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Programming Assignment Unit 1

The document describes the structure and components of a quiz programming assignment. It breaks down the key aspects of the program including swing components, questions/answers storage, correct answer handling, GUI initialization and layout, event listeners, methods for checking answers, updating questions, and displaying results.

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zatunur.badar
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0% found this document useful (0 votes)
10 views

Programming Assignment Unit 1

The document describes the structure and components of a quiz programming assignment. It breaks down the key aspects of the program including swing components, questions/answers storage, correct answer handling, GUI initialization and layout, event listeners, methods for checking answers, updating questions, and displaying results.

Uploaded by

zatunur.badar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Programming Assignment Unit 1 – Programming 1

Programming Assignment Unit 1


The breakdown of the program:

1. Swing Components:

• The program uses Swing components (JFrame, JPanel, JLabel, JButton, JRadioButton,
ButtonGroup) to create a graphical user interface (GUI) for the quiz.

2. Questions and Answers:

• Questions and their corresponding options are stored in arrays (questionsHeaders,


questions, optionsArray), making it easy to manage and modify quiz content.

3. Correct Answers:

• Correct answers for each question are stored in the correctAnswers array as characters.

4. GUI Initialization:

• The GUI is initialized in the constructor (QuizProgram()) where JFrame, JPanel, JLabels,
JRadioButtons, and JButton are created and configured.

5. Layout Management:

• The layout of the main panel uses a combination of FlowLayout and BoxLayout to organize
components vertically.

6. ActionListener for Submit Button:

• An ActionListener is attached to the "Submit" button to handle button clicks. When clicked,
it calls the checkAnswer method.

7. checkAnswer Method:

• This method is responsible for checking the user's answer.

• It uses a switch statement to handle user input ('A', 'B', 'C', 'D').

• If the user's answer is correct, the score is incremented. If the input is invalid, an error
message is displayed.

8. getSelectedAnswer Method:

• This method iterates through the radio buttons to determine which one is selected and
returns the corresponding answer.

9. updateQuestion Method:

• This method updates the displayed question and options based on the current question
index.

10. showResult Method:

• This method calculates the percentage of correct answers and displays a message based on
the percentage.

Chrisna Badar
Programming Assignment Unit 1 – Programming 1

• The final result is shown in a JOptionPane.

• The application is closed (frame.dispose()) after displaying the result.

11. Main Method:

• The main method is the entry point of the program.

• It schedules the creation of the GUI on the event dispatch thread using
SwingUtilities.invokeLater.

12. Styling and Fonts:

• The program uses different fonts and styles to enhance the appearance of the GUI.

Link to the program in Github:


https://github.com/ChrisnaBadar/programming_1_written_assignment/blob/83b021281
20c8dce0f6cc342f8bb759d890269fd/QuizProgram.java
<Program Code on Next Page>

Chrisna Badar

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