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[07:41:59] [Info] [Startup.cpp:97] UserAssembly.
dll isn't initialized, waiting for
2 sec. [07:42:02] [Info] [Startup.cpp:97] UserAssembly.dll isn't initialized, waiting for 2 sec. [07:42:04] [Info] [Startup.cpp:97] UserAssembly.dll isn't initialized, waiting for 2 sec. [07:42:06] [Info] [Startup.cpp:97] UserAssembly.dll isn't initialized, waiting for 2 sec. [07:42:13] [Info] [Startup.cpp:115] Waiting 40.000 sec for game to initialize. (If Genshin crashes after this line you might want to try longer delay in cfg.ini) [07:42:58] [Debug] [PatternScanner.cpp:248] Module C:\Program Files\Genshin Impact\ Genshin Impact game\UnityPlayer.dll bound 0x00007FF8E7BD0000-0x00007FF8EA430000. [07:42:58] [Debug] [PatternScanner.cpp:345] Please wait validating checksum..... [07:42:58] [Debug] [PatternScanner.cpp:350] Current checksum: 58c8cb567245cf18 | Valid checksum: 58c8cb567245cf18 [07:42:58] [Debug] [PatternScanner.cpp:248] Module C:\Program Files\Genshin Impact\ Genshin Impact game\GenshinImpact_Data\Native\UserAssembly.dll bound 0x00007FF89ABC0000-0x00007FF8A942B000. [07:42:58] [Debug] [PatternScanner.cpp:345] Please wait validating checksum..... [07:42:59] [Debug] [PatternScanner.cpp:350] Current checksum: 6200ccf93b3f14d6 | Valid checksum: 6200ccf93b3f14d6 [07:42:59] [Info] [il2cpp-init.cpp:249] Detected version: OSRELWin4.6.0. [07:43:14] [Info] [Startup.cpp:134] Waiting for game world...please join the game world ... [07:43:24] [Info] [Startup.cpp:134] Waiting for game world...please join the game world ... [07:43:34] [Info] [Startup.cpp:134] Waiting for game world...please join the game world ... [07:43:34] [Info] [Startup.cpp:146] Game is loaded! [07:43:34] [Debug] [ProtectionBypass.cpp:99] Emulating call of RecordUserData with type 0 [07:43:35] [Debug] [ProtectionBypass.cpp:92] Sniffed correct signature for type 0 value '2dec175d1dc145dd9add3de6c562ec7a' [07:43:35] [Debug] [ProtectionBypass.cpp:99] Emulating call of RecordUserData with type 1 [07:43:35] [Debug] [ProtectionBypass.cpp:92] Sniffed correct signature for type 1 value '7c5eb5dcce0190d16a223830c234603526' [07:43:35] [Debug] [ProtectionBypass.cpp:99] Emulating call of RecordUserData with type 2 [07:43:35] [Debug] [ProtectionBypass.cpp:147] Initialized [07:43:36] [Info] [InteractiveMap.cpp:1495] Interactive map data loaded successfully. [07:43:36] [Debug] [InteractiveMap.cpp:1578] Position scaling for scene 3: scale 1.001 -1.001, offset 747.181 2323.033 [07:43:36] [Debug] [InteractiveMap.cpp:1578] Position scaling for scene 5: scale 1.000 -1.000, offset -198.041 274.108 [07:43:36] [Debug] [InteractiveMap.cpp:1578] Position scaling for scene 6: scale 1.002 -1.000, offset -543.561 605.835 [07:43:36] [Debug] [InteractiveMap.cpp:1578] Position scaling for scene 9: scale 0.498 -0.502, offset 178.638 143.080 [07:43:36] [Debug] [InteractiveMap.cpp:1578] Position scaling for scene 10: scale 0.509 -0.506, offset -474.937 469.573 [07:43:36] [Debug] [renderer.cpp:224] Initialize IMGui... [07:43:36] [Debug] [dx11-hook.cpp:115] Initializing D3D11 hook: started. [07:43:36] [Debug] [dx11-hook.cpp:122] SwapChain Present: 00007FF92E4A18A0 [07:43:36] [Debug] [dx11-hook.cpp:125] Initializing D3D11 hook: done. [07:43:36] [Info] [Startup.cpp:153] Config path is at F:\kpF\cfg.json [07:43:36] [Debug] [renderer.cpp:511] ImGUI: DirectX11 backend initialized successfully. [07:50:30] [Info] [InteractiveMap.cpp:803] Complete point at 31. [07:51:17] [Debug] [ProtectionBypass.cpp:232] ReportLuaShellResult: GameAnalyticsData, {"1086":[3]} [08:15:40] [Info] [InteractiveMap.cpp:803] Complete point at 36.