0% found this document useful (0 votes)
46 views2 pages

NORECOIL 100%.so

The document contains C++ code to parse hexadecimal values into vectors and modify those vectors to eliminate recoil in a game. It includes functions to parse hex strings into integer vectors, modify the vectors to set all values to 0 for no recoil, and export the functions for use in another language.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
46 views2 pages

NORECOIL 100%.so

The document contains C++ code to parse hexadecimal values into vectors and modify those vectors to eliminate recoil in a game. It includes functions to parse hex strings into integer vectors, modify the vectors to set all values to 0 for no recoil, and export the functions for use in another language.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

#include <iostream>

#include <vector>
#include <sstream>
#include <iomanip>
#include <algorithm>

// Function to parse hex values and generate a C++ vector with the corresponding
values
std::vector<int> parseHexValues(const std::string& hexString) {
// Remove any whitespace from the hex string
std::string cleanedHexString;
cleanedHexString.reserve(hexString.size());
std::remove_copy_if(hexString.begin(), hexString.end(),
std::back_inserter(cleanedHexString), ::isspace);

// Split the hex string into individual hex values


std::vector<int> hexValues;
std::istringstream iss(cleanedHexString);
std::string hexValueString;
while (std::getline(iss, hexValueString, ',')) {
int value;
std::istringstream(hexValueString) >> std::hex >> value;
hexValues.push_back(value);
}

return hexValues;
}

// Function to enable no recoil for headshots in Free Fire


void enableNoRecoilForHeadshots(std::vector<int>& smoothMouseXCurve,
std::vector<int>& smoothMouseYCurve) {
// Modify the values in the smoothMouseXCurve and smoothMouseYCurve vectors to
achieve no recoil for headshots
// For simplicity, we'll set all values to 0 to completely eliminate recoil
std::fill(smoothMouseXCurve.begin(), smoothMouseXCurve.end(), 0);
std::fill(smoothMouseYCurve.begin(), smoothMouseYCurve.end(), 0);

// Apply the modified smoothMouseXCurve and smoothMouseYCurve values to the


game
// ...
}

// Exported functions
extern "C" {

// Parse hex values and generate a C++ vector with the corresponding values
int* parseHexValues(const char* hexString, int& size) {
std::vector<int> values = parseHexValues(hexString);
size = values.size();
int* result = new int[size];
std::copy(values.begin(), values.end(), result);
return result;
}

// Enable no recoil for headshots in Free Fire


void enableNoRecoilForHeadshots(int* smoothMouseXCurve, int* smoothMouseYCurve, int
sizeX, int sizeY) {
std::vector<int> vecX(smoothMouseXCurve, smoothMouseXCurve + sizeX);
std::vector<int> vecY(smoothMouseYCurve, smoothMouseYCurve + sizeY);
enableNoRecoilForHeadshots(vecX, vecY);
std::copy(vecX.begin(), vecX.end(), smoothMouseXCurve);
std::copy(vecY.begin(), vecY.end(), smoothMouseYCurve);
}

int main() {
// Example usage: Parse hex values
const char* hexString1 =
"00,00,00,00,00,00,00,00,15,6e,00,00,00,00,00,00,00,40,01,00,00,00,00,00,29,dc,03,0
0,00,00,00,00,00,00,28,00,00,00,00,00";
const char* hexString2 =
"00,00,00,00,00,00,00,00,fd,20,02,00,00,00,00,00,00,24,06,00,00,00,00,00,00,fc,15,0
0,00,00,00,00,00,c0,bb,02,00,00,00,00";
int sizeX, sizeY;
int* smoothMouseXCurve = parseHexValues(hexString1, sizeX);
int* smoothMouseYCurve = parseHexValues(hexString2, sizeY);

// Example usage: Enable no recoil for headshots


enableNoRecoilForHeadshots(smoothMouseXCurve, smoothMouseYCurve, sizeX, sizeY);

// Clean up dynamically allocated memory


delete[] smoothMouseXCurve;
delete[] smoothMouseYCurve;

return 0;
}

You might also like