Software Engineering Lab Manual
Software Engineering Lab Manual
PO1: An ability to use the methodology and modern engineering tools necessary for
engineering practice.
Objective: Prepare a SRS document in line with the IEEE recommended standards.
Description:
An SRS is basically an organization's understanding (in writing) of a customer or potential client's system
requirements and dependencies at a particular point in time (usually) prior to any actual design or
development work. It's a two-way insurance policy that assures that both the client and the organization
understand the other's requirements from that perspective at a given point in time.
The SRS document itself states in precise and explicit language those functions and capabilities a software
system (i.e., a software application, an eCommerce Web site, and so on) must provide, as well as states any
required constraints by which the system must abide. The SRS also functions as a blueprint for completing a
project with as little cost growth as possible. The SRS is often referred to as the "parent" document because
all subsequent project management documents, such as design specifications, statements of work, software
architecture specifications, testing and validation plans, and documentation plans, are related to it.
It's important to note that an SRS contains functional and nonfunctional requirements only; it doesn't offer
design suggestions, possible solutions to technology or business issues, or any other information other than
what the development team understands the customer's system requirements to be.
It provides feedback to the customer. An SRS is the customer's assurance that the development
organization understands the issues or problems to be solved and the software behavior necessary to
address those problems. Therefore, the SRS should be written in natural language (versus a formal
language, explained later in this article), in an unambiguous manner that may also include charts,
tables, data flow diagrams, decision tables, and so on.
It decomposes the problem into component parts. The simple act of writing down software
requirements in a well-designed format organizes information, places borders around the problem,
solidifies ideas, and helps break down the problem into its component parts in an orderly fashion.
It serves as an input to the design specification. As mentioned previously, the SRS serves as the
parent document to subsequent documents, such as the software design specification and statement
of work. Therefore, the SRS must contain sufficient detail in the functional system requirements so
that a design solution can be devised.
It serves as a product validation check. The SRS also serves as the parent document for testing and
validation strategies that will be applied to the requirements for verification.
SRSs are typically developed during the first stages of "Requirements Development," which is the initial
product development phase in which information is gathered about what requirements are needed--and not.
This information-gathering stage can include onsite visits, questionnaires, surveys, interviews, and perhaps a
return-on-investment (ROI) analysis or needs analysis of the customer or client's current business
environment. The actual specification, then, is written after the requirements have been gathered and
analyzed.
The basic issues that the SRS shall address are the following:
a) Correct
b) Unambiguous
c) Complete
d) Consistent
e) Ranked for importance and/or stability
f) Verifiable
g) Modifiable
h) Traceable
● Correct - This is like motherhood and apple pie. Of course you want the specification to be correct.
No one writes a specification that they know is incorrect. We like to say - "Correct and Ever
Correcting." The discipline is keeping the specification up to date when you find things that are not
correct.
● Unambiguous - An SRS is unambiguous if, and only if, every requirement stated therein has only
one interpretation. Again, easier said than done. Spending time on this area prior to releasing the
SRS can be a waste of time. But as you find ambiguities - fix them.
● Complete - A simple judge of this is that is should be all that is needed by the software designers to
create the software.
● Consistent - The SRS should be consistent within itself and consistent to its reference documents. If
you call an input "Start and Stop" in one place, don't call it "Start/Stop" in another.
● Ranked for Importance - Very often a new system has requirements that are really marketing wish
lists. Some may not be achievable. It is useful provide this information in the SRS.
● Verifiable - Don't put in requirements like - "It should provide the user a fast response." Another of
my favorites is - "The system should never crash." Instead, provide a quantitative requirement like:
"Every key stroke should provide a user response within 100 milliseconds."
● Modifiable - Having the same requirement in more than one place may not be wrong - but tends to
make the document not maintainable.
● Traceable - Often, this is not important in a non-politicized environment. However, in most
organizations, it is sometimes useful to connect the requirements in the SRS to a higher level
document. Why do we need this requirement?
Experiment Number: 2
Actions, which are represented by diamond shapes, show how two entities
share information in the database. In some cases, entities can be self-linked.
For example, employees can supervise other employees.
Attributes, which are represented by ovals. A key attribute is the unique,
distinguishing characteristic of the entity. For example, an employee's social
security number might be the employee's key attribute.
A multivalued attribute can have more than one value. For example, an
employee entity can have multiple skill values.
Connecting lines, solid lines that connect attributes to show the relationships of
entities in the diagram.
Cardinality specifies how many instances of an entity relate to one instance of
another entity. Ordinality is also closely linked to cardinality. While cardinality
specifies the occurrences of a relationship, ordinality describes the relationship
as either mandatory or optional. In other words, cardinality specifies the
maximum number of relationships and ordinality specifies the absolute
minimum number of relationships.
Components:
External Entity an outside system that sends or receives data, communicating with
the system being diagrammed. They are the sources and destinations of information
entering or leaving the system. They might be an outside organization or person, a
computer system or a business system. They are also known as terminators, sources
and sinks or actors. They are typically drawn on the edges of the diagram.
Process any process that changes the data, producing an output. It might perform
computations, or sort data based on logic, or direct the data flow based on business
rules. A short label is used to describe the process, such as “Submit payment.”
Data store files or repositories that hold information for later use, such as a database
table or a membership form. Each data store receives a simple label, such as “Orders.”
Data flow the route that data takes between the external entities, processes and data
stores. It portrays the interface between the other components and is shown with
arrows, typically labeled with a short data name, like “Billing details.”
DFD rules
2. DFD Level 1 provides a more detailed breakout of pieces of the Context Level
Diagram. You will highlight the main functions carried out by the system, as you
break down the high-level process of the Context Diagram into its subprocesses.
Finance
VerifiCation
Model your analysis of your usage requirements in the form of a system use case
model
Use case models should be developed from the point of view of your project
stakeholders and not from the (often technical) point of view of developers. There are
guidelines for:
Use Cases
Actors
Relationships
1. Use Cases
A use case describes a sequence of actions that provide a measurable value to an
actor. A use case is drawn as a horizontal ellipse on a UML use case diagram.
1. Use Case Names Begin With a Strong Verb
2. Name Use Cases Using Domain Terminology
3. Place Your Primary Use Cases In The Top-Left Corner Of The Diagram
4. Imply Timing Considerations By Stacking Use Cases.
2. Actors
An actor is a person, organization, or external system that plays a role in one or more
interactions with your system (actors are typically drawn as stick figures on UML Use
Case diagrams).
3. Relationships
There are several types of relationships that may appear on a use case diagram:
4. Apply <<extend>> When A Use Case May Be Invoked Across Several Use
Case Steps
5. Introduce <<extend>> associations sparingly
6. Generalize Use Cases When a Single Condition Results In Significantly New
Business Logic
7. Do Not Apply <<uses>>, <<includes>>, or <<extends>>
8. Avoid More Than Two Levels Of Use Case Associations
9. Place An Included Use Case To The Right Of The Invoking Use Case
10. Place An Extending Use Case Below The Parent Use Case
11. Apply the “Is Like” Rule to Use Case Generalization
12. Place an Inheriting Use Case Below The Base Use Case
13. Apply the “Is Like” Rule to Actor Inheritance
14. Place an Inheriting Actor Below the Parent Actor
The rectangle around the use cases is called the system boundary box and as the
name suggests it indicates the scope of your system – the use cases inside the
rectangle represent the functionality that you intend to implement.
1. Indicate Release Scope with a System Boundary Box.
2. Avoid Meaningless System Boundary Boxes.
Conclusion: The Use case diagram was made successfully by following the steps
described above.
Experiment Number: 5
Description:
Hardware Requirements:
Pentium 4 processor (2.4 GHz), 128 Mb RAM, Standard keyboard n mouse, colored
monitor.
Software Requirements:
Theory:
Activity diagrams are typically used for business process modeling, for modeling the
logic captured by a single usecase or usage scenario, or for modeling the detailed
logic of a business rule. Although UML activity diagrams could potentially model the
internal logic of a complex operation it would be far better to simply rewrite the
operation so that it is simple enough that you don’t require an activity diagram. In
many ways UML activity diagrams are the object-oriented equivalent of flow charts
and data flow diagrams (DFDs) from structured development.
● Initial node. The filled in circle is the starting point of the diagram. An initial
node isn’t required although it does make it significantly easier to read the
diagram.
● Activity final node. The filled circle with a border is the ending point. An
activity diagram can have zero or more activity final nodes.
● Join. A black bar with several flows entering it and one leaving it. All flows
going into the join must reach it before processing may continue. This
denotes the end of parallel processing.
● Decision. A diamond with one flow entering and several leaving. The flows
leaving include conditions although some modelers will not indicate the
conditions if it is obvious.
● Merge. A diamond with several flows entering and one leaving. The
implication is that one or more incoming flows must reach this point until
processing continues, based on any guards on the outgoing flow.
● Flow final. The circle with the X through it. This indicates that the process
stops at this point.
General Guidelines
Decision Points
Decision Points
Guards
Parallel Activities
Swimlane Guidelines
.Action-Object Guidelines
General Guidelines
● Activities
● Question “Black Hole” Activities. A black hole activity is one that has
transitions into it but none out, typically indicating that you have either missed
one or more transitions.
● Question “Miracle” Activities. A miracle activity is one that has transitions out
of it but none into it, something that should be true only of start points.
● Decision Points
A decision point is modeled as a diamond on a UML Activity diagram.
● Decision Points Should Reflect the Previous Activity. In figure1 we see that
there is no label on the decision point, unlike traditional flowcharts which
would include text describing the actual decision being made, we need to
imply that the decision concerns whether the person was enrolled in the
university based on the activity that the decision point follows. The guards,
depicted using the format [description], on the transitions leaving the decision
point also help to describe the decision point.
● Avoid Superfluous Decision Points. The Fill Out Enrollment Forms activity in
FIGURE1 includes an implied decision point, a check to see that the forms
are filled out properly, which simplified the diagram by avoiding an additional
diamond.
● Guards
● Guards Should Not Overlap. For example guards such as x <0, x = 0, and x >
0 are consistent whereas guard such as x <= 0 and x >= 0 are not consistent
because they overlap – it isn’t clear what should happen when x is 0.
● Guards on Decision Points Must Form a Complete Set. For example, guards
such as x < 0 and x >0 are not complete because it isn’t clear what happens
when x is
● Exit Transition Guards and Activity Invariants Must Form a Complete Set. An
activity invariant is a condition that is always true when your system is
processing an activity.
● Guards Are Optional. It is very common for a transition to not include a guard,
even when an activity includes several exit transitions.
5. Parallel Activities
It is possible to show that activities can occur in parallel, as you see in FIGURE 1
depicted using two parallel bars. The first bar is called a fork, it has one transition
entering it and two or more transitions leaving it. The second bar is a join, with two or
more transitions entering it and only one leaving it.
● A Fork Should Have a Corresponding Join. In general, for every start (fork)
there is an end (join). In UML 2 it is not required to have a join, but it usually
makes sense.
● Swimlane Guidelines
7 Action-Object Guidelines
Activities act on objects, In the strict object-oriented sense of the term an action
object is a system object, a software construct. In the looser, and much more useful
for business application modeling, sense of the term an action object is any sort of
item. For example in FIGURE 3 the ExpenseForm action object is likely a paper
form.
Conclusion: The activity diagram was made successfully by following the steps
described above.
Experiment Number: 6
Objective: Identify the classes. Classify them as weak and strong classes and draw
the class diagram.
Description:
Classes
Illustrate classes with rectangles divided into compartments. Place the name
of the class in the first partition (centered, bolded, and capitalized), list the
attributes in the second partition (left-aligned, not bolded, and lowercase), and
write operations into the third.
Active Classes
Active classes initiate and control the flow of activity, while passive classes
store data and serve other classes. Illustrate active classes with a thicker
border.
Visibility
Use visibility markers to signify who can access the information contained
within a class. Private visibility, denoted with a - sign, hides information from
anything outside the class partition. Public visibility, denoted with a + sign,
allows all other classes to view the marked information. Protected visibility,
denoted with a # sign, allows child classes to access information they
inherited from a parent class.
Associations
Multiplicity (Cardinality)
The UML Class diagram is used to visually describe the problem domain in terms of
types of objects (classes) related to each other in different ways.
i) Association
The most abstract way to describe static relationship between classes is using the
Association link, which simply states that there is some kind of a link or a
dependency between two classes or more.
Weak Association
ClassA may be linked to ClassB in order to show that one of its methods includes
parameter of ClassB instance, or returns instance of ClassB.
Strong Association
Class A may also be linked to Class B in order to show that it holds a reference
to ClassB instance.
ii) Aggregation (Shared Association) (Weak Class)
In cases where there’s a part-of relationship between Class A (whole) and ClassB
(part), we can be more specific and use the aggregation link instead of the
association link, highlighting that the same ClassB instance can also be aggregated
by other classes in the application (therefore aggregation is also known as shared
association). Class B is weak Class.
It’s important to note that the aggregation link doesn’t state in any way that Class A
owns ClassB nor that there’s a parent-child relationship (when parent deleted all its
child’s are being deleted as a result) between the two. Actually, quite the opposite!
The aggregation link is usually used to stress the point that Class A instance is not
the exclusive container of ClassB instance, as in fact the same ClassB instance has
another container/s.
Martin Fowler suggest that the aggregation link should not be used at all because it
has no added value and it disturb consistency, Quoting Jim Rumbaugh "Think of it as
a modeling placebo".
We should be more specific and use the composition link in cases where in addition
to the part-of relationship between ClassA and ClassB - there’s a strong lifecycle
dependency between the two, meaning that when ClassA is deleted then ClassB is
also deleted as a result. Class Person is strong class.
The composition link shows that a class (container, whole) has exclusive ownership
over other class/s (parts), meaning that the container object and its parts constitute a
parent-child/s relationship.
Unlike association and aggregation, when using the composition relationship, the
composed class cannot appear as a return type or parameter type of the composite
class. Thus, changes to the composed class cannot propagate to the rest of the
system. Consequently, usage of composition limits complexity growth as the system
grows.
Clarification: It is possible for a class to be composed by more than one class. For
example, ClassA may be composed by ClassB and ClassC. However, unlike
aggregation, instances of ClassB and ClassC will never share the same ClassA
instance. That would violate the propagation of changes principle. ClassB instance
will have its own instance of ClassA, and ClassC instance will have its own instance
of ClassA.
Conclusion: The Class diagram was made successfully by following the steps
described above.