Hestia - After - Burner

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Pilot Name Callsign Pronoun(s) Archetype Background(s)

Hestia Razumovsky She/Her/Fuck/ Maverick Political Scion


v 0.2 You Talents
TRIGGER GAUGE BURN INTEGRITY S.A. CONDITION
WOUNDED Killer Instinct

2 0 3 5 5 4 4 - Deal Primary Weapon Harm to a Bandit at


Range 0. If this destroys a Bandit, Harm you
deal is +1 until the start of your next turn
SPIKED BREACH RATTLED DRAG (this effect can stack).
Missile Take Deal Cannot leave
Ship Bonus +1 Ship Bonus +1 Ship Bonus +1 incoming +1 Harm -1 Harm Range Band
- When you have to engage in
hand-to-hand combat or CQB (Close
:: AFTER \\ BURNER

Secondary Weapon

Details
Range
Quarters Battle) you roll with +1 die

Harm
Module 1
ONE IN THE CHAMBER
Module 2 - You always have +1 ammo for your
Secondary Weapon if it has
Reactor Management Bandits Splashed an ammo value.
(Effects Last until the start of your next turn)
- Somehow, you can always get
DIVERT SHUNT contraband, rare goods, and that
WEAPONS: Primary Weapons deal -1 Harm
WEAPONS: Primary Weapons deal +1 Harm one thing someone has a craving fo
SHIELDS: SHIELDS -1 SHIELDS: SHIELDS +1
SHIELD GEN: Replenish SHIELDS
THRUSTERS: Cannot take normal movement
into another Range Band AFTERBURNERS: Move 1 Range Band at any point

SUPERIORITY INTERCEPTOR BOMBER


+1 TRIGGER +1 BURN +1 GAUGE
Primary Weapon 2 Harm Range 1 +1 Harm on attack rolls of 6 +1 Harm with Bombs, Mines, Rockets, and
-or- -or- Missiles
Replenish 1 SA at the start of your turn +1 on rolls to perform Maneuvers -or-
-1 Harm from Emplacements
Integrity 6 SA 3 Shields 1 Integrity 5 SA 4 Shields 1 Integrity 6 SA 2 Shields 2
Deplete 1-3 Deplete 1-3 Deplete 1-3

Range 0 2 Harm Range 0 3 Harm Range 0 2 Harm


Range 1 1 Harm Range 1 1 Harm Range 1 1 Harm
ASSAULT SUPPORT STEALTH
+1 BURN +1 GAUGE +1 TRIGGER
At any time Primary Weapon gains +1 to Rally and you pick Go +Off Scopes as a benefit when
+Siege until the start of your next turn -or- SHUNTING power
-or- Reduce SHIELDS by 1 until the start of your next -or-
Shields only deplete on a roll of 1-2 turn to replenish shields of an ally at Range 0-1
+1 Harm while +Off Scopes
Integrity 7 SA 2 Shields 2 Integrity 7 SA 3 Shields 2 Integrity 5 SA 4 Shields 1
Deplete 1-3 Deplete 1-3 Deplete 1-3

Range 0 2 Harm Range 0 1 Harm Range 0 2 Harm


Range 1 1 Harm Range 1 1 Harm Range 1 2 Harm
The Stats Rolling the Dice +TAG DESCRIPTION & FUNCTION

v 0.2 TRIGGER GAUGE BURN 1-2 3-4 5-6 AUTOFIRE Does not require a roll to deal
Skill, resilience, talent, Technical acumen, Instinct, courage,
training, procedure academia, knowledge heroism, force of will NO JOY TALLY HIT Harm but uses your Action

WHEN YOU WANT TO WHEN YOU WANT TO WHEN YOU WANT TO Failure and a Success and a Complete BARRAGE Deal 1 Harm to all additional
BE BADASS BE CLEVER BE RECKLESS CONSEQUENCE CONSEQUENCE Success enemy Bandits in the Range
Band (even if the attack misses).
On Your Turn... Spiked!
FIRST THEN IN ANY ORDER...
When a missile locks on you are +SPIKED.
BREACH Take +1 Harm from all sources.
Spend 1 SA to remove
 End any effects that cease at the ‘start of you next turn.’  Move to an adjacent Range Band or perform a At the end of your next turn, the missile
MANEUVER. will hit and deal its Harm and tags. CAPACITOR You may replenish 1 Ammo by
 REACTOR MANAGMENT: Select a system to DIVERT Until then, the PCs have an opportunity choosing to as your benefit when
:: AFTER \\ BURNER

power from and a system to SHUNT power to, if you wish.  Take an ACTION (Typically requiring a die roll with one to defeat the missile (attacking it with SHUNTING power
of your ATTRIBUTES, usually an attack).
their ACTION, performing MANEUVERS to CHARGE +1 Harm if you did not use this
 Spend any amount of SA evade, using Modules, Terrain, Etc.) weapon last round

Cheat Death Track CRACKED REACTOR: Until the sortie ends, you STARBOARD ENGINE DISABLED: You cannot
DISRUPTOR Ignores SHIELDS
must make a roll GAUGE in order to DIVERT and move more than 1 Range Band per round. Who
PUNCH OUT: Now or at the end of the sortie you SHUNT power during that turn. Personal data in your hauls you out of your cockpit when you are back at DRAG Cannot leave their Range Band
are forced to punch out. If this is the first time ship computer is fried along with base? What does that intimate physical contact mean? this round for any reason. Spend
ANY player in the campaign choses this option, you are the hard drive. What photo, song, video, or memory 1 SA to remove
either captured by the enemy or stranded on a surface. have you lost forever? FLASHBACK: Describe a memory of you and
squadron mates playing the morbid game “Who, EMP Depletes SHIELDS -or- An
HAUNTED: Permanently decrease an ATTRIBUTE CLOSE CALL: Set your SA to 1 if it was higher than What, Where.” WHO: Should be informed upon your unshielded target hit by this tag
by 1 and raise another by 1. How does almost 1. When you return to base, someone you don’t death? WHAT: Do you think will kill you? WHERE: Do
dying cause this change? know well confesses secretly held feelings for you - you think you will die? cannot be activated by the SM
Who and how do they feel? until the round ends. Unshielded
SECONDARY WEAPON DETONATION: You lose HULL BREACH: -2 max INTEGRITY for the PCs hit by an EMP tag can use
the use of your SECONDARY WEAPON for the TARGETING COMPUTER FRIED: Primary Weapon remainder of the sortie. -1 max INTEGRITY on the
deals -1 Harm until the end of the sortie. Back at next sortie. Describe who inflicts this damage. their movement or take their
remainder of the sortie. You are scarred or mangled in
some way. base, someone characterizes the near-fatal escapade as action but not both
your personal failure. Who is it? How do you respond?
FOCUSED Requires attention to aim. -1
DEATH: You have become like they are. Come on baby. Don’t fear the Reaper. die if there are enemies in your
Experience Range Band

•Roll result 1-2 •Complete a Sortie MUNITIONS An alternate firing mode for your
Primary Weapon. Spend 1 SA
•Killing blow on 5 bandits (Not drone) when you deal Harm to apply
•Killing blow on a BARON this effec
•Selection on CHEAT DEATH TRACK
LOCKON Die rolls of 4-6 with this weapon
•EXP Triggers: are a Hit
OFF SCOPES You cannot be the target of
direct Harm (indirect Harm from
Advancement Personal Insignia explosives or collisions can affect
CONTRIBUTION
Increase one of your ATTRIBUTES (max is 3) you). This status ends after you
Director Select Another Talent deal Harm.
Select Another Talent RATTLED Deal -1 Harm. Spend 1 SA to
Star Replace a Talent with one from another Archetype remove

Objective Increase Your Fighter Integrity by 1 ROTARY +1 Harm if you used this weapon
Increase Your starting SA by 1 last round
Terrain Increase Your starting Power by 1 SIEGE Can only target CAPITAL TARGETS
Add a new background to represent special training,
FUBAR 1 SLOW “Travels” one Range Band at the
a promotion, or emergent story conditions that would end of each ally turn. Vulnerable
FUBAR 2 explain a new set of skills and knowledge you possess. to enemy action

Weapon Pod Module Secondary


Details
Range

Harm

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