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Unity Requiriment

The document outlines the minimum system requirements for running Unity 2022.3 across various platforms including the Unity Editor, mobile, console, desktop, server, web and XR. It provides details on operating system, CPU, graphics API and other requirements for each target platform.

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0% found this document useful (0 votes)
82 views8 pages

Unity Requiriment

The document outlines the minimum system requirements for running Unity 2022.3 across various platforms including the Unity Editor, mobile, console, desktop, server, web and XR. It provides details on operating system, CPU, graphics API and other requirements for each target platform.

Uploaded by

luneytor05
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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System requirements for Unity 2022.

3
This page outlines the minimum system requirements you need to run Unity 2022.3 on all supported
platforms.

1. Unity Editor system requirements


o Unity Editor platform limitations
2. Unity Player system requirements
o Mobile
o Console

o Desktop
o Server platform
o Web platforms
o XR plaform
 Standalone XR devices
 Meta
 OpenXR
 Windows Mixed Reality
 Magic Leap
 Google ARCore
 Apple ARKit
 Apple visionOS
o Embedded Systems
o Other requirements
Unity Editor system requirements
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering
quality might vary depending on the complexity of your project.

Minimum
Windows macOS
requirements

Operating system Windows 7 (SP1+), Windows 10 and Mojave 10.14+ (Intel editor)
version Windows 11, 64-bit versions only. Big Sur 11.0 (Apple silicon Editor)

CPU X64 architecture with SSE2 X64 architecture with SSE2 instruction set support (Intel
instruction set support processors)
Apple M1 or above (Apple silicon-based processors)

Graphics API DX10, DX11, and DX12-capable Metal-capable Intel and AMD GPUs
GPUs

Additional Hardware vendor officially supported Apple officially supported drivers (Intel processor)
requirements drivers Rosetta 2 is required for Apple silicon devices running on
Minimum
Windows macOS
requirements

either Apple silicon or Intel versions of the Unity Editor.

For all operating systems, the Unity Editor is supported on workstations or laptop form factors, runn

Unity Editor platform limitations


Apple
On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.

Apple silicon devices


The Apple silicon Editor has the following limitations:

 Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub
version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, refer to
the Hub release notes:
o To switch to the latest beta version of the Hub, change the “Channel” in Preferences >
Advanced to “Beta” or re-download from https://unity.com/download.
 If you’re using Hub 2.4.5 and wish to use the Apple silicon Editor: uninstall the Apple Intel
version, download and run the standalone installer for Unity Editor (Apple silicon)
from https://unity3d.com/unity/whats-new/2022.3.0, and locate it through the Hub.
 The native Apple silicon Editor doesn’t support the CPU lightmapper
or import from SketchUp.
Linux
The Linux Editor has the following limitations:

 Video importing is limited to the VP8 video format.


 File systems are case sensitive.
 If the Editor generates a Pipe error ! message, you must increase the maximum open file
limit in your current Editor session. For example, run ulimit -n 4096 in the terminal before
launching the Editor. For more information, refer to the Troubleshooting Linux Editor
issues page.
Unity Player system requirements
This section lists the minimum requirements to build and run the Unity Player. Actual performance and
rendering quality might vary depending on the complexity of your project.

Mobile
Operating system Android ChromeOS

Version 5.1 (API 22)+ R89+ on stable release channel


Customized versions of Android must include all supported
Operating system Android ChromeOS

Google standard APIs.

CPU ARMv7 with Neon Support (32-bit and 64-bit) or ARM64 ARMv7, ARM64, x86, and x86

Graphics API OpenGL ES 2.0+, 3.0+, Vulkan OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated. Note: OpenGL ES 2.0 support

Additional - 1GB+ RAM - Support for ChromeOS devic


requirements - Supported hardware devices must meet or exceed Google’s Chromebases, Chromeboxes, a
Android Compatibility Definition (Version 9.0) limited to the their Auto Update Expiration d
following Device Types: - Support for script debugging
1. Handheld (Section 2.2) (adb) over WiFi or Ethernet on
2. Television (Section 2.3)
3. Tablets (Section 2.6)
- Hardware must be running Android OS natively. With the
exception of Android for ChromeOS, Android within a container
or emulator isn’t supported.
- For development: Android SDK (12/API 31), Android NDK
(r23b) and OpenJDK (11), which are installed by default
with Unity Hub.

Console
For information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One,
Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. To
build on console platforms, only Windows versions of Unity are supported. For specific requirements on
any additional platform specific software needed, please refer to the developer documentation on the
platform holders website, or contact your platform representative directly for further information.

For specific system requirements of the Unity Editor, refer to the Unity downloads page to refer to the
version of Unity you are using.

Desktop
Universal Windows Platform
Operating system Windows

Operating system Windows 7 (SP1+), Windows 10 and Windows 11 Windows 10+, Xbox One, Xbox Series X|S,
version HoloLens

CPU x86, x64 architecture with SSE2 instruction set x86, x64 architecture with SSE2 instruction
Universal Windows Platform
Operating system Windows

support. support, ARM, ARM64.

Graphics API DX10, DX11, DX12 capable. DX10, DX11, DX12 capable GPUs.

Additional Hardware vendor officially supported drivers. Hardware vendor officially supported driver
requirements For development: IL2CPP scripting backend For development: Windows 10+ (64-bit), Vis
requires Visual Studio 2015 with C++ Tools Studio 2015 with C++ Tools component or l
component or later and Windows 10+ SDK. and Windows 10+ SDK.

For all Desktop operating systems, the Unity Player is supported on workstations, laptop or tablet form

Server platform
Operating system Windows macOS

Operating system Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and Mojave 10.14
version rack form factors, without emulation or compatibility layer. without emula

CPU x86, x64 architecture with SSE2 instruction set support. x64 architectu

GPU No explicit GPU support.

Additional Hardware vendor officially supported drivers.


requirements

WebGL
Operating system running browsers Windows, macOS, and Linux

Hardware Workstation and laptop form factor

Additional requirements Versions of Chrome, Firefox, Safar


Operating system running browsers Windows, macOS, and Linux

- WebGL 2.0 capable


- HTML 5 standards compliant
- 64-bit
- WebAssembly capable
Note: WebGL 1.0 support is deprec

XR platform system requirements


To enable XR and properly configure your Unity project, follow the steps outlined in the XR
section of this manual.

Standalone XR devices
Device Device software

Magic Leap 2 Magic Leap 2 Core OS version 1.0+

Meta Quest 1 Quest software version 50 or earlier (See Quest 1 support for mo

Meta Quest 2 Quest software version 39+

Meta Quest Pro Quest software version 46+

Microsoft HoloLens 1 Windows 10 Holographic version 1809+

Microsoft HoloLens 2 Windows Holographic version 1903+

Meta desktop XR: Rift, Rift S


Specification Minimum requireme

Operating system version Windows 10+

CPU See Oculus recommen

GPU See Oculus recommen


Specification Minimum requireme

Graphics API DX11

OpenXR
Refer to the OpenXR Plugin documentation for a list of compatible runtimes.

Windows Mixed Reality


Specification

Operating system version

CPU

Graphics API

Google ARCore
Specification Minimu

Operating system version See list o

CPU ARM 32

Graphics API OpenGL

Latest supported SDK version ARCore

Apple ARKit
Specification Minimum requirement

Operating system version iOS 12

CPU A9+
Specification Minimum requirement

Graphics API Metal

Latest supported SDK version ARKit 5

Additional requirements You must use Xcode 12.5 or later when compiling an iOS P

Apple visionOS
Specification Minimum requirement

Operating system version visionOS 1.0+

Graphics API Metal or RealityKit

Additional requirements You must use Xcode 15.2 or later on an Apple silicon (M1+) computer to
development requires Unity PolySpatial.

Embedded systems
Support for embedded platforms such as Embedded Linux and QNX is available for a wide variety of
chipsets as part of the Premium Runtimes. This includes support for Linux on ARM based chipsets and
additional APIs for Android Automotive.

Recommended system requirements for Unity on embedded systems:

Operating system Embedded Linux

RAM 1GB+

CPU Dualcore x86, x64, ARM, ARM64

GPU OpenGL ES 3 or Vulkan 1.1 Capable

Android (Automotive) system requirements are the same as Android under Mobile.

Other system requirements notes


For Unity Player supporting Windows 7, note that Microsoft support for Windows 7 expired after
January 14th 2020.

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