Technology
Technology
Definition
Diverse set of technological tools and resources used to transmit, store, create, share or exchange
information. These technological tools and resources include computers, the Internet (websites,
blogs and emails), live broadcasting technologies (radio, television and webcasting), recorded
broadcasting technologies (podcasting, audio and video players and storage devices) and
telephony (fixed or mobile, satellite, visio/video-conferencing, etc.).
Data source
Statistical unit of the Ministry of Education or, alternatively, national statistical office.
Source definition
Guide to Measuring Information and Communication Technologies (ICT) in
Education. http://uis.unesco.org/sites/default/files/documents/guide-to-measuring-i...
Even though technology has increased how organizations can be more productive, many
companies still don't run as efficiently as possible. That's why most employers need staff
members that understand the full potential of how information and communication technology
(ITC) can enhance workplace success.
The best communicators really understand what efficient communication is and how new
technologies should be used to make communication even more efficient. But it is not necessary
for you to be knowledgeable about all productivity software. What is most important is that you
know how to properly collaborate with others and that you feel comfortable learning new things
that make offices run better. By communicating professionally, no matter what technology you
are using, you will impress the employer with your skills.
Online Research
Almost every job requires at least some online research. Whether you are looking up
new lesson plans in a subject or checking out the latest news on your company’s
competitor, you need to be able to sift through all the information online to find what you
need. This involves basic online information management skills.
Search Engine Research
Checking Sources
Crediting Sources
FAQs
Online Forums
Online Collaboration
Online collaboration is a broad category that refers to any means of sharing information
with your coworkers (or supervisors, or clients) online. This includes adding a meeting
to a shared online calendar, providing feedback on a document through a web-based
document application, and holding an online video conference with colleagues.
Video Conferencing Software File Sharing
Skype DropBox Pro
GoToMeeting Slack
Instant Messaging Google Hangouts
Google Docs Zoom
Desktop Publishing
Desktop publishing involves the creation of materials that need to be printed and
distributed. These might include fliers, brochures, newsletters, and more. Because you
can create so much using desktop publishing software, many jobs require you to have
some basic skills in this field. While people with a creative, artistic eye might be
particularly good at desktop publishing, anyone can get better with practice.
MS Publisher
MS PowerPoint
MS Word
Print Settings
Adobe Creative Suite
QuarkXPress
Word Processing
In this day and age, it is expected that job candidates know how to use word processing
technology. Candidates need to be able to produce written documents (including
business letters, meeting minutes, and more) using a computer processor such as
Microsoft Word.
MS Word
Libre Office Writer
Transcription
Typing
Note Taking
Practice using technology. If you already have some of the basic skills listed
above, you might consider simply using them more often. For example, if you
want to get better at using Skype or Zoom before an interview, simply practice
using the video conferencing technology. Ask a friend to pretend to be the
interviewer, and do a mock online interview. The more you practice, the more
confident you will feel when you use this technology when it counts for the job.
Ask a friend. You could also ask a friend who is more skilled in a particular
technology to help you develop your skills. For example, if you aren’t comfortable
using your smartphone, ask someone you know (who uses their phone a lot) for
some basic tips.
Watch a (free) tutorial. There are many free online tutorials on how to use
certain technologies. Some of these are on YouTube or can be found via a quick
Google search. Others can be found on company sites. For example, check
out Microsoft’s tutorials and PDFs with tips for using certain products.
Attend a (free) class. Check with your local community college or public library
to see if they offer classes on computer literacy or ICT skills. Many of these are
free or available at a discount for local residents. However, before you spend
money on a class, try some of the free strategies first.
CALL is related to several other terms, many of which overlap and some of which
differ. Most of these terms are no longer in common use, but it is important to be able to
recognize and position them in the research literature while also understanding that the
terminology may continue to change. For example, Chinnery (2008) argues that the
term CALL is inappropriate in that it minimizes or even ignores the contributions of the
teacher.
Terms Peripheral to CALL
Computer-Assisted Learning (CAL), as with CAI, CAL may refer to using a computer
to learn any subject (including languages) using a computer. But, in contrast to CAI,
CAL emphasizes the learner.
CALL is closely related to many other disciplines and the computer, as a tool to
aid or study teaching and learning, is often subsumed within them. For example, CALL
has become increasingly integrated into research and practice in the general skills of
reading, writing, speaking and listening and more discrete fields, such as autonomy in
learning.
Autonomy is fostered by CALL in different ways. CALL can present opportunities
for learners to study on their own, independent of a teacher. CALL can also offer
opportunities for learners to direct their own learning (Benson, 2010). But, in many
cases, the degree of autonomy may be questionable as many CALL software programs
simply follow back-step scope and sequence. Such programs give learners only limited
opportunities to organize their own learning or tailor it to their special needs. On the
other hand, most CALL materials, regardless of their design, allow for endless revisiting
that can help learners review those parts for which they want or require more practice.
Unlike passive media (such as TV), more engaging, interactive media and technology
(such as educational games) that encourage children to explore, create, problem solve,
think, listen, view critically, make decisions, observe, document, research, and
investigate ideas improve their cognitive development the most.
While there have been lots of evidence on the positive effects of technology on
children’s learning and development, access to gadgets and media should not exclude,
diminish, or interfere with children’s healthy communication, social interactions, play,
and other developmentally appropriate activities with peers, family members, and
teachers. Parents are highly encouraged to provide children with time for digital
learning, social interaction, and outdoor play for a healthy cognitive, social, emotional,
physical, and linguistic development of the child.
It goes without saying that with the vast variety of content on the internet, it is necessary
that technology and media should never be used in ways that are emotionally
damaging, physically harmful, disrespectful, violent, degrading, dangerous, exploitative,
or intimidating to children. Block sites that give children undue exposure to violence or
highly sexualized images as these may be emotionally damaging and exploitative.
4. Technology and media should consider the age, developmental level, needs,
interests, and abilities of each child.
Tech tools have the potential to bring adults and children together for a shared
experience, rather than keeping them apart. For example, a parent may choose to read
a story in traditional print form, as an interactive e-book on an electronic device. When
experienced in the context of human interaction, these different types of engagements
with media become very similar. Early book reading and other joint adult-child
exploration can include co-viewing and co-media engagement.
6. Interactions with technology and media should promote play and exploration.
Play is vital to children’s development and learning. Their interactions with gadgets are
similar to how they use other play materials and include sensorimotor and games with
rules. Young children need to explore technology and interactive media in playful and
creative ways. They should be able to control and explore the functionality of the
medium, think of ways how it may be used in real life, and control the outcome of the
experience through self-correcting learning activities. Interactive digital and collaborative
games allow for these types of experiences.
Technology and interactive media provide numerous opportunities for children to learn
further alongside traditional materials, such as blocks, manipulatives, art materials, play
materials, books, and writing materials. Screen media that expose children to animals,
objects, people, landscapes, activities, and places that they cannot experience in
person. Drawing on a touch screen can add to children’s graphic representational
experiences; manipulating colorful acetate shapes on a light table allows children to
explore color and shape. These opportunities should not replace paints, markers,
crayons, and other graphic art materials but should provide additional options for self-
expression.
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