Shooting Game With Unity Engine.
Shooting Game With Unity Engine.
on
Game Development
Using
Unity Engine
I sincerely thank him for responding great confidence and faith in my work and being with
me to encourage and guide me to successful project completion.
I should also like to thank Dr. Manish Gupta, Dean Management for their valuable
suggestions.
Thank You
Dushyant Sharma
1. Hierarchy Page No 21
2. Unity Editor Page No 21
3. VS Editor Page No 22
3. Game Export Page No 22
3. Blender Editor Page No 23
3. Actual Game Page No 23
3. Main screen Page No 24
3. Gameplay Page No 24
3. Test Case 1 Page No 25
3. Test Case 1 Page No 25
3. Test Case 1 Page No 25
3. Test Case 2 Page No 26
3. Test Case 2 Page No 26
3. Test Case 3 Page No 26
In the era of rapid development of science and technology where there has
been an extensive development of computer games, The scope of this thesis
is discussing the research on a computer game called “Treasure Hunt“, and
it will establish whether a computer game is helpful and has any advantage
in learning as opposed to other traditional teaching methods. The aim of this
document is to let players interested in the history of Chinese currency learn
more about it, and also to check the memory of the players through the real
results of the survey we have conducted.
Scope:
Advantages:
1. Have fun in no time.
2. Problem solving skill.
3. Imagination and creativity.
4. Interaction with people.
Disadvantages:
1. Lack of hobbies.
2. Addiction
3. Excessive gaming can effect Eye Sight.
Hardware:
3.Storage: Depending on the scale of the project, you may need storage
devices such as hard disk drives or solid-state drives to store data related to
the Employee Management System.
3.Blender: Blender is the free and open source 3D creation suite. It supports
the entirety of the 3D pipeline—modeling, rigging, animation, simulation,
rendering, compositing and motion tracking, even video editing and game
creation.
Asset: Shorthand for anything that goes into a video game – characters,
objects, sound effects, maps, environments, etc.
Bug: Any development issue that makes a game unenjoyable, unstable, or
unplayable in its current state.
Cinematics/cutscenes: Segments of a game that are not controlled by the
player. These are usually used to draw attention to major story points.
Code: Computer languages used for creating and defining functionality in
software. Unity uses C# (C Sharp) for coding games.
Collision: The action of two objects coming together and touching/striking
one another in-game.
Collision detection: A process that determines when and where an object will
“collide” with another object in-game.
Console: A type of personal computer specifically built for gaming. Sony
PlayStation, Microsoft Xbox, are all examples of consoles.
Cross-platform: Something that can work or be used on different platforms.
Terrain: Anything that creates the environment in a video game.
Texture: A visual wrapping placed around GameObjects, such as the skin on
a character.
UI/GUI: User interface / graphical user interface. Menus, inventories, and
other non-game interactive systems on-screen.
Visual scripting: A method of organizing and generating code visually,
where developers can create and connect graphical nodes to organize
different GameObjects, events, programs, etc.
Event: A game action that is completed through user input. When a player
presses a button on their controller and the on-screen character jumps, this is
considered an event.
Game designer: One who designs the aesthetic and structure of a game.
Game developer: One who turns a game design into a playable game through
coding and in-engine asset creation.
Game engine: Software that offers tools and features to game developers in
order to build their games professionally and efficiently.
Playtesting: Playing through each new build of a game in order to find bugs,
ensure gameplay flow, and explore potential opportunities for improvement.
Project window: Effectively the file finder in Unity. This is where you will
be able to dive into your Scene, Asset, Prefab, and other folders.
Hierarchy:
Unity Editor:
Game Export:
Actual Game:
Actual Gameplay:
2. Setting up Unity:
Download and install the latest version of Unity from the official Unity
website (unity.com). Once installed, create a new Unity project and
configure the project settings based on your target platform and
requirements.
7. Audio Integration:
Sound effects and music play a vital role in enhancing the atmosphere and
immersion of your game. Import audio files into Unity and use the Audio
Mixer to control audio levels and apply effects. Write scripts to trigger
sound effects based on gameplay events or user interactions.
Reference:
http://unity3d.com
http://fourm.unity3d.com
Unity Documentation
Youtube
Photon Documentation
Blender Documentation