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Lesson 03 To Be An Animation Designer - Sheet

This document discusses the concept of sequence through creating animations in a coding environment. It explains that sequence refers to a series of steps carried out in order to complete a task. Various examples are provided, like making a character move or wink, and students are guided to practice these skills and create their own simple animations by duplicating and modifying image blocks in the correct order.

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Ahmad Muchroni
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0% found this document useful (0 votes)
20 views5 pages

Lesson 03 To Be An Animation Designer - Sheet

This document discusses the concept of sequence through creating animations in a coding environment. It explains that sequence refers to a series of steps carried out in order to complete a task. Various examples are provided, like making a character move or wink, and students are guided to practice these skills and create their own simple animations by duplicating and modifying image blocks in the correct order.

Uploaded by

Ahmad Muchroni
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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To Be an Animation Designer

Learning objectives
1. Understand the concept of Sequence.
2. Master the basics of Sequence and learn how to create
animations using Sequence.

Key Concept

Sequence

To make Codey Rocky move forward for 1 second, turn right for 1 second and then
stop moving, we need to make sure our coding blocks are arranged in the order as
shown above. In brief, Sequence refers to a series of steps which are carried out in order
to complete a task.

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Situated Learning

1 If the panda wants to put the 2 Put the watermelon into the fridge.
watermelon in the refrigerator, it
should follow the steps as below:

Step 1: Open the refrigerator. Step 2: Put the watermelon into the
fridge.

3 Close the fridge door. 4 The panda has to follow the


sequence of steps, otherwise…

Step 3: Close the fridge door. Otherwise,the panda will fail to put the
watermelon into the fridge.

5 A set of ordered steps for 6 In computer programming, we should


accomplishing a task. follow the sequence of steps as shown above
when putting the watermelon in the fridge.

To put the watermelon into the fridge, We can write programs to simulate
we need to follow the steps above. this process.
The steps are called Sequences.

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Learn through play

Join the teacher to play a game I'm a Robot. You will be able to get a
better understanding of the concept of Sequence.
1. The teacher acts as a robot, walks from somewhere in the classroom
to the blackboard and draws a smiley face on it.
2.Students give instructions to the robot and write the instructions
down on paper.
3.The robot should carry out actions as instructed.

Coding Practice

Winking Eyes

How to make Codey Rocky【wink eyes】? Observe when the teacher is


demonstrating how to do. Then practice yourself.

The Program Sequence


1.Add the Event block ——"When button A is pressed";
2.Use the block " show image ( ) for ( ) secs" to make
Codey open its eyes;
3.Duplicate the block "show image ( ) for ( ) secs" to make
Codey wink its eyes;
4.Add the block "show image ( ) for ( ) secs" to make
Codey open its eyes;
5.Upload the program to Codey. When the button A is
pressed, Codey will wink at you.

Traditionally, animation designers would make animations by following these steps: Put a sheet of static drawing on the
table first and unfold another piece of drawing paper on top of the first paper. Designers would outline the frame and then
change the drawing bit by bit at a time. Then another piece of paper, outline the frame and change the drawing slightly again.
Designers repeat the steps over and over again until they complete a series of pictures that are slightly different from each other.
Then, they flip the drawings quickly to animate the pictures. Based on the same principle, we use the block "show image ( ) for ( )

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secs" in our program to create animations.
Imitate and Create

Students are supposed to complete the project 【Winking Eyes】as the


teacher did.

Task 1: Work in pairs. Add the block "show image ( ) for ( ) secs" to the code.
Duplicate the block but modify the image to make it look different each time.
Then arrange the coding blocks in the order as shown below. Ok, now the
animation is ready. Of course, you can add some facial expressions to Codey if
you want.

Create A New Animation

Task 2: Work in pairs to complete Task 2. You need to create an image by


filling the following grid. Then use the block【show image ( ) for ( ) secs】to
create the same image; duplicate the block but change the image slightly;
repeat the steps until you have a series of coding blocks. These coding blocks
show different images and should be arranged in sequence.

Upload the program to Codey. Then invite classmates to watch your animation.

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Share

In this lesson, we created a project .

During the process, we came into an issue .

In the end, we solved the problem by .

Self-review

1.In this lesson, I learned that


2.The part I like most about this lesson is
3.I want to design my own animation. It will be like .
(Or you can draw it out in the space below.)

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