XR Interaction Toolkit 2
XR Interaction Toolkit 2
com
ScienceDirect
Procedia CIRP 119 (2023) 638–643
Use case for the Application of the Industrial Metaverse Approach for
Engineering Design Review
Fahmi Bellalouna*, David Puljiz
University of Applied Sciences Karlsruhe, Moltkestrasse 30, Karlsruhe, 76133, Germany
Abstract
The metaverse is an immersive virtual space that enables users to meet each other virtually as an avatar and to interact with the virtual environment
whatever their location. The metaverse approach is mainly based on the virtual reality (VR) technology enhanced with multiplayer capability.
VR enables, due to its high immersive and interactive capabilities, a realistic experience of complex and abstract technical systems which leads
to the support of the human cognitive abilities in observing their behavior. The advantages of VR have been recognized by the industry in the last
few years. As a result, numerous industrial companies worldwide have founded initiatives with research institutions and start-ups to investigate
the application of VR and the metaverse. This paper presents and discusses the implementation and the application of an industrial metaverse
approach based on VR for the design review of a pharmaceutical vial filling machine.
© 2023 The Authors. Published by Elsevier B.V.
This is an open access article under the CC BY-NC-ND license (https://creativecommons.org/licenses/by-nc-nd/4.0)
Peer review under the responsibility of the scientific committee of the 33rd CIRP Design Conference
One of the main functions of a metaverse is the multiplayer demonstrate the interaction functions. After that, the user can
function that enables the participation of several users in the repeat the shown action accordingly.
same VR space in an immersive and interactive way
simultaneously. The multiplayer function also contains a voice Learning VR space
and text chat that allows the communication between all After completing the tutorial, the user enters the learning VR
participants. The simultaneous participation can be done space. The learning space includes the “Wall of Syntegon”
independent of the user’s physical location enquiring only (Figure 4) that presents several data and information about
internet access. Thanks to these features, the design-review of Syntegon, its products, services and technologies. In addition,
the filling machine can be done remotely in the VR space under many walls are placed in the VR learning space, which can be
the attendance of different persons (e.g. sales engineers, design used as video player, PDF reader or white board to display
engineers, costumers) that are based in different world regions. further learning content for different Syntegon products and
This is very important for a global company such as Syntegon services. The learning VR space is also equipped with e-mail
that is presented in all regions of the world with more than 30 application that allows sending e-mails from the VR metaverse.
locations in 20 countries.