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ML - Unit 1 - Part I

The document discusses machine learning and how to design a machine learning system. It covers well-posed learning problems, choosing training experience, target functions, and representations. An example of designing a system to learn checkers is used to illustrate these concepts.

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0% found this document useful (0 votes)
15 views24 pages

ML - Unit 1 - Part I

The document discusses machine learning and how to design a machine learning system. It covers well-posed learning problems, choosing training experience, target functions, and representations. An example of designing a system to learn checkers is used to illustrate these concepts.

Uploaded by

devipriya konda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Machine

UNIT-1
INTRODUCTION

Ever since computers were invented, we have wondered whether they might be made to
learn. If we could understand how to program them to learn-to improve automatically with
experience-the impact would be dramatic.
 Imagine computers learning from medical records which treatments are most effective
for new diseases
 Houseslearningfromexperiencetooptimizeenergycostsbasedontheparticularusage
patterns of their occupants.
 Personal software assistants learning the evolving interests of their users in order to
highlight especially relevant stories from the online morning newspaper

A successful understanding of how to make computers learn would open up many new uses
of computers and new levels of competence and customization

Some successful applications of machine learning


 Learning to recognize spoken words
 Learning to drive an autonomous vehicle
 Learning to classify new astronomical structures
 Learning to play world-class backgammon

Why is Machine Learning Important?

 Some tasks cannot be defined well, except by examples (e.g., recognizing people).
 Relationships and correlations can be hidden within large amounts of data. Machine
Learning/Data Mining may be able to find these relationships.
 Human designers often produce machines that do not work as well as desired in the
environments in which they are used.
 The amount of knowledge available about certain tasks might be too large for explicit
encoding by humans (e.g., medical diagnostic).
 Environments change overtime.
 New knowledge about tasks is constantly being discovered by humans. It may be
difficult to continuously re-design systems “by hand”.

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Topic 1: WELL-POSED LEARNING PROBLEMS

Definition: A computer program is said to learn from experience E with respect to some class
of tasks T and performance measure P, if its performance at tasks in T, as measured by P,
improves with experience E.

To have a well-defined learning problem, three features needs to be identified:


1. The class oftasks
2. The measure of performance to beimproved
3. The source ofexperience

Examples
1. Checkers game: A computer program that learns to play checkers might improve its
performance as measured by its ability to win at the class of tasks involving playing
checkers games, through experience obtained by playing games againstitself.

Fig: Checker game board


A checkers learning problem:
 Task T: playing checkers
 Performance measure P: percent of games won against opponents
 Training experience E: playing practice games against itself

2. A handwriting recognition learning problem:


 Task T: recognizing and classifying handwritten words within images
 Performance measure P: percent of words correctly classified
 Training experience E: a database of handwritten words with given
classifications
3. A robot driving learning problem:
 Task T: driving on public four-lane highways using vision sensors
 Performance measure P: average distance travelled before an error (as judged
by human overseer)
 Training experience E: a sequence of images and steering commands recorded
while observing a human driver

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Topic 2: DESIGNING A LEARNING SYSTEM

The basic design issues and approaches to machine learning are illustrated by designing a
program to learn to play checkers, with the goal of entering it in the world checkers
tournament
1. Choosing the Training Experience
2. Choosing the Target Function
3. Choosing a Representation for the Target Function
4. Choosing a Function Approximation Algorithm
1. Estimating training values
2. Adjusting the weights
5. The Final Design

1. Choosing the Training Experience

 The first design choice is to choose the type of training experience from which the
system will earn.
 The type of training experience available can have a significant impact on success or
failure of the learner.

There are three attributes which impact on success or failure of the learner

1. Whether the training experience provides direct or indirect feedback regarding the
choices made by the performance system.

For example, in checkers game:


In learning to play checkers, the system might learn from direct training examples
consisting of individual checkers board states and the correct move for each.

Indirect training examples consisting of the move sequences and final outcomes of
various games played. The information about the correctness of specific moves early
in the game must be inferred indirectly from the fact that the game was eventually won
or lost.

Here the learner faces an additional problem of credit assignment, or determining the
degree to which each move in the sequence deserves credit or blame for the final
outcome. Credit assignment can be a particularly difficult problem because the game
can be lost even when early moves are optimal, if these are followed later by poor
moves.
Hence, learning from direct training feedback is typically easier than learning from
indirect feedback.

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2. The degree to which the learner controls the sequence of training examples

For example, in checkers game:


The learner might depends on the teacher to select informative board states and to
provide the correct move for each.

Alternatively, the learner might itself propose board states that it finds particularly
confusing and ask the teacher for the correct move.

The learner may have complete control over both the board states and(indirect)training
classifications,asitdoeswhenitlearnsbyplayingagainstitselfwithnoteacherpresent.

3. How well it represents the distribution of examples over which the final system
performance P must be measured

For example, in checkers game:


In checkers learning scenario, the performance metric P is the percent of games the
system wins in the world tournament.

IfitstrainingexperienceEconsistsonlyofgamesplayedagainstitself,there is a danger that


this training experience might not be fully representative of the distribution of
situations over which it will later be tested.
It is necessary to learn from a distribution of examples that is different from those on
which the final system will be evaluated.

2. Choosing the Target Function

The next design choice is to determine exactly what type of knowledge will be learned and
how this will be used by the performance program.

Let’s consider a checkers-playing program that can generate the legal moves from any board
state.
The program needs only to learn how to choose the best move from among these legal moves.
We must learn to choose among the legal moves, the most obvious choice for the type of
information to be learned is a program, or function, that chooses the best move for any given
board state.

1. Let Choose Move be the target function and the notation is

Choose Move : B→ M
which indicate that this function accepts as input any board from the set of legal board
states B and produces as output some move from the set of legal moves M.

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Choose Move is a choice for the target function in checkers example, but this function
will turn out to be very difficult to learn given the kind of indirect training experience
available to our system

2. An alternative target function is an evaluation function that assigns a numerical score


to any given board state
Let the target function V and the notation
V:B →R

which denote that V maps any legal board state from the set B to some real value.
Intend for this target function V to assign higher scores to better board states. If the
system can successfully learn such a target function V, then it can easily use it to select
the best move from any current board position.

Let us define the target value V(b) for an arbitrary board state b in B, as follows:
 If b is a final board state that is won, then V(b) =100
 If b is a final board state that is lost, then V(b) =-100
 If b is a final board state that is drawn, then V(b) =0
 If b is a not a final state in the game, then V(b) = V(b'),

Whereb'isthebestfinalboardstatethatcanbeachievedstartingfrombandplayingoptimally until the


end of the game

3. Choosing a Representation for the Target Function

Let’s choose a simple representation - for any given board state, the function c will be
calculated as a linear combination of the following board features:

 xl: the number of black pieces on the board


 x2: the number of red pieces on the board
 x3: the number of black kings on the board
 x4: the number of red kings on the board
 x5: the number of black pieces threatened by red (i.e., which can be captured on red's
next turn)
 x6: the number of red pieces threatened by black

Thus, learning program will represent as a linear function of the form

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Where,
 w0 through w6 are numerical coefficients, or weights, to be chosen by the learning
algorithm.
 Learned values for the weights w1 through w6 will determine the relative importance
of the various board features in determining the value of the board
 The weight w0 will provide an additive constant to the board value

4. Choosing a Function Approximation Algorithm

In order to learn the target function f we require a set of training examples, each describing a
specific board state b and the training value Vtrain(b) for b.

Each training example is an ordered pair of the form (b, Vtrain(b)).

For instance, the following training example describes a board state b in which black has won
the game (note x2 = 0 indicates that red has no remaining pieces) and for which the target
function value Vtrain(b) is therefore +100.

((x1=3, x2=0, x3=1, x4=0, x5=0, x6=0), +100)

Function Approximation Procedure

1. Derive training examples from the indirect training experience available to the learner
2. Adjusts the weights wi to best fit these training examples

1. Estimating training values

A simple approach for estimating training values for intermediate board states is to
assign the training value of Vtrain(b) for any intermediate board state b to
be V̂(Successor(b))

Where ,
 V̂ is the learner's current approximation toV
 Successor(b) denotes the next board state following b for which it is again the
program's turn to move

Rule for estimating training values

Vtrain(b) ← V̂ (Successor(b))

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2. Adjusting the weights


Specify the learning algorithm for choosing the weights wi to best fit the set of training
examples {(b, Vtrain(b))}
A first step is to define what we mean by the best fit to the training data.
One common approach is to define the best hypothesis, or set of weights, as that which
minimizes the squared error E between the training values and the values predicted by
the hypothesis.

Several algorithms are known for finding weights of a linear function that minimize E.
One such algorithm is called the least mean squares, or LMS training rule. For each
observed training example it adjusts the weights a small amount in the direction that
reduces the error on this training example

LMS weight update rule :- For each training example (b, Vtrain(b))
Use the current weights to calculate V̂ (b)
For each weight wi, update it as

wi ← wi + ƞ (Vtrain (b) - V̂ (b)) xi

Here ƞ is a small constant (e.g., 0.1) that moderates the size of the weight update.

Working of weight update rule

 When the error (Vtrain(b)- V̂ (b)) is zero, no weights are changed.


 When (Vtrain(b) - V̂ (b)) is positive (i.e., when V̂ (b) is too low), then each
weight
isincreasedinproportiontothevalueofitscorrespondingfeature.Thiswillraise the
̂
value of V (b), reducing the error.
 If the value of some feature xi is zero, then its weight is not altered regardless
of the error,so that the only weights updated are
thosewhosefeaturesactuallyoccur on the training exampleboard.

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5. The Final Design


Thefinaldesignofcheckerslearningsystemcanbedescribedbyfourdistinctprogrammodules that
represent the central components in many learningsystems

1. ThePerformanceSystemisthemodulethatmustsolvethegivenperformancetaskby using
the learned target function(s). It takes an instance of a new problem (new game) as
input and produces a trace of its solution (game history) as output.

2. The Critic takes as input the history or trace of the game and produces as output a set
of training examples of the target function

3. The Generalize takes as input the training examples and produces an output
hypothesis that is its estimate of the target function. It generalizes from the specific
training examples, hypothesizing a general function that covers these examples and
other cases beyond the training examples.

4. The Experiment Generator takes as input the current hypothesis and outputs a new
problem (i.e., initial board state) for the Performance System to explore. Its role is to
picknewpracticeproblemsthatwillmaximizethelearningrateoftheoverallsystem.

The sequence of design choices made for the checkers program is summarized in below figure

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Topic 3: PERSPECTIVES AND ISSUES IN MACHINE LEARNING

Issues in Machine Learning


The field of machine learning, and much of this book, is concerned with answering questions
such as the following
 What algorithms exist for learning general target functions from specific training
examples? In what settings will particular algorithms converge to the desired function,
given sufficient training data? Which algorithms perform best for which types of
problems and representations?
 How much training data is sufficient? What general bounds can be found to relate the
confidenceinlearnedhypothesestotheamountoftrainingexperienceandthecharacter of the
learner's hypothesis space?

 Whenandhowcanpriorknowledgeheldbythelearnerguidetheprocessofgeneralizing from
examples? Can prior knowledge be helpful even when it is only approximately
correct?
 What is the best strategy for choosing a useful next training experience, and how does
the choice of this strategy alter the complexity of the learning problem?
 What is the best way to reduce the learning task to one or more function
approximation problems?
Putanotherway,whatspecificfunctionsshouldthesystemattempttolearn? Can this process
itself be automated?
 How can the learner automatically alter its representation to improve its ability to
represent and learn the target function?

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Topic 4: CONCEPT LEARNING

 Learning involves acquiring general concepts from specific training examples. Example:
People continually learn general concepts or categories such as "bird," "car," "situations in
which I should study more in order to pass the exam,"etc.
 Each such concept can be viewed as describing some subset of objects or events defined
over a largerset
 Alternatively,each concept can be though to fasaBoolean-valuedfunctiondefinedoverthis
larger set. (Example: A function defined over all animals, whose value is true for birds and
false for otheranimals).

Definition: Concept learning - Inferring a Boolean-valued function from training examples of


its input and output

A CONCEPT LEARNING TASK:

Consider the example task of learning the target concept "Days on which Aldo enjoys
his favorite water sport”

Example Sky AirTemp Humidity Wind Water Forecast EnjoySport

1 Sunny Warm Normal Strong Warm Same Yes

2 Sunny Warm High Strong Warm Same Yes

3 Rainy Cold High Strong Warm Change No

4 Sunny Warm High Strong Cool Change Yes

Table: Positive and negative training examples for the target concept EnjoySport.

The task is to learn to predict the value of EnjoySport for an arbitrary day, based on the
values of its other attributes?

What hypothesis representation is provided to the learner?

 Let’s consider a simple representation in which each hypothesis consists ofa


Conjunction of constraints on the instance attributes.
 Let each hypothesis be a vector of six constraints, specifying the values of the six
attributes Sky, Air Temp, Humidity, Wind, Water, and Forecast.

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For each attribute, the hypothesis will either


 Indicate by a "?' that any value is acceptable for this attribute,
 Specify a single required value (e.g., Warm) for the attribute ,or
 Indicate by a "Φ" that no value is acceptable

If some instance x satisfies all the constraints of hypothesis h, then h classifies x as a positive
example (h(x) = 1).

The hypothesis that PERSON enjoys his favorite sport only on cold days with high humidity
is represented by the expression
(? Cold, High,?, ?, ?)

The most general hypothesis-that every day is a positive example-is represented by


(?, ?, ?, ?, ?, ?)

The most specific possible hypothesis-that no day is a positive example-is represented by


(Φ, Φ, Φ, Φ, Φ, Φ)

Notation

 The set of items over which the concept is defined is called the set of instances, which is
denoted byX.

Example: X is the set of all possible days, each represented by the attributes: Sky, Air Temp,
Humidity, Wind, Water, and Forecast

 The concept or function to be learned is called the target concept, which is denoted by c.
c can be any Boolean valued function defined over the instancesX

c: X→ {O, 1}

Example: The target concept corresponds to the value of the attribute EnjoySport
(i.e., c(x) = 1 if EnjoySport = Yes, and c(x) = 0 if EnjoySport = No).

 Instances for which c(x)=1are called positiveexamples,or members ofthetargetconcept.


 Instances for which c(x) = 0 are called negative examples, or non-members of the target
concept.
 The ordered pair (x, c(x)) to describe the training example consisting of the instance x and
its target concept valuec(x).
 D to denote the set of available training examples

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 The symbol H to denote the set of all possible hypotheses that the learner may consider
regarding the identity of the target concept. Each hypothesis h in H represents a Boolean-
valued function defined overX
h: X→{O, 1}

The goal of the learner is to find a hypothesis h such that h(x) = c(x) for all x in X.

 Instances X: Possible days, each described by the attributes


 Sky (with possible values Sunny, Cloudy, and Rainy),
 Air Temp (with values Warm and Cold),
 Humidity (with values Normal and High),
 Wind (with values Strong and Weak),
 Water (with values Warm and Cool),
 Forecast (with values Same and Change).

 Hypotheses H: Each hypothesis is described by a conjunction of constraints on the


attributes Sky, AirTemp, Humidity, Wind, Water, and Forecast. The constraints may be
"?" (any value is acceptable), “Φ” (no value is acceptable), or a specific value.

 Target concept c: EnjoySport : X → {0,l}


 Training examples D: Positive and negative examples of the target function

 Determine:
 A hypothesis h in H such that h(x) = c(x) for all x inX.

Table: The Enjoy Sport concept learning task.

The inductive learning hypothesis

Any hypothesis found to approximate the target function well over a sufficiently large set of
training examples will also approximate the target function well over other unobserved
examples.

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Topic 5: CONCEPT LEARNING AS SEARCH

 Concept learning can be viewed as the task of searching through a large space of
hypotheses implicitly defined by the hypothesis representation.
 The goal of this search is to find the hypothesis that best fits the training examples.

Example:
Consider the instances X and hypotheses H in the Enjoy Sport learning task. The attribute
Sky has three possible values, and Air Temp, Humidity, Wind, Water, Forecast each have two
possible values, the instance space X contains exactly
3.2.2.2.2.2 = 96 distinct instances
5.4.4.4.4.4 = 5120 syntactically distinct hypotheses within H.

Every hypothesis containing one or more "Φ" symbols represents the empty set of instances;
that is, it classifies every instance as negative.
1 + (4.3.3.3.3.3) = 973. Semantically distinct hypotheses

General-to-Specific Ordering of Hypotheses

Consider the two hypotheses


h1 = (Sunny, ?, ?, Strong, ?, ?)
h2 = (Sunny, ?, ?, ?, ?, ?)

 Consider the sets of instances that are classified positive by hl and byh2.
 h2imposesfewerconstraintsontheinstance,it classifies more instances as positive.So,
anyinstanceclassifiedpositivebyhlwillalsobeclassifiedpositivebyh2.Therefore,h2 is
more general than hl.

Given hypotheses hj and hk, hj is more-general-than or- equal do hk if and only if any instance
that satisfies hk also satisfies hi

Definition:LethjandhkbeBoolean-valuedfunctionsdefinedoverX.Thenhjismoregeneral- than-
or-equal-to hk (written hj ≥ hk) if and onlyif

( xX ) [(hk (x) = 1) → (hj (x) = 1)]

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 In the figure,the boxontheleftrepresentstheset Xofallinstances,theboxontheright the set


H of allhypotheses.
 EachhypothesiscorrespondstosomesubsetofX-thesubsetofinstancesthatitclassifies
positive.
 The arrows connecting hypotheses represent the more - general -than relation, with the
arrow pointing toward the less generalhypothesis.
 Note the subset of instances characterized by h2 subsumes the subset characterized by
hl , hence h2 is more - general– than h1

Topic 6: FIND-S: FINDING A MAXIMALLY SPECIFIC HYPOTHESIS

FIND-S Algorithm

1. Initialize h to the most specific hypothesis inH


2. For each positive training instancex
For each attribute constraint a in h
i
If the constraint a is satisfied by x
i
Then do nothing
Else replace a in h by the next more general constraint that is satisfied by x
i
3. Output hypothesish

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To illustrate this algorithm, assume the learner is given the sequence of training examples
from the EnjoySport task

Example Sky AirTemp Humidity Wind Water Forecast EnjoySport


1 Sunny Warm Normal Strong Warm Same Yes
2 Sunny Warm High Strong Warm Same Yes
3 Rainy Cold High Strong Warm Change No
4 Sunny Warm High Strong Cool Change Yes

 The first step of FIND-S is to initialize h to the most specific hypothesis inH
h - (Ø, Ø, Ø, Ø, Ø, Ø)

 Consider the first training example


x1 = <Sunny Warm Normal Strong Warm Same>, +

Observing the first training example, it is clear that hypothesis h is too specific. None
of the "Ø" constraints in h are satisfied by this example, so each is replaced by the next
more general constraint that fits the example
h1 = <Sunny Warm Normal Strong Warm Same>

 Consider the second training example


x2 = <Sunny, Warm, High, Strong, Warm, Same>, +

The second training example forces the algorithm to further generalize h, this time
substituting a "?" in place of any attribute value in h that is not satisfied by the new
example
h2 = <Sunny Warm ? Strong Warm Same>

 Consider the third training example


x3 = <Rainy, Cold, High, Strong, Warm, Change>, -

Upon encountering the third training the algorithm makes no change to h. The FIND-S
algorithm simply ignores every negative example.
h3 = < Sunny Warm ? Strong Warm Same>

 Consider the fourth training example


x4 = <Sunny Warm High Strong Cool Change>, +

The fourth example leads to a further generalization of h


h4 = < Sunny Warm ? Strong ? ? >

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The key property of the FIND-S algorithm


 FIND-S is guaranteed to output the most specific hypothesis within H that is
consistent with the positive training examples
 FIND-Salgorithm’sfinalhypothesiswillalsobeconsistentwiththenegativeexamples
provided the correct target concept is contained in H, and provided the training
examples are correct.

Unanswered by FIND-S

1. Has the learner converged to the correct target concept?


2. Why prefer the most specific hypothesis?
3. Are the training examples consistent?
4. What if there are several maximally specific consistent hypotheses?

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Topic 6: VERSION SPACES AND THE CANDIDATE-ELIMINATION


ALGORITHM

The key idea in the CANDIDATE-ELIMINATION algorithm is to output a description of the


set of all hypotheses consistent with the training examples

Representation

Definition: consistent- A hypothesis h is consistent with a set of training examples D if and


only if h(x) = c(x) for each example (x, c(x)) in D.

Consistent (h, D)  (x, c(x)D) h(x) = c(x))

Note difference between definitions of consistent and satisfies


 An example x is said to satisfy hypothesis h when h(x) = 1, regardless of whether x is
a positive or negative exa2mple of the target concept.
 An example x is said to consistent with hypothesis h iff h(x) =c(x)

Definition:versionspace-Theversionspace,denotedVS with respect to hypothesisspace


H, D
H and training examples D, is the subset of hypotheses from H consistent with the training
examples in D
VS {h H | Consistent (h,D)}
H, D

The LIST-THEN-ELIMINATION algorithm

The LIST-THEN-ELIMINATE algorithm first initializes the version space to contain all
hypotheses in H and then eliminates any hypothesis found inconsistent with any training
example.

1. Version Space c a list containing every hypothesis inH


2. For each training example, (x,c(x))
remove from Version Space any hypothesis h for which h(x) ≠ c(x)
3. Output the list of hypotheses inversion Space

The LIST-THEN-ELIMINATE Algorithm

 List-Then-Eliminate works in principle, so long as version space isfinite.


 However,sinceitrequiresexhaustiveenumerationofallhypothesesinpracticeitisnot
feasible.

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A More Compact Representation for Version Spaces

The version space is represented by its most general and least general members. These
members form general and specific boundary sets that delimit the version space within the
partially ordered hypothesis space.

Definition: The general boundary G, with respect to hypothesis space H and training data D,
is the set of maximally general members of H consistent with D

G {g H | Consistent (g, D)(g' H)[(g' g) Consistent(g', D)]}


g

Definition: The specific boundary S, with respect to hypothesis space H and training data D,
is the set of minimally general (i.e., maximally specific) members of H consistent with D.

S {s H | Consistent (s, D)(s' H)[(s s') Consistent(s', D)]}


g

Theorem: Version Space representation theorem

Theorem: Let X be an arbitrary set of instances and Let H be a set of Boolean-valued


hypotheses defined over X. Let c: X →{O, 1} be an arbitrary target concept defined over X,
andletDbeanarbitrarysetoftrainingexamples{(x,c(x))).ForallX,H,c,andDsuchthatS and G are
welldefined,
VS ={ h H | (s S ) (g G ) ( g h s)}
H,D g g

To Prove:
1. Every h satisfying the right hand side of the above expression is inVS
H, D
2. Every memberofVS satisfies the right-hand side of theexpression
H, D

Sketch of proof:
1. let g, h, s be arbitrary members of G, H, S respectively with g g h gs
 By the definition of S, s must be satisfied by all positive examples in D. Because hg s,
h must also be satisfied by all positive examples in D.
 BythedefinitionofG,gcannotbesatisfiedbyanynegativeexampleinD,andbecause g g h h
cannot be satisfied by any negative example in D. Because h is satisfied by all positive
examples in D and by no negative examples in D, h is consistent with D, and therefore
h is a member of VSH,D.
2. It can be proven by assuming some h in VSH,D,that does not satisfy the right-hand side
of the expression, then showing that this leads to aninconsistency

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CANDIDATE-ELIMINATION Learning Algorithm

The CANDIDATE-ELIMINTION algorithm computes the version space containing all


hypotheses from H that are consistent with an observed sequence of training examples.

Initialize G to the set of maximally general hypotheses in H


Initialize S to the set of maximally specific hypotheses in H
For each training example d, do
• If d is a positiveexample
• Remove from G any hypothesis inconsistent withd
• For each hypothesis s in S that is not consistent withd
• Remove s fromS
• Add to S all minimal generalizations h of s suchthat
• h is consistent with d, and some member of G is more general thanh
• RemovefromSanyhypothesisthatismoregeneralthananotherhypothesisinS

• If d is a negativeexample
• Remove from S any hypothesis inconsistent withd
• For each hypothesis g in G that is not consistent withd
• Remove g fromG
• Add to G all minimal specializations h of g suchthat
• h is consistent with d, and some member of S is more specific thanh
• Remove from G any hypothesis that is less general than another hypothesis inG

CANDIDATE- ELIMINTION algorithm using version spaces

An Illustrative Example

Example Sky AirTemp Humidity Wind Water Forecast EnjoySport


1 Sunny Warm Normal Strong Warm Same Yes
2 Sunny Warm High Strong Warm Same Yes
3 Rainy Cold High Strong Warm Change No
4 Sunny Warm High Strong Cool Change Yes

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CANDIDATE-ELIMINTION algorithm begins by initializing the version space to the set of


all hypotheses in H;

Initializing the G boundary set to contain the most general hypothesis in H


G0?, ?, ?, ?, ?,?

Initializing the S boundary set to contain the most specific (least general) hypothesis
S0, , , , , 

 When the first training example is presented, the CANDIDATE-ELIMINTION algorithm


checks the S boundary and finds that it is overly specific and it fails to cover the positive
example.
 The boundary is therefore revised by moving it to the least more general hypothesis that
covers this new example
 No update of the G boundary is needed in response to this training example because
Gocorrectly covers thisexample

 When the second training example is observed, it has a similar effect of generalizing S
further to S2, leaving G again unchanged i.e., G2 = G1 =G0

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 Considerthethirdtrainingexample.ThisnegativeexamplerevealsthattheGboundary of the
version space is overly general, that is, the hypothesis in G incorrectly predicts that
this new example is a positiveexample.
 The hypothesis in the G boundary must therefore be specialized until it correctly
classifies this new negativeexample

Given that there are six attributes that could be specified to specialize G2, why are there
onlythree new hypotheses in G3?
For example, the hypothesis h = (?, ?, Normal, ?, ?, ?) is a minimal specialization of
G2thatcorrectlylabelsthenewexampleasanegativeexample,butitisnotincludedinG3. The
reason this hypothesis is excluded is that it is inconsistent with the previously
encountered positive examples

 Consider the fourth trainingexample.

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 This positive example further generalizes the S boundary of the version space. It also
results in removing one member of the G boundary, because this member fails to
cover the new positiveexample

After processing these four examples, the boundary sets S4 and G4 delimit the version
space of all hypotheses consistent with the set of incrementally observed training examples.

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Topic 7: REMARKS ON VERSION SPACES AND THE CANDIDATE-


ELIMINATION ALGORITHM

1.Will the CANDIDATE-ELIMINATION Algorithm Converge to the Correct Hypothesis?


The version space learned by th e CANDIDATE-ELIMINATION algorithm will con- verge
toward the hypothesis that corr ectly describes the target concept, provided (1) there are no
errors in the training examples, and (2) there is some hypothesis in H that correctly describes the
target concept.

2.What Training Example Sho uld the Learner Request Next?


Up to this point we have assumed that training examples are provided to the learner by some
external tea cher. Suppose instead that the learner is allo wed to conduct experiments in which it
cho oses the next instance, then obtains the correct classification for this instance from an
externa l oracle (e.g., nature or a teacher).

3.How Can Partially Learned Concepts Be Used?


Suppose that no addit onal training examples are available beyond the four in our example
above, but that the l earner is now required to classify new instance s that it has not yet observed.
Even though the version space still contains multiple hypothes es, indicating that the target
concept has not y et been fully learned, it is possible to classify certain examples with the same
degree of confidence as if the target concept had been uniquely identified.

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