Bitmovin 7th Video Developer Report 2023 2024
Bitmovin 7th Video Developer Report 2023 2024
ANNUAL
BITMOVIN
VIDEO
DEVELOPER
REPORT
Shaping the future of video 2023/2024
CONTENTS
Content distribution 52
T H E S TAT E O F T H E S T R E A M I N G I N D U S T R Y
Monetization 53
Sustainability 20
A N A LY T I C S
VIDEO WORKFLOWS
Video analytics providers 60
CDN 38
Codebase 40
Welcome
growth and innovation. transformative year, and it’s amazing and super
exciting to see the uptake that will help make us As I wrap up my summary, I would like to thank
However, I am feeling more optimistic about a more innovative and efficient industry. the video developer community for the time
2024. I believe that we will see a much-needed to complete our survey - your insights and
It’s a huge honor and privilege to share the return to monetization and growth in the coming One new question we added to this year’s feedback are invaluable and help make our
7th edition of the Bitmovin Video Developer 12 months, and this year’s Video Developer Video Developer Report is how companies industry better! A huge thank you to everyone
Report with you! We published our very first Report gives me greater confidence in my are prioritizing sustainability. We added this on the Bitmovin team who helps make the
Video Developer Report back in 2017, and since optimism. One of our flagship questions for the question because there has been a much report a reality every year and provides
then, it’s grown to become a recognized and Video Developer Report asks respondents to bigger commitment from companies in the streaming professionals with a snapshot of the
respected guide for streaming professionals rank where they see the biggest opportunities video streaming industry to make it more trends shaping the future of video. Thank you
who want to keep their finger on the pulse of for growth, and this year, advertising topped sustainable, but we wanted to understand how to you for reading this report and to everyone
the trends shaping the future of video. In recent the list, up two places from last year’s report. much of a priority it is, especially when the who’s ever read the previous editions of the
years, we’ve also had to evolve the report, Many streaming companies, such as Netflix and more sustainable solution is not always the Video Developer Report. We appreciate the time
revamp some of the questions, and provide a Disney+ have already pivoted from traditional most cost-effective. Our research found that you take to download, read, and share it with
deeper and more comparative analysis of the Subscription Video on Demand (SVOD business most companies see sustainability as a priority. your network.
insights from developers to ensure the report models to hybrid monetization models which However, cost is the main driver of business
still provides value in the context of global offer ad-supported tiers to their services. decisions. It’s clear that while progress has been Here’s to a great 2024 for all of us!
macroeconomic trends. Additionally, Amazon offers everything from an made and there is a desire and commitment to
ad-supported tier to a FAST service. What this become more sustainable, we as an industry S T E FA N L E D E R E R
Our most recent editions of the Video year’s Video Developer Report tells us is that need to take more meaningful action. CEO, Bitmovin
Developer Report have been produced under monetization will be the big priority in 2024,
seismic changes in the wider world, including which will help supercharge our industry’s I can’t summarize our Video Developer Report
the COVID19 pandemic and the economic growth once more. without talking about codecs! It has been a big
4 5
KEY FINDINGS
Growth and challenges with ad workflows Commercial solutions rising, DIY declining
Ad Insertion was at the top of the list for biggest challenges, up from #3 last year. When it comes to building vs buying solutions, several categories leaned toward buying
Advertising was also the area where respondents saw the most opportunity for this year. This is likely due to a combination of a maturing market and risk-reduction in
innovation in their services. a year when many companies lowered their headcounts and capacity for building their
own solutions.
AVOD was the top monetization model utilized by 56% of respondents, while 39% said
they were using FAST workflows. Both of these saw big jumps from last year, up from For the player codebase question, Commercial solutions took back the top spot, used
40% and 26% respectively. by 41% of respondents, followed by in-house solutions built on open source with 39%.
In-house solutions NOT built on open source saw the biggest decrease, cut in half from
SSAI was the top method of ad insertion, used by 67% of respondents, followed by CSAI
last year down to 10%.
workflows at 51%. These also both saw significant upticks from last year’s responses of
55% and 44% respectively. Third-party CDN services were deployed most often, while in-house CDN usage
declined substantially from 23% last year to 13% this year.
Use of commercial DRM providers was most popular, growing to 54% of respondents,
while use of in-house solutions dropped from 24% to 18% this year.
More interest than action for sustainability
For the first time, we asked questions around the prioritization of sustainability
initiatives. For the majority of respondents, there was interest in more sustainable
solutions, but cost was still the main driver of business decisions.
24% said that sustainability was a high priority that factored into their decision making
and 6% said it was a top priority. We hope to see these numbers increase in the coming
years and with our GAIA project, develop new methods that make the greenest solutions
the most cost-effective.
6 7
METHODOLOGY
METHODOLOGY
Methodology
This is our 7th year of running our Bitmovin C O M PA N Y S I Z E JOB TITLE
Video Developer Report. The survey was
conducted between October and November
2023. The responses provided strong 16% 39% 20% 8% 10% 3%
representation of the global market, coming ԋԆڂՔڂԆԅԅ ԉԅԅ֕ MANAGER / CEO / VP TECHNICAL
M ANAGE R
ARCHITECT /
CONSULTANT
S ALES &
MARKETING
customer base.
10% 15% 13% 23%
INTEGRATOR ONLINE VIDEO B R OAD CAST OTHER
PL AT FORM
8 9
The State of the
Streaming Industry
This report is aimed at providing you with a snapshot of where the industry is today and
giving a broad overview of growing trends and opportunities. 2023 was a challenging
year for streaming services and the wider tech industry that brought financial concerns
to the forefront. Even with all the buzz around AI and machine learning, innovation and
technological advancements were often delayed in favor of addressing higher priority
economic needs and goals, something we see reflected in this year’s responses.
The report is broken into the following three sections. Part 1 an overview of the big
challenges, areas of opportunity, how innovation is being prioritized and a picture on how
Artificial Intelligence and Machine Learning can and will affect the industry. In Part 2 this
report will dive deeper into the detail of Video Workflows. We cover topics from Codecs
through to Low Latency needs and advertising functionality. To come to a close, Part 3
outlines additional data into business insights and video analytics.
THE BIGGEST CHALLENGES
12 13
I N N OVAT I O N A N D P R I O R I T I E S
I N N OVAT I O N A N D P R I O R I T I E S
Advertising
36%
AI generated content and video enhancements
32%
Low latency
31%
Content recommendations
27%
Live streaming at scale
26%
VoD-to-Live channels with personalized content
23%
service? 17%
Sustainability / Green Streaming
16%
Taking the top spot this year is Advertising. Coming in a close second was a new
Content protection and security
Ad-based monetization models saw option, AI generated content and video
14%
significant growth with some industry enhancements. With all the AI hype and
Content preparation and production
heavyweights like Netflix getting into them advancements over the past year, there’s 13%
for the first time since we last ran our clearly a lot of interest and potential for
Immersive audio (e.g. Dolby Atmos)
survey. Pluto TV’s FAST channel success its application to video workflows. It will 10%
was followed by both new and established be interesting to see how much of it is Virtual reality applications
companies entering that space in an effort actually deployed into production over 8%
to squeeze some revenue from the bottom the next year. Other
of the market. It’s clear from these results 3%
that despite the growth, there is still plenty
room for innovation and improvement.
14 15
I N N OVAT I O N A N D P R I O R I T I E S
I N N OVAT I O N A N D P R I O R I T I E S
39%
Potential for
62% 36%
cost savings
Potential for
added features /
revenue streams
Budget and time
restrictions
31%
16 17
AI AND MACHINE LEARNING
18 19
S U S TA I N A B I L I T Y
S U S TA I N A B I L I T Y
Lowering data transmission with more efficient encoding and energy-efficient network technology
52%
Optimizing playback efficiency and power consumption of end-user devices
38%
40% 30% 24% 6% Utilizing cloud native services and data centers in regions with “green” power sources
35%
I’m not sure, but I am interested in learning more
19%
We’d like to prioritize it, It’s not something we It is a high priority and It is a top priority, I am not interested
but cost is the main are focusing on or factors into our business regardless of cost 10%
driver of business factoring into business decisions, even if it means
decisions decisions paying a little more Other
5%
and prioritization of While it’s encouraging to see the majority for reducing the where efforts should be focused for the
of respondents are at least interested in greatest impact. Hopefully in the coming
Sustainability and prioritizing more sustainable solutions, it carbon footprint year we will get some solid guidance from
20 21
Video
Workflows
With AVC now over 20 years old and HEVC over 10, we’re still firmly
living in a multi-codec world, despite the availability of several
newer, more efficient codecs. Last year we separated Live and
VOD codec usage for the first time and this year we added a few
new questions to gain some insight into live contribution formats
and how content type affects encoding and turnaround time
expectations. Keep reading to learn more about the trends observed
and what they mean for our industry in the coming years.
VIDEO WORKFLOWS
High value cinematic / episodic 26% 32% 24%
57%
Catch-up TV / clips
57%
Ads
֏ڂԆԅڂƉ^HľĩS Ɖ ԆԆՔԉԅڂƉ^HľĩS Ɖ ԉԆՔ ԍԅڂƉ^Hľ ĩSƉ
49%
B2B (mezzanine output)
43%
UGC
16%
Other 17% 1%
4%
When transcoding
Which of the We asked this question for the first time to
get a better understanding of the types of
short (<2 minutes) With the increase in ad-based workflows
following VOD VOD content respondents are encoding. videos for ABR over the past year, we wanted to capture
There was a decent mix and some overlap the current expectations for encoding
encoding workflows with High value cinematic content and streaming, what turnaround time of ads and other short form
24 25
VIDEO WORKFLOWS
VIDEO WORKFLOWS
Software encoder - private environment
LIVE 40%
VOD 46%
Hardware encoder - appliance on-premises Commercial encoder
LIVE
46%
LIVE 47%
VOD 31% VOD 38%
Where do you
encode video?
We have broken down the analysis like
we did last year between Video-on-Demand encoders in public clouds did increase
VOD and Live Encoding to understand from 28% last year to 34% this year.
the impact of content types on encoding Do you use a
location. Use of managed encoding services in This year’s responses show a slight shift
the public cloud saw slight decreases commercial encoder toward open source compared to last year
For Live encoding, running hardware
encoding appliances on-premises is still the
for both Live and VOD, while running
software encoders in private
or an open source for VOD encoding, while Live encoding still
shows a strong preference for commercial
most common scenario, but using software environments gained some ground. based encoder? encoding solutions.
26 27
VIDEO CODECS
VIDEO CODECS
LIVE ENCODING In production In planning VOD ENCODING In production In planning
86%
84%
46% 48%
34%
32%
27% 28%
8% 7% 6%
6% 18% 7%
14% 9% 8% 14% 14% 6%
7% 13% 12% 8% 7% 7% 12%
7% 8%
5% 5% 5%
H.264/AVC H.265/HEVC VP8 MPEG5/EVC VP9 AV1 H.266/VVC MPEG5/LCEVC H.264/AVC H.265/HEVC AV1 MPEG5/EVC VP8 H.266/VVC VP9 MPEG5/LCEVC
Which video codecs are you using HEVC seeing some modest gains for both
Adoption of newer generation codecs is still
Live and VOD compared to last year.
in production and which codecs are disappointingly low, but AV1 seems to have
you planning to implement within Another “older” codec VP8 is still seeing
a bit of use in WebRTC workflows, but its
the most optimism around it for the coming
year, likely driven by Apple adding support
the next 1224 months? numbers are on the decline. to its latest mobile and desktop processors.
28 29
AUDIO CODECS
AUDIO CODECS
LIVE ENCODING In production In planning VOD ENCODING In production In planning
87%
83%
37%
36%
24%
18%
30%
26%
19%
15% 12%
19% 6% 18% 18% 9%
16% 4%
14% 8% 5% 7% 6%
11% 10%
7% 7% 6% 7%
5% 1% 5%
AAC Dolby Dolby MP3 Opus DTS Vorbis FLAC AAC Dolby Dolby MP3 Opus DTS FLAC Vorbis
Digital / Dolby Atmos Digital / Dolby Atmos
Digital+ Digital+
planning to implement within the AAC and Dolby Digital+ remain the #1 and
#2 on the chart, but Dolby Atmos moved
people saying they’re planning to add it, so
it will be interesting to see if it becomes the
next 1224 months? into 3rd, replacing declining MP3. most popular Dolby audio codec next year.
30 31
L I V E S T R E A M I N G F O R M AT S
L I V E S T R E A M I N G F O R M AT S
In production In planning
54%
51%
48%
29%
22%
21% 13%
14%
17% 16%
13% 12% 13%
7%
32 33
D I S T R I B U T I O N S T R E A M I N G F O R M AT S
D I S T R I B U T I O N S T R E A M I N G F O R M AT S
LIVE STREAMING In production In planning VOD In production In planning
80%
75%
69%
62%
Which streaming formats are you using biggest increase, from 51% last year to
Live streaming distribution formats were 69% this year.
in production for distribution and which roughly similar to last year, with the
34 35
LOW L AT E N C Y S T R E A M I N G
LOW L AT E N C Y S T R E A M I N G
Current latency Latency expectation
ĖĖՔSƉ 19%
18%
29% 19%
WebRTC
18% 13%
džɟȻڂƉ́ɂ˅ɟͮ͝ 12%
10%
džɟȻżƗHڂڂdž ÄŴՄdž ^Ŵ
9%
3%
Other
6%
֏ڂԆ͝ڂɟɂ́˱Ɏ ֏ڂԉ͝ڂɟɂ́˱Ɏ͝ ֏ڂԋ͝ڂɟɂ́˱Ɏ͝ ֏ڂԆԅ͝ڂɟɂ́˱Ɏ͝ ֏ڂԉԅ͝ڂɟɂ́˱Ɏ͝ ԉԅ֕͝ڂɟɂ́˱Ɏ͝
36 37
C O N T E N T AWA R E E N C O D I N G T E C H
CDN
35% 13% 4%
Multiple third-party CDN services In-house ĩ́ڂHSĩڂՔڂƉͮ̿ɟǵ˪ڂ
ԻSÄǓԼڂHSĩ ɿ̿́˪̿́ڂʡʄʡ˱
38 39
CODEBASE
CODEBASE
31%
41%
Hybrid solution
(open-source, 10%
native, commercial)
In-house
Commercial
39%
solution not built
solution
on open-source
In-house solution 2%
OT HE R
built on open-source
40 41
P L AT F O R M A N D D E V I C E S U P P O R T
P L AT F O R M A N D D E V I C E S U P P O R T
HTML5 in Browser 91%
BROWSER
HTML5 on Android 69%
Android TV 59%
CONNECT TV
Apple TV 59%
Chromecast TV 55%
Comcast X1 13%
Fire TV 48%
Roku 37%
Nintendo Switch 5%
CONSOLE
PS4 21%
PS5 19%
MOBILE
and devices do you Native Fire OS 35%
support to stream
Native iOS 67%
Hisense 33%
SMART TV
video or audio LG 48%
content?
Panasonic 23%
Philips 27%
Samsung 51%
HTML5 in desktop browsers was by far the On iOS and Android, use of native players Sky Q or Sky Glass 11%
most common response again this year, increased and is roughly even with HTML5 Sony 38%
OT HE R
Games consoles remain the smallest Samsung and LG are still the most popular WebView (iOS) 29%
category overall, having roughly the same Smart TV brands, but Sony, Hisense and
Set-Top Box RDK 17%
numbers as last year, with the exception of Philips all saw increased numbers compared
HbbTV 21%
the decline of Nintendo Switch down to 5%. to last year.
42 43
P L AT F O R M A N D D E V I C E S U P P O R T
P L AT F O R M A N D D E V I C E S U P P O R T
HTML5 in Browser 24%
B R OWSER
HTML5 on Android 25%
Android TV 26%
CONNECT TV
Apple TV 24%
Chromecast TV 19%
Comcast X1 9%
Fire TV 19%
Roku 28%
CONSOLE
PS4 18%
PS5 22%
MOB ILE
Native Fire OS 19%
Hisense 12%
SMART TV
LG 21%
Which of the
Panasonic 12%
Philips 19%
following platforms Native Android and Roku are the top 2 Samsung 24%
and devices will you responses for additional platforms that Sky Q or Sky Glass 15%
OT HE R
This chart captures the never-ending WebView (iOS) 16%
44 45
Business
Insights
BUSINESS INSIGHTS
Highest quality
31%
58%
CAPEX payment
Lowest cost
(upfront investment
54% and full payment)
Per-project requirements
46%
Brand reputation
35%
Determined refresh intervals
16%
Single vendors
15%
69%
OPEX payment
(subscription/service
based model with
payments for usage)
considered during encoding solutions. The fact that Single With another first time question in our
vendors was the least considered factor survey, we wanted to capture and begin
the buying process shows that buyers are willing to pick and tracking the general purchasing preferences
48 49
DEVELOPMENT FRAMEWORKS
25%
21%
13% 13%
16% 20% 13%
1%
50 51
CONTENT DISTRIBUTION
M O N E T I Z AT I O N
56%
52%
39%
35%
70% 61% 61% 30%
23%
Ads / AVOD Subscriptions FAST (free Transactional Hybrid Multichannel Video Other
/ SVOD ad-supported / PPV Programming
ˍʡ˱ɟǵ̿ڂƗǃԼ Distributor
/ MVPD
60% 18%
SVOD fell from the top spot, but still carried Will this trend continue or did we see the
What type of content do you distribute? a large share with 52% of respondents. peak of ad-based monetization this year?
The biggest gainers this year were Ads/
AVOD and FAST workflows with both seeing Join the conversation on social media using
double digit jumps in their percentages this hashtag #VideoDeveloperReport
compared to last year.
52 53
CONTENT PROTECTION AND DRM
54 55
A D S A N D U N D E R S TA N D I N G M A R K E T C O N C E R N S
A D S A R C H I T E C T U R E TO DAY
23%
19%
Ɖɟ̿Ξɟ̿Ո͝ʡɎɟڂǵɎڂʡ˱͝ɟ̿ͮʡ́˱ڂԲƉƉÄԼ
67%
12% Hˍʡɟ˱ͮڂՄڂŴˍǵΰɟ̿͝ڂʡɎɟڂǵɎڂʡ˱͝ɟ̿ͮʡ́˱ڂԲHƉÄԼ
51%
8%
7% 7% 7% 7% Dyamic ad replacement
38%
Other
7%
Brand Impact on Click Pricing Compliance Fill rate Viewability Ecosystem
safety user experience through complexity
(latency errors) rate
56 57
Analytics
V I D E O A N A LY T I C S P R OV I D E R S
C O L L E C T I N G V I D E O DATA F R O M VA R I O U S S O U R C E S
Google Analytics 46%
Conviva 21%
NPAW 15%
Agama Analytics 5%
8% 8%
MediaMelon 5% 5%
Touchstream 4%
Datazoom 4% 1 2 3 4 ԋ֕ N/A
60 61
MEASURING VIDEO PERFORMANCE
14% 8% 1%
ǃ Ä S ^ ľ ڂƉ Ɨ ż Ɨ VIDEO @ÄƗżƗ^
ÄĖƣż^Ɖ Ė Ɨ ^ ĩ H Ǔ S ľ dž ĩ Ɖ Ä Ɨ Ɖ
15% 8% 2%
20% 18%
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S ƣ ż Ɨ Ä ľ ĩ S ľ dž ĩ Ɖ Ä Ɨ Ɖ
10% 6%
ǃÄS^ľڂŻƣĖÄƗǓ @ÄƗżƗ^Ɖ
Ի ǃ ġ հ ڂŴ Ɖ ĩ ż Լ S^ĖÄǃ^ż^S
Ԇ֕ڂɎǵΰ͝ Ԏ֕ڂɎǵΰ͝
What video Buffering/re-buffering rates remained at development team represents those using a single off-the-
the top of the list this year, followed by shelf commercial solution. On the other end,
performance Error rates and Video start failures. Video spend on maintaining those spending More than 1 day or More
62 63
I N V E S T I G AT I N G S T R E A M I N G R E L AT E D I S S U E S
YO U R A N A LY T I C S P L AT F O R M S
On average, how long does it take your team to Data analysis tool dashboards (e.g. via Grafana, Google Data Studio, Tableau, Segment, Amplitude, etc.)
63%
find the root cause of streaming-related issues? In-house analytics dashboards
43%
Video-centric tool dashboards (e.g. Bitmovin Analytics)
27%
Direct API or database queries
26%
20% 1%
How do you
access your video
Ԇ֕ڂɎǵΰ͝ Ԏ֕ڂɎǵΰ͝
analytics data? tool dashboards (up from 17% last year).
Direct API or database queries saw the
biggest drop, so perhaps there has been a
This year’s data shows that more people small shift away from developers accessing
are using Data analysis tool dashboards data directly to using more technician and
(up from 50% last year) and Video-centric operations staff friendly dashboards.
64 65
Built for technical professionals in the OTT Bitmovin’s cloud-native solutions ensure the most
video market, Bitmovin’s software solutions are flexible and scalable media encoding, playback, and
designed to optimize customer operations and analytics solutions are available. Optimize your
reduce time-to-market, resulting in the best content globally using future-proof codecs on the
viewer experience imaginable. This is achieved largest number of devices and screens in the
through Bitmovin’s unparalleled device reach, market today. Enable teams to customize media
flexible integration, and commitment to workflows to align with rapidly evolving changes in
supporting their customers. business so they can identify, reduce, and control
operational costs quickly. With Bitmovin, be on
every screen, every new device, in every market,
quicker than the competition can even blink.
www.bitmovin.com