Digital Image File Types
Digital Image File Types
JPG, GIF, TIFF, PNG, BMP, RAW. What are they, and how do you choose? These and many other
file types are used to encode digital images. The choices are simpler than you might think.
Part of the reason for the plethora of file types is the need for compression. Image files can be quite
large, and larger file types mean more disk usage and slower downloads. Compression is a term
used to describe ways of cutting the size of the file. Compression schemes can by lossy or lossless.
Another reason for the many file types is that images differ in the number of colors they contain. If an
image has few colors, a file type can be designed to exploit this as a way of reducing file size.
A lossless algorithm might, for example, look for a recurring pattern in the file, and replace each
occurrence with a short abbreviation, thereby cutting the file size. In contrast, a lossy algorithm might
store color information at a lower resolution than the image itself, since the eye is not so sensitive to
changes in color over a small distance.
Number of colors
Images start with differing numbers of colors in them. The simplest images may contain only two
colors, such as black and white, and will need only 1 bit to represent each pixel. Many early PC
video cards would support only 16 fixed colors. Later cards would display 256 simultaneously, any of
which could be chosen from a pool of 224, or 16 million colors. Current cards devote 24 bits to each
pixel, and are therefore capable of displaying 224, or 16 million colors without restriction. A few
display even more. Since the eye has trouble distinguishing between similar colors, 24 bit or 16
million colors is sometimes called TrueColor. Better modern cameras can capture even more colors.
PNG is also a lossless storage format. However, in contrast with common TIFF usage, it looks for
patterns in the image that it can use to compress file size. The compression is exactly reversible, so
the image is recovered exactly.
GIF creates a table of up to 256 colors from a pool of 16 million. If the image has fewer than 256
colors, GIF can render the image exactly. When the image contains many colors, software that
creates the GIF uses any of several algorithms to approximate the colors in the image with the
limited palette of 256 colors available. Better algorithms search the image to find an optimum set of
256 colors. Sometimes GIF uses the nearest color to represent each pixel, and sometimes it uses
"error diffusion" to adjust the color of nearby pixels to correct for the error in each pixel.
GIF achieves compression in two ways. First, it reduces the number of colors of color-rich images,
thereby reducing the number of bits needed per pixel, as just described. Second, it replaces
commonly occurring patterns (especially large areas of uniform color) with a short abbreviation:
instead of storing "white, white, white, white, white," it stores "5 white."
Thus, GIF is "lossless" only for images with 256 colors or less. For a rich, true color image, GIF may
"lose" 99.998% of the colors.
JPG is optimized for photographs and similar continuous tone images that contain many, many
colors. It can achieve astounding compression ratios even while maintaining very high image quality.
GIF compression is unkind to such images. JPG works by analyzing images and discarding kinds of
information that the eye is least likely to notice. It stores information as 24 bit color. Important: the
degree of compression of JPG is adjustable. At moderate compression levels of photographic
images, it is very difficult for the eye to discern any difference from the original, even at extreme
magnification. Compression factors of more than 20 are often quite acceptable. Better graphics
programs, such as Paintshop Pro and Photoshop, allow you to view the image quality and file size
as a function of compression level, so that you can conveniently choose the balance between quality
and file size.
RAW is an image output option available on better digital cameras. Though lossless, it is a factor of
three of four smaller than TIFF files of the same image. The disadvantage is that there is a different
RAW format for each manufacturer, and so you may have to use the manufacturer's software to view
the images. (Some graphics applications can read some manufacturer's RAW formats.)
BMP is an uncompressed proprietary format invented by Microsoft. There is really no reason to ever
use this format.
PSD, PSP, etc. , are proprietary formats used by graphics programs. Photoshop's files have the
PSD extension, while Paint Shop Pro files use PSP or PSPimage. These are the preferred working
formats as you edit images in the software, because only the proprietary formats retain all the editing
power of the programs. These packages use layers, for example, to build complex images, and layer
information may be lost in the nonproprietary formats such as TIFF and JPG. However, be sure to
save your end result as a standard TIFF or JPG, or you may not be able to view it in a few years
when your software has changed.
Currently, GIF, PNG, and JPG are the formats used for nearly all web images. TIFF is not widely
supported by web browsers, and should be avoided for web use. PNG does everything GIF does,
and better, so is increasingly replacing GIF. PNG will not replace JPG, since JPG is capable of much
greater compression of photographic images, even when set for quite minimal loss of quality.
A more important use of TIFF is as the working storage format as you edit and manipulate digital
images. You do not want to go through several load, edit, save cycles with JPG storage, as the
degradation accumulates with each new save. One or two JPG saves at high quality may not be
noticeable, but the tenth certainly will be. TIFF is lossless, so there is no degradation associated with
saving a TIFF file.
Do NOT use TIFF for web images. They produce big files, and more importantly, most web browsers
will not display TIFFs.
JPG
This is the format of choice for nearly all photographs on the web. You can achieve excellent quality
even at rather high compression settings. I also use JPG as the ultimate format for all my digital
photographs. If I edit a photo, I will use my software's proprietary format until finished, and then save
the result as a JPG.
:
Digital cameras save in a JPG format by default. Switching to TIFF or RAW improves quality in
principle, but the difference is difficult to see. Shooting in TIFF has two disadvantages compared to
JPG: fewer photos per memory card, and a longer wait between photographs as the image transfers
to the card. I rarely shoot in TIFF mode.
Never use JPG for line art. On images such as these with areas of uniform color with sharp edges,
JPG does a poor job. These are tasks for which GIF and PNG are well suited. See JPG vs. GIF for
web images (../../jpg_vs_gif/JpgVsGif.html).
GIF
If your image has fewer than 256 colors and contains large areas of uniform color, GIF is a good
choice, and at one time the only wise choice. The files will be small yet perfect. Here is an example
of an image well-suited for GIF:
Do NOT use GIF for photographic images, since it can contain only 256 colors per image.
1. If you have an image with large areas of exactly uniform color, but contains more than 256
colors, PNG is your choice. Its strategy is quite similar to that of GIF, but it supports 16 million
colors, not just 256.
2. If you want to display a photograph exactly without loss on the web, PNG is your choice. Later
generation web browsers support PNG, and PNG is the only lossless format that web
browsers support.
PNG is superior to GIF in nearly every way. It produces smaller files and allows more colors. PNG
also supports partial transparency. Partial transparency can be used for many useful purposes, such
as fades and antialiasing of text. GIF's principal remaining use is for animations, which we will not
discuss in this page.
RAW
If your camera supports RAW, this is the conceptual equivalent of a film negative. It has all the
information that your camera captured. RAW is not intended for sharing on your website, printing, or
social media. For those purposes, export to PNG or JPG.
I advise saving a copy of every image in JPG. You do not want your image archives to be in only a
proprietary format. Although most graphics programs can now read the RAW format for many digital
cameras, it is unwise to rely on any proprietary format for long term storage. The problem is that
:
RAW is not a single format. There is a RAW format for every vendor, and vendors change their RAW
formats as their cameras evolve. Will you be able to read your camera's RAW file in five years? In
twenty? JPG is the format most likely to be readable in 50 years.Thus, it is appropriate to use RAW
to store images in the camera and perhaps for temporary lossless storage on your PC, but be sure
to create a TIFF, or better still a PNG or JPG, for archival storage. Note: most cameras that support
RAW will allow you to specify to save every image in RAW and JPG. do it.
So why even bother with RAW? Because the RAW image from the camera retains all the information
the camera captured. The images from better modern cameras have more than 24 bits, and these
are saved in the RAW, but not in JPG or PNG Programs like Adobe Lightroom allow you to use all
the information in the RAW file to improve the image.You can change white balance, brightness,
constrast, etc,, with less degradation that when working with a JPG or PNG.
Drawing on the film analogy again, in the days of film, most photographers sent their exposed film
cannisters to photo processors who returned a set of prints and strips of negatives. The prints are
what they showed friends and family. Serious photographers carefully protected the negatives, and
would later use them in the darkroom to carefully craft photographs with better color and tonal range.
The prints are now your JPGs and the negatives are your RAW files.
Other formats
When using graphics software such as Photoshop or Paint Shop Pro, working files should be in the
proprietary format of the software. Save final results in TIFF, PNG, or JPG.
Related pages
Getting started in digital photography (../../DigPhotog/start/index.html)