0% found this document useful (0 votes)
24 views3 pages

Import Pygame

Uploaded by

siddharth.yt444
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
24 views3 pages

Import Pygame

Uploaded by

siddharth.yt444
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

import pygame

import time
import random

pygame.init()

# Define colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

# Define display size


dis_width = 600
dis_height = 400

dis = pygame.display.set_mode((dis_width, dis_height))


pygame.display.set_caption('Snake Game')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont(None, 50)


score_font = pygame.font.SysFont(None, 35)

def our_snake(snake_block, snake_list):


for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])

def message(msg, color):


mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])

def gameLoop(): # creating a function


game_over = False
game_close = False

x1 = dis_width / 2
y1 = dis_height / 2

x1_change = 0
y1_change = 0

snake_List = []
Length_of_snake = 1

foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) *


10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) *
10.0

while not game_over:

while game_close == True:


dis.fill(blue)
message("You lost! Press Q-Quit or C-Play Again", red)
pygame.display.update()

for event in pygame.event.get():


if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()

for event in pygame.event.get():


if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0

if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:


game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, snake_block,
snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]

for x in snake_List[:-1]:
if x == snake_Head:
game_close = True

our_snake(snake_block, snake_List)

pygame.display.update()

if x1 == foodx and y1 == foody:


foodx = round(random.randrange(0, dis_width - snake_block) /
10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) /
10.0) * 10.0
Length_of_snake += 1

clock.tick(snake_speed)

pygame.quit()
quit()

gameLoop()

You might also like