Consumerbtopic 2
Consumerbtopic 2
Consumerbtopic 2
Your personal involvement in the product, service or candidate will impact how you buy,
order or vote. We speak of low and high involvement. This is a function of just how
much searching you are willing to do. Low involvement products would include such
things as sugar or salt vs. high involvement such as cars or computers. And the price of
the item does not indicate the level of involvement by the consumer. Some very
inexpensive items become high involvement (i.e., clothes, gifts).
There are also some confusions for the potential consumer that include issues such as
being offered too many choices. What the computer industry found was that it was far
more effective to offer fewer models.
There may also be confusion concerning how to estimate value, such as with used cars.
Now new car companies have begun offering “pre-owned” vehicles with warranties (used
cars in the past were sold with an “as is” condition and no warranty).
Confusion may also exist with a “blurred image” that is, when products look much alike
but in fact are different, such as with computers. Computers companies began to
differentiate their products with branding, such as with “intel inside”.
Economic Model
Consumers often are not able to judge quality so they will use surrogate indicators as
substitutes. To really be able to judge quality, often you would need an engineering
degree!
A brand name might be used as a substitute for quality (i.e., IBM equals quality) – and a
brand name can be transferred to other products via what is referred to as a Brand
Extension. Moving a name from one category to another, such as Tylenol, an analgesic
and now leading in the cold/flue and allergy category. Think about how Arm &
Hammer has moved into new categories with its power name.
The public looks for ways of judging quality. If there is no brand name, then they may
use a store name. Or perhaps the country where the product was manufactured. Of
course the worst cue is price yet we still imagine “you get what you pay for.” In this
case, it is advantageous for a company to charge the highest possible price. But if the
product is priced too high, then no one will buy it. However if it is too inexpensive, it
will not be purchased either. Experience and good judgment are necessary in
determining how to price a product.
A study published in the Journal of Consumer Affairs use ratings from Consumer Reports
and compared these to price asking “do you get what you pay for?” The study noted a
low correlation
Engel, Kollet, Blackwell developed one of the most thorough models of Consumer
Behavior. First they identified all the relevant variables that effect consumers and then
they showed the relationship among these variables.
3. Psychological Processes
a. information processing – we are bombarded with information – how does
the consumer process and make sense of it?
Information Processing
The marketer will conduct much research to determine what they have that their
competitors do not (i.e., Marlboro uses a symbol, the cowboy, not to say that this is a
macho cigarette but rather that this is a product for the individualistic – the cowboy
represents the America ideal – the individual who lives with nature and smokes though
everyone says not to)
The consumer will go through alternatives and look for important attributes.
A purchase is made – in stores or perhaps by the web or the phone.
A customer will be either satisfied or dissatisfied – and this becomes the post purchase
alternative evaluation.
If the consumer’s expectations are met by performance, then they are satisfied. If they
are not met by performance, then they are dissatisfied.
Advertising gives the consumer high expectations but is that productive? It could
boomerang is the consumer expects too much and is disappointed.
The last stage of information processing has to do with divestments. When you are
finished with a product you can get rid of it, you can sell or you can throw it away.
However you can not treat all products in the same manner.
EPS – Extended Problem Solving requires a great deal or time and thus is a time
consuming decision process. This is the sort of decision making that accompanies a high
involvement product.
LPS – Limited Problem Solving is a quick search usually done when there are few
alternatives and the brand is recognized.
Repeat purchases – when buy a product several times – this may utilize:
a. repeated problem solving – people not want to do this however may be required –
the brand may no longer exist
b. habitual decision making
1. brand or company loyalty – often true with cars – will buy the same kind
because the consumer does not want to go through EPS
2. inertia – resembles loyalty – mostly used with LPS (sugar, salt) where
consumers will easily switch In Consumer Behavior it is important to
make the distinction between TRUE loyalty and inertia.
Factors as to if you go through EPS or LPS – the marketer needs to know how the
consumer makes a choice.
For EPS, 3 conditions need to be met:
1. the alternatives are differentiated (this is the entire idea of EPS is that you
think alternative brands are all different – if you believe they are all alike, then
not EPS – if all the same, then LPS)
2. you have the time available for deliberation (if little time, then can’t do EPS)
3. the degree of involvement – use the Engle involvement scale
Regarding the object – some products are high in perceived risks (in marketing there are
6 kinds of risks)
a. performance – there is no risk factor with salt or sugar, but certainly
there is with cars and computers
b. financial – you could lose money with the product
c. time – you could waste time with the product
d. physical – fear for physical welfare – medication
e. social – fear of using the wrong one – particularly true with clothes,
but certainly not with salt or sugar
f. psychological – you think you should not be using this product –
again, particularly true with clothes –t here are taboos as well such as
with cigarettes – taboos exist with social also
Some products are high in all fears (i.e., sports car) while some are low in all (sugar/salt).
If the product is high, it will require high involvement (i.e., purchase of wine for yourself
or for others
Some people college information on a regular basis in preparation for a future purchase –
they conduct on-going research (ie, computer magazines, fashion magazines).
How search:
1. word of mouth advertising
2. at point-of-purchase – go and look at the package//product
3. sales people – this is dangerous because often they recommend the highest profit
produt
4. advertising – a paid form of persuasion
5. consumer reports – objective testing
6. web – browse and find discussion groups, which is like word-of-mouth – or
perhaps to the web page – sometimes users will rate the product
Sequence of search
One approach is to take a brand and study it:
1. consider all the salient attributes o the brand – do this fully for one and then
move to another processing thoroughly from brand to brand to brand
2. by attributes – processing by attributes – if not enough information to make a
decision, then look at the next attribute and process from attribute to attribute
Evaluative Criteria
The attributes/dimensions people use to evaluate a product – they can use price, brand
name, country of origin.
Some of these are more important, ore more salient. How important are criteria? Think
of fast food restaurants – what attributes are salient? Location, speed of service, raging
for certain foods, easy access value etc. – these are the determinant attributes.
It is the job of the advertiser to define the determinant attribute and stress it in the
campaign.
Confused image – enough advertising that the consumer knows the product exists ut not
anything about it
There is a lot of research on the Evoked set – this is interesting to marketers – how large
the Evoked set sometimes with certain product categories is large even if high
involvement (such as beer).
If the consumer is extremely brand loyal, then the evoked set will be small – perhaps only
one brand – smokers’ evoked set is small.
With perceived risk, the correspondence with evoked set is inverse – that is, more risk,
smaller the evoked set - if really nervous about some product category, a consumer may
have an evoked set of one.
Overt search – the amount of search time positively correlates, that is the bigger the
evoked set, then the longer the time needed to consider.
Evaluative Criteria:
How consumers make choices – we’re already considered attributes considered when
selecting colleges (reputation, faculty, courses, tuition, location).
Two kinds of rules that consumers may consider and are studied:
1. compensatory decision rules (compensation) – so even if the product does not do
well on one of these things, then other categories that it does do well in, will
compensate. – Fishbein model (psychology/sociology).
2. Non-compensatory rules – attribute can not compensate for another
a. Conjunctive rule – consumer have cutoffs/minimums on each attribute – if
it fails on anyone of those, it is out of consideration (i.e., buying a house –
must have 3 bedrooms, 2 baths, garage and be under $500,000.) –
minimally acceptable level for cut of point for each attribute – if product
falls below cut off point for any attribute, then it is out of the running
b. disjunctive rule – minimally acceptable levels, however if the brand meets
or exceeds the cut of on at least one attribute, it will be
considered/accepted
c. lexicographic rule (lexicon) – determine the most important attribute and
choose the product that best fulfills this – rank attributes and compare
alternatives if tie then consider next important attribute
Applied research based on Consumer Behavior and choice found that if you ask people to
choose between 2 things, people go for the mean (i.e., cheap product and middle price
produce or between cheap, middle price and expensive – people prefer the middle)
Purchase
Considerations include:
1. when to buy - These are considered if this is a fully planned purchase
(recognition to search to pre purchase alternative evaluation to purchase).
But when this is an unplanned purchase (50% of purchases are impulsive) then
choice is not based on problem solving. Obviously if this is an impulsive, or
hedonic, and gives you pleasure, which is a characteristic of impulse buying –
spontaneity – excitement – the compulsion to have/own it – most likely little time
is spent in consideration and search.
Marketers try to manipulate the variables so that you will buy on impulse. Think
about the design of the store that is created to encourage you to shop. The retail
atmosphere encourages this by placing the escalators such that you have to walk
through a portion of the floor before going up the next level.
2. how to buy
3. where to buy – a store or not? Some people enjoy the retail experience whereas
others prefer the quiet of on-line purchases
4. what to buy
Festinger found that once you make a decision especially if it is a bit decision,
you may be afraid that you made the wrong choice and regret it.
Consumers try to confirm that they have made the right choice. After a purchase
they may notice the ads for the product, notice others who use the product (are
they like the buyer?) and thus seek confirmation o choice.
Research has confirmed that when a marketer calls after a purchase, particularly a
high involvement purchase such as a car, to check satisfaction when the buyer is
the most vulnerable, the call acts as confirmation and also guarantees customer
loyalty.
Marketers care about satisfaction – this is Relationship Marketing – having a
relationship with the customer.
The double edge sword is that if advertising gives you too high of an expectation, you
will be dissatisfied, but if it is too low you won’t buy the product.
Anderson a research, addressed this – he said give the buyer high but not immeasurably
high expectations. It is ok if the actual experience is slightly lower than the expectation,
and cognitive dissonance will bring you up but if it is too high, then extremely
dissatisfied.
If a customer is dissatisfied only 5% will complain to others. More will complain to the
retailer via the net or store. Thus the word of mouth is negative and as we know, word-
of-mouth spreads exponentially. Complainers tend to have a higher education, higher
income and are younger. What percent of complaints are resolved satisfactorily? 60%
Complaint Behavior -
This is a function of whether you think that the complaint will work and also how
difficult is it to seek redress. If the consumer has had a successful resolution in the past
they are more likely to complain. There is an entire field involved in finding ways to
satisfy the customer.