Chapter 1 Interaction Design-Notes
Chapter 1 Interaction Design-Notes
Objectives
The main aims of this chapter are to:
✘ Explain the difference between good and poor
interaction design.
✘ Describe what interaction design is and how it relates to
human–computer interaction and other fields.
✘ Explain the relationship between the user experience
and usability.
Objectives
✘ Interaction Design
■ concerned with the theory,
research, and practice of
designing user experiences for all
manner of technologies, systems,
and products
Is interaction design beyond HCI?
DESIGNERS
✘ They should know many different things about users,
technologies, and interactions between them
✘ they need to understand how people act and react to
events
✘ how they communicate and interact with each other
✘ create engaging user experiences
✘ understand how emotions work, what is meant by
aesthetics, desirability, and the role of narrative in
human experience.
Who Is Involved in Interaction Design?
DEVELOPERS
✘ Understand the business side, the
technical side, the manufacturing
side, and the marketing side.
USER EXPERIENCE (UX)
✘ USABILITY ENGINEERS
- people who focus on evaluating products, using
usability methods and principles
✘ WEB DESIGNERS
- people who develop and create the visual design
of websites, such as layouts
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What do professionals do in the
Interaction Design business?
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✘ INFORMATION ARCHITECTS
- people who come up with ideas of how to plan and
structure interactive products
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USER EXPERIENCE (UX)
✘ Color-blindness
✘ Dyslexia
✘ Physical Impairment
Interaction Design and
the User Experience
Desirable aspects
Satisfying helpful fun
Enjoyable motivating provocative
Engaging challenging surprising
Pleasurable enhancing sociability rewarding
exciting supporting creativity entertaining
cognitively stimulating emotionally fulfilling
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50 User Experience Goals
Undesirable aspects
boring unpleasant
frustrating patronizing
making one feel guilty making one feel stupid
annoying cutesy
childish gimmicky
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Usability is broken down into the
following goals:
✘ Visibility.
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Visibility
• This is a control panel for an elevator
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Visibility and Feedback
1 2 3 7 8 9
4 5 6 4 5 6
7 8 9 1 2 3
0 0
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Design Principles
✘ Visibility
✘ Feedback
✘ Constraint
✘ Consistency
✘ Affordance
■ refer to an attribute of an object
that allows people to know how
to use it.
Affordances
✘ Affordance is a property of the object. They provide
strong clues to the operation of things.
✘ Examples
✗ Door plates
✗ Knobs
✗ Button
Affordances
Affordances
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What does ‘affordance’ have to offer
interaction design?
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What is Human Factors?