Game
Game
Theme and Storyline: The game is set in a haunted castle where the player needs to collect magical
artifacts to defeat a powerful sorcerer who has taken over the castle. The player starts in the Grand Hall
and needs to explore various rooms to find six essential items: a magic wand, a protective amulet, an
ancient spell book, a healing potion, a fire crystal, and an enchanted cloak. The villain, the sorcerer,
resides in the Throne Room and must be avoided until all items are collected.
Map Layout:
SET inventory TO []
GET player_input
ELSE
END IF
ELSE
DISPLAY "Can't get " + item + "!"
END IF
ELSE
END IF
END WHILE
ELSE
DISPLAY "Thanks for playing the game. Hope you enjoyed it."
END IF
END
START
GET player_input
END IF
ELSE
END IF
END
Summary
This design document outlines the theme, storyline, rooms, and items of the text-based adventure
game. It includes a detailed map of the game environment and pseudocode for moving between rooms
and collecting items. This comprehensive design will guide the development of the actual game in
Project Two.