Unity Requiriment
Unity Requiriment
3
This page outlines the minimum system requirements you need to run Unity 2022.3 on all supported
platforms.
o Desktop
o Server platform
o Web platforms
o XR plaform
Standalone XR devices
Meta
OpenXR
Windows Mixed Reality
Magic Leap
Google ARCore
Apple ARKit
Apple visionOS
o Embedded Systems
o Other requirements
Unity Editor system requirements
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering
quality might vary depending on the complexity of your project.
Minimum
Windows macOS
requirements
Operating system Windows 7 (SP1+), Windows 10 and Mojave 10.14+ (Intel editor)
version Windows 11, 64-bit versions only. Big Sur 11.0 (Apple silicon Editor)
CPU X64 architecture with SSE2 X64 architecture with SSE2 instruction set support (Intel
instruction set support processors)
Apple M1 or above (Apple silicon-based processors)
Graphics API DX10, DX11, and DX12-capable Metal-capable Intel and AMD GPUs
GPUs
Additional Hardware vendor officially supported Apple officially supported drivers (Intel processor)
requirements drivers Rosetta 2 is required for Apple silicon devices running on
Minimum
Windows macOS
requirements
For all operating systems, the Unity Editor is supported on workstations or laptop form factors, runn
Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub
version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, refer to
the Hub release notes:
o To switch to the latest beta version of the Hub, change the “Channel” in Preferences >
Advanced to “Beta” or re-download from https://unity.com/download.
If you’re using Hub 2.4.5 and wish to use the Apple silicon Editor: uninstall the Apple Intel
version, download and run the standalone installer for Unity Editor (Apple silicon)
from https://unity3d.com/unity/whats-new/2022.3.0, and locate it through the Hub.
The native Apple silicon Editor doesn’t support the CPU lightmapper
or import from SketchUp.
Linux
The Linux Editor has the following limitations:
Mobile
Operating system Android ChromeOS
CPU ARMv7 with Neon Support (32-bit and 64-bit) or ARM64 ARMv7, ARM64, x86, and x86
Graphics API OpenGL ES 2.0+, 3.0+, Vulkan OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated. Note: OpenGL ES 2.0 support
Console
For information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One,
Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. To
build on console platforms, only Windows versions of Unity are supported. For specific requirements on
any additional platform specific software needed, please refer to the developer documentation on the
platform holders website, or contact your platform representative directly for further information.
For specific system requirements of the Unity Editor, refer to the Unity downloads page to refer to the
version of Unity you are using.
Desktop
Universal Windows Platform
Operating system Windows
Operating system Windows 7 (SP1+), Windows 10 and Windows 11 Windows 10+, Xbox One, Xbox Series X|S,
version HoloLens
CPU x86, x64 architecture with SSE2 instruction set x86, x64 architecture with SSE2 instruction
Universal Windows Platform
Operating system Windows
Graphics API DX10, DX11, DX12 capable. DX10, DX11, DX12 capable GPUs.
Additional Hardware vendor officially supported drivers. Hardware vendor officially supported driver
requirements For development: IL2CPP scripting backend For development: Windows 10+ (64-bit), Vis
requires Visual Studio 2015 with C++ Tools Studio 2015 with C++ Tools component or l
component or later and Windows 10+ SDK. and Windows 10+ SDK.
For all Desktop operating systems, the Unity Player is supported on workstations, laptop or tablet form
Server platform
Operating system Windows macOS
Operating system Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and Mojave 10.14
version rack form factors, without emulation or compatibility layer. without emula
CPU x86, x64 architecture with SSE2 instruction set support. x64 architectu
WebGL
Operating system running browsers Windows, macOS, and Linux
Standalone XR devices
Device Device software
Meta Quest 1 Quest software version 50 or earlier (See Quest 1 support for mo
OpenXR
Refer to the OpenXR Plugin documentation for a list of compatible runtimes.
CPU
Graphics API
Google ARCore
Specification Minimu
CPU ARM 32
Apple ARKit
Specification Minimum requirement
CPU A9+
Specification Minimum requirement
Additional requirements You must use Xcode 12.5 or later when compiling an iOS P
Apple visionOS
Specification Minimum requirement
Additional requirements You must use Xcode 15.2 or later on an Apple silicon (M1+) computer to
development requires Unity PolySpatial.
Embedded systems
Support for embedded platforms such as Embedded Linux and QNX is available for a wide variety of
chipsets as part of the Premium Runtimes. This includes support for Linux on ARM based chipsets and
additional APIs for Android Automotive.
RAM 1GB+
Android (Automotive) system requirements are the same as Android under Mobile.