This document provides a list of useful console commands and variables for modifying gameplay settings in the game Call of Duty - Modern Warfare 2, including commands for increasing jump height, sprint speed, weapon rates of fire, and more.
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Useful DVAR's
This document provides a list of useful console commands and variables for modifying gameplay settings in the game Call of Duty - Modern Warfare 2, including commands for increasing jump height, sprint speed, weapon rates of fire, and more.
Private Match Ture/False jump_height 999 //The maximum height of a player's jump bg_fallDamageMaxHeight 9999 //The height that a player will take maximum damage when falling bg_fallDamageMinHeight 9998 //The height that a player will start to take minimum damage if they fall player_sprintUnlimited 1 //Whether players can sprint forever or not perk_weapRateMultiplier 0.001 //Percentage of weapon firing rate to use player_burstFireCooldown 0 //Seconds after a burst fire before weapons can be fired again perk_weapReloadMultiplier 0.001 //Percentage of weapon reload time to use perk_weapSpreadMultiplier 0.00001 //Percentage of weapon spread to use player_meleeRange 999 //The maximum range of the player's mellee attack onlinegame 1 //Current game is an online game with stats, custom classes, unlocks scr_airdrop_mega_nuke 5 //Chances in getting a %i in a %i scr_airdrop_mega_ammo 0 scr_airdrop_mega_uav 0 scr_airdrop_mega_counter_uav 0 scr_airdrop_mega_sentry 0 scr_airdrop_mega_predator_missile 0 scr_airdrop_mega_precision_airstrike 0 scr_airdrop_mega_harrier_airstrike 0 scr_airdrop_mega_helicopter 0 scr_airdrop_mega_helicopter_flares 0 scr_airdrop_mega_stealth_airstrike 0 scr_airdrop_mega_helicopter_minigun 1 scr_airdrop_mega_ac130 1 scr_airdrop_ammo 0 scr_airdrop_uav 0 scr_airdrop_counter_uav 0 scr_airdrop_sentry 0 scr_airdrop_predator_missile 0 scr_airdrop_precision_airstrike 0 scr_airdrop_harrier_airstrike 0 scr_airdrop_helicopter 0 scr_airdrop_helicopter_flares 0 scr_airdrop_stealth_airstrike 0 scr_airdrop_helicopter_minigun 1 scr_airdrop_ac130 1 scr_airdrop_nuke 5 g_gametype "gtnw" //Current gametype ui_gametype "gtnw" //Gametype in menus xblive_playEvenIfDown 1 //Allow people to play online even if Live is down con_minicon 1 //Display the mini console on screen scr_nukeTimer 150 //Time for the nuke counter to start counting down at perk_grenadeDeath "remotemissile_projectile_mp" //Name of the grenade weapon to drop cg_drawfps 1 //Draw frames per second cg_scoreboardPingText 1 //Whether to show numeric ping value aim_autoaim_enabled 1 //Turn on auto aim aim_autoaim_lerp 100 //The rate in degrees per second that the auto aim will converge to its target aim_autoaim_region_height 480 //The height of the auto aim region in virtual screen coordinates (0 - 480) aim_autoaim_region_width 640 //The width of the auto aim region in virtual screen coordinates (0 - 640) aim_autoAimRangeScale 2 //Scales the weapon's auto aim range aim_lockon_debug 1 //Turn on debugging info for aim lock on aim_lockon_enabled 1 //Aim lock on helps the player to stay on target aim_lockon_region_height 0 //The height of the auto aim region in virtual screen coordinates(0-480) aim_lockon_region_width 5000 //The width of the auto aim region in virtual screen coordinates(0-640) aim_lockon_strength 1 //The amount of aim assistance given by the target lock on aim_lockon_deflection 0.05 //The amount of stick deflection for the lockon to activate aim_input_graph_debug 0 //Debug the view input graphs aim_input_graph_enabled 1 //Use graph for adjusting view input r_zfar 0 //Change the distance at which culling fog reaches 100% opacity; 0 is off r_znear 57 //Things closer than this aren't drawn. r_znear_depthhack 2 //Viewmodel near clip plane g_speed 700 //Player speed timescale 0.65 //Scale time of each frame cg_drawThroughWalls 1 //Whether to draw friendly names through walls or not cg_enemyNameFadeOut 900000 //Time in milliseconds to fade out enemy names cg_enemyNameFadeIn 0 //Time in milliseconds to fade in enemy names party_connectToOthers 0 //If false, we will just start our own lobby rather than connect to another lobby, even if others exist party_hostmigration 0 //Whether to use host migration in lobbies laserForceOn 1 //Force laser sights on in all possible places (for debug purposes) cg_drawHealth 1 //Draw health bar g_gravity 100 //Gravity in inches per second per second clanName "IW" //Player clan name perk_bulletDamage -1 //Stopping power perk multiplier perk_explosiveDamage -1 //??? perk multiplier ui_mapname mp_shipment //Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL) cg_fov 85 //The field of view angle in degrees cg_drawShellshock 0 //Draw shellshock & flashbang screen effects