Building Digital Ecosystem Architectures A Guide To Enterprise Architecting Digi
Building Digital Ecosystem Architectures A Guide To Enterprise Architecting Digi
Digital technologies are revolutionizing the business world – challenging existing practices
and enabling a new generation of business models.
Business in the Digital Economy is an accessible new series of books that tackles the
business impacts of technology and the emerging digital economy. Aimed at non-technical,
mid–senior executives and business managers, this series will help inform choices and guide
decision-making on all major technological trends and their implications for business.
Available titles:
Mark Skilton
Professor of Practice, Warwick Business School, UK
© Mark Skilton 2016
© Foreword Allen Brown 2016
Softcover reprint of the hardcover 1st edition 2016 978-1-137-55410-9
All rights reserved. No reproduction, copy or transmission of this
publication may be made without written permission.
No portion of this publication may be reproduced, copied or transmitted
save with written permission or in accordance with the provisions of the
Copyright, Designs and Patents Act 1988, or under the terms of any licence
permitting limited copying issued by the Copyright Licensing Agency,
Saffron House, 6–10 Kirby Street, London EC1N 8TS.
Any person who does any unauthorized act in relation to this publication
may be liable to criminal prosecution and civil claims for damages.
The author has asserted his right to be identified as the author of this work
in accordance with the Copyright, Designs and Patents Act 1988.
First published 2016 by
PALGRAVE MACMILLAN
Palgrave Macmillan in the UK is an imprint of Macmillan Publishers Limited,
registered in England, company number 785998, of Houndmills, Basingstoke,
Hampshire RG21 6XS.
Palgrave Macmillan in the US is a division of St Martin’s Press LLC,
175 Fifth Avenue, New York, NY 10010.
Palgrave Macmillan is the global academic imprint of the above companies
and has companies and representatives throughout the world.
Palgrave® and Macmillan® are registered trademarks in the United States,
the United Kingdom, Europe and other countries.
ISBN 978-1-349-55526-0 ISBN 978-1-137-55412-3 (eBook)
DOI 10.1057/9781137554123
This book is printed on paper suitable for recycling and made from fully
managed and sustained forest sources. Logging, pulping and manufacturing
processes are expected to conform to the environmental regulations of the
country of origin.
A catalogue record for this book is available from the British Library.
A catalog record for this book is available from the Library of Congress.
Introduction 1
Practitioners in the Digital Era 1
Architecture Practice 2
System of Systems Integration 3
Value Network Analysis and Social Graphs 6
Semantics and Contextualization 7
Changing Architecting Paradigm 8
New Worlds in Motion 10
Crossing the Rubicon – the Digital Continuum 10
New Architecture Practices for the Digital World 14
Introduction Summary 24
Part I Architecture in the Era of Digital Ecosystems
1 Trends of Technological Ecosystems 27
Chapter Introduction 27
The Connected Enterprise 28
i
vi
Contents
ii
vi
The Rise of Technological Ecosystems 31
Technology Ecosystem Viewpoint 1: The Information
Ecosystems 32
Technology Ecosystem Viewpoint 2: Technology
in the Supply Chain Network 33
Technology Ecosystem Viewpoint 3: Advanced Technology
Transformation Engineering 39
Technology Ecosystem Viewpoint 4: Open and Proprietary
Technology and Platforms 42
Technology Ecosystem Viewpoint 5: Technology
in the Workplace 43
Technology Ecosystem Viewpoint 6: Enterprise
Vendor Technologies 44
Technology Ecosystem Viewpoint 7: Privacy,
Confidentiality, Security, and Trust 45
The Practitioners’ Digital Enterprise Technology Constituency 48
Chapter Summary 49
2 Digital Workspace Concepts 50
Chapter Introduction 50
The Human–Machine Interface 51
The Semiotics Ladder 53
Contextualization of Objects, Places, and Actions 59
The Digital User Experience (UX) and
Customer Experience (CX) 62
Enterprise Software Practice Evolution 68
Evolution of Software Techniques – Toward “Digital
Convergence” 70
Fourth-Generation Software Developments
and Techniques 72
Fifth-Generation Software Developments and Techniques 74
Data Analytical Software Developments and Techniques 76
Digital Workspaces 79
Digitization Transformation Viewpoint Perspectives 81
Spatial Field of Information View 83
Semantic Field of Information View 84
Temporal Information Field of View 86
Contents
ix
Convergence of Digitization in Physical and
Virtual Space and Time 87
Transformation of Physical Workplaces to Virtual
Workspaces by Digitization 89
Definition of Digital Workspaces from an Ecosystem
Perspective 89
Definition of Digital Workspaces from a Human Perspective 91
Design of Digital Workspaces 93
Digital Workspaces as Digital Platforms 97
The Next Technological Era 101
Chapter Summary 102
Notes 142
International Technical and Business Standards Bodies
and Suggested Further Reading 149
Index 150
List of Figures and Tables
Figures
xi
2.10 Semantic information field of view 85
2.11 The present now, pasts, and futures 86
2.12 Temporal information field of view 87
2.13 Convergence of digitization in physical and virtual
space and time 88
2.14 Digital workspace 90
2.15 Definition of digital workspaces 94
2.16 Digital workspaces as platforms 98
3.1 Smart hospitality – digital experience strategies 110
3.2 Smart hospitality – digital delivery strategies 111
3.3 ArchiMate® notations symbol examples 113
3.4 Technical reference model concept 114
3.5 ArchiMate® example of the technical reference model for
an application model 115
3.6 Enterprise architecture basic framework 116
3.7 Experience mediation role example 117
3.8 Example of connected guest digital workspace 118
3.9 Modular, scalable, generative digital workspace 119
3.10 An eHotel digital enterprise architecture model example 120
3.11 An eRetail digital enterprise architecture model example 122
3.12 A connected car digital enterprise architecture example 124
3.13 Modularity and platform as a core practice
for digital enterprise architecture 127
3.14 Competition has moved to the ecosystem level 129
3.15 Ecosystem architecture continuum 130
3.16 The role of clusters and the emergence of
ecosystem architecture 131
3.17 Transaction touchpoints to experience touchpoints 135
List of Figures and Tables
i
xi
3.18 Toward digital ecosystems 136
3.19 Digital enterprise with PEC and STC views 138
3.20 Designing digital workspaces that drive digital value 140
Tables
The new digital landscape has also pervaded nearly every system and
organization across the globe. Despite the simplicity digitalization has
brought to business processes and structures, the technology systems
themselves have become increasingly complex over time. This is
particularly true in large enterprises, which now require entire buildings
placed strategically across globe to maintain the company “infrastructure.”
v
xi
as a means to control cost but also to enable new capabilities. Now it is
becoming a critical business discipline, alongside other essential business
functions such as accounting, finance, legal, or marketing, no matter
whether the business is a commercial organization, a government agency
or, as in the case of The Open Group, a not-for-profit enterprise.
Every organization that exists today has become its own system with a
mission (whether explicit or implicit), people, processes, technology and
ecosystem of partners, each of which are constantly changing at an ever
increasing pace and becoming more and more complex in their own right.
As such, many enterprises today are being inundated with the digitization
of their business models: products and services, processes, changing costs,
revenue and profit models, new subscription and incremental models in
capital expenditure and operating expenses, new operating value chains
and shifting market position and channels. Boundaryless Information
Flowtm, the vision of The Open Group, conceived over a decade ago by our
members, is even more of a business imperative today, from the macro-
scale of connected markets and nations to the micro-economy of trading,
social media and personalized mobile services and wearables.
That vision also recognized the need for information to be secure, reliable
and timely. Today, new cyber threats and challenges, together with new
opportunities for e-commerce have created the need for trade-offs in the
flow of information among and between organizational systems, the need
for new global standards, and the need to minimize regulation, which by
definition is bound by geo-political constraints.
As with any discipline, enterprise architecture also must evolve to meet the
needs of the digital economy. Like other professional disciplines, enterprise
Foreword
xv
architects need to adopt a culture of continuous learning. For accountants
working within enterprises, the basic methods of book-keeping and
accounts have hardly changed in hundreds of years, but the standards of
financial reporting are constantly evolving, the needs of the business for
information are constantly evolving, and the tools available to accounting
professionals are constantly evolving, not to mention the complexities
around taxation as governments seek to catch up and close loop-holes that
have appeared as a consequence of new ways of managing an enterprise.
Allen Brown
2016
Preface
xv
is emerging that a generation ago would have been limited to singular
transactions, technically cost prohibitive, or just plain unthinkable.
This book seeks to explore the ways in which enterprise architecture considers
how different types of technological and business ecosystems are designed
and constructed with digital technologies. We examine how the scope of
enterprise systems is increasing, driven by connected digital technologies
that span the enterprise both internally and externally. This is changing how
enterprise architecture needs to think and work effectively for customers,
employees, businesses, and the wider society of the digital economy.
A “different mindset” is a reality, but this will not happen by magic and
will need a new “architecture” approach to build the digital ecosystems of
the new digital connected economy.
Mark Skilton
2015
Acknowledgments
The development of this book has involved many hours of research and
interviews with professional practitioners and academics in the field of
business and information technology. I would like to give recognition and
sincere thanks to the following people who gave their time in discussions,
sharing thoughts, and ideas that have helped me to craft this book. Simon
Ricketts, Group CIO of Rolls-Royce; Simon Bedford, Associate Producer
(Digital), Warwick Arts Center; Geraldine Calpin, Senior Vice President and
Global Head of Digital, Hilton International; Gary Lyon, Chief Innovation
Officer, MasterCard Labs, MasterCard Worldwide; Matthew Hanmer,
Global Product Development, Consumer Products, MasterCard Worldwide;
Sybo Dijkstra, Senior Director, Philips Research, UK; Peter Latham, VP
Logistics, Coca-Cola Enterprises; Mark Elkins, Head of Digital Sales and
Marketing, Coca-Cola Enterprises, and Lesley Tout, Supply Chain Systems
Director, Coca-Cola Enterprises; Alan Welby, Executive Director of Liverpool
City Local Enterprise Partnership; Daniel Goodwin, Executive Director of
Finance and Policy at the Local Government Association, and Chief Executive
of St Albans City & District Council; Dr Alex Roy, Economist, New Economy,
Manchester City Council; Ulf Venne, Senior Manager, Customer Engagement,
DHL; Alison Crook, General Manager of Supply Chain HSS, Unipart Logistics;
Professor Joe Nandhakumar, Information Systems and Management, and
Assistant Dean, Warwick Business School, University of Warwick, UK;
Professor Ola Henfridsson, Information Systems and Management and
Head of ISM faculty, Warwick Business School, University of Warwick,
UK; Vikas Vishnoi, Full-Time MBA, Warwick Business School, University
of Warwick, UK; Professor Irene Ng, Marketing and Service Systems, and
iii
xv
Acknowledgments
x
xi
Director of the International Institute for Product and Service Innovation at
WMG, University of Warwick, UK; Dr Susan Wakenshaw, Research Fellow,
WMG; Xia Mao, Senior Research Fellow, WMG; Allen Brown, President and
CEO of The Open Group; Dr Chris Harding, Director of Interoperability,
The Open Group; Jacqui Taylor, CEO of FlyingBinary; Shaon Talukder, CEO
of GeoTourist; Ben Waller, Senior Researcher, ICDP; Dr Vinay Vaidya, Chief
Technology Officer, KPIT; Rupert Fallows, Services Business Development,
KIPT; Professor Christopher James, Director, Warwick Engineering in
Biomedicine, School of Engineering, University of Warwick, UK.
A special thanks to Allen Brown for his kind support and the Foreword;
and to chapter contributor Geraldine Calpin, who has been immensely
helpful. Also a big thank you to my script reviewers Dr Chris Harding,
Forum Director of Interoperability at The Open Group; Philipp Kukai,
PhD researcher in digital strategy at the Information Systems Group at
Warwick Business School, UK, and Vikas Vishnoi, full-time MBA, Warwick
Business School, UK and co-founder of Aevesto Technologies. Also a
personal thanks to Vladimir Banarek for great discussions on the meaning
of ecosystems; and to Penelope Gordon for her invaluable insights in
product strategy monetization and metrics.
I would like to add a personal thanks to Professor Mark Taylor, Finance and
Dean of Warwick Business School; Professor Andrew Lockett, Strategy &
Entrepreneurship and Deputy Dean; Professor Joe Nandhakumar, Information
Systems and Management, and Assistant Dean, Warwick Business School;
and Professor Ola Henfridsson, Information Systems and Management and
Head of ISM faculty, Warwick Business School, University of Warwick, UK,
for their kind support and my endeavors at Warwick Business School.
Acknowledgments
xx
Many thanks to all the contributors to the book and to all my colleagues
and friends who have supported me over the years, it means a great deal
to me. I hope this book provides some justice for all our efforts – and
to those who seek to make an original thought leadership contribution
and recognize the importance of respect for professional competency-
led practitioners in this important and exciting revolutionary time in
technology.
About the Author
Allen Brown
Allen Brown is President and CEO of The Open Group – a global
consortium that enables the achievement of business objectives through
IT standards. He is also President of the Association of Enterprise
Architects (AEA).
Allen was appointed President & CEO in 1998. Prior to joining The Open
Group, he held a range of senior financial and general management roles
both within his own consulting firm, which he founded in 1987, and other
multi-national organizations.
Geraldine Calpin
Geraldine Calpin is Senior Vice President and Global Head of Digital at
Hilton Worldwide, responsible for setting the strategic direction for
Hilton’s digital guest agenda, and maximizing commercial advantage from
all direct digital channels. She joined Hilton Worldwide in 2002. During
her tenure, she has been responsible for the launch of Hilton’s pioneering
digital check-in with room selection solution at over 4,000 hotels, the
introduction of its e-commerce function, and the development of its
unique e-commerce and demand generation program for hotels globally.
Prior to joining Hilton Worldwide, she held various roles within the travel
industry, including sales, planning, operations, and marketing roles at
Trusthouse Forte and Le Méridien Hotels.
ii
xx
List of Abbreviations and
Acronyms
xx
C2B Consumer to business
C2C Consumer to consumer
C2P Content to purchase
CAD Computer-aided design
CAM Computer-aided manufacturing
CDO Chief data officer
CDO Chief digital officer
CEO Chief executive officer
CGI Computer-generated image
Churn The rate of change of customers arriving and leaving
your product or service
CIO Chief information officer
CMB Contact memory button
CMO Chief marketing officer
CSO Chief security officer
CRM Customer relationship management
CVaR Calculated value at risk expected shortfall
CX Customer experience design
DDOS Distributed denial of service (cyber attack)
DEco Digitally-enabled ecosystems thinking
DoD Department of Defense
DOM Digital operating model
DOVE Digital operating value ecosystem
DR Disaster recovery
DSN Deep space network
EA Enterprise architecture
eCitizen The use of digital technologies to support society and
citizens
eGovernment The use of digital technologies to develop government
administration and citizen services
v
List of Abbreviations and Acronyms
xx
eHealth Electronic-enabled health
EPC Electronic product code
ERP Enterprise resource planning system
EU European Union, the European Commission
EV Electric vehicle
FMCG Fast-moving consumer goods
FRS Fire and Rescue Services
GDP Gross domestic product
Geofencing The ability to track and send notifications to users
when in a location
GLAS Global logistics application suite
GODI Ghana government open-data website
GPS Global positioning satellite
GRC Governance, risk and compliance
GUI Graphical user interface
GVC Global value chains
H2H Human-to-human interface
H2M Human-to-machine interface
HFT High-frequency trading
HIPPA Health Insurance Portability and Accountability Act
HMO Health maintenance organization (Israel)
HPC High-performance computing
Hypercloud A term referring to super scale investment in data center
and network infrastructure
IAN Inter-continental global area network
IATA International Air Transport Association
TM
iBeacon A trademark for an indoor positioning system by Apple Inc.
ICDP International car distribution program
IGPM Institute of Governance & Public Management, Warwick
Business School, UK
vi
List of Abbreviations and Acronyms
xx
IMF International Monetary Fund
IO Input–output
IoT Internet of things
IP Intellectual property
IP Internet protocol address
IPCC Inter-governmental panel on climate change, UN
ISP Internet service provider
IS Information system
ISS International Space Station
IT Information technology
ITESs Information technology-enabled services
IXP Internet exchange point
LEP Local Enterprise Partnership, UK government
LiSi Levels of information systems interoperability
LAN Local area network
M2H Machine to human interface
M2M Machine-to-machine interface
MAN Municipal area network
MES Manufacturing execution system
Metadata A set of data that describes and gives information about
other data
mHealth Mobile-enabled health
Mi More Independent, UK government technology strategy
board initiative
ML Machine learning
MOOC Massive open online course
MSP Multi-sided platform
NATO North Atlantic Treaty Organization
NFC Near-field communication
i
vi
List of Abbreviations and Acronyms
xx
NGO Non-governmental organization
NHS National Health Service, UK
NSP Network service provider
OECD Organisation for Economic Co-operation and Development
OEM Original equipment manufacturer
OP3 Open Platform 3.0TM, The Open Group
OWL Web Ontology Language Semantics and Abstract Syntax
PAM Personal ambient monitoring
PAN Personal area network
Pareto An economic principle of inequality of inputs and outputs,
80:20 rule
PAYG Pay-as-you-go
PCST Privacy, confidentiality, security, and trust
PDM Product data management
PEC Physical, extended, contextual model
PIM Product information management
PLC Programmable logic controller
PLM Product lifecycle management
PSS Product-service system
QR Code Quick response code
Ramsey price Variation of marginal cost pricing based on scarcity of
products and resources
RFID Radio frequency identification
SCM Supply chain management
SDK Software development tool kit
SEC US Securities and Exchange Commission
SKU Stock-keeping unit
SmartCity The use of digital technologies to enable citizen services
in city living spaces and efficiencies
ii
List of Abbreviations and Acronyms
vi
xx
SoSi System of systems integration
SRM Supplier relationship management
ST Structuration theory
STC Spatial, temporal, contextual model
STS Sociotechnical system
Telecare The remote support of healthcare to patients and
assisted living services
Thin provision Demand over allocation method to optimize utilization
TIFF Tagged image file format
TMS Transport management system
TRM Technology reference model
Ts & Cs Terms and conditions
TSN Terrestrial satellite service
TSP Two-sided platform
UN United Nations
UNPACS United Nations Public Administration Country Services
USEFIL Unobtrusive Smart Environments for Independent Living
UX User experience design
V2V Vehicle-to-vehicle
VaR Value at risk
VC Venture capitalist
VMI Vendor-managed inventory
VNE Value network ecosystem
VO Virtual organization
VPN Virtual private network
VRM Vendor relationship management
WAN Wide area network
WBS Warwick Business School, University of Warwick, UK
ix
List of Abbreviations and Acronyms
xx
WEF World Economic Forum
WHO World Health Organization, UN
XDI Internet exchange point
Wi-Fi Wireless network
WLAN Wireless area network
WMG Warwick Manufacturing Group, University of Warwick, UK
ZDI Zero-day initiative
Book Structure
The scope of the book covers architectural concepts and design features
used in developing digital technologies in mobile, cloud computing,
social network media, big data, Internet of Things sensors, machine
learning, and cyber security. A working definition of digital workspaces
is provided as an architectural building block for a digital enterprise,
illustrated with working examples from many industry case studies.
The evolution of enterprise architecture practices are explored in the
development of digital platforms to enable physical and virtual social
and material object collaboration and experience. We identify emerging
digital design patterns and see the emergence of ecosystem architecture
concepts to enable market-making of digital enterprise activity and
how digital technologies are clustering, and moving competition to the
digital ecosystems level.
x
xx
xi
Book Structure
xx
Among its most distinctive features, the book provides:
xx
technologies in Chapter 2 and then illustrate how this enables ecosystem
architecture design approaches in Chapter 3, supported by real case
study examples. The book provides an analysis and set of lessons learnt
in enterprise architecture practices designing key digital workspaces
using technologies that make up a digital enterprise to achieve successful
payback outcomes.
Disclaimer
ii
xi
xx
Introduction
I hope this is also a primer for what it means to “be digital,” and will clearly
show the impact and expanding influence of technology not just on busi-
ness practice but also on the wider ecosystem of society and everyday life.
I believe that a shift in mindset is required in today’s world, and this is one of
the key motivations that drove me to develop the ideas and concepts that
have emerged, supported by a myriad of case studies. Digitization changes
physical space, time, content, meaning, and usage of information into a new
kind of virtual space. This book will explore real practical examples and the
limits of this digitization impact, and will identify how technology-enabled
solutions can construct new realities with social and economic potential.
1
Introduction
2
Whether you are seeking to market a new physical or digital product,
or you are the head of a city planning organization that is seeking new
skills and technology investment, or a research and development scientist
developing new medical drug treatments, you will be seeking outcomes
that can be radically changed by effective investment in technology and
its integration with people’s daily lives. Understanding and defining
effective digital architectures and infrastructures, and the act of architect-
ing effective digital solutions, are at the core of this journey.
Architecture Practice
Definition of architecture
The structure of components, their interrelationships, and the
principles and guidelines governing their design and evolution
over time
Introduction
3
In considering digital technologies, the practitioner has to use a broader
definition of architecture in order to encompass the digital ecosystems that
populate the world today. The idea of Enterprise Architecture (EA) is not
just a set of architectural building blocks from within the organization, but a
structure that includes user experience and the whole ensemble of techniques
and solutions that exist today in the digital world. An ecosystem perspective
of architecture therefore includes many solutions and technologies.2
4
overall plan of command and control capability in a battlefield theater.
The ability to link systems allows officers and the command structure to
coordinate different tactical and strategic fighting units. While each unit
could still operate independently under a common command set of rules,
it could easily join with others and collaborate when necessary.
The idea of tight and loose coupling is a key concept that defines the ability
of systems to connect directly and formally or to work independently and
loosely. Control may be tightly coordinated or distributed between autono-
mous units. This is critical in scenarios where multinational armed forces
which are working together speak in different languages and work with
different military assets. The idea of connecting as a cohesive network is
critical. Connecting in this manner also underpins the concept of interoper-
ability, whereby different units from different countries and land, sea, air,
and cyber defense can work as a joined-up set of services (see Figure i.1).
figure i.1 Early system of systems concepts – DoD, NATO, Carnegie Mellon
2003–9
Introduction
5
Considerations like this allow us to take an important step in systems
thinking, in which distributed complex systems can be described as a
“system of systems”:
System of systems
Large-scale concurrent and distributed systems, the components
of which are complex systems themselves
In the digital world there are many cases where digital technologies con-
nect and collaborate as a tightly or loosely coupled system of systems.
Social network platforms bring together many types of communities
that share and exchange information through a variety of mobile devices
and websites. While none of the mobile devices are connected directly
through the social network, they are part of a common set of informa-
tion that may either be open to the public or private, or shared among
selected friends or enterprises. The interoperability of mobile devices
works at a simple level through the common syntax of internet URLs and
v4 or v6 IP addresses, which enable connectivity. Devices may come from
different manufacturers and use different operating systems or software
applications, but they can in most cases share data and messages. Digital
marketplaces have formed as a result of these common properties, and
levels of control are exerted formally or informally by enterprises that
control new members or new technology devices as they arise.
6
dependent on investment, whether interested parties decide to work
together, and which technologies are chosen.
7
surrounds the organization can form indirect associations with customers
and suppliers and their social connections.
The modern digital enterprise lives in the value networks that connect
across customers, employees, and partners. Social and organizational col-
laboration, trading, and analysis can be conducted through relationships
that are defined physically and by digital technologies. The enterprise
value operating model can be defined through its tangible and intangible
knowledge and collaboration networks both inside and integrated with
the wider marketplace and the enabling technologies of mobile, social
media, and cloud ecosystems. Tangible value is defined by company infor-
mation, management and employee reporting lines, and skills and exper-
tise inside and outside the organization. Intangible knowledge networks
are the informal associations and tacit knowledge that exist in the minds
and experience of employees and value connections.
8
when and where individuals need that information: without understanding
the meaning of information, it is less easy to share it and use it purpose-
fully. The classification of an object such as a hotel and its rooms becomes
of increasingly higher value to the enterprise and its users as the informa-
tion is used in context.
All these trends point toward the use of “information in context.” The
goal is perhaps to understand the context of objects and their uses so
that humans and machines might be able to better gauge the meaning of
each situation to enable higher value outcomes.
This is a central idea for practitioners who attempt to define the true
meaning of a “thing” or an “event” in the location where an individual
or an enterprise is to be found. Context is necessary if information and
relationships are able to communicate with and understand one another.
Contextualization occurs when objects and activities are “in context” and
immediately meaningful. It is also a wider prerequisite to understanding
needs and interactions, thereby allowing “influence at a distance.” By this
I mean that a common language is necessary to work across distributed
locations, devices, objects, and people: locations that are half the world
away (physically) from each other can cultivate mutual understanding
via digital technologies.4
For thousands of years, goods and services have been traded in person
and through markets, but this has changed profoundly in recent living
memory through the advent of IT and communications. Now it is not
just products that can be traded, but technologies, interconnections, and
services as well. This technological revolution has developed beyond the
four walls of organizations to encompass how humans measure and inter-
act, in minutes and milliseconds, every hour of the day and every day
of the year. It impacts how social groups form and exchange knowledge
and ideas; how transportation and energy are managed and sustained;
how everyday objects, buildings, and whole living environments can be
Introduction
9
automated and augmented with intelligence; and even changes how
cities, countries, and regional identity operate.
Human presence, our social and commercial relationships, and the loca-
tions in which we live and work, are no longer constrained to the physical
realm but can be experienced virtually through the effects of “digitization.”5
Early academic research described “new media objects” such as image,
voice, and digital data as expanding digital data in communications and
media studies.6 It was realized that data was not limited to the tran-
scription of paper and transactional content into bytes that were then
shared over networks and web pages, but that sound and imagery were
also part of the interconnected world, thereby creating a much richer
experience. This research rapidly expanded into digital artifacts and
digital infrastructures and the development of mechanisms that scaled
the use of digital into large platforms,7 which is becoming evident in
the growth of social media networks that emerged in the early 2000s.8
Other academic research saw the effects of digitization on the codifying
of culture and behavior into digital artifacts.9 This meant that human
expressions of social meaning and relationships could form communi-
ties of association, whether informal clusters of common interest or
formal clubs, business associations, or trading markets. Different
demographic groups and other types of information and choices could
be recorded and analyzed. Later research, by governments, corporations,
and academics, has seen major changes in the nature of the control of
information, which has impacted on the economy and on economic
activity.10 Digitization has disrupted whole industries, such as travel,
books, media, and banking, and potentially has an impact across all
market sectors as new forms of commercial digital operating models
arise.11 National and industrial security have also changed dramatically,
with the advent of cyber threats and privacy attacks raising general
awareness of the need for cyber security.12 Technology innovations have
created new computing fields, such as machine learning and artificial
intelligence through cognitive computing,13 developments which are
further changing how information can create and adapt new knowledge
and insight in the context of particular situations and locations.
Introduction
10
These are just a few of the themes that some observers call “game
changers” that are to be found in the “digital ecosystem,” and every one
of them has profound consequences. From a practical perspective, it is
essential to observe how these changes are combining across social, busi-
ness, and human activities. From the point of view of a practitioner, it is
clear that these new trends present both opportunities and challenges for
enterprise and the new digital economy.
11
for three weeks.14 Short-wave radio for transatlantic communication was
established by 1927,15 but it was not until the late 1950s that technologi-
cal advances enabled practical voice communication for commercial devel-
opment. Today this has radically changed, with data networked through
the vast infrastructure of terrestrial, satellite, and network investments
that span the globe.
As Mark Newman points out in the introduction of his book about net-
works, “It is important not to confuse the internet with the world wide
web.”16 The internet is the physical infrastructure, while the world wide
web is a packet-switching data network using a common standard known
as the Internet Protocol (IP).
From a digital practitioner point of view this is one of the basic foun-
dations for many of the innovations and structures that are termed the
digital infrastructure. The hierarchy of the internet “backbone” and its
various tiers of networks represents the concept of internetworking
that enables many networks to talk and to exchange information. The
internet is a “network of networks” framework of technologies and
standards that enables resources to be shared and distributed across
different domains of the network. Tier 2 and Tier 3 network service
providers, or ISPs, enable much of the front-end connectivity to the
network users.
The digital perspective is the data centers, devices, and data that reside in
these networks, and how they enable users and enterprises. It is this second
level of connectivity between networks and devices and the sensors
across these, in what I describe as the digital continuum, that involves
Introduction
12
different network protocols and devices and sensors that are starting to
create the technological ecosystem and the digital enterprise within it.
Examples of these include network topologies, which typically represent
the physical area of network span, not necessarily coverage (which is a
function of transition power, terrain, and other factors). Spectrum fre-
quencies, and device and network protocols are examples of the way in
which the electromagnetic spectrum is split up commercially for different
communications usage. On top of these protocols there is a large amount
of security and usage legislation that is designed to control access to and
the certification of services.
(continued)
Introduction
13
table i.2 Continued
Wifi WLAN IEEE 802.11a, b, g, n, 2012, ac, ad
Web pages: SSL
Encrypted: WEP, WPA, WPA2, WPS
2.4GHz UHF and 5GHz SHF radio waves
Fibre optics 1200 to nanometer wavelengths 1680
e.g. 2.56 Tb/sec 25 Gb/sec to 270 Gb/sec per
channel 1 Petabit/sec up to 100 Petabits/sec
500MHz–1000MHz
850–1550nm wavelengths
Bluetooth v1.0, 1.2, 2.0. 2,1, 3.0
v4.0 Bluetooth low energy
UHF ISM band from 2.4GHz–2.485GHz
NFC (Near-field communication) based on RFID
ISO/IEC 14443 and FeliCa
Proximity, smart card ISO/IEC 14443 Comms protocol
ISO/IEC 15693 vicinity Card, ISO/IEC 6523 ,
15459 Registration
RFID RF bands, LF, HF, UHF, Microwave
(1GHz–100GHz)
GPS satellite 1575.42MHz (L1) and 1227.60MHz (L2)
14
level, city-wide municipal networks enable transport and emergency
services, and also expedite new initiatives, such as open data services that
provide community information and local business services support. With
telecommunication networks spanning global time zones and enterprise
data centers, these changes are driving the digital economy. Borders
between countries and industry models are being torn down by the digi-
tal continuum and the tiers of internetworking infrastructure.
The connection between infrastructure networks and the devices and objects
that work to enable human/machine intermediation shapes how digital
technologies can service and enable the digital enterprise value network.
15
the business model through consolidation and rationalization or through
mergers and acquisition is a critical issue for business transformation.
This all affects the capabilities of the enterprise, and collectively defines the
portfolio of capabilities of the enterprise operating model. A foundational
principle that applies to this kind of strategic portfolio management think-
ing is the ability to focus on what is important from a risk and mission
imperative perspective. In the case studies, we explore this practice, iden-
tifying strategic capabilities that define process, systems, and resources.
Digital technologies influence how these capabilities are developed by stra-
tegic leadership and in particular how enterprise strategy and performance
are shaped. Identifying the vision and direction of the enterprise is not
separate from digital strategy but an integral part of the whole strategy.
Programmatic planning of IT infrastructure and applications costs is a
widespread practice in both large and small organizations. In many industries
that are technology intensive, such as financial services and IT services, the
average IT operational budget is 3.6 percent of company turnover, rang-
ing from 2.9 percent to 6 percent.17 This figure varies by geographic region
and may change as the move from capital- to subscription-based services
becomes more common, thanks to cloud computing technology. It is not
untypical to see thousands of employees and thousands of applications and
interfaces hosted across multiple data centers in large multinational com-
panies. Prioritizing the IT budget spend on essential IT services over general
administration and productivity tools makes a difference in the legacy ration-
alization of day-to-day IT costs. What is more important, however, is that
the impact of digital technology to change business outcomes is potentially
more significant. Social media impact on customer experience, data analyt-
ics driving enhanced decisions, and the rise of mobile devices to empower
employees and customers is raised to a new level of IT budget prioritization
of what is commodity- and core-essential, and mission transformational.
16
the design process is increasingly key to the successful design of customer
experience (CX). This is not new in systems engineering practices, but
thanks to the rapid visualization that is possible with many user experi-
ence and website tools that are based on an on-demand cloud computing
environment, it is increasingly a participatory feature. A number of the
case studies show significant use of the agile method to establish rapid
development and direct engagement with customers and employees, in
order to transform both new and existing digital enterprise capabilities.
17
discussions with practitioners in the entertainment theater and arts world
in particular, it has become clear that the ability to use digital technolo-
gies to engage audiences in “live” experiences is a powerful and compel-
ling feature of the digital world. It is not just the wow factor of visuals
on a mobile device or an interactive public display board that promote
events and products, but it is how human activities and working spaces
integrate in a synergistic way to maximize the potential experience.
18
vibration. As an example, haptic specialist hack has created a vibrating
timekeeper that vibrates at different frequencies to signal the passing of
time.19, 20 The concept of immersive feedback is not limited to touch and
feel, but also encompasses augmentation and enhancement of the live
space with digital technologies. This idea is particularly strong in perform-
ing arts and theaters where light, sound, and digital technologies can cre-
ate a much greater sense of action and audience participation. Although
common practice in the world’s theme parks, of course, this vision is now
moving to other enterprises, with embedded sensors and feedback aug-
menting user experience.
19
from harm. In the consumer market, rapid advances in 3D scanning are
coming to consumer mobiles and tablets. Intel Context cameras are an
example of immersive scanning technology that can map context loca-
tion information. This technology, called Intel RealSenseTM,22 is embedded
in a tablet or a mobile with a scanner that can take a 3D image of an
object and, with stereoscopic algorithms, compute its real-world physical
dimensions. This can be uploaded into a context cloud database and used
in virtual models of the physical environment. Apple recently acquired the
Primesense 3D tech company and the itSee3DTM scanning technology that
generates image data in 3D.23 The spatial design of physical workspaces
is now enabled by digital space mapping, which in the near future will be
part of everyday living spaces.
20
digital technologies with the supply chain, to enable efficiency and new
digital business models.
Design thinking
A seventh consequence of these new architecture principles has been
the impact on philosophy and creativity through the use of digital in the
design process. “Design thinking” is defined as cognitive activities that
designers apply during the process of designing.25 It is the combination of
empathy for the context of the problem, the creativity to generate ideas
and insights, and the rationality to analyze and generate solutions to the
problem. According to Tim Brown, CEO and president of IDEO, the goal
of design thinking is “matching people’s needs with what is technologi-
cally feasible and viable as a business strategy.”26 This is critically impor-
tant in digital technologies that are linked intimately with the business
and social outcomes they influence and create. Design thinking uses a
scientific approach to creativity and rational design. It is not just thinking
about architecture design from the building blocks but creating scenarios
that drive solutions to meet the desired outcomes. The conceptualization
Introduction
21
of design philosophy is changing through digitization. Deliberately planned
design is giving way to a more fluid modeling approach that may test many
possible solutions before moving to a chosen design. Design outcome tra-
jectories may be tested more rapidly and with greater repeatability, as new
generations of simulation and design tools enable rapid analysis of design
outcomes. The concept of modularity is used to create rapid incremental
services and capability advances, and then step-change jumps. New kinds
of architectural design styles are emerging as practitioners seek new ways in
which to “break institutional thinking” and move more rapidly toward new
digital adoption capabilities.
22
Monetization of the digital enterprise can exploit this by using digital
technologies to create advantage and value. In the case studies we seek
to understand the relationship between market outcomes and customer
experience, which is driven by digital enterprise capabilities. The case stud-
ies show how different monetization mechanisms drive value to consumers
and build the performance of the digital enterprise.
Platforms
The final key design feature of digitization has been the creation of “digi-
tal platforming,” where digital technologies act as an enabler for “market
Introduction
23
makers,” bringing together products, services, customers, and suppliers. It
has been said by some industry observers that we are living in a “subscrip-
tion economy” and a “sharing economy.” This means that assets are no
longer owned but rented and consumed as you go, and a recurring rev-
enue metrics model exists for consumers and providers. By sharing assets
in an incremental manner, consumers can choose from a wider variety of
products and services, while providers and partners can access a poten-
tially larger market. Digitization can allow consumers to access products
and services that are less constrained by physical location or ownership.
Economically it may not be right for all scenarios, but it illustrates a more
fundamental aspect of digital technologies, which is the emergence of
platforms. Underpinning digital services, whether on a mobile device,
a tablet, a website, or in an automobile or a building, a digital platform
is usually a constructed environment that enables the digital content,
services, and experience to be engineered and managed for quality out-
comes. It does not happen by magic, but when the design experience and
the usability of the digital service become entangled and an immersive
experience, it feels seamless and frictionless – almost magical.
24
is based on likes and dislikes of restaurants and dining experiences.31 New
crowdsourcing models have created a “sharing economy” that is enabled
by new digital platforms. Examples include Sourceforge.com for Open
Source software; Wikipedia.com as a collaborative internet encyclopedia;
Piratebay.com for peer-to-peer (P2P) file sharing; Kiva for P2P finance;
and Neighborgoods.com for collaborative consumption.32 Platforms are a
core feature of digital technologies and the building of digital enterprises
and digital market economies.
Introduction Summary
Trends of Technological
ch
Ecosystems
Chapter Introduction
28
and technologies. This interconnected effect has enabled value creation
through what some describe as “multi-sided platform” (MSP) business
models. Groups of people, enterprises, and markets are able to meet and
trade, share and collaborate through digital technologies that generate
new social and business monetization models.2
The hotel room is a “physical workplace object” that can have many con-
nected spaces. Corporate and social events may be managed in the same
Trends of Technological Ecosystems
29
premises, requiring different utilization of rooms and facilities. Customer
services, whether the service desk, concierge services, room service and
housekeeping, or building maintenance, are all facets of service ena-
blement. Then there are the services at work in the rooms, such as TV
remotes, TV entertainment, room service calls, cleaning services, and
in-room dining. A gymnasium and other facilities create additional capa-
bilities that all provide additional value for the customer experience and
increase monetization opportunities for the business.
The “smart hotel” will have many points of contact with the customer,
from face to face to virtually, via digital technology, and therefore many
opportunities to build brand loyalty and engage customers in order
to offer new value experience. This contact can be before, during, and
after a visit and via the hotel and its partners. It is an ecosystem of value
networks that spreads across customers, hotels, their employees, and
partners. Each network is a combination of vertical integration (such
as the ordering and reordering of food and beverages from suppliers to
the consumption of these items) and horizontal integration (across dif-
ferent locations, to provide consistent customer experience and efficient
operations). These MSP platforms will enable customer loyalty systems
as well as cross-selling to flight, food, and business services that expand
the scope and potential value for the customers and the hotel. The digital
enterprise for a “smart hotel” is much more than its physical room and
assets; it is how each customer experiences the augmentation of grounds,
foyer, rooms, and all the services before, during, and after the visit to the
hotel. All these elements become the total service.
30
This mindset connects the digitally enabled car to the logistics supply chain as
a total lifecycle concept. A range of embedded technologies have been created
that include Advanced Vehicle Driver Assistance (ADAS) technologies for
safety and sustainable energy management. Vehicle to Vehicle (V2V) provides
in-transit management of other vehicles and objects relative to the vehicle and
driver. Car infotainment provides remote content delivery and personalization
for driver and passengers, which links with mobile devices and applications.
Pre-planning trips or selected and downloading movies, music, and games can
all be done remotely in synchronization with the on-board systems. Remote
diagnostics, spare parts reordering, and planned maintenance can all be
automated, with remote downloading and monitoring of vehicle health and
performance. Virtual reality car showrooms, in-car head-up display controls
for line-of-sight information, and self-driving cars are all possible today. The
connected automotive ecosystem touches many associated objects and the
customer driving experience inside and outside the car. It is this extended and
connected system of systems that is the digital enterprise of the future.
The vertical and horizontal value chains are being impacted by digital
platforms that enable new value network ecosystems to be constructed
throughout a business model. Whether you are looking at how to engage
your customers in your products and services, seeking how to collect the
right analytical data to gain insight into better informed decisions and
judgments or user experiences, or seeking ways to build better B2B and
B2C collaboration, digital technologies are reshaping how we can archi-
tect these workspaces and the enterprise.
Digital enterprise
A form of organizational structure with a legal basis, enabled by
technologies to provide physical or virtual products or services
in one or more digital ecosystems. The organization physically
and virtually operates monetization mechanisms that generate
social and financial value in one or more digital economies.
Trends of Technological Ecosystems
31
Ultimately, the goal is to collaborate and to scale according to demand
and supply, thereby meeting the constituent members’ needs. These can
evolve as communities and relations form, coalesce, and dissipate, which
is referred to as co-presence. The value creation process is centered around
how the digital enterprise enables these experiences to generate co-benefits
and worth, as defined by monetary and other social value for all parties.
A definition of a digital enterprise perhaps encompasses all these things.
Information ecosystems
Supply chain technology network ecosystems
Advanced technology engineering transformation ecosystems
Technology in the workplace ecosystems
Open and propriety platforms ecosystems
Enterprise vendor technologies ecosystems
Privacy, confidentiality, security, and trust ecosystems.
Architecture in the Era of Digital Ecosystems
32
Technological Enabled Ecosystems
Advanced technology
engineering transformation Technology in the
Emerging new workplace
ecosystems ecosystems
ecosystems
33
The concepts of Web 1.0, Web 2.0, Web 3.0, and Web 4.0 have grown in
recent years to define this information ecosystem perspective.
We are currently at the stage of Web 2.0, and emerging technologies are
starting to form Web 3.0 and Web 4.0 ontologies.
An information domain is a cluster of information classified by the infor-
mation archetype about itself and its related features.
Physical domains have features and information that relate to that physi-
cal domain. These can be clustered to form information archetypes about
the domains.
Search engines, queries, and all manner of different data analytics are
made possible by analyzing this raw material, together with its associated
relationships and behaviors. Table 1.1 is a sample of the enormous range
of information that can inhabit the information ecosystem.
The key is in understanding the relationships between the information
domains and the physical domains. They create spaces of information in
context. As in Figure 1.1, the movement toward Web 3.0 and Web 4.0
is the construction of meaningful workspaces that enable machines and
humans to gain semantic information and move toward intelligent aug-
mented experience.
The concept of the supply chain has been around for years: it was prob-
ably one of the foundations of the industrial revolution and latterly the
table 1.1 Examples of information and physical domain ecosystem mappings
34
Information Domains Physical Domains
Archetype Key search Key information features Archetype Key search goals Key information
goals features
Economic Growth Macro economics Geographic Market segments Legal, political, ethics
Commercial Stability Micro economics Domains, Skills & resources CSR, governance, policies, social
Continuity Socio-economics Dominions behaviors, preferences
Equity Metrics, qualities
Value, value systems
Contracts
Intellectual property
Monetization
Sourcing Capabilities Managed hosting Processes, Context awareness Internet of Things, pervasive
Competencies Single sourcing Conversions, and optimization computing enterprise systems
Density Multisourcing Transformations loops Industrialization
Co-presence Co-sourcing
Crowdsourcing Automation
Acquisition Manipulation Orchestration Systems Workflow
Analysis Aggregation Domains Platforms
Trading Broker reseller Manufacturing – 3D
Integration Isolation Marketplaces
Encapsulation Organizational Workplaces, Services
Specification Federation Structures user experiences Digitalization of work practices
Connectivity architecture Distribution
Replication
Exposure People
Internetworking Interfaces Network topologies Avatars, Agents, Social, KM, Communities
Entanglement Domains Virtual People mashups, Virtual teams
Multiplexity Appliances augmentation, VR, Virtual organizations
Multiplicity Interfaces contextual Virtual businesses
awareness Virtual services
Code Digitization Content Data, Services, data, Groups
Creation Versions, configuration Metadata objects, Collectives
Operating systems knowledge, sensing, Individuality
Frameworks metadata Self-interest/bias
Languages Rights
SDKs, IDEs
Security, Ownership Identity Devices & Mobile comms, Mobile comms
Privacy Protection Encryption Sensors wearables, fixed, Wearables
Containment Authorization mobile embedded Fixed, Mobile
Cyber threat biometrics, ML, Embedded
DR, BC voice, AI, cognition Biometrics
ML
Voice
AI
Cognition
35
Architecture in the Era of Digital Ecosystems
36
modern industrial economy. Business processes were separated and man-
aged across a complex of operations that enabled access to markets and
labor as well as economies of scale. This general principle was based on
the notion of physical separation of tasks, and labor could be managed
and distributed through a chain of supply to meet market demand. Yet
this idea has been radically altered with the advent of global telecom-
munications networks and the internet-based virtual processes on top.
Many traditional supply chains have opened up into virtual organizations
(VOs) that either in whole or in part can function equally if not better
through online channels. The supply chain becomes the supply network
ecosystem of processes, which presents new opportunities and challenges
that thereby allow enterprises to rethink their business model.
There have been three major transformational shifts that have resulted in
a technology ecosystem surrounding the supply chain:
Firstly, a major change caused by the digital technologies has been the
creation of e-commerce models that can enable the potential in any busi-
ness process to be monetized and charged through an online transactional
model. This perspective has been described by the B2B, B2C, and latterly
new collaborative models that use crowdsourcing (social networking and
collaboration) to generate a Consumer to Consumer (C2C) model.
Trends of Technological Ecosystems
37
Secondly, the movement of physical asset ownership to a subscription
or “pay-as-you-go”-based economic model has driven opportunities for a
leaner supply chain operation. This is achieved by exploiting supply chain
partners who may host part of the business supply chain, rather than the
enterprise investing in its own assets. The overall effect is a shift from a
physical supply chain to a more modular virtual supply chain network
operation, which has new performance potential.
Thirdly, the design of the business model is altered through the use of
digital technologies, which can extend the reach of sourcing and net-
working to customers through one or multiple channels to market. These
are not limited to physical contact but include mobile smart devices and
web marketplaces, enabling what in computing language is described as
multiplexing and multiplicity of services. This means that more products
and services can be offered to customers online, creating a wider set
of options and a broader market to sell to and service. The challenge in
building the digital enterprise is in defining the business processes and
business models that can be realized through these digital technologies.
Examples of this transformation shift in physical to virtual supply chain
can be seen across industries, many examples are illustrated in Table 1.2.
(continued)
38
table 1.2 Continued
Transport and Logistics Intelligent transport networks
Shared/co-location
Warehousing and Distribution Auto-response
Service assist
Service augmentation – contextualization
Crowdshipping
Assembly Robotic assembly
Integrated material supply
Dynamic planning & control
Maintenance and Diagnostic Smart spares and component embedded diagnostics
and geo-reporting
Auto-lifecycle replenish management
Research to field integration (translation)
Fuel, Materials Smart meters
Alternative, reusable fuels
Sustainable materials
Smart materials, solar panels
Compliance and Policy Tracking and traceability
Intelligent resource management
Smart buildings
Sales and Marketing Gamification
Dynamic pricing
Behavior analytics
Human Capital Management Crowdsourcing knowledge management
Offshore, near, onshore
Multi-skilling
Social Business Models Consumer behavior analytics/gamification
Augmented product/services
Crowd Network Models Open innovation, multi-process
Crowd funding
Virtual markets, B2B, C2B, G2B
Social Technical Models Internet of Things – embedded technology networks
Simulation, computer design, manufacture
Research and Development Translation research
Ideation incubators
Agile to market development
Trends of Technological Ecosystems
39
Technology Ecosystem Viewpoint 3:
Advanced Technology Transformation Engineering
While the information revolution and the supply chain have seen changes
through digitization, in parallel there has been continual creativity and
innovation in technology. Often it is these conjunctions that have intro-
duced new ideas that in the right circumstances have moved from incre-
mental change to disruptive technology, which is capable of redefining
whole markets and creating new products and services.
Digitization has the ability to change the nature of what is recorded, the
speed of information, and how information and experience is processed.
We will explore these themes in later chapters, but as an introduction it
is important to put this type of technological ecosystem into perspective.
In our first diagram of technological ecosystems, Figure 1.1, advanced
technology engineering transformation is at the center connecting to all
other technology ecosystems: the reason for this is that technological
innovation can impact all ecosystems (see Figure 1.2).
Days
Loci of Experience Temporal
(Mobility) augmented local Hours Granularity
environments macrostructures
Seconds
Tenths of
seconds
“Web of Networks” Spatial Awareness
macroworld microworld
figure 1.2 The shift of time and space by advanced technology engineering transformations
41
Loci of Experience
(Mobility) Physical
Physical Artificial
forming
Physical to Non-Living
Augmented
Virtual Object Emulation Macro
Realism
Light Wide separation Manipulation
Virtual distributed form factor of resources and sentience
reality (light resource Physical
coupling Interaction) augmentation
Digital social
(light mobility) Static complex processing
analytics to (heavy resource interaction)
outcomes Distributed
crowd design spatial awareness
Distributed
heavy connectivity scaling
spatial awareness Multiple web networks
Virtual Manipulation
42
There are many such examples that illustrate changes in the way digital
information is used and perceived. They represent a frontier of what is
possible and, importantly, a way of rethinking and reimagining the
boundaries of what is and might be possible. By its very nature it cre-
ates new kinds of technologically enabled ecosystems (see Table 1.3).
Consider these few game-changing examples.
Firstly, the development of open standards for the internet and mobile
and wireless networks has been the foundation for a global connected
infrastructure. HTTP, XML, URL, 3G, 4G, and others have enabled the
technical sharing of content and services that hitherto would have been
Trends of Technological Ecosystems
43
impossible without common standards for sharing data. On top of these,
standards such as Bluetooth, Near Field Communications (NFC), and
Open Application Program Interface Protocols (API) have enabled a
further explosion of connected services that run across these networks.
Proprietary technologies can exploit these standards and create their
own technology ecosystems of technology products and services. Others
can develop open platforms of shared software code and standards that
are community based. Secondly, through embedded software technolo-
gies, smart fridges, smart printers, smart lighting, smart heating, smart
rooms, and connected automobiles – as well as many other devices –
have been “enabled” to connect through networks and algorithms to
create new kinds of smart services and products. The key step is taken
when these smart objects can “talk” to one another and become a sum
of integrated experiences that enable new digital workspaces of value.
A third aspect of this ecosystem is the aim for interoperable standards.
At a basic level, IP addresses, XML, URLs, and other core schemas had to
be established in the early internet to enable it to connect in a consistent
way with end points in networks, the browsers, and devices. Without a
common understanding of standards, no notion of exchange would have
been possible. Today, these foundations have moved on to a new level
of connection and sharing of digital content for products, services, and
social exchanges, thereby creating value ahead of the earlier standards.
Furthermore, mobile networks, Wi-Fi, and NFC, to name a few new net-
work standards, are seeking to further add common standards to enable
objects in what is termed the Internet of Things to build a new genera-
tion of services.
44
There have been four changes affecting the ways physical workplaces
have the potential to gain immersive new experiential systems:
Firstly, a range of sensors including those for heat, light, movement, sound,
and many stimuli can be placed in rooms, buildings, cars, and city locations.
These devices can passively or actively collect and process signals that can
be transmitted remotely to a platform in a mobile device, a room or build-
ing management system, or a moving vehicle. Secondly, the form in which
humans can interact with and visualize this information is now multifarious.
A nice phrase to capture this concept is “10s, Tabs, Pads, Boards, Spaces and
Places,” which refers to the size of the device you can interact with. These
can range from hand-held and wearable mobile devices of 10 centimeters
or less to tablets and wall-mounted screens, and even to large crowd boards
and spaces for “live” advertising and event communications. Large stadium
and concert events can have very large-scale place screens for mass visual
communications. These capabilities combine to enable different types of
online and offline social space gathering, from social meetings to formal
working groups and marketplaces. Together they create the potential for
tactile, verbal, and augmented feedback that can enhance workplaces.
45
The definition of “brand” is key in defining how providers of digital
technologies denote and define their image in the market. Whether these
help or detract, they are a fact of life in the commercial world where
image and perceptions of value are key to competitive engagement.
There are in fact thousands of commercial, governmental, community,
and charitable status companies that emerge, grow, and change over
time. The questions is how do they match their products and services to
and define them for a given market and set of needs?
46
The ecosystem of privacy
Many digital technologies have created this privacy ecosystem, and there
are numerous questions over how this ecosystem is defined, governed,
and regulated. In considering the impact of privacy we can examine the
interaction of privacy with confidentiality, security, and trust in an eco-
system context (see Figure 1.4).
In privacy, what level and control of data isolation should there be?
What level of control should an individual or organization have over
access to and use of their data by a third party? What level and control of
archive data, access in subpoenas, and data destruction should there be?
Should there be the right to be forgotten?
Privacy
Security
Trust
Controls
Confidentiality
47
be? What level of perimeterization should there be to define boundaries
for personal and corporate trust?
In security controls, what level of integrity and persistence of data
should there be – with what properties of accuracy and complete-
ness? What level and control of non-repudiation; the ability to prove a
claimed event or action and its originating entities? What level of con-
formity should there be to ensure that privacy requirements are carried
out? What level of monitoring and response should there be to planned
or unplanned security incidents, for example DDOS (distributed denial
of service) or data breach? Should there be a process to determine a
system’s integrity?
There is a big difference between your physical self and physical environ-
ment, and what you are aware of in the context of digital technology.
The wider digital ecosystem changes a person’s privacy, confidentiality,
security, and trust domains. What may be termed the “digital self” will in
the future need to consider the consequences of digital information and
online behaviors that exist as another technologically defined ecosystem.
This is already apparent today, as there are many signs of intended and
unintended impacts on individuals, social groups, enterprises, govern-
ments, and society.
Architecture in the Era of Digital Ecosystems
48
The Practitioners’ Digital Enterprise Technology
Constituency
Super cluster
A grouping of technologies that span a market or set of markets
and economies that can reach and access the physical and
enable the digital economy
Local cluster
A grouping of technologies that span an enterprise or collection
of enterprises and its economic activities
It can been seen that digital technologies exist in one or more of these
technology ecosystems. These digital technologies enable a business to
cut across supply chains, workplaces, and other technologies to build new
value networks and digital capabilities.
In the case studies later in the book we will see several digital technologies
that individually or together create different architectural arrangements.
49
concerns. From our many case studies there are currently probably seven
leading candidate technologies. These will of course converge, change, and
evolve over time, but our journey begins here in building the digital enter-
prise. Examples of proprietary definitions of digital technologies include:
Mobile devices
Social media
Cloud computing
Big data
Internet of Things
Machine learning
Cyber security
Augmented reality
Virtual reality
Artificial intelligence
Chapter Summary
Digital Workspace
ch
Concepts
Chapter Introduction
51
It is this key idea that sits behind the notion that the physical workplaces
we inhabit are being digitized into virtual environments. How do we
represent this development as the many devices and sensors collect data,
and move this to the internet and the myriad of software applications?
52
and communicated. Language is critical to both humans and machines
such as computers, both of which need to understand and communicate
through a common language notation. Clearly there are many differences
between machine code language and human language, and information
and meaning are conveyed, interpreted, translated, and enacted in many
different ways. To some extent this is one of the core issues facing digiti-
zation and human–machine boundaries that this book touches on. Indeed
many machine systems involving computation and devices are based on
machine-to-machine interaction that does not involve human intermedi-
aries. This does not negate the importance of systems and their human
benefits. I am speaking of the differences in semantic notation and com-
munication that are a means to an end, enabling such interfaces and inte-
gration to work. At a basic level Figure 2.1 illustrates these interfaces.1
Human-to-human communication protocols include natural language,
written language, signage and visual notations, body language, olfactory
language, and augmented language, such as clothing and rituals. These
have evolved over many thousands of years and represent the complex
nuances of human behavior and societal norms and values. The intro-
duction of mechanization and, importantly, machinery, which enabled
Human to Machine to
Machine Entity Machine Machine
H-M M-M
Interpreter
Human to Machine to
Human Human
Human Entity
H-H M-H
Communication Protocols
Human Entity Machine Entity
53
human and information communications and the communication and
interpretation of the meanings and actions of human and non-human
contextual information has made a profound difference.
54
is broadly defined as the study of meaning-making, and while this is
primarily to do with the use of signs and symbols, it is often applied to
understanding the fundamental building blocks of language and its use in
understanding meaning.
People
Social World Social aspects
activities
Pragmatic Usage
Information
systems
Semantic Meaning
Syntactic Structure
55
Stamper described an elevation of stages in his semiotics ladder, defining
the meaning and importantly the outcome context or pragmatics.
Fundamentally, at a basic level there would be raw data and informa-
tion about objects and events, but at higher levels forms of information
insight and knowledge about relationships, meaning, and intelligence can
be generated and interpreted.
Objects
At its basic level there are objects that exist in this world. The term “mor-
phological” relates to the shape, dimensions, and location of an object.
The empirical data of the object are the characteristics that define its
dimensionality and properties.
Syntax
The syntactic level is the set of rules that are used to construct a sen-
tence to describe an object. For example in information technology, a
data schema is used to describe information about an object. The famous
American linguist Noam Chomsky described syntax as the study of the
principles and processes by which sentences are constructed in particular
languages.4
Semantics
The semantics level is the definition of the meaning of information.
Semantics is often split into two areas: logical semantics is concerned
with making sense, and referring to assumptions about a object or
situation; lexical semantics is concerned with the analysis of meaning
and the relations between catalogs of words that make up language used
to describe mean, the lexicon. In a general sense the field of semantics
seeks to provide consistent identifiers of objects and communications,
such that the meaning is consistent to all involved in the communication.
Endeavors such as the Semantic Web or Web 3.0,5 and universal tags
and indexes seek to establish common standards for objects not just in
the structure of the syntax but also aiming to provide standards for the
Architecture in the Era of Digital Ecosystems
56
meaning of those objects so that machines can understand the objects.
Many industries today have universal barcode and credit card payment
standards that enable transactions to be executed between parties who
only need to understand the protocols and syntax of these standards.
Indeed, Tim Berners-Lee described the Semantic Web as a component of
a wider movement called the Web 3.0 movement,6 which aims to estab-
lish not just access to the vast data online but make intelligent services
available across the net. The goal is the same for digital enterprise and
digital ecosystems. While the terms Semantic Web and Web 3.0 are used
interchangeably,7 our definition of digital ecosystems is an implementa-
tion of these, but aiming to push into a wider practitioner perspective
that takes into account how such concepts fit the real world via the next
level, which is pragmatics.
Pragmatics
Pragmatics is about how a situation contributes to the meaning.
Pragmatics has sometimes been described as a meta-language, which
is used to describe specific signs and their usages. In 2007 a semiot-
ics researcher, Daniel Chandler, described the transition of data into
information as something done by human beings and not computers.
Chandler’s contribution was to describe the difference between seman-
tics and pragmatics as the model of representation. Philosophically, it
is open to debate whether machines can truly understand meaning, a
subject involving artificial intelligence and the meaning of cognitive
sentience which is outside our scope here. The key difference between
semantics and pragmatics is in the modality and representation.8
Modality here refers to the method and the medium through which
something is defined in the specific context of a situation. Knowledge
alone is not enough to define the meaning of an object. For example,
finding and reading a book, visualizing the printed words, then translat-
ing this in the brain into what these words mean is the context of “how
I am reading.” The words themselves are rendered in the book, but are
meaningless without the context of the act of reading and then their
interpretation by the reader. The meta-language of how we describe the
Digital Workspace Concepts
57
pragmatics of this context is the complete environment: the book, the
person, the chair, the room, and the act of reading and understanding.
All these things come together in this moment in time, the place and
the location in the physical sense.
s
ce t
s pa men y “Theory of being”
or k le vit
W tang e cti Ontological layers
en nn Knowledge
Co Pragmatic level
& & Action Purposeful
n
tio ity
cep tiv
r ra
Pe n e
Ge Meaning Semantic level Contextual
Morphological
Objects “Theory of Knowledge” Facts & things
level
figure 2.3 Evolution of information theory (adapted from P. Ambrose et al. 2003)
Digital Workspace Concepts
59
Moving from non-contextual to contextual meaning
Facts and things - the basic raw data and entities.
Non-contextual – generic information about the needs and wants
but not directly relatable.
Contextual – specific information to the needs and wants of the
moment.
Purposeful – specific information that is actionable for value and
worth generating.
As one might expect with semiotics, there may be many different ways
to define the meaning of objects: social meaning, implied or emotive
meaning, cultural meaning, and others. These differences can be created
through different cultural and social norms. Describing an object, or the
significance of a statement or gesture, may have different meaning in
different cultures and societies. In human communication, the meaning
may be direct or implied by nuances. These things are complicated for
machines, yet in order for technology to provide context to our living
spaces and experiences, it has to climb the semiotics ladder. This can
involve basic conversations that name objects and images, and then the
language of sentences and commands and a more complex recognition
of meaning.
60
table 2.1 What is the context of “a hot cup of coffee”?
OBJECT CONTEXT OF MEANING
Syntax – “objects and things”
○ Size, shape, or the cup
○ Type of coffee: espresso, Americano, decaf?
Semantics – “what”
○ I am asking for a cup of coffee in a shop
○ Which coffee am I selecting from a vending machine?
Pragmatics – “how”
○ The cup is hot and you could burn yourself
○ Do I want a hot coffee or a cold beverage?
○ The taste of the coffee is hot, like chili
○ I want to celebrate with a hot cup of coffee
61
Contextualization
The process by which semantic meaning can be identified and
imparted into the situation at hand
The key point here is that the use of common syntax is an essential step
in being able to create and establish universal agreement. The utopian
world view of being able to describe any object in any human or machine
language and situation, and it being instantly translated into a universal
language, like the “babel fish” in The Hitchhiker’s Guide to the Galaxy by
Douglas Adams,10 is still yet to fully emerge. Perhaps this may not be
so far fetched, as recent announcements by Microsoft and Google have
referred to online translation with SkypeTM and Google translate, which
they say are moving toward real-time multilingual speech conversion.
62
The Digital User Experience (UX) and Customer
Experience (CX)
63
table 2.2 Space, time, context example definitions
Multiple CX and UX Contexts
Using our cup of coffee example we might describe user experience con-
text in three ways (see Table 2.2).
1. The spatial location of where we might order and drink a cup of coffee.
2. The time before, during, and after we consume the coffee.
3. The semantically described reasons why and how we consume the cup
of coffee.
64
This story shows us that there is a big difference between UX and the
overall CX. Whereas the UX is the checking, ordering, and delivery of the
photocopier supplies, the end-to-end flow of different actors, organiza-
tional departments, and work routines affect the overall outcome of the
CX. It may be a trivial example, but it illustrates that UX and CX design is
a key part of enabling the smart photocopier, smart fridge, or smart TV
to automate steps in the reordering of components or to make suitable
suggestions.
65
Social context
Building on the cup of coffee analogy, let us return to a contextual set-
ting. In the social context there can be many devices and sensors that are
immersed in and connected to the social experience.
Room walls and windows can become dynamic viewing boards for virtual
telepresence meetings and information display communication boards.
Multiple contexts can drive customer outcomes to gain better social expe-
rience and higher productivity of meetings and social interactions.
Business context
The presence of consumers and providers in the immediate physical
location as well as digital connectivity to supply chains of products and
services enable new commercial, technical, and ethical models.
Smart point of sale devices and sensors can be used in fixed locations and
in smartphone applications to drive service efficiencies and customer loy-
alty programs.
Architecture in the Era of Digital Ecosystems
66
Location facilities can create immersive brand images, smart art, and dynamic
advertising boards.
Employee smart badges and wearable assistant devices can help provide
employee assistance and tracking.
Knowledge context
Today mobile devices and embedded sensors allow a potential revolution
in the ability to collect and bring knowledge and insight to locations
and contexts remotely. The knowledge context of digital entanglement
has never been felt more keenly in the way social and business behavior
models have shifted thanks to the use of digital technology.
Rooms, buildings, and whole cities can have connected spaces covered
by mobile and wireless infrastructure with telemetry for heat, light, CO2 ,
nitrogen, and consumption and wastage data.
Proximity between local and remote locations can span and connect social
information-sharing.
Digital Workspace Concepts
67
The many contexts of knowledge create new forms of customer experi-
ence outcomes.
The next step is to start to define how the enterprise builds these digital
workspaces.
68
In the next section we will explore the evolution of enterprise architec-
ture and show how digital technologies are changing the nature of enter-
prise technology design.
This is not to say that all software development is rapid: large and
complex enterprise applications can have many software modules and
components. Examples of these in outliers of the gaming industry use
advanced graphics design, and the advances in complex data analytics
require specialist skills and resource-intensive computational processing
power and data management. What is changing through digitization is
the enabling of rapid enterprise-class software development.
69
Web Services, in comparison, runs on 100,000 machines.16 Today these are
much larger: for example, in 2013 Google, with the market value of $290
billion, has over 12 data centers around the world processing 20 petabytes
of user-generated data per day, running 24 hours a day, seven days a
week.17,18 The technology ecosystem includes 900 million Android devices
and has passed 1 million Android apps.19, 20
Data analytics are now a major business tool for social business behavior
analysis, for retailers, social media, financial services, and many other
industries. For example, Walmart reportedly handles more than 1 million
customer transactions every hour containing more than 2.5 petabytes
(2,560 terabytes) of data. Walmart Labs have used this data to create
products such as “Social Genome” for improved semantic search in its
e-commerce and m-commerce channels, “ShoppyCart” for social gift sug-
gestions, and “Get on the Shelf”, a crowdsourcing product ideas model
that drives new customer product experiences.21, 22, 23
Apart from social influence models, big data analytics is being used in
extreme speed and volume scenarios that are made possible by advanced
computing technology and its lower cost. Real-time transactions in
financial services’ high-frequency trading (HFT) compute rapid trading
decisions and automated fund timing, price, and quantity of buy and
sell orders, in many cases initiating the order automatically by computer
algorithm. Such machine-to-machine (M2M) processing has caused some
industry observers to raise concerns about the control of trading and its
impact on the stock market.
Machine learning (ML) algorithms are not limited to the financial mar-
ket. We regularly use embedded sensors and embedded machine code
algorithms in smartphones and tablets to get feedback from location data,
Architecture in the Era of Digital Ecosystems
70
weather forecasts, fitness apps, and heart rate monitors. In the automotive
industry, the “connected car” has an array of electronic embedded sen-
sors that may affect between 30 and 50 different on-board and external
systems. The president of Ford, Stephen Odell, says, “Cars are the smart-
phones of the future. There are many untapped opportunities for mobile
to play a role in advanced automated driving.”25
In the field of large data set analysis, there have been high-profile exam-
ples in astronomy, earth climate change forecasting, and medical research.
NASA’s Large Synoptic Telescope Survey starts in 2016 and will collect 140
terabytes every five days.26 A recent OECD report into the cost of decod-
ing the human genome can be digitized in less than a day, a feat that
would have been cost prohibitive ony a few years ago. DNA sequencers
have divided the sequencing cost by 10,000 in the last ten years, which is
100 times quicker than the reduction in cost predicted by Moore’s Law.27
71
contact, solipsism, “lurking”, voyeurism. Through its power to
confer anonymity, it feeds instincts for scandal, revenge, name-
calling, surveillance, pornography.
It is the best of Webs, the worst of Webs. It promises,
simultaneously, to become the Agora, True Democracy, but also
Big Brother. Do I contradict myself? says the American poet, very
well then I contradict myself. I am large, I contain multitudes.
It is easy to misconceive the import of such discourse about the
Web’s contradictory nature, and especially its power to threaten
such vital conceptual and psychological boundaries as “near” and
“far,” “presence” and “absence,” “body” and “self,” “real” and “artificial.”
We must understand the impact of the digital and social impact of
the web when we add the term “virtual” that is now fundamental
to our experience of computers: virtual environment, virtual
community, virtual reality.
David Thorburn, MIT, 1998, extract from The Web Paradox.30
In practice there are many software and hardware techniques that are
in evidence today that cross between “developer-led” software coding
practices and the “consumer-led use” of devices and infrastructure. As a
result, software and hardware are converging to leverage the old software
coding styles and the new performance of scalable hardware architec-
tures “in the cloud.” Gary Lyon, Chief Innovation Officer of MasterCard
Labs, MasterCard Worldwide, described this phenomenon as “digital
Architecture in the Era of Digital Ecosystems
72
Key characteristics
Modular, scalable
software and hardware
Contextual location-based
2010–20s services, hardware and objects
Social media Digital convergence/digital platforms
Massive distributed Augmented/artificial intelligence
server clusters
Mobility visualization
Parametric computation Digital Workspaces
Early artificial
intelligence
2000–10s
Machine learning
Algorithms Data Analytical
Abstracted software Started
and hardware 1980–90s
Rapid GUI, web design Fifth Generation
Client-Server
Digital
Started
Ecosystems
1970–80s
Fourth Generation
73
has been a strong advocate of this style of development, using graphical
notation to develop workflow algorithms with BPML (Business Process
Modeling Language), BPEL (Business Process Execution Language), and
various software-specific languages in BPMS (Business Process Management
Systems) tools. BPM is sometimes described not as software engineering
but a variation focused on business and technologists who are designing
how work operations function and the user tasks engineering involved in
achieving this, where the software is but one part of this enablement.32
74
Integrated Development Environment (IDE), where the code libraries
and distribution are managed automatically.
Automated Deployment is automatically generated software code,
which compiles and produces the code for use in the product.
Disposable software, where code is generated rapidly, and rather than
being edited any changes can be rewritten automatically.
75
Logic Processing, a mathematical approach used in ProLog to determine
whether or not a given statement follows logically from other given
statements.
Heuristic Processing, a technique designed for solving a problem more
quickly when classic methods are too slow, or for finding an approxi-
mate solution when classic methods fail to find any exact solution. This
is achieved by trading optimality, completeness, accuracy, or precision
for speed, obtaining faster overall computational results.
Neural networks or neural network computing is an artificial set of com-
putational “nodes” based on the concept of the neuron structure of the
brain. It is designed as a computational model based on the biological
brain to solve certain kinds of problems, typically pattern recognition,
which are “easy-for-a-human, difficult-for-a-machine” tasks. Applications
for this range from optical character recognition (turning printed or
handwritten scans into digital text) to facial recognition.35
Cognitive computing is a methodology for computing complex situa-
tions that are characterized by ambiguity and uncertainty to provide
human-assisted context support. It uses a combination of technolo-
gies and techniques to link data analysis and adaptive page displays
to adjust the content to the particular type of audience, the context.
Cognitive computing systems seek to redefine the role of the computa-
tion as an assistant or coach for the user, and they may act virtually
autonomously in many problem-solving situations.36
Swarm intelligence is an approach to using self-organized systems by
decentralized collective behavior.37 It is a form where robotic agents with
basic rules are able to act as a multi-agent of behavior. This behavior is
found in nature in examples that include ant colonies, bird flocking, ani-
mal herding, bacterial growth, and fish shoals. Human crowd behavior
can exhibit swarm behavior and social preference clustering based on the
collective behavior and interactions of a crowd. “Swarm prediction” can
be used in the context of forecasting problems.
Robotics is a field that involves advances in electro-mechanical manipu-
lation and environmental augmentation through artificial automated
machine response. Many examples of industrial and commercial robots
may be seen, ranging from manufacturing, materials handling, and
Architecture in the Era of Digital Ecosystems
76
basic home appliances. The term “android” or a synthetic organism
designed to look and act like a human, especially with a body that has
a flesh-like resemblance has remained largely in the realm of science
fiction. Recent advances in software-based avatars emulating a virtual
person, as described in the Turing test,38 and cybernetics have aimed
to provide early examples of realistic humanoid robots and human
empathetic behavior emulation.39
77
what are known as hyperscale computing environments.40 This term
refers to specialized stripped-down hyperscale storage that provides
rapid, efficient expansion to handle big data use cases, such as web
serving and database applications.41
78
understanding and usage. Popular examples include social media network
graphs, displaying the social relationships of associated clusters in social
networks. The term infographics refers to techniques to represent key
data with graphical projections and color. Many data visualization tech-
niques use interactive graphics to create dynamic content driven by the
user that acts together with a user interface, typically by touchscreen.
Generic algorithms (GA) is a search heuristic that mimics the process
of natural selection where a hypothesis is tested and iterated based on
best fit, inheritance, mutation, selection, and crossover combinations
of solutions to converge to a best solution. The GA technique is used
in many engineering, economics, chemistry, and research areas to cal-
culate design solutions that would be highly complex by conventional
analysis and calculations.
Natural language processing (NLP) seeks to use human linguistics for
the interaction between humans and computers. There are several uses
today in voice recognition and voice translation by computer services
through smartphones and cloud-based translation services. Spoken
instructions for search and queries or basic operations for assisted liv-
ing and mobile device operations are available today. Huge differences
still exist between translation and interpretation of stored instructions
and actual cognitive understanding by machines.
Simulation refers to methods for creating 2D and 3D representations of
physical data to create “synthetic” representations of objects of physical
environments for analysis and prediction. One of the major areas of big
data is in its use of contextual forecasting to predict scenarios of possible
future outcomes. Examples in social media include crowd behavior for
riot control, police assessments, forecasting weather patterns, and tor-
nado alerts: just some of the many areas for simulation analysis.
Signal processing is the area that relates to data collection from sen-
sors and other devices that generate analog as well as digitized signals.
Signals include sound, electromagnetic radiation, images, video,
acceleration, gravity (three-axis accelerometer), gyroscopic, rotational
vector, vibration (seismology), financial signal, and sensor readings;
for example, biological measurements such as electrocardiograms,
control system signals, and telecommunication transmission signals.
Digital Workspace Concepts
79
In the Internet of Things this represents a huge area of data collection
and automation from M2M and human-to-machine (H2M, M2H)
interfaces. In signal processing, the ability to manage abnormal signals
for emergency events or data errors are important. This relates to
techniques including “signal sensitivity range” and “signal damping” to
manage and filter background or non-essential “noise.”
Machine learning (ML) is the study of machines that can learn from
data and adapt its analysis and reaction in current and future processing,
rather than following explicit programmatic rules. There are many types
of machine learning including “supervised learning,” where examples of
inputs and desired outputs “teach” the machine learning algorithm to
improve its response. “Unsupervised learning” is where similar inputs or
clusters or a range of data are used to create pattern reinforcement to
drive toward a specific improvement goal. In “reinforcement learning”
a computer program interacts with a dynamic environment in which
it must perform a certain goal (such as driving a vehicle), without
a teacher explicitly telling it whether it has come close to its goal or
not. Machine learning is used in many embedded systems in control
machines for automotive vehicles, autopilots, aerospace engine diagnos-
tics, and a range of other industrial machines.
Cloud-hosted big data instances enable rapid start-up of data analytics
clusters for on-demand use.
Real-time data stream processing, such as Amazon KineseTM, is used
to process information in real time, from sources such as website click-
streams, marketing and financial information, manufacturing instrumen-
tation and social media, and operational logs and metering data.
Data warehouses and data marts typically run offline analyses.
Digital Workspaces
80
Fields of view – PEC – physical, extended, contextual model
At first glance this can be defined as a technology-based definition of
extensions to the physical environment and objects within it. Early digi-
tization started to define and collect basic data about products, services,
and rooms, and was filled with potential for content for web and mobile
(see Figure 2.5).
This is a practical field of view for the building of digital solutions into
workplaces.
PEC Model
Extended
The ability to digitally extend to moving objects, transport, and
to further more connect and see across geographies is more than the
“death of distance.’’ It is a profoundly different movement of spatial and temporal
changes that digital technologies can transform physicality into new virtual workspaces
81
digital technology, creating a kind of “virtual information”. Information in
the present can also search information from the past or be projected into
the future by seeking alternatives. Using digital technologies it is possible to
contextualize this information to the specific moment of the place and its
environmental circumstances. This information is from the digital ecosystem
we introduced earlier that surrounds the networks and devices connected
to activities in a location. We explored this in vertical and horizontal value
chains, and saw it and the value network ecosystem as examples of how
these connected spaces can be built across business process and marketplaces.
Digital ecosystem
A connected convergence of technologies in a market and
business activity that enables new consumer, business, and
market performance and user experience.
82
Digitization changes the physical and virtual locational space dimension
and the time, the temporal dimension. Put simply, the physical location
you are in while reading this page may be connected to other virtual loca-
tions through the internet. You can read this in the present, but you could
also access past pages or find information not on this page by searching
the internet. In this sense the digital experience is different from the
physical one in that space and time are a convergence of physical and
virtual environments.
Spatial
Temporal
Contextual (Semantic)
83
Spatial Field of Information View
84
Spatial Ecosystems
Markets,
communities,
global events
Collaborative
information,
communities
Immediate
sensory
w
information of vie
ation field
l inform Third person viewpoint
Spatia
Collective person
viewpoint
First person viewpoint
Semantics means that with such data, metadata, and hyperdata perspec-
tives new transformational perspectives are enabled, thanks to the way
Digital Workspace Concepts
85
in which digital technologies can contextualize a moment, something
that is physically impossible through human capabilities and local senses
(see Figure 2.10).
Information
and their
relationships
to groups
Groups of of names
My name
names and activities
and current
and activities
activity
Information Ecosystems
Hyperdata
Metadata
w Artificial intelligence
f vie
Physical field o
ation
data form
an tic in Collective intelligence
Sem
Augmented intelligence
86
Temporal Information Field of View
Human existence occurs in the present, the moment of now. Yet we can
remember the past and to some extent our immediate future is before
us and known. Events and decisions shape how we move from one time-
frame to another (see Figure 2.11).
To some extend this is the long tail economic effect first described by
Chris Anderson, editor of Wired magazine,42 where many possible choices
and outcomes can be made because “everything is available.” There are
constraints in availability, but this also has a profound potential in the
ability to have temporal hindsight and foresight in the present because of
Unknown
Unknown
past
futures
The Present
Now
The Past The Future
Known Possible
past futures
Path through time taken Path through time taken
Certain Certain
near past near future
Less certain Less certain
past future
Information of the
past, present, and
future
87
Temporal Ecosystems
Future time
Information of the information
Past, Present, and
Future The Present
Now
Past time
information
Near past
and present
Tem
por outcomes Further past,
al i
nfo present, and future
rma
tion outcomes
fiel
do
f vi
ew
Past time
information
Immediate Near past
sensory and present
w Tem
information of vie por outcomes Further past,
on fi eld al i
rmati
nfo present, and future
al info Third person viewpoint rma
Spati
tion outcomes
fiel
do
Collective person f vi
ew
viewpoint
First person viewpoint
WHERE WHEN
Information Ecosystems
Hyperdata
Metadata
w Artificial intelligence
of vie
Physical field
mation
data infor
antic Collective intelligence
Sem
Augmented intelligence
WHAT
figure 2.13 Convergence of digitization in physical and virtual space and time
Digital Workspace Concepts
89
Transformation of Physical Workplaces to Virtual
Workspaces by Digitization
Digital workspaces are areas within the digital ecosystem that define spe-
cific points of reference for how the digital technologies and information
are brought together in a specific context.
Digital workspaces are the building blocks of the digital enterprise (see
Figure 2.14).
Digital workspace
Digital workspace is defined by physical and virtual data and
objects associated with that domain workspace, which can
work collectively for the ecosystem and enterprise
Digital workspaces span physical, extended, and contextual
areas of an ecosystem (PEC)
Each digital workspace is defined by spatial–temporal charac-
teristics to enable its context (STC)
If we step back and look at the bigger picture of the ecosystem, the physi-
cal world can be thought of as representing the total environment that
we live in today. Yet in the virtual sense through the information era this
Spatial Ecosystems
Markets, Temporal Ecosystems
communities, 90
global events
Collaborative
information,
communities
Convergence of
Immediate physical and
sensory
information f view
virtual spaces
eld o
tion fi
al informa Third person viewpoint
Spati
Collective person
viewpoint
First person viewpoint
TIME
SPACE
Spatial information Temporal information
view of view view of view
CONTEXT
Semantic and
pragmatic information What is experienced
view of view and understood
91
has become increasingly interconnected. Telecommunications, devices, and
sensors grow across the physical world and enable a kind of virtual repre-
sentation of this in digital maps and shared media content from potentially
anywhere on earth. The virtual work does not constrain the geographical
and physical limitations of the locations but can represent many views, of
“worlds,” depending on what information and context is being considered.
Indeed, in the physical world there are many types of ecosystems that might
be described as systems in their own right. These ecosystems can be consid-
ered as different viewpoints of the same overall ecosystem. Examples of these
include societal ecosystems that have formed over millennia in villages, towns,
and cities across countries and continents. Commercial ecosystems have
spawned in trading products and services in market sectors from agriculture
to mining, manufacturing, and service industries, having grown with popula-
tions and driven economic ecosystems for wealth creation and wellbeing.
92
Digitization of these spaces creates new virtual workspaces that can
change how the physical workplaces function and interact with the
human experience.
Physical workplaces
These are the contemporary locations, streets, sidewalks, buildings,
rooms, and other physical objects that are the small and larger scale
artifacts of the physical world. Consumable items such as food, money,
clothes, and other temporary objects can all be seen as the things that are
present in the living workspace.
Transit workplaces
Objects are not just static: cars, planes, and trains move. They are the
same as fixed artifacts except that they have an additional property,
which is that they move.
Biological workplaces
The human body has many biological subsystems. The organs, the res-
piratory, nervous, muscular, skeletal, and many other systems represent
the biological “systems platform”. The human body also has emotional,
intellectual, spiritual, and cultural essence of being. Biological systems can
Digital Workspace Concepts
93
be treated as another “space” that are manifest in the real physical world.
The social collectiveness of groups, communities, and organizations also
represent a kind of biological living space.
There are potentially many digital workspaces that can be formed from
the digitization of these physical, transit, and biological spaces.
Object workspace
Room and facility workspace
Architecture in the Era of Digital Ecosystems
94
Extended
Travel – In-transit Automation
Personal/Business Community
Augmentation
Augmentation
DIGITAL
ENTERPRISE Contextual
Room/Facility Augmentation Knowledge Augmentation
Physical
Spatial Object Augmentation
Temporal
Context
Spaces
DIGITAL
ECOSYSTEM
Digital Workspace
95
libraries. Rooms and buildings can also be virtual if connected remotely to
other rooms and buildings as a connected virtual workspace, for example
a simultaneous webcast of a concert or a theatre event for a viewing
audience community.
96
Example of PEC model travel and transitional workspace – a personal set
of social connections; a business trading community in a supply chain
network.
Knowledge workspace
The information about an object, place, or person that provides awareness
and insight into the condition and nature of the objects and locations.
97
about a location stored on a digital map service; aregister of attendees for a
concert or music event; an engineering design schematic drawing.
A building can have objects, chairs, tables, and other artifacts, in rooms.
The building may be part of a set of buildings, walkways, roads, and
municipal facilities such as street lighting, traffic management, and
community services that together may represent a village, town, or city.
Inside the building there can be objects that themselves can connect to
other objects in the same building or virtually to other objects in other
buildings, thereby creating a virtual workspace across physical buildings.
The buildings and the wider location and resources could connect with
other cities and location services as a wider ecosystem of communities
and collaborations.
Architecture in the Era of Digital Ecosystems
98
These can be considered as areas in which digital workspaces can connect
and build together into a set of physical and virtual services. In building
our digital enterprise we describe this as constructing digital workspaces
that together represent the operation of the enterprise.
This is the “big idea” of digitization and indicates how digital ecosystems
and the digital economy will work in the future. Digital workspaces move
beyond the idea of UX and CX, and begin to be constructed so that users,
customers, and the enterprise work as a digital business.
Physical
Room/Facility Platforms Contextual Platforms Contextual
Knowledge Augmentation
Object Augmentation
10
table 2.8 Digital object platform examples
Digital Workspace Examples of Digital Technologies Enabling this Digital
Platform Workspace
Object Augmentation Wearables, devices
Appliance/spare component specification augmentation
Low-carbon materials
Integrated object classification and semantic awareness search
Multi-purpose device – dynamic use applications in context
Object Platforms
Flexible substrate displays on physical objects, e.g. electronic
paper, smart cup
Physical/virtual object integration
Tablet/work device to virtual projection device integration
Accelerometer sensors
Physical object bio-sensing example: cup
Multi-form factor modality support
Life sciences integration
Transport/item identity specification tags
Movement three-axis gyroscope sensors
Conduction battery charging
Product cluster information
CMB contact memory buttons
NFC, QR, RFID tags
But in a mere decade or less, this era is now long past: we have an explo-
sion of digital data and connectivity with mobile devices and sensors that
is ushering in a new technological era of immersive connected spaces.
The early innocence of the information economy has given way to a new
reality that promises new forms of digital intelligence. The human is no
longer the center of the digital universe. Devices, sensors, and smart
machines play a role in creating a multiplicity of physical and digital
experiences that we are only just starting to see the possibilities of. Our
challenge is that we make these systems what they are, and must direct
2
Architecture in the Era of Digital Ecosystems
10
their development for the benefit of society and social and economic and
sustainability.
Chapter Summary
Digital Enterprise
Chapter Introduction
Introduction
The modern hospitality industry has grown since the 19th century,
when only the rich and famous had free time and money to spend. As
5
10
6
Designing the Digital Enterprise
10
industrialization began to emerge it gave rise to mass employment,
workplace automation, and by the 20th century to statutory employment
rights for workers to vacation and free time. The hospitality industry has
therefore been a barometer of economic activity. Private lodgings, pro-
fessional hotels, restaurants, public houses, wine bars, guest rooms, and
many related services from catering to building maintenance and cleaning,
have created jobs and indeed a whole industry.
The hospitality industry is not restricted to leisure time, and today is inte-
grated into the commercial activity of commuters and travel, being the
“glue” for a mobile workforce. This emerging role has widened, enabling
hospitality services often to represent the cultural expression of cities and
countries as they seek to promote tourism and their “brand” to a local,
regional, and global audience. Indeed, with national sporting events, fes-
tivals, arts, music, historical attractions, and environmental sightseeing,
these have become part of a wider ecosystem that encompasses national
identity and a social and cultural expression of quality of life.
10
its own right, with business events and trade shows a significant growth
area for hospitality services. As a result, the perception of the customer
as a visitor has radically changed from the early days of leisure, and today
people may use hospitality in their employment or in their free time.
10
Hilton International is an American global hospitality company with a
turnover of $9,735 billion in 2013. It encompasses 4,200 hotels with over
690,000 rooms in 93 countries. Hilton own, manage, and franchise 11
brands with 168,000 direct employees and 162,000 franchise employees.2
Hilton continues to expand its hospitality assets with a further develop-
ment pipeline of 1,230 hotels, consisting of approximately 210,000 rooms
reported in the second quarter SEC filing in 2014.3 It was reported in the
second quarter of 2014 that Hilton has a successful loyalty card service
with over 40 million HHonorsTM members worldwide.
10
an example of a customer who looks at the video of one of the Hilton
hotels in Hawaii, then goes online to book. The website can be linked
to an appropriate airline website. The day before she travels, checking
in by the guest may be enabled online, providing added convenience
and timesaving. There may also be online facilities to allow the guest to
choose the room she wants to stay in: Hilton International have mapped
300,000 of their 600,000 rooms in the same way that airlines have seat
maps for their aircraft cabins. They also have floor plans for most of their
hotels, while guests are even able to use their cell phone to open their
hotel room door: “In Hilton we recently announced a new service called
‘Hilton Straight-to-roomTM’ which enables the use of the mobile phone as
a remote key.” Calpin explains that in market research it was found that
84 percent of guests would like the option to quickly check in and to go
directly to their room on arrival.4
The use of digital services through mobile devices and apps is enhancing
the way Hilton meets its customers’ needs and desires. These technologies
enable a superior hospitality experience, empowering guests to select
rooms, room types, and room numbers, using their mobile phones. Calpin
says that in some of the Hilton brands, the Hilton mobile apps allow
guests to use their phone to order room service, or request a car rental.
In some hotels the same mobile app can act as a room environmental
control, enabling the guest to remotely open and close the window blinds
and control the room temperature. “It is about ‘digital hospitality’ and also
about ‘digital revenue’ but striking the right balance, our business is all
about hospitality so it is primarily about making the stay more hospitable
through enabling what the guest wants to achieve these outcomes.”
This is just the beginning of what digital technologies might enable in the
future (see Figure 3.1). Mobile is clearly a key strategy that is a central part
of delivering an enhanced customer experience for Hilton International
guests. Calpin explains that Hilton is a leader in many of these areas and
is planning to create even more hospitality enhancements through digital
technologies. “I can envision a situation where you are brushing your teeth in
one of the Hilton hotels in the morning and the mirror will light up with
a call from your partner; your schedule will appear displayed underneath
0
Designing the Digital Enterprise
11
it. You are asked to pick up something on the way home and you can
add it dynamically into your schedule there and then and automatically
synchronize it back to your mobile phone and personal electronic diary.”
These have not arrived just yet, but a more immersive environment is the
great promise of digital enterprises. This theme is seen repeatedly in other
case studies drawn from a range of leading companies, which continue
to push the boundaries of what is possible with digital technology. The
connection between how to engage a customer and the lifecycle of digital
hospitality strategies has several lessons for us (see Figure 3.2).
1
11
figure 3.2 Smart hospitality – digital delivery strategies
Big data analytics can support the commercial side as well as the supply
chain for operations and the delivery of services. Calpin explains that
there are many metrics that can be used to measure guest service usage,
such as the number of times they visit Hilton and partner websites and
the number of bookings. All these information points enable better
insight and potential service opportunities.
“The other thing digital will enable apart from making guests’ lives easier
is personalization with digital technologies. In the past we would use seg-
mentation to classify customers, but now with digital you can treat every
customer uniquely,” Calpin explains. “When a guest arrives at a hotel, the
service could be enabled to provide enhanced services through already
knowing what the guest likes and what preferences are. The concierge
service at the front desk in the hotel can better anticipate what the guest
might need and ask about past stays and provide a more tailored service
and advice to support the guest’s needs. Personalization enables better
hospitality and is a core aspect of the business strategy for Hilton.” Calpin
underpins this with the need for privacy of personal data across all channels
Designing the Digital Enterprise
2
11
that touch the customer. This forms part of the Hilton International Global
Privacy Policy, which covers how personal information is collected and
managed. It includes all aspects of the operation, including mobile and
location-based services that are part of the digital and operational strategy.5
Performance management
Understanding how the hospitality industry works and its differences
from other industries is a key point that Calpin reiterates: “Competitive
differentiation is different in the hospitality business to other industries
such as manufacturing or pharmaceuticals because in those industries it’s
more about managing the right process and supply chain distribution and
maintaining it once it’s in place. In hospitality no part of your business
is factorized, we have to constantly monitor and deliver at every point
because it is a service. We rely on people to smile and create that excel-
lent customer experience every time they meet the guest. While it is not
a low margin business, it is nevertheless a complex business to recreate
this experience every time the guest arrives and in every moment they
use our services. Digital technology does not cut people out of this, it
provides technology to employees to enhance the service to be more effi-
cient and effective for our guest. It helps us to know who you are, know
your HHonoursTM membership level and benefits, and to give a personal-
ized service to make the total visitor experience better end to end.”
Hilton have moved this concept to work up and down their supply chain
of operations to establish a connected hospitality experience.
Design Practices in the Digital Enterprise
3
11
Digital system capabilities are essential in managing quality and performance
across a diverse range of locations and a mix of own premises and franchise
businesses. This also provides a useful lesson in best practice that underpins
Hilton International’s business model and global brand operation, which is
built on people and the hospitality they deliver.
The hospitality industry in the 21st century has become part of the global
economy, and today represents an important part of the integrated
services ecosystem. The use of digital technologies has and will continue
to create significant opportunities for new digital enterprises.
figure 3.3 ArchiMate® notations symbol examples (copyright The Open Group)
Designing the Digital Enterprise
4
11
Practitioners in enterprise architecture will typically define a technical
reference model that describes the layers of an application architecture,
one of the oldest concepts in computing. The Open Group provides a
good example of this in Figure 3.4.8,9
This representation has four layers that characterize the essential human
and machine physical components.
Role – the human actor or machine actor that is the user interaction of
the technology
Application – the software function and digital content that repre-
sent the digital service used by the role
Applications
Application
Platform
Communications Infrastructure
Interface
Communications
Infrastructure
Diversity
figure 3.4 Technical reference model concept (copyright The Open Group)
Design Practices in the Digital Enterprise
5
11
Application Application
Operator User
business relation
is operated by
Application
is used by
is used by
Application
Platform
is used by
Application
Infrastructure
A second feature we need to show is how the combinations of roles and digi-
tal technologies are combined to create a business process flow, a key activity
of a business model. This will be done by using business process “swim lanes”
to describe the use of digital technologies in selected digital business model
examples (see Figure 3.6). The technology layers model defines a general
arrangement of enterprise architecture encompassing applications, platform,
11
6
Technology Layers Process "Swim Lanes"
Social Consumer Provider Partners
Diversity Diversity
7
11
Roles
Experience There is
Social Consumer Provider Partners
Experience (workspace)
of experience
Applications mediation in
a space
that creates
value and
Platforms worth for
individuals
and
communities
Infrastructure
In the process swim lanes framework we can add a further role called
“Experience mediation”, which may be used in some of the digital busi-
ness model examples (see Figure 3.7). This illustrates how the digital
workspaces are created to enable different kinds of user and customer
experience. We will see many examples of these in the digital business
models created by digital technologies.
Let us now explore an example of the digital business model using this
modeling notation.
8
Designing the Digital Enterprise
11
We use the business process swim lane framework to develop examples
of digital technologies in selected digital business models. This example is
part of a hotel hospitality service that uses digital technologies to create a
“connected guest experience.” We will explore this in more detail later in
the chapter, but highlight here the key features we are capturing in the
framework model that is used. We have four different digital services:
1. A mobile app guest service for inquiries about hotel facilities and guest
bookings
2. A mobile apps marketplace for partner services related to the guest
stay and hotel
3. A guest arrival service that includes check-in, room configuration, and
booking service
4. A guest onward journey departure service that includes check-out and
onward travel planning
The following process model illustrates the concept we will use in the
ArchiMate modeling notation combining the technology layers and these
four digital services (see Figure 3.8).
The model also shows the digital platforms that may be built in support
of these digital services and user experiences.
Applications
Mobile Mobile Guest Guest
Service Partners Arrival Departure
Platform Platform Platform Platform
Infrastructure
9
11
This is a conceptual view of the architecture; the specific physical
implementation will define the digital platforms that are used to support
these services. In Figure 3.8 we have four platforms: a mobile services
platform, a mobile partner apps platform, a guest arrival platform, and
a guest departure platform. In the example here, we use an “IoT OP3”
notation to depict the platform standard as an Internet of Things, Open
Platform 3 type of open digital service.11 This could also be a public cloud
platform, a managed/hosted private data center platform, or an appli-
ance installed physically on site.
The aim is to illustrate that the design of a digital workspace in an enter-
prise can encompass roles, services, and platforms that may be physi-
cally inside or outside the enterprise organization (or both). The digital
platforms in this example could be inside the digital enterprise or hosted
outside as a service that is used by the digital enterprise. For example, the
guest arrival and guest departure platforms could be one integrated plat-
form owned by the hotel business. This would be an Internet of Things
platform connecting hotel room sensors and services for guests to use on
arrival. This platform could also host a B2C or B2B platform and its associ-
ated community of customers and providers.
Our objective is to create a digital workspace for the hotel hospitality enter-
prise, an eHotel-connected guest experience. By bringing these together we
can start to visualize the digital workspace illustrated in Figure 3.9.
Digital Service
Digital Capabilities
Bu Worksropace Partner
s
sin nce vider
es Experie on
P
sR Mediati
mer Partner
ole Consu
Ap s Social Onward-Journey
pli “Meeting” Services Context
ca
tio Hospitality
ns Context
Mobile Services
Pl
at
fo
to Platform
r m Partners
s Mobile Service
Inf to Context
ra
str
uc
tu
re
s
orkspace
Digital W ble, Generative
r, S ca la
IoT OP3 Platforms Modula
12
1
12
Hotel Partner
Hotel Facility Hotel Shared Services
Services
Hotel Group
Hotel Business
Hotel Facility Shared Business relation Partner
Services
is operated by
is operated by is operated by
is operated by is operated by
is operated by
Example Smart
Hotel Room Hospitality
Room Sensor Hotel Partner
Management Market
Services Services
Services
is operated by
is operated by
is used by is aggregated by
Hotel
Hospitality Hotel Partner
provides views of current status
“Lifestyle” OP3 Infrastructure
Platform
Room Sensor
Infrastruture
is operated by is used by
is used by is operated by
These digital workspaces can represent the whole hotel or just parts
of the organization. The aim is that each digital service is scalable and
modular, thereby fitting specific guest needs and able to generate mon-
etizable value as well as good guest experience.
Here are some examples of digital enterprise architectures using the nota-
tion we previously described. The models are rendered using the open
architecture tool ArchiMate.
2
Designing the Digital Enterprise
12
Example 1 – Digital Hospitality Enterprise
Architecture Model
Hotel hospitality “front desk” IoT platform for checking in and hotel
room configuration and mobile app services.
Hotel hospitality “lifestyle” platform to provide hotel room services and
hotel partner services during the stay and onward journey support.
DIGITAL ENTERPRISE
eRETAIL
Illustrative Examples
Web
Instore
Application Merchant Business relation Store Manager Business relation
Shopper
User
Merchant Partner
Social Web Collaboration Display Panel Mobile NFC
Application Application Application Application
Payment
Mobile Device
World Wide Authorization
Sensor
Web API
12
Example 2 – Digital Retail Enterprise
Architecture Model
is operated by is operated by
is operated by
is used by is operated by
is used by
Store Stock
Payment API
Level API
12
Example 3 – Connected Car Digital Enterprise
Architecture Model
A connected car set of digital services. The digital enterprise model spans
connectivity between the vehicle driver, owner to distributor, and back to
the original vehicle manufacturer and component suppliers (see Figure 3.12).
Web
Application Driver Vehicle
User
Web In-Car
In-Car Cabin
Application Embedded
Infrastructure
Infrastructure
Infrastructure
12
functions. The platform may also be embedded sensors in the car that
monitor vehicle control and maintenance tasks for oil, gas, tire pres-
sure, and other engineering functions.
Vehicle usage data collection platform for connected remote services
to car manufacturer design and service management. This may be used
for remote vehicle analysis, providing translation research data for
next-generation vehicle design.
Vehicle product lifecycle management to coordinate vehicle manufac-
turer and suppliers’ ecosystems to manage parts and product develop-
ment. Data and application code may be upgraded remotely back into
Is operated by
Vehicle Enterprise
Remote Product
Wireless Connector Management API
12
the vehicle, providing in-service vehicle improvements and additional
driver, owner, and distribution services.
This is a common theme that runs through all the case studies and prac-
titioners’ lessons. Modularity is evident in the digital content, devices,
and application services, which can be a collection of networked devices,
social network communities, and shared digital content. This modular-
ity is a key feature that can scale through loose coupling to work across
many telecommunications networks, mobile devices, and compatible
operating system platforms. This is at the heart of digital business in
being able to scale in an incremental and often rapid way to reach distrib-
uted customers and businesses.
12
around platform-supported marketplaces. We see this time and again,
from the “poster children” of the internet, Google, Amazon, Facebook,
Twitter, to the myriad of others that have mastered the art of platform-
ing digital content and services to a community.
Modularity
Platform centricity
figure 3.13 Modularity and platform as a core practice for digital enterprise
architecture
8
Designing the Digital Enterprise
12
Operating services across multiple operating systems and platforms
was seen in several connected mobile apps in government, retail, and
logistics that supported a range of commercial mobile devices able to
run on different operating systems.
They also enable another key feature of multiple digital services and
devices in that they can work on different levels of a digital workspace,
from small physical objects to rooms, buildings, and wide connected
spaces. The fact that many sensors and much software code can also be
portable and embedded means that digital technologies and digital ser-
vices are “clusters” that can form nested systems.12
This means that along with modularity and platforming, the extent of
the digital enterprise has to consider how its own value network of digi-
tal content, connections, and services works with other physical and digi-
tal enterprises. We have previously described this as the value network
ecosystem (VNE) and it is more than a digital operating model (DOM),
which does not have the scope of the wider digital ecosystem we speak
of here. The “ecosystem domains of concern” need to consider how the
digital business model works in the wider span of digital workspaces that
perhaps cross-cut many digital enterprises. This may at first sight appear
complex, but in fact it is already well established in and around enter-
prises today. The case studies are practical proof that there are already
9
Design Practices in the Digital Enterprise
12
marketplace platforms, mobile device sensors, and apps that are driving
everyone from start-ups to multinational companies. Digital barriers
to entry are falling as the “power of digital” is often in the hand of the
consumer and the buyer, as commodification and subscriber models push
technology into new on-demand services.
13
Architecting the digital enterprise becomes an awareness of how these
clusters, or ecosystems, will work with the digital enterprise. This intro-
duces the idea of a super set of architecture that we term “ecosystem
architecture,” which is perhaps a broader vision of systems of system
engineering beyond the classic view of enterprise architecture (see
Figure 3.15). This represents a set of nested architectures that together
define the digital enterprise and the digital ecosystems, the digital
economy, and the wider world in which we live.
1
13
D
I Ecosystem
G Architecture
I
T
A
L
Enterprise Architecture Digital Ecosystem
E Enterprise
N
T Architecture
E
R
P Contextual
R
I Component
Role S Content
E Architecture Social clusters
Applications Services
Process clusters
Communications Devices
Technology clusters
Infrastructure
figure 3.16 The role of clusters and the emergence of ecosystem architecture
The next phase will see many digital workspaces become augmented
services for “intelligence” that is applied to the workspace. As custom-
ers, employees, and enterprises increasingly use digital enterprise, they
will seek further ways in which to increase automated system responses
2
Designing the Digital Enterprise
13
to exploit this digitization phenomenon. The line between human and
machine interaction will become more blurred as information becomes
aware of its context, regarding place, time, and personalization.
Building the future for the digital enterprise will involve the creation
and use of digital workspaces that meet the needs of participants in the
enterprise and the wider ecosystem.
In the case studies and digital business models, we saw many digital
workplace pattern examples. These can form the basis of a kind of digital
pattern catalog showing what is possible in an enterprise.
13
Digital Workspace Services – that support specific or many enter-
prise activities.
Digital Workspace – supporting one or many enterprise activities
and ecosystem clusters.
Ecosystem clusters – groupings of open and/or proprietary social or
business processes, knowledge, technology, and other actors, entities,
and networks involved in the digital workspace.
Conclusion
13
Customer Touchpoint Journey Digital Enterprise – Digital Workspaces
Travel – in-transit automation
Enter restaurant
Contextual
Meal prepared and delivered Physical
to table Room/facility Knowledge
augmentation augmentation
Consume meal
Object
Mobile app pays for meal augmentation
There is a further journey beyond the digital workspaces into the world
of ecosystems, and how digital enterprises will build their digital plat-
forms and experiences.
We have seen the early evolution of Web 2.0, with web apps and the
internet now becoming more connected with mobile devices and sensors.
Our case studies indicate that these digital technologies will combine
into digital workspaces that form two-sided marketplaces or multi-sided
marketplaces, and ultimately establish their value network ecosystems in
the digital enterprise (see Figure 3.18).
Multi-sided Value
Two-sides
Web apps Mobile apps Market Network
Market
Platforms (MSPs) Ecosystems (VNEs)
Platforms (TSPs)
Multi-sided
Platform
Horizontal Vertical
Value Chain Value Chain
Two-sided
(Converged Multi-channel) Platform
Financial Services – Healthcare –
Web Catalogs Mobile Gaming Translation to Bench Smart City
Online Payments
mHealth Monitoring
Social Networks Mobile Geo-presence Connected Car
Citizen Services – News – Media – Entertainment
Identity Management Education - MOOC
Content Mashups Mobile Adverts Smart Hotel
Retail - eMarketplace
13
We can use this to illustrate a simple digital enterprise that brings
together two major digital strategy examples: hospitality experience and
hospitality delivery.
Both PEC and STC model perspectives are needed, but the illustration
here shows that in the design of physical workplaces and digital work-
spaces, the consideration of user experience and customer experience is
paramount.
13
In the case of the digital technologies, practitioners can select and imple-
ment smart doors and room sensors, and connect these to mobile apps
and front desk and onward partner services. But, as we saw in the Hilton
International case study, as with others, they successfully use these in the
locations and the spaces where guest and service provider come together
to deliver the customer experience.
We can draw examples from the case studies showing how the out-
comes of the service are driven by the design and performance of the
digital enterprise. The digital workspaces can be thought of as methods
that manage the contextual conditions of the enterprise and its wider
ecosystems.
Each digital technology plays a part in the total digital workspace experi-
ence, and together they seek to increase guest satisfaction and brand loyalty,
which then helps to drive value in hotel capacity and partner services.
Digital Enterprise
14
0
Facilities Digital
Digital Workspaces
Workspaces Objects
Rooms Knowledge Facilities
Rooms Contextual
Objects
Communities
Example
CONTEXTUAL
Mobile app purchases
CONDITIONS % Guest satisfaction
% Mobile sales
Social media discounts,
brand cross-sell, up-sell
% Brand sales
% Partner sales
Better personalized
choice and room
configuration MECHANISMS METRICS % Spare capacity
% Waste energy &
Faster check-in and consumables
responsive service,
arrival, stay, and
departure % Guest service
OUTCOMES throughputs
1
14
Measurement of economic and social value outcomes then become the
key goals in measuring true digital enterprise and digital economy value
(see Figure 3.20).
Chapter Summary
The case studies demonstrate real examples of these practices and how
they may create a new kind of reality which digital convergence is creat-
ing all around us.
The practitioners of today and tomorrow will be the architects of the new
digital enterprise.
Notes
Introduction
14
10. “Measuring the information economy: The internet economy,” OECD 2013. http://
www.oecd.org/internet/ieconomy/measuringtheinformationeconomy.htm.
11. “OECD Internet Economy Outlook,” OECD October 2012. http://www.oecd.
org/sti/ieconomy/ieoutlook.htm.
12. “Global risks 2014, ninth report,” Insight Report. World Economic Forum.
13. J. Kelly III and S. Hamm, Smart machines: IBMs Watson and the era of cogni-
tive computing. New York: Columbia University Press, 2013.
14. Mischa Schwartz and Jeremiah Hayes, “A history of Transatlantic cables,” IEEE
Communications Magazine, 46 (9) (2008), 42–8.
15. F. A. Polkinghorn and N. F. Schlaack, “A single-sideband short-wave system for
Transatlantic telephone,” published in Proc I.R.E. (July 1935). http://alcatel-
lucent.com/bstj/vol14-1935/articles/bstj14-3-489.pdf.
16. M. Newman, Networks: An introduction. Oxford: Oxford University Press, 2010.
17. Winston Smith, “IT spending as a percentage of revenue: Noise or real
value?” March 2013, BrightHub. http://www.brighthub.com/computing/
hardware/articles/123617.aspx.
18. Intel IDF14 keynote speeches, San Francisco, September 2014. http://intel
studios.edgesuite.net/idf/2014/sf/keynote/140909_bk/index.html.
19. “People are getting buzzed on these new haptic feedback devices,” Co. Lab.
January 10, 2014. http://www.fastcolabs.com/3024737/people-are-getting-
buzzed-on-these-new-haptic-feedback-devices.
20. Vibrating timekeeper. http://www.instructables.com/id/Vibrating-Timekeeper/.
21. Apple iBeacon for Developers. https://developer.apple.com/ibeacon/.
22. Intel RealSenseTM. http://www.intel.com/content/www/us/en/architecture-
and-technology/realsense-overview.html.
23. “Apple’s secret plans for PrimeSense 3D tech hinted at by new itSeez3D iPad
app,” July 11, 2014. http://appleinsider.com/articles/14/07/11/apples-secret-
plans-for-primesense-3d-tech-hinted-at-by-new-itseez3d-ipad-app.
24. “The phone market in 2012: A tale of two disruptions.” http://www.asymco.
com/2012/05/03/the-phone-market-in-2012-a-tale-of-two-disruptions/.
25. W. Visser, The cognitive artifacts of designing. Mahwah, NJ: Lawrence
Erlbaum Associates.
26. “Design thinking – thoughts by Tim Brown.” http://designthinking.ideo.com.
27. “Intel’s former chief architect: Moore’s law will be dead within a decade,”
Extreme Tech, August 2013. http://www.extremetech.com/computing/165331-
intels-former-chief-architect-moores-law-will-be-dead-within-a-decade.
28. “Twitch hits one million monthly active broadcasters,” Twitch the Official
Blog, February 10, 2014. http://blog.twitch.tv/2014/02/twitch-hits-one-
million-monthly-active-broadcasters/.
29. “A letter from the CEO,” Twitch, August 25, 2014. http://blog.twitch.
tv/2014/08/a-letter-from-the-ceo-august-25-2014/.
4
Notes
14
30. M. Siegel and F. Gibbons, “Amazon enters the cloud computing business,”
Stanford University School of Engineering, Casepublisher.com, May 20, 2008.
http://web.stanford.edu/class/ee204/Publications/Amazon-EE353-2008-1.
pdf.
31. R. Caldbeck, “5 marketplaces that will work in 2013,” Forbes, January
2013. http://www.forbes.com/sites/ryancaldbeck/2013/01/10/5-marketplaces-
that-work/.
32. J. Hamari, M. Sjöklint, and A. Ukkonen, “The sharing economy: Why people
participate in collaborative consumption.” SSRN working paper, 2013.
14
preferred). Within semiotics, Morris distinguished three distinct branches of
inquiry:
a. Syntactics (or syntax), being the study of “the formal relation of signs
to one another”
b. Semantics, the study of “the relations of signs to the objects to which
the signs are applicable” (their designate),
c. Pragmatics, the study of “the relation of signs to interpreters” (1938:6).
2. C. W. Morris “Foundations of the Theory of Signs,” International Encyclo-
paedia of Unified Sciences 1(2), Chicago: University of Chicago Press, 1938.
References to W. Nöth (1990), Handbook of Semiotics. Bloomington, IN:
Indiana University Press, 1990.
3. R. Stamper, Information in business and administrative systems. Cambridge:
Cambridge University Press, 2001.
4. Noam Chomsky, Syntactic structures. Berlin: Mouton de Gruyter, 2nd edition,
2002.
5. Sematic Web, W3C. http://www.w3.org/standards/semanticweb/.
6. Tim Berners-Lee quote on Web 3.0 – Victoria Shannon, “A ‘more revolutionary’
Web,” International Herald Tribune, June 26, 2006.
7. “Introducing the concepts of Web 3.0,” Tweak and Trick. http://www.
tweakandtrick.com/2012/05/web-30.html.
8. Chandler, D., Semiotics: The basics. London: Routledge, 2002.
9. Adapted from Paul Ambrose, Arkalgud Ramaprasad, and Arun Rai,
“Managing thin and thinly distributed knowledge in medical genetics
using the Internet,” Logistics Information Management, 16 (3–4) (2003),
207–14.
10. The babel fish: “The Hitch-Hiker’s Guide to the Galaxy,” bbc.co.uk. http://
www.bbc.co.uk/cult/hitchhikers/guide/babelfish.shtml.
11. J. Gaskin, N. Berente, K. Lyytinen, and Y. Yoo, “Towards generalizable socio-
material inquiry: A computational approach for zooming in and out of socio-
material routines,” MIS Quarterly, 38 (3) (September 2014), 849–71.
12. Levinson, Stephen C., Pragmatics. Cambridge: Cambridge University Press,
1983.
13. M. H. Kennedy and S. Mahapatra, “Information analysis for effective plan-
ning and control,” Sloan Management Review, Winter 1975, 71–83 (esp 73).
14. G. M. Marakas and J. J. Elam, “Semantic structuring in analyst acquisition
and representation of facts in requirements analysis,” Information Systems
Research, 9 (1) (1998), 37–63.
15. P. Bera, A. Burton-Jones, and Y. Wand, “Research note: How semantics and
pragmatics interact in understanding,” Information Systems Research, 25 (2),
401–19.
6
Notes
14
16. “The efficient cloud: All of Salesforce runs on only 1,000 servers,” Techcrunch,
March 23, 2009. http://techcrunch.com/2009/03/23/the-efficient-cloud-
all-of-salesforce-runs-on-only-1000-servers/.
17. Google Data Centers locations. http://www.google.co.uk/about/datacenters/
inside/locations/.
18. “50 things you didn’t know about Google,” UK.complex.com, February 22,
2013. http://uk.complex.com/pop-culture/2013/02/50-things-you-didnt-know-
about-google/20-petabytes.
19. “Google: There are 900 million Android devices activated,” Business Insider,
May 15, 2013. http://www.businessinsider.com/900-million-android-devices-in-
2013-2013-5.
20. “Google play hits one million Android apps,” readwrite, July 24, 2013. http://
readwrite.com/2013/07/24/google-play-hits-one-million-android-apps.
21. M. van Rijmenam, “Walmart makes big data part of its DNA,” Smart Data
Collective, March 17, 2013. http://smartdatacollective.com/bigdatastartups/
111681/walmart-makes-big-data-part-its-social-media.
22. R. Moss, “Walmart.com’s improved search engine powered by ‘Social Genome’,”
retailwire, September 10, 2012. http://www.retailwire.com/discussion/16260/
walmart-coms-improved-search-engine-powered-by-social-genome.
23. “Walmart get on the shelf.” https://getontheshelf.walmart.com/.
24. G. Kearns, “Innovative strategies to leverage big data – Drive co-brand and
core business sales,” MasterCard, Group Executive, Information Services, March 19,
2013. http://www.slideshare.net/morellimarc/mastercard-big-data-2013.
25. “M2M applications: Are connected cars the new smartphones?” Mformation
Blog, n.d., http://www.mformation.com/mformation-news/mformation_blog/
m2m-applications-connected-cars-new-smartphones/?utm_source=twitter&utm_
medium=social&utm_content=4242079#.VBWob_ldV8F.
26. “Data, data everywhere,” The Economist (February 25, 2010). http://www.
economist.com/node/15557443.
27. P. Delort, OECD ICCP Technology Foresight Forum, 2012. http://www.oecd.
org/sti/ieconomy/Session_3_Delort.pdf#page=6.
28. D. Goodman, “This week in the internet of things: Connected cars, smart
home controls, gesture-based sensors and big data processing. Skyhook
Wireless, March 14, 2014. http://blog.skyhookwireless.com/this-week-in-
the-internet-of-things-connected-cars-smart-home-controls-gesture-based-
sensors-and-big-data-processing-.
29. Fujitsu, “Solving the big dilemma of big data.” http://www.fujitsu.com/
downloads/TEL/fnc/whitepapers/BigDatawp.pdf.
30. David Thornburn, “Web of paradox.” Cited in his introduction to the confer-
ence: Democracy and Digital Media and subsequently published in American
7
Notes
14
Prospect, September–October 1998, 78–80. http://web.mit.edu/comm-
forum/papers/thorburn-web.html.
31. Live Blog: World Retail Congress, October 8, 2013, Finextra. http://www.
finextra.com/news/fullstory.aspx?newsitemid=25289&topic=innovation.
32. “BPM is NOT software engineering,” bpm.com, November 30, 2008. http://
www.bpm.com/bpm-is-not-software-engineering.html.
33. Artificial intelligence programming language. http://www.britannica.com/
EBchecked/topic/1473945/artificial-intelligence-programming-language#
ref1069879.
34. Allan Gottlieb and George S. Almasi, Highly parallel computing. Redwood
City, CA: Benjamin/Cummings, 1989.
35. D. Shiffman, “The nature of code: Simulating natural systems with processing,
December 13, 2012, Amazon. http://natureofcode.com/book/chapter-10-
neural-networks/.
36. J. Kelly III and S. Hamm, Smart machines: IBM’s Watson and the era of
cognitive computing. New York: Columbia University Press, 2013.
37. G. Beni and J. Wang, “Swarm intelligence in cellular robotic systems.”
Proceedings of the NATO Advanced Workshop on Robots and Biological
Systems, Tuscany, Italy, June 26–30, 1989.
38. J. Bartlett, “No, Eugene didn’t pass the Turing Test – but he will soon,”
Daily Telegraph, June 21, 2014. http://blogs.telegraph.co.uk/technology/
jamiebartlett/100013858/no-eugene-didnt-pass-the-turing-test-but-he-will-
soon/.
39. Hiroshi Ishiguro, “Android science,” Cognitive Science Society, Osaka, 2005.
40. A. Adshead, “Big data storage: Defining big data and the type of storage it
needs,” Computer Weekly (April 2013). http://www.computerweekly.com/
podcast/Big-data-storage-Defining-big-data-and-the-type-of-storage-it-needs.
41. C. Sliwa, “Understanding stripped-down hyperscale storage for big data
use cases,” TechTarget Search Storage (March 2013). http://searchstorage.
techtarget.com/podcast/Understanding-stripped-down-hyperscale-storage-
for-big-data-use-cases.
42. Chris Anderson, “The Long Tail,” 2004–14. http://www.longtail.com/about.html.
14
2. Hilton International global website. http://www.hiltonworldwide.com/about/.
3. Second quarter business results – Hilton International, June 30, 2014.
http://www.businesswire.com/news/home/20140801005062/en/Hilton-
Worldwide-Reports-Strong-Quarter-2014-Results#.VDFA-_ldWSo.
4. “Hilton revolutionizes hotel experience with digital check-in, room selection
and customization, and check-out across 650,000-plus rooms at more than
4,000 properties worldwide,” Hilton International press release, July 28, 2014.
http://news.hiltonworldwide.com/index.cfm/newsroom/detail/27192.
5. Hilton International global privacy policy – code of practice. http://hhonors3.
hilton.com/en/promotions/privacy-policy/english.html.
6. Partnership development for Hilton Hotels – an open innovation solution to
help Hilton Hotels develop its business. http://www.ideaconnection.com/
open-innovation-success/Partnership-Development-for-Hilton-Hotels-00140.
html.
7. FlyerTalk. http://www.flyertalk.com/.
8. ArchiMate®, an Open Group Standard, is an open and independent mod-
eling language for enterprise architecture. http://www.opengroup.org/
subjectareas/enterprise/archimate.
9. ArchiMate® Download Center. http://www.opengroup.org/archimate/down
loads.htm.
10. Technology Reference Model TRM, Figure 43-1, TOGAF 9, The Open Group.
http://pubs.opengroup.org/architecture/togaf9-doc/arch/chap43.html.
11. The Open Group Open Platform 3TM forum. http://www.opengroup.org/
subjectareas/platform3.0.
12. Y. Yoo, O. Henfridsson, and K. Lyytinen, “The new organizing logic of
digital innovation: An agenda for information systems research,” Journal of
Information Systems Research, 21 (4) (December 2010), 724–35. http://
dl.acm.org/citation.cfm?id=1923786.
13. Youngjin Yoo, “Digitization and unbounded innovation,” Slideshare http://
www.slideshare.net/yxy23yoo.
14. O. Henfridsson and B. Bygstad, “The generative mechanisms of digital infra-
structure evolution,” MIS Quarterly, 37 (3) (2013), 907–31. http://misq.org/
the-generative-mechanisms-of-digital-infrastructure-evolution.html?SID=7nt
dq5gqhaegskupgqomh3l9j4.
International Technical and
Business Standards Bodies
and Suggested Further
Reading
A selection of active standards bodies exist in the field of digital enterprise and
digital ecosystems development. There are many active initiatives; the aim here is
to provide an illustration of some of the key themes.
15
Communications infrastructure 115 Digital platforms 22, 72, 97, 98,
Confidentiality 46 127
Connected automobile 29 Digital knowledge platform 99
Connected enterprise 28 Digital contextual augmentation
Connected self 47 platform 99
Consumer to consumer (C2C) 36 Digital transit platform 99
Contextual conditions 139 Digital personal/business
Contextual spaces 44 community platform 100
Contextualization 7, 57, 59, 61, Digital room/facility platform 100
68 Digital object platform 101
Crowdsourcing 24 Digital privacy 46
Customer experience (CX) 16, 62, 63, Digital self 47
64, 98, 134 Digital technology 1, 14, 27, 37, 45,
Cyber threats 47 47, 48, 49, 64, 139
Digital transactions 115
Design thinking 20 Digital transformation 81
Devices 11, 12 Digital transition 87
Digital architecture 2 Digital workspaces 18, 49, 50, 60, 64,
Digital artifacts 9 67, 68, 79, 89, 90, 93, 94, 97, 98,
Digital business model 105 105, 119, 133, 134
Digital capabilities 67 Biological workspaces 92
Digital continuum 10, 11 Business community workspace 95
Digital convergence 70, 87, 88 Context Relationship workspace 96
Digital disruption 19 Knowledge workspace 96
Digital economy 1, 10, 28 Object workspace 94
Digital ecosystem 10, 25, 28, 31, 81, Personal workspace 95
85, 89, 93, 128, 134, 136 Physical workspaces 92
Digital entanglement 62, 63, 66 Room and facility workspace 94
Digital enterprise 22, 28, 30, 48, 64, Transit workspaces 92
67, 93, 103, 105, 113, 135, 137, Travel and transition workspace 95
138 Virtual biological workspaces 93
Digital enterprise architecture model Virtual physical workspaces 92
examples Virtual transit workspaces 92
Connected car model 124 Digital workspace experience
eHotel model 120, 139, 140 (DWX) 134
eRetail model 122 Digital workspace patterns
Digital hospitality 105 examples 132, 133
Digital life 45 Digital workspace services
Digital markets 5 examples 133, 134
Digital operating model (DOM) 128 Digitization 1, 7, 9, 10, 17, 18, 21,
Digital personas 45 22, 63
2
Index
15
Ecosystem 1, 30, 89, 128 Influence at a distance 8
Ecosystem architecture 129 Information ecosystem 32
Ecosystem architecture continuum 130 Information technology 1
Role of clusters in ecosystems 131 Information theory 58
Social clusters 129 Intelligence workspace 131, 132
Process clusters 129 Internet 11, 70
Technology clusters 129 Internet economy 27
Ecosystem clusters 134 Internet of Things (IoT) 27, 119
Embedded technologies 42 Internetworking 11
Empathy 16 Interoperability 3, 4, 5, 42
Enterprise architecture 3, 113 ISO 2
Enterprise architecture basic IT infrastructure 15
framework 116
Enterprise software practice 68 Knowledge augmentation 66
Enterprise systems vendor Knowledge context 66
technologies 44 Knowledge networks 7
Experience mediation 117
Experience touchpoints 135 Local cluster 48
Loose coupling 4
Facts 59
Feedback 17 Machine learning 69, 79
Field of view Machine-to-machine (M2M) 69, 79
Semantic field of information Metadata 84
view 84, 85 Meta language 56
Spatial field of information view 83 Metrics 139
Temporal information field of Military operations 3
view 86, 87 Mobile apps 136
Mobile device management (MDM) 16
Generative mechanisms 139 Modality 56
Generativity 21, 139, 140 Modularity 19, 20, 119, 126, 127
Geographic positioning 7 Monetization 21, 22
Geospatial 18 Monetization mechanisms 22
Moore’s Law 21, 70
High-frequency trading (HFT) 69 Multiplexing 37
Human–machine interface 51, 52, 53 Multiplicity 37
Hyperconnectivity 1 Multi-sided platform (MSP) 28, 126, 136
Hyperdata 84, 85
NATO 3
Immersive feedback 17 Networking continuum 11
Immersive sensing 17 Network topologies 12
In context 8 Non-contextual 59
3
Index
15
Objects 55, 59 Social graph 6
Open and proprietary technology and Social influence 69
platforms 42 Social spaces 44
Open Platform 3.0TM 119 Software and hardware development
Open technical architecture techniques 72
standards 42 Data analytical software
Outcomes 139 development 76
Fifth-generation software
Pay-as-you-go (PAYG) 37 development 74
Peer-to-peer (P2P) 24 Fourth-generation software
PEC (physical, extended, contextual) development 68, 72
model 80, 89, 137 Spatial 51
Physical data 85 Spectrum frequency 12
Physical workspace 28 STC (spatial, temporal, contextual)
Places 59 model 82, 89, 137
Platforms 22 Stereoscopic augmentation 18
Portability 3, 4, 42 Super cluster 48
Pragmatics 56, 57, 60 Supply chain network and
Privacy 46 technology 33, 34, 35, 36, 37, 38
Privacy, confidentiality, security, trust Syntax 55
(PCST) 45 System of systems 3, 5
Prototyping 15, 16
Proximity 66 Tagging 61
Purposeful 59 Technical reference model 114
Technological ecosystems 27, 31, 32, 39
Regulation 47 Advanced technology
transformation engineering 39
Scaling 127 Enterprise systems vendor
Security controls 47 technologies 44
Self-driving car 30 Information ecosystem 32
Semantic web 55 Open and proprietary technology
Semantics 7, 51, 55, 60, 67, 85 and platforms 42
Semiotics 54, 59 Privacy, confidentiality, security,
Semiotics ladder 53, 54 trust (PCST) 45
Sensor and actuator 11, 12, 44 Technology in the supply chain
Sharing economy 23, 24 network 33
Shift in mindset 1 Technology in the workplace 43
Smart automobile 29 Technological era 101
Smart hotel 28, 29 Temporal 51
Smart TV 64 Theory of being 57
Social context 65 Theory of knowledge 57
4
Index
15
Things 8, 57, 59 Value chain 6
Tight coupling 4 Value network analysis 6
Touchpoints 135 Value network ecosystem (VNE) 81,
Experience touchpoints 135 128, 136
Transaction touchpoints 135 Vehicle to vehicle (V2V) 30
Transformational thinking 14, Virtual organization (VO) 36
15 Virtual supply chain 37, 38
Transforming spatial thinking 40
Transforming temporal thinking 40 Wearables 66
Transmutation 87 Web 1.0, Web 2.0, Web 3.0,
Trust 46 Web 4.0 33, 55, 56,
Two-sided market platforms 135
(TSPs) 136 Web apps 136
Web paradox 70
User Experience (UX) 16, 62, 63, 64, World Wide Web Consortium
73, 98, 134 (W3C) 32