Lecture 3
Lecture 3
Dr Amar Behera
Email: [email protected]
Extension: 2401
• See-through
• Users see most of the real world by simply looking
through a transparent material, while the virtual
objects appear on the display to disrupt part of the
view.
• Achieving high resolution, wide field of view, and
the ability to block out incoming light
• Pass-through
• Sends images from an outward-facing camera to a
standard screen inside of the headset
• Latency, optical distortion, color distortion, and
limited dynamic range
CANON MREAL X1 – See-through experience
New human
experiences using VR
• Yet, popular
Early games:
• Pong
• Donkey Kong
Donkey Kong
(1981)