadascon area. The gemstones Zafeldrin has arranged a few tests of the Starfinders’ abilities

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STARFINDER SOCIETY SCENARIO

during the party preparations, in the guise “Now that everyone is assembled, let’s get right to it. Have
of mundane tasks. After the setup has been you ever heard of Cadascon?” The dragon waves a claw and
taken care of, the PCs can meet members of the aerial image of a partially buried, ruined city built
the other teams, and possibly help smooth over into the side of a mountain appears on a holoscreen.
some interpersonal conflicts before “Cadascon is a city in the Drakelands that dates
they can get in the way of the mission. back ages before the Gap. As far as we
The next day, the groups travel via can tell, there are few existing records
vehicular convoy to the outer edges of who resided there, or why they
of Cadascon before splitting up to don’t reside there anymore. When the
explore their respective sites. The Society finally managed to acquire the
PCs are assigned a pair of dilapidated necessary permits and permissions to
watchtowers. During their investigation, investigate the area, I put out a call for
they trespass in the territory of a local the sharpest minds we have. This initial
Triaxian predator, a juvenile ursikka. While foray won’t be going into the city proper. I identified
investigating the tower, the PCs have the four locations through aerial surveillance. I know
opportunity to discover some details about the this doesn’t sound like the most exciting of
city before it fell. missions, but I’d be prepared for the worst
After dealing with the predator, the PCs regardless. If you determine the area is safe
receive a distress call from another Starfinder enough, we can begin establishing a base of
team. Zafeldrin requests the PCs assist the operations nearby and prepare to bring in
other team, but when they arrive at the scientists and archeologists to examine the
team’s site—a small cluster of buildings just Zafeldrin site more thoroughly.
outside the city proper—the group is gone. The “It’s my hope that a new archeological
PCs can follow their trail and discover the site discovery will get the Pact Worlds thinking
of a battle between the Starfinder team and about the good things the Society has had
several skeletal undead. During their search, the PCs also a hand in. But still, I know things have been stressful for many
discover one member of the missing team managed to flee and of our agents, which is why I’ve decided to throw a little soiree
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barricade herself in one of the buildings, but as soon as they find for you all before we depart tomorrow. In fact, I was hoping you
her, the undead return and attack. could assist me in finishing the preparations for dinner while I
After rescuing the Starfinder and dealing with the undead, the finish checking the equipment for the mission.
survivor tells the PCs that the rest of the team was captured and “Lastly, I hope you’ll all use this joint mission as an
taken deeper into Cadascon. Zafeldrin asks the PCs to pursue the opportunity to get to know your fellow agents. The Society’s
taken Starfinders. The PCs track the missing Starfinders into a strength comes from the bonds between us and our ability to
not-so-abandoned mine—in the process encountering a dangerous work together to accomplish things we never could alone. While
trap and possibly a hive of explosive slugs—and discover investigating the city, I expect you to look out for one another.
more crystalline undead attempting to “feed” the unconscious Now, does anyone have any questions?
Starfinders to a large, dragon-shaped crystal deposit.
Zafeldrin does his best to answer any questions the PCs have.
GETTING STARTED What are we looking for? “This expedition is mainly for
The PCs begin the adventure meeting with Venture-Captain reconnaissance. You will be looking for evidence of what happened
Zafeldrin (CG brass dragon) at the White Sands Lodge. Read or to the people of this city long ago, as well as signs of any potential
paraphrase the following to get the adventure underway. dangers we’ll need to keep an eye out for in the future. The Society
will use your reports to decide how to proceed with this discovery,
The inside of the White Sands Lodge’s crystal dome is balmy so be diligent.”
compared to the frigid Triaxian winter outside. The copper What dangers should we expect? “Aside from seismic activity
dragon Zafeldrin sits on a platform surrounded by flickering or mundane Triaxian predators, it pains me to admit that I don’t
holoscreens. Several other Starfinder agents wait nearby, know. Most of the city appears to be underground, and the drones
conversing with one another or fiddling with comm units and we’ve sent to scout the area lose their connection to us if they
datapads. After a moment, the dragon diverts his attention from venture too close. The interference doesn’t appear to be intentional
the screens to the Starfinders gathered before him, offering a tampering. I believe it might be perpetuated by certain elements
toothy, excited grin. “Ah. The last to arrive. Welcome, agents, to in the ground.”
the White Sands Lodge!” The tip of Zafeldrin’s tail twitches with Why split up? “Excellent question. While it would be safest to
barely contained anticipation. work as a single unit and survey each area one at a time, the area

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THE EDGE OF CADASCON

is prone to unpredictable tectonic activity, and I believe the safest Naveret Zyn (CG female summerborn ryphorian envoy) is
method in this situation will be to split up to reduce the risk of assigned to Team B. She was born on Castrovel and is miserable
being in a dangerous location during an earthquake or avalanche.” in the frigid Triaxian winter. She has a squoxAA2 companion named
You’re a dragon, why aren’t you helping? “Precisely because I’m Swift. She’s excited to meet the PCs and shakes their hands
a dragon. I am not the most nimble of creatures, and I don’t want enthusiastically, saying she’s heard tales of their exploits and it’s
to risk damaging any fragile artifacts. Plus, I want to make sure I’m an honor to meet such storied agents. Feel free to have Naveret
at a location where I can communicate with all teams at all times.” reference any scenario a PC possesses a chronicle sheet for.
Boons: At this point, the PCs should finalize their boon slots Cailis Osoran (LN female boraiPW mechanic) is assigned to Team
for the session. If any PCs have the Chronicle sheet for Starfinder B. She is a half-elf who died while trapped in the Scoured Stars
Society #1-19: To Conquer the Dragon, Zafeldrin is pleased to see system and was partially revived due to desperate experiments
them and offers his thanks once more for their assistance in with scavenged technology conducted by the rest of her team. Her
retrieving his stolen data. team ultimately perished before rescuers arrived, and Cailis has
become sullen and withdrawn as a result, though she still cares
CULTURE (RECALL deeply about her companions in the Society.
KNOWLEDGE) OR Iko (LN male izalguunAA3 biohacker) is assigned to Team B.
DIPLOMACY (GATHER He is a native of Icefront whose curiosity was sparked by the
INFORMATION) Starfinders Society’s visit to his planet. He’s a recent recruit to the
Based on the result of a Culture check to recall knowledge or a Society who has risen quickly through the ranks thanks to his
Diplomacy check to gather information, the PCs might know about medical expertise. Iko is quite curious about the myriad life-forms
Triaxus, the Drakelands, and the city of Cadascon. The PCs know that populate the universe. This is one of his first missions since
all of the following information with a DC less than or equal to the completing his training.
result of their check. Talet Ar Yun (LG male kasatha operative) is assigned to Team C.
15+: Triaxian culture is largely defined by the long conflict He’s a quiet and introspective kasatha who grew up with nomadic
between the dragons of the Drakelands and the humanoids of the parents who traveled the Pact Worlds for work. He believes
Allied Territories. Between them is the Skyfire Mandate, home to that true elegance in combat lies with swords and other bladed
the famous mercenary company, the Skyfire Legion. The trade port weapons. He’s often interested in learning about the fighting styles
of Cumo sits on a river delta on the southern shore of the Mandate his fellow Starfinders utilize.
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on the Sephorian Sea. Ritska (N female ysoki soldier) is a tawny, wiry-furred ysoki
20+: True dragons first appeared on Triaxus ages before the Gap assigned to Team C. She specializes in scouting and sniping from
in the center of the continent now known as the Drakelands, many long distances, a skill she honed from guarding her family’s
immediately setting about to enslave all “lesser creatures.” Long scavenging business on Akiton. Her abilities enabled her to make
ago, the Drakelands was divided into a chaotic mess of independent the money necessary to move her family to a much nicer home on
city states and nations constantly warring with one another for Absalom Station. She’s quite proud of her skills and tends to come
dominance. Nowadays, the wars occur not on battlefields, but off as boisterous.
in closed door meetings and with corporate espionage between Kran (NG male nuar mystic) is a brown-furred nuar assigned to
dragoncorps in bids for economic dominance. Team D. He’s a former professor of Xenoanthropology at Qabarat
25+: Cadascon, also known as also known as the City of Brimstone, University, as well as an ardent worshipper of Yaraesa. He went
is an ancient city that had its heyday long before the Gap. It was on a “ride-along” during a Society mission several years ago,
ruled by a tyrannical dragon named Brior the Unblinking, who and immediately afterward quit his tenure-track job because he
forced ryphorian slaves to work crystal mines that were zealously believed the Society offered him better opportunities for research.
guarded from outsiders. Due to the hazardous terrain surrounding He is very excited for the opportunity to explore a pre-Gap city and
the city, it has lain empty and mostly undisturbed for centuries, study ancient Triaxian dialects.
save for scavengers and reckless, would-be treasure hunters.
30+: Some legends claim that the crystals Brior the Unblinking FINAL PREPARATIONS
hoarded had some kind of devastating magical power, and Zafeldrin has turned the final preparations for the Starfinders’
that before the Gap, she planned to use them to dominate the dinner party into a test of the teams’ investigative and problem-
surrounding dragon-ruled nations, and perhaps even the Skyfire solving skills. The PCs are free to assist with one or both of the
Mandate and the humanoid nations beyond it. following tasks, individually or as a group. Without PC assistance,
the other teams don’t succeed quickly enough to give Zafeldrin
THE OTHER TEAMS time to find extra supplies for the expedition.
There are about a dozen Starfinders besides the PCs preparing to Fetching the Ingredients: Naveret, Cailis, and Iko—along with
travel to Cadascon. Notable Starfinders on the other teams include any PCs that wish to join them—volunteer to go to Cumo to pick up
the following. the ingredients for dinner. When they arrive, they realize directions

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Zafeldrin sent to their comm units made no sense as written; they treasure listed above and reduce each of the PCs credits earned
are in fact a carefully worded puzzle relating to Cumo’s buildings by the amount in parentheses.
and distinct landmarks that must be solved to find the pick-up Subtier 3–4: Reduce each PC’s credits earned by 36 (210).
location. Navaret quickly gets frustrated with the puzzle and Out of Subtier: Reduce each PC’s credits earned by 66 (408).
wants to ask someone more familiar with Cumo for help, but Subtier 5–6: Reduce each PC’s credits earned by 96 (607).
Cailis and Iko are set on solving it by themselves. Solving the
puzzle requires a DC 19 Culture check (DC 22 in Subtier 5–6) to DINNER PARTY
recall knowledge and identify the proper landmarks, or a DC 20 The PCs have a few hours to relax before the evening dinner
Diplomacy check (DC 23 in Subtier 5–6) to gather information, party officially begins. If your players are interested, feel free
convincing a resident to grant assistance. Each PC can attempt to encourage creative roleplaying and use of skills during this
one skill check. If the PCs solve the puzzle, Iko and Cailis are event, even if certain skills are not explicitly called out. Read or
impressed by their show of cleverness. If the PCs sided with paraphrase the following when the party starts.
Navaret and asked a resident of Cumo for help, Navaret is pleased
that they took—in her mind—the most straightforward solution. Starfinders of all kinds mill around the gardens, laughing
The NPCs’ attitude changes here can affect how the NPCs behave and chatting. Hover drones flit about the space, cycling
toward the PCs during the party. through countless musical genres and displaying “WELCOME,
Setting Up: Talet, Ritska, and Kran start setting up for dinner STARFINDERS” on their screens. Tempting smells drift from a
in the garden. Zafeldrin requests the team check the flying buffet in the center of the space.
drones that are meant to provide music and lighting for the party. “Please, take this time to relax and enjoy yourselves, as
Unbeknownst to them, the dragon infected three of the drones well as to mingle with your fellow agents. Connections to one
with a simple virus that causes them to fly erratically and ignore another are one of the most valuable treasures we can possess,”
commands. Now he wants to see how the team handles the issue. Zafeldrin says from where he reclines upon a raised platform.
Talet manages to catch a drone and he and Kran are working on
debugging it while trying to convince an annoyed Ritska not to The partygoers are split into three distinct groups. Zafeldrin sits
simply shoot the drones down. First, the drones must be caught slightly separate from the other groups, observing the Starfinders
with a DC 20 Acrobatics or Athletics check (DC 23 in Subtier 5–6), with interest. He’s cordial if approached, but before too long
then they must be restored with a DC 18 Computers to repair suggests the PCs make sure to build connections and relationships
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a system or Engineering check (DC 21 in Subtier 5–6) to repair with their fellow field agents as well. The PCs have the chance to
an item. Each PC has time to attempt two skill checks before make an impression on Starfinders in the following locations.
Ritska loses patience and destroys the drones. If the PCs repair 2 Buffet Table: Cailis and Ritska stand next to the buffet table.
drones in this time, they successfully complete the task. PCs that Ritska asks nonstop questions about Cailis’ borai physiology,
succeed at the Acrobatics or Athletics check impress Talet and irritating her. PCs can intervene in the conversation by explaining
Ritska, while PCs that succeed at a Computers or Engineering to Ritska her questions might be offensive with a DC 21 Diplomacy
check impress Kran. The NPCs’ attitude changes here can affect check (DC 24 in Subtier 5–6), changing the subject by engaging her
how the NPCs behave toward the PCs during the party. in conversation about her meticulously cared for arms and armor
Development: At any point, the PCs can request assistance with a DC 17 Profession (soldier) or Profession (mercenary) (DC
from Zafeldrin for these tasks. Asking Zafeldrin for assistance 20 in Subtier 5–6) to recall knowledge, or telling her to back off
automatically completes the task. However, doing so distracts with a DC 23 Intimidate check (DC 26 in Subtier 5–6). If the PC’s
him from his work on the final preparations. Should the PCs and impressed Ritska during the party preparations, they receive a +2
the other teams finish the tasks without Zafeldrin’s help, he has circumstance bonus to any check made to influence her here. If the
the spare time to find them some extra supplies. PCs seem uninterested in intervening, the conversation eventually
Treasure: If the PCs help complete at least one errand without gets loud enough that Zafeldrin is alerted to it, and he requests the
Zafeldrin’s assistance, he offers them a purple nanite hypopen, a PCs try to mediate for their fellow Starfinders.
manual sight weapon accessory, and a credstick with 900 credits. Garden: Talet and Iko are walking in the garden while Iko eagerly
In Subtier 5–6, he instead gives them a black nanite hypopen listens to Talet’s advice on being a Starfinder. If the PCs approach,
and a laser sight weapon accessory, and the credstick has 2,700 Iko explains that he’s new to the Society, and would appreciate any
credits. If both errands are completed without Zafeldrin’s help, he wisdom or advice the PCs have to share about the creatures that
also gives them a longstrider module. In Subtier 5–6, he also gives populate the universe. A PC can recall knowledge about a creature
them mk. 1 thermal capacitors if they complete both errands. they’ve encountered in their Starfinder careers with a successful
Rewards: If the PCs fail to finish one of the errands, cross the DC 23 Engineering or Mysticism check (DC 26 in Subtier 5–6), or
longstrider module and the thermal capacitors listed above off a DC 20 Life Science check (DC 23 in Subtier 5–6), since Iko has
the PCs’ Chronicle sheets and reduce each PC’s credits earned by a specific interest in organic life-forms. If the PCs impressed Iko
the following amount. If the PCs fail both errands, cross off all the during the party preparations by solving Zafeldrin’s riddle, they get

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a +2 circumstance bonus to any checks made to influence him here. (1 agent), 129 credits (2 agents), or 194 credits (3 agents)
If the PCs seem uninterested in talking to Iko and Talet, Zafeldrin Subtier 5–6: Reduce each PC’s credits earned by 94 credits (1
eventually suggests to them that since Iko is a new recruit, they agent), 188 credits (2 agents), or 282 credits (3 agents)
should welcome him to the Society and share their insights.
Dining Tables: Naveret and Kran both volunteered to pick the TO CADASCON
music playing from the hover drones, and the music alternates The Starfinders leave the White Sands Lodge at dawn the next
sharply between Naveret’s Verthani electronica and Kran’s classical day. The trip to Cadascon takes most of the morning and some
elven pieces. They’re engaged in a good-natured debate about of the afternoon with all-terrain vehicles. As the PCs arrive at the
music when the PCs approach. Swift, Naveret’s squox, greets any outskirts of the city, read or paraphrase the following.
PCs that approach curiously, and any PC who succeeds at a DC
18 Survival check (DC 21 in Subtier 5–6) to handle an animal can As the hours pass, snow covered lowlands eventually give
earn the creature’s friendship, which will come into play later in the way to craggy foothills and finally to the shadow of the
scenario. Naveret and Kran invite the PCs to join their discussion Sunset Peaks themselves. As the convoy approaches a fork in
on the musical traditions of different species. A PC can hold their the Charnel Run river, Zafeldrin calls for a stop after double-
own in conversation with a successful DC 20 Culture check (DC checking several devices.
23 in Subtier 5–6), a successful DC 22 Diplomacy check (DC 25 “This looks like the optimal spot to set up a base camp, and
in Subtier 5–6), or any successful DC 17 Profession check related not just because I worry the trucks won’t be able to make it
to music (DC 20 in Subtier 5–6). If the PCs seem uninterested in much further up this mountain,” Zafeldrin says. “The remains
talking to Naveret and Kran, Zafeldrin eventually suggests to them of the city should just be a bit further on. Teams, I’m sending
that they go see if they can convince the agents to settle on one you the coordinates I’d like you to investigate. I’ll be playing
musical genre for the evening. If the PCs impressed Naveret or the part of mission control and monitoring your position from
Kran during the party preparations, they get a +2 circumstance here. Remember to check in periodically.”
bonus to any checks made to influence them. The bonuses are
cumulative if the PCs impressed both agents. Just as Zafeldrin references them, the appropriate, coordinates
Development: If the PCs successfully make an impression on pop up on the PCs’ comm units, directing the party to a site
Cailis, Iko, and Naveret during the party, Kran is impressed with roughly half a mile away. The PCs must wade through a foot of
their ability to engage their fellow Starfinders. Kran lets the PCs snow while keeping an eye out for unsteady ground. The PCs spot
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borrow his personal notes detailing the varying historical dialects the occasional animal darting between the snowbanks, but nothing
of Triaxian for the duration of the mission. The notes grant a +5 dangerous crosses their path. Away from the dull roar of vehicle
circumstance bonus to Culture checks to decipher writing while engines and the hum of conversation with numerous Starfinder
reading ancient Triaxian and allows such checks to be made groups, the quiet of these snowy fields is all the more pronounced.
untrained. If any of the PCs befriended Swift, Naveret’s squox, it
will come in handy later in the scenario. A. INVESTIGATING THE TOWERS
Treasure: If the PCs defused the situation between Cailis and As the PCs crest a final rocky outcropping, their destination comes
Ritska, Cailis gives the PCs a weapon she found on a mission into view. Read or paraphrase the following.
recently but has no use for: a thunderstrike sonic pistol in Subtier
3–4, and a soprano singing disk in Subtier 5–6. If the PCs Impressed A crumbling stone tower stands precariously on each side of
Iko with their knowledge of the different creatures in the universe, a narrow pass. What appears to be a damaged and outdated
Iko shares some of his serums with them. In Subtier 3–4, Iko gives communications satellite still sits on top of one of the towers.
the PCs a first aid kit containing three mk 2 serums of healing. In The bases of the towers are covered in a thick layer of snow.
Subtier 5–6, the first aid kit also contains a bloodbrother serum
and a subdermal extractor. If the PCs impressed Naveret, she These towers once served as guard posts and check points for
offers them her spare Starfinder backpack, which also contains goods and travelers entering the city. They primarily oversaw
an advanced sword cane. In Subtier 5–6, it instead contains an crystal shipments from the nearby mines. The towers were
ultrathin sword cane. abandoned when Cadascon’s forces pulled back into the city
Rewards: If the PCs fail to impress their fellow agents, cross after a slave revolt in the mines that resulted in several slaves
the treasure associated with that agent listed above off the PCs’ and overseers contracting the crystalline infection. Called by the
Chronicle sheets and reduce each PC’s credits earned by the crystals to spread the infection, those who contracted the disease
following amount depending on the number of agents the PCs attacked the city. While many citizens believed they were safe
failed to impress. behind Cadascon’s walls, the truth is that countless shipments of
Subtier 3–4: Reduce each PC’s credits earned by 35 credits (1 crystals had already been brought into the city, and it was only a
agent), 70 credits (2 agents), or 107 credits (3 agents) matter of time before the infection started to spread from within
Out of Subtier: Reduce each PC’s credits earned by 64 credits as well.

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A. INVESTIGATING THE TOWERS

TOWER
U2

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TOWER

U2

U = URSIKKA HATCHLING

1 SQUARE = 5 FEET STARFINDER FLIP-MAT: ICE WORLD

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Both towers hold secrets of the past, but the south tower is
home to an aggressive beast as well. The north tower has partially
collapsed, leaving part of the floor covered with rubble. A PC who
succeeds at a DC 17 Perception check (DC 20 in Subtier 5–6) to SCALING
notice can sift through the rubble to find some pre-Gap equipment ENCOUNTER A
broken beyond repair. The equipment itself is unremarkable in
design save for one thing: the battery slots are dusted with a To accommodate a group of four PCs, make the following
strange residue. A PC who succeeds at a DC 21 Physical Science adjustments.
check (DC 24 in Subtier 5–6) to recall knowledge can identify Both Subtiers: The ursikka hatchlings have the sickened
the residue as coming from some kind of mineral that was used condition from hunger.
to power the equipment. One of the earlier uses for the Brior’s
mysterious crystals was as a potent power source. The crystals
were capable of siphoning the life energy from creatures, which
could then be redistributed to weapons and other technology. during Triaxian winters—that has been nesting in the tower.
However, Brior did not predict this power eventually growing out Irritable from being disturbed, the creature bursts through the
of her control. snow and attacks the PC closest to it. A PC who succeeds at a DC
The PCs also notice a metal plaque bolted into the tower wall, 21 Perception check (DC 24 in Subtier 5–6) notices the ursikka
covered by a layer of frost that obscures its purpose. Clearing hiding beneath the snow before it attacks. In Subtier 5–6, there
away the frost is a simple matter, and doing so reveals the are instead two hatchlings. The second is outside the tower
fearsome image of a great dragon printed into the metal, with returning from a hunt, but joins its sibling when combat starts.
words in an archaic dialect of Triaxian underneath. A successful
DC 17 Mysticism check (DC 20 in Subtier 5–6) identify a creature SUBTIER 3–4 (CR 5)
allows a PC to recognize the dragon as a black dragon. The
writing underneath the image reads: “Brior the Unblinking sees URSIKKA HATCHLING CR 5
all. Disobedience is death.” The phrase can be translated with a N Large magical beast
successful DC 25 Culture check (DC 28 in Subtier 5–6) to decipher Init +2; Senses blindsense (vibration), darkvision 60 ft., low-
writing. Speaking Triaxian grants a +5 circumstance bonus to the light vision; Perception +11
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check, as does utilizing Kran’s book (these bonuses stack). Any DEFENSE  HP 65
PC who examines the communications array in the north tower EAC 17; KAC 19
can attempt a DC 19 Engineering check (DC 22 in Subtier 5–6) Fort +9; Ref +9; Will +4
to hook up the array to one of their powered objects and boot it Resistances cold 10
up. This allows the PCs to access the last message sent from this OFFENSE
device. If the PCs successfully reboot the array and succeed on a Speed 40 ft. burrow 20 ft.
DC 25 Culture check to understand the archaic Triaxian (DC 28 in Melee bite +15 (1d6+10 P plus freezing saliva)
Subtier 5–6; bonuses from speaking Triaxian or using Kran’s book Space 10 ft.; Reach 10 ft.
apply), read or paraphrase the following. TACTICS
During Combat The ursikka hatchling attacks the PC who
The array suddenly flares to life with a violent blast of hissing seems like the easiest meal.
static. A gravelly voice is audible through the interference. Morale Famished and desperate to protect its territory, the
“Once more, this is... calling for assistance from Cadascon. I ursikka hatchling fights to the death.
have been injured... barricaded myself in the guard tower. The STATISTICS
rebels are relentless... feel no fear or pain. My wound… I fear Str +5; Dex +2; Con +3; Int –4; Wis +1; Cha –2
soon I won’t be able to move... my last message. I will set it to Skills Athletics +16, Stealth +11
loop and hope... receives it.” SPECIAL ABILITIES
Freezing Saliva (Ex) An ursikka hatchling’s saliva is both
After that, the message simply repeats. The message was left maddeningly sticky and preternaturally cold. Any creature
by a dragonkin soldier shortly before the checkpoint was overrun that takes damage from an ursikka hatchling’s bite must
by ryphorian slaves infected by the crystals. succeed at a DC 13 Reflex save or become entangled for 1d4
If the PCs take the time to scrape away the layers of snow rounds. While entangled, creatures take 1d6 cold damage
at the base of either tower, they find tiny crystal deposits that per round. Any fire damage the entangled creature takes
appear to be growing up the sides. ends the entangled effect immediately.
Creatures: When the PCs enter the southern tower, they Spit (Ex) Once every 1d4 rounds, an ursikka hatchling can
disturb a hatchling ursikka—an insectile predator that thrives spit a 30-foot line of its saliva. Creatures in the area take

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5d6 cold damage and become entangled for 1 round. A Team B received an assignment to investigate a checkpoint just
successful DC 13 Reflex save halves the damage and outside of the city proper, where mining shipments would come in
negates the entangled condition. and supplies and new equipment would go out. The investigation
went routinely until Team B’s presence roused a group of dormant
SUBTIER 5–6 (CR 7) crystalline undead—the infected remains of ryphorian slaves.
Driven to expand their numbers, the skeletons attacked the
URSIKKA HATCHLINGS (2) CR 5 Starfinder agents with the intent to capture them and bring them
See Subtier 3–4 (page 9) to a nearby mine where they can be exposed to a crystal strain
that quickly grows and takes over the host’s body completely. The
Development: Defeating the ursikka hatchling allows the PCs undead subdued Iko and Naveret before Cailis fled, hoping to find
to freely investigate the rest of the area. In the south tower, the help and return for her teammates.
PCs find a logbook still mostly intact in a battered metal desk The coordinates given by Zafeldrin lead the PCs to a small group
shoved against one of the walls. The logbook details shipments of dilapidated buildings. When they arrive, the PCs can locate Team
from the mines outside the city. The records are in archaic B’s trail quickly with a successful DC 19 Survival check (DC 22 in
Triaxian; translating them requires a successful DC 25 Culture Subtier 5–6) to follow tracks. If the PCs succeed at this check, they
check to decipher writing (DC 28 in Subtier 5–6). Speaking have an easier time following Team B’s trail later in the scenario
Triaxian grants a +5 circumstance bonus to this check, as does (see Pursuing Team B on page 13).
using Kran’s book. The records indicate regular shipments came Regardless of if they fail the Survival check, the PCs eventually
into the city from the mines weekly until abruptly ceasing, along find the site Team B’s battle took place. It’s obvious without a check
with all communication from the mines. The final entry states that several creatures fought in this location, but the PCs can
that all military personnel were to remain on high alert until make checks to discover more information about the assailants.
further notice. Since there is a fine layer of ash and snow in this area, a PC who
Treasure: An equipment locker in the south tower still has succeeds at a DC 21 Survival check (DC 24 in Subtier 5–6) identifies
several pieces of usable gear in it. In Subtier 3–4, it contains the footprints of Iko—based on his size—and Cailis and Navaret—
a d-suit I. In Subtier 5–6, the d-suit I is instead a d-suit II. based on their boots. The same check also reveals that there were
Additionally, the PCs can find a chess-like board game in the multiple, humanoid assailants that were barefoot. There are also
battered desk alongside the logbook with pieces shaped like two imprints in the snow that indicate two combatants fell. One was
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dragons and ryphorians. The game is worth 720 credits in Subtier clearly Iko, but it’s impossible to identify the other, aside from that
3–4, and 2,520 credits in Subtier 5–6. it was a Medium creature. A PC who succeeds at a DC 19 Mysticism
Rewards: If the PCs fail to defeat the ursikka hatchling (or both check (DC 22 in Subtier 5–6) realizes that the assailants’ footprints
hatchlings in Subtier 5–6), cross the treasure listed above off the lack the imprint of any flesh, and that they were likely left by an
PCs’ Chronicle sheets and reduce each PC’s credits earned by the undead creature primarily made of bone. With a successful DC
following amount. 21 Perception check (DC 24 in Subtier 5–6) or a DC 19 Physical
Subtier 3–4: Reduce each PC’s credits earned by 219. Science check (DC 22 in Subtier 5–6), a PC finds charred bone and
Out of Subtier: Reduce each PC’s credits earned by 402. crystal fragments littering the battlefield. Finally, a DC 18 Survival
Subtier 5–6: Reduce each PC’s credits earned by 585. check (DC 21 in Subtier 5–6) to follow tracks allows a PC to notice
two trails leading away from the scene. It appears that some of the
B. A CALL FOR HELP assailants dragged Iko and the other Starfinder away, while other
After the PCs defeat the ursikka hatchling (or hatchlings in Subtier assailants chased the remaining Starfinder in a different direction.
5–6), *investigate the tower, and take a short rest (if necessary), If the PCs seem uninterested in following the fleeing Starfinder,
one of the PCs’ comm units lights up. They receive the following they eventually pick up the signal from an emergency beacon at
message from Naveret. her location. The fleeing Starfinder’s trail eventually leads into one
of the buildings, though now the door is barred. The assailants’
Gunfire and other sounds of combat can be heard in the footprints circle the building, but then depart. The door can be
background of the transmission. Naveret’s voice comes through pried open with a DC 15 Strength check (DC 18 in Subtier 5–6)
the static intermittently. “Team B… hostiles at our location. or carefully unbarred with a DC 21 Engineering check (DC 24 in
They... crystals jutting out all over the place... Iko’s down. We Subtier 5–6) to disable device. Alternatively, if the PCs announce
need—” Naveret’s words are cut off by the sounds of a large their presence, Cailis lets them in, though they can hear even from
impact and pained grunt. The comm unit falls silent. the other side of the door that her effort is obviously labored. Once
After a moment, Zafeldrin speaks. “Team A, you’re the closest the door is open, read or paraphrase the following.
to Team B’s location. Please prove aid to them immediately. I’ll
work from here to bring their comm units back up to try and Battered and bloody, Cailis leans on her rifle to stand on
locate them. I’m sending you their last known coordinates.” the other side of the door. A large shard of crystal has been

10

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B. A CALL FOR HELP

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C = CAILIS
1 SQUARE = 5 FEET STARFINDER FLIP-MAT: DEAD WORLD

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Melee crystalline claws +10 (1d6+6 P)


Ranged crystal shard +7 (1d6+2 P plus implant crystal)
TACTICS
SCALING During Combat The skeletons attempt to flank individual
ENCOUNTER B enemies to take them down one by one, switching to
nonlethal attacks if a PC seems close to 0 Hit Points.
To accommodate a group of four PCs, make the following Morale The skeletons fight to the death.
adjustments. STATISTICS
Subtier 3–4: The ryphorian crystal skeletons sustained Str +4; Dex +2; Con —; Int +0; Wis +1; Cha +0
some damage in their fight with Team B. They start the Skills Athletics +12, Stealth +7
combat with 15 Hit Points. Other Abilities unliving
Subtier 5–6: Remove one ryphorian crystal skeleton from SPECIAL ABILITIES
the encounter. Crystalline Bones (Ex) The skeletons themselves seem to
have been transformed into crystal. They’re immune to
laser weaponry. Whenever they’re struck with a laser
embedded in her thigh. The shard grows slightly larger, and attack, there’s a 50% chance the attack is reflected back
Cailis winces in pain. to the attacker. If the original attack roll is enough to hit
“You’re a bit late,” Cailis says deadpan. “No. Sorry. That was the attacker, that character takes damage from the attack
supposed to be a joke to lighten the mood, but it wasn’t funny. instead.
I’ll just give you the rundown. We were scouting the area when Implant Crystal (Ex) A creature hit by the crystalline shard
we were attacked by these skeletal... things. But they weren’t must succeed at a DC 11 Fortitude save or become fatigued
just skeletons. They had crystals growing out of them. You’ve as the crystals begin to siphon their life energies in order
seen the crystals around, right? And lasers just bounced right to grow. The crystal can be removed with a successful
off them. Anyway, after they knocked out Iko and Naveret, I DC 14 Medicine check. Each failed attempt to remove the
realized they were trying to take us alive, so I ran, hoping to crystal deals 1d4 damage to the creature. The fatigued
lose them and double back to get help. But then,” she gestures condition cannot be removed as long as the crystal
to her leg, “one of them shot a crystal at me and it stuck in my remains in the creature.
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leg and started spreading. Now I can barely walk, so I holed


myself up in here and hoped someone got our transmission.” SUBTIER 5–6 (CR 6)

Creatures: Multiple ryphorian crystal skeletons pursued RYPHORIAN CRYSTAL SKELETONS (4) CR 2
Cailis from the site of the original battle. These creatures are the See Subtier 3–4.
remains of slaves who once worked Cadascon’s crystal mines.
After Cailis barricaded herself in one of the buildings, the undead Development: After combat, the PCs have the chance to
creatures waited outside of Cailis’s shelter for help to arrive, and question Cailis further if they wish. Everything she has told
now plan to capture both her and the PCs in order to infect them is true, and what she’s already said is the extent of her
them with the same crystal growths that animate the undead knowledge. She doesn’t know where the skeletons took the
creatures. They arrive from the roads on the north and west other members of her team, and suggests the PCs follow the
edges of the map as soon as Cailis finishes relaying information, trail they found leading off the original battle site, if they
before the PCs have time to explore the area further. mention finding it. Cailis insists upon barricading the door once
more and remaining where she is while the PCs proceed alone
SUBTIER 3–4 (CR 4) to find Iko and Naveret. She is exhausted from the combination
of the crystal sapping her energy and the ordeal she has just
RYPHORIAN CRYSTAL SKELETONS (2) CR 2 experienced, and she doesn’t want to slow the PCs down.
NE Medium undead Additionally, a PC who succeeds at a DC 20 Perception check
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8 (DC 23 in Subtier 5–6) to search notices that there is a secret
DEFENSEHP 20 compartment roughly fashioned into the inside of the UPB
EAC 13; KAC 15 crate. Inside is a folded note written in archaic Triaxian, which
Fort +4; Ref +4; Will +41 requires a DC 25 Culture check to decipher (DC 28 in Subtier
Immunities undead immunities 5–6). As with the logbook from area A, speaking Triaxian grants
Weaknesses vulnerable to sonic a +5 circumstance bonus to this check, as does having Kran’s
OFFENSE book (these bonuses stack). If the PCs translate the letter, give
Speed 30 ft. them Handout 1: Hidden Letter (page 19).

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Treasure: The building Cailis barricaded herself within was once C. THE CRYSTAL MINE
supply storage facility. There’s still one crate of usable UPBs worth After the final phase of the pursuit, the PCs arrive at their
3,160 credits, a pair of darksight goggles, two rolls of ion tape, and destination. Read or paraphrase the following.
two vials of basic universal solvent. In Subtier 5–6, the UPBs are
worth 6,600 credits and there’s also 20 feet of smart cable. An abandoned depot surrounds the mouth of a cave. Pre-Gap
Rewards: If the PCs fail defeat the ryphorian crystal skeletons, mining equipment lays scattered about in disarray. Strange
cross the treasure listed above off the PCs’ Chronicle sheets and crystal deposits have formed around the mouth of the cave
reduce each PC’s credits earned by the following amount. and crept out to cover the ground and abandoned equipment
Subtier 3–4: Reduce each PC’s credits earned by 432. indiscriminately. The crystals shine from within with an eerie,
Out of Subtier: Reduce each PC’s credits earned by 863. pale blue light.
Subtier 5–6: Reduce each PC’s credits earned by 1,294.

PURSUING TEAM B
After the PCs have defeated the ryphorian skeletons and had a
moment to talk to Cailis, Zafeldrin manages to briefly patch into
one of the PCs’ comm units and requests a status update. After
the PCs have given their report, read or paraphrase the following.

The comm unit crackles as Zafeldrin’s voice flickers in and out.


“Taking this information into account,” he says, “I hereby halt
any investigation. Your primary goal now is to retrieve those
agents and return to the base camp as quickly as possible so we
can regroup and decide how to proceed. I’ve received troubling
reports from the other teams as well. We’ll have to—” The comm
unit cuts out once more, leaving only static.

Any attempt to reestablish communication with Zafeldrin is


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unsuccessful. The PCs must now attempt a series of skill checks


to stay on the Starfinders’ trail as they path through the ruins. If
the PCs succeeded at the initial Survival check to pick up the trail
in area B, they receive a +2 circumstance bonus to skill checks
to track the team members—clues are easier to spot, and the
weather is less disruptive. For each of the three challenges below
that the PCs handle successfully, they earn more time to save
their Starfinder allies in area C2. The PCs successfully handle a
challenge if half or more of the PCs succeed at a skill check to
overcome it.
Obscured Path: A flurry of snow and ash blows through the
area. Each PC can attempt either a DC 19 Perception check to
keep track of the trail through the flurry, or a DC 19 Acrobatics
check (both checks are DC 23 in Subtier 5–6) to avoid getting the
mixture in their eyes or on their helmet visors.
Navigate the City: The ruined city retains numerous signs of
its former glory. Each PC can attempt a DC 18 Culture
or Engineering check (DC 21 in Subtier 5–6) to intuit the
city plan and navigate advantageously to gain on the
undead creatures.
Predict the Undead Creatures’ Intentions: Lastly, the
trail seems to double back and move in strange ways. The
PCs can attempt either a DC 19 Sense Motive check (DC Ryphorian
23 in Subtier 5–6) to predict the undead’s intentions,
crystalline
or a DC 19 Survival check (DC 23 in Subtier 5–6) to
undead
follow the tracks and find the correct direction.

13

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C. THE CRYSTAL MINE

C1 PCS
START
HERE

C2

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C3

1 SQUARE = 5 FEET PATHFINDER FLIP-MAT: TWISTED CAVERNS

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THE EDGE OF CADASCON

This mine is where one of the initial crystal outbreaks took SUBTIER 5–6 (CR 5)
place. Ryphorian slaves who had extended contact with the
crystals got infected and staged a revolt; the ensuing combat ACID SPEWERS CR 5
spread the infection to the dragonkin overseers as well. Today, a Type technological; Perception DC 27; Disable Engineering DC
large crystal mound in the deeper parts of the mine serves as a 22 (seal nozzle)
power conduit for the undead in this location. The concentration Trigger touch; Reset 1 minute
of magical energy in the mound also speeds up the effects of Effect 20 ft. cone of acid (4d10+2 A); Reflex DC 15 half
infection compared to exposure to the weaker crystals that
populate the rest of the mine. Exposure to the conduit mound can
cause the crystal infection to spread to incurable levels in mere Development: Once the PCs pass the trapped locker, whether or
minutes—and that’s exactly what the crystalline undead intend not they dealt with it, they’ll need to attempt a new DC 22 Survival
for the captured Starfinders unless the PCs get to them first. check (DC 25 in Subtier 5–6) to follow tracks and find the captured
Hazard: The crystals have spread from the deepest parts Starfinders’ trail again. The trail is harder to pick back up since the
of the mine and now cover much of the floor and walls. Brief PCs are now pursuing their foes over hard, rocky ground. If the
physical contact with the crystal deposits, such as brushing past PCs succeeded at the initial Survival check to pick up the trail in
them, aren’t enough to trigger any kind of reaction, but a PC area B, they receive a +2 circumstance bonus to this skill check.
who interacts with the crystals for more than one round must Additionally, if any of the PCs succeeded at earning the trust of
attempt a DC 10 Reflex save (DC 13 in Subtier 5–6) or take 1 point Naveret’s squox companion Swift, the creature emerges from
of Piercing damage as the crystal tries to burrow into their flesh where it hid in a small natural alcove in the cave wall and leads the
and spread. A PC who takes damage from the crystals in this PCs in the direction of its mistress, allowing them to automatically
way must also attempt a DC 13 Fortitude save or become fatigued succeed at this check.
as the crystals begin to siphon their life energies in order to Treasure: After the PCs deal with the trap, they can retrieve
grow. The fatigued condition can’t be ended as long the crystals the equipment from the locker. Inside is a mining jack I, a heavy
are lodged in the PC, but the crystals can be removed with a seismic pick, three mk 2 frag grenades, and a scoring dross gun.
successful DC 21 Medicine check (DC 24 in Subtier 5–6) to treat In Subtier 5–6, the mining jack I is instead a set of golemforged
drugs or poison. If the crystals remain in a PC and are allowed plating II. Additionally, the PCs discover that there are several
to grow, the PC eventually transforms into an undead creature precious gemstones hidden in the lining of the suit of armor. In
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like those that inhabit Cadascon, but an infected PC who survives Subtier 3–4, these gems are worth 1,380 credits. In Subtier 5–6,
the scenario and returns to Zafeldrin’s base camp automatically they’re instead worth 4,200 credits.
receives the necessary medical care to remove the crystals before Rewards: If the PCs fail to get into the equipment locker, cross
the transformation can take place. the treasure listed above off the PCs’ Chronicle sheets and reduce
each PC’s credits earned by the following amount.
C1. Trapped Equipment Locker Subtier 3–4: Reduce each PC’s credits earned by 412.
A portable equipment locker sits inside the mine—a place where Out of Subtier: Reduce each PC’s credits earned by 670.
miners could replenish batteries or exchange damaged equipment Subtier 5–6: Reduce each PC’s credits earned by 928.
without leaving the mine and taking time away from their work.
Mining equipment available to Cadascon’s ryphorian slaves was C2. Tunnel Crossroads
strictly tracked and monitored. Each day, the slaves would have Creatures: Several diathas burrowed in the mine recently and
their equipment checked out of a locker by an overseer who formed a small—but steadily expanding—hive. The crystal undead
possessed the proper badge. Anyone who attempted to open left them alone after an infected diatha exploded. Attracted by the
an equipment locker without the proper identification wouldn’t PCs’ activity, diathas burrow through the floor to attack, desperate
just find it locked—Brior liked to make sure that disobedience to protect their larvae in the tunnels below.
was immediately—and very publicly—punished. A character who Hazard: The ground is unstable from the diatha burrows beneath
attempts to open the locker without a badge triggers a grisly trap it. Whenever a diatha or a damaging grenade explodes in this area,
that lets loose a gout of acid from nozzles hidden in the locker door. the ground partially collapses. The area of the explosion becomes
difficult terrain, and any PCs in the area of effect must attempt a
SUBTIER 3–4 (CR 3) DC 13 Reflex save or fall and land prone.

ACID SPEWERS CR 3 SUBTIER 3–4 (CR 4)


Type technological; Perception DC 24; Disable Engineering DC
19 (seal nozzle) DIATHA (6) CR 1/2
Trigger touch; Reset 1 minute N Small vermin
Effect 20 ft. cone of acid (4d6 A); Reflex DC 14 half Init +2; Senses darkvision 60 ft.; Perception +4

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Immunities disease, poison


OFFENSE
Speed 30 ft., burrow 10 ft., fly 30 ft. (Ex, average)
OPTIONAL Melee bite +14 (1d6+7 S; critical burn 1d4)
ENCOUNTER Offensive Abilities detonate, explosive charge
TACTICS
Encounter C2 is optional. If fewer than 75 minutes remain, During Combat Same as diatha, except that it uses its
the PCs don’t encounter the diatha in this area. explosive charge ability when it is reduced to 20 or fewer
Hit Points.
Morale Same as diatha
STATISTICS
DEFENSE  HP 13 Str +2; Dex +3; Con +5; Int —; Wis +0; Cha –2
EAC 10; KAC 12 Skills Acrobatics +11, Athletics +16
Fort +4; Ref +2; Will +0 Other Abilities buoyant, compression, mindless
Immunities disease, poison SPECIAL ABILITIES
OFFENSE Buoyant (Ex) A diatha elder can hover as a swift action
Speed 30 ft., burrow 10 ft. or part of a full action without needing to attempt an
Melee bite +6 (1d4+1 S; critical burn 1) Acrobatics check. It can avoid falling damage as if it had
Offensive Abilities detonate, explosive charge perfect maneuverability.
TACTICS Detonate (Ex) When the diatha elder has 20 or fewer Hit
During Combat A diatha attacks the closest PC to the location Points, its energy-dense flesh becomes unstable. If,
where it emerges from the ground. It continues to attack while in this state, the diatha takes acid, electricity, fire,
the closest PC until it has been reduced to 4 or fewer Hit piercing, slashing, or sonic damage, or uses its explosive
Points, at which point it uses its explosive charge ability. charge ability, it dies and then explodes. Creatures within
Morale Because they’re protecting their hive, the diathas a 10-foot-radius-burst of the diatha elder take 2d6 fire
fight to the death. damage and gain the burning condition (1d4 F; Reflex DC
STATISTICS 13 half).
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Str +1; Dex +2; Con +3; Int —; Wis +0; Cha –3 Explosive Charge (Ex) See above, but the diatha elder can use
Skills Athletics +9 this ability while at 20 or fewer Hit Points.
Other Abilities compression, mindless
SPECIAL ABILITIES C3. The Slumbering Dragon
Detonate (Ex) While the diatha has 4 or fewer Hit Points, As the PCs enter this area, read or paraphrase the following.
its energy-dense flesh becomes unstable. If, while in this
state, the diatha takes acid, electricity, fire, piercing, The tunnel curves and opens up into a high-ceilinged, circular
slashing, or sonic damage, or uses its explosive charge cavern. The floor of the cave spirals steadily downward, and at
ability, it dies, exploding in a 10-foot radius burst, dealing the lowest point sits a large crystal mound shaped, from some
1d6 fire damage (Reflex DC 9 half). directions, like an enraged dragon clawing itself out of the earth.
Explosive Charge (Ex) While the diatha has 4 or fewer Hit Placed atop the mound are Iko and Naveret, both unconscious,
Points, as a full action, the creature can move up to double their bodies beginning to be enveloped by the mound.
its speed and make a bite attack. The detonate ability then
triggers. The deposit in the center of this cavern is the oldest crystal
growth in the mine. Over time as ryphorian slaves suffered and
SUBTIER 5–6 (CR 6) died at Brior’s command, the crystals slowly leeched not only the
slaves’ life force from the proximity, but also their desperation
DIATHA (4) CR 1/2 and resentment. Strong emotions built up in the crystals until
See Subtier 3–4 (page 15). they formed a rudimentary sapience. This sapience was built on
the desire to see the city of Cadascon fall, and so the crystals
DIATHA ELDER CR 5 called to the slaves with the intent to use them as hosts to
N Small vermin make that goal a reality. However, even after Cadascon fell,
Init +3; Senses darkvision 60 ft.; Perception +11 the crystals continued to devour the life energy and emotions
DEFENSEHP 70 from living creatures, and the crystalline rhizome that has lain
EAC 17; KAC 19 dormant beneath the city for centuries now seeks to spread to
Fort +9; Ref +7; Will +4 new settlements and assimilate their citizens as well.

16

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THE EDGE OF CADASCON

Creatures: One or more dragonkin crystal skeletons


stands guard as Iko and Naveret are being offered to
the crystal. Unless the PCs enter the room
stealthily, the dragonkin immediately attack SCALING
with the intent to subdue them and offer them ENCOUNTER C2
to the crystal as well.
Hazard: The PCs only have a limited number To accommodate a group of four PCs,
of rounds to remove Iko and Navaret from make the following adjustments.
the crystal mound before they die. Starting Subtier 3–4: Remove two
the round the PCs enter the room, they diathas from the encounter.
have 4 rounds to free the captured Subtier 5–6: Remove two
Starfinders. For each of the three diathas. The elder begins
obstacles the PCs successfully combat with 55 Hit Points,
bypassed while they were tracking having sustained burns from
the Starfinders in Pursuing Team the explosion of several infected
B (page 13), they have one more diathas.
round to free them. They also gain 1
round if they succeeded at tracking
the Starfinders in area C1. They lose 1
round for each short rest they took since If a PC attempts to remove Navaret
they encountered the ryphorian skeletons or Iko from the crystal, the skeletons
in area B. PCs can work to free Iko and
Navaret immediately move to attack that PC.
Naveret multiple ways. A PC can attempt
Zyn Morale The dragonkin skeletons fight to
a DC 21 Athletics check (DC 24 in Subtier the death.
5–6) to pull them free, or a DC 21 Mysticism STATISTICS
check (DC 24 in Subtier 5–6) to manipulate the magical energies Str +5; Dex +3; Con —; Int +0; Wis +2; Cha +0
within the crystals to reverse the growth. Damaging the crystal Skills Acrobatics +11, Athletics +16
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mound enough (AC 4, Hardness 10, 50 Hit Points; attacks with Other Abilities unliving
Sonic weapons deal double damage, immune to laser weapons) Languages Draconic, Triaxian
counts as a success, as does pouring a vial of universal solvent SPECIAL ABILITIES
over one of the Starfinders. Freeing a Starfinder from the mound Crystalline Bones (Ex) The skeletons themselves seem to have
requires three successes each (or two each if there are four PCs been transformed into crystal. They’re immune to laser
[see Scaling Encounter C3]). weaponry. Whenever they’re hit with a laser attack, there’s
a 50% chance the attack is reflected back to the attacker.
SUBTIER 3–4 (CR 5) If the original attack roll is enough to hit the attacker, that
character takes damage from the attack instead.
DRAGONKIN CRYSTAL SKELETON CR 5 Implant Crystal (Ex) A creature hit by the crystalline shard
NE Large undead must succeed at a DC 13 Fortitude save or become
Init +3; Senses darkvision 60 ft., low-light vision; Perception +11 fatigued as the crystals begin to siphon their life energies
DEFENSE  HP 60 in order to grow. The crystal can be removed with a
EAC 17; KAC 19 successful DC 22 Medicine check. Each failed attempt to
Fort +7; Ref +7; Will +6 remove the crystal deals 1d6 damage to the creature. The
Immunities undead immunities fatigued condition can’t be removed as long as the crystal
Weaknesses vulnerable to sonic remains in the creature.
OFFENSE
Speed 40 ft. SUBTIER 5–6 (CR 7)
Melee crystalline bite +14 (1d6+10 P)
Ranged crystal shard +11 (1d8+5 P) DRAGONKIN CRYSTAL SKELETON (2) CR 5
Space 10 ft.; Reach 10 ft. See Subtier 3–4.
TACTICS
During Combat The dragonkin skeletons attempt to flank Development: When the enemies are defeated, the animating
enemies to take them down one by one, switching to crystals grow dull and begin crumbling to dust. At that moment,
nonlethal damage if their target seems close to falling. the crystal mound pulses brightly before returning to normal.

17

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STARFINDER SOCIETY SCENARIO

on this mission fall squarely onto his shoulders for putting agents
at such risk.
After making sure all of his injured agents are cared for,
SCALING Zafeldrin requests a detailed report about everything they
ENCOUNTER C3 found during the mission. He listens somberly, and thanks them
when they’re done. He tells the PCs that the other teams had
To accommodate a group of four PCs, make the following run-ins with the strange, crystalline undead as well, though
adjustments. there were luckily no casualties on the other teams. Zafeldrin is
Both Subtiers: The dragonkin crystal skeleton sustained greatly worried about the power of these mysterious, infectious
some damage in their fight with Team B. They start the crystals and the risk they pose to Triaxus, and perhaps even to
combat with 50 Hit Points. Additionally, the PCs only the entirety of the Pact Worlds.
need two successes to free each captured Starfinder (see When the expedition returns to the White Sands Lodge,
Hazard section). he sends out a report to both the Lorespire Complex and the
authorities in the Drakelands and Skyfire Mandate. He also
immediately starts planning for the Society’s return to Cadascon,
If any PCs remain in physical contact with the crystal at that requesting that the Society’s leadership prioritize efforts in the
moment, they feel a rush of anger enter their minds before city. He informs all of the agents who participated in the mission
dissipating. If Iko and Naveret were rescued, they awaken on that thanks to the information they obtained, the next expedition
their own after a short rest, or can be awakened with any magical to Cadascon will be much better prepared. If Iko or Naveret died
healing. With the danger gone momentarily, the PCs can any during the scenario, Zafeldrin states that their sacrifice in the
locations they previously missed. If either Iko or Naveret died line of duty will allow those that come after to put an end to
from the crystal infection, the PCs can see places on their bodies this threat. Zafeldrin tells the PCs he will contact them when the
where crystalline tumors start growing through the skin until preparations for a return mission have been made.
they pierce through it. The dead Starfinders do not immediately
animate, though, and their bodies can be safely brought back to REPORTING NOTES
the base camp. If Naveret died during the scenario, check Box A. If Iko died
Treasure: There’s a basic dragonglaive discarded on the floor during the scenario, check Box B.
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of the cavern from a battle fought long ago. In Subtier 5–6, it’s
instead a thunderhead dragonglaive. PRIMARY SUCCESS
Rewards: If the PCs fail defeat the dragonkin crystal skeleton, CONDITIONS
cross the treasure listed above off the PCs’ Chronicle sheets and If the PCs either rescuet Navaret and Iko or recover their bodies,
reduce each PC’s credits earned by the following amount. they succeed at their primary success condition and each earn
Subtier 3–4: Reduce each PC’s credits earned by 66. 1 Fame and 1 Reputation for any factions associated with their
Out of Subtier: Reduce each PC’s credits earned by 227. current faction boon.
Subtier 5–6: Reduce each PC’s credits earned by 388.
SECONDARY SUCCESS
CONCLUSION CONDITIONS
The PCs and the members of Team B are the last group of agents If the PCs successfully complete at least 2 of the following
to return from their missions. The other Starfinders wait at the objectives, they each earn 1 Fame and 1 Reputation for any
base camp with Zafeldrin, looking grim and haggard. Venture- factions associated with their current faction boons.
Captain Zafeldrin is relieved to see the PCs alive and well when D Rescue both Iko and Naveret.

they return from the outskirts of Cadascon. He immediately D Successfully finish the party preparations without Zafeldrin’s

arranges for a medic to examine the members of Team B, assistance.


assuming they live. If one or both of the captured Starfinders D
Impress Iko, Navaret, and Cailis during the dinner party.
perished during the scenario, Zafeldrin is grieved by the loss of D Overcome all three obstacles in the Pursing Team B section.

life under his command, but nonetheless assures the PCs they did D Find and translate at least two of the logbook, audio

all they could to rescue their fellow agents, and that any failures recording, and plaque in area A, and the letter in area B.

18

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4173259

THE EDGE OF CADASCON

HANDOUT 1: HIDDEN LETTER

Shirke offered to smuggle this letter to you in exchange for a day’s rations. I know
how to escape and after I do it, I’m going to come for you. I’ve found some gems the
foremen don’t know about and have been hiding them away in my suit until I’m ready to
leave. But that’s not the most important thing I have to tell you. The crystals we’ve
been commanded to mine, they’ve started talking to me. Please don’t think I’m crazy. It’s
true. They don’t want to be used, just like we don’t. They’re going to help me escape.
They can help all of us escape.”

18352510 4173259

19

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STARFINDER SOCIETY SCENARIO

Event Reporting Form


Date Event Code:

Location

GM Org Play #: -7 GM Name: GM Faction:


Adventure #: Adventure Name:
Reporting Codes: (check when instructed, line through all if no conditions to report) □A □B □C □D Fame Earned:
Bonus Faction Goal Achieved: □ Yes □ No □ N/A Scenario-based Infamy earned? □ Yes □ No □ N/A

Faction:
□ Acquisitives □ Dataphiles
Character Name: □ Dead
□ Exo-Guardians □ Wayfinders
□ Second Seekers ( )
Org Play #: -7 Level □
□ Infamy

Faction:
□ Acquisitives □ Dataphiles
Character Name: □ Dead
□ Exo-Guardians □ Wayfinders
□ Second Seekers ( )
Org Play #: -7 Level □
□ Infamy

Faction:
□ Acquisitives □ Dataphiles
Character Name: □ Dead
□ Exo-Guardians □ Wayfinders
□ Second Seekers ( )
Org Play #: -7 Level □
□ Infamy

Faction:
□ Acquisitives □ Dataphiles
Character Name: □ Dead
□ Exo-Guardians □ Wayfinders
□ Second Seekers ( )
Org Play #: -7 Level □
□ Infamy
18352511 4173260

Faction:
□ Acquisitives □ Dataphiles
Character Name: □ Dead
□ Exo-Guardians □ Wayfinders
□ Second Seekers ( )
Org Play #: -7 Level □
□ Infamy

Faction:
□ Acquisitives □ Dataphiles
Character Name: □ Dead
□ Exo-Guardians □ Wayfinders
□ Second Seekers ( )
Org Play #: -7 Level □
□ Infamy

20

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THE EDGE OF CADASCON

OPEN GAME LICENSE Version 1.0a PAIZO INC.


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Creative Directors • James Jacobs and Robert G. McCreary
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of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Organized Play Manager • Tonya Woldridge
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Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Starfinder Society Scenario #2–23: The Edge of Cadascon © 2020, Paizo Inc. All Rights
Dave Arneson. Reserved. Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder
Starfinder Core Rulebook ©2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Society, Starfinder, and the Starfinder logo are registered trademarks of Paizo Inc.; the
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21

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Starfinder Society Scenario Character Chronicle #
#2–23: The Edge of Cadascon

SUBTIER Normal Max Credits

A.K.A. ­- 3–4 1,446


Player Name Character Name Organized Play # Character # Faction
SUBTIER Normal

MAX CREDITS
Out of
Items Found During This Scenario 2,765
Subtier
Furry Friend: You saved fellow Starfinders Iko and Naveret from a grim fate. In thanks, Naveret introduced you the owner
of the animal shelter from whom she adopted her squox companion, Swift, and offered to cover all training costs. You can SUBTIER Normal
take the squox companion feat (Starfinder Alien Archive 2 119) as if it appeared on the Additional Resources page to adopt
5–6 4,084
a trained squox of your own.

SUBTIER Normal

— —

Starting XP

EXPERIENCE
GM’s
Initials

+
XP Gained (GM ONLY)

=
Final XP Total

All Subtiers Subtier 5–6

advanced sword cane (2,100; item level 4; Starfinder black nanite hypopen (650; item level 6; Starfinder Initial Fame
GM’s
Pact Worlds 194) Armory 106) Initials

basic dragonglaive (2,000; item level 4; Starfinder bloodbrother serum (500; item level 5; Starfinder Alien
+
Alien Archive 41) Archive 41) Fame Gained (GM ONLY)

FAME
basic universal solvent (500; item level 5; Starfinder d-suit II (6,900; item level 7)

Armory 125) laser sight (3,000; item level 5; Armory 61)
Fame Spent
d-suit I (2,980; item level 5) mk 1 thermal capacitor (3,600; item level 5)
darksight goggles (2,100; item level 4; Armory 112) smart cable (4,000; item level 6; Armory 107)
heavy seismic pick (2,790; item level 5; Armory 50) soprano singing disk (3,900; item level 6; Armory 51) Final
ion tape (275; item level 3; Armory 105) subdermal extractor (3,850; item level 6; Armory 108) Fame

longstrider module (2,200; item level 4; Armory 84) thunderhead dragonglaive (4,000; item level 8; Alien
manual sight (1,000; item level 2; S Armory 61) Archive 41)
mk 2 serum of healing (425; item level 5) ultrathin sword cane (7,000; item level 7; Starfinder Starting Credits
purple nanite hypopen (450; item level 5; Armory 106) Pact Worlds 194) GM’s
Initials

scoring dross gun (3,330; item level 5; Armory 36) +


Starfinder backpack (750; item level 3; Armory 116) Credits Garnered (GM ONLY)
CREDITS

GM’s
thunderstrike sonic pistol (2,300; item level 4) Initials

+
Day Job (GM ONLY)


Reputation Credits Spent
Faction Reputation Faction Reputation
=
Faction Reputation Infamy
Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #

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