Bisection Method C Program
Bisection Method C Program
write c program for numerical solution in bisection method for the equation f(x) = x^3 -x -1
Certainly! Here's a simple C program for the numerical solution of the given equation using the bisection
method:
#include <stdio.h>
#include <math.h>
return c;
}
int main() {
double a, b, tol, root;
return 0;
}
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This program defines the function `func` representing the given equation, and then implements the
bisection method in the `bisection` function. The main function initializes the initial guesses and
tolerance, calls the bisection method, and prints the result.
write c program for numerical solution in bisection method for the equation f(x) = ax^3 +bx +c
Certainly! Here's a C program for the numerical solution of the cubic equation f (x) = ax3 + bx + c using
the bisection method:
#include <stdio.h>
#include <math.h>
return mid;
}
int main() {
double a, b, c, left, right, tol, root;
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return 0;
}
This program defines the function `func` representing the cubic equation, and then implements the
bisection method in the `bisection` function. The main function initializes the coefficients and the initial
interval, calls the bisection method, and prints the result.
Certainly! Here's the modified C program that includes the iteration number:
#include <stdio.h>
#include <math.h>
return mid;
}
int main() {
double a, b, c, left, right, tol, root;
int iterations = 0;
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right = 2.0;
tol = 0.0001;
return 0;
}
This version of the program includes an additional parameter in the `bisection` function to keep track
of the number of iterations. The `iterations` variable is then incremented inside the loop, and the final
count is displayed in the `main` function.
Certainly! You can modify the program to take the coefficients `a`, `b`, and `c` as input from the user.
Here's the modified program:
#include <stdio.h>
#include <math.h>
return mid;
}
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int main() {
double a, b, c, left, right, tol, root;
int iterations = 0;
return 0;
}
This version of the program uses `scanf` to get the coefficients `a`, `b`, and `c` as input from the user
before proceeding with the bisection method.
Certainly! You can calculate and display the error percentage of each successive iteration. Here's the
modified program:
#include <stdio.h>
#include <math.h>
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// Decide the side to repeat the search
if (func(a, b, c, mid) * func(a, b, c, left) < 0)
right = mid;
else
left = mid;
return mid;
}
int main() {
double a, b, c, left, right, tol, root;
int iterations = 0;
return 0;
}
In this version, the `errorPercentage` is calculated and displayed for each successive iteration after the
first iteration. The previous midpoint (`prevMid`) is used to calculate the error percentage.
write c program for solving the equation, f(x) = x^3 +4x^2 -10 using fixed point iteration method.
Also show iteration number along with error percentage for each iteration and display them in a
table.
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Certainly! Here's a C program for solving the equation f (x) = x3 + 4x2 − 10 using the fixed-point
iteration method and displaying the iteration number along with the error percentage for each iteration:
#include <stdio.h>
#include <math.h>
do {
double xNext = x - func(x) / derivative(x);
x = xNext;
iterations++;
return x;
}
int main() {
double initialGuess, tol, root;
int maxIterations;
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return 0;
}
This program defines the function `func` representing the given equation, as well as the derivative
function needed for the fixed-point iteration method. The `fixedPointIteration` function implements
the fixed-point iteration method, displaying the iteration number and error percentage for each
iteration in a table format. The user is prompted to enter the initial guess, tolerance, and maximum
number of iterations.
write c program for solving the equation, f(x) = x^3 +4x^2 -10 using fixed point iteration method.
Also show iteration number along with error percentage for each iteration
Certainly! Here's a C program for solving the equation f (x) = x3 + 4x2 − 10 using the fixed-point
iteration method and displaying the iteration number along with the error percentage for each iteration:
#include <stdio.h>
#include <math.h>
do {
double xNext = sqrt(10 / (x + 4));
x = xNext;
iterations++;
return x;
}
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int main() {
double initialGuess, tol, root;
int maxIterations;
return 0;
}
In this program, the fixed-point iteration method is implemented using the iteration formula xn+1 =
10
xn +4
. The iteration number and error percentage for each iteration are displayed in a table format.
The user is prompted to enter the initial guess, tolerance, and maximum number of iterations.
i dont want to input the max number of iteration. modify the code so that it adjusts the maximum
number of iteration automatically
Certainly! You can modify the program to adjust the maximum number of iterations automatically based
on the error tolerance. Here's the updated code:
#include <stdio.h>
#include <math.h>
do {
double xNext = sqrt(10 / (x + 4));
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// Calculate error percentage
if (iterations > 0) {
errorPercentage = fabs((xNext - x) / xNext) * 100.0;
printf("| %-6d | %-12lf | %-17lf%% |\n", iterations, xNext, errorPercentage);
}
x = xNext;
iterations++;
return x;
}
int main() {
double initialGuess, tol, root;
return 0;
}
In this version, the maximum number of iterations is not explicitly taken as input from the user. Instead,
the loop now continues until the error percentage falls below the specified tolerance (`tol`). The
program adjusts the maximum number of iterations automatically based on the given tolerance.
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