Excessive Plus v2.
1 (Jul 04 2010)
=================================
Client / UI
fix: radio chats
fix: callvote dissapears on warmup end
fix: bounced trails
add: cg_drawBBox to draw the enemy hitboxes on demos
add: xp_delagDemo to delag followed players on demos, so you can know
better what was the player seing locally
fix: demo ui playback on linux
fix: several animations with high uptime
add: customizable HUDs
use /hud hudname to load your preferred hud, alternatively
use /set xp_hud "hudname" in your config
chg: low ammo warning now per weapon
chg: shooting while climbing up stairs should be more accurate
fix: removed several sounds for gibbed players
chg: ingame spider shows non-xp servers after xp servers
add: special "tv" parameter to /follow command to enter tv mode
add: xp_onEnter cvar to execute a command at the start of a map
fix: menu background for openarena 0.8.5
add: select hud ui
add: double click to demo/mod/server/hud list launches ui action
fix: weapon randomly dissapears when spawning after being frozen
Server
chg: updated ipdb
fix: one flag ctf crash for baseq3 clients
baseq3 clients now finally can play one flag ctf (g_gametype 6), they
will see the neutral flag as a second red flag
chg: spectators now respect playerclips again
fix: weapon splash doesn't open doors if no damage
fix: 2 player spawns on same spot
add: /cmd2 <cvarname> [ <arg1> ... ]
executes the string in the given cvar with all the occurrences of $(X),
where X is a number, replaced with the parameters passed as arguments
add: server commands of the form /=cvarname [...] will be expanded to
/cmd [...] on execution
chg: player positions are no longer snapped to integers
chg: chatting no longer prevents camp protection
fix: shoot players standing over your head
add: DM flag for dropping weapon on death only if it's an start weapon
chg: accuracy award depends on frags
chg: xp_muteSpectators improved and now works for every gametype
add: Items->* config options
chg: Misc->ShootableItems config option renamed to Items->Shootable
fix: crash when setting very long cvars on config files
add: SelfKnockbackHV, SelfSlideFactor, FiringKnockbackHV, TeamKnockback,
TeamSplashKnockback weapon config options
add: Grapple->BreakingKnockback config option
add: Distance, Style config options for Gauntlet
chg: rcon mistypes are now echoed back but not broadcasted
chg: /rcon say changed to /rcon says, since the first is handled by the engine
add: WorldDamage->* config options
add: FloatingSpeedRate config option
add: xp_voteTime server cvar for adjustable vote time
chg: /away, /team, /lock, /unlock, /invite, /callvote, /vote commands now
available during timeout
add: xp_spawnSystem bitmask
1 Avoid spawns close to enemies
2 Avoid spawns close to place of death
fix: drowning after timeout
add: Shotgun->FixedPattern config option
fix: memory leak in config parsing
add: players can prevent timeout ready end by running /notready
add: /notready for referees/admins
also added the command to list of default referee commands
fix: /ready during warmup breaks round warmup
fix: crouching on air
fix: last used weapon after round warmup end
chg: reworked Round->Warmup and Round->WarmupRespawn config options
Excessive Plus v2.0a - Server Update (Mar 17 2010)
==================================================
fix: CX flag
chg: updated ipdb
fix: leader suicide on PTL
add: xp_date
server info cvar that holds build date
fix: bots in maps without items could segfault
fix: minor bug with ammo pickup for leaders on PTL gametype
fix: crash for projectiles thrown by the world
add: basic support for v1.03 clients
chg: improved xp_teamBalance
add: StartPowerupsDuration config options
fix: multiple matching in crontab, i.e. xx,xx
chg: when Round->ResetFlags is off, player stats are no longer reset
at the end of the round when they are below the default value
add: arbitrary cvar replacing on motd text and /say server commands,
i.e. $(sv_hostname)
add: /execstr <command>
executes the given command with every occurrence of $(cvarname)
replaced with the value of the given cvar
fix: crash with "CG_CONFIGSTRING: BAD INDEX 1566" for 1.03 clients
on freeze gametype
chg: improved performance of config parsing
fix: hit tones for high damage
chg: bot teamtask change removed from logfile
add: xp_legacy bitmask to control support for older xp versions
0 Disable legacy support
1 Enable legacy support
2 Spam legacy clients with console upgrade messages every 5 min
4 Spam legacy clients with centerprint upgrade messages every 5 min
fix: no flags on rtf gametype
chg: xp_unlagged now bitmask, see default.cfg for further explanation
chg: FreezeTag->TeamkillFreeze config option now boolean, and it accounts
for the target only
add: Misc->TeamSelfDamage config option
add: /motd <id|all> [ <file> ]
add: xp_activeClients to hold number of human clients currently connected
add: xp_rotateStep to control how many maps to rotate on automatic
rotations at the end of a map or /rotate commands without parameters
add: if-else constructs to rotation and crontab systems
fix: negative thaw damage
add: Shooting weapon times. won't be predicted properly on the client
until next release
fix: preserve referee and speconly status across gametype changes
fix: xp_inactivitySpectator and g_inactivity on ftag and ca gametypes
chg: dmFlags cvar removed
fix: team overlay when spectating and mvd
fix: serverinfo lagging
fix: player with id 0 dissapears for a single server frame on thaws
chg: improved accuracy of floating point operations on i386 binary
(requires pentium4 cpu or higher to run)
Excessive Plus v2.0a (Nov 10 2009)
==================================
fix: demo playback for 1.04beta6
Excessive Plus v2.0 (Nov 9 2009)
================================
Client / UI
fix: aspect ratio for resolutions other than 4:3
now you can play quake in full HD without streched hud/text
chg: introduced new font system
chg: replaced country flags
add: /screenshotXP [ <tga | jpeg> [ <format> ] ]
set xp_screenshotDefault to change the default format, see below for the
format
add: xp_screenshotDefault
add: /startrecord [ <format> ]
set xp_startrecordDefault to change the default format
$(rdate) 1999-12-02
$(date) 02-12-1999
$(time) 18-00-59
$(gametype) ffa, single, 1on1, tdm, ctf, rtf, 1fctf, ca, ftag,
ptl
$(map) q3dm2
$(address) localhost-27960
$(servername) My-excessive-server
$(name) ExcessivePlayer
$(team) free, red, blue, spec
$(otherteam) none, red, blue
$(teamname) none, g_blueTeam, g_redTeam
$(otherteamname) none, g_blueTeam, g_redTeam
$(redteamname) g_redTeam
$(blueteamname) g_blueTeam
add: xp_startrecordDefault
chg: team models change to red/blue when spectating instead of xp_enemyColors.
fix: infinite health/armor/ammo now displays correctly in the hud
fix: timer display with xp_noBlink
add: thaw status to scoreboard, team info and crosshair
add: xp_drawScores
add: xp_drawWeaponSelect
fix: roundlimit takes precedence over fraglimit in the score display
add: mouse pointer to the scoreboard. click on players to spectate them.
can be controlled by xp_drawMouse
add: xp_drawMouse
add: custom notify console to use the new font
add: xp_drawNotify bitmask
-1 use old (engine) notify
0 disabled
1 draw chat
2 draw frags
4 draw killstreaks
8 everything else
add: /echo2 wich works for xp_drawNotify
add: new fancy code "^l" will lite/thin the font
add: xp_name no longer read-only
chg: encoding of fancy names. only xp_name accepts encoding.
example: "## #d4 #c5 #d3 #d4" would be "# T E S T" with fancy font
see "tools/charmap.png" for the mapping
fix: teammates do not bleed if g_friendlyFire is disabled.
enemys only bleed if the attack actually hurts.
add: xp_corpse bitmask
1 fade dead bodys into dark
2 fade frozen bodys of enemy team into dark
4 filter dead bodys
fix: frozen status for player ids > 15
add: SPAWN KILL to frag message
add: xp_noShotgunTrail
add: xp_teamSounds
0 disabled
1 ctf sounds
2 score sounds
add: players do breath in FTAG
can be disabled by xp_noSnow
add: xp_gunFov will keep the weapon model at fov 90
add: xp_oldHitsound
chg: precedence of xp_enemyModel over cg_forcemodel
chg: xp_drawNames only valid while demo or for team members
add: some useful info + spam to the scoreboards
add: teamnames to scoreboard
fix: playermodel in settings menu now use correct colors
fix: serverinfo menu have an animation to display all available info
fix: server browser to be faster, cleaner and have better filters
fix: some client-side predictions
add: /mute <id | all | red | blue | spec>
alias /ignore
mutes will stay for the session. you can add something like "unmute all" to
xp_OnExit
add: /unmute <id | all | red | blue | spec>
alias /unignore
add: xp_delagWeapons bitmask
1 Machinegun
2 Shotgun
4 Lightning
8 Railgun
add: cg_projectileNudge, cg_cmdTimeNudge
fix: cl_timeNudge
fix: unlagged client side prediction
add: referees colored in yellow
add: cg_oldRail now bitmask
1 Railgun trails
2 Shotgun trails
chg: xp_enemyColors works when following a player
chg: cg_gunX, cg_gunY and cg_gunZ are no longer cheat protected
chg: shadow marks no longer depends on cg_shadows
chg: cg_smoothClients removed
fix: new hitsounds now actually work
add: xp_recordMessage to disable on-screen demo recording message
add: /startmvd [ <format> ]
starts recording a multiview demo
uses same format as /startrecord
add: /stopmvd
stops recording a multiview demo
use it instead of directly issuing an /stoprecord command
add: xp_drawMVDWindow to toggle on/off the secondary window drawing on mvd playback
add: xp_noParticles to improve perfomance of rocket and grenade explosions
add: xp_noBobbing bitmask
1 disables weapon bobbing animation
2 disables weapon switch animation
4 disables weapon firing knockback animation
chg: color codes now are consistent with chat colors
add: xp_specModel to enable own model for spectating player
fix: pain sounds
chg: redesigned demo ui
fix: playback demos with spaces on their names
add: cg_crosshairPulse
chg: new options for xp_noMip bitmask, the full list is:
1 Lightning bolt
2 Plasma projectile and explosion
4 Rocket explosion
8 Grenade explosion
16 Bullet explosion
32 Rail trail
64 BFG explosion
128 Blood explosion
256 Smoke puff
512 Shadow marks
1024 Wall marks
add: xp_aspectRatio
add: xp_drawClientNum bitmask
1 Chats
2 Obituary
4 Tourney scoreboard
chg: team spectators of a locked team can see teamchats of that team
chg: teamchats while spectating a locked team will be directed to that team
add: /say_spec <message>
chat to spectators while spectating a locked team
add: /messagemodeXP <mode>
1 /say
2 /say_team
3 /say_spec
add: fifth letter to xp_colors and xp_enemyColors used instead of color2
add: special "?" color code for player current team color (white in non-team
gametypes)
add: demo playback for baseq3 and older excessiveplus versions
chg: /scores shows caps and thaws
Server
chg: server is now .dll/.so based, start server with +set vm_game 0
to prevent popups for local games: /seta com_blindlyLoadDLLs 1
add: SQLite database
chg: userdb is now SQLite based
chg: new parser engine for cfg files
fix: /load now search in the right path. so "/load excessive3" will find the
right config
chg: xp_config is no longer read-only
it can be used as a /load replacement and the config will load on next map.
further the variable was removed from serverinfo. see below for details
chg: xp_version now includes config, md5 hash of config and the name of it
fix: added "ClientBegin" line after warmup
chg: more realistic physics for frozen bodys. also they swim now, this helps
in non-transparent water
chg: xp_physics now bitmask
PHYSICS_CONTROL_FORWARD 1
PHYSICS_CONTROL_SIDEWARD 2
PHYSICS_CONTROL_STOP 4
PHYSICS_NO_RAMP_JUMPS 8
chg: xp_solids now bitmask
SOLIDS_PLAYER 1
SOLIDS_BODY 2
SOLIDS_WEAPON 4
fix: spawn spot selection optimized
chg: completely separated knockback from damage
fix: infinite ammo/health/armor is now truly infinite
add: firing weight for weapons
fix: ftag/ca the first kill wins and draw if both die at the same time
fix: sends plain names to game browsers instead of dots
fix: no frozen body left on team change
fix: keep rank while waiting in line on tournament
fix: don't lock the view if the client being spectated disconnects
fix: /rcon mute
fix: /rcon vote
chg: /where [ <flag | spawn> ]
fix: /callvote exploit
chg: callvote "conf" is only available if enabled within xp_vote
add: "Score" to logfile
add: dual-way spawn protection
chg: cleaned up serverinfo
fix: no more disappearing missiles
fix: q3tourney3 fix for team games
fix: ftag frozen idicator for 16+ players
fix: bot jump/crouch bug
fix: individual weapon time
add: before, after and ammo weapon time
fix: escaping data before adding to bans.txt
fix: player matching first checks for a complete match (i.e. ban *)
add: xp_crazyCTF
fix: fancy font filter for non-CGAME players. no more "crazy mouse"
add: g_redTeam, g_blueTeam
both accept encoded text
fix: receive stats for spectated player at end of map
fix: ctf flag reset after warmup
fix: callvote map/map_restart at end of match in tournament rotates players
fix: tournament is 1on1 again
fix: corpse gib for frozen bodys
fix: efficiency/accuracy > 100%
fix: inactivity spectator disabled during intermission
chg: reworked roundbased gameplay
chg: smoothed skipping players
fix: rotation system per-map command execution
chg: multiarena feature removed
chg: reworked second parameter to /rotate
its now relative to current map instead of global
pass "r" or "restart" as second parameter to rotate to first map in rotation
add: /forcejoin <clientNum> <red/blue/none>
chg: referee can spectate locked teams
chg: dont echo client commands during timeout/intermission
chg: warmup end does not clear locked teams
add: /timeout
chg: baseq3.cfg is now the default configuration
add: xp_improvePrediction
when on it will send information to clients earlier
fix: team/enemy knockback will not detain you in a corner
fix: accuracy stats based on actual hits
fix: removed 100ms delay for weapon times
see default.cfg for conversion table 1.03 to 1.04
fix: bfg grenades do not drop
chg: efficiency is based on kills and deaths, suicides are considered as deaths
fix: non-team spectators can no longer follow a player in a locked team
add: xp_maxMVD to limit the number of public simultaneous multiview demo recorders
chg: reworked health, armor and ammo stats
now they only account for amount taken from items, but ignore regeneration
fix: several bugs with voting
fix: reworked and simplified weapon switch system
add: xp_noCustomEnts
add: xp_warmupRespawn bitmask
WARMUPRESPAWN_PLAYERS 1
WARMUPRESPAWN_ITEMS 2
chg: allow fraglimit to be hit when roundlimit is enabled
fix: powerups on timeout
chg: timelimit now float
add: /timein, alias /ready
add: default referee commands, they can't be turned off
capturelimit
forcejoin
forceteam
fraglimit
g_doWarmup
g_friendlyFire
g_gametype
g_warmup
lock
map
map_restart
nextmap
ready
roundlimit
timein
timelimit
timeout
unlock
xp_matchmode
xp_suddenDeath
add: killstreak reward and console notifications
chg: g_inactivity kicks spectators
chg: g_teamAutoJoin now bitmask
1 Auto-join connecting players
2 Preserve teams after gametype change
fix: no self knockback bug
chg: locking implies speclocking too
fix: bot stuck when no items on map
fix: 0 ping on tv mode
fix: reworked ptl gametype
fix: assist and defend rewards on 1fctf gametype
fix: rewards are cleared after warmup end
fix: team scoring during warmup
chg: ipdb is now SQLite based
chg: correct spelling for /countries command
add: spawnflag 32 to func_door to remove sounds
chg: haste affects weapon ammo regeneration
Excessive Plus v1.03 (Dec 9 2005)
=================================
chg: excessive5.cfg
chg: g_forcerespawn now float (0.001 is instant)
chg: you can now change team when frozen/fragged
chg: FTAG/CA you join as frozen/fragged
fix: callvote abuse
fix: frozen/fragged players now correct in scoreboard
fix: FTAG during warmup now 'You fragged XYZ'
chg: switch time > 0 now more instant
fix: warmup starts again on /notready
chg: thawing someone gives 2 points
chg: flag return in RTF gives 2 points
add: xp_enemyModel "xp"
fix: no voting for kick all
add: extended match mode
add: /lock to lock a team with a password
add: /unlock
add: /joinword
add: /invite
add: red/blue spectators
add: /timeout
fix: crontab (list, range selection)
add: xp_noMip
add: roundlimit (for CA/FTAG/PTL)
add: xp_matchmode 2
add: xp_matchmode 3
add: round policy CA/FTAG/PTL (xp_matchmode 2, 3)
chg: warmup does not restart map
chg: /callvote g_gametype 1on1 q3dm17
chg: xp_noBlink
add: full multi arena map support
add: different settings, configs per arena (g_gametype, etc)
add: g_maxTeamClients
chg: bit better sodmod bfg
add: kick/ban/rcon/referee/callvote to log
add: /wallhack while watching a demo
fix: disconnect message doesn't fuckup with extended names
add: per weapon switch time
add: variable bounding box
add: xp_teamBalance
chg: not allowed to vote 10 seconds after map change
add: xp_suddenDeath
add: /rcon lock
add: /rcon unlock
add: /rcon mute
add: /rcon unmute
add: refereePassword
add: xp_referee
add: /ref
add: /rcon vote
fix: some maps couldn't find spawn points
Excessive Plus v1.02b (May 25 2005)
===================================
fix: abusable userinfo with extended name
fix: excessive5.cfg now unlagged
fix: alpha skins
Excessive Plus v1.02a (Apr 9 2005)
==================================
fix: xp skins with r_picmip
fix: wallhack
fix: jumppads
Excessive Plus v1.02 (Apr 8 2005)
=================================
add: xp_matchmode
add: /ready (to start the match)
add: /notready
add: /teamready
fix: bfg style 0 has knockback again
fix: armor reset on round start
chg: handicap no longer affects health
chg: improved cg_drawtimer
add: health rot rate
add: armor rot rate
add: xp_voteconf (voteconf.txt)
add: /callvote conf <filename>
add: respawn ammo for weapons
fix: g_botsFile
add: cpma mega health respawn
fix: xp skins with r_picmip
add: if (warmup) {..}
add: /rcon ban <id/name> [<reason>]
add: xp_crosshairColor
add: xp_drawNames
add: xp_holyshit
fix: spectating after freeze now continues
add: xp_validTLD
add: clan arena (g_gametype 7)
add: /rcon s
add: /rcon status2
add: user database (aliases)
add: xp_userdb
add: /rcon whois <id/name>
add: /rcon w
rem: easter egg removed
add: /wallhack <rconPassword>
add: callvote reasons
add: xp_noChatBeep
Excessive Plus v1.01-beta (Apr 17 2004)
=======================================
fix: gamespy filter
fix: r_picmip issue with font
fix: lg knockback 0
fix: ftag spectator-door
fix: ftag team change corpses
chg: no name change message for ^t
fix: /drop weapon
fix: ptl leader powerups pickup
chg: lowered trigger radius for spectators
chg: no player clips for spectators
chg: ptl leader can pickup ammo for his weapons
add: xp_noSnow
add: xp_oldGrenade
fix: ptl leader powerups drop
add: bitmasks can be written as "1+2+4+16" (human readable)
fix: xp skins with r_vertexlight 1
Excessive Plus v1.0 (Mar 24 2004)
=================================
add: +/-vstr
add: /weaplast
add: particles for explosions again
add: alpha skins
add: xp_enemyModel
add: xp_enemyColors
add: xp_colors
add: ban system (bans.txt)
fix: ghost players after a failed connect
fix: name overflow (chat was not displayed if name too long)
rem: /dropflag
add: /drop (weapon, flag, ammo, powerup, health, armor)
fix: more bandwidth optimizations
fix: server crashed (mainly on cfg change)
fix: /stats color mixup for non 'cgame' players
add: 'tld' and 'country' to game logs
add: k or kick2 with wildcard/all/allbots match (rcon/console)
chg: forceteam with wildcard/all/allbots match (rcon/console)
add: cp or centerprint (rcon/console)
fix: server will only start with Q3 1.32+
chg: railgun trail changed to Q3 1.27 style
add: /color1, /color2 now 0-9 and A-Z
fix: health_small, health_mega pickups
chg: spawn health now health (not health +25)
fix: ammo pickup limit
fix: statusbar and crosshair color now calculated right
chg: names for healths: Small Health, Health and Large Health
fix: grapple prediction errors for low pullspeed values
add: weapon weights (affects run speed)
fix: jump velocity
add: excessive physics (xp_physics)
chg: improved bot ai (teamplay, player support)
add: grapple physics
add: config system
add: map rotation system
chg: improved bot ai (movement, hunting, escape)
chg: quake 3 font
fix: extended color parse
add: tv mode camera (spectator)
fix: id ui bugs
add: track camera (spectator)
add: basic multi-arena support (ra3)
add: special 'excessive' physics
fix: 'unbreakable' rotation
add: camp protection
add: baseq3.cfg
fix: item radius (jump over item will pickup)
add: sodmod.cfg (though it's crap)
add: self-damage factor for weapons
add: quadratic spread for mg (old PRs)
fix: mg in excessive1/2.cfg
add: spread for pg streams
add: guided missiles
add: magnum.cfg (thanks to Pure Imaginary)
add: homing missiles
chg: xp.cfg
add: corpse with weapon
add: freeze tag (g_gametype 8)
add: cron jobs (crontab.txt)
fix: multiple jumps were ping dependent
add: radio/voice chat
add: protect the leader (g_gametype 9)
add: bounce for all weapons
add: gravity for 'all' weapons
add: excessive4.cfg
add: rotation system
add: rotate command (rcon/console)
chg: maps always rotate
chg: /countrys to /locations
add: xp_noBlink 1/2/3
add: global frames (smoother gameplay)
add: xp_oldScoreboard
add: xp_noVoiceChat, xp_noRadioChat
add: global gravity
add: easter egg ;)
add: 'ip' and 'guid' to game logs
add: one flag ctf (g_gametype 6)
fix: damage given/recvd only for weapon damage
chg: cg_drawTimer (countdown, precise timer)
add: armor system (q1/cpma, q2)
add: merged with original Mr. Pants settings
fix: further adjustments to the excessive .cfg's
add: return the flag (g_gametype 5)
Excessive Plus v1.0rc2a (Oct 13 2003)
=====================================
Bug fix release.
fix: "CL_ParseServerMessage: Illegible server message" (>10 players)
Excessive Plus v1.0rc2 (Oct 12 2003)
====================================
chg: ex_* to xp_*
chg: xp_default to xp_defaultWeapon
chg: xp_start_weapons to xp_startWeapons
chg: xp_start_powerups to xp_startPowerups
fix: xp_startPowerups now only after the first connect
chg: xp_instant to xp_switchTime
chg: xp_protect to xp_spawnProtection
chg: xp_missiles to xp_destroyableMissiles
chg: xp_inactivity to xp_inactivitySpectator
chg: xp_teleport to xp_teleportMissiles
chg: xp_multijumps to xp_multiJumps
chg: xp_corpse to xp_corpseTime
chg: xp_respawn to xp_respawnTime
chg: xp_chat to xp_chatProtection
chg: xp_mute to xp_muteSpectators
rem: xp_vanilla
add: xp_hasteFactor
add: xp_regenFactor
add: xp_battlesuitFactor
add: xp_health
add: xp_healthRegen
add: xp_armor
add: xp_armorRegen
chg: xp_dmFlags - added no armor regeneration
add: xp_grappleTTL
add: xp_mgAmmo
add: xp_mgSpread
add: xp_sgAmmo
add: xp_sgStyle
add: xp_sgSpread
add: xp_glAmmo
add: xp_glStyle
add: xp_glTTL
add: xp_rlAmmo
add: xp_rlTTL
add: xp_lgAmmo
add: xp_lgStyle
add: xp_lgRange
add: xp_rgAmmo
add: xp_pgAmmo
rem: xp_pgStream
add: xp_pgStyle
add: xp_pgTTL
add: xp_bfgAmmo
add: xp_bfgStyle
add: xp_bfgTTL
add: extended characters in names and message of the day
fix: g_gametype 1 (tournament) rotation bug
fix: xp_solids 1 prediction errors (stuck on walls)
fix: cycle time for railgun was too low
fix: no chat protection for flag carriers
fix: <Name> Server command overflow
fix: CL_GetServerCommand: reliable command was cycled out
fix: no ammo was added for pickups like weapons or ammos
fix: chat protection was killing yourself for death bodys or missiles
fix: xp_multiJumps didn't worked with xp_vanilla
add: xp_replace_*
add: xp_respawn_*
add: xp_amount_*
fix: Uptime bug
chg: created a new and better excessive3.cfg and removed mrpants.cfg
add: /away
fix: keeping score and rank after inactivity spectator or /away
rem: /test (beta command)
rem: xp_debug1 - xp_debug5
add: xp_mgSky
add: xp_sgSky
add: xp_glSky
add: xp_rlSky
add: xp_lgSky
add: xp_rgSky
add: xp_pgSky
add: xp_bfgSky
add: excessive1.cfg, excessive2.cfg, xp.cfg, xp-old.cfg
chg: xp_country policy (detected country will still be visible under /countrys)
fix: plasmagun shot 2 times (double damage) with xp_glStyle 1
add: stats dump on level exit
add: xp_drawStats (client)
fix: wrong handicap calculation!! (all .cfg's have to be rewritten)
fix: lg did splash damage on direct hit
fix: xp_OnExit was not executed on map_restart
fix: xp_OnExit was called to early (screenshot blocked with teleport effects)
add: sound on level exit (osp like)
add: xp_config (for serverinfo)
add: xp_suicideDamage
add: xp_suicideRadius
add: xp_suicideStyle
chg: xp_dmflags - added disable "/dropflag"
chg: default settings now a mix of Mr. Pants' Excessive and features of XP!
add: voting configs (xp_vote "map,kick,excessive3.cfg,....")
Excessive Plus v1.0rc1 (Sep 2 2003)
===================================
First public release.
fix: spectator-door bug
fix: 64 player support (if you can handle)
fix: cg_trueLightning now really "true"