3rd Term Comp
3rd Term Comp
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book One by Dele Kelani and
‘Boye Jokotoye
ii. Early Learning of Computer Studies for Junior Secondary School Book 1 by
YomiSoyombo
iii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 1
SUBJECT: Computer Studies
WEEK: One
DATE: Monday 29th -– Friday 3rd May, 2024
CLASS: JSS One
TOPIC: DIGITAL LITERACY
SUB-TOPICS: Digital and Information Literacy
INSTRUCTIONAL MATERIALS: ICT gadgets
ENTRY BEHAVIOUR: Simple activities that lead learners understand digital literacy i.e.
Learners identify the first thing seen when wake up is most likely a phone screen telling the time,
date, weather, and a myriad of other useful (or sometimes useless) information.
BEHAVIOURAL OBJECTIVES: By the end of the lesson, learners should be able to:
- Define Digital literacy
- Mention role of digital literacy to life
- Define Internet
- Mention good use of Internet
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book One by Dele Kelani and
Boye Jokotoye Pages
ii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 1
DURATION: 80 Minutes
PERIODS: 2
FIRST PERIOD: 40 Minutes
CONTENT
Digital Literacy
Digital literacy can be defined as the various skills, knowledge, and abilities that enable a person
to use electronic devices effectively. By promoting the learning of digital literacy in your
classroom, students can effectively use all of the various devices in their lives to enhance
learning.
Digital literacy, also known as virtual learning and e-learning has the potential to improve
lifelong learning. It involves learning through various technology platforms, such as computers,
the internet, remotely, or a combination of all three. Becoming digitally literate means that
students develop technological skills learn authorship rules, such as Internet Safety, Ethics of
using online resources (copyright and plagiarism), understand how to access online information
and learn social responsibility while interacting on social networks.
Key Concepts of Digital Literacy
1. Digital media are networked.
2. Digital media are persistent, searchable and shareable.
3. Digital media have unknown and unexpected audiences.
4. Digital media experiences are real, but don’t always feel real.
5. How we respond and behave when using digital media is influenced by the architecture of the
platforms, which reflects the biases and assumptions of their creators.
The Internet is a global network of billions of computers and other electronic devices. With the
Internet, it's possible to access almost any information, communicate with anyone else in the
world, and do much more.
PRESENTATION
- Teacher arrange Learners into groups to identify impact of digital literacy to their lives.
- Teacher define and mention role of digital literacy to life
- Teacher guides the learners to identify the role of digital literacy beyond classroom.
- Learners are tasked to present themselves as a group to discuss digital literacy
- Teacher lists and explains the digital literacy skills.
EVALUATION: Define Digital literacy
Mention role of digital literacy to life
ASSIGNMENT: List 5 ICT gadgets you are using at home
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date
SUBJECT: Computer Studies
WEEK: Two
DATE: Monday 6th - Friday 10th May, 2024
CLASS: JSS One
TOPIC: DIGITAL CITIZENSHIP
SUB-TOPICS: E - Safety and Cyber bullying
INSTRUCTIONAL MATERIALS: IT Gadgets E.G Laptop, Mobile Phones, Radio Etc
ENTRY BEHAVIOUR: Simple activities that lead learners understand ICT gadget, uses and
safety BEHAVIOURAL OBJECTIVES: By the end of the lesson, learners should be able to:
- Define E - Safety
- Mention importance of data security
- Define Cyber bulling
- State Internet precautions
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book One by Dele Kelani and
Boye Jokotoye Pages
ii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 1
DURATION: 80 Minutes
PERIODS: 2
FIRST PERIOD: 40 Minutes
CONTENT
Digital Citizenship
Digital citizenship can be defined as engaging in appropriate and responsible behaviour when
using technology. It encompasses digital literacy, ethics, etiquette, online safety, norms, rights,
culture and more. A digital citizen is one who knows what is right and wrong, exhibits intelligent
technology behavior, and makes good choices when using technology.
Digital Citizenship is a concept which helps us understand what all technology users should
know to use technology appropriately and responsibly.
What is e-safety?
E-Safety at a simple level means being safe on the internet. Some people also include the safe
use of technology in this as well. The pace at which technology is evolving can make it difficult
to know what to include when talking about the safe use of the internet.
In schools, teachers will play an extremely important role in inspiring young people and shaping
their futures, but they also have a responsibility to safeguard children’s wellbeing, in both the
classroom and online. Online abuse can take shape in a number of forms including:
Bullying/cyber bullying
Sexual Exploitation
Grooming
Emotional Abuse
PRESENTATION
- Teacher guide learners to define digital citizenship.
- Teacher encourages learners to mention E-safety
- Teacher discuss the area of risk classifying e-safety.
- Teacher discuss the forms of online abuse
- Learners are tasked to discuss e-safety.
EVALUATION: Define E - Safety
Mention importance of data security
ASSIGNMENT: Mention the forms of online abuse.
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date
SUBJECT: Computer Studies
WEEK: Three
DATE: Monday 13th - Friday 17th May, 2024
CLASS: JSS One
TOPIC: DIGITAL CITIZENSHIP
SUB-TOPICS: Digital foot print, communication and copyright etiques
INSTRUCTIONAL MATERIALS: IT Gadgets E.G Laptop, Mobile Phones, Radio Etc
ENTRY BEHAVIOUR: Simple activities Short practical to capture the mind of the learners i.e.
the teacher group the students into different team and ask them copy from phone to computer
folder.
BEHAVIOURAL OBJECTIVES: By the end of the lesson, learners should be able to
- Define Copy right
- State digital foot print
- Define Piracy, Plagiarism
- State ethical issues
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book One by Dele Kelani and
Boye Jokotoye Pages
ii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 1
DURATION: 80 Minutes
PERIODS: 2
FIRST PERIOD: 40 Minutes
CONTENT
Copy Right: Copy right refers to the legal right of the owner of intellectual property, in a
simpler terms, is the right to copy i. e. the original creators of products and anyone given
authorization to are the only ones with the exclusive right to re produce the work.
Understanding Digital Footprints
A digital footprint is all of the information a person passively leaves and actively shares about
themselves online, especially on social media sites. Text, images, multimedia, cookies, browsing
histories, IP addresses, passwords, and even Internet service providers all make up a person’s
digital footprint.
Piracy refers to the unauthorized duplication of copyrighted content that is then sold at
substantially lower prices in the grey market. It is simply attacking, robbing and stealing
someone else’s intellectual property.
Types of Piracy
Digital
Film
Online
Software
PRESENTATION
- Teacher guide the learner to define copy right
- Teacher encourages learners to mention role of digital foot print
- Teacher guides the learners to identify the role of digital literacy beyond classroom.
- Learners are tasked to present themselves as a group to discuss digital literacy
- Teacher lists and explains the digital literacy skills.
EVALUATION: list the role of digital literacy to life.
ASSIGNMENT: Define Piracy, Plagiarism
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date
SUBJECT: Computer Studies
WEEK: Five
DATE: Monday 27th - Friday 31 may , 2024
CLASS: JSS One
TOPIC: MOBILE DEVICES II
SUB-TOPICS: Operations on mobile device
INSTRUCTIONAL MATERIALS: Fax machine and GSM
ENTRY BEHAVIOUR: Learners are guided into Short practical to capture the mind of the
learners i.e. the teacher group the students into different team and ask them to simulate mobile
communication.
BEHAVIOURAL OBJECTIVES: By the end of the lesson, learners should be able to
- Define Messages
- Mention types message
- List examples social media
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book One by Dele Kelani and
Boye Jokotoye Pages
ii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 1
DURATION: 80 Minutes
PERIODS: 2
FIRST PERIOD: 40 Minutes
CONTENT
Subscriber Identity Module (SIM)
One of the key features of GSM is the subscriber identity module (SIM), commonly known as a SIM card.
The SIM is detachable smart card containing the user’s subscription information and phonebook. This
allows the user to retain his or her information after switching off the handsets. Alternatively, the user
can also change operators while retaining the handset simply by changing the SIM, some operators will
bloc10 - 11 this by allowing the phone to use only a single SIM or only a SIM issued by them; this
practice is known as SIM locking, and is illegal in some countries.
Mobile messaging typically from a mobile phone or mobile device, examples includes Short
Message Service (SMS) texting, Multimedia Message Service (MMS) pictures and sounds to a
host of wireless access protocol (WAP) mobile messaging services like WhatsApp, WeChat,
Kakao, Kik, Line, etc. The latter being device agnostic, meaning they can be installed and used
on many different types of mobile phone platforms.
PRESENTATION
- Teacher explain mobile device concept
- Teacher guide learners mention mobile device features
- Teacher guides the learners to mention uses of mobile device features.
- Teacher lists and explains the mobile device features.
EVALUATION: List out features on mobile phone
ASSIGNMENT: Explain features on mobile phone
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date
SUBJECT: Computer Studies
WEEK: Six
DATE: Monday 3rd June - Friday 7th June, 2024
CLASS: JSS One
TOPIC: NUMBER SYSTEM
SUB-TOPICS: Introduction to number bases
INSTRUCTIONAL MATERIALS: Counting materials
ENTRY BEHAVIOUR: Learners are guided into Short practical to capture the mind of the
learners i.e. the teacher group the students into different team and ask them to switch on (1) / off
(0) electric bulb.
BEHAVIOURAL OBJECTIVES: By the end of the lesson, learners should be able to
- Define number system
- List number bases and their digits
- Define Binary system
- Convert binary to other bases
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book One by Dele Kelani and
Boye Jokotoye Pages
ii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 1
DURATION: 80 Minutes
PERIODS: 2
FIRST PERIOD: 40 Minutes
CONTENT
Number system
Number system is defined as a system of writing to express numbers. It is the mathematical
notation for representing numbers of a given set by using digits or other symbols in consistent
manner. It provides a unique a unique representation of every number and represents the
arithmetic and algebra structure of the figure.
Number System and Bases
Binary Number System (Base 2) A computer can understand only the “on” and “off” state of a
switch. These two states are represented by 1 and 0. The combination of 1 and 0 form binary
numbers. These numbers represent various data. As two digits are used to represent numbers, it
is called a binary or base 2 number system.
For example, Convert 1011012 in decimal is
= 1 x 25 + 0 x 24 + 1 x 23 + 1 x 22 + 0 x 21 + 1 x 20
= 1 x 32 + 0 x 16 + 1 x 8 + 1 x 4 + 0 x 2 + 1 x 1
= 32 + 8 + 4 + 1
= 4510
Octal Number System (Base 8) This system uses digits 0 to 7 (i.e. 8 digits) to represent a
number and the numbers are as a base of 8.
For example, 248 in decimal is
= 2×81+4×80
= 2010
PRESENTATION
- Teacher explains number system
- Teacher guides learners mention number bases
- Teacher lists and explains the number bases.
EVALUATION: State out numbers in each system
ASSIGNMENT: convert from one number bases to another.
SECOND PERIOD: 40 Minutes
Decimal Number System Decimal number system is a base 10 number system having 10 digits
from 0 to 9. This means that any numerical quantity can be represented using these 10 digits.
Decimal number system is also a positional value system. This means that the value of digits will
depend on its position. Let us take an example to understand this.
Hexadecimal Number System (Base 16) In this system, 16 digits used to represent a given
number. Thus it is also known as the base 16 number system. Each digit position represents a
power of 16. As the base is greater than 10, the number system is supplemented by letters.
Following are the hexadecimal symbols: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
To take A, B, C, D, E, and F as part of the number system is conventional and has no logical or
deductive reason.
PRESENTATION
- Teacher explains number system
- Teacher guides learners mention number bases
- Teacher lists and explains the number bases.
EVALUATION: State out numbers in each system
ASSIGNMENT: convert from one number bases to another.
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date\
SUBJECT: Computer Studies
WEEK: Seven
DATE: Monday 10th -– friday 14th June, 2024
CLASS: JSS One
TOPIC: Continuous Assessment and Midterm Break
INSTRUCTIONAL MATERIALS: Computer system, Ms Excel
ENTRY BEHAVIOUR: learners had been taught
i. The definition of worksheet
ii. The basic worksheet operations
BEHAVIOURAL OBJECTIVES: By the end of the lesson, learners should be able to
i. Launch the Ms Excel application
ii. Identify the features displayed on the screen
iii. Create a simple database file
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book Two by Dele Kelani and
Boye Jokotoye Pages 101 - 109
ii. Early Learning of Computer Studies for Junior Secondary School Book 3 by Yomi
Soyombo
iii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 3
DURATION: 80 Minutes
PERIODS: 2
FIRST PERIOD: 40 Minutes
CONTENT – Midterm Test
1. State what IT stands for 2 x 1marks = 2marks
2. List four IT gadgets 4 x 1marks = 4marks
3. State four benefits of IT. 4 x 1marks = 4marks
1. ASSIGNMENT: i. Prepare classroom raw information?
ii. Enter data in a worksheet, perform simple calculation and print out your result?
PRESENTATION
- Teacher explains number system
- Teacher guides learners mention number bases
- Teacher lists and explains the number bases.
EVALUATION: Why do we use spreadsheet packages?
ASSIGNMENT: Mention three types of data in a worksheet
___________________________
H.O.D's Signature & Date
SUBJECT: Computer Studies
WEEK: Nine
DATE: Monday 24th – Friday 28th June , 2024
CLASS: JSS One
TOPIC: UNITS OF STORAGE IN COMPUTER
SUB-TOPICS: Units of Storage in Computer and storage conversion
INSTRUCTIONAL MATERIALS: Storage devices
ENTRY BEHAVIOUR: Learners are guided into Short practical to capture the mind of the
learners i.e. the teacher group the students into different team and ask them to keep records of
information using mobile phone.
BEHAVIOURAL OBJECTIVES: By the end of the lesson, learners should be able to:
- Define Storage
- State storage unit in computer
- Convert from one storage unit to another
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book One by Dele Kelani and
Boye Jokotoye Pages
ii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 1
DURATION: 80 Minutes
PERIODS: 2
FIRST PERIOD: 40 Minutes
CONTENT
UNITS OF STORAGE IN COMPUTER
Computer memory is a storage location where data / information are kept or stored. All data,
information, text, numbers, audio,, video etc are converted into 1’sand 0’s and stored in different
types of storage in order to be processed by the computer CPU. Hence, we have various units of
storage. They are as follows :
Binary Digit (BIT) It is the first and the smallest unit of computer memory. It is a unit of data
that can be either of the two conditions: 0 or 1.
Nibble It is a storage unit that is in a sequence of 4 bits. It is equivalent to 4 bits (half of a byte)
i.e 0101, 1110, 0101, 1101 etc.
Byte is the basic and the most common unit in the computer’s memory. A group of 8 bits is
called a byte. One byte is one character. A character can be a number, letter or symbol. Each
byte resides temporarily on the computer’s memory and this specific location is called an
address. i.e. 01011101, 11110110 01010110 etc
KILOBYTE (KB): This is equivalent to 210 =1,024 bytes.
MEGABYTE (MB): A megabyte is equivalent to 220 = 1,048,576 bytes
GIGABYTE (GB): A gigabyte is equivalent to 230 = 1,073,741824 bytes
TERABYTE (TB): A terabyte is equivalent to 240 = 1,099,511,627,780 bytes
PRESENTATION
- Teacher guide learners to keep instructions
- Learners explain storage capacity.
- Teacher guides the learners to identify unit storage capacity.
- Learners are tasked to present themselves as a group to discuss storage capacity.
EVALUATION: List the storage unit capacity.
ASSIGNMENT: State storage unit in computer
___________________________
H.O.D's Signature & Date
SUBJECT: Computer Studies
WEEK: Ten
DATE: Monday 1st – Friday 5th July, 2024
CLASS: JSS One
TOPIC: Introduction to Coding
SUB-TOPICS: Concept and features of coding
INSTRUCTIONAL MATERIALS: Report sheet
ENTRY BEHAVIOUR: Learners are engaged with Simple activities that lead learners to
understand computer instructions
BEHAVIOURAL OBJECTIVES: By the end of the lesson, learners should be able to
- Define Coding
- List types of coding system
- Learners list features of coding
REFERENCE MATERIALS:
i. Welcome to Computer Studies for Junior Secondary School Book One by Dele Kelani and
Boye Jokotoye Pages
ii. Computer Teachers’ Association of Nigeria e-note for Junior Secondary School 1
PERIODS: 2
DURATION: 80 Minutes
FIRST PERIOD: 40 Minutes
CONTENT
CONCEPT OF CODING
Coding is a way to instruct a Computer about its task or duty.
WHAT KNOWLEDGE REQUIRED STARTING CODING?
There are several keys needed to start learning how to code.
Confidence around Computer: This may seem obvious, but if you are thinking about becoming
to start to learn coding you’ll need to be confident with a computer. An investigated mind: This
will help you to go far as a programmer, find out how something is done and try to find ways to
do it better. Basic knowledge of propositional logic: If you’re insecure about your math abilities,
learning propositional logic is an option. The principles covered in propositional logic are the
building blocks of programming. Skill for searching online: You often stuck at coding while
learning or when solving a problem. So, you must be good at searching for answers on the
internet and it is a vital skill for any programmer.
SOME USEFUL WEBSITES TO LEARN CODING
Free code camp, The Odin Project, Udacity, Treehouse, Thinkster, CodeAcademy, Stuck.io,
Dash, Code4Startup, One-Month
PRESENTATION
- Teacher guide learners to write system instructions
- Learners explain coding concept.
- Teacher guides the learners to write simple codes.
- Learners are tasked to present themselves as a group to discuss coding concept.
PRESENTATION
- The learners retrieve their documents
- The teacher demonstrates how to use sort function
- The teacher demonstrates how to setup the page for printing
- The teacher demonstrates how to put border and print
- The learners practice the demonstrations
EVALUATION: Apply the border, sort the data and print the worksheet
ASSIGNMENT: What is graph in spreadsheet?
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date
SUBJECT: Computer Studies
WEEK: Eleven
DATE: Monday 8th – Friday 12th July, 2024
CLASS: JSS One
TOPIC: Examination
REMARK: Administration of the First term examination
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date
Compiled and Edited by: CTAN Curriculum Training and Technical Committee
___________________________
H.O.D's Signature & Date